ContentManager Caches Assets For You | MonoGame Short Discussion

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  • Опубліковано 5 лют 2025
  • A lot of new users coming into MonoGame look for ways of caching assets that they've loaded in through the ContentManager. What they don't realize is that the ContentManager already caches the assets for you.
    In this video, I go over a brief discussion about the ContentManager and show in the source code where it does the asset caching for you, and how you can take advantage of this with multiple ContentManager instances
    #monogame #gamedev #programming #csharp

КОМЕНТАРІ • 15

  • @sqdtnz
    @sqdtnz Рік тому +1

    Great content! I like the short format, it's good to focus on a very specific subject, like this. That doesn't mean the longer videos have no use.

  • @arcticroar
    @arcticroar Рік тому +1

    Thanks. I started with monogame a few months ago, so I found this interesting as something I hadn't looked into too much at the moment.

  • @ooooggll
    @ooooggll Рік тому +1

    I'm just starting out with Monogame, so this is super helpful to me. I wasn't even aware of these common solutions, let alone which one was best.

  • @QuantumWitchGame
    @QuantumWitchGame 4 місяці тому

    Thank you! Finishing off my scene managemant and wondered why I was losing everything when going to a new location in the game... needed a scene specific content manager!

  • @MonoGame
    @MonoGame Рік тому +4

    Great video!

  • @emhean
    @emhean 5 місяців тому

    Great video! We need more of this!

  • @doommetalgames666
    @doommetalgames666 Рік тому +2

    As a Unity refugee coming over here this was good video, keep it up. Finding lack of documentation for Monogame really frustrating. I only found out last week that apparently Monogame project (now a foundation) feels that the old XNA documentation is 'good enough' or something. I had to refer to it recently and it sucked compared to say Unity or Godot documentation. Hopefully the Monogame foundation will see the influx of new devs and realize documentation/education is a key part of fostering continued use and adoption of their library! Until then - keep up the good work of lifting for the when they aren't doing it themselves.

    • @aristurtledev
      @aristurtledev  Рік тому +1

      Hey @CarlKidwell, I completely understand the lack of documentation side. This is actually something I'm working toward helping improve for new user on boarding into monogame. If you have any suggestions for documentations or specifical tutorials you'd like to see, be sure to let me know.
      It's been posted in the MonoGame discord, but one of the foundation members, Simon, has setup a repo where users can submit suggestions for documentation/tutorial ideas. You can add a new GitHub "issue" in the repo with suggestions github.com/SimonDarksideJ/MonoGame-Tutorials/issues

    • @llamasarus1
      @llamasarus1 5 місяців тому

      The book "Learning C# by programming games", I thought was a great introduction into how MonoGame operates if you get a chance to check it out.

  • @CoolModderJaydonX
    @CoolModderJaydonX 5 місяців тому

    This is quite handy. Thanks!

  • @TheXjodmX
    @TheXjodmX Рік тому

    thks a lot dude🎉🎉❤, now I can export my aseprite animation json and easily import to my animation class.

  • @N3V3L
    @N3V3L 11 місяців тому

    well shit! I didn't know that 😅
    Thanks man!

  • @_mrgrak
    @_mrgrak Рік тому +3

    static gang representin

  • @the_hello_world_channel
    @the_hello_world_channel Рік тому

    The voice is a lie! It pauses!