CORRECTIONS! Tip #12: Ritual Sensitivity bonus from ANY bioferrite armor or melee weapon, not just Ritual Mask (thanks @donthiebautable) Tip #17: Juggernaut Serum doesn't impact Infant Illness (thanks @MortalSmurph also check out their channel) Bonus Tip: You can send a "caravan" into the hole by selecting the hole itself. Caravan works but its not necessary (thanks @user-qj9zt4ci5u)
Additional correction: Bioferrite doors open as fast as other non-uranium metal doors, at 100%, but nothing opens as quickly as wooden doors, at 120%. Stone doors open at 45%, Jade opens at 100%, and Uranium open at 75%. Autodoors have a x4 multiplier on these values, and base opening speed 100% or higher autodoors do not slow the pawn down at all, so Bioferrite and Wood autodoors would be equivalent in practice.
My fav tip I have is using pyschic shock lances on thrumbo, putting them in cryo untill a pawn gets taming inspiration to tame them. Really easy to get a breeding pair of thrumbo and can be done early game if you clear the ancient hidden danger. My second fav one is leaving an unguarded maze entrance to my base and covering it with chemfuel or mortar shells, send a single boomrat in when you get a big raid to instantly take them all out. Boomrats eat corpses too and they are great for raiding enemy bases.
the thing that took me from a rookie to a pro was always being ready to flee the colony and start again. get the drop pods ready near your warehouse if you have them, get survival meals or pemmican in a separate fridge that no one eats from, get those bedrolls ready to go. Because in my experience, there will usually come a time where a mech raid or infestation spawns that will absolutely wipe you, but abandoning the colony preserves your pawns exp, preserves your research, and voids that death scenario.
i like this a lot, i have an idea for my playthrough where i wanna continuously go through multiple generations of colonists, through multiple planets (using sos2) through multiple bases, and maybe ill put it on a harder difficulty than i can usually handle and when things get rough ill just flee to reset the map wealth, sounds very fun, thanks for the idea!!
another pit gate related tip, if you bring all your toxic wastepacks down there, thats a permanent way of dumping them when it collapses. doesnt pollute your base and no reputation loss.
Always have your new arrivals prove themselves by fighting the strongest wildlife alone and naked. If they survive they will return as a hero and lead the people to glory.
This is one of those rare videos that undersells its own value. It's not much production-wise, but you clearly put effort in to the visual side of things to keep us engaged while you dropped a barrage of incredibly useful and clever hints. Absolutely outstanding work on this video, and I can't wait to see what you have for us next!
Tip: Capture unstable power cells for yourself If a mech cluster spawns with power cells, consider adjusting your tactics so that the power cells survive. If there are nearby constructs that will explode when damaged (like the automortar), use the Wallraise psy ability to create a temporary shield for the vulnerable power cells to avoid a chain reaction.
Also use a quality Uranium Breach Axe against mech turrets. If you have a decent melee fighter, you can 2-tap turrets and stop them from exploding, and therefore keeping unstable power cells in-tact.
- It takes room to have -2 cleanliness or less to get food poison from dirty cooking. So you can put butcher table and stove next to each other. A large room takes a lot of dirt to get to -2 cleanliness, small room can get dirty easily. - You can do closet alters by putting the alter in a 1x1 room. That way you can put another alter for rituals with workshops and your pawns won't feel bad. If you choose an alter and it has a requirement that doesn't let you put it in a 1x1 room, like you need room impressiveness of 60, delete the alter and choose it again. - You can install nuclear stomach into your ghoul so they won't eat a lot. Nuclear stomach gives you cancer but they can't get it.
To be honest I'm not sure if this is from a mod, but if you select the entrance to the flesh pit, you can pull up a screen to select items to send down. That way you can skip the making a caravan part. Also, you can do the same from inside the pit, so you can mine whatever is down there and send it to the surface. As long as you clear the pit without killing the boss, you'll have as much time as you need for it if you don't mind the occasional flesh beast emergence.
Excellent video. I love it when a content creator actually plays and loves the game before making a video like this, because otherwise you get the same 10 regurgitated tips everyone gives. Top tier 10/10 would watch again.
