"Engineers of Ice rejoice! Bore, bore, bore with me. Raise your drills and raise your voice, Dig, dig, dig with me. Down and down into the deep, Ice is what we'll find beneath, Iron, cobalt, maybe gold, Hidden under mounds of cold. Born for the stars, Landed in this frosty world, Came from afar, The knowledge that I since then earned Welding the steel, Grinding the scraps, To dig and dig makes us free, Come on my drill, bore with me! We're sons of man, and we yearned for the stars Welding steel of old, digging in the ice, But the pirates had new plans, and we almost lost our minds, Welding steel of old, digging in the ice," Just some alternate lyrics I've thrown together. If I mispelled something, sorry.
I've actually done this before on gleeb's Pirate/Salvage season on his community server. Due to loading issues when we reentered the area (tons of grids attached to the base and the base was huge) I suggest putting a connector at the base side of the tunnel and one at the tower side. It will/could greatly reduce the performance hit of coming back into the area of your base. After breaking our base up a bit in this manor it helped a lot with the loading issue but it also helped with sim speed.
Good episode! Love the building. The new rooms and hallways are great. I could see having more air vents in the hallway to make it easier to pressurize. I'm looking forward to automated mining vehicles and bases and processes and systems.
Did you know that you can double stack normal solar panels? You can't do it with the colored ones because they're too thick. In order to double stack the normal solar panels you put one down like normal, and the flip the next one over so that it's face is connected to the face of the first one. In terms of looks, it's basically an extra thick solar panel that has the power production of two solar panels.
Im sure u are aware of it, but there is a mod, tethers i believe its called, essentially gives u power cables, connect as sub grids can share power between static and non static grids, large or small, so u can charge without the need for the rotor etc. its pretty handy :)
I know that mod, but I'm not sure it's updated. A lot of people make mods for SE, and then just stop updating them after a while because they don't want to invest the time anymore. WeaponCore is slow to update, and other mods that add weapons are slow to update, if at all
@@DaysofKnight ive not played SE for a while now to be fair u might well be right, pretty sure last time i did play it wasnt updated n still worked tho, it was super handy
I did something with the assemblers in my current game that I’ve always wanted to try and it ended up looking GREAT. I mounted the assemblers on horizontal advanced rotors and made them rotate slowly. Looks terrific when the assemblers have a full compliment of speed modules on them just rotating. I have no idea how I can show you what they look like…
I'm going to try this, I'm pretty I can imagine what you've described. Seems like a cool unique detail to incorporate into a base. Makes me wonder what else we could make move and incorporate the moving parts into the build.
you should think about using reinforced armor blocks as a overlay layer of defense in your base. specially at critial blocks locations where the enemy AI would target to hit.
You should use the Isy inventory script for your sorting system, not only it is sorting the materials and craftable stuff but it can also make an automatic assembly line that bring out stuff you need automatically Also I notice you didn't use the vent action slots
for a bit more survivability of those defences might be worth placing welders next to the turrets just under each one.... and extend outwards via supports as far as you can to have decoys to distract the focus of enemy ships/drones etc... giving the chance of each turret being able to take down any aggressor or having a bit more chance to do so and maybe placing heavy armour panels to your vital areas that house your industrial facilities and survival kit maybe even angle the main buildings using armour panels to allow for a chance of deflection too
another idea is those small drones you have if you can grab a small ore detector, small battery, with a mag plate on the bottom of the ore detector or battery, and a small interior or rotating light with a small solar panel add a connector to the top so your drone can pick it up, drop those off at the ore sites which will allow you to not only see the ores that are there, but also give a warning light during the night.... dropping near the Ore holes might make it easier to spot and have a better way of detecting how close you are to the ground too
So, I know the series is likely more or less done, but Gatling turrets can fill two/three roles easily. The most important in this moment being Flak, but they can also provide saturation fire and tick damage since they fire continuously long as they have ammo
Blast door blocks are a good alternative to heavy armor. You should try out auto cannon turrets. I also think youd be way better off just upgrading assemblers instead of making more of them
As a suggestion u should add windows, like the windows u have on the airlock and place it in the hallway so it doesn't feel so claustrophobic and so inclosed And repaint the Mocha Mobile brown and light brown so it's matching its name
Have i understood this correctly? Power is distributed via structures even when structures are not fully built? Containers and machines can distribute materials where ever if they are connected by tubes, also you can access stuff from anywhere if they share a tube connection? I played this few hours when it came out but it was so buggy for me with my old pc so i didn't have it in me to continue.
