That's pretty cool to be able to see a side by side comparison! You could even choose the same camera angle in ACC to make it perfect. The real steering seems a bit more lively but maybe that's due to your choice of a safe setup in the game?
Nice, some ACC content. I've been waiting for these guides. I caught your big grid race yesterday. That was a joke of a race. I had a feeling it was going to be a crazy race just because of the sheer amount of cars. Even Jimmy Broadbent got murdered in the race. That bug you received which started your race with damage was rough, but still made me laugh when you pulled a 2:19 anyway. I can't pull a 2:19 with a perfect car, mostly because I don't really understand how to set my car up yet. Anyway, thanks for the great content Dave.
I for one am glad with ACC sound design, I like the fact that you can hear way more auxillary sounds compared to IRL where you are wearing earplugs, especially the crackle when you lift off.
I agree about the grip levels in ACC, it seems a bit lower than it should be. I hope the devs take your feedback on this. It's more fun to drive with grip!
Nice to see this Real vs ACC content as a guide, more so than anyone else as it is you doing both Real and Sim so gives that extra authority and experience.
@David Perel Great content and a amazing to have real insight as to what you see/feel vs what we as simracers see and feel. Really enjoyed having you on in the Big Grid Spa event, I hope to see you online more often as it would be pretty nice to race against you. I was the Huracan that overtook you on the exit of Pouhon rather closely, was fighting to keep track position ahead and wanted to take advantage of some traffic. I'll be honest, not many back markers I would've attempted that move on, it was aggressive but calculated as well. I was tense as were you one stream. Good fun, I hope you enjoyed it, many of us enjoyed having you over. Cheers.
I remember that move! Good one mate, was clean and fair, I should have let you through sooner tbh but I was completely distracted. Next time hopefully it will be for position. Keep pushing mate.
Superb analysis - found this really informative. We simracers have little idea about in-car sound and too many of us believe harder to drive = more realistic.
So true, I find that sims make the 'hard to drive' part a bit too hard. At the end of the day you don't see GT cars spinning out of the pits etc. in real life. But in iRacing and others it's quite common 😂
That side by side is awesome! And proof! Finally! You can see that the movements your hands make on the real life steering wheel vs sim wheel looks exactly the same. That is the test! I knew you would prove it! We non real life drivers do not really know if what we are feeling and doing would be the same RL. Just so that we know what it takes.
How is that your take? That's exactly what he was pointing out was most different. They do not look exactly the same at all, he says in the video itself that real life allows much more correction and movement.
Oh man, this was my favourite car/track combo in ACC ever since it came out in early access. I could never get the times close to real life because the curbs were so brutal back then. Thanks a lot for the guide! PS. When you talk about not being able to 'feel grip' in sims: The only two that I've felt have actually rendered grip feel adequately in game are rFactor 2 and KartKraft. Both amazing FFB engines. With ACC I feel like I'm driving an ice-skating tank, even on the newest versions.
@@MrTemplarious KartKraft is great. Still very much early access, so there are bugs and the AI needs a ton of work, but the actual driving feel is fantastic, and it's a treat in VR.
Would be a dream come true if they can find a way to get rid of that annoying in cockpit engine noise with the help of some good samples. The tone in the Porsche is much more lifelike. And for that loose feeling at slow speed turning, considering the improvements they delivered, release after release, we can only wish for "more and more and more and more". Thanks Coach Dave for all of your treats!
This is great content! I really enjoyed it on a number of levels - the comparison, the track commentary and your overall observations. I don't normally comment on YT videos but I felt compelled to say how awesome it is that you share your unique perspective from the real world and in sim. Thank you.
Just started watching this channel. I love it so far and as Sim racer it's really cool how real race drivers can use the Sims to teach us pasents to be Aliens.
Nice Video David ! The feeling you said at the last two corners where you had to do the V line and late apex was exactly wut I thought earlier, I had watched lots of onboard and your previous onboard at this track, and I also try to replicate your real-life line perfectly, but after a conclusion, I could say the Mercedes sometimes does these two corners better than Ferrari in ACC, probably the Mercedes setup of turning is a bit lazy and sluggish while Ferrari is much more sensitive in rotation, and my current thought is to reduce the stiffness of the front damper, and lower the steer ratio , hope I can get it more closer to your onboard line💪
Thanks mate, in real life we cannot change the steering ratio so I prefer to keep that as is in the game. In terms of the Merc: In real life it also dominates around this track as it has superior torque compared to the Fezza. Thanks for the comment.
