@@tiberius8390 I would not say this scope is useless, they never shot the building and looked for the impact. When you shoot at a construction site 20 times you probably compromised yourself that much already to be able to make a ranging shot, a really begginer type thing. Even a gold star shovel may be useless if the person using it thinks it is a pickaxe
@@A.n.o.n.y.m.o.u.s_Creator Well. maybe not useless useless, but it does not fit the ballistics of the rifle and ammo. For a fixed scope with range reticules it needs to fit rifle and ammo. Also I might add the setting. Is that IRAQ? Then there should be no issue there, but if it's Afghanistan (which mostly is at ~2000m altitude it makes a huge difference, since due to the thinner air the bullets will be slowed down slower, which will result in a 20% or so longer range/less drop). Not sure if Squad can actually simulate that (ArmA + ACE does)
@@tiberius8390 Well that scope would be certainly pain in the ass when used in real combat and would not be suprised if someone even prefered to switch to iron sights. I remember I used to play a game where there was a marksman rifle with crosshair only in the scope, i dont remember if they forgot to put the bars in or it was to be put later but in the end we had just one horizontal stick and vertical one. It was near impossible to make shot further than 500 m. No rangefinder no measurements of distance, just point at the target and judge the distance by your experience. One of possibilities was to just make a ranging shot. I am aware that probably in battle conditions it would not be a thing due to high probablility of being compromised and well... being shot at yourself in the end
@@A.n.o.n.y.m.o.u.s_Creator There were times like that. Like in WWII and idk how long after it was only a crosshairs and sharpshooters would maybe hit at 300m or so. Later you at least had the reticules or bars to gauge the distance a bit. Today a scope like that is certainly a liability.
@@thethreejs5437 the 50. bmg cartridge is effective up to 1000 meters. Snipers such as the Hecate II shown in the video can deliver said cartridge to 500 more meters. Combine that with an immensely talented marksman, you can take it to 2000. Where's your facts now?
No way! That's me and my clanmate at the minute 16:26, 14:30 and 13:28... We were trying to guess where those heavy shots came from. Now we know. 😂😂😂 Greetings from Italy!
Same, I was already yelling at him like "Dude, they know where you are, you need to reposition.. Its common sense" ... I lost it when he couldn't make the long range adjustments.
tip for mouse sens, keep your mouse software sens REALLY high, like crazy high and then put your in game sens really low and you can make much smaller and smoother adjustments. learned it awhile back and it is so much better than normal sens
@Phil Jones I don't know the exact calculations but having a higher dpi is only effective up to 1000 dpi and 1000 is the best as it lines up with how many times the mouse checks if it has been moved.
For an average player to play with sniper rifle, you need: 1)Buy Squad 2)Wait 20 minutes in a queue 3)Join game, adjust weird aiming sensitivity 4)Get used to the game 5)Pay for VIP slot on the server 6)Find a server, where squadmates won't kick you for going your own way 7)Run for 15 minutes to reach the sniping spot 8)Try not to get killed or kicked 9)Wait another 10 minutes for the enemy
No wonder. why wouldnt you kick a worthless liability from your squad? he is neither providing intel or being useful to the squad/team in any way. Also, there is no wind effect on that long range, so its easier than it should be.
20 minute queue is on you for joining a crowded a server, sensitivity is a one time thing unless you have ocd, vip slot is never needed, and running 15 minutes away from squad is far in squad and the opposite how you play any team based game so ofc ur gonna get kicked
@@thethreejs5437 a rifle like sniper use is make for long range accuracy but sniper use the scope for spotting most of the time and give information to is commender about ennemie position and other , also there big caliber rifle cant do shit on modern véhicule that the army use they use big bullet because it can shot at longer range also keep is energy and speed : ) in modern day no one will shot a véhicule whit is rifle unless is just a civilian car and it will not be the sniper that will take the shot 😂
You can literally see the bullet impacts that’s all you need to figure out where to aim. Look for the impact and adjust accordingly. You need to keep note of where ur reticle is compared to the point of impact. You don’t need a squad leader to give you range marks. Pay attention to the impacts.
The point of the spotter is to not need ranging shots, or at least minimize it. The scope is (based on other comments) so far off of where it says the shot will land that it is more harmful than good to have a spotter.
