If you're reading this I am currently lost in a Dungeon... Send help. Make sure to claim these 10 free meals + free breakfast for life. Use this link here ---> strms.net/hellofresh_mrsaviorhd or use my code SAVIORJAN10
Ah, Elder Scrolls before they dumbed it down into a more generic fantasy that over-holds your hand while you strut around like an OP demigod of some sort facerolling through the game. IMO Oblivion was the last good one, but with each sucessive one they've removed more and more of challenge and the content that made the series fun. Skyrim felt so bland and shallow to me I am not even excited for ES6, if I live long enough to see it launch lol. I bought it on day one and was so dissapointed I never even got the DLC, I have only ever played the base Skyrim game. Daggerfall, Morrowind and Oblivion are all far superior.
Back when it first came out, it came in a box the size of a cereal box. Had a map, a book, all kind of things. It was pre internet so you could not just go google questions. You had what you had. It was a magical time.
Daggerfall unfortunately did not include a physical map. The closest thing was decades later with the Daggerfall map that came with the modern “Elder Scrolls Anthology”. Also there was a mousepad with the map printed on it that came with the Arena Deluxe Edition. Daggerfall did include a robust manual with a bestiary though. It also came with an add for the Daggerfall guide which is an incredible piece of Elder Scrolls memorabilia. Daggerfalls holographic and non holographic boxes were both beautiful and some of the best big box PC art of all time.
@@Roger-r6v It did - just the map wasn't really that useful for gameplay. Also did have a solid book with all the monsters, lore behind them, what they are weak / strong against etc. Was really cool.
Didn't play it til DFU reached 100% story, still can confirm its the second best Elder Scrolls experience to date behind only Morrowind, which I also didn't play til years after its release. I started with Oblivion for context.
Daggerfall was one of the first games I really got sucked into back in the late 90s. I must have spent 1000+ hours on my dad's think pad (the only computer we had that random it reasonably well). Had a ship, a wagon and a couple houses at the end. Took out a bunch of bad loans from remote banks too! Then he sold the laptop :(
Morrowind is my favorite game of all-time and every time I watch one of these Daggerfall videos I realize how vital this game is to what they were able to accomplish in Morrowind. Perhaps I should finally dip my toe into this one.
The reason this game seems so long and frustrating to complete any task is because people forget that it comes from the Old School era of RPGs. We are used to play a game for few weeks or a month and be done with it..Before you used to buy a single game for the entire year to play to. Maybe 2 games if you were a hardcore gamer. So it is meant to be so long and difficult. Its meant to keep you playing at least for a year in order to complete it.
This is how Adventure games were played as well. There was no conception of sitting down and completing a game in one sitting, or completing a playthrough in a few days, moving through the game at a steady rate. You played until you got stuck, and then you'd put the game down and come back to it a few days, or weeks --- maybe even a couple of months --- later. And more often than not within minutes of launching the game again you'd suddenly figure out the solution because the problem had been percolating in your subconscious in the mean time. And then sometimes you would be thinking about the game at school or work, get an idea to try something, and be elated when you finally get home, fire up the game and it works.
Yeah, that sounds about right. :U I'm glad you enjoyed your time with it so far! Daggerfall is endlessly fascinating to me because, like... when you play it, you can really feel just how *different* of a time PC gaming was when it first released. There's so much ambition to what DG does or tries to do, but you can tell how much was held back by technical limitations. It's the kind of game that really excels when you really lean into the roleplaying, "simulation"-y angle - I recently finished a thief playthrough and I spent 99% of my game time in just the Sentinel region alone, slowly working my way up the guild ranks.
@@MrSaviorHD Absolutely one of my favorite series to watch! Glad you're enjoying Daggerfall! The depth and complexity gets deeper and I do hope you become a huge fan of this game as I have 👍
@@MrSaviorHD The Actor that played him was a retired Theatre professional, it's his only video acting (as far as I know), and probably one of his last role before ultimately passing away in 2006.
I actually hope live action cutscenes make a comeback for gaming. You could get some pretty amazing things happening with a VFX enhanced set and a AAA gaming budget for production values.
FYI your skills level up by using them, and your character levels up when your chosen primary, secondary, and tertiary (I forget exact terms) skills level up enough. This is why if you pick running and jumping as your tertiary skills and just run and jump everywhere, you'll level up pretty quickly even if you don't do much fighting. You'll also become really good at running (as fast as a horse) and jumping.
This is the best overall world experience in the Elder Scrolls series. 3 amazing things that are missing from Skyrim Acrobatics/Jumping as a STAT! Yes you level jump and how high you can go which makes playing a thief very immersive Custom Spell Crafting - FLYING IS A SPELL - (I flew a horse carrying a wagon over a city casting fireballs - can't do that in Skyrim) Tamriel is FULLY represented, you can explore the entire world. No other game in the series gave you this level of freedom.
