Beyond Benchmarks: RTX 3080 vs RTX 2080 Ti Ray Tracing Performance Analysed In-Depth
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- Опубліковано 29 вер 2020
- Nvidia promises a big ray tracing performance increase with its second generation RT core in the new Ampere architecture... but how does this manifest in actual software, often using hybrid rendering? In this video, Alex Battaglia goes beyond the benchmarks, revisiting key RT titles and stacking up RTX 3080 performance vs RTX 2080 Ti. What are the real-life performance wins?
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"Hallway of DOOM"
Alex, you and Rich need to have a talk... He's calling it the "Corridor of DOOM" 😂
I shall remedy this error in the next video ! :D
@@alexanderbattaglia6048 lmao
@@alexanderbattaglia6048 Live your truth, my dude!
@@alexanderbattaglia6048 "Remedy" LOL
"You know that feeling, you have a new GPU in your PC, and life is great."
😥
Me, checking online for stock: "Not today."
I just bought a new NVIDIA graphics card. Specifically a GeForce 2 MX400. I mean... it’s new, it’s just not a new model :D
Hmm... I've always wondered what that would feel like.
@Cobra Kai Student Why not just 3080? ;D
I wish LoL
I love how Alex always refers to John as friend and colleague
Truly wholesome
Yeah, hes a real one.
Because John called Alex Colleague only once
They're actually dating
I think he took Richard's name in this video, not John's
18:16
"to --R E M E D Y-- such sustained drops"
that had better have been on purpose
They are finally getting the subs they deserve!
After so so many years. Great work DF
Agree! I remember being shocked that they didn't have more subs back when they were around the 200-250K mark. Incredibly high quality and informative videos, happy to be a Patreon!
Wow, I never noticed how few subs DF has. They definitely deserve more. Linus Tech Tips is pushing 12 million.
Indeed
The Easter Bunny isn't real and this is not some small indie operation. They are under eurogamer, which is just another IGN and ad hoc advertising extension of big publishers/hw manufactuers. Everything they do is a commercial. Or do you not remember all those Anthem videos they did? _facepalm_
18:17
"to _remedy_ such sustained drops..."
I see what you did there.
i was disappointed at first but then i remembered you were comparing a $700 card to a $1200 card
How to increase the price of GPUs, the guide
"We really need to move the goalpost and make the RTX 3070/3080 more expensive at least by 100 or 200 usd. How to do that"
"Boss let me introduce my leap frogging technique:"
1. We up the price of GPUs, but most importantly we up the price of our best GPU by a lot, when i mean a lot i mean a lot - 500 usd.
2. People complain, and nag, but there will be always wallet whale enthusiast that will buy anything from us. Other people will follow them and up their budget too, even if they don't buy 2080 ti
3. We release next generation of gpus with increased prices by 100/200 usd, with higher performance. Everyone say "LOOK AT THIS HUGE GAINS, IT'S MUCH BETTER THAN THAT 2080TI THAT COST 1200USD!". People of course forgot how the same tier GPUs like 980/1080 were less expensive with 550/600 msrp instead of 700.
Rinse and repeat this every other generation.
@@heksogen4788 yeah it’s all about the illusion that it’s a good price when realistically it’s the same performance increase per tier per gen, 2080 ti are 600-700 now so all in all it’s the same very gen
And now they're both around 2K lmfao if you can even find them. At least if you order from an si you can get the 3080... but the 2080ti I haven't even seen in a while... well except the one my cousin has had in his system for a year or however long it's been out. I managed to finally order a 3080 a couple weeks ago when origin pc finally got them in stock for their custom and pre-built systems. Still can't find them just the gpu... origin pc has all the 30 series cards rn... idk how long they'll last and nzxt has the 3060ti 3070 and 3090 for custom and pre-built systems... again idk how long they'll keep them. 2021 is a bad year to build a pc lol
Crazy how demanding 4K60 with Ray Tracing is for current gen games, I don't know how people expected next gen consoles to handle all games at 4K60 + RT.
I'm just glad some console developers are putting performance options, so we can have the choice to reduce graphics for better performance, as people do on PC.
I think by the mid to end of this next gen of console (ps5 gen), developers will have come up with new techniques and sneaky shortcuts to achieve some pretty astounding things, look at any rockstar game at the end of a consoles life, they often manage to surprise everyone with what they can achieve on 4.5 year old hardware!
Will be an exciting time I think, but, maybe a little on the immature side right now.
What a time to be alive!