Another tip: consider using Gauranlen trees. A lot of players just neglect them, but if you dedicate one useless pawn to connect to tree and prune it from time to time, you can get 2 free dryads of your chosen cast. In my case i went with tanking dryads, which helps immensely when your colonists are mostly shooters. Just release them in fight and watch as your enemies are bogged down in melee as your colonsists shoot enemy for free. Dryads do not eat, and can self heal in a pod rather quickly from any wounds.
I have over 1k hours in RimWorld and all your tips where new to me. Which says a lot, especially the ones not related to the new DLC. Very good job sir. Can't wait to see more content.
Finally a rimworld tip video where I'm actually learning more than one new thing. Loved this so much❤ please make more rimworld content, I really like the aesthetic of your base!
Great video man! Just for the last one, pits have an option to "throw items" in the pit. Functions similarly to forming a caravan just click on the hole
I'm surprised you dont have more subs considering the video is higher quality than most stuff in the platform. Loved your content and I will certainly watch more of your RimWorld videos.
Bioferrite also has a lower value than wood, so items like doors or shelves that you're going to build a lot of can be built out of it if you're being wealth conscious.
Electroharvesters on contained entities occasionally burns them which provides a lucrative source of medical skill training that doesn't risk botched surgeries or require pawns being wounded.
This was such a well crafted and informative video. You have a like in a subscriber from me, I only have ideology in biotech right now and this is still helpful.
don't ghouls normally regenerate limbs anyway? mine do, it just takes a long time and the genes deathrest, all hemogen, all dependency and mood ones dont effect ghouls so are free picks.(i didnt see it in your ghouls that why i mention it) also you can make a caravan like expedition directly into the pit gate when you click on the pit and use the "enter pit gate" button
@@theykeeponrising i missed it the first 2 times too so dont worry ^^ ah yes the ghoul get benefit from the nuclear stomach but is immun to cancer but he will puke when he get hit by emp edit: i forgot to warn that the ghoul seems to be undead but he still can die from toxic built up like toxic gas
Psychic sensivity is not that important. Sure, it's helpful in early rituals, but: 1. 100% sensivity (average pawn) already grants 12% bonus, but you can get only 25% max and only if you boost pawn's sensivity by over 180% 2. Once you can make void sculptures and shard beacons, you can easily increase quality, so psychic sensivity becomes irrelevant
Great video! Your production quality deserves more engagement, to be honest. However, one bit of feedback I do have is to maybe separate the vanilla related tips and DLC related tips? Maybe you could section the video off so the first few tips are vanilla, next few tips are for Anomaly DLC, and so far so on? These are exactly the caliber of tips I am looking for right now however I only have the base game for now. I can't imagine I am the only player in this boat. Either way, great work!
I put my kitchen on one side, the butcher room on the other and the walls in between are doorways into my freezer. Saving space and allowing me to use less coolers.
Bioferrite swords being stronger than plasteel or monoswords is a bit of a trap, actually. They have a higher raw dps due to higher damage, but usually by the late game when the difference might matter, your strong-melee-gene 18 skill melee specialist is one-shotting enemies anyway. Bioferrite has a slower attack speed than plasteel, and much slower than a monosword, meaning your guy will spend a lot of precious time in between swings getting shot at rather than rushing the next closest gunman. For this reason, I'd consider bioferrite swords only marginally better than steel. Bioferrite's real best use is in armor, especially for psycasters. It's armor stats are comparable to uranium and plasteel, and it's much cheaper and more farmable, making it okay to churn out helmets
I wanted to do some testing before replying to your comment. Your use case for melee fighters sounds different than mine, as for me they are typically used as blockers. Faster attack speed is more beneficial in an open setting (which is why plasteel knife is highly regarded) but for melee blockers I prefer high damage armor penetration. Steel has terrible armor penetration, making it a poor option vs pirates and mechs (which are the most important threats to prepare for). Although I use Bioferrite armor, I didn't realize that it provided psychic sensitivity. Bioferrite melee weapons do as well.
