X4 6.0 Mods Active VRO Part 27 "Full on war, Assaults of Xenon held Space"

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  • Опубліковано 2 жов 2024

КОМЕНТАРІ • 15

  • @TheAngriestGamer.
    @TheAngriestGamer. 2 місяці тому +1

    that fleet is the coolest i have ever seen.

    • @sephykrayt
      @sephykrayt  2 місяці тому

      @@TheAngriestGamer. Thank you, took me long enough to build it all

  • @the_real_ciggie
    @the_real_ciggie 10 місяців тому +1

    That is very impressive! I can never get my 5 or 6 capitals to maintain enough distance and use the right weapons to attack stations and Xenon XL ships. Always a frustrating matter of pause and move and align and unpause, getting my decked out capitals to act proper. Usually ends up with my capitals destroyed and me rage quitting... Good to see how capitals can actually behave, sad that mine don't and I've almost lost hope in the game.

    • @sephykrayt
      @sephykrayt  10 місяців тому +1

      Yeah getting capital ships to behave themselves is a mini game in of itself, there had been quite a few moments of collision from many of the ships, one of my many wants from a future title is pathing and collision hitboxs to be tweaked

    • @scottb4579
      @scottb4579 7 місяців тому

      I went back to X2.

  • @danielc9967
    @danielc9967 3 місяці тому +1

    What is your full mod list? I am trying to get into this game, but no idea where to start in terms of mods

    • @sephykrayt
      @sephykrayt  3 місяці тому

      Unfortunately I can't currently get to my mod list on steam, just not loading don't know why at the moment and I can't remember them all off the top of head, however if your trying to get into the game I suggest first play around a bit with vanilla to get a bit of a feel then check out the most popular mods on workshop and see what you fancy. Id recommend tho "Hazard Rework" "ship variation mod" "weapon variation mod" "forgotten highways" and "show balance"

  • @williamrodriguez8957
    @williamrodriguez8957 5 місяців тому +1

    Every time I did this resulted in nearly 100% fighter losses. Laser spam on these stations is a bit extreme, and I'm starting to see why vanilla beam lasers were so toothless.

    • @sephykrayt
      @sephykrayt  5 місяців тому

      Being careful in fleet actions is very time intensive due to the Ai limitations, hopeful in 7.0 might get a "keep at range" type of order

    • @williamrodriguez8957
      @williamrodriguez8957 5 місяців тому +1

      ​@@sephykraytIf there was just a way to have all of my intercepters only 'intercept' in like a 5km bubble around each L ship, that'd be good enough. Maybe that's what position defense was for, but I never used it so who knows.
      Ultimately I took two actions:
      1) Mass spamming ospreys because shot for shot they had the highest healthbars in the game for Ms in VRO
      2) Mods. I used a mod on workshop that gave me a 'range boost' laser that did ass for damage but it hits at 30km. I had 32 of them on mobile platforms in the form of Syns.
      For the life of me I can't get these damn turrets to target weapons either. Station attacks in Star Wars Interworlds is far easier by comparison since stations can't noscope fighters in interworlds like they can in VRO, and fighters are basically the only thing that can reliably target guns unless you're doing it yourself.

  • @rickjamesbitch7632
    @rickjamesbitch7632 Рік тому

    That's a lot of ships.. did you buy them or build them or a combination of the two? 🤔🤪

    • @sephykrayt
      @sephykrayt  Рік тому

      In this playthrough i built the lot

    • @rickjamesbitch7632
      @rickjamesbitch7632 Рік тому +1

      @@sephykrayt I know I watched a little more of your videos.... Holy caramba!!!!😳😳😳😳😳 That is what I called redonkulous 😆

    • @sephykrayt
      @sephykrayt  Рік тому

      120+ capital ships all at once letting rip, PC needs a cooldown period lol

    • @rickjamesbitch7632
      @rickjamesbitch7632 Рік тому

      @@sephykrayt I'm surprised it did not explode 😂