I thought it was for Dragon Punch and was so confused, thought it was an Anby mechanic or something like that because her special attack was the closest thing to a shoryuken
The combat in ZZZ offers incredible depth, but it doesn’t penalize players for poor performance. The intentionally slow progression caters to casual players, allowing them ample time to adapt. As additional content is released, the progression speed will naturally become more streamlined. Overall, the combat mechanics are solid, and their success depends on how Hoyo builds upon this foundation moving forward.
That is exactly what the devs want and had said in the livestream. They want the players to get used to the feel of the combat before introducing more difficult content. The game is getting harder the higher the level as enemies atk more frequently by the time we reach Lv. 25 and we have to now think a bit more about the parry.
Lol copy oaste? I keep seeing this comment in every fucking ZzZ content. Who paid you? Wuwa? 🤣 There are no penalties on casual on any story quest it is there for casual player to enjoy the story. The real thing starts at the interknot level 35+ where monster wont even allow you to start your combo. Imagine oarrying chunli's hundren kicks 🤣😂
Then they will say "whats the use of the complex tech if the enemy is brain dead", saying it while they dont bother playing beyond the main quest & intro levels. And when told of that, they will say "I ain't got time to slog through just to get to the good parts. The increase in difficulty shoulda been paced better." Which while I do agree, for them to drop the game before then & then attacking it, and then labelling the whole game as such is disingenuous, which apparently even some bigger youtubers are doing and oh boy, the people who parrot them. Not everybody have the time to slog through the earlier levels, I get that. But then don't go around telling people it's shit when they don't bother with the post-tutorial experience. By that standard, all games are shit since a big majority at least have these small, but glaring design flaws that while terrible, only lasts for a tiny fraction of the whole game. Then again, on the other I'm also not mad tbh. It's a good thing. These people get filtered by the game itself without anyone doing anything & now we have less toxic people bothering with the game.
@@Don_Akane89The progression is paced nicely if we take only the inter-knot level into account. The problem is the story quest themselves take too long which inflates the length of time people need to get through to harder content.
@@Ilikegames804nah, people have just shorter attention span due to brain rot. HI3rd and Genshin are both successful despite having such lengthy dialogues.
I guess this kind of team gameplay is more inspired by team games like Marvel vs Capcom/Dragonball Fighterz/tag fighters rather than straight 1vs1 fighting games like Street Fighter/Guilty Gear/Tekken It’s pretty cool man, I love seeing multiple characters at once on screen attacking together
Thanks for confirming it still works. It’s going to be fun to practice and make that work eventually! As a casual player, this game just have so much depth to make it fun to learn and improve!
FYI if you run out if assist points or any red flashes, you still can do the parry thing except it will be perfect dodge and take note that if you do this to an elite or boss, the next agent do get perfect dodge but the previous one will still get hit/damaged by the boss.
For mobile: it’s possible with weird grips, but if you play with just 2 thumbs it’s pretty difficult to do on reaction to the gold flash. At least for me I can’t do it on reaction, but if you know the animations well enough then you can time the dodge a little earlier than the flash and then hit the parry as it flashes. Tldr only being able to use your thumb makes the input sequence slower so the window is tighter.
Holding the phone with one hand (use thumb for those controls) frees up the other hands and allows you to use multiple fingers for those controls, which lets you put in inputs a lot faster. I usually use my index and middle finger, and it feels very natural to me-moreso than two thumbs.
There is this mechanic of the first char finishing their attack on field and then go off field while one uses the next character to attack or get their skills ready
I hope this doesn't get patched. I hope they make units that can use this in some way. Maybe a boost in assist gauge or even a boost to the tagged character somehow would be cool. Hell a unit that uses the tag machine for buffs in some way would be nice on its own.
mapping the basic button to "x" in addition to left click helped me do it (admittedly not super consistently). so I can hit right click > X > C > X quickly. assuming your ok with switching backwards
It is when enemies are just standing there slowly hitting for peanuts. I agree early game should be easy, but they made them *too* easy. Like you don’t get punished for making mistakes during the learning process.