I need to get back into daggerfall. Tried it for a bit but need to commit a bit more to learning how to play. Great video btw. Id definitely watch more daggerfall gameplay
Same here. Ages ago I played it a lot, but always ended up abandoing my playthroughs after getting lost in dungeons too much. The persistent maps in the Unity port should help a lot with that.
This game came out when I was in Highschool, been playing it on and off sporadically ever since. Nostalgia ftw. Great vid. Used to love raiding the vendors by simply staying in their shop upon closing, then selling it back to them come daylight!.This game is impossibly huge, never actually beat it. Also Hello Fresh, cheaper than eating out, but not as good as a deal compared to just buying the base ingredients(but more convenient) . It does has the bonus of teaching you a bunch of new dishes to make. Overall, a fan. Their lasagna is the bomb, The breakfast eggbites are awesome, and the menu selection is quite good!. edit if you liked this game, check out Wizardy 8, but IMO 6 is the winner. Similar era ish of old school fun.
I just tried Daggerfall for the first time a week ago. I got into Elder Scrolls when MOrrowind released and I was about 7 years old. Loved them ever since but never tried Daggerfall.. I love old games like this, and already fell in love with it.. You aren't the "main character" you aren't there to slice everything down. You can't do everything. You play according to your character, and you're part of the world. I love games like this. Unfortunately every RPG now is stale, where you can do everything, be everything, and nothing can stop you. Also that old school Metal Gear Music suddenly kicking in was epic. Gave me MGS flashbacks to my PS1 era
I love how you’re not the Main Character in this game. The fact that I can and have messed up quests that never come back is hilarious as well. Like I can actually mess up.
I have this thing that I do over long stretches of time (sometimes years). I work on my Skyrim life where I've done pretty much everything and just like to find new stuff. Other times I play Morrowind and get deep into the books and stuff. But when I really want the full deep dive into a fully realized alternate life I go for Daggerfall. One time in Daggerfall I walked for like two hours and there was a shrine just there under the trees. The later games can be beaten. I don't think Daggerfall ever ends.
So, even though 99.99% is procedurally generated, you can actually walk from one end of the world to the other? And there are actually unique areas/structures sprinkled about?
This was the first properly open-world game I've ever seen. The day-and-night mechanisms, changes in biome and weather, and riding a horse blew my mind back then.
Great video. You probably get enough suggestions, but if you're feeling it; try [Lords of the Realm 2], it's an old turn-based game with rts elements and lots of charm. The characters are amazingly voiced and the sound direction really sticks with you. From the little voice samples you get when you make selections in the menus, to the calming overworld map music. It's somewhat of a hidden gem considering how it's talked about so little. 💎
I downloaded the GOG version of Daggerfell years ago because I really wanted to play the largest world game that has ever been made, but it was a little difficult being the actual original game.But this unity version definitely looks like something I could get into! =D I'm totally not surprised you forced yourself to play this for 10 hours straight, it is a good game only made better since its unity upgrade. I love being part of this generation where I get to see the games I enjoyed growing up with remastered!
@@bubrub5564 yup, that's what i read over at github last night, fortunately i also had daggerfallsetup (due to the fixes and optimizations already incorporated in it) downloaded from years ago and installed unity with that last night, played for 4 hours, it's AWESOME! =D
There exists a so-called successor to Daggerfall. The Wayward Realms: it is an RPG in development that draws on many of the things that Daggerfall has, but with today's technology.
i played arena, daggerfall and morrowind last year. i completed all three main sotrylines and dablled in some of the side content for each and honest to god ......arena was my favourite of the three. once you find your rhythm its really fun. daggerfall was great but the main story dungeons were a friggin chore.
@bricaaron3978 I just followed a guide on steam to upscale the performance and visual slightly and used a couple of input mods for easier controls and better font it was fairly straightforward I did end up with an issue where every fourth time I died and loaded save backup dosbox crashed but as I leveled up and the game got easier that wasn't really an issue anymore
There are a couple of spells that help tremendously and I would say are practically required. Recall and levitate are too good to not use, and cure poison, cure disease, and free action (ignore paralysis for a time) help a ton when those situations pop up.
i have never played this game but it has been such fun watching other people play it long as the editing is good and man yours is awesome! would love to see a part two. also question for any daggerfall vets do you think theres still mysteries to find that no ones ever seen since the worlds so big, like quest or buildings? i doubt the item list could be hidden from data miners but maybe some hidden dialog is possible.
I absolutely love Daggerfall videos because I grew up watching my dad play this game and still play the unity version from time to time. It definitely is an acquired taste, but a gem in my opinion all the same.
I literally gasped when I saw your first quest. I got suckered into that too during my last playthrough. Absolutely love Daggerfall. This is the perfect adventurer simulator.
Honestly, this was a delight to watch. I'd definitely enjoy a full DFU playthrough or ten from you. Tho what really tickled my brain unpleassantly is, that you seem to not have enabled the health fatigue/stamina color swap, to make health and fatigue/stamina the same colors as in the following games. Tho that's a personal thing for me and my autistic little brain... Also, the smaller dungeon setting really is fantastic for new folk that are still learning this game.