Juggernaut Serum has no effect on Infant Illness. Healing Factor doesn't affect the disease % nor the immunity gain speed. Nor does it affect what tier of Infant Illness the baby will randomly switch to every few days.
Hey Smurf, I've enjoyed some of your Rimworld vids so pretty cool to see you pop up on mine! After reading this, I went back and tested again and you are correct. I SWEAR Juggernaut worked on Major infant illness, or at least it did for me. I have no idea if it was unintended and was patched out, or I had a mod impacting it or something. EDIT: I did what I could to try to correct the misinformation. If I do another tips video, I'll add the correction there as well.
@@theykeeponrising All good! Diseases have RNG to them. I suspect what happened is that you made 2 babies, gave 1 jug serum, and the one you gave the serum to happened to RNG a weaker version of the disease. Every disease can be 20% easier / harder completely randomly and with no info displayed in game.
For tip #1, if you butcher entities, prioritize using Dread Leather over Human Leather to make corsets. I believe most, if not all traders refuse to buy Dread Leather, but they will happily buy unprocessed Human Leather!
Ghouls can't get cancer, so if you have any nuclear stomachs, it is a game changer. I found it worth it to make a couple (had a bunch of advanced components because I'd been buying them each and every time a trader had them, well before i could use them, and my usual habit of frankly over-ranching was mitigated by having two hungry ghouls eating all the meat/wealth)
This is a good question. If you look, the serum does not increase the "immunity" rate, but it does decrease the illness progression. It doesn't help your baby recover faster, but it prevents the illness from being lethal.
Truthfully there is no easy way to handle it. As soon as you get a new suspicious pawn, remove them from cooking and doctoring, and if you arrest them don't put them in a cell with other pawns. The game drip feeds you Anomaly events gradually, so if you notice you're around the middle of the Anomaly events list and haven't seen one yet, prepare for one. Sightstealers can also infect your pawns, so be mindful of any pawns that take damage from one. When the flesh is found, use interrogate on any pawns that were near where it was revealed. Don't bother with surgery until you know for sure, and again don't imprison pawns together. High social impact can discover the metal horror through interrogation or even regular chit chat.
CORRECTIONS!
Tip #12: Ritual Sensitivity bonus from ANY bioferrite armor or melee weapon, not just Ritual Mask (thanks @donthiebautable)
Tip #17: Juggernaut Serum doesn't impact Infant Illness (thanks @MortalSmurph also check out their channel)
Bonus Tip: You can send a "caravan" into the hole by selecting the hole itself. Caravan works but its not necessary (thanks @user-qj9zt4ci5u)
Additional correction: Bioferrite doors open as fast as other non-uranium metal doors, at 100%, but nothing opens as quickly as wooden doors, at 120%. Stone doors open at 45%, Jade opens at 100%, and Uranium open at 75%. Autodoors have a x4 multiplier on these values, and base opening speed 100% or higher autodoors do not slow the pawn down at all, so Bioferrite and Wood autodoors would be equivalent in practice.
This was the first "tips for intermediates" video I've ever seen in my life that has actual next level tips. Please make another.
same!
My fav tip I have is using pyschic shock lances on thrumbo, putting them in cryo untill a pawn gets taming inspiration to tame them. Really easy to get a breeding pair of thrumbo and can be done early game if you clear the ancient hidden danger.
My second fav one is leaving an unguarded maze entrance to my base and covering it with chemfuel or mortar shells, send a single boomrat in when you get a big raid to instantly take them all out. Boomrats eat corpses too and they are great for raiding enemy bases.
@@hammertime9183 omg you're like a beastmaster, dude. I only get horses for trading but that's it. I should do a animalist play next time
Agreed. This is on par with Noobert. Well done
@@joeg8304 I just watched noobert and laughed at how poor his "advanced" tips were. This guy blows noobert out of the water
the thing that took me from a rookie to a pro was always being ready to flee the colony and start again. get the drop pods ready near your warehouse if you have them, get survival meals or pemmican in a separate fridge that no one eats from, get those bedrolls ready to go. Because in my experience, there will usually come a time where a mech raid or infestation spawns that will absolutely wipe you, but abandoning the colony preserves your pawns exp, preserves your research, and voids that death scenario.
