I love how I enjoy playing every god on this list except for Baka and Chang'e, meanwhile I absolutely despise Beyblade who is your favourite god right now. It's really interesting seeing how differently people view the game and characters
@@unclientrandom5371 But that's an objective opinion, as is the list in the video itself. I personally really enjoy playing them a lot and find a few of them quite interesting to play ^-^
Yeah, I know I’m a fan of Artio personally, and while her kit does kind of reward spammy playstyles with Decompose and Invigorate, I think there is still room to use each ability intelligently (and therefore, stupidly lol)
My most hated god is Hercules. Enemy Hercules: Hits his combo on you every 30 seconds, thus he always burns your beads and constantly gets you killed by pulling you into his team. Ally Hercules: Misses every single ability, but is stubborn and decides to chase the kill either way, thus getting himself killed and feeding 0/10
I must be trash because I never to do good with bakasura I always get bursted down before I can even kill somebody 😒 I'm most annoyed by hebo's who are tryhard casual players, I've never seen any other mage go 16/10/2 nearly every game they will poke you to death and then die
@@zalenahquaddy4354 My two cent tip of the day is to see when people use their abilities and go in during cooldown. Also remember that as a assassin you don't have to kill someone on your first strike. Getting someone to low health or just scaring them at times is enough. Retreat if you no longer think the attack will go well. Though even still this is advice and following it is not a guarantee you will win *cough cough* hebo.
I think ra is the most loveable god in the game despite being a healer. Everybody loves the lean mean beam machine, fair, balanced, dangerous and fun. I dont think there is a single player in the game who legitimately hates Ra, either playing as or against him. No one can hate the murder chicken.
I dont play smite a lot, but i like playing ra a lot. When i first started, he was my go to with janus. Still love playing them both, Ra feels well rounded.
@@blacknonbinarydisabledlesbian He's fun, but be prepared to miss abilities a decent bit. I run a majority of cooldown reduction so I can make up for my misses.
Hitting Ra's snipe is the most juicy thing in the game it's just the chefs kiss of ultimates nobody else's ultimate gives me the same satisfaction as hitting a ra ult
I miss the old persephone. As a former perse main, I wish they just taken the away passive and nerfed the ult. Hirez just took everything special from her playstyle and made her a generic ability spam mage.
@@jagobot1487 I was responding to Muhammads comment. Notice how when you respond to the original comment there's no @ and name in the beginning of your response.
I really enjoy playing Chang'e and Aphrodite. Not even because of the healing, which is nice, but because their lore and design. I really don't understand the hate at either if these Gods especially when you have gods with uninspired designs and mediocre kits.
Lore and character design can only go so far when it comes to most players enjoyment of a character. For example, I absolutely adore Horus's lore and character design, but I rarely play him anymore because he feels unrewarding. On the flip side I think Aphro's design is cool, but her pocket play style paired with her annoying bead/aegis ultimate just makes me hate seeing her. Good lore/design =/= fun to play against or with
I played Artio solo with my friend who played Kumba support and it was genuinely stupid. I was running shroud, stone of binding, tyrannical plate helm, pythagorem's piece, pestilence and rod of asclepius and was running laps around this one poor Guan Yu. She really is a spammy god with all this crowd control, and the cripple is easily the most annoying ability in her kit. I have no issues with how her 3 in druid form works, that does require all 5 hits for the root to come into effect. She's the only character I've had a generally positive history using in solo as I'm more of a guardian or assassin solo player than a warrior player lol
Sun wukong also known as *itch boi. Most annoying god for me because of his high damage potential and the fact he could get away from *hit tht should be a death sentence for pretty much any god.
every god that needs like one brain cell to use like Artio, King Arthur, Nox, Aphro, Arachne, Kali, Discordia, Tsuku and mostly Morgan la fey. Morgan players are just so damn arrogant with a god thats just blatantly broken right now
In fairness their is nothing more cathartic for me than humbling a Morgan Especially the ones that decide to hound my Da Ji thinking they got an easy kill despite missing half their health
I’ve got nothing but respect for Kali players because I can’t stand waiting 25+ minutes to be useful lol. If a game goes long enough for a Kali to start burning through my team then I say let em have it
@@queep8197 Kali mostly because she is so damn boring to play not only because of her braindead PvE farm for like 20 min just to get useful, but also due to her poorly designed kit. Discordia players are just like the rest of these examples, by seeming to have one braincell. They mostly do one thing: Pop two abilities and then camp inside their stealth puddle just to do the same thing all over again. Not only is it pretty repetitive, it's also very easy to pull off. Here kit has no depth whatsoever. I mean its great for beginners, but after a while she is just another example of Smites poorly designed gods, which there are sadly too many of.
Hel is one of my favorite gods and I feel like I play her insanely aggressively. If you’re good, that’s how you’re going to play her. She does insane damage. Sitting back the whole fight gets your team fragged
As an Aphrodite main I 100% agree with her having a rework I love her and I love playing healers but she only has two damaging abilities her passive is best in team fights, and she can do damage but she isn’t as fun as hel, i want them to make her more like a combat medic like hel or baron but also keep a bit more of her healer aspect since it’s what she was designed for but idk she could definitely use a change ☺️
Nox has always been my number one most hated, and the god i think most needs a re-work since all she does is make sure you can't play the game with her fairly easy to hit combo that isn't fun to play as or against. Aphro is up there but for me is just an annoyance. Probably because I almost exclusively play in parties so we all target her into oblivion so she never becomes an issue.
So the thing that always has bugged me about Chang'e and I expect is probably that thing you just cant pin that down that you don't like about her is that her abilities are some of the easiest to hit in the game. All three of her damaging abilities have quick cast times and are mostly held back by their range which makes them not feel very interactive to fight against cuz there really isn't a way to juke them making it feel very non interactive. Combine that with her ability to speed up as she uses them and her 2 to make it harder to punish her for being close and she becomes frustrating to fight unless you can find a way to kill her before actually fighting her or she's behind.
As a Chang'e main i can confirm that from times to times she feels uninteractive, but thats purely because you have to know which fights you can pick and which you should avoid. Sometimes coming close to an enemy to hit them with 2 abilities and get hit by 3 costs too much just on its own, so why would i do that. + rabbit rewards playing safe and just scaling, so i just wibe and enjoy the music during lane. And i have probably guessed, i dont play assasins at all the only one being Rat which i build tank buying starter with flat mitigation xD.
Always interested in what people like and hate. Obviously small tweaks can usually can make some gods a lot less frustrating or more interesting. I do think the gods and most of their abilities should be in the game in some capacity. I fully believe that Healing/LifeSteal has been a huge pain for a while now and little has been done to change that so a shift in those numbers are needed. As for individual gods I think Hel, Hades, Change, and Aphro would be better with less healing. With Archne I would give her Basets current passive, get rid of one of the stims, downgrading the Ult to a basic movement ability, and give her a new Ult: either her original grabbing one, a trap-door spider trap, or something interesting. For Baka change his eating minion to a damaging ability like Tiamat and maybe get rid of his stim for a line damaging ability that would use some of his passive(imagine being about to spit out a minion to slow down someone). Persephone needs her passive to do something more I would like to see it consume seeds to give her sight but just shadows like when Loki takes damage when invisible(1 seed every 1 second of sight). Artio needs to have that cripple zone stay where it is cast while having shorter times on it. Nox is hard to try to tweak in small ways because her combo reliance. Maybe changing the AEO to do tick damage instead of burst damage or having different stages of the damage (like it hitting 3 times with some sort of damage bonus with each hit). Skadi is the hardest to tweak because off how important Kaldir is. I think maybe having a certain range Kald can have or his damage reduced if he is a certain distance away would help with some annoyance.
I utterly despise Chang'e in Smite. It is almost as if the developers added whatever broken abilities they could think of onto the same god. To start off, a free aegis and beads for whenever the Chang'e is in danger (side note: this gives back mana for some reason and that allows infinite time in lane, which she already has, but just to put the nail in the coffin she regenerates mana whilst using her aegis/beads), which she never is as her damage abilities unlock her movement restrictions. On that note, the Chang'e even if locked down can constantly heal and if she escapes she can heal her entire team at once, which for example Aphro cannot do (hence why I dislike Chang'e the most and Aphro afterwards). During the early phase of the game, Chang'e never loses lane as she never has to leave it and will constantly poke you with unmissable damage from her one, and will heal all poke you do to her (or avoid it entirely by simply clicking two); on the other hand, even if you do poke her down with the assistance of a jungler/support, she can simply keep attacking and healing while running full speed (buffed movement speed as well from her passive) and by the time you catch her, she is already full health and has you and your teammate/s (easy to hit aoe attacks, basically guaranteed) low enough for the opponents to burst you down. Everyone knows this will happen, leaving Chang'e to free cast the whole game as she is near impossible to kill, so much so to the point where even five man ganks on her sometimes do not even work. This is her kit without even including an extremely easy to hit ultimate that devastates individual players as it stuns them (I know other characters have stuns, however it is much worse due to the rest of her kit), meaning that even if you can manage to escape her bogus movement, she can just click four in your general direction and you cannot escape. A common answer I've heard to her kit is keeping distance, but that is impossible for all melee characters and most mages and hunters only have one or two lockdown abilities, which she can just nullify with her free beads/aegis, essentially meaning that she will pursue you no matter what; and on top of that she can get beads and aegis as well, meaning she can escape multiple bursts in quick engagements. Alongside all this, her four can hit multiple and extends the duration to the longest stun in the game, which is completely unnecessary, as she already hits most of your team with her kit every few seconds, but the developers thought it was wise to give her an ultimate that ends any team fight of any team no matter the composition even with her ridiculous utility. Easily forgettable is that Chang'e is extremely easy to play and the only part of her kit that requires any skill is when to use her two, which is when the player would normally use aegis/beads as any other god (except with a extremely short cooldown), and hitting multiple people with the same ult requires some skill, but is overshadowed by the fact that most Chang'e players are in mid lane, meaning solo and support help you set up something pretty easy in the first place. Even if the Chang'e is solo or support, they will still easily have all the extra crowd control from their team to assist them in hitting the four on multiple people. The sheer threat of her four is also what wins team fights, as the opposition cannot even be remotely close to each other as one crowd control ability can lead to a multiple man four and instantly win the fight for the Change'e and her team. As a result, Chang'e is an untouchable healing and damage machine that both dominates in one-on-one engagements and team fights. tl;dr: Chang'e is an untouchable healing and damage machine that both dominates in one-on-one engagements and team fights.