Rohan Rathour Well not fake but a combination of rays and screen space
@@phutureproof No. All they need is lower the setting. Just notice how much fps has dropped by just going from ultra to extreme in metro exodus. Extreme setting is overkill, barely look better and kills fps.
Console will probably just run custom setting (not max) and RT option will not be maxed out. They how game usually run on consoles. While PC gaming reviews usually use max setting to benchmarks games, and that why fps is going to be low.
the two new consoles are more powerful than any other system than possibly the 3080 and even that is debatable since all the claims they made about the 3080 prior to launch have been shown to be false. It isn't a 100% improvement and was depending on DLSS to make claims about 4k. Even still making claims that the 3080 is more powerful than the consoles is silly when it costs more than the consoles by itself. If the consoles can provide RT performance on par or better than the 20 series cards then they are an incredible value and even if their RT settings are slightly lower they still will be since you can't build a system w/ a 20 series card for under $500.
@@Jaqen-HGhar Agreed
Command & Conquer: Tiberian Sun
Kane lives in death.
I want to see all the rays going off of that bald head!
7:09
best game ever !
Also wouldn't mind if there was rtx added to any of those games
I wish devs would focus on a 1080p or 1440p game with absolutely stunning model/effect density and detail with as many rt features as possible than having an anemic looking game with sparse environments just to get it running in 4k. In my humble opinion, right now the 4k target comes with too many compromises for the result. What is the point of pristine clarity if the games end up looking completely bland. I think it'll be a couple of GPU generations before 4k becomes a non-issue, and with DLSS being borderline magic and getting better, native 4k might not even make sense in the future.
Thats why DLSS is such a nice feature. Rendering at 1080p and then upscale it to 4K :)
Those were all words...
@@Hotobu What do you mean?
@Rohan Rathour Yeah sure it is, but ray tracing gives ALOT of visual goodies no matter the resolution.
Agreed, and constant framerate should come before ever increasing resolutions. GoW's character models, RDR2's character models and dense world and everything in TLOU2 looked stunning even on the old PS4 at 1080p.
I hope they won't start chasing 8K resolutions after a while and just perfect the 4K experience.
Hey, Alex! I like your optimized settings videos. They are one of the most useful on the channel!
Alex will celebrate getting to 1 Million subs by melting PCs.
So he’ll just run Crysis on an old pc?
Borsalino Kizaru pretty much
Will be interesting to see just how close AMD's new cards are to Turing/Ampere levels of Ray Tracing performance. I really can't see them being able to leapfrog two generations of Nvidia hardware with their first attempt. As I understand it, AMD's approach is a mixture of hardware & software acceleration rather than Nvidia's pure hardware solution.
To that end, it'll be interesting to see how AMD's RT performance scales over the next few years. If it does indeed rely more heavily on software-based acceleration, will the next-gen console ports be more well-optimized on AMD cards?
@@erikhendrickson59 If it's software-based then naturally it should not depend on the hardware - so the optimization should be the same on both AMD and Nvidia GPUs.
AMD’s RT implementation isn’t software based. It runs off the shaders and TMU’s if I’m not mistaken.
There is almost no ray tracing improvement with nvidia 2nd gen RTX. Shouldn't be impossible for AMD to match performance.
AMD better get their **** together because a lack of competition is bad for all of us.
The Tiberian Sun soundtrack in the background
Still waiting to see how the 3080 runs that game! 😂
tiberian sun remaster confirmed!!!!!!!!
I hear that, I hit like.
@@AleX-hu7ci RenegadeX FIrestorm
I'm confused why EA doesn't copystrike it, knowing them they would copystrike and sue whatever they can get.
Is this Command and Conquer Tiberian Sun music in the background of the video? :D DF is getting better and better :P
i love how that CAC Tibirun Sun Music kicked in at 7:17!
I love the CnC: Tiberian Sun music in the background!
Is that a track from C&C Tiberian Sun playing in the background? :)
And a couple from Firestorm?
Yeah, i noticed that too 😂
We need hand of Nod
Something about the topic of control almost not hitting those sweet 60 fps. As you measure the performance with RTS, I read that it could decrease performance in some titles (vulcan and dx12) dramatically. It's kind of quantum mechanics where you cant determine the exact position or time of an element---what i mean is that measuring the performance also decreases it so that if you disable it you would have more headroom and always hit those 60 fps.
