What else could I add to this car? I was thinking maybe a transmission next, though I'd probably need to make a better engine or use a powered gear for that.
I think transmission, like you said, would be the next logical step Ps: Love your videos, and I love seeing you over engineer stuff in Dream car builder and Besiege ! :D
You are very good at building advanced mechanics in Besiege. I hope you will do of this in the future. I watched until the end and I must say that this was a really enjoyable video.
My engine used shrapnel cannons being heated up by flamethrower although to keep it working I need godmode and infinite ammo on. The shrapnel cannons push down a block held on a slider and the block rotates the crank shaft
You and besiege are a match made in heaven, i got bored of besiege years ago but now i realize its because i suck at the game keep going man loving the content
Man i was afraid i wouldn't see this continued, im glad that i was wrong, i would recommend just trying to make a better engine before adding anything to the car. (And for the love of god please make those wheels bigger, they're so thin it hurts my heart)
My recommendation for more power would be to make the crankshaft "flat-plane", meaning the crank arms are all on a single plane, each piston 180 degrees out of phase so two pistons can expand at once. This isn't how it is in real life, only one goes at a time, but I think it would work in Besige. Also, maybe you can expand gears to make them thicker to help with mesh?
well most I-4s are flat plane, v engines generally are not. a flat plane crank might also make the engine a bit more jittery though as the engine doesn't have a flywheel to balance it out and the flat plane would snap to either the 180 or 0/360 planes because of the pistons not really behaving like proper pistons
hey, Reid, I have been playing besiege for quite a while now close to 3 years, I must say for someone who just started out besiege as early as you, you are very good at advanced mechanics in this game. I always find your content to be really enjoyable especially this video :D. I hope you make more besiege content in the near future. thx!. Tip: you can highlight things to move and rotate them as a whole
Man i'm jealous you've been playing for a long time! Ever since Draegast started playing besiege (in 2018 i believe?) i was so hooked that i wanted to buy the game so bad!... Unfortunately i was still a kid that didn't have an allowance so i was left to watch videos, which was better than nothing
This actually inspired me to work on developing my own. I've found that power scales linearly with the amount of pistons, and there is a set maximum RPM for the crankshaft due to how fast pistons are able to move in vanilla. Another thing I found was that it was losing a lot of torque with every gear it transferred power to, so the less gears it uses to drive the machine, the more power it has. Also, scaled gears do not mesh well. A clutch of two round shields and a piston helps a lot to deliver power without stalling the engine. My best design so far uses a 2:1 gear ratio, an 8 rotor design and reaches a max speed of 15 (Not sure what 15 is, but that's what the speedometer on besiege tells me).
"And- Oh! Ladies and gentlemen, that is the turbocharged roar of a flat four engine, a sound which, all over the world, heralds the imminent arrival of a moron!" - Jeremy Clarkson (love the video man! super cool.)
Hey, Reid Captain, I have a challenge: Build a pendulum/mechanical clock in besiege. If the game doesn't let you use mainspring or pendulum power, well tbh idk. I haven't played besieged, but the potential to make a clock seems to be there.
When the car wouldn't move because it didn't have enough power: Reid Captain: gear reductions! More pistons! Me, a car enthusiast: increase piston stroke ples
3 months later: "Hey guys, today I'm back in Besiege and I decided to add a CVT transmission to the car as well as a working steering wheel + steering column"
@@ReidCaptain Just keep in mind the movement of the cylinders in an actual engine. The timing on which cylinders should go down first is important. Edit: You can try doing a radial engine lol
So cool man. This is such a classic game, and although not many people play it today, its cool to see videos like this that are still demonstrating cool builds. love it!
He saw a piston and a gear working together and then he went from monke watching them spin, to fully homosapiens with advance mechanics and mathematics. Evolution is amazing
try to optimize the timing of the pistons by making a zigzag shape into the timing cross so it doesn't extend too early. also this makes go in one direction.
I made a 8 rotors engine structured like a mix between a Rotary and a brushless motor (~900 parts), I worked a lot on It, now i'm working on making the controller using distanze sensor. For things like the propshaft yo can use decouplers, they are stiffer than wood. You inspired me to start working again on piston engines
Try "Brick Rigs", a lego game with much freedom in building cars! I myself have done so many things, even hover vehicles, a category the game never intended.