Glad you enjoyed the video. I will say that I did look for that. I remember myself wondering why the colors were swapped. So don’t worry it bothered me as well.
It's interesting mainly because all the dungeons are procedurally generated as is the map, which was the largest game map for nearly 10+ years. Even today I think it's procedurally generated map is one of the 10 largest, something you wouldn't expect from a game of that time. Back then most games were more repetitive arcade styles anyway, so the procedural quirks and repetition wasn't as off putting. The fact the dungeons were procedural also made it infinitely replayable.
I never played this, but it looks very similar to Arena which I poured a ton of hours into as a kid. THe magic system was my favorite because you could make your own spells
At 9:20 you mention Dungeons being procedurally generated, and while it is true it was generated procedurally, it was generated ONCE during development. This means that, in reality, we could 100% have fully mapped and detailed dungeons layouts in wiki format, and such documentation would in turn shows you exactly where any Quest Items might spawn. The only reason why no such documentation was ever made is because of the size of the game, but appart from that? Every static NPC flats, dungeons, Towns, whatever layouts are DEFINITIVE and WILL be the same on each playthrough.
Yes, there is a common misunderstanding that 'procedural' means 'random'. But procedurally generated content can be either random _or_ deterministic (i.e. it's the same every time it's generated).
I hope the next game for the Skyrim universe includes this whole area. Id even pay for a DLC that added sections of the map with its weapons and everything in a bundle
Awesome video. Any video that talks about/praises Daggerfall gets a gold star. 😎 But in all seriousness Im really glad you enjoyed the game. I still have yet to play another rpg like it even with the rest of TES series.
It not really as massive as it seems. Even though the map is technically the size of the UK, you don't actually spend anytime walking around it. You use fast travel for everything. The games mechanics itself are pretty run of the mill for CRPGs, and the gameplay loop is pretty simple.
@@bubrub5564 The dungeons _are_ massive although the "Smaller Dungeons" option makes them a lot more reasonable. "Smaller Dungeons" doesn't affect the Main Quest dungeons which IMO is a good thing because you get to have the full Daggerfall experience when there's plot involved. But it's nice to not have to spend 2 hours getting Mummy Wrappings from the Ruins of the Tower of the Farmstead of Kinging for rnd.Next(150, 300) gold and Mages Guild rep, you know?
Damn I see what you did with your videos, nice work man! you found the gold mine and with good editing and good voice. I respect you ;) A upcoming game that you can make a video on is Kingdom come deliverance 2. Feel like i heard your voice before some place.
I have my eye set on that game. Whether I make a video on it or not is up in the air. To be honest I kinda just wanna play it for fun and not for a video lol.
Im currently play this, and i can say i having fun play this. And you know what best part about daggerfall unity its?, you can play it on pc, mac or even mobile too. Anyways while i was not expert at daggerfall, all i can say its dont ever shy to turn on smaller dungeon. Even if you want experience vanilla daggerfall as much as possible, but it was really painful to explore every dungeon that take half hours, and if you dont have recall spell well that even painful (unlike morrowind once you set mark and teleport, the mark will automatic gone so you have to set mark again after recall).
@@MrSaviorHD there its apps version that made by daggerfall unity community, with that you are allow to play daggerfall same just like pc version and it was smooth too just like OpenMW
Yeah the smaller dungeon option is clutch for modern playthroughs. The way I heard it explained was that Daggerfall was designed so you could sit down for a couple hours in the evening and go on an adventure, so a single quest and dungeon was sizeable enough to allow that feeling you might get from a session of D&D - but all on your own at home. Nowadays they're a slog to push through if you're trying to progress the game, though.
Also currently playing this the unity and original both at the same time, I switch between them. It's good fun, was wanting to try this and Arena for years and finally got the chance last year. Tip for everyone reading this don't sleep on Arena, it's great too.
@@MrSaviorHD You can find all mods on nexusmods, installing them is pretty easy. I would say that almost no one is playing it without mods. Also you might want to play it with smaller dungeons, as others have said.
Im playing this with the "Travel Options" and "Basic Roads" mods. I disabled fast travel, so I have to walk/ ride to my destinations along the roads it added. I spent 4 hours walking to a dungeon that I later found out has an enemy I can't kill, wouldn't change a thing. 😂
I first played Arena, amd was oo excited for Daggerfall to be released. Back then it relied upon massive PC upgrades. Had to vuy a newer system, which died while playing Daggerfall. It took so long to finally get the chance. Ive still mever played it much. I need to go back.
Oh I remember this game all right. At first I thought "This is great, it's like Ultima Underworld." But I quickly got sick of the terrible randomly-generated dungeons but above all, the BUGS. I guess most have forgotten but Daggerfall was one of the most heavily patched games put out in the late 90's. Was kind of infamous for it's bugs and the large number of fixes released for it.
@@MrSaviorHD l'd consider switching as soon as possible lol. Some day you're going to lose a whole playthrough of progress because you saved over some bug and now can't go back. Love the video btw!