I didnt read whole thing, only first 1/4 and tldr, but if you have a problem with being poken down, try just outranging her in lane or avoid closing to her on a distance of her 1 until you have all of your cds to shoot at her. She is mobile but still hitable during 1 and 3.
Straight up Hera is my least favorite god in the game. The polymorph, the shield on her is fine but giving argus like 45 movement and mystical mail is super frustrating, and the fact that argus is just kaldr on steroids that shows up after a Poseidon ult on a 25 second cooldown if played right just feels bad man.
@@ilovewii55 Pahahahah I sense frustration from this comment. But I can relate despite being a Hera main myself. But (hate me if you want haha) sometimes annoying other players as her is just so much fun 😈
@@moth5414 much frustration haha no hate for the players though. You do what you have fun doing and power to ya (just not Arachne mains, that’s autopilot gaming ;) lol)
@@thegoldbussy Tbh her damage without Argus is pretty underwhelming. But that's mainly because she sacrifices a potential dmg ability for her Divine Shroud, which is only a dmg skill if Argus is around. I believe it would be better to reduce her 1st skill CD since the hitbox isn't exactly consistent to hit without her polymorph anyway. Or they could change her passive a bit. Buff the CDR from 0.3 to 0.5-0.6s and make it apply to her other abilities as well and keep the 1s CDR for Argus as it is. A more braindead easy fix would be to give her shield a passive effect of "the next basic attack deals 50-175 (+40% Total Magic Power)" Just some random ideal tho, I like her as she is tho she can be a bit lacking without Argus at times.
Hel main here. Anyone who plays Hel on one side (utility) or the other (damage) is only using her to 50% of her potential. IMO, Hel's greatest strength is being in the middle of a team fight taking on both roles. I've always used her healing as a way to keep my team in the fight just a few extra seconds, her light 2 is probably the best skill in the game depending on how aware you are in the fight, her dark 2 is an amazing debuff, her dark 1 is a great line clear or poke, her light 1 is versatile in a pinch, her dark 3 can do massive damage and can swing a team fight, and her light 3 is arguably the best heal in the game with the movement speed increase
I already know aphrodite is gonna be every rank. If they ever thought about reworking afro I would like them to decrease her need of allies, make her more useful by herself. Hel is way more of a healer than change, so I disagree there. The spider does need a rework or just something. She sucks in team fights and relies heavily on snowballing.
I mostly agree with you, tsukuyomi would be added in my list. The backround game was pretty sad, was the bellona and the team wouldn't stop argue and blame eachother while i was hyped to play vs you. This was the game i found out the "buffed" berserker's shield is bugged.
Yea only tanks and god with immunity can survive that. One literally use it on my vamana while in ult form. Just casually walk to him and started wailing on him
@@gustavosalles7573 I'm not even gonna lie I never gank mid when an anubis is there. I just dont wanna die bc that ult does waaay too much damage even if u use anti heal.
The fact that I knew half of this list for you before I clicked on the list. When I clicked on the list I just thought the gods that were gonna be on the list were 1. Aphro 2. Skadi 3. Arachne 4. Baka 5. Nox 6. Kumbha
Honestly Aphro isnt even that bad. Shes relatively easy to target since that knockback isn't stopping shit. I'd argue scylla is worse purely since she has 2 means of escape and the fact she can ult more than once in a team fight. Also khephri is worse than kum imo since that's so toxic he can grab u without consent to get bodied.
i have hel at 1 star atm, and tbh... I generally don't want to sit back and spam heal but whenever you play like hel or aphro your team will change their whole playstyle to rely on your healing. So if you dont sit and just play support your whole team will just die. I just want to build full power hel and burst down squishies and let the healing be a nice way to survive while beating ass lol. the light stance 1 hits hard early game and it is a shame that you rarely get to use it offensivly otherwise your team will rage at you
BROO YOU FUCKIN FEEL ME 25 star aphro 🥴like I be thinking to type in the chat “ I’m literally not your support 😭 I don’t wanna save my ult for you either 😭😅 I regret playing her sometime I just wanna build full damage and do me lmfao
I usually just play baka solo, the tip is get manikin then clear ur blue and go straight for the solo laner, if u try clearing lane ur gonna die til u get golden blade, so get ur 2 and 3 eat a minion and pop ur 3 and try to push him back. It usually works if u can dodge their clear and continue eating the minions.
Nox is my top pick for a rework, its not that i cant hit the combo because i can, but no one has a 100% hit rate and even a few misses is SO punishing, and team mates who mostly miss makes the game basically a 4v5, her ult and 3 are perfectly fine but they need to do something about that 1 2 combo, the one on its own just holds someone in place with pathetic damage, and the 2 people can walk out of, she is SOO dependant on the combo whereas other gods who rely on combos can also use the abilities alone perfectly fine, like Nu Wa, the minions can tank a tower or cause a distraction, and shining metal does instant high damage… Nox is frustrating to play, frustrating to play against and is the main person who needs a partial rework, thank you for coming to my talk ❤️
I feel like on a lot of gods I you give reasons that aren't true. For example, a good bakasura in my(I think all but not sure) ranked games can easily hardcarry the game and the same with hades and arachne. But yet none of these gods are played in the spl because they aren't as good. They can easily be countered if your team either plays around them or just head first destroys them by your entire team rotating for a kill. I totally agree on most things you said but I feel like you excaterated a little bit with this because you definitely can counter them. Easy example pick awilix against hades and you have unlimited free kills if the hades is solo and their jungle or mid aren't ready to fight there
I also disagree with him when he says Hades isnt fun for either player. I dont think he gets to say what other people enjoy. I absolutely love playing Hades myself and I also disagree that its not interactive, you have to know when to go in a the proper times and combo your abilities correctly. He is also rather easy to counter in my opinion. I also love playing arachne because she has a double AA steroid. I dont want to always play a god that I have to focus on abilities and I think there should be heavy AA focused gods, especially more than what we have.
@@kyejohnson55 he has a long range poke and 2 uninterruptible escape abilities he quite literally is the least interactive god in the game. It’s also why he’s the best god to learn solo with you have to be smooth brain to die in lane with him and unlucky to die in team fights
As a swk main, there have been many a time my 3 has been interrupted and I die to it. The eagle is root and slow immune...not stun/knockup/mesmerize. The ox is root, slow, and knockup/knockback immune...not stun. The tiger is cc able.. Also the ult is simple the clone is like nem shield you cc it and it disappears. Bait it and walk away if he can kill with it while healing. Its a long animation when he pops it and the moment you see it if he's trying to kill you in lane with it just walk back it doesn't go far and also let's be honest we ALL know when a swk is about to ult (that hp bar SINGS). Aside from that idk why you have a tough time vs him. Its really easy to deal with. I've also played many casuals with the swk mirror match and the more knowledgeable swk always wins (thats where I learned :] )
@@IFA1 sun wukong isn’t hard to deal with He’s annoying (just like all the un interactive gods he mentioned). If you’re getting your 3 interrupted in lane your using it wrong. Ox at point blank into ult then bird is the tried and true get away (unless they beads the knock up but that’s like inhumane timing at point blank also a waste of beads). Because of it your not getting a gank on him except in very niche circumstances. This is all irrelevant though because he’s not broken, his safe lane phase is more then countered by his abysmal team fights. But that’s what he is. he’s not the tankiest and he doesn’t do the most damage, but he is the safest that’s why he’s the recommended god to learn solo with
@Kinesis Sado Never said anything about getting caught in lane with 3, guess I should of clarified that. I also don't get why your explaining that last part to me as if im new to solo? Either way, my comment was questioning your statement of deeming him uninteractive: because he has uninterruptable escapes? I then explain how they are able to be interrupted/dealt with (think Bellona ult stun when I explain them). I personally have never played a uninteractive play style on swk when I do play him, so this is hard to see where your coming from. I play very aggressive and almost every swk I've faced has as well. You must play some interesting characters in your games to reach that conclusion.
Counter Aphros obnoxious “Pocket” frustration? Change the tether mechanic on the kiss. Make it so if a jump, dash, or teleport is used. She has to re link to her ally.
That’s so brain dead though I don’t know how people enjoy it. I play her in solo and having different stances dedicated to healing and damage is what makes her so great. I love it when the enemy thinks they’re safe then switching to my heal Stance and wrecking them with my heal 1 which for some reason damages enemies
Ra actually requires skill. I saw someone play ra and he juked an entire team in a team fight using his heal and abilities in the most beautiful way. Hell in some matches I have trouble killing him since hes so fast and it's harder to survive under that heal.
As a bakasura main i feel a little offended because 1: golden blade is big cringe, if you build GB on baka you're bad 2: i will hunt you down and dive you at lvl 4 if i have to, and i will probably get a kill and i might even get out again if minion arent bodyblocking me. I might have died more than once to minions after a towerdive. On the other hand there are quite a few baka players who actually think they are kali and need to get to lategame to do work and baka can farm pretty well so they don't gank and i understand that you don't like those players. But I'm not like the other ever hungry, people eating teeth-demons.
I agree with your entire list except for artio. That and most of these criticisms are mostly based around popular playstyles not entirely their kits except for a few like baka and the spider. The Mets I think has exacerbated some of the issues with some of these gods because of the need on healing and created an unfun meta especially in regards to the solo lane. 80% time it's just them running away from fights.
8:00 I play brawler Arachne and it work evry part of the game, better in late actually. I been try'n to show people it because it is so much fun. In order Heal shield thing (I don't know how to spell it so, caducius?) Stone cutting -situational - -situational - quin sais
I took your advice and had a bash a tsuku as im a Da Ji main and i love assassins. Went into arena and an Aphro called me trash because i was still learning the god. She couldnt understand how i was struggling going from a full melee goddess to a ranged/melee hybrid. I have since began to understand why you enjoy him.
Big difference between Hera's kit and Skadi's kit, as Skadi's kit utilizes Kaldr a lot more differently as a pestering tool throughout the game and has a companion on a regular ability with the ultimate stimming it so it can effectively have 9 hits to take rather then 5. Argus also takes damage like a god would, Kaldr takes 5 hits, no matter how much damage, so at late game 3500hp with 45 prots is only a few seconds before it dies. Kaldr punishes a team for being together, Argus rewards a team for being together. Get Kaldr close to dead and Skadi ults so suddenly you are rooted. Argus just barrels towards you aggressively.
