Hidding a seam between to objects in Blender (smoothing normals)

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  • Опубліковано 14 січ 2025

КОМЕНТАРІ • 33

  • @sad_potato9230
    @sad_potato9230 Рік тому +10

    OH MY GOD THANK YOU SO MUCH
    This issue has been a plague to me for months and couldn't figure it out

  • @ugurkaracabey8651
    @ugurkaracabey8651 2 роки тому +2

    amazing explanation and tips, thank you very much, you will become one of the kings of the blender society

  • @BadPractices
    @BadPractices 10 місяців тому +3

    This is exactly what I needed for my project. Thank you so much for sharing!

  • @kde6277
    @kde6277 Місяць тому

    Thank you so very much! This was short, sweet and to the point.

  • @daleanderson1727
    @daleanderson1727 2 місяці тому +1

    Worked in Blender 4.2. Much thanks.

    • @Tenchinu
      @Tenchinu 25 днів тому

      where is the auto Smooth option? im not finding it in 4.2

  • @486DX
    @486DX 2 дні тому

    This method changes the normals of both objects. So how can we make the normal of one object compatible with the other? In other words, how can we make the body mesh, compatible (seamless) with the head mesh, without editing the head mesh?

    • @squeezypixels
      @squeezypixels  2 дні тому

      Just transfer normals from head mesh to body skipping object merging etc.
      But it is better to edit both objects for better look. Otherwise If seam vertices have the same normal vector they will not be sharp, but visually you may see a sort of smooth bulge in the area of the seam merged object. It depends.

  • @SamariumHelium
    @SamariumHelium 3 місяці тому

    When I change the pose of a rig, the seam becomes noticeable again eventually. Any ideas on how this can be fixed?

  • @darkdraketom
    @darkdraketom Рік тому

    I NEEDED THIS SO BADLY THANK YOU!

  • @Krechevskoy
    @Krechevskoy 2 роки тому

    Well made and well explained! I look forward to seeing more videos from you.

  • @PootisArchiveshh
    @PootisArchiveshh Рік тому

    Aah thank you so much!! I had an exported model with weird seams on hands, and merging vertices helped instantly! :D

  • @kperez3870
    @kperez3870 10 місяців тому

    Fantastic! Thank you very much! Been struggling with this for a long time.

  • @NexVice
    @NexVice 10 місяців тому

    Will the same good results be reflected in other engines when the Normal Data Transfer method is used?

    • @squeezypixels
      @squeezypixels  10 місяців тому

      I don't know about other engines, but in UE it works nice. But it depend on import settings.

  • @FajrulFnf
    @FajrulFnf 4 місяці тому

    Thank you so much bro!

  • @mibrahim4245
    @mibrahim4245 2 роки тому +1

    looking for this since years "literally"
    started getting results only from the first part "where we merged vertices" !!
    THANKS

  • @Tenchinu
    @Tenchinu 25 днів тому

    the option of AutoSmooth is not there in 4.2
    Did they move it somewhere else? Without it, is not working :(

    • @squeezypixels
      @squeezypixels  25 днів тому

      Hi. For me it is working without enabling auto-smooth in blender 4.2.
      The newest versions of blender use custom normals by default if they exists for an object. Double check you set up data transfer modifier correctly.

    • @Tenchinu
      @Tenchinu 25 днів тому +1

      @@squeezypixels ah! i see my mistake. I had a triangulate modifier on.
      after applying it, and THEN applying the data transfer, is all good :)

  • @Rin8Kin
    @Rin8Kin 10 місяців тому

    Not like I needed it at the moment, but it's great to know how to =)

  • @TobinLamur
    @TobinLamur Рік тому

    Amazing man - thanks so much!!!!!

  • @hermesg3533
    @hermesg3533 9 місяців тому

    Thank you so much. It helped me a lot

  • @wallarious1605
    @wallarious1605 2 роки тому +1

    Is it working if the objects have 2 separate normal maps?

    • @squeezypixels
      @squeezypixels  2 роки тому

      Yeah. It should work, but if the normal maps are ok and don't cause the seam. I mean if the merged object still have a seam, something is wrong with textures.
      This applies to any kind of texture whether it is normal map, diffuse, specular etc. You need to make the textures seameless beforehand if there is a problem with it.

  • @kazemedia
    @kazemedia Рік тому

    You are amazing! Thank you.

  • @ajpink5880
    @ajpink5880 Місяць тому

    Thanks!!!!

  • @SageGoatKing
    @SageGoatKing Рік тому

    Life saver!

  • @mishalw210
    @mishalw210 Рік тому

    thanks!)

  • @Kmosely42
    @Kmosely42 Рік тому

    why do you have every tutorial that I was missing lol