Watching other tutorials got me so used to using ANDs and NOTs that I forgot those nodons existed Thanks, seeing others use nodons correctly is probably one of the best ways to help you understand how they work
Yes! Thanks for finding an easier method for this. Looking forward to the top down tutorial. I just need to get the basic coding down so I can then make creative changes without messing up the game play.
Thank you Jack! Sorry the top down tutorial has been getting delayed. I will get to it soon enough. I totally get that you need a strong foundation to build off of. I appreciate all of your support!
@@AllDaBois No worries, I’m still learning a lot from all of your other videos. When you do post it, I’m sure they’ll be a lot of 2d legend of Zelda games popping up.
I'm pretty sure when connecting boxes/objects to the player, the heavier they are the more you bounce when landing. So for 2D characters, maybe try make the box as thin as possible in the Z-axis to cut down on it's weight significantly, while keeping it's dimensions in the X/Y axis to fit the sprites. Also your videos lately are very useful, keep it up!
Thank you! That’s a very simple solution that I hadn’t fully considered. It definitely makes sense that a larger object would be heavier in the game engine. Also I’m glad you’ve been finding the tutorials helpful!
Hey man, loving these tutorials! Total life saver! I also discovered if you turn the field of view in the camera or the world down to the lowest, it will pretty much get rid of that paper Mario 3D flip effect and the shadow will be basically gone! Give it a go if you like.
8:40 instead of the opacity marker and bullseye you can use a map, that has input range 0 to 1 and output range 0 to 0.5. This uses only one nodon instead of two overlapping ones.
Not a problem! It’s definitely taken awhile to get it revised to what it is now. Thankfully though things are continuing to get optimized, which is very nice to see. Especially this early on in the games life cycle.
So I’m making a sonic level and I’m trying to make a deferent animation for the boost and it keeps appearing behind it and when I use a not Nodon it does the opposite and when sonic jumps I want the ball animation to end when I touch the ground
if an object is attsched to a person-character, it´s a tiny little bit lower than the exact lineup with the choosen link position. You can see, the turtle here is a bit in the ground with the bottom line of the shoes. and you can also see this well by covering the person in a full opaque texture to turn it into a vertical box, attach a box object nodon of the same size to it and play around with the connection options in the box object. So put your textures a few pixels above the bottom edge of the canvas in the texture nodon.
I'll try and look into setting something like this up. At this moment I'm not sure what all can be done with spawning. I'm curious as to how Scrubz set up his Tetris code for the blocks (G 004 1R8 R55). I imagine it would have to use some sort of spawning with pre-defined connections. I saw that you're working on a tower defense game, I'll try and get back to you with hopefully some way to achieve your goal when I can.
Hey, I've been trying to add the power up tutorial to this one but I'm not sure what to do once you started connecting the "ands" from the original animations to the new power up animations. Since you use your other tutorial without the bullseye.
That was my initial thought, but when I’ve turned the box to zero gravity while testing the player also gains the zero gravity property. Causing the player to float around like an astronaut once they’ve jumped.
Hi this really helped out but my sites were made a little low on the ground and are slightly clipped any way to fix that without making a whole new drawing?
Unfortunately not, I really wish game builder garage had an editor that was similar to New Horizons. It’s very annoying that there is no way to drag sprites around in the editor
Hi, right now I am working on a horror game with a jumpscare. I used this video to animate the character and it worked! But the animation was way to fast to see it happening, is there anyway I can slow Tue animation speed, I changed the constant number but it still had the same problem.
so i had one idle sprite. it would flash in time with the circle. i made an idle animation, and the first sprite doesn't flash anymore, but the other frames appear so fast, you'd miss it if you blinked. i followed this video exactly, so i don't know where i messed up.
I figured out how to make a jumping animation using only 3 nodon, and this new mechanism doesn’t only do the animation when pressing the button that jump is hooked up to! You grab a touch sensor and hook it up to the bottom of your player. (Center ▶️ Y-) You set the check what to anything that you want to player to have his idle frame on. Then you hook the touch sensor up with a not and hook it up to your jump animation, and hooks the touch sensor up with idle animation.
Hey there, me again. Your tutorial inspired me to use the markers to make music! G 002 B13 N6T It's the jungle theme from DKC1 (very messy). I'd be honoured if you had a look! Thanks again!
I’m guessing either the Marker Nodon circle is either too big or the Marker Nodon isn’t tall enough. Make sure that when you touch the jump button the Marker Nodon Circle doesn’t make any contact at all with the bullseyes for the walk cycle. If any contact is made then it will continue to play the walk cycle. Hope this helps.