Maybe you should take a high speed video (with a camera or capture device) while spinning in-game with RTS on and off and count the frames of it, to determine the impact of RTS itself? That would be really interesting
I'm pretty sure they externally capture and analysis the frame rates
7:18 that Tiberian Sun music got me all nostalgic :O
Nvidia:(Up to) 1.9X RAY TRACING PERFORMANCE!!
Metro Exodus: 10 FPS. Take it, or leave it.
They said 1.7 times the ray tracing performance in the presentation. And the 3080 can be 50 percent faster than 2080ti and the 3090 up to 75 percent faster so its pretty accurate
And they did say up to 2x 2080 and then 3080 is 2x faster than the 2080 in raytracing
By the way, the number of both tensor and rt cores was lowered in comparison with the 2080ti. They have been accurate and didn't lie to us (almost).
Ray tracing is such a great tech.. this and dlss 2.0 made me go for 2070s instead of 5700xt that wont last long. I hope the new amd gpus will have raytracing and a dlss 2.0 like tech.
@@null643 Game with proper ray tracing are looking much much better, games that use dlss 2.0 are looking better and run much faster.. what more do you want? All that for 50 extra dollars on sh market. For the price of a game you get more games looking and running faster.. i would spend that much for cyberpunk alone 🤣
As for the driver problems.. i never cared about that. I had Ati until last 4 upgrades when every time i found nvidia cheaper and faster.. and like i said last gen having more features that make a difference in some games i play and on many more games that will come.
I'm with ya i got my 2080 almost 4 years ago and I can still do 4k 60fps till today if there's DLSS can turn on raytracing and keep it on medium or low and it looks damn pretty.
Hey guys, do you post you optimized settings somewhere? I'm really interested.
I'm pretty sure they're only in the related videos.
Will DF be making videos on DLSS 2.1's Ultra Performance mode? Really keen to see how 720p -> 4K scaling performs.
Digital Foundry is so close to 1 million subs
They deserve so much more
Added one
But no aircraft carriers.
@Kylo Dog do we have to know them personally to love the work they are doing
I love DLSS but when you see how few games actually utilize it it's rather disheartening. At this point none of the ones I play benefit from it
Not even the few games, in the games its implemented, it has artifacts that ruin the game quality once you notice it, can't unsee it. Plus, it has more blur during movement.
@@SilverforceX i play with it on 2080ti in the games that suports it yeah a little blury on 1.0 games but 2.0 i dont see any difference as much as i try moving or whatever everything looks like native on quality mode even on balanced .well worth the performance boost
@Dyzyzf I've heard conflicting reports, it really depends. But I think enough people notice the difference that it's not accurate to give the blanket statement "same or better than native". I think that a lot of tech channels have overpraised 2.0, even Hardware Unboxed after making their video praising it have acknowledged that it's not as perfect as it first seems. Mostly because they only focus on the 4k results for visual quality and also because they show a lot of still images.
Just like other temporal based effects, still images is the best case where it may actually reproduce a native image. But when you are in motion is where the artefacts occur.
And it's definitely better the higher the resolution, many people argue that there is already dimishing returns with between 1440p and 4k at standard monitor sizes, it's not surprising that many people would feel like 1440p with some AI trickery is no different than 4k, all about perspective. Some people even say the same about regular 1440p already. At lower base resolutions it's just not as good. Not just in the sense that it's a lower resolution overall, but in the sense that it's worse relative to it's output resolution. As in 1440p upscaled to 4k looks closer to 4k than 960p upscaled to 1440p.
I am eager to try it when I get an RTX card but seeing as I have a 1440p screen I'm probably going to avoid using it unless needed. Will optimise other settings and turn down RT effects before enabling it.
20:34 nice touch with the BGM
What 4k monitor do you use for these tests?
Seeing this video makes me wonder what goes through someone's head to say that next gen consoles are "underpowered" because they may not deliver 4K60 + RT in all games.
But even a high end 699 card struggles to do so in some current gen games (like Control, Minecraft and on) let alone a 500$ console with next gen games being supposedly even more complex and demanding.
prolly consoles will deliver 4k 60fps in low-medium, meanwhile this benchmarks are done in Ultra
Next Gen Consoles doesn't have to run at highest settings with all RT effects turned on like in this video. 4K 60 FPS should be achievable with Optimized graphics settings. Same can be said with 3080, 3070, 2080 TI, 3060, 2080.
but they are underpowered, though..
When you spend that much on equipment that you do for PC, the mind doesn't really allow yourself to think that something cheaper can do the exact same.