So make her like every other healing made then...yeah that sounds not boring at all. I dont like aphrodite myself but I simply disagree. Out of all the gods that can heal she is one of the only true sole healers other than change I would say. If you make her more dps she will just feel like every other god that can heal. We dont need another Ra or Hel we already have them.
Change is literally my least favorite god in the game. All of her abilities are literally unmissable if you have more than 3 brain cells and they all cause her to dance around making her so fucking hard to kill, I'm very glad to see her on this list.
@@excursor4296 her passive was similar to the chaac passive. her 1 was a barrier that stays for little time and protects, it resist 1 hit but it resists 90% or 100% of the damage her 2 was a proyectile (similar to the 1 of her in this days) when it hits a target it silence a target and marks them with darkness her 3 was similar to the actual 2 of her but smaller, deals less damages, exploits faster and had a really small cooldown but if the enemy was marked with darkness the hability deas X2 damage her 4 was a link to other enemy player if they use uses skills then they get damage, also the other skills gets less cooldown.
I think your hate from Chang'e comes the design on her that just promotes "laziness". No need for backing with the rabbit, free beads/aegis every 16s, spam heals, ez stun. The character just feels too lazy and doesnt requires much to get the job done.
Reworked Per, on one hand, needs more skill since the death flowers don't chase (but even then one could easily avoid taking damage before), but on the other hand, now the death flower do damage in a circle around it and her 2-3 combo just eats enemies. I hate most of all Arachne, for one reason. That reason is that I don't understand that god. I could copy someone else's OP build and just feed the entire game. I don't know how she works and that's why I hate playing against her. On Aphro, I don't hate her as much as I hate players on my team who don't get anti-heal against her. Literally, I had one player tell me that he/she doesn't buy divine ruin because Aphro will heal outside of the combat and divine ruin doesn't work there (even though it will reduce healing for 6 s). One game I played against 5 healers (Aphro- solo; Sylv, Cupid- duo; Pele- jung; Ra- mid) and I was the only one who got anti-heal. You can guess how that game ended.
The problem I have with aphro is that you can be a mediocre player and just pocket a good player and win the game and get boosted so easily without ever really learning anything except ult when they tell you and heal on cool down
I think that Persephone is on this list for the wrong reasons. Obviously it is said in the video that it is mostly based on her previous kit but the new one does somewhat deserves a spot here, but for other reasons. Mainly her passive: only half of it is utterly useless (the seed part) but the free gold you get from it means that you can never truly fall behind even if you're getting outfarmed in xp and everything you'll at the very least have as much gold as the ennemy mid lane, and if you ever manage to get the slight advantage then you can just snowball so hard. She's also really safe to play and not nearly as interesting as before because at least when you were playing her you had to think. And tbh I don't think she's much better to play against either because her flowers cover such a large area that you'll almost always get hit by at least one if the Persephone is decent. As for Aphro I may be totally biased because I'm an Aphrodite main but I don't think she's that bad to play against. I mean you just have to buy anti heal and you've basically beaten more that 3/4th of the Aphrodite playerbase so congrats. Too many people rely on her healing and when you get anti heal then you just get a free win. IMO she took a hard hit in the last patch when they remove the amulet starter item from the magical gods because the best thing on Aphro is to stack DR if you want to play her more defensively. And I don't think her ult should be changed, I agree that they need to make healing a less important part of her kit and make her abilities do maybe a bit more (not damage but in side effects like her birds could steal some protection or something) but her ult really is unique and a very cool mechanic because for once it's not a mage ability that deals 3k damage. You can do some really cool things with it and I get that it can be annoying to play against but to me it's definitely a good ult that allows for some great plays. The one thing I really hate in smite are the Execute ultimate. I just personnally don't like it and that does mean that every god with an execute is immediately in my most hated gods. The most perfect example of that is Achilles. Why does he need an execute ? He does plenty of damage and his ult could just work like Scylla and it would be just fine, but it would also mean that you get that free kill. Idk I just think that it's kind of a lazy design and all the execute ults could work great without this cheap thing.
As a hel main, I couldn't agree more with your pick. she's definitely meant to be a battle medic, and I have the most fun and get the best results going full damage/cooldown and just diving into fights. I hate it when I see other hel players just sitting in the backline
As a former Hel main, I always built mine with high damage. It was very stressful and I started to get frustrated when my dumb allies are dodging my heals. I was like, fuk it, even Aphro is better.
Idk about the arachne take. I use that ult maliciously to engage. Then throw out the three, since that's the only ability you need to hit after ult. Cuz you can fucking hit your 1 and 2 in ult. It's great for starting engagements, as long as your team is communicating, obviously. Otherwise, you're right, ult is to get away lol
Spoilers for the entire tierlist and obviously things have changed since this. Hel - I have picked up Hel recently, and cant form a massive opinion yet, but what I can say is that yeah she really doesnt seem to effectively fit the playstyle she seems like she was designed for. Her dark stance abilities simply don't do enough damage even when you're fully in dark stance with your passive, and overall its usually just better to stay in light stance to cleanse CC and make sure you dont die due to your 1 and 3 healing you back and your ult giving you free protections. Hel needs a small rework of some kind that FORCES her or at least rewards her for consistently switching stances. Although that could have the same problem you mentioned with artio, I think that Hel should be a spammy god since if she builds tanky/supportive dark stance wont do much, and if she builds damage shes now a spammy god, but very squishy and lacks a movement ability despite one of her 2 damaging abilites having the range of He bo's 1. Hel just needs to be encouraged to switch stances more as her current ability design (especially the passive) much more punishes you for constantly burning your cooldowns off cooldown. Chang'e - Yes, everything chang'e does is just inherently stupid. Her 1 has garbage range so she has to make use of her passive to get close and quickly back up, The entire time you're playing against chang'e it feels like you're playing against a He Bo with a 50% nerf to all his damage but his ult stuns and he also has moonlit waltz. Chang'e just feels "OFFENSIVE" to play against because you know you can't ever actually engage on her for a full trade or kill potential because she has so much to keep herself safe as hell. Waxing moon 3-4-5 man stuns are just an additional X factor that adds to the annoyance of the god. Chang'e is just painful to go up against because she gets to play super aggressive without really needing to worry that much about dying due to Waltz being one of the best "get away" tools available, plus her ult as 1 second stun is usually enoguh when combined with her 2 to get her out. Nox - Her passive encourages incredibly passive play, horrible when you consider the insane distance on her 3, cc immune on ult and the fact she can also hide inside her tank for a free escape 70% or more of the time. Her 2 into 1 combo is horribily uninteractive and just requires that the nox know how to hit a single line skillshot to deal about 80% of her damage. Imagine if Eset's Spirit ball was as fast as Nox's 1, that really is not too dissimilar a comparison cause of how long this combo disables your ability to do anything but basic attack (Obviously useless on melee gods) Honestly one of the stupidest designed gods in the game. Arachne - Okay look I like arachne. Is she kind of braindead? Yeah she is kind of braindead, a god with 2 AA steroids, and no real movement ability. I can't deny her design is so simple and basic with no real depth to it, but what can I say, Its just fun to be a melee adc sometimes. I don't have a great defense of arachne's design because it is objectively not very good, a very basic no thought-needed passive + 2 AA steroids, an ability designed to occasionally get you close and an ult used for either gap closing or more often escaping. I think it would be more interesting if her 3rd ability webs were more of a factor but I cannot deny arachne probably just needs a straight hard rework to meet modern god standards. She's just too simple. Keep her ult and probably the spider wall part of her 3 in tact but rework her 1 + 2 and passive into a more interactable ability combo. Unfortunately though, Her kit really doesn't come off as that bad to most people because its simple and effective, and like I said I can't really say I hate Arachne much, I enjoy playing her a fair bit, because its basically just a low effort form of any other heavy melee Auto attacker like Mercury or Crit Rat. Aphrodite - OH FUCK YES, among the worst desgined, NO the worst designed god in the game. Passive is boring free stats that make her very hard to kill in late game teamfights and alternative modes, a 1 that gives her a stun, a movement speed buff, a damage buff for her allies, and other crap too just because, and her 3 is a braindead spammable ability to heal allies and clear waves. And those are her TOLERABLE abilites, Obviously everyone hates Undying Love, Late game having 1.5-2 seconds of hard CC immunity AND damage immunity for both herself and the linked ally is just obnoxious, I love that beads are in the game but aphro just giving her linked god and herself a 2nd free set of them is total overkill with DR in the game. You can NEVER safely engage an aphro because of this BS and because of Back off. I geninely hate Back off more than Aphros ult. Its the "Denied, try again later button" It rewards you for getting engaged on as a squishy healer in the backline, back applying knockback to a target who used their movement ability to get here, a fuckload of damage if the aphro is building power, and just because lets also give it a 25% slow, fairly debilitating considering the aphro has already made back up the distance you made with your own movement ability and is now running away with her 21% movement speed buff from her soulmate. The fact she can apply the damage around her soulmate is just obnoxious honestly, giving warriors and tanks a free enourmous damage nuke at little cost, and its MAGIC damage. Aphro's design makes sense lore wise but has no place in smite, she's an entirely passive character who is actively rewarded for people engaging on her and nothing else. As you've said many times aphro is also so different from the rest of the game that she doesn't teach you fundamentals, and because shes a very easy to understand god who mainly supports her team through sheer utility and snowball potential, people never learn how to actually play the game, landed skillshots, anything like that. I honestly think smite might a hell of a lot less toxic if Aphrodite didn't fucking exist, not only because of how much rage she generates when you face her but also because there are absolutely no aphrodite players who are not toxic to their heart. Either completely rework her, or disable/remove her until that can be facilitated, God I am so happy Aphro is trash in the current meta.
My list is probably one of the most diverse i might say, it's: 10. Izanami 9. Izanami 8. Izanami 7. Izanami 6. Izanami 5. Izanami 4. Izanami 3. Izanami 2. Izanami 1. You will not believe it, it's izanami The gods kit in general is just obnoxious to play and the players i go up against just try so fucking unnecessarily hard to poke that it's frustrating, also doesn't help that 9/10 izanami players i see are usually cocky or just in general assholes who think they are really good when it's clear that they just snowballed because of a couple mistakes on our part or 1 decent play by their team
I don't hate the god but the players most the time definitely, I had a iza rush asi in duo lane and they couldn't do any damage to actually secure kills and blamed the supp. Then used the "I have top damage". I've met non toxic izas though, so its just some of the players for me
I feel personal attack with that baka build(thinks for a moment) nope never mind he's right that's how I play. Unless I'm on a party with solo or mid then feed the friend until they can feed the team.