@@TheShadowblade9999 Kinda feel like if you see your tracers hitting low because its like 950 instead of 900m, you dont really need a spotter for it. Just pay attention to where the dust kicks up and adjust from there.
@@jackl45 slower ammo is what i'm seeing. or maybe heavier air then the scope is marked for. that's where mill marks come in rather then "range" marks.
depend on the range and the bullet type , at very long range the power of the bullet is reduce also if you shot a soft lead bullet it will flat out on impact and no do much , you need armor percing bullet for that : )
@@TheJimyyy you dont fire soft lead rounds out of the 50/12.7 mm almost all military ammunition is full metal jacket, as its required by the geneva conventions, you cannot use ammunition that is purpose built to fragment or deform upon striking a target. he has a point though, the 50 cal/12.7 MM should still punch through those walls even at ranges past 1000m
This is not a weapon system for a squad. This should be SL+1 and used either as a solo squad or a support squad. Furthermore, a headshot from this should send the target straight to the spawn screen.
@@rooks786 Because this game is meant to be a mil-sim. A sniper entity would be their own element, not grouped in with other ground elements with different taskings.
@@JayFive5 it’s not the mod because even the base game has this issue sometimes. I think it’s the tick rate of the servers or connection issues on the server side. Some shots just don’t register
The easy way to find out the right range is using clicks, shoot an object at a distance, and aim to this item with the middle point of your scope, see where it hits and compensate according to where it hits. More important for snipers is to do homework first. Get to a position with your spotter, choose 4-5 key points and measure the distance then once you have them all its easier to communicate with your teammate, something like : 4 contacts, house with the red roof, 760 meters, strong wind from the south, pay attention to wind changes , flags, if there’s any clothes hanged on the roofs.. good luck 😘
I don't think the game has wind physics. If it did 90% of players would never touch any kind of long range weapons they would never hit anything outside of luck.
@FriendlyNikolai The first guy that was on the roof crouched 500m you shot underneath his AK so did not clip the body frame, always shoot center mass. The people on the roof that was supposedly 950m away at 07:15 and you aimed at 950m but your bullet impacted the wall below them at 1050m, that was the distance you should've shot. The next time you shot you aimed 1000m at the head but your bullet impacted the gun shield. Technically you should have killed the guy. I think the devs did not add penetration to emplacements for the weapon
@@ForzaMonkey already got it and I haven't seen any servers up for that lately. Galactic Contention is no joke, I exited a match and totally forgot I was playing squad. It tripped me out at first.
@@dronus A Dell G7 laptop with a GTX 1060 and a Core I7. 16 gigs of RAM, a terabyte of storage on the hard drive. It cost about 1,800-2000 when I got it about 4 or 5 years ago. I also just, don't have the money to buy the game.
"we are way to far to takr these guys out" bro, its called a learning curve, u arent going to master it in a couple games, cant expect constant kills right off the bat, lol other than that thank u for sharing, i had no idea this mod got an update.
correct me if im wrong. But cant 12.7mm go through brick and mortor, and even if your 1000m away getting hit would blow a hole in your chest? im losing my mind, wasnt 18:30 a headshot. how is the guy still alive??? lmao
Efficency - Too low to justify Power - Won't always one-shot (as would a .50 bullet 500m out, in the game) Pleasure - Same sound as the French Faction mod's FRF2 (chambered in 7.62) Conclusion - Better off using the Canadian's Timberwolf, better sound, same power, better efficiency (because close-range is viable although sub-optimal). Just a better experience overall. Edit : forgot "always" in "won't always one-shot"
Really I think with a little more time you'll be effective look how effective you were at the very end soon as you got your range in and got somebody out of your ear all you have to do is range and headshots
To range the sniper for me personally I would have put a little hat that is like what I think Is 2-3k meters lower than the actual meters on a specific place that I can re adjust to later and remember where the bullet hit, wherever the bullet hit on your little things is where you shoot
Bro probably got like 5 kills this whole video u need to use this shit before post I also really love your vids but when u using it for the first time the vids be dry like this maybe just a lesson learned for u ig
Im sorry but I rly feel like where the gun apparently faulted was the users mistake… No offense Nikolai, I love your content but this game-mechanic awareness was painful to watch at times. Perhaps it was just because of the perspective through the video🤷♂
I used to play this game and sniped from 2k meters away, I rather enjoyed it. I am looking forward to trying this out as i am returning to Arma 3, Sniping a target that far away wasnt easy by any means as the snipers didnt have that option on their scopes. Kinda had to figure it out. But once you figured it out, it wasnt too bad at all. And if you are too close to your target you have to think about the recoil of your gun so if you were too close, you would use the top notches/numbers depending on how close you were. You have to figure that thresh hold out though. for example, you would use the 2nd notch above the center, and the recoil would cause it to be accurate, where as the target would be at 0 on another basic gun and be accurate.
