Crystal Clear 2.5.8 Underground Arena Speedrun in
Вставка
- Опубліковано 10 лют 2025
- THIS IS INSANE! I CANNOT BELIEVE THIS JUST HAPPENED!
Explanation:
The Arena is the battle facility in Crystal Clear, which is an open world romhack of Pokemon Crystal. In The Arena, you have to fight 100 trainers back-to-back, with every 5th trainer being a Boss trainer. Every trainer brings the same amount of pokemon as you do, so the fastest strategy is to only bring one pokemon. I also chose the Little Cup variant, so all the enemy pokemon are from Gen 2's Little Cup. After each battle, you will NOT get healed unless you are about to fight a Boss trainer. For example, if a Boss paralyzes you, you stay paralyzed until the next Boss. After winning 100 battles in a row, the game will congratulate you and reward you with the ability to live in the Battle Tower.
Boss trainers must bring a specific pokemon from a set of 1-3 pokemon, all of which have specific movesets, DVs, and competitive held items. I have all the bosses and most of their teams written down on my notes in front of me during the run. Random trainers either have random Pokemon or special palette pokemon. Special palette pokemon have specified DVs and movesets, but random pokemon have random movesets consisting of the normal moveset they would have at that level plus 1-2 extra moves, which can be egg moves, future moves, or battle tutor moves. Furthermore, random pokemon, after gender is taken into account, will always have perfect DVs.
The Arena also has a difficulty modifier, which controls held items of non-boss pokemon and enemy stat exp. Enemy stat exp does not change throughout the entire streak, even against Boss trainers. At 0 difficulty, you receive less points, but no foe has any stat exp, and the only item that random pokemon can have that is annoying is a Berry.
Elekid was an obvious choice: It outspeeds everything except Voltorb and gets great type coverage. Thunderbolt is for STAB, Ice Punch is mainly for Ground-types and Grass-types, Psychic is mainly for Poison-types and Electric-types, and Headbutt is there to give me a 30% chance to flinch any opponent that I can't knock out in one hit, while also (ideally) not dealing enough damage to trigger a held Berry. I have notes displayed on a text document on the right side of the screen with my strategies for how to deal with each of the pokemon that can appear. Anything that is not on that list (like Goldeen, which you would obviously use Thunderbolt on) has an obvious ideal move that I don't need notes for. As a side note, Sonicboom and Dragon Rage are banned, which is why Dratini and Voltorb are not viable.
You might also notice that I start in Nuzlocke Mode. This is because of a setting that allows you to set enemy stat exp. If you set it to the Maximum setting, all trainers' pokemon, gift pokemon, and traded pokemon will have maxed stat exp. The arena ignores this and instead gives the enemies stat exp based on the aforementioned difficulty setting. However,I found out very recently that the maxed stat exp DOES apply to the starter, skipping any EV-training before the arena. I've dubbed this strategy "Coffee Skip" because it saves 14 minutes over my previous strategy, which was to give Elekid a lot of Speed and Special stat exp using the Coffees from the goldenrod cafe.
This is by far the most luck-based speedrun I have ever completed, and I am SHOCKED that it happened as soon as it did. This speedrun used no glitches or RNG manipulation.
Streamed live at / cosmicangel233
Credit to my friend Ven for the ending screen art