OverEngineering 101 2:42 is finally able to rotate crankshaft but is clipping into itself, tries to solve problem 3:54 has to put braces everywhere which visually looks more overengineered than 1st solution and also is still clipping
Great videos, this and your differential one. You see stuff like this on the workshop sometimes but it's all modded together and shrunk to nanometers in size so you cant see how it works, so it's nice to see videos of someone working it out from scratch and commenting their thought process as you do. I also experimented with the same stuff so it's also fun to compare our approaches. I used the anglometers to time my pistons instead of sensors which meant I missed out on the discovery of that logic block toggle. I also wouldn't use mods but then had no qualms about abusing clipping.
I made something very similar to this, also same thought process. First built a differential then an engine for it. I went a different way however, I was using an actual intake system with explosives to push the piston down, needless to say timing this correctly was and still is a nightmare. This was back when there were no sensors lol. Either way two nice ways to get to an equal result cheers
To get rid of the jittery effect from the engine, you could create a inline/straight 8 engine and make each piston move as a real straight 8 engine would. To do that search up: “straight 8 engine firing order” on google and find a gif that has shows the movement of every piston.
good start of an inline 4 engine, the cross shape crank will cause a lot of vibration and constantly shoft the weight probably going to break the shaft. firing two pistons at once, two inside then two outside pistons, it will distribute the weight shift better
I'm assuming you're going with a piston engine for the mechanical appeal. But if you want more performance, use a steam powered turbine engine. Basically the steam spins a wheel with paddles. Much easier to build, less blocks, and weight. Plus puts out loads more power. I built a fully steam turbine powered rock crawler and it can climb up some pretty steep rocks (even up to about 50 degrees) with nothing but steam power. Would be really cool to see what you could do with something like that.
I was watching this while doing school work and in science I started doing lessons on mechanical advantage like the reductions when you started talking about it
Fascinating how this design has pistons going up to turn the crankshaft, rather than going down like real life engines. I wonder if you could bring this type of piston up design into the real world, and compare the differences between the two mechanisms, to see which one is better.
I think the problem with the second bank of pistons actually delivering less power was because of their phase. In that set-up you get two pistons who are pushing against each other at their respective deadpoints. This problem could be eliminated by using an odd number of pistons, but I wouldn't even wish to figure that one out to my worst enemy.
I'm pretty sure the vehicle is 100x heavier than required. Shed that weight and you could lose some gear reductions. Enjoyed the video, looking forward to seeing more! :)
In real engines they have counter weights to stop the engine knocking, but in some engines, especially the straight 6, you don’t need these counter weights, because the movement of the pistons and the firing order cancels out all the vibrations and the result is one of the smoothest engines ever made.
An inline 6 engine with rod journals oriented every 120 degrees will give you a much more balanced engine. Also, increasing the crank throw (aka piston stroke) will increase your torque output. Also, give a read about the difference of odd and even fire engines. I know it is a bit different as this is functionally a 2 stroke, but the idea still applies.
When you added the pistons on top, you need 45deg offset firing times for them. This will allow the ones on bottom to fire and push the crankshaft up, and the top set, attached to the same cam, to fire on the push down. As you had it, the pistons attached to the same cam would fire simultaneously, and fight against one another. If the sensors are accurate and fire instantly in this game engine, it should quadruple your power.
Way more reliable with way more torque than any of the engine's I've built - they were pre-sensors and I had to use the steam cannons on sliders instead of pistons and hooked up to the crank shaft for timings tbf but still very impressive
maybe you can use poles in place of some logs in the differential, or only have corners/ connecting points be wooden blocks and all intermediate logs be replaced with braces so that there is less weight for the engine to push
At 12:15 when you added a row of pistons on top of the first one it caused unstable movements because it was one block longer than the lower row of pistons and it was rotating along a slightly different axle
For the pistons not able to substain speed cause it need tork, if you add pistons or bigger ⚙️ at the end of the crank shaft and smaller one on the wheel so it will take less rotation from the crankshaft for your wheels to make a turn
Former powetrain engineer. Very cool. I've got advice for some of the issues you encountered! With no increase in engine speed, adding pistons at a 90 degree offset rather than the 180 gives better torque improvement and should be much smoother at lower speeds and no flywheel. the more rigid you can make the gearing the better off you'll be, so the fewer gears the better while obtaining a sufficient reduction. I Advocate starting with a "kickstand" to stop and go, which should help get a smoother start up: you dont start your car with it in gear 😉. If you want a more direct gear reduction you might try a planetary gearset (not sure its feasible in beseige), which could integrate the differential and gear reduction in one.
