Agreed. I just switch them to "Recoil springs" to reduce recoil, because i dont see stats changing when equiping the 2 ammo attachments (except for dragonsbreath)
@TheDragonDesigns and CHF does a completely different thing on snipers. I feel like since SVD becomes a shotgun when PaP, it's probably worth it. But the 7.62 sniper becomes a rocket launcher, i wonder if it even helps at all.
Great analysis, I actually hope that we get another attachment that improves the salvage drop rate like the muzzle break, I actually like listening to the sound of the unsuppresed gun sometimes
It’s amazing that the devs don’t give detailed stats for zombies like this. Like would it have killed them to say “+10% more likely to drop salvage” under the suppressor attachment? Or for augments instead of “lasts longer” say “lasts 50% longer” it is just dumb
I just had a thought about the suppressor. The description is that there is a chance to drop EXTRA salvage which I think means that you have a chance to get 2 salvage from a zombie instead of always getting 1 salvage from a zombie. If there is a 10% increase in your salvage when you use a suppressor then on average, every 10 zombies that drop salvage will drop 2 salvage instead of 1.
i've found a liberty falls routine that gets pap 3, 4 perks (bought), and a 2 plate at round 16 100% of the time, and orange rarity at 18. sometimes 19. it also comes up with a raygun by round 20 about 25% of the time. it's absolutely incredible for setting up to grind those late rounds. -vending 80% of rounds -bowling twice -deadshot cans -church nade/blue tool -church crystals and that's it. it quite literally makes the zombies difficulty feel like mwz. adding trials makes it silly.
This is a great routine, going to give it a go soon. What i love about this game is that there are all these tricks to make game easier if you want to, but you don’t need to.
Yeah a FMJ rounds breakdown would be really helpful... or CHF barrel. It's great having so much material to test in a new game, Keep up the great work.
You're on a streak right now, thanks for these kind of videos. UA-cam usually doesn't reward research intensive content, but you subscriber growth says the opposite.
At 5:57, how do you get your hip fire spread so tight? I normally run the hipfire laser and I've tried the Deadshot augment for tighter hip fire, but my spread is much larger? Am I missing something?
Id love to see FMJ testing. Some people say its great against armor on armored/manglers, some say it does nothing and considering how extensively you test things if anyone can confirm it its you. Also curious that if FMJ also doesnt anything with the deadshot augment for bonus damage against armor
I don't use suppressors because I prefer the normal firing sounds, if I do an EE or something that requires me to have a lot then I probably will use one.
Wow. I'm definitely going to be running some games without suppressors to see how it feels. 10% is way less than expected and probably not worth insta picking it every time. I'll have to look at other attachments now, not a bad thing tbh
Idk how your editing process goes but you could get a huge sample size for all of your future videos if you just hired someone to track ALL of your stats from ALL of your games. I was thinking that if you had done this with your videos on XP gain and high-round difficulty, you would have already had some data to add to your sample. On a different not, I just discovered your channel and it's the breath of fresh air I've been looking for in CoD content: ACTUAL NUMBERS. It's tiring coming from Destiny 2 where every gun and every level has been analyzed for damage values to find the best strategy to Black Ops where every video about the "MOST BROKEN BEST ZOMBIES BUILD" is an entirely different build.
Im doing dark ops challenge I got the hacking step to go and disarming the bombs step until the main quest on terminus I'm round 19 at moment. Ps great video lad keep up the good work
Would you be willing and able to accept community submissions? I mean in the sense that we give you our data using the same techniques you used, you compile it, that way theres a larger sample size? Cuz this sounds like something i would LOVE to do
Great and all but if your doing hoghrounds and Sam trials it’s just gonna make shit longer. But maybe you can sam trials up to 100 or something and stack salvage
I would like to see what FMJ actually does because I’ve seen people talk about how you don’t get armor pen in zombies. Although the attachment states you do so what’s really going on there
Do headshots/critical kills increase salvage? And then would more headshots with a compensator (easier to hit crits, higher critical ratio) compare to using a suppressor (more salvage) but less critical-to-kill ratio?