@tommasoperono8671 yeah! She has 2 special inputs actually. If you hold the attack mid auto combo and spin then release as she sits on it she will fall off and it will launch in the air
@@AzrialVanity pretty neat! I wonder if they'll make other characters with stuff like this. I just wish they explained it in the tutorials, it would be a shame if no one hadn't discovered it
i think the discourse is because zzz doesnt unlock a boss mode where you need to use this kind of stuff early in the game time people are fresh off wuwa where you unlock the dps check + bosses oneshot you mode very quickly
The more this kind of mechanic shows up, the more I feel like my decision to remap the control so I could play with both hands on keyboard is the right idea. Feels like in an arcade. Like, Nicole's special are easier this way, pianoing this is easier this way.
@@derudao from my experience a few attacks will focus the camera to an enemy quickly, but you lose visual aid of enemy attacks that is off screen. At that point I relied on sounds aid and character warning voice line. So, take it with a grain of salt.
I've been doing this by mistake lol. Sometimes is easier for me to dodge than parry, but for a while I've been doing both because I noticed I could do more damage
That is very interesting, I'll have to see how well I can do it on mobile. Thanks for the video! I recently lost the ellen 50/50 to koleda m1 (not complaining, love her) and now have m6 anton with his sig w engine, hope you've been lucky with the game!
@SerraAbyssAlisaris when done correctly both agents on screen are invulnerable and if the enemy is still launching an attack you can immediately cancel the switch attack into a dodge after the attack animation. Once you get the hang of it you will legitimately be cracked. Been doing this since midway of cbt2 when I first discovered it
It's very inconsistent, as in, it does not work with all attacks. I got the timing down pat too. Mini bosses like thanatos or dullahan yellow glow attacks seem to miss the parry-er leading to a dodge counter into a switch but nothing else.
@wits_end. you can definitely still do it with Thanatos (I do it all the time) but different attacks have different timings. Just try switching the timings up a bit! I have yet to actually have an attack I straight up couldn't do it on
@MGNashi if you're out of parry assists then all attacks will be red. You will either need to do chain attacks to get them back or exit the training and go back in. (There is only 6 charges of parry shown around the circle of swap)
After a lot of practicing on an iPad it’s possible with a weird grip, but the window is insanely precise. Getting this consistently would be insanity, but you still get one of the 2 of you fail the input so on some teams I imagine it’s worth going for.
I have been doing that even without knowing its actualy an "advanced mech" simply cuz on some of the big mechs have an attack sequence that is longer than the perfect parry window so you need to do it to reposition without getting hit EVEN WHILE parrying, and was annoyed cuz of it. . .and now after this vid im wondering if its intended for the devs to make us use this mech, idk what to think anymore @ . @
They surely do, from the looks of it. Its not foolproof either, so theres a risk to it. As youve experienced with the bigger mechs, dodging/parrying one attack from them doesnt ensure your safety directly after unless you reposition/do additional dodges & move away. Getting greedy & doing this perfect dodge parry can get you killed if you mistime it. But hey, its high risk high reward. As it should be.
This is too hard for me, I can barely do it in training mode, no way I'll be able to do it in real fight. Don't know how those fighting game players do it, pressing so many buttons perfectly in such short span of time.
The inputs are actually really easy to do, the hard part is actually do it in combat. You pretty much have to know a golden counter is coming so that you can put in the inputs or else you will probably just end up doing a perfect dodge + attack and non parry switch because you run out of time. It really is just pressing right click, left click then space in quick succession.
@randomoofkingstuff2174 never said it was the most difficult thing in the world LMAO But yes for many people this is hard to do, for others it's extremely easy.
when the enemy attack it goes shining, you have to quickly dodge+attack and press space to switch characters to do a perfect assist. in the tutorial they just explain you can only perfect assist, but the guy on the video explain you can dodge attack and perfect asisst. thats basically it
It’s simply the timing is ludicrously tight, like single digit frame count. In fact it’s possible higher frame rates would make this harder but not 100% aware if that’s the case here.
Looks interesting, gotta try it later. Kinda off topic though but is it possible to lock on the enemy cause it's hard to focus on one enemy while there are others trying to sneak attack especially the ranged one?
@@AzrialVanity Wait, are you talking about mobile? Because PC and Console both have a lockon. On controller it's R3, not sure what the keyboard button is.
