Creating 3D Environment Art - The Full Workflow Tutorial for Beginners
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- Опубліковано 8 вер 2020
- Creating a full environment scene is a daunting task, especially for beginners. Where do we even start? How does the low poly to high poly workflow work? What about preparation in unreal engine?
In this video, you're going to learn all of that and more. You're going to learn the FULL environment art workflow, so you can tackle any project in the future.
Want to check out more of Florea's work? I bet you do.
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Not sure if you guys gives a damn but if you're bored like me atm you can watch all the latest movies and series on InstaFlixxer. Been binge watching with my girlfriend lately :)
@Benjamin Justice yup, been using InstaFlixxer for years myself :D
@Benjamin Justice Definitely, have been using InstaFlixxer for since december myself =)
First off, Andrea's English is really good, he articulates what he needs to say very well! 🙏🏻 Thank you for this tutorial!
He did a FANTASTIC job. I love the way he presented his thoughts.
I agree
I really don’t care much for the texturing part of the tutorials (mainly because I don’t use texturing), but what I really like is the fundamentals and concepts that can be applied to almost any art. Thanks for these.
I’m so glad I discovered this channel. Just wished I had sooner.
Glad you're a part of the community!
This was really helpful to learn all the steps it takes-- thank you!
Thank you so much! You inspire me to become like you and become a video game designer one day. Please upload more! I love your work. From the USA :)
This is perfect!!! Another great video!!!!
Really like this format!
Thank you very much for this
Thank you for your video!
Thank you.
you're english is good
thank you
For anyone who can answer this it would help. So I use blender when making props and assets
when making 3d props for the environment should you make the more detailed models in same file or on a different one before moving the file over to unreal?
I wish he had spoken a bit more about the design process for the whole environment instead on focusing so much on only an asset, it was useful, but misleading. Since we don't see the creative process for making the environment per se. how he came out with the shots? did he had them in mind already before making the environment, or did he made the entire environment and then started to look up for these shots? how did he came up with the "space" and the design of the narrative? did he use unreal for this? did he block out the entire scene before making the assets? we don't know.
First....I love your videos!
You even beat me! :O
Did you get copyright strikes on some of the beginning part?
How is this all called? I really wanna learn how to create all these environments , i love it all, plz need the name to look for some groups and get more into thiz
Is there a cliff notes version?
why use marmoset toolbag for baking and not substance painter(can anyone explain)?
You have more features in marmoset, like bake preview and so on
what softwares should we download to work on 3D Environment ?
I need to know how to make textures like that...huge missing step from this video.
Can you make it like a full workflow? XD