Yes, power is transfered through the blocks, full or partial. Stuff and things can move through tubes (small grid tubes have some restrictions in terms of size). My PC is 2012 vintage and still runs the game very well (the game is 10 years old, so you do not need a skynet level pc to play it).
@@Hovis_Enjoyer As part of the base game, you can target lock on something without an AI block. This has existed since the Warfare 1 DLC came to exist.
Solar panels are nice, should build the other two a little lower then the first on and set them back and apart from the center one. Should also drop a few wind turbines down for mild night time production, even just one or two as backup
If memory serves, it's power production that attracts reavers, so it may be a good idea to keep the solar tower incomplete until you need the extra power. I may be wrong on that one, though, I don't use reavers that often
It increases your threat score, (larger more deadly Reavers will spawn in) but they will only go straight for you if they can see a beacon or Ariel within their range (they can visibly see things too but only at closer ranges)
I think you should just for aesthetic purposes, add a button that pressurizes your entire base opens all your doors and you should put some red lights like hidden in your base so whenever you press it, the red lights flash on and off while the white lights turn off
hi andrew i remember watching your first video when it came out (im og haha) but ive been experimenting and what i find works is making satalite type thing with little drones going back and forth it not only look cool but also means you have an "outpost" in space and you just add like 20 solar penals on it and when your in space you have 75% of the time sun instead of 40% meaning you get so much more power this could be a waste of time but would be cool and tink everyone would like waching that atleast i woulkd love that
I just restarted trying this scenario. No sooner had I built a minimal starter base and moved over the survival kit but a big Parallax ship then showed up and blasted everything into scrap.... so you've been crazy lucky to get any sort of base built before putting in some defenses. What you've got now for defenses isn't close to enough and grind or not, you're going to need everything vulnerable done with heavy armor :/
I'm surprised the Parallax gave you trouble so early! I think they're neutral until you get close. I've had many of their ships fly within 4km without any issue. But yeah their ships are pretty big and I imagine an angry one would cause quite a bit of damage.
Great episode! But I would use issys inventory management and it will take out the sorting and you can just name the containers where you want stuff to go.
About the Artillery, do you think you can find uranium at the sandstorm crash site? Alternatively, you could look for a trading station, provided you have economy enabled
when i had too much construction to do i would build a construction drone which was a small ship with a welder connected to a container and a connector with battery and camera and ... i would control that grab a lot of materials and do my construction you should try that makes building a lot easier and faster!!!
Lay metal blocks on surface first so you know how far and how many blocks up. Build solar panels, then tunnel and connect under. Use small explosives and grind the surface. System works sooner.
Would you please tell me the shortcut keys you are using to "grab" a color and use it? And also the ones for painting an entire assembly? I haven't been able to figure them out yet. Thanks. Another thing, did I see you "Grab" a certain "block" and be able to place "that" particular block? Thanks for all your videos, they're the best!
Shift P to select an existing colour, ctrl shft mmb to paint everything on that grid - you'll prefer the painting tool mod if you look that up and watch a tutorial, it's far better than Keens default painting
Thank you for this awesome Video! But im worrie now how do these attacks occur and can they get harder? Well im just worried my base gets attacked because i have like zero defense 😅
At this point i dont know if im here for Space engineers or just for his singing Edit: you should place a battery at your Solar array si if it gets disconnected you still have power there at night
Hey Andrew when you do the sorters can you make a tutorial on how to set up sorters because there are video on it but kinda not easy to understand for me anyways. I want to learn how to properly sort ice to container to your O2 gen Then ores to got to container to Refineries, ingots to container to assemblers. Have a idea but need better instructions. Your video are great keep it up!
When you use the turret controller for your solar arrays, do you get the jerkiness? Mine always do and it worries me that it's going to break something.
Have you tried share inertia tensors? I enable that for any rotor/hinge/piston that is not touching the main grid and that fixes it. So in the case of a solar tower, the hinge on top of the rotor would get share inertia tensors. Aside from that, you could try lowering the speed inside the turret controller so that it doesnt snap to the sun.
@@AndrewmanGaming I always use share inertia. If I recall, I tried lowering the speed, but it still would snap as the sun moved. I gave up on turret controllers when I had more than a few solar arrays.