FWIW - In BO6, you can’t “steal” zombie salvage drops from your teammates, unlike we could in Cold War. In BO6 it seems that when a teammate kills a zombie and salvage drops, each player gets their own salvage drop from that kill. So maybe on a team where everyone is running suppressors, that’s 10% more salvage times four players? If true, that’s pretty awesome - it benefits and encourages co-op. Either way, I’m going to crush SAM trials and side quests 😂 Great video, Doughnuts!
The real question is why would anyone run anything but a supressor you do not need the minor change in recoil in zombies in multiplayer yes but not zombies there isnt a logical reason to use a compensator when you could be upgrading your weapon rarity earlier or using salvage to craft items
I'm going to track these myself this weekend with & without chf barrel/Deadshot dq (dbl DMG Aug) for my friends that are just now starting their camo grinds and will happily turn over my data/vods for all the ones I get through
You're being exfilled because you're standing under the helicopter. If you don't stand under it you won't be forcibly exfiled once you kill all the zombies
@Doughnuts my problem is, spending the salvage, if I get tons of rewards from sam trials, other than salvage, salvage becomes useless because then I'm totally upgraded already. And only having 1 slot for a normal weapon other than wonder weapon, it would makenit so I don't end up spending the salvage cause I don't use score streaks hardly.
Throw more grenades, craft more armor. Tacticals and especially molotovs/thermo grenades are money makers. If you don't want salvage, turn it into essence.
The more dynamic gameplay and much better rewards of the sam trials compared to the cold war trial machine is such an amazing upgrade
100%. I never touched trials in Cold War
Yes only complaint I have is that some challenges are very annoying (like getting kills by diving with phd flopper)
Ikr, I actually often do SAM trials simply because they're fun. Well, most of them are fun lol.
S.A.M.’s comments usually make me smile too.
@@kanomano441Oh I love that one! I find it pretty fun and easy.
Please do the FMJ rounds next they sound useful but maybe I'm wasting an attachment slot
Agreed. I just switch them to "Recoil springs" to reduce recoil, because i dont see stats changing when equiping the 2 ammo attachments (except for dragonsbreath)
i heard FMJ bullets deal more damage to the armor pieces on armored zombies
FMJ doesn't improve damage to armored zombies
11:13 FMJ since most of people know about CHF
problem with chf is that its different % for each gun ...
@TheDragonDesigns and CHF does a completely different thing on snipers. I feel like since SVD becomes a shotgun when PaP, it's probably worth it. But the 7.62 sniper becomes a rocket launcher, i wonder if it even helps at all.
Great analysis, I actually hope that we get another attachment that improves the salvage drop rate like the muzzle break, I actually like listening to the sound of the unsuppresed gun sometimes
On cold war they had flashlight attachments that gave extra salvage
It’s amazing that the devs don’t give detailed stats for zombies like this. Like would it have killed them to say “+10% more likely to drop salvage” under the suppressor attachment? Or for augments instead of “lasts longer” say “lasts 50% longer” it is just dumb
As a data analyst, I just love your graphics videos…. Keep this amazing work.
THANK YOU MR DOUGHNUTS!!!!
:D Thank YOU!
@@Doughnuts do you know what time the double xp starts central time btw
@AlexMZC should be within the hour!
100% want the FMJ breakdown next 👍
Very insightful! Great video as always
Also first!
so does the AS VAL get the suppressor salvage bonus since it's suppressed by default?
Oooo dang! I'll put that on the list of things to test!
@@wesleyverhoeks4296 it feels like it does but I haven’t run the numbers. I had significantly more than a team mate who was using an suppressed gun
just here to appreciate the work you do , and your passion towards this game mode. Keep it up!
I just had a thought about the suppressor. The description is that there is a chance to drop EXTRA salvage which I think means that you have a chance to get 2 salvage from a zombie instead of always getting 1 salvage from a zombie. If there is a 10% increase in your salvage when you use a suppressor then on average, every 10 zombies that drop salvage will drop 2 salvage instead of 1.
i've found a liberty falls routine that gets pap 3, 4 perks (bought), and a 2 plate at round 16 100% of the time, and orange rarity at 18. sometimes 19. it also comes up with a raygun by round 20 about 25% of the time. it's absolutely incredible for setting up to grind those late rounds.