That seems a bit pessimistict
@@THE_TRAPPYMAN maybe. But I survive
@@bobowon5450 fair enough
i like this a lot, i have an idea for my playthrough where i wanna continuously go through multiple generations of colonists, through multiple planets (using sos2) through multiple bases, and maybe ill put it on a harder difficulty than i can usually handle and when things get rough ill just flee to reset the map wealth, sounds very fun, thanks for the idea!!
@@nexusless especially nice if you get the vehicle framework mod and can get cars or trucks ready for your escape. or even boats!
another pit gate related tip, if you bring all your toxic wastepacks down there, thats a permanent way of dumping them when it collapses. doesnt pollute your base and no reputation loss.
And also, the tox will kill those beasts.
Always have your new arrivals prove themselves by fighting the strongest wildlife alone and naked. If they survive they will return as a hero and lead the people to glory.
your name is so fitting to this commentary
This is one of those rare videos that undersells its own value. It's not much production-wise, but you clearly put effort in to the visual side of things to keep us engaged while you dropped a barrage of incredibly useful and clever hints. Absolutely outstanding work on this video, and I can't wait to see what you have for us next!
The anti-zzt feature of hidden conduits is such a gane changer, holy cow.
It's been months since i had an issue with that, this explained why lol
Tip: Capture unstable power cells for yourself
If a mech cluster spawns with power cells, consider adjusting your tactics so that the power cells survive.
If there are nearby constructs that will explode when damaged (like the automortar), use the Wallraise psy ability to create a temporary shield for the vulnerable power cells to avoid a chain reaction.
Also use a quality Uranium Breach Axe against mech turrets. If you have a decent melee fighter, you can 2-tap turrets and stop them from exploding, and therefore keeping unstable power cells in-tact.
@@theykeeponrising Wait! Overkill stops mech turrets from exploding? I could have save a lot of melee pawns....
- It takes room to have -2 cleanliness or less to get food poison from dirty cooking. So you can put butcher table and stove next to each other. A large room takes a lot of dirt to get to -2 cleanliness, small room can get dirty easily.
- You can do closet alters by putting the alter in a 1x1 room. That way you can put another alter for rituals with workshops and your pawns won't feel bad. If you choose an alter and it has a requirement that doesn't let you put it in a 1x1 room, like you need room impressiveness of 60, delete the alter and choose it again.
- You can install nuclear stomach into your ghoul so they won't eat a lot. Nuclear stomach gives you cancer but they can't get it.
To be honest I'm not sure if this is from a mod, but if you select the entrance to the flesh pit, you can pull up a screen to select items to send down. That way you can skip the making a caravan part.
Also, you can do the same from inside the pit, so you can mine whatever is down there and send it to the surface. As long as you clear the pit without killing the boss, you'll have as much time as you need for it if you don't mind the occasional flesh beast emergence.
Ya someone else commented this tip too. I feel like a dumb dumb for not seeing it but hey at least I get to learn something new
i didn't even know you could go down there 😵💫
Excellent video. I love it when a content creator actually plays and loves the game before making a video like this, because otherwise you get the same 10 regurgitated tips everyone gives. Top tier 10/10 would watch again.
Another tip: consider using Gauranlen trees.
A lot of players just neglect them, but if you dedicate one useless pawn to connect to tree and prune it from time to time, you can get 2 free dryads of your chosen cast. In my case i went with tanking dryads, which helps immensely when your colonists are mostly shooters. Just release them in fight and watch as your enemies are bogged down in melee as your colonsists shoot enemy for free.
Dryads do not eat, and can self heal in a pod rather quickly from any wounds.
I really appreciated that you included so many anomaly tips, this was great.
These were insane!!! Never seen tips like this, amazing!
I have over 1k hours in RimWorld and all your tips where new to me. Which says a lot, especially the ones not related to the new DLC. Very good job sir. Can't wait to see more content.
Finally a rimworld tip video where I'm actually learning more than one new thing.