I'm glad I always ignored this game when it was in the bargain bin at OfficeMax in the late 90s. If I didn't I probably wouldn't have graduated high school or college.
Dungeons aren't exactly procedurally generated - or rather it may have only been done once during development. If you start a new game, and go to the same place where a specific dungeon with a specific name was, it would be the exact same dungeon / layout. Unless the Unity Daggerfall does things differently somehow. There are thousands of the dungeons though, with the vast majority of them would not be discovered in the first playthrough :P
If you enjoyed it, you might wanna keep an eye for the spiritual successor to Daggerfall - The Wayward Realms, kickstarted and coming out at the end of 2025 in demo version (just one part of the huge word, still bigger than all current ES games).
lol so cool to see people fascinated with daggerfall all these years later at the time one could argue it was the most ambitious wester RPG ever released
I played Daggerfall as a kid (I've played every Elder Scrolls since as well, The only one I haven't played is Arena) and it's still my favourite, but it is quite janky when you're used to modern game design for sure lol.
How did you get the base game to run at a higher resolution? Are you using a source port or mod of some kind? DOS Daggerfall was set to 320x200 with no way to change it.
If you're reading this I am currently lost in a Dungeon... Send help.
Make sure to claim these 10 free meals + free breakfast for life. Use this link here ---> strms.net/hellofresh_mrsaviorhd or use my code SAVIORJAN10
Thank you for making my day better.. life is rough 😢
You should try game called DIE BY THE SWORD. 😁👌
Ah, Elder Scrolls before they dumbed it down into a more generic fantasy that over-holds your hand while you strut around like an OP demigod of some sort facerolling through the game. IMO Oblivion was the last good one, but with each sucessive one they've removed more and more of challenge and the content that made the series fun. Skyrim felt so bland and shallow to me I am not even excited for ES6, if I live long enough to see it launch lol. I bought it on day one and was so dissapointed I never even got the DLC, I have only ever played the base Skyrim game. Daggerfall, Morrowind and Oblivion are all far superior.
@@monkeyball9223 Glad I can help you out gamer.
@@MrSaviorHD absolutely 😀
Back when it first came out, it came in a box the size of a cereal box. Had a map, a book, all kind of things. It was pre internet so you could not just go google questions. You had what you had. It was a magical time.
Daggerfall unfortunately did not include a physical map. The closest thing was decades later with the Daggerfall map that came with the modern “Elder Scrolls Anthology”. Also there was a mousepad with the map printed on it that came with the Arena Deluxe Edition. Daggerfall did include a robust manual with a bestiary though. It also came with an add for the Daggerfall guide which is an incredible piece of Elder Scrolls memorabilia. Daggerfalls holographic and non holographic boxes were both beautiful and some of the best big box PC art of all time.
@@Roger-r6v It did - just the map wasn't really that useful for gameplay. Also did have a solid book with all the monsters, lore behind them, what they are weak / strong against etc. Was really cool.
That’s so cool
@@Roger-r6v wh yare you saying it didn't come with a map? it clearly did lol
1996 wasn't really pre-internet. Try beating Zork in 1989. By that time, all of the invisiclue books had faded lol
When I was a kid it was hard to get over the fact that one of the days of the week is Turdass.
LMAO
Turdass is the day of no wiping, as the gods of Tamriel have decreed!
Yup. Played this when it first came out. RPGs were a different breed back then. They didn't take any prisoners and it was awesome because of it.
I love games like this.
Didn't play it til DFU reached 100% story, still can confirm its the second best Elder Scrolls experience to date behind only Morrowind, which I also didn't play til years after its release. I started with Oblivion for context.
Daggerfall was one of the first games I really got sucked into back in the late 90s. I must have spent 1000+ hours on my dad's think pad (the only computer we had that random it reasonably well).
Had a ship, a wagon and a couple houses at the end. Took out a bunch of bad loans from remote banks too! Then he sold the laptop :(
@@kleeklor Daggerfall Unity my friend, 100% free port of the game to a *much* more stable engine and the option to add mods.
Daggerfall was my first PC RPG. Still my favorite Elder Scrolls.
Morrowind is my favorite game of all-time and every time I watch one of these Daggerfall videos I realize how vital this game is to what they were able to accomplish in Morrowind. Perhaps I should finally dip my toe into this one.
The reason this game seems so long and frustrating to complete any task is because people forget that it comes from the Old School era of RPGs.
We are used to play a game for few weeks or a month and be done with it..Before you used to buy a single game for the entire year to play to. Maybe 2 games if you were a hardcore gamer.
So it is meant to be so long and difficult. Its meant to keep you playing at least for a year in order to complete it.
This is how Adventure games were played as well. There was no conception of sitting down and completing a game in one sitting, or completing a playthrough in a few days, moving through the game at a steady rate.
You played until you got stuck, and then you'd put the game down and come back to it a few days, or weeks --- maybe even a couple of months --- later. And more often than not within minutes of launching the game again you'd suddenly figure out the solution because the problem had been percolating in your subconscious in the mean time.