-vending 80% of rounds
-bowling twice
-deadshot cans
-church nade/blue tool
-church crystals
and that's it. it quite literally makes the zombies difficulty feel like mwz. adding trials makes it silly.
This is a great routine, going to give it a go soon. What i love about this game is that there are all these tricks to make game easier if you want to, but you don’t need to.
Legendary breakdown love this!!! Thankyou so much 🎉
Yeah a FMJ rounds breakdown would be really helpful... or CHF barrel. It's great having so much material to test in a new game, Keep up the great work.
You're on a streak right now, thanks for these kind of videos. UA-cam usually doesn't reward research intensive content, but you subscriber growth says the opposite.
I love these analytical videos so much, great job making them
At 5:57, how do you get your hip fire spread so tight? I normally run the hipfire laser and I've tried the Deadshot augment for tighter hip fire, but my spread is much larger? Am I missing something?
It's special to the LMG! It's the GPMG with hip fire laser! So good!
Id love to see FMJ testing. Some people say its great against armor on armored/manglers, some say it does nothing and considering how extensively you test things if anyone can confirm it its you. Also curious that if FMJ also doesnt anything with the deadshot augment for bonus damage against armor
Thank you for doing these! Very informative :)
Seriously the best bo6 youtuber ive ever seen. Love this stuff mane
Thanks for putting in the work. I wondered if it really made a big difference.
Thanks for your skill! I’m so glad I found your channel
I love these well researched and informative videos. Keep it up!
I don't use suppressors because I prefer the normal firing sounds, if I do an EE or something that requires me to have a lot then I probably will use one.
Was never really going for sam trials but now I def will! Thx doughnuts! Love the goated in depth tests you do
I love having someone who dose stats for zombies it’s so nice thx man much love keep up the good work
By far the best zombies content creator at the moment
Yay, new video, love this content. Keep it up!
Wow. I'm definitely going to be running some games without suppressors to see how it feels.
10% is way less than expected and probably not worth insta picking it every time. I'll have to look at other attachments now, not a bad thing tbh
Fantastic analysis
Am I bugging, didn’t you a video on this but this video has way more details. Ether way great video!
Doin the hard work and bringing home the data!
I am curious if the other muzzle attachments have any impact even if they don’t say they do.
You posted a vid and tcaptianx is live!! Idk who to watch!! Your both so good
Idk how your editing process goes but you could get a huge sample size for all of your future videos if you just hired someone to track ALL of your stats from ALL of your games. I was thinking that if you had done this with your videos on XP gain and high-round difficulty, you would have already had some data to add to your sample. On a different not, I just discovered your channel and it's the breath of fresh air I've been looking for in CoD content: ACTUAL NUMBERS. It's tiring coming from Destiny 2 where every gun and every level has been analyzed for damage values to find the best strategy to Black Ops where every video about the "MOST BROKEN BEST ZOMBIES BUILD" is an entirely different build.
I would love to see the usefulness of the FMJ attachment so I know what guns to run FMJ and what guns to run rapid fire. Thanks!
He has done it again... Doughnuts do you have a lab coat because you are breaking zombies down to a science.
great great video. thank you for your research boss. you got a sub! :)
sample size of 2 is pretty small, but I get why you did it that way
Im doing dark ops challenge I got the hacking step to go and disarming the bombs step until the main quest on terminus I'm round 19 at moment. Ps great video lad keep up the good work
Thanks you, great video. plz do CHF
CHF you can actually see in game btw. its a 10% change.
thank you doughnuts my goat
Chart timeeee, letsss goooo
Would you be willing and able to accept community submissions? I mean in the sense that we give you our data using the same techniques you used, you compile it, that way theres a larger sample size? Cuz this sounds like something i would LOVE to do
Great and all but if your doing hoghrounds and Sam trials it’s just gonna make shit longer. But maybe you can sam trials up to 100 or something and stack salvage
I love your voice :D
I recommend you also play in the church because you get More salvage not from the crystals but from The Zombies😊
While most people are saying FMJ I just want the numbers for CHF barrels even if I will almost always run it
I would like to see what FMJ actually does because I’ve seen people talk about how you don’t get armor pen in zombies. Although the attachment states you do so what’s really going on there
I noticed I been getting more gums since season 1 started … idk if u talked about that since
Do headshots/critical kills increase salvage? And then would more headshots with a compensator (easier to hit crits, higher critical ratio) compare to using a suppressor (more salvage) but less critical-to-kill ratio?