(really sad, there's literally a psychological fallacy term for it, but I forgot, just woke up x_x)
Beacuse people are idiots, and tjry talk about 8K and stuff lol, the 3080 can't even keep above 60 on 1440p maxed out.
We really should be talking about "can it run Metro?".
i run metro and i hated it... the dlc got good but in the end... it more old texture that drive me insane.. don't think 60 fps do help that game...
campkira IMH, Crysis was an average game. Ok story and ok gameplay. Metro is really good and challenging except for the game breaking bugs which they still haven’t resolved.
It's great to see more info on the graphics cards we'll never get!!
I'd love to see some analysis of 1440p with RT without DLSS. A lot of PC gamers are still on 1440p (6.59% vs. 2.24% of 4K users on Steam Hardware Survey) and the vast majority of games don't have DLSS support. I want to know how RTX cards perform on heavy rasterized and ray tracing workloads without the crutch of DLSS that most players in most games won't be utilizing. Theoretically if the DLSS is rendering internally at 1080p then 1440p without DLSS would be a heavier workload as well. Love the analysis as always Alex, looking forward to your next one.
So the most excited you were for the 3080 was to play Quake 2? That sounds a lot like something Nvidia would like to hear...
Is it me or it feels like they've been stuck juuuust under 1M subs literally forever...
Given how their content - in-depth technical analysis of performance/image quality minutia is very niche, it's amazing they have just under 1m subscribers.
Nah, they've been gaining subscribers pretty slow but steady, they will get to 1M.
@@GoldSrc_ And soon, too. Console wars are good for them and SeX vs. PS5 is just ramping up. The comparisons between early gen games will be visited and hotly debated by many console warriors.
@@forasago DF will gain a ton of new subs with Sex vs. PS5. It's definitely a controversial direction to take the channel. But, it'll help them keep the lights on.
-
Sorry, couldn't help myself🤣 ...The console wars will bring in lots of new subs seeking to know why their $500 playbox is superior.
It's a niche channel.
another brilliant video. tough to imagine a DF without alex now
Loving the C&C Tiberian Sun OST in the background :P
Why the heck Fallout 4 is mentioned here in the description?
max serach result...
Now it's GTAV.
for a new close to 1000euro 400watt graphics card in 2020 i was expecting to do better in the RT department than 10-20fps more than the last gen.
700$. Isn't it?
1000 / 750 (to account for partner cards) = 1.33
Its not 1000 euros, which would be 33% more than what it usually costs, nor does it consume 400 W.
Around $1100 here in Canada also. Ray tracing just sucks, I'm not going to spend $1100 on a new gpu to run a game at 1080p 30fps with artifacting and ghosting. 4kdlss is only 1080p, theres nothing 4k about it. I can't believe people are falling for the marketing "omg i can run 4k 60 on my 2060" meanwhile it's still just 1080p 60....
@@shybassboy You have no idea what you are talking about lmao.
@@Hyperus caseking lists all of the models at 950euro+ and you wont find a marketplace in the uk selling under 800bp which is the same price.
Alex I have a question. I have 4k 60hz freesync monitor. Should I always use RTSS to lock framerate to 60 or 58 fps ? And vsync should always be forced on right?
Love to hear the C&C soundtrack in the background.
"You know that feeling, you have a new gpu" me : nope
Nows a good time to get a 2000 series
@@paulh1860 eww
@@paulh1860 it really isn't: price to performance on second hand 20s is about even to to new 30s, and as you can see here, the 30s can scale higher.
@@SimonBuchanNz yeah im shocked how shite the deals on ebay are, people selling 20 series for a lot of money
@@SimonBuchanNz 2080ti for £480 here
Jesus, how the hell is this video immediately in 4K and UA-cam took an entire day to encode the Series X preview? Literally no rhyme or reason to it.
"No rhyme or reason to it". Yes. That's what a neural network tends driven algorithm produces: inscrutable results
Just upload it private and make it public later!
@@oldm9228 Arrgh! I see. Very interesting indeed. 🤔
Perhaps something to do with compression? This video may have been compressed before uploading, while he Series X preview may not have been, putting a higher workload on UA-cam -- But even still, that doesn't make much sense......
@@H-A-L-9000
No Linus said doing that messes up the algorithm and views.
I really appreciate the hard work. One thing to note though... with 4K 120Hz VRR TVs going cheap, is it not time to abandon the "locked 60" standard? I would much rather play Control at 75 fps with volumetrics and global reflection on medium than high and 60 fps.