@darkmark009 Oh, they did actually add it on launch! I went to my settings just now to check and it was unbound, so when I tried on launch and it didn't work I just assumed it wasn't added Good to know. It wasn't in any of the betas and I remember putting that in the feedback each time
Even with stuff like this, the people bashing the game just move the goal posts and say there's no reason to do it because you can just get through everything by mashing. Even if that happens to be true with late-game content (I doubt anyone is there yet), is having fun not enough of a reason? Like, if you're just mashing and not having fun because the game lets you get away with it, why would you just NOT do that? Stop mashing and play in a more fun way, and the game will be more fun. Seems like a simple concept to me.
honestly haven't played gatcha games since genshin, which i dropped after the first 2 months of release from content drought and boring content. However, ZZZ has been really fun to get into, and has a very rewarding gameplay loop. Honestly, I would rather the game be PC/Console only, because having a mobile version bogs down the potential of the game imo.
That's cool and all.... But can any ben bigger main help my find the exact method to execute his fire tornado move? I've only done it 5 times and those times were not intentional Like ben has 4 ex skill phase Non energy Counter with energy Rocket pillar punch after Energy Ex And the spinning fire pillar I don't know how i executed the 4th one.... If somebody is analyzing ben more than i am please help
i feel like it doesn't trigger for me. the moment i try to parry. does it have to be just one enemy attack? or the enemy needs to attack 2 times or more?
You just need to perfect dodge/parry one attack. You probably haven't gotten it because this is extremely difficult to do. You pretty much have to hit the 3-button combination within frames of each other, almost simultaneously
technically it should. As for bannable, theres a likelihood of that happening. I recall someone getting banned back in genshin due to macro usage. Basically their server detects an interference from the autokey software being used, which they automatically flags as cheating & resulting in a ban. iirc its for something as minor as a picking mints even lol
@Amos-xn8vv a lot characters have longer animation that if you swap off from will stay on screen to finish the interaction. So yes that does work and is integral to deeper combos. It doesn't result in more dmg than a normal DP Assist though (depending on the attack you switch off from)
It dosen't seem possible with reina? or at least it is but it dosen't do much because of her weird parry. Doing it away from her works though, just not to her
@@captaincaption it takes a while to get used to (i was in beta so i had a lot more time to practice) but basically you have to press the attack and dodge button at the same time and quickly character switch and it should work. like i said it takes awhile to get a hang of tho
When you in city. Press Esc go to menu, and click "other" (like how you try to type the ZZZfree100 code) At that UI interface, the first icon (top-left) is for Training area. So you dont even have to walk.
It's a bad game because it's not open world. Narrows down to that as the negative feedback rather than embracing it for the genre it fits which is like honkai and pgr
do people genuinly dont like the game or are those just kuro kocksucker who just want to sabotage the game (mtashed / tectone viewrs dont count, they are beyond saving)
That nice but largely forgettable because the gain too weak, like many other "cool" mechanic. I like the game but the combat part is just way too casual. I button mash attack, occasionally use a skill and hit "parry/swap" with every team and i demolish everything in my path without the need to think about anything. Honestly i would like a decrease in skill floor on that end and increase the skill ceiling on the other.
@@ascreamingarcticfox5395 i mean, as a hii3 player which is a game where speedrun was basically a feature it's not about having all the chars and more doing the best with what you have, ofc there will probably be harder modes in end game, like i expect abyss to bee able to kill your chars if you don't play well, but jjudging a gacha game's difficulty over it's tutorial is crazy
See the problem I have is, I figured this out by straight up just spamming as fast as I could to see if was better damage. I just think the characters need more solo movesets because right now, it's just spam and swap gameplay. While I cannot deny this is very visually entertaining, it just doesn't hit the itch I wanted. There are little things you can do do improve it true, but if you mash fast enough it's practically the same result. I want to love this combat, I was getting major DMC vibes from videos, but it just doesn't feel quite right yet. I haven't quite gotten to end game content and I'm assuming it will be harder... but that just means the combat will just slow down and that doesn't sound like a good thing. I think it works well for a casual standpoint though so I see what they're going for. I'm hoping the combat direction changes a bit to allow more style in your gameplay. All the vids I find of "new tech" are just basic techniques any fighting game player or hack n' slasher vets should know how to do. I'm already swap weaving during Grace's short animations so don't come at me like I ain't trying to make the best of it :P. Testing out Ellen it does seem like they are moving in the right direction though. The story telling and characters/world right now are beyond amazing. But I also kept my hopes high for Genshin combat to evolve and was disappointed 😅. These mobile/pc hybrid games are too scared to add more skills to press. Kinda ranted a bit so hopefully y'all understand I'm not hating on the game, I genuinely enjoy it. I just want that enjoyment to last.