MIL dot aiming has fuck all to do with recoil. The recoil of the rifle has 0 effect on the round you only experience recoil once the round has left the weapon, the reason you're having to aim down is because the weapon is zeroed to a further range than you are aiming. For example if you zero the rifle at 500m then take a shot at 200m the round will land above the centre of your scope thus you have to adjust down.
This weapon seems next to useless except as pure suppression and LMGs are far superior for that... A- It took two head shots from 700~ meters to get a single kill. B- The ranging seems completely off between the scope and the spotters numbers. C- At the beginning the people in the distance were watching the bullets and dodging them with out effort and time to spare.
@@thethreejs5437 not an anti-tank gun. There are no shoulder fired kinetic anti-tank weapons, no one can handle a gun big enough to have and effect on a tank
In a way you were effective you are keeping them off of that 14.5 Soviet and then right when you get your range in oh boy who doesn't stop talking text you off to another Target have patience they were not on the aircraft gun because of you were making them think twice
After watching him try to shoot at 1000m I knew the safest place was in his scope.😆🤣
I have never screamed so much at my screen "SHOOT" like I was honestly aggravated watching this ahaha
hahahaha was just about to comment this, had to stop watching half way through
Lol I was doing the same thing! PULL THE TRIGGER! Ha
The gun has heavy trigger pull in real life so it could be a feature
big same
same bro hahaha
Guy: Target 1000meters
Nikolai: Aims at 1050m few times
And would need to aim 1100 instead to actually hit! That scope is useless.
@@tiberius8390 I would not say this scope is useless, they never shot the building and looked for the impact. When you shoot at a construction site 20 times you probably compromised yourself that much already to be able to make a ranging shot, a really begginer type thing. Even a gold star shovel may be useless if the person using it thinks it is a pickaxe
@@A.n.o.n.y.m.o.u.s_Creator Well. maybe not useless useless, but it does not fit the ballistics of the rifle and ammo. For a fixed scope with range reticules it needs to fit rifle and ammo.
Also I might add the setting. Is that IRAQ? Then there should be no issue there, but if it's Afghanistan (which mostly is at ~2000m altitude it makes a huge difference, since due to the thinner air the bullets will be slowed down slower, which will result in a 20% or so longer range/less drop). Not sure if Squad can actually simulate that (ArmA + ACE does)
@@tiberius8390 Well that scope would be certainly pain in the ass when used in real combat and would not be suprised if someone even prefered to switch to iron sights. I remember I used to play a game where there was a marksman rifle with crosshair only in the scope, i dont remember if they forgot to put the bars in or it was to be put later but in the end we had just one horizontal stick and vertical one. It was near impossible to make shot further than 500 m. No rangefinder no measurements of distance, just point at the target and judge the distance by your experience. One of possibilities was to just make a ranging shot. I am aware that probably in battle conditions it would not be a thing due to high probablility of being compromised and well... being shot at yourself in the end
@@A.n.o.n.y.m.o.u.s_Creator There were times like that. Like in WWII and idk how long after it was only a crosshairs and sharpshooters would maybe hit at 300m or so. Later you at least had the reticules or bars to gauge the distance a bit. Today a scope like that is certainly a liability.
The scope is acutally 200 meters off and the reticle will corrected and optimized. You need to aim a 1700 meters to hit at 1500.
why was it 200m off in the first place tho?
how can you tell?
Bc it’s a 50.cal they are very in accurate
Just straight facts
@@thethreejs5437 the 50. bmg cartridge is effective up to 1000 meters. Snipers such as the Hecate II shown in the video can deliver said cartridge to 500 more meters. Combine that with an immensely talented marksman, you can take it to 2000. Where's your facts now?