What else could I add to this car? I was thinking maybe a transmission next, though I'd probably need to make a better engine or use a powered gear for that.
I think transmission, like you said, would be the next logical step
Ps: Love your videos, and I love seeing you over engineer stuff in Dream car builder and Besiege ! :D
More Power !!!
Maybe a realistic steering system?
Suspension
Add a car shape to it
"Tune up next time when I use Besiege's materials to create digital in-game particles to simulate fuel for the car"
Tune in next time where I design atoms for the fuel
"Tune in next time when i finish the space-time and gravity simulations for my intergalactic war in besiege"
@@pleaseenteranamelol711 tune in next time where I create a 1:1 scale universe for my intergalactic wars
Tune up next time or face the consequences, for by then my simulations will have transcended the game world into reality 😈
Tune In after the simulation has ended and we will begin to build a god, let's see what breaks first
You are very good at building advanced mechanics in Besiege. I hope you will do of this in the future.
I watched until the end and I must say that this was a really enjoyable video.
Thanks! Besiege is amazing, I'm glad I decided to try it out!
Engine Gang
I know you!
I mean this is some basic stuff in my opinion he is much better at poly bridge
ay big mathis
how about an engine actually powered by exploding bombs acting as "fuel" powering pistons like a normal engine?
I made one like that on little big planet
I made a steam engine with the water cannons and torches, before the logic and sensors update so its fully mechanical. There's a bunch of them on YT
He did it. That Madlad. Now he's next probably going to make an actual engine with every single part and detail of it.
My engine used shrapnel cannons being heated up by flamethrower although to keep it working I need godmode and infinite ammo on. The shrapnel cannons push down a block held on a slider and the block rotates the crank shaft
Bruh
You and besiege are a match made in heaven, i got bored of besiege years ago but now i realize its because i suck at the game keep going man loving the content
"video games don't teach you anything but violence!" video games:
They only say that on games that has violance like shooting games which lots of kids play this days
@@oLxcid honestly i find shooter games a place of friendship lmao, especially back in the days of early MW2
@@cedrick25 tbh that's true I make most of my online friends on shooting games lol
Keep in mind that this game is actually about making weapons to destroy buildings and/or kill people etc.
@@banana_man_101 it's violence, but nerdy
Man i was afraid i wouldn't see this continued, im glad that i was wrong, i would recommend just trying to make a better engine before adding anything to the car.
(And for the love of god please make those wheels bigger, they're so thin it hurts my heart)
I agree
this is - as the youngings today say - "POGGERS"
Pogger champion i believe is the phrase
jogging champion? the 2x?
@@ReidCaptain make a V6
Pogarius maximus
a normal motor: hi
Reid captain: no
i want engine
“flexes in inline 4”
My recommendation for more power would be to make the crankshaft "flat-plane", meaning the crank arms are all on a single plane, each piston 180 degrees out of phase so two pistons can expand at once. This isn't how it is in real life, only one goes at a time, but I think it would work in Besige. Also, maybe you can expand gears to make them thicker to help with mesh?
well most I-4s are flat plane, v engines generally are not. a flat plane crank might also make the engine a bit more jittery though as the engine doesn't have a flywheel to balance it out and the flat plane would snap to either the 180 or 0/360 planes because of the pistons not really behaving like proper pistons
Maybe a boxer style engine like a subaru would work better for that, since the angles are simplified and the engine wouldn't be are tall
@@C4Cole05 The flywheel is the whole car.
I’m more interested in the single overhead crankshaft design bruh
@@fredjones5698 I think you're talking about camshafts.
This is slowly becoming my favorite channel. It’s like an educational gaming channel
@@zacharycomstock4223 don't force what you like to other people
@@zacharycomstock4223 you can't get anyone to play fortnite if you use insults and force as a coercion.