I wonder if DLSS would be possible with a dynamic resolution or variable rate shading at the same time?
DLSS 2.1 features dynamic resolutions.
Good morning folks!
Why Thank You Jim :)
Good evening mate
Good evening
Mornin'
Good evening from my country!
CONCLUSION : performance hit when RTX ON in ampere is still same with Turing(around 50%). There is no Ray Tracing improvement at all.
Exactly... Which sucks as they said it has next gen rt and tensor cores.
it's basically running games that have RTX 1.0, when the new raytracing starts rolling out I'm sure you will see a big improvement on the new cards over the older cards
@@Alitaf97 There is no RTX 1.0 lol
@@Alitaf97 nope, still same. If Nvidia can do that. They Will surely introduce games with that Ray tracing improvement.
@@Lollakuk yes, Nvidia is bad liar
You guys have the best choice in music for the background! C&C ftw
Gr8 video Alex =) But, do I hear... C&C music here? Maybee.... idk, sounds like Tiberian Sun [@ ~7 mins] ^-^
i keep having to remind myself that this is at 4k
i have two good 1080 monitors im not getting rid of anytime soon so i guess im good lol
Smart guy.
Plus with DSR you can go 4k with perfect scaling and high refresh rates using most decent monitors. Best of both worlds.
1080p is for smart people
@@TheRealJohnHooper 1440p is becoming the new 1080p though.
though if you're gaming at 1080p with a 3080 card you will be heavily CPU limited and therefore won't see that much of a performance boost even with the top of the line CPUS, unless that is you don't have an old gen RTX card and therefore a card like the 3080 will at least let you experience ray tracing, but you might still be better off getting a 3070 or even a resold 2080ti at that point
21:30
So when PS5 and Xbox Series X deploy a similar GPU accelerated upscaling technique to DLSS we shouldn't hear DF complain that consoles are rendering less pixels, right Alex?
The new consoles are using a technology similar to DLSS called VRS, (amd's answer to DLSS) no idea how good it is though in comparison to DLSS. Though they are different technologies as VRS focuses the gpu's power on certain area's while downgrading others, whereas DLSS uses AI to fully construct an image.
@@SekiberiusWelkesh
Variable resolution shading isn't the same as dynamic super-resolution. VRS is also available in some games on consoles now if I remember correctly. Doom Infinite also used it on console not just PC and many PSVR games also use this meaning PS4 not just PS4 Pro can make use of VRS.
So no what I'm talking about is similar to DLSS using sophisticated algorithms or AI models to generate a cleaner image from lower resolution input then outputting that to the display from a console.
RDNA2 has AI acceleration hardware and this could be used in many different ways one way is to use it much like Nvidia does to up-res an image in realtime. Next gen hardware in theory could do this too if they too have AMDs AI cores. PlayStation developers have long been perfecting AA solutions in their games this might be their next leap.
Making a comparable and less resource heavy AI AA up-res option for their shiny new console.
It's just a theory, but I wouldn't dismiss it. Especially since Nvidia apparently haven't open sourced DLSS; PlayStation, AMD and Xbox (consoles) will need to craft their own AI-assisted anti-aliasing solutions.
Do the internal resolution boosts mitigate some of the weird blurring artefacts that DLSS produces on moving objects? Really bothers me in Control
Awesome music choices Alex! Loving the C&C vibes
21:56 “nivellates performance differences to a high degree” is interesting phrasing. “Nivellate” is to make something level & your phrasing indicates that it(performance) is level (0 degrees) at a high degree (?). Just my usual nitpicking but I thought it was an interesting choice of words. You speak multiple languages to my 1 though so please know this is not pointed criticism.
Me watching in 480p: ok intresting
Me, who watches in 144p XD
@@sirzechs0164 me who watches in 1p
Me audio only
😂😂
@@sean7332 : 0
A BIG +1 from me for the Tiberian Sun music!
990k subs! Cmon Digital Foundry! Hell Yeah 👍
Well deserved in my opinion, consistently good content - unbiased - pure info!
Very interesting, thanks. I'm surprised that the advantage of the 3080 in ray tracing apps is about the same as its advantage in rasterization. I thought the ray tracing performance would extend it's lead closer to 50%. As a 2080Ti owner, I assumed the forthcoming 3070 would equal my card in terms of rasterization, but beat it significantly with RTX on, but maybe not...
the 3080 barely does 60fps at native 4k LoL, console plebs are believing their $500 console can do native 4k 120fps ROFLMAOOOO
It’s usually people who don’t understand technology very well that think that. It’s insane to think a $500 console should be as good as a $800 dedicated graphics card.