Loved this so much❤ please make more rimworld content, I really like the aesthetic of your base!
Great video man! Just for the last one, pits have an option to "throw items" in the pit. Functions similarly to forming a caravan just click on the hole
great tips. Even with 1800 hours I still learned a couple things!
I'm surprised you dont have more subs considering the video is higher quality than most stuff in the platform. Loved your content and I will certainly watch more of your RimWorld videos.
Bioferrite also has a lower value than wood, so items like doors or shelves that you're going to build a lot of can be built out of it if you're being wealth conscious.
Electroharvesters on contained entities occasionally burns them which provides a lucrative source of medical skill training that doesn't risk botched surgeries or require pawns being wounded.
Great video man! Keep up the amazing tips, maybe do a video on farming or to maximize food benefits?
I was trying 6lto figure out what to tailor so i could make money while my psychoid leaves were being sowed this saved me. Thanks man
You did good man, you did good. This has been my main game since 2013 and I learned some things.
This was such a well crafted and informative video. You have a like in a subscriber from me, I only have ideology in biotech right now and this is still helpful.
I do not appreciate you not giving any spoiler warning for anomaly content.
I did enjoy the video though, so good work
Great tips, although the idea of giving a baby juggernaut serum is way too funny to me 😂
First time every tip was actually useful, wow
Damn, also been playing for a long while and didnt really know many of these, thank you
Cool video , I will be waiting for the advance tips hahah , I wants to beat rimworld in max difficulty but I am not good enough I think 😭
don't ghouls normally regenerate limbs anyway? mine do, it just takes a long time and the genes deathrest, all hemogen, all dependency and mood ones dont effect ghouls so are free picks.(i didnt see it in your ghouls that why i mention it)
also you can make a caravan like expedition directly into the pit gate when you click on the pit and use the "enter pit gate" button
Wow I can't believe I missed that button on the pit gate! I've always just right-clicked to send people down.
@@theykeeponrising i missed it the first 2 times too so dont worry ^^ ah yes the ghoul get benefit from the nuclear stomach but is immun to cancer but he will puke when he get hit by emp
edit: i forgot to warn that the ghoul seems to be undead but he still can die from toxic built up like toxic gas
I hack the legs off my bloodbag prisoners. later I decided to turn one into a ghoul and it grew its legs back in a couple days time.
@@theykeeponrising Rimworld is the type of game where even the video guide can learn something new, lol. Thanks for the tips!
Lots of love in the video, I have 1k+ hrs and actually learned some tips.
Great video, would love to see more Rimworld content
Psychic sensivity is not that important. Sure, it's helpful in early rituals, but:
1. 100% sensivity (average pawn) already grants 12% bonus, but you can get only 25% max and only if you boost pawn's sensivity by over 180%
2. Once you can make void sculptures and shard beacons, you can easily increase quality, so psychic sensivity becomes irrelevant
Great video! Your production quality deserves more engagement, to be honest. However, one bit of feedback I do have is to maybe separate the vanilla related tips and DLC related tips? Maybe you could section the video off so the first few tips are vanilla, next few tips are for Anomaly DLC, and so far so on? These are exactly the caliber of tips I am looking for right now however I only have the base game for now. I can't imagine I am the only player in this boat. Either way, great work!
Thank you, this is valuable feedback and I will take this into consideration if I do a future tips video.
5000hrs in game I learnt from you thanks
Loved this!! Thank you so much.
Got some usefull info out of it mainly the lungs adding a bit of speed
Kneel pillows over chairs is interesting, ty
usually when i see a video like this i already know all the tips but this time i didnt know most of them
I put my kitchen on one side, the butcher room on the other and the walls in between are doorways into my freezer. Saving space and allowing me to use less coolers.
Wtf...I have 8000 hours. And these tips were brilliant.
Have a dedicated artist making grand sculptures as soon as possible. Every trader buys sculptures.