Epic gamer moment
@@zacharycomstock4223 I don't play games like fortnite, it's not that enjoyable for me.
"Hey guys, today I'm back in Besiege, and today I've decided that I want to add a particle accelerator to my car to-"
hey, Reid, I have been playing besiege for quite a while now close to 3 years, I must say for someone who just started out besiege as early as you, you are very good at advanced mechanics in this game. I always find your content to be really enjoyable especially this video :D. I hope you make more besiege content in the near future. thx!.
Tip: you can highlight things to move and rotate them as a whole
Man i'm jealous you've been playing for a long time! Ever since Draegast started playing besiege (in 2018 i believe?) i was so hooked that i wanted to buy the game so bad!... Unfortunately i was still a kid that didn't have an allowance so i was left to watch videos, which was better than nothing
Yeah, it's true, he Is bery good
@@cedrick25 i think it was 2015
@@AkariInsko oh yikes they're very old videos then
"It's not a powerful engine, and definitely isn't the best engine..."
At the end of the day. You made a working engine in Besiege 😐👏
So more random kinda janky stuff in Besiege. Cool.
Nah no jank at all
This actually inspired me to work on developing my own. I've found that power scales linearly with the amount of pistons, and there is a set maximum RPM for the crankshaft due to how fast pistons are able to move in vanilla. Another thing I found was that it was losing a lot of torque with every gear it transferred power to, so the less gears it uses to drive the machine, the more power it has. Also, scaled gears do not mesh well. A clutch of two round shields and a piston helps a lot to deliver power without stalling the engine. My best design so far uses a 2:1 gear ratio, an 8 rotor design and reaches a max speed of 15 (Not sure what 15 is, but that's what the speedometer on besiege tells me).
Update: I have now made them go at a max speed of 32 after several wasted months of free time
He’s gonna make a transmission, brakes, and a shell to have an entire car like wtf
Probably he going to make a Ford model T wagon car at when this series goes on.
8:30 Lol.
"Did you expect that?"
"Yes, but actually no!"
"And- Oh! Ladies and gentlemen, that is the turbocharged roar of a flat four engine, a sound which, all over the world, heralds the imminent arrival of a moron!" - Jeremy Clarkson (love the video man! super cool.)
I've been trying this for years, congrats on getting it to work.
same here
Ok cool, but what about a transmission?
And suspension
@@i_want_to_comment_again at the rear wheels which have differential have some kind of suspension.
@@Aydiinmehmt not really
ENGINE GANG !
ENGINE GANG!
ENGINE GANG!
engineer gang :>
Hey, Reid Captain, I have a challenge: Build a pendulum/mechanical clock in besiege. If the game doesn't let you use mainspring or pendulum power, well tbh idk. I haven't played besieged, but the potential to make a clock seems to be there.
When the car wouldn't move because it didn't have enough power:
Reid Captain: gear reductions! More pistons!
Me, a car enthusiast: increase piston stroke ples
3 months later: "Hey guys, today I'm back in Besiege and I decided to add a CVT transmission to the car as well as a working steering wheel + steering column"
Why a cvt...
@@savagesock3598 Because why not
@@yacinesenouci6680 I mean it could in theory work but shit.... They trash
This dude straight up made a cross plane 4 banger with a functional distributor
Next week: making my besiege car In real life
The day this man finds the game scrap mechanic will be amazing
In a few months: "making a dual clutch transmission in besiege."
the machine: *violently throwing itself around*
reid captain: "im starting to get that rotation im looking for"
Have you considered making it into an inline 6 for additional power?
I'd prolly go v6 or v8 if I remade it just to mix it up a bit. The inline setup makes timing easy though.
@@ReidCaptain Just keep in mind the movement of the cylinders in an actual engine. The timing on which cylinders should go down first is important.
Edit: You can try doing a radial engine lol
An inline 6 wouldn't run right anyway as the crank journals are separated by 120 degrees instead of 90. A v8 would be more likely to work
please continue uploading stuff like this, there's nothing more enteraining for me literally
you are very good at over engeneering things
12:19 the pistons were pushing into themselves effectively canceling themselves out... i think
Maybe give it a longer stroke - that should help with more torque.
So cool man. This is such a classic game, and although not many people play it today, its cool to see videos like this that are still demonstrating cool builds. love it!