Ya I started having the pressurization glitch a week or so ago. Need to restart game when it happens. I think it was introduced with one of those auto updates on Steam. It's a pain cause my modded, custom solar system world is 1gb save and takes 15 mins to load lmao. And hehehe after you're white block patch job mocha-mobile looks like it needs a new name, the Oreo-mobile 😂
Hello Andrew, I watched all the previous episodes you played on Pertam. However, when I try to play your scenario, at the very beginning the battery is immediately empty. Am I doing something wrong? I put in everything from the Workshop
I think the grid is turned off by default, so you could try getting into the seat and pressing "y" to see if it turns on. If the battery is actually empty then I don't know what might cause that. I'm not an experienced scenario creator so maybe I overlooked something.
I also got some of the thrusters to work and got it to fly closer to the cofini area and started there.....also tip.....silver and gold are right buried a lil more past there!
why would power be a problem on an ice planet? we already had solar power last season so why not a bunch of H2 gens, tanks and a special drilling plateform just for power? you have infinite ice there
Mainly for immersion. However, on a cold planet, you have the benefit that your suit will drain much less power in pressurised areas. There is no real need to pressurise anything in this game, at least in vanilla. There are some mods that force you to pressurise your grids to get certain blocks to work.
@@AnonNopleb Thanks a lot, mate! I'm looking into buying Space Engineers in the future. If I may ask (and if you're going to see this reply at all), are the expansions worth it? It's a hefty amount, tho.
@@fernandogouveia2924 No worries, I saw it :) The DLC expansions are not really required, they mostly give you more fancy versions of the base blocks. I'd recommend you play the base game first. Try out the "first jump" scenario, then you can try out a "solar system" start in the custom world menu. For survival tips, the tutorials by "Splitsie" are a great source of knowledge. If you like scenarios, you can play the "Lost colony" scenario, but (mild spoiler alert) it is not scripted and does not have an actual ending. The "Learning to survive" scenario is quite tricky a few tasks in and you can wind up stuck pretty easily, so try that later. Also, the "never surrender" scenario requires a lot of preparation before going to the space base you need to defend from drones. Sadly, most workshop stuff uses the DLC versions of the blocks but there are exception like some stuff by "[Omega]", "Errix", "Major Jon" and "Dan Sher" The Frostbite scenario is also quite interesting, especially with friends, but it requires the Frostbite DLC.
@@AnonNopleb Amazing! Really excited to try this gem of a game. Love the whole automation thing and how you manage to make parts connect with eachother, interactions and the ouside danger! Not to mentio the whole 'Lego' mechanic where you can basically build anything and make it work. Thanks a lot! Cheers!
@@fernandogouveia2924 Yeah, but I would say that the automation could be easier and more powerful. Honestly, the "outside danger" is quite limited in vanilla game, though there are a lot of mods that make it more engaging. Andrew is using the mods "Parallax Concepts" and "Reavers" by "Meridius-IX/Lucas" for the NPC encounters. Those are both pretty hard. Easier encounter mods are "Assertive Combat Systems" by "Spitsie", "Keen Space Explorations" by "Nostradamus" and "Trade Operators Coalition", also by "Meridius-IX/Lucas". I really like the freedom you have in this game, especially with mods. But it can be pretty boring if you're not that creative and if you don't set your own goals and rules. EDIT: The game spans a lot of features but it does not really master any of them.
The amount of hidden unwelded blocks that are in the ground and/or are a corner block, or behind/under another block, is a little frustrating, lol. Edit: Keen needs to update the base game solar panels so they can be colored by default, instead of needing a mod for them. Edit 2: 30:46 It's astonishing how buggy this damn game still is. Poor development, caring more about pushing out cosmetic DLC than fixing the bugs or adding actual content that's not DLC, *like more damn weapons* Edit 3: Still strange how you say, "Gatling." Lol, "Gad-ling" or often times, "Gat-a-ling" Edit 4: 41:51 You should really consider moving the GPS points to on top of the holes so that 1. You can find them easier, and 2. So that you don't accidentally drive into them in the dark
"Engineers of Ice rejoice!
Bore, bore, bore with me.
Raise your drills and raise your voice,
Dig, dig, dig with me.