Hi David, awesome video! Watching the comparison it seems like in real life you can trust way more the grip, particularly mid turn. In ACC if you enter too fast or too slow in a corner, you either understeer or can't rotate the car fast enough or the game will punish you and you have to be really careful and smooth with the steering, while in real life it seems like you have more space to play with (like being more aggressive with the steering input). What do you think about that? :)
His response to another comment: "generally in all sims you need to be almost linear smooth to be fast. In real life there's more room for some 'flavour'."
There should be an experimental Blancpain team with David Perel (Pro Racer), Super GT (experienced kart racer), and Jimmy Broadbent (straight sim racer). That would be awesome to watch.
I find the chicane in the Ferrari is a bit of a lottery with a more aggressive set up in ACC, sometimes you ride it ok, other times you are launched into Austria for taking the seemingly same line. - Also, the game is very strict on track limits.
Hey Dave! I am very interested in performance psychology and I was wondering if you, as a racing driver, do mental training for improving your focus or skills for example. Are there techniques you know of that can improve your focusing abilities or do you think a person needs to be naturally strong minded in order to become a racing driver?
Hey mate, I spend a huge amount of time thinking about the psychology of competing. I think it's like any sport at a high level, you have to have a good mental game to be competitive. What I've found that's unique to motorsport (and maybe also Golf) is that your event is not just one day. The emotional rollercoaster starts on Friday during FP1. The highs and lows over a race weekend are incredible and if you're not used to it, or don't have the mental fortitude, you'll arrive exhausted on race day. So to combat that you first need to be as self aware as possible so that you can manage the stress and pressure. I've read a lot of books about this stuff the best one being "Endure" by Alex Hutchinson and "The Core" by Aki Hintsa. Those two are my bibles.
@@DavidPerel thank you so much for the reply Dave! I'll make sure to check those books out. As a musician, I really liked how you wrote that your event does not last just a day. In fact, you perform every time you get in the car as I do when I enter the stage or practice room. Good luck with the next races mate, I always cheer for you 😉
Awesome video. Hungaroring is such a fun track i often just drive various cars on there in the evening, when i don't feel like MP racing. Managed a 46.9 as my best last night actually. But anything in the 47's is good for me there. I am quite intrigued why the ingame sound has that blowback popcornsound (M8 as well has very loud valve sound) while you don't hear it, like at all onboard? Any chance you will do some community racing on ACC on a managable server size (30 max or so)?
From what I can hear, ACC sounds more 3D, in that they sampled all the engine and other sounds in stereo. It gives the cabin an ever so slightly reverby sound. Your onboard camera is in mono, I'm pretty sure, and so will not convey those minute details you would hear in real life
From what I know they haven't put a mic inside a 488 yet. A lot of the sounds you hear in the Ferrari came from onboards I shared with them. I would love to stick a 3D mic in the car for them to use though.
If you increase the force feedback value do you think that it would be more simila to the real life (vibration and hands movements) or it would became too much hard to steer? (I don't know if real steering wheel on gt3 are smooth like modern city car or a little bit stiff)
@@DavidPerel Not sure how they do it, i'd imagine sampling ? you'd think it should be possible to get it more accurate but who knows, i think there's limits Sim Vs RL
@@DavidPerel but in the eye position in the game you almost can't see anything or at least things look too small, in real life you get a better view and a better sense of how close you are to the apex or stuff like that, at least with a single screen. Do you agree?
N3urON6 not really, I feel like what I see here is what I see in real life mate. In real life it’s difficult to see out the car just like you have here in my videos.
That's true but to be fair, even when that brake indicator works it still doesn't show the same level of detail you see in sim games or the real data we get from the car.
I've tried to position it there but it's not worked. I don't think it's such a big deal though, you can see the driver, the hands, the track and hear the car. So...
I sometimes wonder what it would feel like to drive a real car but from a sim rig using remote controls. Would it be more difficult than driving a sim, or easier?