And then sometimes you would be thinking about the game at school or work, get an idea to try something, and be elated when you finally get home, fire up the game and it works.
Yeah, that sounds about right. :U I'm glad you enjoyed your time with it so far!
Daggerfall is endlessly fascinating to me because, like... when you play it, you can really feel just how *different* of a time PC gaming was when it first released. There's so much ambition to what DG does or tries to do, but you can tell how much was held back by technical limitations. It's the kind of game that really excels when you really lean into the roleplaying, "simulation"-y angle - I recently finished a thief playthrough and I spent 99% of my game time in just the Sentinel region alone, slowly working my way up the guild ranks.
Ya it really is wild just how much you can really do in this game. Like I really lost track of time.
Fell for the ol' orc shaman teleports you to a random dungeon trick *smh*
Wake up, babe. A new “I FORCED myself to play [insert old Elder Scrolls game]” just dropped.
Thank you for this comment. I always wondered if people actually cared about this "series" of mine.
@@MrSaviorHD We do. I watched the Oblivion one earlier today and quickly got interested in this video series. Good job on Morrowind also.
@@MrSaviorHD I personally subbed because of this series. :)
@@MrSaviorHD Absolutely one of my favorite series to watch! Glad you're enjoying Daggerfall! The depth and complexity gets deeper and I do hope you become a huge fan of this game as I have 👍
Love the charm of this game having live action Uriel Septim sitting in a dark room give you a send off on your quest
Excuse the gloom... but none may know of this meeting
It's was very odd seeing him in this
@@MrSaviorHD The Actor that played him was a retired Theatre professional, it's his only video acting (as far as I know), and probably one of his last role before ultimately passing away in 2006.
I actually hope live action cutscenes make a comeback for gaming. You could get some pretty amazing things happening with a VFX enhanced set and a AAA gaming budget for production values.
FYI your skills level up by using them, and your character levels up when your chosen primary, secondary, and tertiary (I forget exact terms) skills level up enough. This is why if you pick running and jumping as your tertiary skills and just run and jump everywhere, you'll level up pretty quickly even if you don't do much fighting. You'll also become really good at running (as fast as a horse) and jumping.
*"You'll also become really good at running (as fast as a horse) and jumping."*
I love that about Oblivion.
This is the best overall world experience in the Elder Scrolls series.
3 amazing things that are missing from Skyrim
Acrobatics/Jumping as a STAT! Yes you level jump and how high you can go which makes playing a thief very immersive
Custom Spell Crafting - FLYING IS A SPELL - (I flew a horse carrying a wagon over a city casting fireballs - can't do that in Skyrim)
Tamriel is FULLY represented, you can explore the entire world. No other game in the series gave you this level of freedom.
*"Acrobatics/Jumping as a STAT!"*
I love this about Oblivion, which I played for the first time ~4 years after Skyrim. I wish Skyrim had Acrobatics.
Barbabyth Copperford is totally the kinda name someone frantically gives when they're caught by security somewhere they aren't supposed to be
I need to get back into daggerfall. Tried it for a bit but need to commit a bit more to learning how to play. Great video btw. Id definitely watch more daggerfall gameplay
Glad you liked it!
Same here. Ages ago I played it a lot, but always ended up abandoing my playthroughs after getting lost in dungeons too much. The persistent maps in the Unity port should help a lot with that.
Really been enjoying these videos, dude :)
Glad you like them!
This game came out when I was in Highschool, been playing it on and off sporadically ever since. Nostalgia ftw. Great vid. Used to love raiding the vendors by simply staying in their shop upon closing, then selling it back to them come daylight!.This game is impossibly huge, never actually beat it.
Also Hello Fresh, cheaper than eating out, but not as good as a deal compared to just buying the base ingredients(but more convenient) . It does has the bonus of teaching you a bunch of new dishes to make. Overall, a fan. Their lasagna is the bomb, The breakfast eggbites are awesome, and the menu selection is quite good!.
edit if you liked this game, check out Wizardy 8, but IMO 6 is the winner. Similar era ish of old school fun.
I just tried Daggerfall for the first time a week ago. I got into Elder Scrolls when MOrrowind released and I was about 7 years old. Loved them ever since but never tried Daggerfall.. I love old games like this, and already fell in love with it..
You aren't the "main character" you aren't there to slice everything down. You can't do everything. You play according to your character, and you're part of the world. I love games like this. Unfortunately every RPG now is stale, where you can do everything, be everything, and nothing can stop you.
Also that old school Metal Gear Music suddenly kicking in was epic. Gave me MGS flashbacks to my PS1 era
I love how you’re not the Main Character in this game. The fact that I can and have messed up quests that never come back is hilarious as well. Like I can actually mess up.
@@MrSaviorHD Yes, and it creates a unique story in both the trumphs, failures, confusions, getting lost, finding cool things, etc.
@@Cramblithave you ever heard of atom rpg?
