I know I am late to the party and this comment will be overlooked. One thing to keep in mind is that GBG is made for kids mostly and when I was working advertising these games during the sales last year a lot of family bought to their kids just so they have a glimpse about what is programming and they were not disappointed. Kids loved learning on it and so did the parents.
I know that you claim to not be a game developer. But I define a game developer as someone who can code and make a game. In my book, you're one of the best.
When I finished the tutorials and was off on my own, I felt sad. Really sad. Just being in the editor without hearing Bob's fun voice or Alice's slow voice just made me sad. Without a tiny circle guiding me through, I just felt... alone. I feel like I made a very close bond with these two circles, and I just couldn't go on without them. I can't believe I got attached to circles, but every time I open up GBG, I feel really sad. I know this sounds weird, but I just wanna talk to Bob again.
at around 14:00 you mentioned something about the X/Y and X/Z axis rotation for the two views, which makes me remember that this happened with Labo VR as well. Might be a leftover of that system (which was primative compared to GBG). Nonetheless, I think an isometric or a freeform view would have been more effective in conveying world space better for 3D games. They layout system kind of put me off the game in the middle of the tutorial system, and I'd rather deal with Godot because of this.
Hello, novice game developer here (not a beginner but still have a lot to learn) What I personally think GBG is near *perfect* for is actually prototyping; the system is streamlined jist enough, in just the right ways, to quickly and efficiently hash out game ideas. To make sure a concept works at the most basic level, before taking that concept into your engine of choice for the real gamedev to start.
COOL but have you ever made a game on mobile game engine? Like max2d or itsmagic if not pls try it... I've never seen any famous devlog to make one on such a small device...btw love your vids
Is $40 worth it bassed on this video and my Experince yes as RPG maker is $75 and won't teach you to code but alow you to make games people can buy... Even can be highly successfull... But to learn how to code I know of nothing better exacpt maybe Minecraft with red stone $25 or like you said skrach but does it have that Nintedno flare or an 8 hour story mode? I don't know but I doudt it. Anyway great video!
Nah this isn't worth 40 bucks, if it wasn't so limited then maybe, but you can't really make anything substantial with it. Even making something as basic as pacman is very very difficulf
I was so dissapointed with game builder garage. The node limit makes it virtually impossible to make anything substantial, and the fact that there was no way to browse other people's games was ridiculous, it could have been so good, but of course Nintendo had to fuck it up
@@fangier0GBG and Toy Con Garage are better as they are less limited and easier to make 3d and 2d games. Though when it comes to price, Scratch is better.
Nothing will get you past the first hurdle but your own decision to start learning and ignore your discomfort or lazy impulses, you will need around 10 hours learning the basics and fumbling some programs together to get started enough to matter, it'll take a 100 hours to get moderately comfortable doing basic tasks well. You wouldn't expect to learn Portuguese, Spanish or French by randomly babbling, same goes for programming we don't call the different programming languages exactly that, languages. But once you learn one well, it'll be insanely easier to learn lots more since almost all of them share strict commonalities and same basic linguistic foundations. This isn't to discourage or encourage anyone, the decision is yours alone not anyone elses and what i said above is the key to getting there. You need to decide if you want to go for it, try the first 10 hours to see if you even like it then make your mind and start hard or focus on some other thing and be productive to improve your life that way.
if you wanna start making games, i recommend you pirate a version of rpg maker, you aint gonna learn how to code, but you will get accustomed to the flow of developing.
They force you to leave one of the circles sad to show that you can't please everyone, something especially true in game development.
The quality of this channel really is incredible and deseveres a LOT more attention. Love your work!
What a fun and intuitive way to teach programming that I am hyped to get into!
Is what I would say if I had a Switch.
💀
OK, now I feel like getting this game JUST to read through Alice and Bob's conversations lol
They’re a fun bunch!
I know I am late to the party and this comment will be overlooked. One thing to keep in mind is that GBG is made for kids mostly and when I was working advertising these games during the sales last year a lot of family bought to their kids just so they have a glimpse about what is programming and they were not disappointed. Kids loved learning on it and so did the parents.
I know that you claim to not be a game developer. But I define a game developer as someone who can code and make a game. In my book, you're one of the best.
If you keep making content like this, I think you will have a lot of potential.
When I finished the tutorials and was off on my own, I felt sad. Really sad. Just being in the editor without hearing Bob's fun voice or Alice's slow voice just made me sad. Without a tiny circle guiding me through, I just felt... alone. I feel like I made a very close bond with these two circles, and I just couldn't go on without them. I can't believe I got attached to circles, but every time I open up GBG, I feel really sad. I know this sounds weird, but I just wanna talk to Bob again.
I’m glad I suck at programming
I won’t leave them anytime soon
I was the opposite. As soon as I was done with the tutorials I was happy to be done with those fuckers.