Seems the 488 is very sketchy in ACC, it wants to spin very quickly. Wish it had more confidence like in other sims. I have yet to master the car in ACC. Love your video though, keep it comin!!
Simply because the sensor doesn't work with the onboard camera. And since we have the detailed data, we don't need to see those inputs in the onboard anyway.
GTsport needs to sit down and have a convo with real racing drivers like you. When your car touches an apex in GTsport with too much throttle you spin out.. or when you see fastest laps in an Audi R8 drifting through every turn is stupid and needs to be fixed
David Perel seeing the Audi R8 have the fastest laps on every circuit drifting the have the turns and getting on power IMPOSSIBLY early is frustrating lol. Good videos brother keep it up. You are a pioneer with these videos!!!
What? Aliens can do 1'43s! I can barely do 1'49s consistantly in the GT-R! I'm going through Career Mode atm and I find that if I want to push harder, it slides around more and goes past max grip level and the rear end slides out. I use the default dry setups. Must be a I can't drive.
@@DavidPerel i see. Raceroom is very underated mainly because it never had any real matchmaking. If you ever have time give it a try i would love to know your opinion as a racing driver!
although the ACC engine sounds are a bit overdone, I'd love for GT Sport to be more 'alive' here and there, especially when going over curbs. Which should be a bit more unforgiving in GTS as well
I think GT Sport have done a very good job with engine noise but the auxiliary stuff could be improved, no question about that. Gearbox, curb strikes and (big one) braking could do with some sound. Question is how much of that is limited by the PS4 processors? Let's see what GT7 brings.
More ACC Lap Guides please David! :)
13 more tracks to go :)
@@DavidPerel Cannot wait :D
I'm a simple man, I see ACC content, I give a like. Keep it up, love you ;) My condolences about Kobe!
I've been struggling to go below 1:45 on this track forever, did a 1:44.5 on my third lap after watching this video. Thank you so much sir! 😎😎
That's pretty cool to be able to see a side by side comparison! You could even choose the same camera angle in ACC to make it perfect.
The real steering seems a bit more lively but maybe that's due to your choice of a safe setup in the game?
RE Setup: I don't think so, generally in all sims you need to be almost linear smooth to be fast. In real life there's more room for some 'flavour'.
Nice, some ACC content. I've been waiting for these guides. I caught your big grid race yesterday. That was a joke of a race. I had a feeling it was going to be a crazy race just because of the sheer amount of cars. Even Jimmy Broadbent got murdered in the race. That bug you received which started your race with damage was rough, but still made me laugh when you pulled a 2:19 anyway. I can't pull a 2:19 with a perfect car, mostly because I don't really understand how to set my car up yet.
Anyway, thanks for the great content Dave.
I for one am glad with ACC sound design, I like the fact that you can hear way more auxillary sounds compared to IRL where you are wearing earplugs, especially the crackle when you lift off.
I agree about the grip levels in ACC, it seems a bit lower than it should be. I hope the devs take your feedback on this. It's more fun to drive with grip!
Nice to see this Real vs ACC content as a guide, more so than anyone else as it is you doing both Real and Sim so gives that extra authority and experience.
@David Perel Great content and a amazing to have real insight as to what you see/feel vs what we as simracers see and feel. Really enjoyed having you on in the Big Grid Spa event, I hope to see you online more often as it would be pretty nice to race against you. I was the Huracan that overtook you on the exit of Pouhon rather closely, was fighting to keep track position ahead and wanted to take advantage of some traffic.
I'll be honest, not many back markers I would've attempted that move on, it was aggressive but calculated as well. I was tense as were you one stream. Good fun, I hope you enjoyed it, many of us enjoyed having you over. Cheers.
I remember that move! Good one mate, was clean and fair, I should have let you through sooner tbh but I was completely distracted. Next time hopefully it will be for position. Keep pushing mate.
Superb analysis - found this really informative. We simracers have little idea about in-car sound and too many of us believe harder to drive = more realistic.
So true, I find that sims make the 'hard to drive' part a bit too hard. At the end of the day you don't see GT cars spinning out of the pits etc. in real life. But in iRacing and others it's quite common 😂
That side by side is awesome! And proof! Finally! You can see that the movements your hands make on the real life steering wheel vs sim wheel looks exactly the same. That is the test! I knew you would prove it!