I have this thing that I do over long stretches of time (sometimes years). I work on my Skyrim life where I've done pretty much everything and just like to find new stuff. Other times I play Morrowind and get deep into the books and stuff. But when I really want the full deep dive into a fully realized alternate life I go for Daggerfall. One time in Daggerfall I walked for like two hours and there was a shrine just there under the trees. The later games can be beaten. I don't think Daggerfall ever ends.
So, even though 99.99% is procedurally generated, you can actually walk from one end of the world to the other? And there are actually unique areas/structures sprinkled about?
@@bricaaron3978 Well, I've also found docks and uninhabited buildings along water edges so it would seem so, yes.
Ah Daggerfall, the game where a single dungeon can be larger than the entire map of Skyrim.
Lowkey should do an entire playthrough of this game would love to see more of it
so obviously the game is outdated. but for its time i cant even imagine how groundbreaking this must have been
This was the first properly open-world game I've ever seen. The day-and-night mechanisms, changes in biome and weather, and riding a horse blew my mind back then.
That door opening sound effect brings me right back to '97. 😊
dude this was fantastic! would love to see you play more of this!!
Glad you enjoyed it!
Great video. You probably get enough suggestions, but if you're feeling it; try [Lords of the Realm 2], it's an old turn-based game with rts elements and lots of charm. The characters are amazingly voiced and the sound direction really sticks with you. From the little voice samples you get when you make selections in the menus, to the calming overworld map music. It's somewhat of a hidden gem considering how it's talked about so little. 💎
Just remember to transport your sheep out of any provinces that you're about to lose!
I downloaded the GOG version of Daggerfell years ago because I really wanted to play the largest world game that has ever been made, but it was a little difficult being the actual original game.But this unity version definitely looks like something I could get into! =D
I'm totally not surprised you forced yourself to play this for 10 hours straight, it is a good game only made better since its unity upgrade.
I love being part of this generation where I get to see the games I enjoyed growing up with remastered!
Yes! Give the Unity version a try. There is also a bunch of mods for it as well to help with other tedious things the OG had.
You shouldn't use the GOG version because it's very outdated and has a lot of bugs.
@@bubrub5564 yup, that's what i read over at github last night, fortunately i also had daggerfallsetup (due to the fixes and optimizations already incorporated in it) downloaded from years ago and installed unity with that last night, played for 4 hours, it's AWESOME! =D
There exists a so-called successor to Daggerfall.
The Wayward Realms: it is an RPG in development that draws on many of the things that Daggerfall has, but with today's technology.
i played arena, daggerfall and morrowind last year. i completed all three main sotrylines and dablled in some of the side content for each and honest to god ......arena was my favourite of the three. once you find your rhythm its really fun. daggerfall was great but the main story dungeons were a friggin chore.
Did you have any technical issues with Arena?
@bricaaron3978 I just followed a guide on steam to upscale the performance and visual slightly and used a couple of input mods for easier controls and better font it was fairly straightforward I did end up with an issue where every fourth time I died and loaded save backup dosbox crashed but as I leveled up and the game got easier that wasn't really an issue anymore
@@CriticalGamer1990 Awesome, thanks.
Good old times, great video too!
Glad you enjoyed it!
There are a couple of spells that help tremendously and I would say are practically required. Recall and levitate are too good to not use, and cure poison, cure disease, and free action (ignore paralysis for a time) help a ton when those situations pop up.
i have never played this game but it has been such fun watching other people play it long as the editing is good and man yours is awesome! would love to see a part two. also question for any daggerfall vets do you think theres still mysteries to find that no ones ever seen since the worlds so big, like quest or buildings? i doubt the item list could be hidden from data miners but maybe some hidden dialog is possible.
I absolutely love Daggerfall videos because I grew up watching my dad play this game and still play the unity version from time to time. It definitely is an acquired taste, but a gem in my opinion all the same.
This is when RPGs were like an Epic DandD quest. It was all about creating and building your character.
I literally gasped when I saw your first quest. I got suckered into that too during my last playthrough.
Absolutely love Daggerfall. This is the perfect adventurer simulator.
Honestly, this was a delight to watch. I'd definitely enjoy a full DFU playthrough or ten from you.
Tho what really tickled my brain unpleassantly is, that you seem to not have enabled the health fatigue/stamina color swap, to make health and fatigue/stamina the same colors as in the following games. Tho that's a personal thing for me and my autistic little brain...
Also, the smaller dungeon setting really is fantastic for new folk that are still learning this game.
Glad you enjoyed the video. I will say that I did look for that. I remember myself wondering why the colors were swapped. So don’t worry it bothered me as well.
It's interesting mainly because all the dungeons are procedurally generated as is the map, which was the largest game map for nearly 10+ years. Even today I think it's procedurally generated map is one of the 10 largest, something you wouldn't expect from a game of that time. Back then most games were more repetitive arcade styles anyway, so the procedural quirks and repetition wasn't as off putting. The fact the dungeons were procedural also made it infinitely replayable.
the whole map, the cities, the npcs and the quests they give you are procedurally generated, too
Just found this video (and subsequently your channel) in my feed. I loved this. Can you make a part 2? I will sub for more parts.