It's strange, I got my character to work properly with a much messier setup... but for some reason it fails to work in this setup. I'll need adjust things around, see how it goes.
So, I tried this, and the walk cycle won’t play. I thought I did everything within the instructions, but the character just slides around with no animation at all.
You should see the marker nodon moving in the editor. Does the circle constantly scroll to the right side and loop? If the circle is not moving then the counter needs to be adjusted. If it is moving though and it’s too big it’ll more then likely lock to one frame. Try making your circle smaller if this is the case. I hope that helps to point you in the right direction
@@AllDaBois It seems that connecting it to an object instead of a person works better, as I have gotten it to start working. The new problem I have is that the third frame of the animation still refuses to play. Also, your video says to disable solid for the object, but that caused my sprite to end up partially in the floor.
thank u without this i wouldntve benn able to make this gbg game i made called random pointless game also it has 5 lvls and for each lvl theres a title sccreen and boss also i put u in the end credits cuz i didnt just use tutorials to make random pointless game in fact most final stages of most of the bosses are just edited games from other creators
Only problem is that it takes you like a week for you to draw all the Sprites Mandalay illiterate would have to do all this complicated stuff with a microchip and stuff just to draw all your Sprites holy s***
I love that this game is getting figured out pretty quickly for its release! all the tutorials have been very helpful for my ideas, thank you!
I love how fast the community is figuring out stuff as well! I’m glad my tutorials have been helping you!
Watching other tutorials got me so used to using ANDs and NOTs that I forgot those nodons existed
Thanks, seeing others use nodons correctly is probably one of the best ways to help you understand how they work
Yes! Thanks for finding an easier method for this. Looking forward to the top down tutorial. I just need to get the basic coding down so I can then make creative changes without messing up the game play.
Thank you Jack! Sorry the top down tutorial has been getting delayed. I will get to it soon enough. I totally get that you need a strong foundation to build off of. I appreciate all of your support!
@@AllDaBois No worries, I’m still learning a lot from all of your other videos. When you do post it, I’m sure they’ll be a lot of 2d legend of Zelda games popping up.
I'm pretty sure when connecting boxes/objects to the player, the heavier they are the more you bounce when landing. So for 2D characters, maybe try make the box as thin as possible in the Z-axis to cut down on it's weight significantly, while keeping it's dimensions in the X/Y axis to fit the sprites. Also your videos lately are very useful, keep it up!
Thank you! That’s a very simple solution that I hadn’t fully considered. It definitely makes sense that a larger object would be heavier in the game engine. Also I’m glad you’ve been finding the tutorials helpful!
I was having this issue, thanks for the tip!
Omg thank you so much
Hey! Why don’t you set the larger object material to 0 gravity?
I'm going to probably try out this method in my next game, as the way I've been animating the sprites in my games is very sloppy.
Thanks!
Character selection screen tutorial would be awesome!
YES!
YES!
YES!
The King of Code never fails to amaze! Thanks for another amazing video!
Thank you so much & no problem! I’m glad you’re finding the tutorials useful!
Set the box springy and this stops the bounce. But it will dip into the floor a pixel or 2
Hey man, loving these tutorials! Total life saver! I also discovered if you turn the field of view in the camera or the world down to the lowest, it will pretty much get rid of that paper Mario 3D flip effect and the shadow will be basically gone! Give it a go if you like.
That is great to know! Thank you! I’ll definitely have to try it out! Also I’m glad you’re enjoying the tutorials!
@@AllDaBois when I press y it also does the jump animation instead of my attack sprite
8:40
instead of the opacity marker and bullseye you can use a map, that has input range 0 to 1 and output range 0 to 0.5.
This uses only one nodon instead of two overlapping ones.
Those animations are amazing 😮😁
Wow, incredibly useful. Thank you guys for figuring all this out.
Not a problem! It’s definitely taken awhile to get it revised to what it is now. Thankfully though things are continuing to get optimized, which is very nice to see. Especially this early on in the games life cycle.
So I’m making a sonic level and I’m trying to make a deferent animation for the boost and it keeps appearing behind it and when I use a not Nodon it does the opposite and when sonic jumps I want the ball animation to end when I touch the ground
Thanks for this video. Question: Which texture face setting in texture nodon do I use because my animations is so broken
OMG THX DUDE I NEEDED THIS
Minecraft man
if an object is attsched to a person-character, it´s a tiny little bit lower than the exact lineup with the choosen link position.