We non real life drivers do not really know if what we are feeling and doing would be the same RL. Just so that we know what it takes.
How is that your take? That's exactly what he was pointing out was most different. They do not look exactly the same at all, he says in the video itself that real life allows much more correction and movement.
Oh man, this was my favourite car/track combo in ACC ever since it came out in early access. I could never get the times close to real life because the curbs were so brutal back then. Thanks a lot for the guide!
PS. When you talk about not being able to 'feel grip' in sims: The only two that I've felt have actually rendered grip feel adequately in game are rFactor 2 and KartKraft. Both amazing FFB engines. With ACC I feel like I'm driving an ice-skating tank, even on the newest versions.
You feel that with ACC? Have you tried iceRacing, I mean, iRacing?? Hehe
BTW, do you think KartKraft worth it? I wonder to purchase it.
@Dazael Thanks, coach!
@@MrTemplarious KartKraft is great. Still very much early access, so there are bugs and the AI needs a ton of work, but the actual driving feel is fantastic, and it's a treat in VR.
@@Ermz 9,90 euros on Instant Gaming. Looks a very good deal if the ffb is good enough.
Would be a dream come true if they can find a way to get rid of that annoying in cockpit engine noise with the help of some good samples. The tone in the Porsche is much more lifelike. And for that loose feeling at slow speed turning, considering the improvements they delivered, release after release, we can only wish for "more and more and more and more". Thanks Coach Dave for all of your treats!
This is great content! I really enjoyed it on a number of levels - the comparison, the track commentary and your overall observations. I don't normally comment on YT videos but I felt compelled to say how awesome it is that you share your unique perspective from the real world and in sim. Thank you.
Nathan, thanks so much for the kind words mate. Really glad you enjoy the videos!
Just started watching this channel. I love it so far and as Sim racer it's really cool how real race drivers can use the Sims to teach us pasents to be Aliens.
Loving this comparison... MORE PLEASE!
As I remember it was the qualy session, I was filming this at the bridge before turn 2. See you at the next FIA race in GT Sport! :)
Side by side shot was awesome! Thanks!
Thats nice, well done ! Wish that more games had that same tire model as ACC.
Nice Video David ! The feeling you said at the last two corners where you had to do the V line and late apex was exactly wut I thought earlier, I had watched lots of onboard and your previous onboard at this track, and I also try to replicate your real-life line perfectly, but after a conclusion, I could say the Mercedes sometimes does these two corners better than Ferrari in ACC, probably the Mercedes setup of turning is a bit lazy and sluggish while Ferrari is much more sensitive in rotation, and my current thought is to reduce the stiffness of the front damper, and lower the steer ratio , hope I can get it more closer to your onboard line💪
Thanks mate, in real life we cannot change the steering ratio so I prefer to keep that as is in the game. In terms of the Merc: In real life it also dominates around this track as it has superior torque compared to the Fezza. Thanks for the comment.
great video, keep pushing
Thanks Hector :)
awesome content ! ! !
Hi David, awesome video! Watching the comparison it seems like in real life you can trust way more the grip, particularly mid turn. In ACC if you enter too fast or too slow in a corner, you either understeer or can't rotate the car fast enough or the game will punish you and you have to be really careful and smooth with the steering, while in real life it seems like you have more space to play with (like being more aggressive with the steering input). What do you think about that? :)
His response to another comment: "generally in all sims you need to be almost linear smooth to be fast. In real life there's more room for some 'flavour'."
Really cool David thank u
Thanks mate 👊
I'd think rear end feel is where all sims cant sim. I like the breaking "push" ACC has, when the driver moves forward. Cool.
Hi Dave I’m gonna try become a Gt3 racer through the ginettas in the uk
Fantastic route, the Ginettas are not super expensive relative to other series and the level of competition is very high. Good luck mate!
Good luck man!
There should be an experimental Blancpain team with David Perel (Pro Racer), Super GT (experienced kart racer), and Jimmy Broadbent (straight sim racer). That would be awesome to watch.
Someone would have to pay for that :)
I find the chicane in the Ferrari is a bit of a lottery with a more aggressive set up in ACC, sometimes you ride it ok, other times you are launched into Austria for taking the seemingly same line. - Also, the game is very strict on track limits.