@@RhinoHorn7 hey that’s kinda rude tbh I liked them but they could be annnoying at times
@@sporkythebeardeddragon5672 Nah bob and whatever the other ones name is can go die in a fire for all I care
Very interesting! I can tell you, it took a loooong time to learn the basics of unity (with the tutorials, like you said XD)
No one:
Brackeys looking like he’s going to bludgeon you with his keyboard: 0:11
No one:
SecondResort: Heehaa let's use a dead meme for likes
@@imselfaware419 if your username was really true, you wouldn’t make this comment
This video was great!
Very Nice Review!
im glad to be subbed
You can undock the Switch to use the touch screen to operate the menu instead of the controller.
You can actually plug a mouse in if you want
Totally agree! niceone fellah
The thing that killed it for me was the nodon limitation. It just doesn’t allow to create complicated algorithms or extensive games.
Your videos give me slight FunKe vibes. I love them though. I look forward to watching you make a lot more videos!
at around 14:00 you mentioned something about the X/Y and X/Z axis rotation for the two views, which makes me remember that this happened with Labo VR as well. Might be a leftover of that system (which was primative compared to GBG). Nonetheless, I think an isometric or a freeform view would have been more effective in conveying world space better for 3D games. They layout system kind of put me off the game in the middle of the tutorial system, and I'd rather deal with Godot because of this.
Hello, novice game developer here (not a beginner but still have a lot to learn)
What I personally think GBG is near *perfect* for is actually prototyping; the system is streamlined jist enough, in just the right ways, to quickly and efficiently hash out game ideas. To make sure a concept works at the most basic level, before taking that concept into your engine of choice for the real gamedev to start.
Can you review dreams for playstation? Please…. Just wanted to know your thoughts…. Thanks
Nice, they called them Alice and Bob :)
WHAT DO YOU MEAN I CAN PLUG I MY MOUSE!? you mean i been using the gyro cursor like a sucker? made rockem sockem robots tho, that was cool
I totally forgot about this game after seeing the trailer. I didn't know, it's out yet.
If you're not aware, you can plug a USB mouse into the switch and it makes it way easier.
COOL but have you ever made a game on mobile game engine? Like max2d or itsmagic if not pls try it... I've never seen any famous devlog to make one on such a small device...btw love your vids
Yeah we're thinking the same thing...i really wanna see him make on mobile game engine
Noo why my name is still my extra acc...if you are reading this whoever you are pls tell me how to change UA-cam acc name... advance thank you
I just wanna see him make on mobile
I want to try out more game engines in the future, so I’ll definitely add it to the list.
@@LazyAlarm idk what to say but im hoping to see that in future...thanks for noticing my comment 😁
What are blueprints?
I would love to see him React to blocksworld.
It has a Bunch of Visual Scripting in it.
You can use the switch's touchpad to do all that. 10:35
I have many similarities whit the retry nodon !
i wish they never canceled project spark. was just getting the hang of it.
you should check out dreams for the ps4/5, it's wild
me starting by coding everything in C# with no engine and trying to code my own engine (NOT a good place to start)
how u get voice wavy thingy
An lfo modulating pitch
Is $40 worth it bassed on this video and my Experince yes as RPG maker is $75 and won't teach you to code but alow you to make games people can buy... Even can be highly successfull... But to learn how to code I know of nothing better exacpt maybe Minecraft with red stone $25 or like you said skrach but does it have that Nintedno flare or an 8 hour story mode? I don't know but I doudt it. Anyway great video!
Nah this isn't worth 40 bucks, if it wasn't so limited then maybe, but you can't really make anything substantial with it. Even making something as basic as pacman is very very difficulf
I was so dissapointed with game builder garage. The node limit makes it virtually impossible to make anything substantial, and the fact that there was no way to browse other people's games was ridiculous, it could have been so good, but of course Nintendo had to fuck it up
Scratch is my babe
Scratch is awesome 😎
@@LazyAlarm Scratch better than GBG beacuse free
@@fangier0GBG and Toy Con Garage are better as they are less limited and easier to make 3d and 2d games. Though when it comes to price, Scratch is better.
Fuze and smile basic are much more standard programming "games" on the Switch.
Nothing will get you past the first hurdle but your own decision to start learning and ignore your discomfort or lazy impulses, you will need around 10 hours learning the basics and fumbling some programs together to get started enough to matter, it'll take a 100 hours to get moderately comfortable doing basic tasks well. You wouldn't expect to learn Portuguese, Spanish or French by randomly babbling, same goes for programming we don't call the different programming languages exactly that, languages. But once you learn one well, it'll be insanely easier to learn lots more since almost all of them share strict commonalities and same basic linguistic foundations.
This isn't to discourage or encourage anyone, the decision is yours alone not anyone elses and what i said above is the key to getting there. You need to decide if you want to go for it, try the first 10 hours to see if you even like it then make your mind and start hard or focus on some other thing and be productive to improve your life that way.
if you wanna start making games, i recommend you pirate a version of rpg maker, you aint gonna learn how to code, but you will get accustomed to the flow of developing.
I USED SCRATCH
im building lots of games on recroom and i understand it and i look at coding and
👁 👁
👄
Probably not
i read it as game builder garbage..