I forgot to mention DP stands for Dodge Parry Assist LOL
So is the button execution dodge -> attack -> parry -> attack?
@momsaccount4033 that's correct! You just have to do it very fast
And here I was, expecting Psylocke to come out!
I thought it was for Dragon Punch and was so confused, thought it was an Anby mechanic or something like that because her special attack was the closest thing to a shoryuken
Thanks for clarifying. I was thinking about something else entirely.
The combat in ZZZ offers incredible depth, but it doesn’t penalize players for poor performance. The intentionally slow progression caters to casual players, allowing them ample time to adapt. As additional content is released, the progression speed will naturally become more streamlined. Overall, the combat mechanics are solid, and their success depends on how Hoyo builds upon this foundation moving forward.
hopefully future content does penalize it, because that's what makes action games fun
yes balls
That is exactly what the devs want and had said in the livestream. They want the players to get used to the feel of the combat before introducing more difficult content. The game is getting harder the higher the level as enemies atk more frequently by the time we reach Lv. 25 and we have to now think a bit more about the parry.
That's just the regular mihoyo
Lol copy oaste? I keep seeing this comment in every fucking ZzZ content. Who paid you? Wuwa? 🤣
There are no penalties on casual on any story quest it is there for casual player to enjoy the story.
The real thing starts at the interknot level 35+ where monster wont even allow you to start your combo. Imagine oarrying chunli's hundren kicks 🤣😂
if we discover 100 ways to play they will still attack the game no matter what
Then they will say "whats the use of the complex tech if the enemy is brain dead", saying it while they dont bother playing beyond the main quest & intro levels.
And when told of that, they will say "I ain't got time to slog through just to get to the good parts. The increase in difficulty shoulda been paced better." Which while I do agree, for them to drop the game before then & then attacking it, and then labelling the whole game as such is disingenuous, which apparently even some bigger youtubers are doing and oh boy, the people who parrot them.
Not everybody have the time to slog through the earlier levels, I get that. But then don't go around telling people it's shit when they don't bother with the post-tutorial experience. By that standard, all games are shit since a big majority at least have these small, but glaring design flaws that while terrible, only lasts for a tiny fraction of the whole game.
Then again, on the other I'm also not mad tbh. It's a good thing. These people get filtered by the game itself without anyone doing anything & now we have less toxic people bothering with the game.
@@Don_Akane89The progression is paced nicely if we take only the inter-knot level into account. The problem is the story quest themselves take too long which inflates the length of time people need to get through to harder content.
@@Ilikegames804 you can skip all the cutscenes and fast forward inside of missions so it's leagues better than HSR.
@@NamelessDjinn I know I am already at Lv.30.
@@Ilikegames804nah, people have just shorter attention span due to brain rot. HI3rd and Genshin are both successful despite having such lengthy dialogues.
I guess this kind of team gameplay is more inspired by team games like Marvel vs Capcom/Dragonball Fighterz/tag fighters rather than straight 1vs1 fighting games like Street Fighter/Guilty Gear/Tekken
It’s pretty cool man, I love seeing multiple characters at once on screen attacking together
Thanks for confirming it still works. It’s going to be fun to practice and make that work eventually! As a casual player, this game just have so much depth to make it fun to learn and improve!
FYI if you run out if assist points or any red flashes, you still can do the parry thing except it will be perfect dodge and take note that if you do this to an elite or boss, the next agent do get perfect dodge but the previous one will still get hit/damaged by the boss.
Just came here from your reply on Twitter!!! Thanks so much!!
For mobile: it’s possible with weird grips, but if you play with just 2 thumbs it’s pretty difficult to do on reaction to the gold flash. At least for me I can’t do it on reaction, but if you know the animations well enough then you can time the dodge a little earlier than the flash and then hit the parry as it flashes. Tldr only being able to use your thumb makes the input sequence slower so the window is tighter.