Not as strict as iRacing though :)
Hey Dave! I am very interested in performance psychology and I was wondering if you, as a racing driver, do mental training for improving your focus or skills for example. Are there techniques you know of that can improve your focusing abilities or do you think a person needs to be naturally strong minded in order to become a racing driver?
Hey mate, I spend a huge amount of time thinking about the psychology of competing. I think it's like any sport at a high level, you have to have a good mental game to be competitive. What I've found that's unique to motorsport (and maybe also Golf) is that your event is not just one day. The emotional rollercoaster starts on Friday during FP1. The highs and lows over a race weekend are incredible and if you're not used to it, or don't have the mental fortitude, you'll arrive exhausted on race day. So to combat that you first need to be as self aware as possible so that you can manage the stress and pressure. I've read a lot of books about this stuff the best one being "Endure" by Alex Hutchinson and "The Core" by Aki Hintsa. Those two are my bibles.
@@DavidPerel thank you so much for the reply Dave! I'll make sure to check those books out. As a musician, I really liked how you wrote that your event does not last just a day. In fact, you perform every time you get in the car as I do when I enter the stage or practice room. Good luck with the next races mate, I always cheer for you 😉
The real guide.
You could share your setup, that would be nice!
Please! Give us more ACC content ..!
Awesome video. Hungaroring is such a fun track i often just drive various cars on there in the evening, when i don't feel like MP racing. Managed a 46.9 as my best last night actually. But anything in the 47's is good for me there.
I am quite intrigued why the ingame sound has that blowback popcornsound (M8 as well has very loud valve sound) while you don't hear it, like at all onboard?
Any chance you will do some community racing on ACC on a managable server size (30 max or so)?
From what I can hear, ACC sounds more 3D, in that they sampled all the engine and other sounds in stereo. It gives the cabin an ever so slightly reverby sound. Your onboard camera is in mono, I'm pretty sure, and so will not convey those minute details you would hear in real life
From what I know they haven't put a mic inside a 488 yet. A lot of the sounds you hear in the Ferrari came from onboards I shared with them. I would love to stick a 3D mic in the car for them to use though.
@@DavidPerel That's actually a great idea. Have you ever spoken to Luca Sodano about that?
Yes, Luca is a leggggend. He’s done a great job :)
Funny how we had more HUD info on the real life lap than in the ACC one!
I once saw 1:42, with normally taken chicane and no track limit abuse 🤯
High 42's are possible in real life with perfect conditions, but I haven't gotten close in the game
@@DavidPerel Those are possible in ACC as well with cold track conditions. My best is a 1.42.7 in the audi
@@vinx3373 Flying mate!
If you increase the force feedback value do you think that it would be more simila to the real life (vibration and hands movements) or it would became too much hard to steer? (I don't know if real steering wheel on gt3 are smooth like modern city car or a little bit stiff)
I am confused as to how you are referring to others as aliens when you are DEFINITELY one of them haha
I’m far away from the sim aliens unfortunately. But I’m working to catch them 😎
@@DavidPerel Well, I guess our aliens have their own aliens as well, huh? xD
Good luck man, always enjoyed your content!
ACC sounds seem a few pitches higher than the RL Ferrari but i guess it's very hard to get it exact but probably doesn't need to be bang on.
Maybe I need to put a mic in the car and send the recording to ACC :)
@@DavidPerel Not sure how they do it, i'd imagine sampling ? you'd think it should be possible to get it more accurate but who knows, i think there's limits Sim Vs RL
You see that the steering is more lively in real life , is that a result of more information , such as G forces?
Awesome video!! You should give R Factor 2 a try sometime. Cheers!
I have tried it mate, great sim! I just don't have time to play all of them 😂
Is the eye position from the game similar to what you actually see in real life? I think the game pov is lower than the default position
Yea, this seat position is almost exactly what I see when I’m in the car.
@@DavidPerel but in the eye position in the game you almost can't see anything or at least things look too small, in real life you get a better view and a better sense of how close you are to the apex or stuff like that, at least with a single screen. Do you agree?