Down and down into the deep,
Ice is what we'll find beneath,
Iron, cobalt, maybe gold,
Hidden under mounds of cold.
Born for the stars,
Landed in this frosty world,
Came from afar,
The knowledge that I since then earned
Welding the steel,
Grinding the scraps,
To dig and dig makes us free,
Come on my drill, bore with me!
We're sons of man, and we yearned for the stars
Welding steel of old, digging in the ice,
But the pirates had new plans, and we almost lost our minds,
Welding steel of old, digging in the ice,"
Just some alternate lyrics I've thrown together. If I mispelled something, sorry.
I like this. What tune would we use?
@@wm3456Diggy Diggy hole by Yogscast. The cartoonish dwarven one.
I love this!!!
@@sharovosk6543 thanks, I love it now.
@@sharovosk6543 Yes that is what I had in mind
I've actually done this before on gleeb's Pirate/Salvage season on his community server. Due to loading issues when we reentered the area (tons of grids attached to the base and the base was huge) I suggest putting a connector at the base side of the tunnel and one at the tower side. It will/could greatly reduce the performance hit of coming back into the area of your base. After breaking our base up a bit in this manor it helped a lot with the loading issue but it also helped with sim speed.
32:28 your drones antenna was on, that’s why it attacked the hauler.
Good episode! Love the building. The new rooms and hallways are great. I could see having more air vents in the hallway to make it easier to pressurize.
I'm looking forward to automated mining vehicles and bases and processes and systems.
You should place your GPS markers right on the holes you dig.. that way you will always drive/fly to them. @AndrewmanGaming 56:06
Yeah, or something I've been saying is to just do that so he knows where they are and don't accidentally drive into them
Good episode Andrew! Now you need to get an automated Ammo production setup going to ensure you always have lots of ammo for base defenses!!
For sure! It would be a disaster if we run out when a reaver attacks.
@@AndrewmanGamingye
Did you know that you can double stack normal solar panels? You can't do it with the colored ones because they're too thick. In order to double stack the normal solar panels you put one down like normal, and the flip the next one over so that it's face is connected to the face of the first one. In terms of looks, it's basically an extra thick solar panel that has the power production of two solar panels.
Had a perfect chance to sing “ Drill ye terriers” as your tunnel drilling song and you blew it
Love that the reaver was looking at you then true to headbutt you
If you lock a target, you get a 'target lead indicator' to aim at.
6:27 SECRET TUNNEL
Im sure u are aware of it, but there is a mod, tethers i believe its called, essentially gives u power cables, connect as sub grids can share power between static and non static grids, large or small, so u can charge without the need for the rotor etc. its pretty handy :)
I know that mod, but I'm not sure it's updated.
A lot of people make mods for SE, and then just stop updating them after a while because they don't want to invest the time anymore. WeaponCore is slow to update, and other mods that add weapons are slow to update, if at all
@@DaysofKnight ive not played SE for a while now to be fair u might well be right, pretty sure last time i did play it wasnt updated n still worked tho, it was super handy
I did something with the assemblers in my current game that I’ve always wanted to try and it ended up looking GREAT. I mounted the assemblers on horizontal advanced rotors and made them rotate slowly. Looks terrific when the assemblers have a full compliment of speed modules on them just rotating. I have no idea how I can show you what they look like…
I'm going to try this, I'm pretty I can imagine what you've described. Seems like a cool unique detail to incorporate into a base. Makes me wonder what else we could make move and incorporate the moving parts into the build.
you should think about using reinforced armor blocks as a overlay layer of defense in your base. specially at critial blocks locations where the enemy AI would target to hit.
You should use the Isy inventory script for your sorting system, not only it is sorting the materials and craftable stuff but it can also make an automatic assembly line that bring out stuff you need automatically
Also I notice you didn't use the vent action slots
for a bit more survivability of those defences might be worth placing welders next to the turrets just under each one.... and extend outwards via supports as far as you can to have decoys to distract the focus of enemy ships/drones etc... giving the chance of each turret being able to take down any aggressor or having a bit more chance to do so and maybe placing heavy armour panels to your vital areas that house your industrial facilities and survival kit
maybe even angle the main buildings using armour panels to allow for a chance of deflection too
another idea is those small drones you have if you can grab a small ore detector, small battery, with a mag plate on the bottom of the ore detector or battery, and a small interior or rotating light with a small solar panel add a connector to the top so your drone can pick it up, drop those off at the ore sites which will allow you to not only see the ores that are there, but also give a warning light during the night.... dropping near the Ore holes might make it easier to spot and have a better way of detecting how close you are to the ground too
So, I know the series is likely more or less done, but Gatling turrets can fill two/three roles easily. The most important in this moment being Flak, but they can also provide saturation fire and tick damage since they fire continuously long as they have ammo
You should blueprint your base and project it. That way when it takes damage, it's easy to repair.