@@Purplecrocodiles Hmmm...I don't want to shatter your dreams, but It'll not be anywhere as good. The Series X will have at least around 60-70% less graphical performance, than a typical PC with a RTX 3080. The GPU in the Series X will be more akin to the $400 RTX 3060, when that comes out. And the PS5 will maybe be akin to a $300 RTX 3050 (20% less again).
Even then that gap might be even larger than that, due to increased R/T performance on Nvidia cards, increased shader count (Series X = 3328 vs 3080 = 8704) and the 50%+ CPU performance jump, that you might be getting on PC.........Oh, and finally of course, there's DLSS and the additional 30-40% boost to fps that it can give, on top of this.
@Salt Maker console pleb quotes 2020.
Loved this video, I’d like to see more RTX comparisons between Turing and Ampere cards in the future:) keep it up and I hope u crack 1M subs soon!
Where can I get that caustics demo (the one with the prisms)?
So, DLSS is the real champ here once again 🙌
Well except in Metro where it actually looks bad as it's still 1.1 but still not as bad as Final Fantasy 15 which still uses 1.0.
DLSS is only good in Control, it sucks in everything else.
@@SilverforceX basically. There's only 3 games that used DLSS 2.0. Those being Control, Wolfenstein New Blood, and Death Stranding (though Death Stranding also has FidelityFX which looks basically the same plus DLSS has some extra artifacting like trailing on cryptobiotes. Plus New Blood is by far the worst Wolfenstein game so really only Control makes it a good deal. Everything else it's either useless or just bad.
@@Skylancer727 Death Stranding DLSS 2 also have artifacts on rain drops and fast flowing water or waterfalls, it ruins their quality. Wolfenstein runs really well on everything, so thats good.
@@SilverforceX yeah I don't recommend DLSS 2.0 on Death Stranding mainly because rain is a big thing in the game and it artifacts with DLSS. The rivers also look really off and there are some really obvious trails when looking at things like your characters legs as they move too fast for the temporal nature of DLSS. The cryptobiotes also have a really odd smoke trail only when using DLSS. As a whole DLSS 2.0 in Death Stranding looks okay on a still image but in motion or looking at things in motion really screws it up much like how Digital Foundry showed the fans in Control used to look.
DLSS is still a real hit or miss if it's worth it. As it stands FidelityFX is better for Death Stranding and for anything else just lower the resolution to 1400-1800p and use Nvidia's sharpening filter in the drivers or with Nvidia Freestyle. It will have the same performance boost with about the same fidelity. Plus you can do it in any game period so it's just a better solution.
The 3080 is 2x faster in vray and blender optix RT over the 2080TI. Both are 68 SMs, and NV advertised 2nd gen RT cores in the SM are 2x faster, so it's true at least in productivity apps. Just not in gaming where the SM cache and shared memory is massively bottlenecked by graphics shaders already.
@Rahul I hope Digital Foundry makes a video on how RT performance is improved in games one of these day, then we'll get the answer
@@shukterhousejive They did in this vid. It's not much difference to the 2080Ti. It's 30-40% faster without RTX on, and with RTX on, it's still 30-40% faster. Like no difference in RT cores bs 2x faster marketing.
@Rahul Hardware Unbox did a really good RT analysis. Basically no improvements in gaming RT performance, still massive perf hits with RTX on. Fortnite 4K with RTX on has like 23 FPS. It's ridiculous.
Great video, Alex! Sehr sehr gut! Wundebar! Used all german phrases I know! Oh, wait! One more. Auf wiedersehen!
Thanks!! Helps me decide what to do with my 2080Ti
I'd love to see the 3070 with optimized settings on Metro, to see if gets any uplift over the 2080Ti, even if it's just a guaranteed 60fps where the 2080Ti could not keep it.
Def guaranteed 60fps at 1440p.
Daedalus I want 4k lol
Not happening
It should be able to slightly beat 2080 TI on RT and DLSS but on Rasterization probably only matches it or slightly slower like 3 - 5%.
@@pandassudsnshine4125 Fair enough. With Freesync I can bear it now, but man... 144 Hz is just something magical.
You guys should do a Digital Foundry analysis for the new free-to-play action RPG, Genshin Impact. I'm curious to know how those mobile phone versions stack up compared to the PC version.
Nice C&C Tiberian Sun music in the background.