Bioferrite swords being stronger than plasteel or monoswords is a bit of a trap, actually. They have a higher raw dps due to higher damage, but usually by the late game when the difference might matter, your strong-melee-gene 18 skill melee specialist is one-shotting enemies anyway. Bioferrite has a slower attack speed than plasteel, and much slower than a monosword, meaning your guy will spend a lot of precious time in between swings getting shot at rather than rushing the next closest gunman. For this reason, I'd consider bioferrite swords only marginally better than steel. Bioferrite's real best use is in armor, especially for psycasters. It's armor stats are comparable to uranium and plasteel, and it's much cheaper and more farmable, making it okay to churn out helmets
I wanted to do some testing before replying to your comment. Your use case for melee fighters sounds different than mine, as for me they are typically used as blockers. Faster attack speed is more beneficial in an open setting (which is why plasteel knife is highly regarded) but for melee blockers I prefer high damage armor penetration. Steel has terrible armor penetration, making it a poor option vs pirates and mechs (which are the most important threats to prepare for).
Although I use Bioferrite armor, I didn't realize that it provided psychic sensitivity. Bioferrite melee weapons do as well.
Very useful some of these, but ghouls do regenerate lost limbs passively. Not sure about organs though.
I have over 5k hours played......of course I subscribed for more Rimworld content.
Very impressive, thanks and subbed!
Juggernaut Serum has no effect on Infant Illness. Healing Factor doesn't affect the disease % nor the immunity gain speed. Nor does it affect what tier of Infant Illness the baby will randomly switch to every few days.
Hey Smurf, I've enjoyed some of your Rimworld vids so pretty cool to see you pop up on mine!
After reading this, I went back and tested again and you are correct. I SWEAR Juggernaut worked on Major infant illness, or at least it did for me. I have no idea if it was unintended and was patched out, or I had a mod impacting it or something.
EDIT: I did what I could to try to correct the misinformation. If I do another tips video, I'll add the correction there as well.
@@theykeeponrising All good! Diseases have RNG to them. I suspect what happened is that you made 2 babies, gave 1 jug serum, and the one you gave the serum to happened to RNG a weaker version of the disease. Every disease can be 20% easier / harder completely randomly and with no info displayed in game.
2:48 wooden doors have 120% open speed, bioferrite has 100% open speed alongside plasteel/steel/silver/gold
Oops, you are right! My bad for the wrong info
great tips!
Excellent tips video and choice of channel name.
Dude, you gotta work on your Navy.
For tip #1, if you butcher entities, prioritize using Dread Leather over Human Leather to make corsets. I believe most, if not all traders refuse to buy Dread Leather, but they will happily buy unprocessed Human Leather!
This is what I do as well!
just subbed great video bud
Adding dlc's to tips would be huge for those without them Anything anomaly got me scratching my head
Ghouls can't get cancer, so if you have any nuclear stomachs, it is a game changer. I found it worth it to make a couple (had a bunch of advanced components because I'd been buying them each and every time a trader had them, well before i could use them, and my usual habit of frankly over-ranching was mitigated by having two hungry ghouls eating all the meat/wealth)
Why is juggernaut serum helping with Infant sickness? Shouldn't it be affected by immunity gain speed rather than injury healing factor?
This is a good question. If you look, the serum does not increase the "immunity" rate, but it does decrease the illness progression. It doesn't help your baby recover faster, but it prevents the illness from being lethal.