I can agree, but on my top 10 hated gods list is susano instead of skadi, skadi can be focused so easy, she doesnt have dash or stun or cc immune... And fenrir instead of artio, i never see good artio players, but tanky fenrir can bully hard, my opinion (i play more joust, not cq)
I feel like with your other prerequisites for this list (uninteractive) that chernobog should have been on this list too. Get him under 75% hp? he goes into a wall for an hour. get him under 25% hp? he ults and runs away.
i do like playing chang'e personally, but i can see why she can be annoying, i mean i know how disgusting it must feel if i somehow hit a 5 seconds stun on some poor soul. The only thing i do want to say is that when ur playing her, her heal doesn't feel to strong imo and her cc+damage immunity can be hard to time, if it isn't a super predicable ult like Kuku or Scylla or super predictable CC. since you can only dodge moves pre-emptively
but i do understand why she can be annoying. when someone knows how to play her and can predict you a bit she is retardedly difficult to face, and the fact that sidecamps almost always go to her
For me my most hated god to play against is Kali. If she builds semi tanky all she needs is to pop that ult and she's basically unkillable and deals big damage still.
The ten gods I find annoying and hate are 1. Nox (we all know why 2. Cabrakan blinkingto stun is so rude lol) 3. Arachne (so much damage and stun) 4. Thanatos (he woke up and chose violence to tower dive me with full health for kills) 5.wukong (so hard to kill when he runs away) 6. Khephri (bad touch) 7. Mercury (they always snipe me across the map and they're a manlet saitama 8. Scylla (that damage, multiple ults at once, and she's hard to catch at times) 9. Persephone/anubis(I literally wont gank if they're mid lol) 10.chaac (that ult is a nightmare in team fights)
Hel plus defense plus lifesteal= goofy fun. New vamp plus a solo build with more damage than usual makes you pretty unkillable. Worst part is no room for mobility in build. I miss doom orb meta for hel. Wait maybe tal of energy? Idk its been forever since i played her myself.
How is tyr not on this list? He is so unfun to play against. Impossible to kill because of his high defence, impossible to lockdown because of his passive, constant knock-ups, 3 movement abilities, a decent heal and if he builds one power item he will kill the mid with one cycle of his abilities. Tbh pretty much every warrior is like that... Looking at you Mulan 👀
You forgot the 3rd Aphrodite point. 1. Toxic. 2. Complete noobs. Or 3. It is literally THE ONLY GOD they play, and have 50 stars and 0 clue whatsoever how any of the other gods kits work.
I personally hate fighting yimir just because of his freezing. He freezes you then does most of the time alot of damage which just annoys me. I also don't like fighting against cuthulu because he does so much damage for being almost unkillable for how tanky he is and the new mage the enchantress, i dont remember her name has pretty good cc, good damage, and is pretty damn tank so shes annoying to fight against in my opinion.
WARNING: LONG RANT Hmmm, me personally, I’d say Tyr, Aphro, Change are the ungodly trinity, my new hated gods change all the time, but these usually stay the same, for different reasons though. Tyr players and Aphro mains think they’re God’s gift to smite, Tyr players all use the same fearless tactics and try their damndest to push you into towers or the wave, even though it rarely works after you’ve seen it a thousand times. if that doesn’t work they always have their jungle CAMP your lane all game and then spam laugh like they actually did something, and then they proceed to lose the match anyway cause now mid and duo have free reign. Aphro mains have NO awareness or positioning, so when they get caught out for bad positioning and get gangbanged by the enemy team, it’s always everyone else’s fault, and not their’s , even though they decided to stay pushed up under the enemy tower despite multiple “enemy missing callouts” Aphro players are the only ones I’ve seen straight up rage quit an entire match because they died ONE time. And I just don’t like Chang’e because if she gets totem, she’ll just sit under tower all game, she never has to back and you’ll never kill her. Oh I almost forgot about Nox. she is eternally my most hated god. Her giant fuck you bubble is just straight up obnoxious. That’s about it. You have an unmissable chaac ultimate on an 8 second cool down, that’s annoying no matter how you dice it
I can actually agree with you in the tyr part. I’m a mid main now but I used to main solo and every time I laned agaisnt tyr they would do weird cringey damage builds, never try and clear wave they would just run at me and try to kill me using all abilities on me instead of the wave no matter what health I was. And I always get camped by the jungle when I lane agaisnt tyr, it’s super weird but it’s true. They spam laugh and think they are the best because the win lane with the help of the jungle 24/7 but then they realize they lost the game because the mid and adc are massive as they spent to much effort trying to give a tyr a lead as if a tyr could hard carry a game lmao
I agree with most of these Baka is an annoying god and the players that play him literally all play the exact same ult, kill someone then run and hide in jungle until ult comes back up, I’ve never played with or against a baka that doesn’t fight without ult they all literally just run away. Another god I cannot stand is Athena an amazing global ult mobility decent damage, and arguably one of the best abilities in the game with her taunt that thing burns beads faster than a nox does at least with nox you have to hit a fairly difficult ability but Athena has a big ass cone taunt that’s near unmissable and when you have it maxed late game and they don’t have beads it’s pretty much a free kill for your team 90% of the time.
Aphro is solid. And that’s actually not true. Aphro players are actually usually good. The problem is most gods on here are just so easy to use (requires less skills) or unnecessarily broken. The people you talking about aren’t real Aphro players, because if they are then anyone can be. Just as anyone can be Zeus players, Chaac players, etc. Me personally, I’m very skilled with Aphro and got a sweet build (I do full dmg).
I love how I enjoy playing every god on this list except for Baka and Chang'e, meanwhile I absolutely despise Beyblade who is your favourite god right now. It's really interesting seeing how differently people view the game and characters
Yea beyblade is annoying and so is tsukuyomi
Mecanicaly all of these gods aside Hel are boring to play...
@@unclientrandom5371 But that's an objective opinion, as is the list in the video itself. I personally really enjoy playing them a lot and find a few of them quite interesting to play ^-^
Yeah, I know I’m a fan of Artio personally, and while her kit does kind of reward spammy playstyles with Decompose and Invigorate, I think there is still room to use each ability intelligently (and therefore, stupidly lol)
Beyblade. Hmm. Irrelevant. Discontinue. Cancel.
My most hated god is Hercules.
Enemy Hercules: Hits his combo on you every 30 seconds, thus he always burns your beads and constantly gets you killed by pulling you into his team.
Ally Hercules: Misses every single ability, but is stubborn and decides to chase the kill either way, thus getting himself killed and feeding 0/10
And then when your ally herc finally hits an ability they make you miss your most important skillshot
@@mothermushroom_ YYYYYEEEESSSSS!!!!
That’s why I have more worshippers in Herc than any other class. Yup-total classes.
i also hate fighting against Hercules but to be fair if you know how far is 2 goes you can easly predict and dodge it by moving foward
Stop solo queuing and then complaining about why you lose to sqauds.
It is pretty bad when you can say, "I need a break from thinking next game. Let's play Bakasura..."
My go to is KuKuKan, "hit nado on wave, do thing"
I must be trash because I never to do good with bakasura I always get bursted down before I can even kill somebody 😒 I'm most annoyed by hebo's who are tryhard casual players, I've never seen any other mage go 16/10/2 nearly every game they will poke you to death and then die
@@zalenahquaddy4354 My two cent tip of the day is to see when people use their abilities and go in during cooldown. Also remember that as a assassin you don't have to kill someone on your first strike. Getting someone to low health or just scaring them at times is enough. Retreat if you no longer think the attack will go well. Though even still this is advice and following it is not a guarantee you will win *cough cough* hebo.
I think ra is the most loveable god in the game despite being a healer. Everybody loves the lean mean beam machine, fair, balanced, dangerous and fun. I dont think there is a single player in the game who legitimately hates Ra, either playing as or against him. No one can hate the murder chicken.
I dont play smite a lot, but i like playing ra a lot. When i first started, he was my go to with janus. Still love playing them both, Ra feels well rounded.
Huh. This made me want to play Ra
@@blacknonbinarydisabledlesbian He's fun, but be prepared to miss abilities a decent bit. I run a majority of cooldown reduction so I can make up for my misses.
Hitting Ra's snipe is the most juicy thing in the game it's just the chefs kiss of ultimates nobody else's ultimate gives me the same satisfaction as hitting a ra ult
@@zalenahquaddy4354 Same I mainly play ra since hes the closest I can get to Murdock and wraith from paragon (Murdock can snipe across the map).
Nice here’s my list
10: aphro
9: aphro
8: baka
7: aphro
6: aphro
5: nox
4: decent Ganesha’s
3: arachne
2: aphro
1: aphro
So I'm gonna guess you don't like Aphrodite.
Perfect list
This list is freaking amazing
Not enough aphros on there
I miss the old persephone. As a former perse main, I wish they just taken the away passive and nerfed the ult.
Hirez just took everything special from her playstyle and made her a generic ability spam mage.
Honarable Mention: Loki for the years of trauma that bastard has caused.
With the most annoying laugh in the game💀
Me:*sees Hel and remembers the hel game the other day*
Intersect:"Hel is anmoying because of the heal-only playstyle"
Me:"Whew, I'm good"
I play hel more aggressive since she has potential for me
=watching this as I win 9 conquest matches in a row doing the exact same thing with Bakasura he mentions in the video, fail-proof method boys
I hate you, I do the exact same thing, but I hate you.
You won 9 conquest matches in 10min while looking at a UA-cam video & not the game?
@@ericdunthorne1981 no? I meant stomping by playing Baka exactly as he hates it?? Either you’re lying or English isn’t your first language
@@jagobot1487 I was responding to Muhammads comment. Notice how when you respond to the original comment there's no @ and name in the beginning of your response.
@@ericdunthorne1981 he means he watched the video after winning the 9 matches
I really enjoy playing Chang'e and Aphrodite. Not even because of the healing, which is nice, but because their lore and design. I really don't understand the hate at either if these Gods especially when you have gods with uninspired designs and mediocre kits.
Lore and character design can only go so far when it comes to most players enjoyment of a character. For example, I absolutely adore Horus's lore and character design, but I rarely play him anymore because he feels unrewarding. On the flip side I think Aphro's design is cool, but her pocket play style paired with her annoying bead/aegis ultimate just makes me hate seeing her.