7:09 when the Klepackian greatness starts to kick in
Finally a deep analysis. Some others ran a benchmark, said the 3080 just brute forces the RT performance and called it a day. Thank you for this
And that's still true according to these numbers. Nothing changed. Still just brute forces raytracing.
@@MrPhyxsyus then why is it apparent the performance gap between the 30 and 20 series increases as RT settings are increased?
@@erubalu because they added more rtx cores to brute force it duh? compared to amd which uses software to implement rtx
ray tracing used alot of power.. that why they add more power to the chip.... since they don;t work with sli so they only had sli for 3090 which more for business to nlink them for rending movie..
@@campkira that is just giberish, doesn't even make sense. These cards still achieve great performance when under volted at 250W or something around that. nvidia just went with the top performance and put the cards already to the limit. RT performace is not drawing more power, its the same as rasterization.
All you need to do is shove a Sega Master System in your pc tower and you will never need a gpu upgrade ever again. Better get it right buddy!!!!!!
I did this but i lost my glasses and accidenly inserted it in Ian mcKellens arse.
silly me.
You could also use a Sega Mark III, confirmed.
BLAST PROCESSING FOR THE MASSES!!
Greetings from Brazil!
Why is the processing so blayast?!
Very nice video Alex!
Halo 3: ODST tech analysis when?
How does the 3080 do on the new bright insight raytracing benchmark with no DLSS? my current system with a 2070 at 1440p gets 18fps lol.
I expected the 3080 to be better at ray tracing. I was sorely disappointed when they didn't butcher it with RT cores. I'll just wait for the next generation, or if AMD has more umph so to speak.
more RT cores doesn't equal better performance as these games aren't bound by intersection tests it seems
@@tomwatts9822 explain please, im quite dumb to understand what u just said lol
Just give up 4K
@@sheikhrayan9538
The more rtx the game has at higher resolution, the more rtx 3080 shines. Games right now have rtx sprinkled in. That's why Minecraft and quake without DLSS show way more improvement compared to the games without DLSS as DLSS reduces the native resolution.
Whereas other games show less improvement.
As long as it runs smooth I'm all good, I don't need all the top specs, I could barely notice the difference between most of your comparisons
Because UA-cam lowers the quality and fps, so you will only see it if running it your self
Did not expect to find you here lol
Really great work, thanks Alex.
Brilliant video Alex, this was really fascinating.
As a 4k monitor player who appreciates the best graphics possible at 60fps and dont are much for 144 or 240hz, I appreciate this.
NVLINK needs to be the future of PCIE 4.0 data transfer. We can get great ray tracing once this is done correctly and not rushed by devs.... imagine if we stuck with single cpu CPUs. Now devs use up to 12 cores with Vulkan and DX12 (some titles) can we push devs more people instead of saying multi gpu is dead? It’s dead because devs never do a good job. So we never buy multi gpu also.
I mean that's totally different. We still use a single CPU, it now has many cores instead. You can get dual CPU sockets. And they suck at gaming, they are good for certain workloads otherwise one is often disabled for gaming or just not used.
Gpus are the same they used to be low amount of cores and these new ones have thosuand of smaller cores on them just a lower clocks then cpus with different instructions.
Multi GPU requires a lot of work for little gain, or it pushes users out...hey wanna game buy two 800 pound gpus...
Development is also hell in a lot of studios so are they not expected to test hundreds of multiple GPU configs to try and get extra performance?
You also don't take into point about the controller that is required to run multiple gpus, to multiple anything where it can be hard for them to decide who is doing what causing bottlenecking and stuttering.
Anyway tldr we have tried this for many years, more often than not it sucked, was too expensive or required a lot of user or development tinkering. There is a guy who tinkers profiles on a web forum for 4x970s and although performance gains can be great he has spent years getting this level out of them. For a handful of games.
But I mean shit if you wanna spend 1600+ pounds on muti GPU set ups go ahead. But the majority of people won't follow. Nor should they.
Huh?
I'm not sure you understand how the hardware works. PCIe v4.0 has plenty of bandwidth to push the CPU queries to the graphics card. So there's no logical reason to redo the bus and turn it into an NVLINK protocol. The bottleneck with ray-tracing is the graphics cards inability to keep up. The ray-tracing/tensor cores are part of the individual GPU cores. You can always go with multi-GPU but the problem there is software. It's a hassle to alternate between GPU's (AFR) and it's an even bigger hassle to rewrite game code so that your GPU's can both work on the same frame and not much incentive to do either.