Buy shoulder triggers
Holding the phone with one hand (use thumb for those controls) frees up the other hands and allows you to use multiple fingers for those controls, which lets you put in inputs a lot faster. I usually use my index and middle finger, and it feels very natural to me-moreso than two thumbs.
Yeah I've been trying to do it the way you're supposed to play on a phone (with your thumbs) and it's just impossible
And this is what those ppl says "ZZZs combat is boring"
Yeah, you just still press button, at least now 2 buttons.
@@clashcon11 isnt that like most games?
In Wuwa you get a broken piano
@@ShizueUwU in wuwa you are just holding LMB on Jiyan or spamming E-4N-E on Jinshi all over again. Piano is broken indeed, only 1 key left.
hearing about plinking and piano in gacha vid got me lost for a second
Thanks for this video! This video helped me a lot to improve my skills.
There is this mechanic of the first char finishing their attack on field and then go off field while one uses the next character to attack or get their skills ready
did this by accident yesterday. interesting how you can option select everything by just doing dodge attack parry. still gotta learn the timing tho
Cool tech, here's my personal experience with it. Dodge -> Special -> Parry feels more consistent for me than Dodge -> Basic -> Parry
I can do this but the basic one. Problem is my energy goes away ;-;
thank you for this great tech
I hope this doesn't get patched. I hope they make units that can use this in some way.
Maybe a boost in assist gauge or even a boost to the tagged character somehow would be cool.
Hell a unit that uses the tag machine for buffs in some way would be nice on its own.
I have to rewind many times in this video
I've done this on mobile a few times by accident so im glad to know its actually a real thing and now i can abuse it more lol
Game is fun so far.
Came here assuming it was clickbait and about Perfect Assist, pleasantly surprised. Subbed
This was suprisingly simple.
thanksss for the info
As a mobile and PC player dodging became second nature to me now.
I think I've done this by accident a couple of times
mapping the basic button to "x" in addition to left click helped me do it (admittedly not super consistently). so I can hit right click > X > C > X quickly. assuming your ok with switching backwards
and people told me zzz's battle is just a 1 button spam game
It is when enemies are just standing there slowly hitting for peanuts. I agree early game should be easy, but they made them *too* easy. Like you don’t get punished for making mistakes during the learning process.
It's a button spam game. No matter how you explain it.
The timing on mobile is so tight, you almost had to frame one dodge so you'd have enough time to parry.
4:10 I’m one mobile is that a good reason not to learn it?
If you are interested Nicole has a special move while charging her E, you can rotate the analog and she will change the pose
@tommasoperono8671 yeah! She has 2 special inputs actually. If you hold the attack mid auto combo and spin then release as she sits on it she will fall off and it will launch in the air
@@AzrialVanityactually the auto combo can be skipped and simply start with analog combo to special pose
@@AzrialVanity pretty neat! I wonder if they'll make other characters with stuff like this. I just wish they explained it in the tutorials, it would be a shame if no one hadn't discovered it
pretty simple, you can even just spam the attack after dodging into parry
I love it when you the DP Daddy, wait what.
i think the discourse is because zzz doesnt unlock a boss mode where you need to use this kind of stuff early in the game time
people are fresh off wuwa where you unlock the dps check + bosses oneshot you mode very quickly
@francisxavier8374 yeah that's totally fair, the intro for ZZZ is LONG
The more this kind of mechanic shows up, the more I feel like my decision to remap the control so I could play with both hands on keyboard is the right idea. Feels like in an arcade. Like, Nicole's special are easier this way, pianoing this is easier this way.
That would remove free-cam right? I wonder if the cam isn't that useful after all, and the keybind change is worth it
@@derudao from my experience a few attacks will focus the camera to an enemy quickly, but you lose visual aid of enemy attacks that is off screen. At that point I relied on sounds aid and character warning voice line. So, take it with a grain of salt.
true, its almost impossible to do nicole spin special to extend the drain with one hand lol
I've been doing this by mistake lol. Sometimes is easier for me to dodge than parry, but for a while I've been doing both because I noticed I could do more damage
That is very interesting, I'll have to see how well I can do it on mobile. Thanks for the video! I recently lost the ellen 50/50 to koleda m1 (not complaining, love her) and now have m6 anton with his sig w engine, hope you've been lucky with the game!
The music goes so hard. Reminds me of Tekken
Waiting for Showcases of tech in Actual Combat vs Trash Mobs with unlimited bar.
