The clubs outside the moonrise prison by the boat to escape are auto-equip. If you reverse pickpocket them onto NPC it replaces their original weapon automatically.
Honestly. Very good video. Ive gotten some ideas. Doing a tactician run to test thing for my first honor run. Gonna fight dirty using tactics like reverse pickpocketing. Heh heh.
One day Isobel Thorn awoke in her sarcophagus and wandered off to establish a safe haven in an inn. So when she discovered potions and scrolls in her pocket she wasn't surprised and didn't hesitate to use it. She would be a poor cleric indeed to not avail of a blessing when it comes freely 😂
Putpocketing helpful items seems really powerful for specific moments where you really want to keep an ally alive, I hear a lot of people really hated that fight in Act 2 because she or another ally would get killed in Honor Mode I guess. You could also use this in Act3 when you're saving the Gond gnomes, but it may take you expending some scrolls of Greater Invisibility or something to deal with Darkvision. I can't think of any other NPCs off the top of my head you might care about surviving in a fight. I think it would be great to be able to pickpocket a character during combat, if you've managed to hide or go invisible. It would be a great way to take advantage of this even if you botched a combat prep, or for situations where you're just thrown into combat. Sometimes you can still manage to do this however if you just ungroup your Rogue character and make sure they don't get dragged into combat. Quaff an invis potion or using a scroll of Invisibility or Greater in case you have to move into a cell and are getting dropped right into LoS with clear vision or opponents with Darkvision. Navigate the battlefield, as long as characters aren't specifically flagged as hostile to your rogue you can still plant. I've done the Sussur bloom trick, and it's actually really satisfying. I used it on the Drow hanging around all the Hook Horrors, as he can sometimes be a nuisance; but for squishy casters like wizards this can feel like a waste of time or just clowning on you because at that point you have the jump on them and just kill them outright. This can be good for heartier targets like clerics since they'll have more time on the field even if you get the drop on them. You could do some specifically funny things with this though, by going into the Underdark to get the Bloom, and going back above ground concealing the bloom in a bag-in-bag, and planting it on Ethel. Suddenly she's completely neutered. You could also do this on Balthazar. Many of these I haven't tried, because I didn't know about the bag-in-bag trick before, but for my third play through I think I might try it.
@@CasualVeteranGamer If you put in some time to set it up you could just have one person at the mansion waiting to pick it up while someone else goes to your target, then you only have to get hurt for a turn or so to pick it up and pass it over.
just a guess but with the arsonist's oil one, is it not showing the vulnerability because the stone reapplied the resistance? Like if you make another stone to delete the old one do they become vulnerable then?
I think I saw a video where arsonists oil is described incorrectly anyway. Think it was Cephalopolis poorly worded tool tips. The only way I’ve known to get the vulnerability is make enemy wet > arsonists oil > destroy water to remove wet. So in theory, your idea to create a new stone may work
The clubs outside the moonrise prison by the boat to escape are auto-equip. If you reverse pickpocket them onto NPC it replaces their original weapon automatically.
Good to know, thank you for sharing!
I think they've fixed it in patch 6, but not 100% sure.
@@GameStreit It was patched
Sussa bloom. Put it in a bag, then in another bag. Lasts forever.
amazing seeing all the things I've never tried! again excellent tips CVG!
Honestly. Very good video. Ive gotten some ideas. Doing a tactician run to test thing for my first honor run. Gonna fight dirty using tactics like reverse pickpocketing. Heh heh.
One day Isobel Thorn awoke in her sarcophagus and wandered off to establish a safe haven in an inn. So when she discovered potions and scrolls in her pocket she wasn't surprised and didn't hesitate to use it. She would be a poor cleric indeed to not avail of a blessing when it comes freely 😂
Indeed! I guess she would assume it was just one of selune's blessings!
Putpocketing helpful items seems really powerful for specific moments where you really want to keep an ally alive, I hear a lot of people really hated that fight in Act 2 because she or another ally would get killed in Honor Mode I guess.
You could also use this in Act3 when you're saving the Gond gnomes, but it may take you expending some scrolls of Greater Invisibility or something to deal with Darkvision. I can't think of any other NPCs off the top of my head you might care about surviving in a fight. I think it would be great to be able to pickpocket a character during combat, if you've managed to hide or go invisible. It would be a great way to take advantage of this even if you botched a combat prep, or for situations where you're just thrown into combat. Sometimes you can still manage to do this however if you just ungroup your Rogue character and make sure they don't get dragged into combat. Quaff an invis potion or using a scroll of Invisibility or Greater in case you have to move into a cell and are getting dropped right into LoS with clear vision or opponents with Darkvision. Navigate the battlefield, as long as characters aren't specifically flagged as hostile to your rogue you can still plant.
I've done the Sussur bloom trick, and it's actually really satisfying. I used it on the Drow hanging around all the Hook Horrors, as he can sometimes be a nuisance; but for squishy casters like wizards this can feel like a waste of time or just clowning on you because at that point you have the jump on them and just kill them outright. This can be good for heartier targets like clerics since they'll have more time on the field even if you get the drop on them. You could do some specifically funny things with this though, by going into the Underdark to get the Bloom, and going back above ground concealing the bloom in a bag-in-bag, and planting it on Ethel. Suddenly she's completely neutered. You could also do this on Balthazar.
Many of these I haven't tried, because I didn't know about the bag-in-bag trick before, but for my third play through I think I might try it.
I guess you could reverse pickpocket Gale's corpse or a cursed corpse from Cazador's mansion..
Hah! Yes, that should work if you're able to put up with the damage done to yourself as well before you slip the corpse into the target's pocket!
@@CasualVeteranGamer If you put in some time to set it up you could just have one person at the mansion waiting to pick it up while someone else goes to your target, then you only have to get hurt for a turn or so to pick it up and pass it over.
Helping future allies is a thing !
just a guess but with the arsonist's oil one, is it not showing the vulnerability because the stone reapplied the resistance? Like if you make another stone to delete the old one do they become vulnerable then?
I think I saw a video where arsonists oil is described incorrectly anyway. Think it was Cephalopolis poorly worded tool tips. The only way I’ve known to get the vulnerability is make enemy wet > arsonists oil > destroy water to remove wet. So in theory, your idea to create a new stone may work
8:40 what's up with that Winged Horror's feet? my game gets the same graphical bug
Pretty sure the red hue just means "This entity has impaired movement speed"
I quit trying to pickpocket in honor mode, haha