Even if you did go with multi-GPU and an NVLINK connection between them that has nothing to do with replacing PCIe v4.0 which again makes no sense. Now it's possible we'll get some sort of BVH or other dedicated chip on future GPU's in combination with perhaps a dedicated chip that does DLSS AI upscaling, and multi-chip GPU's (not multiple GPU's) but really the future of ray-tracing is likely faster, single GPU's no matter how the architecture of them changes.
On the 4:51 colors didn't match, I wonder why? It is because of the game version or cards render the scence differently?
Time of day moves slightly while you play the game and the game has no manual save option for perfect line ups!
Hmm I'm impressed yet I'm in doubt.. I'm running 2x 2070 supers in NVLink and those 2 are outperforming any test against the 2080Ti.. looking online with the 3DMark test, the normal tests I sometimes outperform a 3080 (to my own surprise) and on the extreme tests I'm about -6% behind on the 3080. Do you have any personal results on Shadow of the Tomb Raider?
This is like the first 4k Digital Foundry video in months. Finally.
Yeah, they should ALWAYS be at 4K, and that's even thou they might do benchmarking in a game running at 1080p. The increase of bitrate at 4K will make the 1080p gameplay look SO much better.
In other words, 4K gaming still seems quite pointless.
Not really, these new cards are just short of 4K 60fps *with* raytracing.
@@guisampaio2008 Yea you have to buy the most expensive card to border on 60fps, not a very good deal. 1440p is more viable on all fronts.
@cesar leon It does 4k60 easily tho without ray tracing, and still does it with RT butvsome settings lowered just a bit. Thats onlybwith a few games, and thats without optimization.
Great video. Thanks for the hard work.
I was hoping you were going to revisit these games with the new GPU. Thanks for doing this!
I understand benchmarking 60 fps modes, but if I wanted to play at current gen console framerates I would get a console.
60 fps will always be the target in games pushing the envelope. Maximum visual quality will naturally push framerates to their lowest acceptable limits. Consoles would run the game at 10 fps at the same settings.
Man, I just bought 2080 ti for twice the price
F
you are fine the 2080ti is still future proof
My only worry for studios still is a feature that targets only the high end market won't have mass appeal. So far it's been two generations of spend $600+ to get it to run right. We either need a software optimization break through or the mid range cards to somehow be able to lock 60fps with all RT feature. My memory of the early 00s is foggy at best but I don't remember hardware TnL taking this long to get performant on the midrange.
I love how you use Tiberium Sun music. My favorite game of all time
I'll bypass ray tracing for high frames. I thought these new cards would show us a big performance increase with RT! A few frames here and there and hovering around 60fps is not making want an upgrade 😒
Previously it was rumored we would get *TWICE* the ray tracing performance. And realistically that's still what's needed to not be just a gimmick. Unless AMD completely surprises us I think proper ray tracing is still quite a few years away.
Amd is way behind not sure they can keep up
@@pandassudsnshine4125 Normally yes. But let's wait until 28th of october to see what the Radeon RX 6900 XT brings to the table...
Man I always appreciate your RT vids Alex.
fantastic opening line "you know that feeling....you have a new GPU in your PC and life is GREATTTT"
I’ll hold off another 3 years, and buy the 4080 after it’s been out a year and prices drop. Still have a 2080 ti, and don’t need to upgrade every single year.
Smart. I have a rx580 with ryzen 5 3700x. I cant upgrade since I'm buying the ps5 to play with friends.
"Going Back through the catalog of my favourite RTX games" -> Basically 70% of all RTX games.
Actually 28,6%
@@Affenbrot918 Putting in the effort to prove someone wrong: I like it!
Yes, this was the comparison I was waiting for
Nice video. Enjoyed a lot.
0:55 AMD should use tortoise for their ray tracing demo "sLoW aNd StEaDy WiNs ThE rAcE"
So good to see a game I worked on appearing on Digital Foundry, Boundary is so much fun make sure you pick up a copy.
Congrats. I think you or someone else is in a telegram channel that I know about haha, include a shout out for them
@@kloa4219 is this on the Boundary Discord?
I'm hoping we see more of what polyphony did by decoupling the reflection resolution from the actual resolution, then add a layer of dlss... that would be game changing
DICE did the same on BF:V, it's not like it's something new, The same principle is even used in rasterization by years
Gonna need a 4k monitor soon, can't tell the difference anymore between settings at such a high resolution!