Dr. Tim Chung is my pastor's son!! This is a great cutting edge technologuy that he has been developing at the Monterey (CA) facility. He is now at the Pentagon, moving it to the next appliction stage.
Initially I'd send a couple fixed wings to scout. One on a fairly direct flight path to the base for an initial determination of threat levels, but also one to take a very low altitude path near the outer perimeter so that it will be able to probe the enemy base even if it takes a little longer to get there. Round two would be vice versa placements for the scouts. Round three I would send a scout very high altitude right over the center after they start looking for perimeter scouts. I also think quad rotors are better to set up stationary perimeters in numbers. So my strategy would be to go fixed wing for offense with a secondary follow up of rotor wing for support / dive bombs to capitalize on the confusion caused by the speed of the fixed wing aircraft. Then if I decided I needed more defense I'd start swapping out fixed wings for as many rotor wings as possible.
I would primarily use algorithms to be of assistance with randomized wiggle room. So for example if 10% fuel was required to return home on a direct path - I would send them home with 15-20% with a slightly randomized return path as to avoid enemy's on the way home that might have been tracking my fuel (unless of course they were on a critical mission - where they would return only on direct paths). Or for example, to divert off course to dive bomb the base if it's obvious there isn't much defense up. Obviously it's like soccer or chess where the center is more important - so algorithms would help to give more importance to a centralized flight path assuming dominance is feasible. What gets really complicated are the net patterns used to try to pinch the enemy aircraft into - and how to coordinate between aggression and retreating drones while simultaneously setting up other nets. I would give anything to play this game. Show less
Of course you need troops behind enemy lines that serve two purposes. One purpose being to draw enemy troops into defensive positions, but also another being to shoot down their planes attempting refueling. Hopefully next year a couple mother-ships are introduced that can refuel their drones midair. Having the ability of a drone to fly into the mother-ship for protection also seems pretty nifty =)
ua-cam.com/video/RZ-CKA4fUhg/v-deo.html The movement model of a quad makes it difficult to hit while enables the quad targeting against a fixed wing. You haven't released details about the tagging system used, but with such result it is either a bad tactics or a bad design/concept for the tagging system.
Dr. Tim Chung is my pastor's son!! This is a great cutting edge technologuy that he has been developing at the Monterey (CA) facility. He is now at the Pentagon, moving it to the next appliction stage.
Now have the teams try to hack each other while they compete.
(CTF)^2 Who am I kidding? You're already on that.
The winged crafts glide through the air smoothly.
Paso Robles might have been through there once or twice can't remember anyway the hamburglar Robert. Paso Robles passo Robles
Initially I'd send a couple fixed wings to scout. One on a fairly direct flight path to the base for an initial determination of threat levels, but also one to take a very low altitude path near the outer perimeter so that it will be able to probe the enemy base even if it takes a little longer to get there. Round two would be vice versa placements for the scouts. Round three I would send a scout very high altitude right over the center after they start looking for perimeter scouts. I also think quad rotors are better to set up stationary perimeters in numbers. So my strategy would be to go fixed wing for offense with a secondary follow up of rotor wing for support / dive bombs to capitalize on the confusion caused by the speed of the fixed wing aircraft. Then if I decided I needed more defense I'd start swapping out fixed wings for as many rotor wings as possible.
I would primarily use algorithms to be of assistance with randomized wiggle room. So for example if 10% fuel was required to return home on a direct path - I would send them home with 15-20% with a slightly randomized return path as to avoid enemy's on the way home that might have been tracking my fuel (unless of course they were on a critical mission - where they would return only on direct paths). Or for example, to divert off course to dive bomb the base if it's obvious there isn't much defense up. Obviously it's like soccer or chess where the center is more important - so algorithms would help to give more importance to a centralized flight path assuming dominance is feasible. What gets really complicated are the net patterns used to try to pinch the enemy aircraft into - and how to coordinate between aggression and retreating drones while simultaneously setting up other nets. I would give anything to play this game.
Show less
Of course you need troops behind enemy lines that serve two purposes. One purpose being to draw enemy troops into defensive positions, but also another being to shoot down their planes attempting refueling. Hopefully next year a couple mother-ships are introduced that can refuel their drones midair. Having the ability of a drone to fly into the mother-ship for protection also seems pretty nifty =)
Are there any cadets in their senior years? LOL that's the joke part 54 years old I want some. Damn it.
Sooo.... Airborne Carrier groups soon maybe?
GO Navy!! 🔱 🏴☠️
Awesome!!!!!
quads must have won against the fixed wings, it is interesting to investigate why they under performed in such way
The swarms actually contained a mix of both types of UAV. Details of the game play are available at: www.darpa.mil/news-events/2017-05-11.
ua-cam.com/video/RZ-CKA4fUhg/v-deo.html
The movement model of a quad makes it difficult to hit while enables the quad targeting against a fixed wing.
You haven't released details about the tagging system used, but with such result it is either a bad tactics or a bad design/concept for the tagging system.
🍀🥰
Poor army :(