Rimworld is so fun. I love rimming, like this comment if your a true rimmer💯💯
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⣿⣿⣿⣿⣿⣿⣿⠋⠀⢀⣴⠃⠀⠀⠀⠀⠀⠀⢀⣤⣾⠟⠉⠀⢀⣀⣠⣤⣀⣈⠻⣷⣄⣿⣣⣶⠿⠿⠛⠿⠿⠿⠟⠛⠉⣼⣿⠀⠀⠘
⣿⣿⣿⣿⣿⣿⠃⠀⠀⣾⢿⣆⠀⠀⠀⢀⣤⣶⠟⠋⠀⠀⣠⣶⡿⠟⠋⠉⠉⠛⢷⣾⣿⣿⣿⣥⣤⣄⣀⠀⠀⠀⣀⣤⡾⢫⡿⠀⠀⠀
⣿⣿⣿⣿⣿⡏⠀⠀⢰⣿⡄⠙⠛⠛⠛⠛⠉⠀⠀⢀⣴⣾⠟⠉⠀⠀⣀⣤⣶⡶⠶⢿⣿⣿⣯⡀⠉⠙⠛⠛⠛⠛⠛⠉⣠⣾⠃⠀⠀⢰
⣿⣿⣿⣿⣿⠁⠀⠀⢸⣟⠻⣦⣤⣀⣀⣠⣤⣴⠾⠟⠋⠀⠀⠀⣠⣴⡿⠛⠁⠀⠀⣼⣿⠁⠻⣿⣦⣤⣀⣀⣀⣠⣤⣾⠟⠃⠀⠀⠀⣼
⣿⣿⣿⣿⣿⠀⠀⠀⠘⣿⣦⡀⠉⠉⠉⠉⠉⠀⠀⠀⠀⣀⣴⣾⠟⠋⠀⠀⠀⣠⣾⣿⠃⠀⠀⠀⠉⠛⠛⠛⠛⠛⠉⠀⠀⠀⠀⠀⣰⣿
⣿⣿⣿⣿⣿⡀⠀⠀⠀⠹⣿⡿⣶⣤⣤⣀⣠⣤⣤⣶⠿⠟⠋⠀⠀⠀⠀⣀⣼⣿⡿⠃⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢠⣾⣿⣿
⣿⣿⣿⣿⣿⣇⠀⠀⠀⠀⠘⢿⣶⣌⡉⠉⠉⠉⠀⠀⠀⠀⠀⣀⣠⣴⣾⣿⠿⠋⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⣴⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣆⠀⠀⠀⠀⠀⠈⠙⠻⠿⣿⣶⣶⣶⣾⣿⡿⠿⠟⠋⠉⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⣴⣾⡆⠀⢀⣤⣾⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣦⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣠⣤⣤⣀⠀⠀⠀⠀⠀⠀⠀⠀⣀⣴⣾⠿⠋⣿⣷⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⣄⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⣿⡟⠛⠻⠿⠶⣦⣤⣀⣴⡾⠟⠋⠁⠀⠀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣦⣤⣄⣀⣀⠀⠀⠀⢹⣿⡇⠀⠀⠀⠀⠐⣉⣻⣽⣤⣤⣀⣤⣄⣀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠀⠀⠀⣾⣷⣿⣿⣿⣿⣿⣿⣿⣿⡿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠿⣿⡇⠀⣀⣶⣿⣿⣿⣿⣿⣿⠟⠉⠉⠃⠀⢸⣿⣿⡟⠋⠁⠈⠙⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣟⠋⠁⠀⠀⣿⣿⣾⣿⣿⠟⠛⢻⣿⣿⠁⠀⢀⣶⠀⠀⢸⣿⡟⠀⠀⣶⠀⠀⢸⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⣿⠿⢿⣿⣿⣿⣿⣿⣿⣿⣦⣄⣤⣾⣿⡏⠁⢠⠃⠀⠀⠀⢻⡇⠀⠀⣾⣿⠀⠀⢸⣿⠁⠀⢰⣿⠀⠀⢸⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⠟⠁⠀⢸⣿⣿⣿⣿⣿⣿⣿⣿⠛⠉⢸⣿⡇⠀⠀⢠⡴⠀⠀⣸⠁⠀⢠⣿⣿⠀⠀⢸⡇⠀⠀⠛⠛⠀⠀⣸⣿⣿⣿
⣿⣿⣿⣿⣿⡟⠁⠀⠀⣠⣾⣿⣿⣿⣿⢿⠏⠁⣿⠀⠀⢸⣿⠇⠀⠀⣿⡇⠀⠀⣿⡀⠀⢸⣿⣿⠀⠀⣾⡇⠀⠀⢶⣶⣶⣿⣿⣿⣿⣿
⣿⣿⣿⣿⠏⠀⠀⠀⣰⣿⣿⣿⣿⡟⠁⠈⠀⣠⡏⠀⠀⢸⣿⠀⠀⢰⣿⡇⠀⠀⣿⡇⡀⠀⣿⡟⠀⠀⣿⣿⡄⠀⠘⢿⡿⠟⠙⢿⣿⣿
⣿⣿⣿⠇⠀⠀⠀⣼⣿⣿⣿⣿⣿⠁⠀⠀⣸⣿⡗⠀⠀⣾⣿⠀⠀⢸⣿⠀⠀⠀⠛⣿⡙⠄⠈⢢⠀⠀⣿⣿⣷⡀⠀⠀⠀⢀⣴⣿⣿⣿
⣿⣿⠏⠀⠀⠀⢸⣿⣿⣿⣿⣿⣿⠀⠀⢰⣿⣿⡇⠀⠀⣿⣿⠀⠀⢸⣿⣆⠀⢀⣴⣿⣿⣶⣶⡿⠀⠀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
⣿⡿⠀⠀⠀⠀⣿⣿⣿⣿⣿⣿⣿⠀⠀⢸⣿⣿⡇⠀⠀⠛⣿⠀⣀⣼⣿⣿⣿⣿⣿⠉⠛⠿⠿⠃⠀⢀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
⣿⡇⠀⠀⠀⠀⣿⣿⣿⣿⣿⣿⣿⠀⠀⢸⣿⣿⣇⠀⢀⣴⣿⣾⣿⣿⣿⣿⣿⣿⣿⣷⣄⣀⣀⣀⣠⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
⣿⡇⠀⠀⠀⠀⣿⣿⣿⣿⣿⣿⣿⠀⠀⢸⣿⣿⣿⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
⣿⡇⠀⠀⠀⠀⠹⡿⠛⠁⢸⣿⡏⠀⣠⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣄⠀⠀⠀⠀⠀⠀⠀⣸⣿⣷⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣷⣦⣄⣠⣴⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
So true
That bullet casings mod looks amazing, where can i find it?
Search "Gunplay" on the steam workshop. It does a few more things besides just casings, but you can toggle them in the mod settings.