Blast door blocks are a good alternative to heavy armor. You should try out auto cannon turrets. I also think youd be way better off just upgrading assemblers instead of making more of them
As a suggestion
u should add windows, like the windows u have on the airlock and place it in the hallway so it doesn't feel so claustrophobic and so inclosed
And repaint the Mocha Mobile brown and light brown so it's matching its name
Have i understood this correctly? Power is distributed via structures even when structures are not fully built? Containers and machines can distribute materials where ever if they are connected by tubes, also you can access stuff from anywhere if they share a tube connection? I played this few hours when it came out but it was so buggy for me with my old pc so i didn't have it in me to continue.
Yes, power is transfered through the blocks, full or partial. Stuff and things can move through tubes (small grid tubes have some restrictions in terms of size). My PC is 2012 vintage and still runs the game very well (the game is 10 years old, so you do not need a skynet level pc to play it).
@@Chilled_Mackers thank you
@@Jiepers Glad to assist.
I love the Wind Rose reference!
Awsome, you made the glass hallways thank you 🎉
Right click while controlling a turret to lock on to a target and then you get a lead aim point
He can't he has no AI defense block
@@Hovis_Enjoyer I have just tested it and you don't need an AI defence block!?
@@Hovis_Enjoyer As part of the base game, you can target lock on something without an AI block. This has existed since the Warfare 1 DLC came to exist.
vanilla AI Block target range 2.5km
Solar panels are nice, should build the other two a little lower then the first on and set them back and apart from the center one.
Should also drop a few wind turbines down for mild night time production, even just one or two as backup
You pressurize your base but you never remove your helmet... Checks out.
I'm shocked you didn't set your assemblers up for cooperative assembly
If memory serves, it's power production that attracts reavers, so it may be a good idea to keep the solar tower incomplete until you need the extra power. I may be wrong on that one, though, I don't use reavers that often
It increases your threat score, (larger more deadly Reavers will spawn in) but they will only go straight for you if they can see a beacon or Ariel within their range (they can visibly see things too but only at closer ranges)
I think you should just for aesthetic purposes, add a button that pressurizes your entire base opens all your doors and you should put some red lights like hidden in your base so whenever you press it, the red lights flash on and off while the white lights turn off
You should use the different shaped solar panels on the solar tower to make it look less blocky!
thats a lot of drilling lol i dig tunnels and then use the lighted passage ways with doors to pressurerise
I’ve started to go back and watch the previous seasons of your channel while I wait for new episodes.
hi andrew i remember watching your first video when it came out (im og haha) but ive been experimenting and what i find works is making satalite type thing with little drones going back and forth it not only look cool but also means you have an "outpost" in space and you just add like 20 solar penals on it and when your in space you have 75% of the time sun instead of 40% meaning you get so much more power this could be a waste of time but would be cool and tink everyone would like waching that atleast i woulkd love that
I just restarted trying this scenario. No sooner had I built a minimal starter base and moved over the survival kit but a big Parallax ship then showed up and blasted everything into scrap.... so you've been crazy lucky to get any sort of base built before putting in some defenses. What you've got now for defenses isn't close to enough and grind or not, you're going to need everything vulnerable done with heavy armor :/
I'm surprised the Parallax gave you trouble so early! I think they're neutral until you get close. I've had many of their ships fly within 4km without any issue. But yeah their ships are pretty big and I imagine an angry one would cause quite a bit of damage.
@@AndrewmanGamingproblem is they will path over your base occasionally when there are other bases they are trying to avoid or terrain obstacles
Great episode! But I would use issys inventory management and it will take out the sorting and you can just name the containers where you want stuff to go.