Good lore/design =/= fun to play against or with
I played Artio solo with my friend who played Kumba support and it was genuinely stupid. I was running shroud, stone of binding, tyrannical plate helm, pythagorem's piece, pestilence and rod of asclepius and was running laps around this one poor Guan Yu.
She really is a spammy god with all this crowd control, and the cripple is easily the most annoying ability in her kit. I have no issues with how her 3 in druid form works, that does require all 5 hits for the root to come into effect. She's the only character I've had a generally positive history using in solo as I'm more of a guardian or assassin solo player than a warrior player lol
Sun wukong also known as *itch boi. Most annoying god for me because of his high damage potential and the fact he could get away from *hit tht should be a death sentence for pretty much any god.
At least he lives up to the real version
every god that needs like one brain cell to use like Artio, King Arthur, Nox, Aphro, Arachne, Kali, Discordia, Tsuku and mostly Morgan la fey. Morgan players are just so damn arrogant with a god thats just blatantly broken right now
In fairness their is nothing more cathartic for me than humbling a Morgan
Especially the ones that decide to hound my Da Ji thinking they got an easy kill despite missing half their health
@@TByrdartboy just played Yemoja mid game recently and it was so satisfying to outlane/outpoke the enemy Morg.
What’s wrong with kali and discordia lmao
I’ve got nothing but respect for Kali players because I can’t stand waiting 25+ minutes to be useful lol. If a game goes long enough for a Kali to start burning through my team then I say let em have it
@@queep8197 Kali mostly because she is so damn boring to play not only because of her braindead PvE farm for like 20 min just to get useful, but also due to her poorly designed kit.
Discordia players are just like the rest of these examples, by seeming to have one braincell. They mostly do one thing: Pop two abilities and then camp inside their stealth puddle just to do the same thing all over again. Not only is it pretty repetitive, it's also very easy to pull off. Here kit has no depth whatsoever. I mean its great for beginners, but after a while she is just another example of Smites poorly designed gods, which there are sadly too many of.
Hel is one of my favorite gods and I feel like I play her insanely aggressively. If you’re good, that’s how you’re going to play her. She does insane damage. Sitting back the whole fight gets your team fragged
As an Aphrodite main I 100% agree with her having a rework I love her and I love playing healers but she only has two damaging abilities her passive is best in team fights, and she can do damage but she isn’t as fun as hel, i want them to make her more like a combat medic like hel or baron but also keep a bit more of her healer aspect since it’s what she was designed for but idk she could definitely use a change ☺️
Had a match today where an Aphro teamed up with the Geb support. Very annoying combo
Nox has always been my number one most hated, and the god i think most needs a re-work since all she does is make sure you can't play the game with her fairly easy to hit combo that isn't fun to play as or against. Aphro is up there but for me is just an annoyance. Probably because I almost exclusively play in parties so we all target her into oblivion so she never becomes an issue.
I'm a nox main and I think she needs a rework too. If you miss your combo you are not a character, her ult can be body blocked etc
Nah, nox is fine, she doesn't need a rework, if they do, is going to happen what happened with pers, a generic mage, nox is unique
@@Floryn_2345 idk if unique is the word, 3 generic straight line abilities and a big circle ability? The 2 being a silence is the only "unique" thing
@@Navieri well, she can be inside of an ally, and do double dmg, another god can?
@@Floryn_2345 fair point that is unique
I'm a diamond artio and I can confirm that I have countless kills from gods that couldn't fight back. Way worse than king lmao
What's your current build if you don't mind me asking?
@@TrVpShady crushers, rage, book of the dead, demonic grip, lonos mask, and eye of the jungle
Me a nox main opening this video:
😼
So the thing that always has bugged me about Chang'e and I expect is probably that thing you just cant pin that down that you don't like about her is that her abilities are some of the easiest to hit in the game. All three of her damaging abilities have quick cast times and are mostly held back by their range which makes them not feel very interactive to fight against cuz there really isn't a way to juke them making it feel very non interactive. Combine that with her ability to speed up as she uses them and her 2 to make it harder to punish her for being close and she becomes frustrating to fight unless you can find a way to kill her before actually fighting her or she's behind.
As a Chang'e main i can confirm that from times to times she feels uninteractive, but thats purely because you have to know which fights you can pick and which you should avoid. Sometimes coming close to an enemy to hit them with 2 abilities and get hit by 3 costs too much just on its own, so why would i do that. + rabbit rewards playing safe and just scaling, so i just wibe and enjoy the music during lane.
And i have probably guessed, i dont play assasins at all the only one being Rat which i build tank buying starter with flat mitigation xD.
Imagine playing Arachne
Shes hella fun to play in non-competitive gamemodes
Old school Arachne was really fun to play, but her kit now is pretty boring
Arachne is my best character
hahaha look at all these cringe arachne players trying to explain
@@Koro27 arachne WAS good , not now
Always interested in what people like and hate. Obviously small tweaks can usually can make some gods a lot less frustrating or more interesting. I do think the gods and most of their abilities should be in the game in some capacity. I fully believe that Healing/LifeSteal has been a huge pain for a while now and little has been done to change that so a shift in those numbers are needed. As for individual gods I think Hel, Hades, Change, and Aphro would be better with less healing. With Archne I would give her Basets current passive, get rid of one of the stims, downgrading the Ult to a basic movement ability, and give her a new Ult: either her original grabbing one, a trap-door spider trap, or something interesting. For Baka change his eating minion to a damaging ability like Tiamat and maybe get rid of his stim for a line damaging ability that would use some of his passive(imagine being about to spit out a minion to slow down someone). Persephone needs her passive to do something more I would like to see it consume seeds to give her sight but just shadows like when Loki takes damage when invisible(1 seed every 1 second of sight). Artio needs to have that cripple zone stay where it is cast while having shorter times on it. Nox is hard to try to tweak in small ways because her combo reliance. Maybe changing the AEO to do tick damage instead of burst damage or having different stages of the damage (like it hitting 3 times with some sort of damage bonus with each hit). Skadi is the hardest to tweak because off how important Kaldir is. I think maybe having a certain range Kald can have or his damage reduced if he is a certain distance away would help with some annoyance.
I utterly despise Chang'e in Smite. It is almost as if the developers added whatever broken abilities they could think of onto the same god. To start off, a free aegis and beads for whenever the Chang'e is in danger (side note: this gives back mana for some reason and that allows infinite time in lane, which she already has, but just to put the nail in the coffin she regenerates mana whilst using her aegis/beads), which she never is as her damage abilities unlock her movement restrictions. On that note, the Chang'e even if locked down can constantly heal and if she escapes she can heal her entire team at once, which for example Aphro cannot do (hence why I dislike Chang'e the most and Aphro afterwards). During the early phase of the game, Chang'e never loses lane as she never has to leave it and will constantly poke you with unmissable damage from her one, and will heal all poke you do to her (or avoid it entirely by simply clicking two); on the other hand, even if you do poke her down with the assistance of a jungler/support, she can simply keep attacking and healing while running full speed (buffed movement speed as well from her passive) and by the time you catch her, she is already full health and has you and your teammate/s (easy to hit aoe attacks, basically guaranteed) low enough for the opponents to burst you down. Everyone knows this will happen, leaving Chang'e to free cast the whole game as she is near impossible to kill, so much so to the point where even five man ganks on her sometimes do not even work. This is her kit without even including an extremely easy to hit ultimate that devastates individual players as it stuns them (I know other characters have stuns, however it is much worse due to the rest of her kit), meaning that even if you can manage to escape her bogus movement, she can just click four in your general direction and you cannot escape. A common answer I've heard to her kit is keeping distance, but that is impossible for all melee characters and most mages and hunters only have one or two lockdown abilities, which she can just nullify with her free beads/aegis, essentially meaning that she will pursue you no matter what; and on top of that she can get beads and aegis as well, meaning she can escape multiple bursts in quick engagements. Alongside all this, her four can hit multiple and extends the duration to the longest stun in the game, which is completely unnecessary, as she already hits most of your team with her kit every few seconds, but the developers thought it was wise to give her an ultimate that ends any team fight of any team no matter the composition even with her ridiculous utility. Easily forgettable is that Chang'e is extremely easy to play and the only part of her kit that requires any skill is when to use her two, which is when the player would normally use aegis/beads as any other god (except with a extremely short cooldown), and hitting multiple people with the same ult requires some skill, but is overshadowed by the fact that most Chang'e players are in mid lane, meaning solo and support help you set up something pretty easy in the first place. Even if the Chang'e is solo or support, they will still easily have all the extra crowd control from their team to assist them in hitting the four on multiple people. The sheer threat of her four is also what wins team fights, as the opposition cannot even be remotely close to each other as one crowd control ability can lead to a multiple man four and instantly win the fight for the Change'e and her team. As a result, Chang'e is an untouchable healing and damage machine that both dominates in one-on-one engagements and team fights.
tl;dr: Chang'e is an untouchable healing and damage machine that both dominates in one-on-one engagements and team fights.
To sum this up, chang'e is annoying for reasons we all know.
You were able to write a whole essay on reasons Chang'e is cancer. That alone proves the point. Man I hate that character
I didnt read whole thing, only first 1/4 and tldr, but if you have a problem with being poken down, try just outranging her in lane or avoid closing to her on a distance of her 1 until you have all of your cds to shoot at her. She is mobile but still hitable during 1 and 3.
Tbh Hera's death combo also sucks when your're on the receiving end.
Especially with her recent buffs, Argus dmg has improved noticeably.
Straight up Hera is my least favorite god in the game. The polymorph, the shield on her is fine but giving argus like 45 movement and mystical mail is super frustrating, and the fact that argus is just kaldr on steroids that shows up after a Poseidon ult on a 25 second cooldown if played right just feels bad man.
@@ilovewii55 Pahahahah
I sense frustration from this comment. But I can relate despite being a Hera main myself.
But (hate me if you want haha) sometimes annoying other players as her is just so much fun 😈
@@moth5414 much frustration haha no hate for the players though. You do what you have fun doing and power to ya (just not Arachne mains, that’s autopilot gaming ;) lol)
Hirez keeps buffing her damage when Hera's damage has never been why she's underwhelming (other than on release).
@@thegoldbussy Tbh her damage without Argus is pretty underwhelming.
But that's mainly because she sacrifices a potential dmg ability for her Divine Shroud, which is only a dmg skill if Argus is around.
I believe it would be better to reduce her 1st skill CD since the hitbox isn't exactly consistent to hit without her polymorph anyway.