@SerraAbyssAlisaris this tech is the most beneficial to use in actual combat. Compared to air juggles anyway
@@AzrialVanity it's better then air juggles it's functionality against enemies with lingering multihit hit boxes is the issue.
@SerraAbyssAlisaris when done correctly both agents on screen are invulnerable and if the enemy is still launching an attack you can immediately cancel the switch attack into a dodge after the attack animation.
Once you get the hang of it you will legitimately be cracked. Been doing this since midway of cbt2 when I first discovered it
i need a guide for setting up macro for my controller, i try these input ( dodge + atk + parry) in many different timming but it doesn work!
can you show a video of your keyboard to see how you do it
It's very inconsistent, as in, it does not work with all attacks. I got the timing down pat too. Mini bosses like thanatos or dullahan yellow glow attacks seem to miss the parry-er leading to a dodge counter into a switch but nothing else.
@wits_end. you can definitely still do it with Thanatos (I do it all the time) but different attacks have different timings. Just try switching the timings up a bit!
I have yet to actually have an attack I straight up couldn't do it on
try pressing S while dodging to make it more consistent trust me
I'm trying to practice this tech, but the ennemy keeps doing red attack, is there a way to force the parry ? Is there a mechanic I dont understand.
@MGNashi if you're out of parry assists then all attacks will be red. You will either need to do chain attacks to get them back or exit the training and go back in.
(There is only 6 charges of parry shown around the circle of swap)
@@AzrialVanitywhy does the enemy still show red even when I still have a lot of bars? Or am I missing something?
@@Zero_Li24 which enemy are you practicing against?
@@Zero_Li24 Some attack are designs to be dodge-only, a.k.a. can't parry. I only see those from boss and ranged enemies. Correct me if I'm wrong.
@@AzrialVanity That was it, I didnt know about that limit. Thank you for taking the time to reply. I appreciate it
damn thats cool
After a lot of practicing on an iPad it’s possible with a weird grip, but the window is insanely precise. Getting this consistently would be insanity, but you still get one of the 2 of you fail the input so on some teams I imagine it’s worth going for.
Nice! I had no idea.
Imagine a useful ZZZ video 😂 thanks for the pro tip. Gotta practice this one
What keybind are you using for this execution?
oh, this is good.
I have been doing that even without knowing its actualy an "advanced mech" simply cuz on some of the big mechs have an attack sequence that is longer than the perfect parry window so you need to do it to reposition without getting hit EVEN WHILE parrying, and was annoyed cuz of it. . .and now after this vid im wondering if its intended for the devs to make us use this mech, idk what to think anymore @ . @
They surely do, from the looks of it. Its not foolproof either, so theres a risk to it. As youve experienced with the bigger mechs, dodging/parrying one attack from them doesnt ensure your safety directly after unless you reposition/do additional dodges & move away.
Getting greedy & doing this perfect dodge parry can get you killed if you mistime it. But hey, its high risk high reward. As it should be.
This is too hard for me, I can barely do it in training mode, no way I'll be able to do it in real fight. Don't know how those fighting game players do it, pressing so many buttons perfectly in such short span of time.
The inputs are actually really easy to do, the hard part is actually do it in combat. You pretty much have to know a golden counter is coming so that you can put in the inputs or else you will probably just end up doing a perfect dodge + attack and non parry switch because you run out of time. It really is just pressing right click, left click then space in quick succession.
holy, Doing this on a controller is pretty hard hard
I think you have to limit your fps to 60fps to pull this off right?
Breaking my fingers just to execute this but only did this once XD
What would be the best fps setting for this?
the parry frame is very generous, not the same frame. That just lying. You maKe it sound difficult
Yeah, no such thing as Double the DMG.
@randomoofkingstuff2174 never said it was the most difficult thing in the world LMAO
But yes for many people this is hard to do, for others it's extremely easy.
@clashcon11 I never said it was double the dmg I said you'd be getting more than if you didn't do this.
I wonder if this is still in the game
@@datsat it is! I still use it in every combat instance
So this is why the developers spent so much time playing Street Fighter 6...