Man watching him struggle at 12:58 killed me! You could see your round land sort on the building so adjust to 10.5 and send it
I mean, he zooms in in the video, that's not how his view is, but yeah even without zooming you'd see that hit way low.
No way! That's me and my clanmate at the minute 16:26, 14:30 and 13:28... We were trying to guess where those heavy shots came from. Now we know. 😂😂😂 Greetings from Italy!
what server was this?
sul server italiano giocate? peccato che ancora per usare questi armi si debba ricorrere alle mod....
They need to add gore and dismemberment in this game. It makes it look dumb dudes getting hit with large calibers and staying in one piece.
Yeah but you can like always revive them so
What exactly do you think it looks like when people get hit with high calibers lol.
I can already tell you it's not what you think.
@@ДушманКакдела he definitely thinks it looks like rambo where people get dissected by a 50cal
@@zXPeterz14 People definitely do get dissected by a .50 or a higher caliber, it just depends on where the bullet hits.
Already addressed. Too many Vets play.
At the beginning I'm like "Dude, they've got you ranged with their mortar's! Get out of there!!!"
Same, I was already yelling at him like "Dude, they know where you are, you need to reposition.. Its common sense" ... I lost it when he couldn't make the long range adjustments.
tip for mouse sens, keep your mouse software sens REALLY high, like crazy high and then put your in game sens really low and you can make much smaller and smoother adjustments. learned it awhile back and it is so much better than normal sens
That’s kinda like having max volume on ur phone when using Bluetooth and having a lower volume on ur car
@Phil Jones I don't know the exact calculations but having a higher dpi is only effective up to 1000 dpi and 1000 is the best as it lines up with how many times the mouse checks if it has been moved.
And then when you close your game your mouse will be fucking flying across the screen and everything will be unusable.
@@Corzappy thats what a dpi button is for
This is terrible advice lmao this guy has to be trolling
For an average player to play with sniper rifle, you need:
1)Buy Squad
2)Wait 20 minutes in a queue
3)Join game, adjust weird aiming sensitivity
4)Get used to the game
5)Pay for VIP slot on the server
6)Find a server, where squadmates won't kick you for going your own way
7)Run for 15 minutes to reach the sniping spot
8)Try not to get killed or kicked
9)Wait another 10 minutes for the enemy
No wonder. why wouldnt you kick a worthless liability from your squad? he is neither providing intel or being useful to the squad/team in any way.
Also, there is no wind effect on that long range, so its easier than it should be.
@@cuteshadow because its a game where people try to have fun, not a career in the military
20 minute queue is on you for joining a crowded a server, sensitivity is a one time thing unless you have ocd, vip slot is never needed, and running 15 minutes away from squad is far in squad and the opposite how you play any team based game so ofc ur gonna get kicked
@@zXPeterz14 Or you completely misunderstood the point of SQUAD.
I really wish they wouldn't add fancy snipers, it's just going to make the lone sniper problem worse b/c everyone wants to try out the new bling.
They should have added a class with a dedicated spotting scope along with the sniper.
Would be op but snipers ARE op irl
@@Mavmack not op at all if have a spotting scope , we already have bino in the game this will be just a better one : )
The sniper would not be for spotting but for taking out armor cars and was made for that purpose
@@thethreejs5437 a rifle like sniper use is make for long range accuracy but sniper use the scope for spotting most of the time and give information to is commender about ennemie position and other , also there big caliber rifle cant do shit on modern véhicule that the army use they use big bullet because it can shot at longer range also keep is energy and speed : ) in modern day no one will shot a véhicule whit is rifle unless is just a civilian car and it will not be the sniper that will take the shot 😂
@@TheJimyyycan u speak English
tip about game mechanics when it comes to long range and that is IF you see 700m for example, add an additional 15-25m for drop.
Depends on the rifle, I have a video showing 6 kills at 800m with the Timberwolf without adjusting for bullet drop.
0:09 can i just say my man's got a hell of a bend on that wrist there holding that foregrip 🤣
You can literally see the bullet impacts that’s all you need to figure out where to aim. Look for the impact and adjust accordingly. You need to keep note of where ur reticle is compared to the point of impact. You don’t need a squad leader to give you range marks. Pay attention to the impacts.