@@theykeeponrising tnx but it doesnt seem to add casings in my case, are you sure its not some other mod?
Oops you are right! I thought it was Gunplay, but its actually "Blood Animations".
@@theykeeponrising thank u sir🙂
WAIT HIDDEN CONDUITS PREVENT POWER SURGES!?
Soo tips for one dlc, got it
what about metal horror? the gray flesh parasites are really annoying to deal with.
Truthfully there is no easy way to handle it. As soon as you get a new suspicious pawn, remove them from cooking and doctoring, and if you arrest them don't put them in a cell with other pawns. The game drip feeds you Anomaly events gradually, so if you notice you're around the middle of the Anomaly events list and haven't seen one yet, prepare for one. Sightstealers can also infect your pawns, so be mindful of any pawns that take damage from one.
When the flesh is found, use interrogate on any pawns that were near where it was revealed. Don't bother with surgery until you know for sure, and again don't imprison pawns together. High social impact can discover the metal horror through interrogation or even regular chit chat.
thanks
A bunch of them is based on the anomaly dlc i only have the royaltie ideologie biotech
Sadly most of those tips where for DLC Content :(
So buy the dlc lmao
All of the tips apply to the DLC, not the basegame
Please make another without Anomaly tips! I didn’t like Anomaly so I didn’t download it.
Wait, ghoul can not regenerate limbs?
Sorry, but I'm gonna keep my human leather for my hats and sofas thx
I’m running a vanilla run and I have no idea what half of these items are😂
@@eddierand8882 save this video and come back when you buy the dlc
Sure do another video guy I've never watched. hi
This was more tips for Anomaly rather than intermediate tips for RimWorld overall.
You should divide the video into segments
Done
*LOUD ELEVATOR MUSIC*
Most of these tips are for anomaly - would be good to have a note about that in the title.
Good tips but they are very anomaly focused sadly
This is for what Mod or DLC? Couldn't find any of this stuff. Where is the harp? What a waste of time.
What do you mean? Harps and other instruments are in the base game, or maybe royalty? It's been many years so unsure.