N3urON6 not really, I feel like what I see here is what I see in real life mate. In real life it’s difficult to see out the car just like you have here in my videos.
It’s a pity the brake telemetry doesn’t work in RL footage. Braking correctly I think is 80% of the lap time (once you know the track)
That's true but to be fair, even when that brake indicator works it still doesn't show the same level of detail you see in sim games or the real data we get from the car.
Is the thumbnail a real picture? Because if it's from the game it looks incredible
Real pic :)
Hi there, David. Could have used the same on board camera in ACC as in real life. Cheers
I've tried to position it there but it's not worked. I don't think it's such a big deal though, you can see the driver, the hands, the track and hear the car. So...
@@DavidPerel still, if it doesn't align perfectly, at least it makes it for a better comparison using similar angle cameras.
I sometimes wonder what it would feel like to drive a real car but from a sim rig using remote controls. Would it be more difficult than driving a sim, or easier?
Much more difficult:)
Seems the 488 is very sketchy in ACC, it wants to spin very quickly. Wish it had more confidence like in other sims. I have yet to master the car in ACC. Love your video though, keep it comin!!
Thanks mate, to be honest I find mid-engined cars in ACC to be more stable than iRacing and GT Sport.
Hi David, why can't we see the brake pressure ?
Simply because the sensor doesn't work with the onboard camera. And since we have the detailed data, we don't need to see those inputs in the onboard anyway.
Wonder what actually happened to the rear view cam, maybe something ‘distracting’ started playing hehe😏
Something to do with... 🔥
GTsport needs to sit down and have a convo with real racing drivers like you. When your car touches an apex in GTsport with too much throttle you spin out.. or when you see fastest laps in an Audi R8 drifting through every turn is stupid and needs to be fixed
I refresh my inbox everyday hoping that they'll reach out to me. Maybe one day. I'm always trying to find ways to speak with game developers.
David Perel seeing the Audi R8 have the fastest laps on every circuit drifting the have the turns and getting on power IMPOSSIBLY early is frustrating lol. Good videos brother keep it up. You are a pioneer with these videos!!!
super cool! what was that scary moment? can I buy one of these cars :P
Why do the hand animations look wrong to me
What scary thing happened with the rear view camera?
A fire inside the cockpit 🔥
@@DavidPerel uhh, i can imagine, that this really is the most scary thing in a racecar. Being strapped up and feeling trapped. How did the fire start?
What? Aliens can do 1'43s! I can barely do 1'49s consistantly in the GT-R!
I'm going through Career Mode atm and I find that if I want to push harder, it slides around more and goes past max grip level and the rear end slides out. I use the default dry setups. Must be a I can't drive.
What is the scariest situation you have ever been in? (Racing)
Brake failure at 250kph = broken leg
@@DavidPerel when did this happen?
November 2014 Lamborghini Super Trofeo World Finals (leading the race 😭)
The comparison would be so much more natural if you used the same camera angle.
I have tried but it’s not that easy with ACC to position the camera where I need it.
I'm only here for the FOV comments
Let's just say it, the mid-seat FOV in real life is all wrong
what about raceroom? have you tried its gt3 physics?
Haven't had a chance to try it. There are too many sims for me to try so I've focused on the most popular (well I think they're the most popular)
@@DavidPerel i see. Raceroom is very underated mainly because it never had any real matchmaking. If you ever have time give it a try i would love to know your opinion as a racing driver!
There is no Ferrari in Raceroom :)
Thank you, love the sound from both real and ACC. I like this track it's very fun and challenging. My channel is dedicated to ACC gameplay.
Awesome, I'll check it out Sky194
ahh aliens also can do a 42 just wanna let you know
wtf is that thing moving around
I might be wrong but after seeing your real life onboard, it looks to me that in the game you set the camera position too low and too far
I discuss the seat position here: bit.ly/cd-FOV
although the ACC engine sounds are a bit overdone, I'd love for GT Sport to be more 'alive' here and there, especially when going over curbs. Which should be a bit more unforgiving in GTS as well
I think GT Sport have done a very good job with engine noise but the auxiliary stuff could be improved, no question about that. Gearbox, curb strikes and (big one) braking could do with some sound. Question is how much of that is limited by the PS4 processors? Let's see what GT7 brings.