Or they could change her passive a bit. Buff the CDR from 0.3 to 0.5-0.6s and make it apply to her other abilities as well and keep the 1s CDR for Argus as it is.
A more braindead easy fix would be to give her shield a passive effect of "the next basic attack deals 50-175 (+40% Total Magic Power)"
Just some random ideal tho, I like her as she is tho she can be a bit lacking without Argus at times.
Top 10 most mediocre gods when?
Mediocre/underwhelming would be a good vid for sure
Hel main here. Anyone who plays Hel on one side (utility) or the other (damage) is only using her to 50% of her potential. IMO, Hel's greatest strength is being in the middle of a team fight taking on both roles. I've always used her healing as a way to keep my team in the fight just a few extra seconds, her light 2 is probably the best skill in the game depending on how aware you are in the fight, her dark 2 is an amazing debuff, her dark 1 is a great line clear or poke, her light 1 is versatile in a pinch, her dark 3 can do massive damage and can swing a team fight, and her light 3 is arguably the best heal in the game with the movement speed increase
I already know aphrodite is gonna be every rank. If they ever thought about reworking afro I would like them to decrease her need of allies, make her more useful by herself.
Hel is way more of a healer than change, so I disagree there. The spider does need a rework or just something. She sucks in team fights and relies heavily on snowballing.
When I play Hel and Change I barely ever focus on healing.
Arachne is pretty good in casual play bc no one focuses her.
Here's an idea. Make it so that her birds don't actually heal unless they deal damage. That heal based off of the damage dealt
I mostly agree with you, tsukuyomi would be added in my list.
The backround game was pretty sad, was the bellona and the team wouldn't stop argue and blame eachother while i was hyped to play vs you.
This was the game i found out the "buffed" berserker's shield is bugged.
Anubis: people always taunt after their ultimate as if theyre actually good.
Loki: nothing to be said
Mercury: just annoying as absolute fuck
OMFG i hate Anubis, he is one of thos gods that have a kit that is like "CONGRATS ON HITTING THIS ONE ABILITY NOW GET TO KILL THEM FOR FREE"
Yea only tanks and god with immunity can survive that. One literally use it on my vamana while in ult form. Just casually walk to him and started wailing on him
@@gustavosalles7573 I'm not even gonna lie I never gank mid when an anubis is there. I just dont wanna die bc that ult does waaay too much damage even if u use anti heal.
If aphrodite isn't 1, imm crusading 😶😶😶
The fact that I knew half of this list for you before I clicked on the list. When I clicked on the list I just thought the gods that were gonna be on the list were
1. Aphro
2. Skadi
3. Arachne
4. Baka
5. Nox
6. Kumbha
Honestly Aphro isnt even that bad. Shes relatively easy to target since that knockback isn't stopping shit. I'd argue scylla is worse purely since she has 2 means of escape and the fact she can ult more than once in a team fight. Also khephri is worse than kum imo since that's so toxic he can grab u without consent to get bodied.
You know the internet is bad when the guy has to insist several times that this is his opinion and literally put it ON the video.
Nox is by far the most annoying god in the game. Artio being a close second.
"Ah, several seconds worth of cripples and silences. Fuck my life."
i have hel at 1 star atm, and tbh... I generally don't want to sit back and spam heal but whenever you play like hel or aphro your team will change their whole playstyle to rely on your healing. So if you dont sit and just play support your whole team will just die. I just want to build full power hel and burst down squishies and let the healing be a nice way to survive while beating ass lol. the light stance 1 hits hard early game and it is a shame that you rarely get to use it offensivly otherwise your team will rage at you
BROO YOU FUCKIN FEEL ME 25 star aphro 🥴like I be thinking to type in the chat “ I’m literally not your support 😭 I don’t wanna save my ult for you either 😭😅 I regret playing her sometime I just wanna build full damage and do me lmfao
You know I peel when I can but they really expect us to just pocket them and yeah like no ..
I usually just play baka solo, the tip is get manikin then clear ur blue and go straight for the solo laner, if u try clearing lane ur gonna die til u get golden blade, so get ur 2 and 3 eat a minion and pop ur 3 and try to push him back. It usually works if u can dodge their clear and continue eating the minions.
Nox is my top pick for a rework, its not that i cant hit the combo because i can, but no one has a 100% hit rate and even a few misses is SO punishing, and team mates who mostly miss makes the game basically a 4v5, her ult and 3 are perfectly fine but they need to do something about that 1 2 combo, the one on its own just holds someone in place with pathetic damage, and the 2 people can walk out of, she is SOO dependant on the combo whereas other gods who rely on combos can also use the abilities alone perfectly fine, like Nu Wa, the minions can tank a tower or cause a distraction, and shining metal does instant high damage… Nox is frustrating to play, frustrating to play against and is the main person who needs a partial rework, thank you for coming to my talk ❤️
I feel like on a lot of gods I you give reasons that aren't true. For example, a good bakasura in my(I think all but not sure) ranked games can easily hardcarry the game and the same with hades and arachne. But yet none of these gods are played in the spl because they aren't as good. They can easily be countered if your team either plays around them or just head first destroys them by your entire team rotating for a kill.
I totally agree on most things you said but I feel like you excaterated a little bit with this because you definitely can counter them. Easy example pick awilix against hades and you have unlimited free kills if the hades is solo and their jungle or mid aren't ready to fight there
I also disagree with him when he says Hades isnt fun for either player. I dont think he gets to say what other people enjoy. I absolutely love playing Hades myself and I also disagree that its not interactive, you have to know when to go in a the proper times and combo your abilities correctly. He is also rather easy to counter in my opinion. I also love playing arachne because she has a double AA steroid. I dont want to always play a god that I have to focus on abilities and I think there should be heavy AA focused gods, especially more than what we have.
I love how the first 3 gods inters3ct criticism of them are about their un-interactive play style but then sun wukong is no where on this list
Even if you don't like wukong I wouldn't say he's uninteractive
@@kyejohnson55 he has a long range poke and 2 uninterruptible escape abilities he quite literally is the least interactive god in the game. It’s also why he’s the best god to learn solo with you have to be smooth brain to die in lane with him and unlucky to die in team fights
As a swk main, there have been many a time my 3 has been interrupted and I die to it. The eagle is root and slow immune...not stun/knockup/mesmerize. The ox is root, slow, and knockup/knockback immune...not stun. The tiger is cc able.. Also the ult is simple the clone is like nem shield you cc it and it disappears. Bait it and walk away if he can kill with it while healing. Its a long animation when he pops it and the moment you see it if he's trying to kill you in lane with it just walk back it doesn't go far and also let's be honest we ALL know when a swk is about to ult (that hp bar SINGS). Aside from that idk why you have a tough time vs him. Its really easy to deal with. I've also played many casuals with the swk mirror match and the more knowledgeable swk always wins (thats where I learned :] )
@@IFA1 sun wukong isn’t hard to deal with He’s annoying (just like all the un interactive gods he mentioned). If you’re getting your 3 interrupted in lane your using it wrong. Ox at point blank into ult then bird is the tried and true get away (unless they beads the knock up but that’s like inhumane timing at point blank also a waste of beads). Because of it your not getting a gank on him except in very niche circumstances. This is all irrelevant though because he’s not broken, his safe lane phase is more then countered by his abysmal team fights. But that’s what he is. he’s not the tankiest and he doesn’t do the most damage, but he is the safest that’s why he’s the recommended god to learn solo with
@Kinesis Sado Never said anything about getting caught in lane with 3, guess I should of clarified that. I also don't get why your explaining that last part to me as if im new to solo? Either way, my comment was questioning your statement of deeming him uninteractive: because he has uninterruptable escapes? I then explain how they are able to be interrupted/dealt with (think Bellona ult stun when I explain them). I personally have never played a uninteractive play style on swk when I do play him, so this is hard to see where your coming from. I play very aggressive and almost every swk I've faced has as well. You must play some interesting characters in your games to reach that conclusion.
*cough* *cough* Anubis, even with anti-heal he can heal to full so quickly
Even more when you realized
Since Anubis ult is CC immune if you use ankh after/during he won’t get affected
It's even more annoying when your the only one on your team with anti heal and everyone is surprised they die.
I seen a cerb build that thrived off of being hit by an anubis.
Osiris counters him pretty good though
Counter Aphros obnoxious “Pocket” frustration? Change the tether mechanic on the kiss. Make it so if a jump, dash, or teleport is used. She has to re link to her ally.
Got mad at first when I saw hel. But you’re right. Watching people sit back and heal and not attack is so frustrating. Same with new Ra players.
That’s so brain dead though I don’t know how people enjoy it. I play her in solo and having different stances dedicated to healing and damage is what makes her so great. I love it when the enemy thinks they’re safe then switching to my heal Stance and wrecking them with my heal 1 which for some reason damages enemies
Ra actually requires skill. I saw someone play ra and he juked an entire team in a team fight using his heal and abilities in the most beautiful way. Hell in some matches I have trouble killing him since hes so fast and it's harder to survive under that heal.
As a bakasura main i feel a little offended because
1: golden blade is big cringe, if you build GB on baka you're bad
2: i will hunt you down and dive you at lvl 4 if i have to, and i will probably get a kill and i might even get out again if minion arent bodyblocking me. I might have died more than once to minions after a towerdive.
On the other hand there are quite a few baka players who actually think they are kali and need to get to lategame to do work and baka can farm pretty well so they don't gank and i understand that you don't like those players. But I'm not like the other ever hungry, people eating teeth-demons.
I agree with your entire list except for artio. That and most of these criticisms are mostly based around popular playstyles not entirely their kits except for a few like baka and the spider. The Mets I think has exacerbated some of the issues with some of these gods because of the need on healing and created an unfun meta especially in regards to the solo lane. 80% time it's just them running away from fights.
8:00
I play brawler Arachne and it work evry part of the game, better in late actually.
I been try'n to show people it because it is so much fun.
In order
Heal shield thing (I don't know how to spell it so, caducius?)
Stone cutting
-situational -
-situational -
quin sais
I took your advice and had a bash a tsuku as im a Da Ji main and i love assassins. Went into arena and an Aphro called me trash because i was still learning the god. She couldnt understand how i was struggling going from a full melee goddess to a ranged/melee hybrid. I have since began to understand why you enjoy him.
surprised i didnt see Argus on this list especially when you said what you did about skadi lmao
because he is bias and attention seeking.