Next up: making a functional gear shift system
He saw a piston and a gear working together and then he went from monke watching them spin, to fully homosapiens with advance mechanics and mathematics.
Evolution is amazing
try to optimize the timing of the pistons by making a zigzag shape into the timing cross so it doesn't extend too early. also this makes go in one direction.
Thanks man! I was able to get the hang of engine building in Besiege with this vid! :)
Now THIS is a siege engine
Everybody gansta till Reid Captain makes a rocket ship in besiege
How do you know all this stuff? I'm always amazed when I watch you videos, this is just so cool!
I made a 8 rotors engine structured like a mix between a Rotary and a brushless motor (~900 parts), I worked a lot on It, now i'm working on making the controller using distanze sensor. For things like the propshaft yo can use decouplers, they are stiffer than wood. You inspired me to start working again on piston engines
Engineer gaming?
ok. My car with 30 blocks climbs up mountains.
wait how did u get the piston to start extended???
And that’s why engine rpm is measured in the thousands
Try "Brick Rigs", a lego game with much freedom in building cars! I myself have done so many things, even hover vehicles, a category the game never intended.
its $15
@@marshmellominiapple verry cheap for a game that gave me 2800 gamehours of fun
@@Gamer_769 fr? i oughta try it
As a brick rigs player, I can say that there is nothing that was not intended, due to the nature of the game
@@yacinesenouci6680 verry true
This is really amazing, I hope you keep up doing fun stuff you enjoy. I could really feel that you had a lot of fun doing this :)
OverEngineering 101
2:42 is finally able to rotate crankshaft but is clipping into itself, tries to solve problem
3:54 has to put braces everywhere which visually looks more overengineered than 1st solution and also is still clipping
Great videos, this and your differential one. You see stuff like this on the workshop sometimes but it's all modded together and shrunk to nanometers in size so you cant see how it works, so it's nice to see videos of someone working it out from scratch and commenting their thought process as you do. I also experimented with the same stuff so it's also fun to compare our approaches. I used the anglometers to time my pistons instead of sensors which meant I missed out on the discovery of that logic block toggle. I also wouldn't use mods but then had no qualms about abusing clipping.
Every kingdom when New England comes up with an engine powered trebuchet
Anglometers
to manage engine timing works so well, thank you!
Sometimes i dont understand but i still love watching
I made something very similar to this, also same thought process. First built a differential then an engine for it. I went a different way however, I was using an actual intake system with explosives to push the piston down, needless to say timing this correctly was and still is a nightmare. This was back when there were no sensors lol. Either way two nice ways to get to an equal result cheers
Try making a piston rotary engine like and aircraft has so you can have more power overlap
A really compact desing for timing the pistons (also easy to adjust) is using anglemeters in the automation section
Me Playing Besiege: hehehe a cannon
This guy: Building a fookin engine.
To get rid of the jittery effect from the engine, you could create a inline/straight 8 engine and make each piston move as a real straight 8 engine would. To do that search up: “straight 8 engine firing order” on google and find a gif that has shows the movement of every piston.
good start of an inline 4 engine, the cross shape crank will cause a lot of vibration and constantly shoft the weight probably going to break the shaft. firing two pistons at once, two inside then two outside pistons, it will distribute the weight shift better
Can't wait to see him build a fully functional Particle Accelerator in Besiege in 2025
Teacher: The test wont be complicated
The test:
I'm assuming you're going with a piston engine for the mechanical appeal. But if you want more performance, use a steam powered turbine engine. Basically the steam spins a wheel with paddles. Much easier to build, less blocks, and weight. Plus puts out loads more power. I built a fully steam turbine powered rock crawler and it can climb up some pretty steep rocks (even up to about 50 degrees) with nothing but steam power. Would be really cool to see what you could do with something like that.
Chain together engines with some idle gears to try to get more power
wow incredible. i started the video walked off came in at 5 mins. i was in awe of the complexity of this games engine. and your brain engine
Never played this game before, but I gotta say, there's nothing like building a piston engine or a calculator in a sandbox game.
*There is nothing to say, this is how to Overengineer your Creation in besiege.* Good job reid
It's weird to see your 'dark magic things' in a medieval setting game
I was watching this while doing school work and in science I started doing lessons on mechanical advantage like the reductions when you started talking about it
This is a very cool video. Thank you for coming to my Ted talk.