Does it still work? I’ve been trying for a while but it seems the moment the parry connects my first character just disappears
Nvm it still works, turns out I just suck at this game
Doesn't seem to work for me. One of the input seems to take priority over the other or my character just doesn't dodge at all somehow
@gna104191 that means you just need to practice the timing of the inputs. Once you get it down you can do it every time
@@AzrialVanity Thanks! Finally managed to nail this. Thought I was losing my mind at first lol
I don't understand... do you have to press the two button at the same time or in sequence very fast?
Can you do a guide about juggle Anby/Lucy anyway?
when the enemy attack it goes shining, you have to quickly dodge+attack and press space to switch characters to do a perfect assist. in the tutorial they just explain you can only perfect assist, but the guy on the video explain you can dodge attack and perfect asisst. thats basically it
It’s simply the timing is ludicrously tight, like single digit frame count. In fact it’s possible higher frame rates would make this harder but not 100% aware if that’s the case here.
Looks interesting, gotta try it later. Kinda off topic though but is it possible to lock on the enemy cause it's hard to focus on one enemy while there are others trying to sneak attack especially the ranged one?
@evanedbert7660 Unfortunately, they have not added a lock on yet. Hopefully, they do in the future
@@AzrialVanity Okay, let's hope so. Thanks for the reply btw 😀
@@AzrialVanity Wait, are you talking about mobile? Because PC and Console both have a lockon. On controller it's R3, not sure what the keyboard button is.
Press middle mouse button to lock on with mouse/kb. Not sure how the video creator posts this but doesn't know how to lock on.
@darkmark009 Oh, they did actually add it on launch!
I went to my settings just now to check and it was unbound, so when I tried on launch and it didn't work I just assumed it wasn't added
Good to know. It wasn't in any of the betas and I remember putting that in the feedback each time
Ive been testing this with a macro, if your playing at 30 fps, it will not come out
Even with stuff like this, the people bashing the game just move the goal posts and say there's no reason to do it because you can just get through everything by mashing. Even if that happens to be true with late-game content (I doubt anyone is there yet), is having fun not enough of a reason? Like, if you're just mashing and not having fun because the game lets you get away with it, why would you just NOT do that? Stop mashing and play in a more fun way, and the game will be more fun. Seems like a simple concept to me.
Wow, I didn't know this was possible. Do you have any recommend keybinds or do you play default?
@@derudao I personally play on default mouse and keys. But heard some say rebinding attack and dodge to triggers on controller makes it easier
honestly haven't played gatcha games since genshin, which i dropped after the first 2 months of release from content drought and boring content. However, ZZZ has been really fun to get into, and has a very rewarding gameplay loop. Honestly, I would rather the game be PC/Console only, because having a mobile version bogs down the potential of the game imo.
That's cool and all....
But can any ben bigger main help my find the exact method to execute his fire tornado move?
I've only done it 5 times and those times were not intentional
Like ben has 4 ex skill phase
Non energy
Counter with energy
Rocket pillar punch after Energy Ex
And the spinning fire pillar
I don't know how i executed the 4th one....
If somebody is analyzing ben more than i am please help
If you have enough energy then after the EX skill perfect parry press the skill button again and he will do the multispin fire move
you have to use his enhanced ex skill, take a hit while in block stance, then repeat the ex skill input.
i feel like it doesn't trigger for me. the moment i try to parry. does it have to be just one enemy attack? or the enemy needs to attack 2 times or more?
You just need to perfect dodge/parry one attack. You probably haven't gotten it because this is extremely difficult to do. You pretty much have to hit the 3-button combination within frames of each other, almost simultaneously
so if we just use a macro to press space and shift that will work? also any idea if that would be banable lol?
technically it should. As for bannable, theres a likelihood of that happening.
I recall someone getting banned back in genshin due to macro usage. Basically their server detects an interference from the autokey software being used, which they automatically flags as cheating & resulting in a ban. iirc its for something as minor as a picking mints even lol
YOU CAN DO THAT?!
I just try to attack -> parry -> attack and still got the previous character attack for a sec, without the initial dodge command. Does this work?
@Amos-xn8vv a lot characters have longer animation that if you swap off from will stay on screen to finish the interaction. So yes that does work and is integral to deeper combos.
It doesn't result in more dmg than a normal DP Assist though (depending on the attack you switch off from)
It's possible on mobile, harder but doable.
In Ps5 is X and R1 fast?
can you do it not with parries but the matrix things gun users do?