You can see, the turtle here is a bit in the ground with the bottom line of the shoes.
and you can also see this well by covering the person in a full opaque texture to turn it into a vertical box, attach a box object nodon of the same size to it and play around with the connection options in the box object.
So put your textures a few pixels above the bottom edge of the canvas in the texture nodon.
YOU ARE A GOD SEND!
This was exactly what I needed for something unrelated!
THANKS SO MUCH!
Any way to make a complex enemy or object spawner? For example a flying spiny spawning from a pipe and firing projectiles.
I'll try and look into setting something like this up. At this moment I'm not sure what all can be done with spawning. I'm curious as to how Scrubz set up his Tetris code for the blocks (G 004 1R8 R55). I imagine it would have to use some sort of spawning with pre-defined connections. I saw that you're working on a tower defense game, I'll try and get back to you with hopefully some way to achieve your goal when I can.
Hey, I've been trying to add the power up tutorial to this one but I'm not sure what to do once you started connecting the "ands" from the original animations to the new power up animations. Since you use your other tutorial without the bullseye.
This is the definition of POG
Thank you! Glad you’re finding it useful!
Can the extra gravity caused by the boxes potentially be removed by setting the Material property of the boxes to Zero Gravity?
That was my initial thought, but when I’ve turned the box to zero gravity while testing the player also gains the zero gravity property. Causing the player to float around like an astronaut once they’ve jumped.
Hi this really helped out but my sites were made a little low on the ground and are slightly clipped any way to fix that without making a whole new drawing?
I increased the y size of the person and it seemed to fix it
@@kevinc4169 k thx I'll try if out later
@@kevinc4169 and it worked! Thanks!
Is there any way to crop or cut and paste sprites in the editor? My sprite is too high and I don’t really want to redraw it all
Unfortunately not, I really wish game builder garage had an editor that was similar to New Horizons. It’s very annoying that there is no way to drag sprites around in the editor
How do i get the up input out of the left and right zone i can do it with down but not up
Hi, right now I am working on a horror game with a jumpscare. I used this video to animate the character and it worked! But the animation was way to fast to see it happening, is there anyway I can slow Tue animation speed, I changed the constant number but it still had the same problem.
Also, you can make an idle animation if you make the idle have more than 1 bullseye nodon on top of it in a row
yes i tried it it does work
so i had one idle sprite. it would flash in time with the circle. i made an idle animation, and the first sprite doesn't flash anymore, but the other frames appear so fast, you'd miss it if you blinked. i followed this video exactly, so i don't know where i messed up.
I figured out how to make a jumping animation using only 3 nodon, and this new mechanism doesn’t only do the animation when pressing the button that jump is hooked up to!
You grab a touch sensor and hook it up to the bottom of your player. (Center ▶️ Y-) You set the check what to anything that you want to player to have his idle frame on.
Then you hook the touch sensor up with a not and hook it up to your jump animation, and hooks the touch sensor up with idle animation.
You’re a livesaver 💪
I cant wait to try this out in GBG tonight! Thanks!
ONCE AGAIN OUR HERO SHINES!
Kirb
@@kool-aidack yo what up
@@lord_caccum Good but replace the G with F
Hey there, me again. Your tutorial inspired me to use the markers to make music! G 002 B13 N6T
It's the jungle theme from DKC1 (very messy). I'd be honoured if you had a look! Thanks again!
That sounds awesome! I’ll add it to our list! Looking forward to checking it out!
What if you make the texture sprite wider than the player
2:25 did you mean entrance or exits?
You should do a remake on how to do power ups with the marker display
thank you! looks cleaner
Can you learn us how to make a level select screen?
Good job bro
Is it possible to make a character sprite that is 2 texture tall
Thank you!
Thxs I we’ll do this when I get the game
Very helpful, thanks!
What sections are the bulls eye and the other nodon in?
Found bulls eye bit idk where the other one is
Found 2d marker display
Also looking to make water and Anonymous fish movement
Those are some good suggestions! I’ll try and look into them and see if I can come up with something!
@@AllDaBois G 000 9G1 8D5 need help making them them turn 180° when they reach their max distance on Z! Thanks
Do you have the code for this ''game''?
Thank you for the tutorial ❤💕💖❤💕💕❤💕
How to make selectebel characters?
*selectable
@@aidanbotgames *Selectable.