Fascinating how this design has pistons going up to turn the crankshaft, rather than going down like real life engines. I wonder if you could bring this type of piston up design into the real world, and compare the differences between the two mechanisms, to see which one is better.
This is awesome! I'm am no where near skilled enough to build anything like this, but it's super cool to watch you do it!
I think the problem with the second bank of pistons actually delivering less power was because of their phase. In that set-up you get two pistons who are pushing against each other at their respective deadpoints. This problem could be eliminated by using an odd number of pistons, but I wouldn't even wish to figure that one out to my worst enemy.
if you place angle detectors on the piston hinge it makes it more robust. I made a piston engine that way and it ran very smoothly
Now we just need a transmission
I'm pretty sure the vehicle is 100x heavier than required. Shed that weight and you could lose some gear reductions.
Enjoyed the video, looking forward to seeing more! :)
This guy is gonna make a working car
Damn what a patience that goes into making something like this
Now add a clutch
My guy just built an 8 cylinder boxer engine with actual valve timing
this guy didn't only figure out a engine but also a transmission
Reminds me of the gmod days where we would build engines all the time. With the wiremod hydraulics you could get them insanely powerful
In real engines they have counter weights to stop the engine knocking, but in some engines, especially the straight 6, you don’t need these counter weights, because the movement of the pistons and the firing order cancels out all the vibrations and the result is one of the smoothest engines ever made.
In pretty much every 4 cyl engine, the middle two pistons rise together and the outer two rise together.
me in besiege: yay kind-of functioning catapult!
this guy: ok so I want to build a real engine for a car with real gearbox that drives itself
An inline 6 engine with rod journals oriented every 120 degrees will give you a much more balanced engine. Also, increasing the crank throw (aka piston stroke) will increase your torque output. Also, give a read about the difference of odd and even fire engines. I know it is a bit different as this is functionally a 2 stroke, but the idea still applies.
When you added the pistons on top, you need 45deg offset firing times for them. This will allow the ones on bottom to fire and push the crankshaft up, and the top set, attached to the same cam, to fire on the push down. As you had it, the pistons attached to the same cam would fire simultaneously, and fight against one another. If the sensors are accurate and fire instantly in this game engine, it should quadruple your power.
I didn't show it, but I changed the timings.
damn, your dedication to get it working, nice :D really like the outcome, next up turbo charger and then fastest car possible in besiege
Way more reliable with way more torque than any of the engine's I've built - they were pre-sensors and I had to use the steam cannons on sliders instead of pistons and hooked up to the crank shaft for timings tbf but still very impressive
Didn't realize you can do so much stuff in Besiege now. The last time I played it the game had like 15 levels. good stuff.
Gosh, being honest I don't get half of your videos, but I love how steampunk this all looks.
Just commeting to cheese the algorythm, so I get recommed mire vid like these
It seems like in real life this would effectively be an upside down engine
engine gang my dude,props for the logical thinking w/ gears,nice to watch!
maybe you can use poles in place of some logs in the differential, or only have corners/ connecting points be wooden blocks and all intermediate logs be replaced with braces so that there is less weight for the engine to push
At 12:15 when you added a row of pistons on top of the first one it caused unstable movements because it was one block longer than the lower row of pistons and it was rotating along a slightly different axle
Great job! definitely more complex than it looks.
For the pistons not able to substain speed cause it need tork, if you add pistons or bigger ⚙️ at the end of the crank shaft and smaller one on the wheel so it will take less rotation from the crankshaft for your wheels to make a turn
Former powetrain engineer. Very cool. I've got advice for some of the issues you encountered! With no increase in engine speed, adding pistons at a 90 degree offset rather than the 180 gives better torque improvement and should be much smoother at lower speeds and no flywheel. the more rigid you can make the gearing the better off you'll be, so the fewer gears the better while obtaining a sufficient reduction. I Advocate starting with a "kickstand" to stop and go, which should help get a smoother start up: you dont start your car with it in gear 😉. If you want a more direct gear reduction you might try a planetary gearset (not sure its feasible in beseige), which could integrate the differential and gear reduction in one.