You could do with some windows in that corridor it looks a bit cramped :)
I think that a good name for the tunnel that goes to the turrets is "The Crossbow". It kinda looks like one.
if you create space for a welder to live under your rover ramp it'll fix itself as long as it has material
I can only
Imagine how weld crazy you went lmao I feel that
About the Artillery, do you think you can find uranium at the sandstorm crash site? Alternatively, you could look for a trading station, provided you have economy enabled
Oh that's a good point! I think the AMG Sandstorm did actually have some uranium now that I think about it!
when i had too much construction to do i would build a construction drone which was a small ship with a welder connected to a container and a connector with battery and camera and ... i would control that grab a lot of materials and do my construction you should try that makes building a lot easier and faster!!!
Andrew you should Build a Automaded production system for missiles in the defensive installation.
Yeah this is a really good suggestion. Always need to make sure you have lots of ammo for defenses!
@@deanlawson6880 I am not talking about the Turret missiles, I am talking about the AI ones
6:28 haha, I know that song!
Lay metal blocks on surface first so you know how far and how many blocks up. Build solar panels, then tunnel and connect under. Use small explosives and grind the surface. System works sooner.
Would you please tell me the shortcut keys you are using to "grab" a color and use it? And also the ones for painting an entire assembly? I haven't been able to figure them out yet. Thanks. Another thing, did I see you "Grab" a certain "block" and be able to place "that" particular block? Thanks for all your videos, they're the best!
Shift P to select an existing colour, ctrl shft mmb to paint everything on that grid - you'll prefer the painting tool mod if you look that up and watch a tutorial, it's far better than Keens default painting
Thank you for this awesome Video! But im worrie now how do these attacks occur and can they get harder? Well im just worried my base gets attacked because i have like zero defense
😅
At this point i dont know if im here for Space engineers or just for his singing
Edit: you should place a battery at your Solar array si if it gets disconnected you still have power there at night
To reload some things, hit left alt and F11 or F10, and it will show you a texture reset menu
If you keep loosing your mining holes just put you gps right over the hole ive found it help me sometimes
Hey Andrew when you do the sorters can you make a tutorial on how to set up sorters because there are video on it but kinda not easy to understand for me anyways. I want to learn how to properly sort ice to container to your O2 gen Then ores to got to container to Refineries, ingots to container to assemblers. Have a idea but need better instructions. Your video are great keep it up!
Sure, I'll atleast show the setup and what each sorter is doing!
@@AndrewmanGaming Thank you Andrew
I use a 'L' shaped digging template to account for the lateral funk that always comes at the end of a straight tunnel.
When you use the turret controller for your solar arrays, do you get the jerkiness? Mine always do and it worries me that it's going to break something.
Have you tried share inertia tensors? I enable that for any rotor/hinge/piston that is not touching the main grid and that fixes it. So in the case of a solar tower, the hinge on top of the rotor would get share inertia tensors. Aside from that, you could try lowering the speed inside the turret controller so that it doesnt snap to the sun.
@@AndrewmanGaming I always use share inertia. If I recall, I tried lowering the speed, but it still would snap as the sun moved. I gave up on turret controllers when I had more than a few solar arrays.
Ahh yess dude!
Ya I started having the pressurization glitch a week or so ago. Need to restart game when it happens. I think it was introduced with one of those auto updates on Steam. It's a pain cause my modded, custom solar system world is 1gb save and takes 15 mins to load lmao.
And hehehe after you're white block patch job mocha-mobile looks like it needs a new name, the Oreo-mobile 😂
Можно было построить шарнир, наклонить его под нужным углом и направить вверх блоки. Так будет дешевле в постройке и практичней
39:42 looks like rapture
I saw how you had trouble with the turret so i had an idea instead of an attack drone to make an attack ship my idea hope it helps
Are you the tuber who did the crater base with the snarlac pit? The grinder pit i mean,....
Speed up grades on assemblers.heavy grid on roof ?
Hello Andrew, I watched all the previous episodes you played on Pertam. However, when I try to play your scenario, at the very beginning the battery is immediately empty. Am I doing something wrong? I put in everything from the Workshop
I think the grid is turned off by default, so you could try getting into the seat and pressing "y" to see if it turns on. If the battery is actually empty then I don't know what might cause that. I'm not an experienced scenario creator so maybe I overlooked something.
I also got some of the thrusters to work and got it to fly closer to the cofini area and started there.....also tip.....silver and gold are right buried a lil more past there!