The point of the spotter is to not need ranging shots, or at least minimize it. The scope is (based on other comments) so far off of where it says the shot will land that it is more harmful than good to have a spotter.
@@TheShadowblade9999 Kinda feel like if you see your tracers hitting low because its like 950 instead of 900m, you dont really need a spotter for it.
Just pay attention to where the dust kicks up and adjust from there.
If you played the game you would know that the scope is off by 200 meters. DOPE will be extremely difficult with that inaccuracy.
@@jackl45 slower ammo is what i'm seeing. or maybe heavier air then the scope is marked for. that's where mill marks come in rather then "range" marks.
But if you fire a shot for that reason, often times the enemy gets spooked and takes cover.
0:47 running with a heavy Rifle one handed with his finger on the trigger
🤣🤣🤣
9:49 THAT'S WHAT SHE SAID!!!!! BTW, great video of you looking at people with a scope.
12.7mm anti take rifle won’t go through a brick/sand stone wall? Almost better with a regular sniper rifle then.
depend on the range and the bullet type , at very long range the power of the bullet is reduce also if you shot a soft lead bullet it will flat out on impact and no do much , you need armor percing bullet for that : )
@@TheJimyyy you dont fire soft lead rounds out of the 50/12.7 mm almost all military ammunition is full metal jacket, as its required by the geneva conventions, you cannot use ammunition that is purpose built to fragment or deform upon striking a target. he has a point though, the 50 cal/12.7 MM should still punch through those walls even at ranges past 1000m
@@codygrady1338 lol yes they use soft lead bullet also full metal jacket will still fragmant and mushroom
.50 BMG never was anti-tank.
It should pen brick but its not an anti-tank round. .50's cant do shit to tanks
My neighbor has a .50 like this one. It shakes the windows from 200 yards. I love that sound.
19:25 dropped like a rag doll LMAO
That must be the new binocular class. Thrilling gameplay
This is not a weapon system for a squad. This should be SL+1 and used either as a solo squad or a support squad.
Furthermore, a headshot from this should send the target straight to the spawn screen.
Who says you can't support your squad at long range with this? It would be good as fireteam lead because you could mark targets for your squad.
@@rooks786 Because this game is meant to be a mil-sim. A sniper entity would be their own element, not grouped in with other ground elements with different taskings.
6:05 and 13:40, guy takes a 50 caliber to his lungs both times and doesn't die. This mod is broken.
the mods sucks everytime
Oh god really this is 50. Cal lol
@@JayFive5 it’s not the mod because even the base game has this issue sometimes. I think it’s the tick rate of the servers or connection issues on the server side. Some shots just don’t register
8:46 "what's the odds of- nah nah fuck that"
bro gave up on himself midway
12:44
" Shoot me in the head please "
*SHOT*
" Thank you "
Dude didn't even hesitate not even by a milisecond!
The fact you can run around in low ready and ADS so quickly is comical. Dude must be jacked af to handle that rifle with such ease lmfao
@@phillyflyers27 that’s the ME mod for ya. Unrealistic AF
Your sniper videos driving me crazy bro :)
The easy way to find out the right range is using clicks, shoot an object at a distance, and aim to this item with the middle point of your scope, see where it hits and compensate according to where it hits. More important for snipers is to do homework first. Get to a position with your spotter, choose 4-5 key points and measure the distance then once you have them all its easier to communicate with your teammate, something like : 4 contacts, house with the red roof, 760 meters, strong wind from the south, pay attention to wind changes , flags, if there’s any clothes hanged on the roofs.. good luck 😘
Basically setting up a range card using known points
I don't think the game has wind physics. If it did 90% of players would never touch any kind of long range weapons they would never hit anything outside of luck.
Felt the frustration so much, the payoff in the end was beautiful.
Btw, Your buddy “loyal 🙄🤢🤮revenge” is totally useless.