Big difference between Hera's kit and Skadi's kit, as Skadi's kit utilizes Kaldr a lot more differently as a pestering tool throughout the game and has a companion on a regular ability with the ultimate stimming it so it can effectively have 9 hits to take rather then 5. Argus also takes damage like a god would, Kaldr takes 5 hits, no matter how much damage, so at late game 3500hp with 45 prots is only a few seconds before it dies. Kaldr punishes a team for being together, Argus rewards a team for being together. Get Kaldr close to dead and Skadi ults so suddenly you are rooted. Argus just barrels towards you aggressively.
I love enemy Nox. She never fails to just toss out her silence when she's low HP and you can kill her dumbass with thorns every single time.
Unpopular opnion, Artio requires more skill than King Arthur.
I think they should rework aphro to be more of a dps sort of mage with some nice utility outside of healing. Like discordia
So make her like every other healing made then...yeah that sounds not boring at all. I dont like aphrodite myself but I simply disagree. Out of all the gods that can heal she is one of the only true sole healers other than change I would say. If you make her more dps she will just feel like every other god that can heal. We dont need another Ra or Hel we already have them.
Funny enough, you didn't mentioned the fact that Aphrodite's 3 does BOTH CRAZY damage and CRAZY HEALING!
Change is literally my least favorite god in the game. All of her abilities are literally unmissable if you have more than 3 brain cells and they all cause her to dance around making her so fucking hard to kill, I'm very glad to see her on this list.
It helps if u buy the relic to slow her and then have anti heal. That's at least what I do if I see a change in game.
Dear lord I main Chang’e, Persephone, Aphrodite and Nox...💀💀💀💀
Same
If you play Artio as the Guardian she is intended to be she is a reasonable goddess
As a Nox main I understand 😂😂 I honestly wish I started smite earlier to enjoy her old kit, it looked more interesting
What was her old kit?
@@excursor4296 her passive was similar to the chaac passive.
her 1 was a barrier that stays for little time and protects, it resist 1 hit but it resists 90% or 100% of the damage
her 2 was a proyectile (similar to the 1 of her in this days) when it hits a target it silence a target and marks them with darkness
her 3 was similar to the actual 2 of her but smaller, deals less damages, exploits faster and had a really small cooldown but if the enemy was marked with darkness the hability deas X2 damage
her 4 was a link to other enemy player if they use uses skills then they get damage, also the other skills gets less cooldown.
@@Noxdite I'm a nox main and never got to play old nox that sounds way cooler
Those are some of my most hated characters as well maybe would add some like Khumba and Ganesha
I think your hate from Chang'e comes the design on her that just promotes "laziness". No need for backing with the rabbit, free beads/aegis every 16s, spam heals, ez stun. The character just feels too lazy and doesnt requires much to get the job done.
The lack of freya on this list is upsetting
She kinda sucks but I love her
Hmmmm as bakasura main I'm very aggressive and try to get two to three kills in the first five minutes
It’s the slippery surface for me😫🤚🏻
Reworked Per, on one hand, needs more skill since the death flowers don't chase (but even then one could easily avoid taking damage before), but on the other hand, now the death flower do damage in a circle around it and her 2-3 combo just eats enemies.
I hate most of all Arachne, for one reason. That reason is that I don't understand that god. I could copy someone else's OP build and just feed the entire game. I don't know how she works and that's why I hate playing against her.
On Aphro, I don't hate her as much as I hate players on my team who don't get anti-heal against her. Literally, I had one player tell me that he/she doesn't buy divine ruin because Aphro will heal outside of the combat and divine ruin doesn't work there (even though it will reduce healing for 6 s). One game I played against 5 healers (Aphro- solo; Sylv, Cupid- duo; Pele- jung; Ra- mid) and I was the only one who got anti-heal. You can guess how that game ended.
I love that 2 of my mains (Change’e and Persephone) are on this list because I absolutely love annoying the hell out of people
I actually completely agree with your list for once, even with Hades.. and I'm a Hades main!
The problem I have with aphro is that you can be a mediocre player and just pocket a good player and win the game and get boosted so easily without ever really learning anything except ult when they tell you and heal on cool down
I think that Persephone is on this list for the wrong reasons. Obviously it is said in the video that it is mostly based on her previous kit but the new one does somewhat deserves a spot here, but for other reasons. Mainly her passive: only half of it is utterly useless (the seed part) but the free gold you get from it means that you can never truly fall behind even if you're getting outfarmed in xp and everything you'll at the very least have as much gold as the ennemy mid lane, and if you ever manage to get the slight advantage then you can just snowball so hard. She's also really safe to play and not nearly as interesting as before because at least when you were playing her you had to think. And tbh I don't think she's much better to play against either because her flowers cover such a large area that you'll almost always get hit by at least one if the Persephone is decent.
As for Aphro I may be totally biased because I'm an Aphrodite main but I don't think she's that bad to play against. I mean you just have to buy anti heal and you've basically beaten more that 3/4th of the Aphrodite playerbase so congrats. Too many people rely on her healing and when you get anti heal then you just get a free win. IMO she took a hard hit in the last patch when they remove the amulet starter item from the magical gods because the best thing on Aphro is to stack DR if you want to play her more defensively. And I don't think her ult should be changed, I agree that they need to make healing a less important part of her kit and make her abilities do maybe a bit more (not damage but in side effects like her birds could steal some protection or something) but her ult really is unique and a very cool mechanic because for once it's not a mage ability that deals 3k damage. You can do some really cool things with it and I get that it can be annoying to play against but to me it's definitely a good ult that allows for some great plays.
The one thing I really hate in smite are the Execute ultimate. I just personnally don't like it and that does mean that every god with an execute is immediately in my most hated gods. The most perfect example of that is Achilles. Why does he need an execute ? He does plenty of damage and his ult could just work like Scylla and it would be just fine, but it would also mean that you get that free kill. Idk I just think that it's kind of a lazy design and all the execute ults could work great without this cheap thing.
As a hel main, I couldn't agree more with your pick. she's definitely meant to be a battle medic, and I have the most fun and get the best results going full damage/cooldown and just diving into fights. I hate it when I see other hel players just sitting in the backline
Same
Just wait till u pick hel and come across an Odin and sobek with 2 ankhs lol
@@charlie3764 I don’t think I’ve ever not had at least 1 ankh when I play hel, but when it’s a 10 0 Anubis my team can’t spell anti heal
As a former Hel main, I always built mine with high damage. It was very stressful and I started to get frustrated when my dumb allies are dodging my heals. I was like, fuk it, even Aphro is better.
@@nemeanlion-g3o I haven’t played hel since I had to deal with that Odin sobek double ankh and ult combo most cancer shit ever
Idk about the arachne take. I use that ult maliciously to engage. Then throw out the three, since that's the only ability you need to hit after ult. Cuz you can fucking hit your 1 and 2 in ult. It's great for starting engagements, as long as your team is communicating, obviously. Otherwise, you're right, ult is to get away lol
Spoilers for the entire tierlist and obviously things have changed since this.
Hel - I have picked up Hel recently, and cant form a massive opinion yet, but what I can say is that yeah she really doesnt seem to effectively fit the playstyle she seems like she was designed for. Her dark stance abilities simply don't do enough damage even when you're fully in dark stance with your passive, and overall its usually just better to stay in light stance to cleanse CC and make sure you dont die due to your 1 and 3 healing you back and your ult giving you free protections. Hel needs a small rework of some kind that FORCES her or at least rewards her for consistently switching stances. Although that could have the same problem you mentioned with artio, I think that Hel should be a spammy god since if she builds tanky/supportive dark stance wont do much, and if she builds damage shes now a spammy god, but very squishy and lacks a movement ability despite one of her 2 damaging abilites having the range of He bo's 1. Hel just needs to be encouraged to switch stances more as her current ability design (especially the passive) much more punishes you for constantly burning your cooldowns off cooldown.
Chang'e - Yes, everything chang'e does is just inherently stupid. Her 1 has garbage range so she has to make use of her passive to get close and quickly back up, The entire time you're playing against chang'e it feels like you're playing against a He Bo with a 50% nerf to all his damage but his ult stuns and he also has moonlit waltz. Chang'e just feels "OFFENSIVE" to play against because you know you can't ever actually engage on her for a full trade or kill potential because she has so much to keep herself safe as hell. Waxing moon 3-4-5 man stuns are just an additional X factor that adds to the annoyance of the god. Chang'e is just painful to go up against because she gets to play super aggressive without really needing to worry that much about dying due to Waltz being one of the best "get away" tools available, plus her ult as 1 second stun is usually enoguh when combined with her 2 to get her out.
Nox - Her passive encourages incredibly passive play, horrible when you consider the insane distance on her 3, cc immune on ult and the fact she can also hide inside her tank for a free escape 70% or more of the time. Her 2 into 1 combo is horribily uninteractive and just requires that the nox know how to hit a single line skillshot to deal about 80% of her damage. Imagine if Eset's Spirit ball was as fast as Nox's 1, that really is not too dissimilar a comparison cause of how long this combo disables your ability to do anything but basic attack (Obviously useless on melee gods) Honestly one of the stupidest designed gods in the game.
Arachne - Okay look I like arachne. Is she kind of braindead? Yeah she is kind of braindead, a god with 2 AA steroids, and no real movement ability. I can't deny her design is so simple and basic with no real depth to it, but what can I say, Its just fun to be a melee adc sometimes. I don't have a great defense of arachne's design because it is objectively not very good, a very basic no thought-needed passive + 2 AA steroids, an ability designed to occasionally get you close and an ult used for either gap closing or more often escaping. I think it would be more interesting if her 3rd ability webs were more of a factor but I cannot deny arachne probably just needs a straight hard rework to meet modern god standards. She's just too simple. Keep her ult and probably the spider wall part of her 3 in tact but rework her 1 + 2 and passive into a more interactable ability combo. Unfortunately though, Her kit really doesn't come off as that bad to most people because its simple and effective, and like I said I can't really say I hate Arachne much, I enjoy playing her a fair bit, because its basically just a low effort form of any other heavy melee Auto attacker like Mercury or Crit Rat.
Aphrodite - OH FUCK YES, among the worst desgined, NO the worst designed god in the game. Passive is boring free stats that make her very hard to kill in late game teamfights and alternative modes, a 1 that gives her a stun, a movement speed buff, a damage buff for her allies, and other crap too just because, and her 3 is a braindead spammable ability to heal allies and clear waves.