Fun! Definitely would love more "Best of Daggerfall" like this
I played daggerfall a bit back in the day. Got to around lvl 5 I'd say. I am so stoked for the Wayward Realms release.
I just found you recently, please keep making videos!
I'll try my best gamer.
I'd love to see you play through "redguard"
Great video!
The Emperor’s Hock Shop? Can’t wait for the Emperor’s Hock 2 shop!
Emperor’s Hock Shop Boogaloo
I never played this, but it looks very similar to Arena which I poured a ton of hours into as a kid. THe magic system was my favorite because you could make your own spells
I liked your positive and adventurous review of Daggerfall. Other newbies tried the game and couldn't take it.
At 9:20 you mention Dungeons being procedurally generated, and while it is true it was generated procedurally, it was generated ONCE during development.
This means that, in reality, we could 100% have fully mapped and detailed dungeons layouts in wiki format, and such documentation would in turn shows you exactly where any Quest Items might spawn. The only reason why no such documentation was ever made is because of the size of the game, but appart from that? Every static NPC flats, dungeons, Towns, whatever layouts are DEFINITIVE and WILL be the same on each playthrough.
Interesting. My apologies then. That makes sense why I couldn't find most things though since this game is HUGE.
Yes, there is a common misunderstanding that 'procedural' means 'random'. But procedurally generated content can be either random _or_ deterministic (i.e. it's the same every time it's generated).
I hope the next game for the Skyrim universe includes this whole area. Id even pay for a DLC that added sections of the map with its weapons and everything in a bundle
I think I enjoyed your story more than I would enjoy actually playing the game.
Thanks!
Awesome video. Any video that talks about/praises Daggerfall gets a gold star. 😎
But in all seriousness Im really glad you enjoyed the game. I still have yet to play another rpg like it even with the rest of TES series.
I sometimes want to try all these old games you try, then I see how massive they are and I get scared 😂
Just give it a shot. You may like them, who knows!
It not really as massive as it seems. Even though the map is technically the size of the UK, you don't actually spend anytime walking around it. You use fast travel for everything. The games mechanics itself are pretty run of the mill for CRPGs, and the gameplay loop is pretty simple.
@@bubrub5564 The dungeons _are_ massive although the "Smaller Dungeons" option makes them a lot more reasonable.
"Smaller Dungeons" doesn't affect the Main Quest dungeons which IMO is a good thing because you get to have the full Daggerfall experience when there's plot involved. But it's nice to not have to spend 2 hours getting Mummy Wrappings from the Ruins of the Tower of the Farmstead of Kinging for rnd.Next(150, 300) gold and Mages Guild rep, you know?
Damn I see what you did with your videos, nice work man! you found the gold mine and with good editing and good voice. I respect you ;) A upcoming game that you can make a video on is Kingdom come deliverance 2. Feel like i heard your voice before some place.
I have my eye set on that game. Whether I make a video on it or not is up in the air. To be honest I kinda just wanna play it for fun and not for a video lol.
@@MrSaviorHD Yee oki, yeah if you enjoy the game you play the video get 10x better. I like you, you deserve a sub for your work.
This looks like nostalgic fun but keep eye drops around cuz the pixel count and focus on beating an enemy will make you forget to blink
It was your ad read lead in that convincing me you are worth subscribing to.
Thanks! I’ve really been trying out new stuff with my ads so they aren’t boring or just another ad. Hoping to improve more on them.
I played this in 1996 and still have PTSD. Which is why I downloaded the game for free and am trying out the Unity mod.
Im currently play this, and i can say i having fun play this. And you know what best part about daggerfall unity its?, you can play it on pc, mac or even mobile too.
Anyways while i was not expert at daggerfall, all i can say its dont ever shy to turn on smaller dungeon. Even if you want experience vanilla daggerfall as much as possible, but it was really painful to explore every dungeon that take half hours, and if you dont have recall spell well that even painful (unlike morrowind once you set mark and teleport, the mark will automatic gone so you have to set mark again after recall).
I had no idea you could play this on Mobile. How does that even work?
@@MrSaviorHD there its apps version that made by daggerfall unity community, with that you are allow to play daggerfall same just like pc version and it was smooth too just like OpenMW
Yeah the smaller dungeon option is clutch for modern playthroughs. The way I heard it explained was that Daggerfall was designed so you could sit down for a couple hours in the evening and go on an adventure, so a single quest and dungeon was sizeable enough to allow that feeling you might get from a session of D&D - but all on your own at home. Nowadays they're a slog to push through if you're trying to progress the game, though.
Also currently playing this the unity and original both at the same time, I switch between them. It's good fun, was wanting to try this and Arena for years and finally got the chance last year. Tip for everyone reading this don't sleep on Arena, it's great too.
Love this. Good video!
Glad you enjoyed it!
I suggest installing mods, for better world generation and quest packs etc. There are still new mods being made.
Oh that would be nice!