Wow felt like a real sniper in a real war zone loved it more plz
Watching this gave me dad frustration
@FriendlyNikolai The first guy that was on the roof crouched 500m you shot underneath his AK so did not clip the body frame, always shoot center mass. The people on the roof that was supposedly 950m away at 07:15 and you aimed at 950m but your bullet impacted the wall below them at 1050m, that was the distance you should've shot. The next time you shot you aimed 1000m at the head but your bullet impacted the gun shield. Technically you should have killed the guy. I think the devs did not add penetration to emplacements for the weapon
Loving the sniping videos lately 🎯
my reaction throughout the video: WOOOOUUUUUUUUUUUUUU
As I'm shouting in my room saying "take the f*ckn SHOT!!" 🤣
Fallout New Vegas players will see a familiar friend with this rifle. only rifle to headshot a deathclaw 😁
Hey if you are getting Mortared and shot at as a sniper….twice with close calls….it’s time to move to another location and not stay there anymore lol
i never wanted to grab someone's gun and get the job done....sheeesh
The first shot would have completely immobilized that soldier lol
As a Battlefield player, this video wrecked my nerves.
Middle East escalation is pretty dope, pretty intense combat.
dynamic direction is another good mod.
@@ForzaMonkey already got it and I haven't seen any servers up for that lately. Galactic Contention is no joke, I exited a match and totally forgot I was playing squad. It tripped me out at first.
@@dronus Galactic contention is awesome from what I've seen. Unfortunately, I'm too broke for squad, so I can only experience it through youtube.
@@ForzaMonkey OH mannn that sucks. Do you have a gaming pc?
@@dronus A Dell G7 laptop with a GTX 1060 and a Core I7. 16 gigs of RAM, a terabyte of storage on the hard drive. It cost about 1,800-2000 when I got it about 4 or 5 years ago.
I also just, don't have the money to buy the game.
"we are way to far to takr these guys out" bro, its called a learning curve, u arent going to master it in a couple games, cant expect constant kills right off the bat, lol other than that thank u for sharing, i had no idea this mod got an update.
correct me if im wrong. But cant 12.7mm go through brick and mortor, and even if your 1000m away getting hit would blow a hole in your chest?
im losing my mind, wasnt 18:30 a headshot. how is the guy still alive??? lmao
"he s 1000 m far" *aims at 1100*.....
Can you be effective at long range? Yes. But you cannot 😂
Super realistic 25 kg weapon, running in the streets
Efficency - Too low to justify
Power - Won't always one-shot (as would a .50 bullet 500m out, in the game)
Pleasure - Same sound as the French Faction mod's FRF2 (chambered in 7.62)
Conclusion - Better off using the Canadian's Timberwolf, better sound, same power, better efficiency (because close-range is viable although sub-optimal). Just a better experience overall.
Edit : forgot "always" in "won't always one-shot"
That 'clack' sound of the round hitting near is so realistic
Im soooooo happy they put the french spéciale forces in the game
this game caemout in 9 years ago. 2015 feels like yesterday
You could use mortar calculator to get exact distance for those really long shots.
@ThawneSo ?
I am sure they have a shooting range in the game for a reason.
It’s a mod
Squeeze a round off at long ranges like that and see where POI is and adjust accordingly
always gets me excited when more games use the Hecate II. fuck yeah
The first place you were shooting, you should’ve evacuated when the mortars started coming in. An alive sniper is a deadly sniper.
Dude takes forever to squeeze them off!
who would win, the 12.7 mm anti material rifle or the enemy having your coordinates?
The enemies won't stay still for you to kill them man
People taking a .50 cal round to the torso and surviving is crazy
Just leave this sniper rifle bro please
Why
ليشش هو احنا ندور على واحد يلعب بقناص في سكواد وحتا مجتمع سكواد العرب قليل
enemy at 1000 meter, proceed to aim 1050 and 950
Friendly Nikolai is not so friendly when he sees 12.7.
Good god, those 1000m shots are frustrating as hell.
Bro I would’ve never killed anyone if I had that scope💀🙏🏻
Really I think with a little more time you'll be effective look how effective you were at the very end soon as you got your range in and got somebody out of your ear all you have to do is range and headshots
Лайк комент видос продвинуть спасибо за творчество. Gg man cool
Ah the Ultima Ratio PGM Hecate II. A classic.
With the scope never aim at the tip of the arrow use the space under the tip, like the acogs for the m4
This was painful to watch... geezus!