@warriorofhyperborrea yep! I show it in this video with billy
@@AzrialVanitymb must’ve missed it
@@AzrialVanity but you didn't, you showed Lucy and Ellen, but not Billy.
Now, does anyone know how to do this on mobile XD
Just to clarify, I need to tap attack twice right?
@@karuiGaming yep!
Dodge > attack > parry > attack
@@AzrialVanity ayt thanks! Now to imprint it to muscle memory
It dosen't seem possible with reina? or at least it is but it dosen't do much because of her weird parry. Doing it away from her works though, just not to her
@kindredclawthorne it still works! But yes she has an odd one because it takes a bit for her to send the storm thing out
I don't know, but I'm having difficulty triggering it. Does it not work on unlimited FPS?
@@oyshikaadi9631 it does! The timing is tight
can i bind them to the same key?
@@unholyarthur1 I don't believe so no
it's pretty easy on mobile!! lots of fun
how do u do it? tell me too pls
feels soo difficult to me...
@@captaincaption it takes a while to get used to (i was in beta so i had a lot more time to practice) but basically you have to press the attack and dodge button at the same time and quickly character switch and it should work. like i said it takes awhile to get a hang of tho
@@mangoet so you do it with your thumb + index finger?
i want to know exactly how to do it because if i use different fingers then it's all messed up
@@captaincaption i do! but it might be different for others
is it ping dependent?
@@shakuganfan99 I have not tried in a low ping environment so I'm not sure
@@AzrialVanity I don't believe any combat inputs are ping dependent in this game.
How the fuck do you get into this training area?
VR inside Random Play. Near the workbench.
When you in city.
Press Esc go to menu, and click "other" (like how you try to type the ZZZfree100 code)
At that UI interface, the first icon (top-left) is for Training area.
So you dont even have to walk.
@@AlpacaMark thank you!
It's a bad game because it's not open world. Narrows down to that as the negative feedback rather than embracing it for the genre it fits which is like honkai and pgr
do people genuinly dont like the game or are those just kuro kocksucker who just want to sabotage the game
(mtashed / tectone viewrs dont count, they are beyond saving)
That nice but largely forgettable because the gain too weak, like many other "cool" mechanic.
I like the game but the combat part is just way too casual. I button mash attack, occasionally use a skill and hit "parry/swap" with every team and i demolish everything in my path without the need to think about anything. Honestly i would like a decrease in skill floor on that end and increase the skill ceiling on the other.
People saying the game is easy after playing the tutorial is so stupid, still infeel the game will eventually find difficulty on speedrun
@@ascreamingarcticfox5395 i mean, as a hii3 player which is a game where speedrun was basically a feature it's not about having all the chars and more doing the best with what you have, ofc there will probably be harder modes in end game, like i expect abyss to bee able to kill your chars if you don't play well, but jjudging a gacha game's difficulty over it's tutorial is crazy
@@ascreamingarcticfox5395 yes it is but then again is a game with leaderboards, this isn't so don't expect hi3 levels of p2w like, ever
See the problem I have is, I figured this out by straight up just spamming as fast as I could to see if was better damage. I just think the characters need more solo movesets because right now, it's just spam and swap gameplay. While I cannot deny this is very visually entertaining, it just doesn't hit the itch I wanted. There are little things you can do do improve it true, but if you mash fast enough it's practically the same result. I want to love this combat, I was getting major DMC vibes from videos, but it just doesn't feel quite right yet. I haven't quite gotten to end game content and I'm assuming it will be harder... but that just means the combat will just slow down and that doesn't sound like a good thing.
I think it works well for a casual standpoint though so I see what they're going for. I'm hoping the combat direction changes a bit to allow more style in your gameplay. All the vids I find of "new tech" are just basic techniques any fighting game player or hack n' slasher vets should know how to do. I'm already swap weaving during Grace's short animations so don't come at me like I ain't trying to make the best of it :P. Testing out Ellen it does seem like they are moving in the right direction though. The story telling and characters/world right now are beyond amazing. But I also kept my hopes high for Genshin combat to evolve and was disappointed 😅. These mobile/pc hybrid games are too scared to add more skills to press.
Kinda ranted a bit so hopefully y'all understand I'm not hating on the game, I genuinely enjoy it. I just want that enjoyment to last.