FMJ easy answer. Too long has penetration been a mystery in zambies.
More curious of FMJ on armor.
Please do a break down of the mystery box.
FWIW - In BO6, you can’t “steal” zombie salvage drops from your teammates, unlike we could in Cold War. In BO6 it seems that when a teammate kills a zombie and salvage drops, each player gets their own salvage drop from that kill. So maybe on a team where everyone is running suppressors, that’s 10% more salvage times four players? If true, that’s pretty awesome - it benefits and encourages co-op. Either way, I’m going to crush SAM trials and side quests 😂 Great video, Doughnuts!
Wtf is “FWIW”
@ sorry, “For What It’s Worth” (probably nothing 😉)
@@pianothunder4438oh gotcha. Never seen that in my life and frankly couldn’t guess that bc id never imagine someone making that an acronym
Its still possible for your teammate to pick up your salvage, its rare but it happens
Id rather same trials give the rewards it gives, but make suppressors hive more so we can choose one or the other
I mean minor question: does the AS Val built-in suppressor count for the bonus salvage?
It seems like it does from my running it with a team mate who didn’t have a suppressor but unconfirmed
FMJ.
RAAA NEW DONUT VIDEO
I thought it was 25%, I’m glad to be wrong and I didn’t know about the SAM trials
The real question is why would anyone run anything but a supressor you do not need the minor change in recoil in zombies in multiplayer yes but not zombies there isnt a logical reason to use a compensator when you could be upgrading your weapon rarity earlier or using salvage to craft items
Video idea: Sweet spot (rarity/pap) for every gun to one hit base zombies and two hit armored zombies in directed mode on rounds 11 & 15 liberty falls
I'm going to track these myself this weekend with & without chf barrel/Deadshot dq (dbl DMG Aug) for my friends that are just now starting their camo grinds and will happily turn over my data/vods for all the ones I get through
2x points work with the points from Sam trails
FMJ please and thank you.
FMJ 100% I gotta know what that does, if anything
Can you check if a suppressor weakens the gun like it does in other call of dutys
You're being exfilled because you're standing under the helicopter. If you don't stand under it you won't be forcibly exfiled once you kill all the zombies
FMJ!
Hello everyone
i wish your data was more than just two runs each
Using X2 and profit sharing should give you crazy amounts doing SAM trials?
That would be points, not salvage
@Doughnuts Oh yes. Gotcha, thanks, man. Love the content.
I will go to mp just to level up a clean gun, just so I have supressor
Im going to say at least double before i see the data
What about critical kills and elite kills?
Bro are you eric voss from new rockstars !?u sound just like him
That or Phillip defranco bro but awesome video man
YOU ARE SO RIGHT HAHAHA
🙏🙏🙏
Well done captain obvious 👏 👍
Does anyone know what time central time that the double xp thing starts
12
@ thank you man I kept thinking like 8, then 9 and I turned my movie off at 10 to check it lol. Thanks
My problem is being g able to spend the salvage if we get all these rewards. The salvage is useless
? I don't understand...
@Doughnuts yeah sorry. It switched videos before I commented and changed to an ad then a new video, effectivscmmcrewing my comment.
@Doughnuts my problem is, spending the salvage, if I get tons of rewards from sam trials, other than salvage, salvage becomes useless because then I'm totally upgraded already. And only having 1 slot for a normal weapon other than wonder weapon, it would makenit so I don't end up spending the salvage cause I don't use score streaks hardly.
Throw more grenades, craft more armor. Tacticals and especially molotovs/thermo grenades are money makers. If you don't want salvage, turn it into essence.
The main use is for score streaks in high rounds
Doesn’t need to be 11 mins