@@MrSaviorHD You can find all mods on nexusmods, installing them is pretty easy. I would say that almost no one is playing it without mods. Also you might want to play it with smaller dungeons, as others have said.
You're gonna have a great time fighting Deadra Lords. :)
Can't Wait!
Im playing this with the "Travel Options" and "Basic Roads" mods. I disabled fast travel, so I have to walk/ ride to my destinations along the roads it added. I spent 4 hours walking to a dungeon that I later found out has an enemy I can't kill, wouldn't change a thing. 😂
I think I would go crazy.
Performance looks great!
Finding stuff on the map is like playing World of Warcraft in 2004
I first played Arena, amd was oo excited for Daggerfall to be released. Back then it relied upon massive PC upgrades. Had to vuy a newer system, which died while playing Daggerfall. It took so long to finally get the chance. Ive still mever played it much. I need to go back.
you sink while wearing armor in 1996 game, respect to that!
Oh I remember this game all right. At first I thought "This is great, it's like Ultima Underworld." But I quickly got sick of the terrible randomly-generated dungeons but above all, the BUGS. I guess most have forgotten but Daggerfall was one of the most heavily patched games put out in the late 90's. Was kind of infamous for it's bugs and the large number of fixes released for it.
Wow, you're bold for only having 1 save that you keep saving over.
For some reason I do that for every game I play. Not sure why.
@@MrSaviorHD l'd consider switching as soon as possible lol. Some day you're going to lose a whole playthrough of progress because you saved over some bug and now can't go back. Love the video btw!
The fact the time you spent watching this video is less than the time he spent clearing dungeon #1 says something about the games maps & quests
Would love to see you react to the Elder scrolls flop that was battlespire. I honestly enjoyed it as a kid but accept that its an... experience.
Honestly I like the graphics of this game a lot. It’s kinda trippy now, and for 1996 seems pretty decent.
This was a pleasure to watch!!
Glad you enjoyed it!
I'm glad I always ignored this game when it was in the bargain bin at OfficeMax in the late 90s. If I didn't I probably wouldn't have graduated high school or college.
Didn't expect jump force music
Awesome vid!
Thanks! Glad you enjoyed it.
get the teleport magic. so you can teleport outside quickly
Daggerfall Unity is amazing. Easy to install and run, tons of bug fixes, and fantastic mod support. The mods can fill the world with content!
Dungeons aren't exactly procedurally generated - or rather it may have only been done once during development. If you start a new game, and go to the same place where a specific dungeon with a specific name was, it would be the exact same dungeon / layout. Unless the Unity Daggerfall does things differently somehow. There are thousands of the dungeons though, with the vast majority of them would not be discovered in the first playthrough :P
the mad lad did it
Sure did.
If you enjoyed it, you might wanna keep an eye for the spiritual successor to Daggerfall - The Wayward Realms, kickstarted and coming out at the end of 2025 in demo version (just one part of the huge word, still bigger than all current ES games).
og RPGs gave no mercy, u can literally die in this game if u fall asleep while sick or poisoned
Excellent! It looks like it took the old Stygian Abyss playstyle and Elder Scrollsed it.
Funnily enough, UU1 was one of the big inspirations for Arena, so you're on the right track with the comparison!
I would love to see a Morrowind unity released.
No draw distance, no loading when you're going into a new area, that would be awesome!
There is a thing called OpenMW that I played on for a video here. Its practically that I think. As for loading for buildings not sure about that.
lol
so cool to see people fascinated with daggerfall all these years later
at the time one could argue it was the most ambitious wester RPG ever released
I now know where the hawk tuah girl came from… 😮
Imagine doing this scale now with the current engine.
Game was gorgerous. You first misstake only fast traveling^^
The graphics aged pretty well.
Nobody talking about how the green bar is health?
It...actually looks kind of interesting to play, TBH.
Other big games: Neverwinter Nights, Pillars of Eternity, Baldurs Gate 1 and 2
For once I want to see someone play something without being forced to.
WE WANT MORE DAGGERFALL CONTENT
I played Daggerfall as a kid (I've played every Elder Scrolls since as well, The only one I haven't played is Arena) and it's still my favourite, but it is quite janky when you're used to modern game design for sure lol.
How did you get the base game to run at a higher resolution? Are you using a source port or mod of some kind? DOS Daggerfall was set to 320x200 with no way to change it.
Daggerfall Unity.
Still my favorite Elder Scrolls game. Such a great one.
Forced yourself? It’s the most fun I’ve had with gaming in years!
If only Skyrim was this big 😔
They should remake these old games in a proper 3D engine. And obviously improve them a bit.
Why didnt you get some spells to heal?
how is he moving so smooth? when i was playing i could only move 4 directions
Daggerfall Unity lets you use your Mouse to. Control the game.
@@MrSaviorHD niiiiice i gotta look into it
Best game ever. Takes time to get used to. There are many things you could have done to make it more enjoyable but hey at least you played it.
Just wait unfil someone fully integrates generative ai tech into a sandbox game. Imagine the potential.