This dude really just showed us mine 600m. Yea bro I'm done watching your mind numbing video
Theres a targeting feature in the turrets for a damn reason. If you used it maybe you would have hit more shots on the reaver. Smfh
Your suit power management gives me so much anxiety.
Lol me too, it's always running out of power!
@@AndrewmanGaming Make power packs. The you don't have to run back all the time.
Clang isn’t a glitch it was intentional coded into the game
Don't forget decoys placed away from your base
Good idea!
(stadic noyse) 48:26
why would power be a problem on an ice planet? we already had solar power last season so why not a bunch of H2 gens, tanks and a special drilling plateform just for power? you have infinite ice there
Your on an ice moon, would be smarter to get a auto drilling rig for ice and making a hydrogen engine.
I am angry I never thought of using a projector to hand dig a tunnel
It makes it so much easier!
lol square-ular.....making up words there
Absolute noob here: Why is the pressurize thing important? What are the mechanics around it?
Mainly for immersion. However, on a cold planet, you have the benefit that your suit will drain much less power in pressurised areas. There is no real need to pressurise anything in this game, at least in vanilla.
There are some mods that force you to pressurise your grids to get certain blocks to work.
@@AnonNopleb Thanks a lot, mate! I'm looking into buying Space Engineers in the future. If I may ask (and if you're going to see this reply at all), are the expansions worth it? It's a hefty amount, tho.
@@fernandogouveia2924 No worries, I saw it :)
The DLC expansions are not really required, they mostly give you more fancy versions of the base blocks.
I'd recommend you play the base game first. Try out the "first jump" scenario, then you can try out a "solar system" start in the custom world menu. For survival tips, the tutorials by "Splitsie" are a great source of knowledge.
If you like scenarios, you can play the "Lost colony" scenario, but (mild spoiler alert) it is not scripted and does not have an actual ending. The "Learning to survive" scenario is quite tricky a few tasks in and you can wind up stuck pretty easily, so try that later. Also, the "never surrender" scenario requires a lot of preparation before going to the space base you need to defend from drones.
Sadly, most workshop stuff uses the DLC versions of the blocks but there are exception like some stuff by "[Omega]", "Errix", "Major Jon" and "Dan Sher"
The Frostbite scenario is also quite interesting, especially with friends, but it requires the Frostbite DLC.
@@AnonNopleb Amazing! Really excited to try this gem of a game. Love the whole automation thing and how you manage to make parts connect with eachother, interactions and the ouside danger! Not to mentio the whole 'Lego' mechanic where you can basically build anything and make it work. Thanks a lot! Cheers!
@@fernandogouveia2924 Yeah, but I would say that the automation could be easier and more powerful.
Honestly, the "outside danger" is quite limited in vanilla game, though there are a lot of mods that make it more engaging. Andrew is using the mods "Parallax Concepts" and "Reavers" by "Meridius-IX/Lucas" for the NPC encounters. Those are both pretty hard. Easier encounter mods are "Assertive Combat Systems" by "Spitsie", "Keen Space Explorations" by "Nostradamus" and "Trade Operators Coalition", also by "Meridius-IX/Lucas".
I really like the freedom you have in this game, especially with mods. But it can be pretty boring if you're not that creative and if you don't set your own goals and rules.
EDIT: The game spans a lot of features but it does not really master any of them.
Ok so I don't play this much but, for these big base builds he does...why doesn't he just make a wielding ship??
andrew your discord link is broken
Put your your two power sources back.
Did you die here 42:48
You should run 1 bob welder, w.e the mod is called. I always play with 1 at my base to help speed up building. Edit n.m I just watched the end haha
The amount of hidden unwelded blocks that are in the ground and/or are a corner block, or behind/under another block, is a little frustrating, lol.
Edit: Keen needs to update the base game solar panels so they can be colored by default, instead of needing a mod for them.
Edit 2: 30:46 It's astonishing how buggy this damn game still is. Poor development, caring more about pushing out cosmetic DLC than fixing the bugs or adding actual content that's not DLC, *like more damn weapons*
Edit 3: Still strange how you say, "Gatling." Lol, "Gad-ling" or often times, "Gat-a-ling"
Edit 4: 41:51 You should really consider moving the GPS points to on top of the holes so that 1. You can find them easier, and 2. So that you don't accidentally drive into them in the dark
What you should do I disconnect the defence line from your base so you can blue print it to the other sides of your base