To range the sniper for me personally I would have put a little hat that is like what I think Is 2-3k meters lower than the actual meters on a specific place that I can re adjust to later and remember where the bullet hit, wherever the bullet hit on your little things is where you shoot
target 1000s of meters away. cannot hit side of a barn because nikolai cant range correctly but still aims at the head with 50 cal....
You can adjust your range buy firing a couple of shots. It is not too complex to guess the distance.
Bro probably got like 5 kills this whole video u need to use this shit before post I also really love your vids but when u using it for the first time the vids be dry like this maybe just a lesson learned for u ig
Agree 1000 percent
holy shit is that a hecate
felt nothing but pain watching this
Bro has the Hecate from the hit game: Fallout: New Vegas
Im sorry but I rly feel like where the gun apparently faulted was the users mistake… No offense Nikolai, I love your content but this game-mechanic awareness was painful to watch at times. Perhaps it was just because of the perspective through the video🤷♂
IRL some rounds hit peak speeds a further distances so that could be the reason
Lol i didn’t even know you were in my squad ahhahaha
Dear agony seeing this video gesus
TURKISH ARMED FORCES IS IN THE GAME?!?!?!?
based nickname
@@ravent7615 Thanks a lot dude sorry I didn't see your based ass coment before
I would use it in urban combat, I have seen countries and the Mexican Cartels use the 50 as if it was a rifle.
Bro really sniping them from a mosque
12 min Into the f**king video and dude hasn’t landed 1 shot
500 meters is a good distance, but you can't sit and lounge there. Got to keep moving!
The sounds in this game is awesome. 😅
I used to play this game and sniped from 2k meters away, I rather enjoyed it. I am looking forward to trying this out as i am returning to Arma 3, Sniping a target that far away wasnt easy by any means as the snipers didnt have that option on their scopes. Kinda had to figure it out. But once you figured it out, it wasnt too bad at all. And if you are too close to your target you have to think about the recoil of your gun so if you were too close, you would use the top notches/numbers depending on how close you were. You have to figure that thresh hold out though. for example, you would use the 2nd notch above the center, and the recoil would cause it to be accurate, where as the target would be at 0 on another basic gun and be accurate.
I love doing all the figuring with the sniper rifles/marksman rifles in this game. Once you have a feel for the gun, you can wreak havoc
MIL dot aiming has fuck all to do with recoil. The recoil of the rifle has 0 effect on the round you only experience recoil once the round has left the weapon, the reason you're having to aim down is because the weapon is zeroed to a further range than you are aiming. For example if you zero the rifle at 500m then take a shot at 200m the round will land above the centre of your scope thus you have to adjust down.
lol guy takes .50 to the chest and just casually walks it off, twice.
This weapon seems next to useless except as pure suppression and LMGs are far superior for that... A- It took two head shots from 700~ meters to get a single kill. B- The ranging seems completely off between the scope and the spotters numbers. C- At the beginning the people in the distance were watching the bullets and dodging them with out effort and time to spare.
The gun should be a one shot but the gun should be in accurate
And the gun isn’t for suppression it’s for taking out armored cars come on guys.
If they're going to range the barrett to 500 meters, then they need to give it a better scope.
It’s a anti tank gun what do you mean it needs a better scope
Bro logic is going out the door with yall
@@thethreejs5437 anti material.
Not a barrett
@@thethreejs5437 not an anti-tank gun. There are no shoulder fired kinetic anti-tank weapons, no one can handle a gun big enough to have and effect on a tank
GOT TO HIT YOUR SHOTS 99% of dying and the opponents were that 1% of surviving LOL
Kinda made me aggravated that he wasn't listening to the call outs😅
Stock to close quarter, you're not cut out for sniping
At 13:42 I think he laid down to push his bowls back in 😮
You were just left on those 1000 + targets. I'm thinking windage
In the tower it was probably 1100 meters mate 👍
In a way you were effective you are keeping them off of that 14.5 Soviet and then right when you get your range in oh boy who doesn't stop talking text you off to another Target have patience they were not on the aircraft gun because of you were making them think twice
just had the longest snipe shot ever
Just let them bullets go, then correct from there. Even a moving target is quite possible one you get the feel.
is that extra zoom a thing in the game or youtubers doing it when editing to make us see better?
this voice gives me an aneurysm