And those are her TOLERABLE abilites, Obviously everyone hates Undying Love, Late game having 1.5-2 seconds of hard CC immunity AND damage immunity for both herself and the linked ally is just obnoxious, I love that beads are in the game but aphro just giving her linked god and herself a 2nd free set of them is total overkill with DR in the game. You can NEVER safely engage an aphro because of this BS and because of Back off.
I geninely hate Back off more than Aphros ult. Its the "Denied, try again later button" It rewards you for getting engaged on as a squishy healer in the backline, back applying knockback to a target who used their movement ability to get here, a fuckload of damage if the aphro is building power, and just because lets also give it a 25% slow, fairly debilitating considering the aphro has already made back up the distance you made with your own movement ability and is now running away with her 21% movement speed buff from her soulmate. The fact she can apply the damage around her soulmate is just obnoxious honestly, giving warriors and tanks a free enourmous damage nuke at little cost, and its MAGIC damage. Aphro's design makes sense lore wise but has no place in smite, she's an entirely passive character who is actively rewarded for people engaging on her and nothing else.
As you've said many times aphro is also so different from the rest of the game that she doesn't teach you fundamentals, and because shes a very easy to understand god who mainly supports her team through sheer utility and snowball potential, people never learn how to actually play the game, landed skillshots, anything like that. I honestly think smite might a hell of a lot less toxic if Aphrodite didn't fucking exist, not only because of how much rage she generates when you face her but also because there are absolutely no aphrodite players who are not toxic to their heart.
Either completely rework her, or disable/remove her until that can be facilitated, God I am so happy Aphro is trash in the current meta.
My one gripe with hel is her cleanse. A god should have an AOE cc cleanse or a single target beads but definitely not an aoe beads on a low CD
arthur calling artio a spammer is the perfect spiderman pointing at spiderman meme
when you dropping the loki adc vid?
My list is probably one of the most diverse i might say, it's:
10. Izanami
9. Izanami
8. Izanami
7. Izanami
6. Izanami
5. Izanami
4. Izanami
3. Izanami
2. Izanami
1. You will not believe it, it's izanami
The gods kit in general is just obnoxious to play and the players i go up against just try so fucking unnecessarily hard to poke that it's frustrating, also doesn't help that 9/10 izanami players i see are usually cocky or just in general assholes who think they are really good when it's clear that they just snowballed because of a couple mistakes on our part or 1 decent play by their team
I don't hate the god but the players most the time definitely, I had a iza rush asi in duo lane and they couldn't do any damage to actually secure kills and blamed the supp. Then used the "I have top damage". I've met non toxic izas though, so its just some of the players for me
I feel personal attack with that baka build(thinks for a moment) nope never mind he's right that's how I play. Unless I'm on a party with solo or mid then feed the friend until they can feed the team.
so as an arachne main idk if I play here wrong or what but I usually push with my ult and im stronger late game than I am early game idk if that's bad
I can agree, but on my top 10 hated gods list is susano instead of skadi, skadi can be focused so easy, she doesnt have dash or stun or cc immune... And fenrir instead of artio, i never see good artio players, but tanky fenrir can bully hard, my opinion (i play more joust, not cq)
I feel like with your other prerequisites for this list (uninteractive) that chernobog should have been on this list too. Get him under 75% hp? he goes into a wall for an hour. get him under 25% hp? he ults and runs away.
Cherno is one of my main gods and you're absolutely right lol
The amount of people dumb enough to fall for Chern ult baits is staggering
The number of times I've ulted and watched the enemy team split up is 💯
@@LJDee91 hes my favorite hunter in the game
@@Nonco-1 ulting to the solo and running like hell is satisfying
"Excuse me, pardon me, got to go"
i do like playing chang'e personally, but i can see why she can be annoying, i mean i know how disgusting it must feel if i somehow hit a 5 seconds stun on some poor soul. The only thing i do want to say is that when ur playing her, her heal doesn't feel to strong imo and her cc+damage immunity can be hard to time, if it isn't a super predicable ult like Kuku or Scylla or super predictable CC. since you can only dodge moves pre-emptively
but i do understand why she can be annoying. when someone knows how to play her and can predict you a bit she is retardedly difficult to face, and the fact that sidecamps almost always go to her
I hate playing against Skadi in duel, oops I mean Kaldr. The most miserable experience in my life.
More like Top 10 Gods you hate to face in solo…
Hades, Vulcan, Chang'e, Chiron and Skadi is my top 5 of the top of my head.
@@_mrspanky_4587 Vulcan is a bit easier than the rest of ur list but I agree lol
For me my most hated god to play against is Kali. If she builds semi tanky all she needs is to pop that ult and she's basically unkillable and deals big damage still.
The ten gods I find annoying and hate are
1. Nox (we all know why
2. Cabrakan blinkingto stun is so rude lol)
3. Arachne (so much damage and stun)
4. Thanatos (he woke up and chose violence to tower dive me with full health for kills)
5.wukong (so hard to kill when he runs away)
6. Khephri (bad touch)
7. Mercury (they always snipe me across the map and they're a manlet saitama
8. Scylla (that damage, multiple ults at once, and she's hard to catch at times)
9. Persephone/anubis(I literally wont gank if they're mid lol)
10.chaac (that ult is a nightmare in team fights)
Hel plus defense plus lifesteal= goofy fun. New vamp plus a solo build with more damage than usual makes you pretty unkillable. Worst part is no room for mobility in build. I miss doom orb meta for hel. Wait maybe tal of energy? Idk its been forever since i played her myself.
Shield of regrowth maybe
Im a jank expert so I think I would like it but it’s not really optimal
my list is:
chiron
chiron
chiron
chiron
chiron
persephone
persephone
persephone
persephone
persephone
I feel like one the scant few who can tolerate the madness of Chang'e and Aphro then again Osiris is one of my mains so i guess that slightly helps
Is fenrir good hes been my main for a week now but every best or worst vid he isnt in there
How is tyr not on this list? He is so unfun to play against. Impossible to kill because of his high defence, impossible to lockdown because of his passive, constant knock-ups, 3 movement abilities, a decent heal and if he builds one power item he will kill the mid with one cycle of his abilities. Tbh pretty much every warrior is like that... Looking at you Mulan 👀
I love playing Hel in arena it’s great fun when things work out
Me too. Except everyone hiking your heals then spammming need healing
Skadi was my first diamond I don’t play her anymore though, my 2nd was Arachne who I still main in the jungle.
You forgot the 3rd Aphrodite point. 1. Toxic. 2. Complete noobs. Or 3. It is literally THE ONLY GOD they play, and have 50 stars and 0 clue whatsoever how any of the other gods kits work.
Objective :
Not influenced by personal feelings or opinions in considering and representing facts.
Not dependent on the mind for existence; actual.
Can you do a list of most anying abillites?
As a Diamond Hel, I'm a battle Hel >:)
Ong 🤝
No
Dmg Hel (which is literally half her kit) is so slept on, because people want to just support
@@Ray-il8sw Yes :)
Why hel has to be the first one
I personally hate fighting yimir just because of his freezing.
He freezes you then does most of the time alot of damage which just annoys me.
I also don't like fighting against cuthulu because he does so much damage for being almost unkillable for how tanky he is and the new mage the enchantress, i dont remember her name has pretty good cc, good damage, and is pretty damn tank so shes annoying to fight against in my opinion.
WARNING: LONG RANT
Hmmm, me personally, I’d say Tyr, Aphro, Change are the ungodly trinity, my new hated gods change all the time, but these usually stay the same, for different reasons though.
Tyr players and Aphro mains think they’re God’s gift to smite, Tyr players all use the same fearless tactics and try their damndest to push you into towers or the wave, even though it rarely works after you’ve seen it a thousand times. if that doesn’t work they always have their jungle CAMP your lane all game and then spam laugh like they actually did something, and then they proceed to lose the match anyway cause now mid and duo have free reign.
Aphro mains have NO awareness or positioning, so when they get caught out for bad positioning and get gangbanged by the enemy team, it’s always everyone else’s fault, and not their’s , even though they decided to stay pushed up under the enemy tower despite multiple “enemy missing callouts” Aphro players are the only ones I’ve seen straight up rage quit an entire match because they died ONE time. And I just don’t like Chang’e because if she gets totem, she’ll just sit under tower all game, she never has to back and you’ll never kill her.
Oh I almost forgot about Nox. she is eternally my most hated god. Her giant fuck you bubble is just straight up obnoxious. That’s about it. You have an unmissable chaac ultimate on an 8 second cool down, that’s annoying no matter how you dice it
I can actually agree with you in the tyr part. I’m a mid main now but I used to main solo and every time I laned agaisnt tyr they would do weird cringey damage builds, never try and clear wave they would just run at me and try to kill me using all abilities on me instead of the wave no matter what health I was. And I always get camped by the jungle when I lane agaisnt tyr, it’s super weird but it’s true. They spam laugh and think they are the best because the win lane with the help of the jungle 24/7 but then they realize they lost the game because the mid and adc are massive as they spent to much effort trying to give a tyr a lead as if a tyr could hard carry a game lmao
I agree with most of these Baka is an annoying god and the players that play him literally all play the exact same ult, kill someone then run and hide in jungle until ult comes back up, I’ve never played with or against a baka that doesn’t fight without ult they all literally just run away. Another god I cannot stand is Athena an amazing global ult mobility decent damage, and arguably one of the best abilities in the game with her taunt that thing burns beads faster than a nox does at least with nox you have to hit a fairly difficult ability but Athena has a big ass cone taunt that’s near unmissable and when you have it maxed late game and they don’t have beads it’s pretty much a free kill for your team 90% of the time.
My least favorite has to be freya/jing wei not because their annoying but because playing them literally puts to sleep not having abilities is so fun…
Hit the nail on the head for Aphro. Fuck that character. She is definitely my #1 least favorite as well, followrs by Thanatos and Anubis.
Aphro is solid. And that’s actually not true.
Aphro players are actually usually good. The problem is most gods on here are just so easy to use (requires less skills) or unnecessarily broken. The people you talking about aren’t real Aphro players, because if they are then anyone can be. Just as anyone can be Zeus players, Chaac players, etc.
Me personally, I’m very skilled with Aphro and got a sweet build (I do full dmg).
As an Arthur main, I'm always gonna complain about that obnoxious Nox combo
I agree on some of these but my Top 5 Hated gods are:
5: Thanatos/Arachne
4: Arthur/Merlin
3: Nox
2: Hera
1: Aphrodite
Makes absolutely sense to talk about one God and let a gameplay run playing something else