Thanks for making this. I've been diving into MonoGame after using XNA a ton about 10 years ago, and there's a dearth of good video tutorials that are up to date and not just about how XNA used to be.
Hi, thanks for sharing your knowledge in such an understandable and detailed way! I came back to XNA/MonoGame after many years. Back then, the Content Pipeline actually was some kind of occult knowledge that books and forums weren't able to properly teach about this topic. The video title actually does what its title says. Especially the red border that you drew in your diagram helped a lot! Thanks again! This content is very appreciated!
Thanks so much. I was trying to understand it myself but I was having a hard time to really nail it. This videos was a great help to verify my understanding of it, and to clarify parts I just didnt get at all.
This might be out of scope of this video, but is it still possible (or even advisable) to have a single mgcb in a shared project used by other projects in a multiplatform solution? With my other projects referencing the shared, they still can't seem to find content files.
This is not only possible, but also advisable to set it up this way so you're not duplicating your content setup across multiple target projects. This would be a good topic to discuss in a future video.
Monogame itself doesn't have a built in collision system. It's one you would implement yourself. I can do a video on the common ways of implementing it
Thanks for making this. I've been diving into MonoGame after using XNA a ton about 10 years ago, and there's a dearth of good video tutorials that are up to date and not just about how XNA used to be.
Hi,
thanks for sharing your knowledge in such an understandable and detailed way! I came back to XNA/MonoGame after many years. Back then, the Content Pipeline actually was some kind of occult knowledge that books and forums weren't able to properly teach about this topic. The video title actually does what its title says. Especially the red border that you drew in your diagram helped a lot!
Thanks again! This content is very appreciated!
Nice peek behind the curtain, thanks Aristurtle!
Thanks so much. I was trying to understand it myself but I was having a hard time to really nail it.
This videos was a great help to verify my understanding of it, and to clarify parts I just didnt get at all.
thanks for sharing, the pipeline is probably the biggest pain point when starting off in MG
This might be out of scope of this video, but is it still possible (or even advisable) to have a single mgcb in a shared project used by other projects in a multiplatform solution?
With my other projects referencing the shared, they still can't seem to find content files.
This is not only possible, but also advisable to set it up this way so you're not duplicating your content setup across multiple target projects.
This would be a good topic to discuss in a future video.
Can you make a video about gpu instancing? I have an infinite world consisting of 16x16px tiles. The objects are getting too much and it lags.
Hi, how exactly is the collision system in Monogame? Will you make a video about it? thanks for video
Monogame itself doesn't have a built in collision system. It's one you would implement yourself.
I can do a video on the common ways of implementing it
🎉