Please help me when I jump I just vanish then appear
Thanks for make this video
Also did you used the code?
We did not end up getting through all the codes last night. It should be played in our next stream! Thank you for your support!
You could use man nodon instead of marker bullseye combination in y port
The jumping didn’t work, any fixes?
Whenever I move left/right the character turns and I can’t see it can someone please help!!!!
Tried the first time and the spirits glitched out
Tried second time and the bullseye didn't do anything
I tried this and I couldn’t get the walking animations to work smoothly
Whenever I punch it plays my walking animation. How do I fix this?
I’m guessing either the Marker Nodon circle is either too big or the Marker Nodon isn’t tall enough. Make sure that when you touch the jump button the Marker Nodon Circle doesn’t make any contact at all with the bullseyes for the walk cycle. If any contact is made then it will continue to play the walk cycle. Hope this helps.
I tried this but everytime I walked I slightly moved back away from the game screen. How do I fix this?
Nevermind, it's working now. I did something wrong.
Tried using five walk sprites and it randomly turns blank
Y axis rotation on person object to fix 2d facing
-90 to be precise
Please 5ell me how to change the shape of the person hitbox🙏😭
:/ Why Does The Animation For Jumping Just Stop When You Stop Pressing It?
Thank you so much!
Hinge connecter + 0 constant = no wobble
It's strange, I got my character to work properly with a much messier setup... but for some reason it fails to work in this setup. I'll need adjust things around, see how it goes.
Even if I turn the character, it still faces right.
THIS IS AWESOME
My Character is smaller then the one you used and now it looks weird, so idk what's going on
So, I tried this, and the walk cycle won’t play. I thought I did everything within the instructions, but the character just slides around with no animation at all.
You should see the marker nodon moving in the editor. Does the circle constantly scroll to the right side and loop? If the circle is not moving then the counter needs to be adjusted. If it is moving though and it’s too big it’ll more then likely lock to one frame. Try making your circle smaller if this is the case. I hope that helps to point you in the right direction
@@AllDaBois It seems that connecting it to an object instead of a person works better, as I have gotten it to start working. The new problem I have is that the third frame of the animation still refuses to play. Also, your video says to disable solid for the object, but that caused my sprite to end up partially in the floor.
Do a tutorial where you make a sliding mechanic for your player please?
I did the tutorial but it isn't working It the circle is not working
My idle sprites are still visible when I walk with my walking sprites
Any tips?
No. Mine’s perfectly fine.
But what if the sprite is smaller than the person nodon? That completely nullifies the entire tutorial.
How do I make a 3D character?
Can someone make timestamps for each thing aka idle, walk, jump, and attack?
thank u without this i wouldntve benn able to make this gbg game i made called random pointless game also it has 5 lvls and for each lvl theres a title sccreen and boss also i put u in the end credits cuz i didnt just use tutorials to make random pointless game in fact most final stages of most of the bosses are just edited games from other creators
This works so good but sadly it requires holding down on the jump button or you will walk mid air
An idea that I had was how to duck and punch at the same time. I have not found a solution for this yet. Has anyone else?
Plz Make a Cutscenes video after you make a character selection video please only if you want to thank yo for the video
set the connection type to springy
No one's talking about Kart Fighter or Grand Dad?
Hello, I would like to know how I can make the character crouch.
I LIKE YOUr
vid
PLEASE continue make GBG videos
Markers are like detectors of bulls eyes
My brain hurts trying to understand all this, I wish it was more straightforward to make your own animations
Maaaaarker
All da bois
Happy Space CommanderYT 🙃
Game code?
Smaller Sprites Loop Upwards.
MINE KEEPS FLOATING ON NOTHING 😡
I did
Game ID?
Just make da box supa dupa extra deluxe thin
Lol that’s an amazing point, it sounds simple, but it really helps! Thank you for the suggestion!
supa dupe extra deluxe pro thin xl
@@AllDaBois supa dupa extra tini tiny thin flat boi
This never worked for me. :(
Didn't work in sad now:(
Make the player invisible
Marker nodon 😩🙏
I know right! So helpful!
Only problem is that it takes you like a week for you to draw all the Sprites Mandalay illiterate would have to do all this complicated stuff with a microchip and stuff just to draw all your Sprites holy s***
_Only_ 25 nodon.
It didn’t work 😢
So If Their Smaller Than The Player, They'd Also Need A Box.
16:48
Sonic (3D TEST)
ID: G 004 LBL 4RJ
Thank you! Looking forward to checking it out!