WHY PLAY STAR CITIZEN? The FLIGHT MODEL is AMAZING!
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- Опубліковано 8 лют 2025
- Join me as we take a look at Star Citizen's incredible flight model.
Ship thruster strength data: docs.google.co...
Music from InAudio: inaudio.org/
Infraction- City Beat
That teaser at the end. How dare you. I want to know now! 😊
SoonTM!
@@BlackMaze Should I wait for that vid teased, or can you already tell me of a good ship for racing? ;)
Used to race a lot back in the 2.X days but had not tried again until this weekend. It's a completely different animal now.
Comparing that solo race with my Arrow, to the videos I still had of my Cutlass (the old model which looks like an anorexic version of the current one) and my Khartu-Al (which I was always surprised at that it could fit through the gates, but its maneuverability was awesome), it seriously feels like I completely unlearned SC racing. :P Will have to re-learn with this flight model. Having typed this, going into AC now :D
This game sucked a year ago.. it still sucks
@@amd65ak nah go back to elite
@@raphlegend2768 y'all literally crack me up on how you guys love to play crazy terrible games just to say I play it. Facts: starter packs still bug out. God forbid you crash and reclaim your ship just to have it missing parts . No new missions. Terrible pvp. And no road map. Sorry but sounds like everyone got cheated.... 🧠
I think the goal of VTOL is not to beat gravity better than thrusters, but to take the stress off of the normal maneuvering thrusters, which in future will burn out fast if used to hover for prolonged periods. encouraging winged ships to take advantage or their lift surfaces.
If you use maneuvering thrusters to hover they're supposed to overheat and sputter, eventually taking damage that reduces their strength. VTOL mode is supposed to be a healthier way to hover long term.
I remember they mentioned this info in one of the ISC vids.
consider freight. more weight needs more upward thrust
Vtol makes no difference in star citizen atm though, either way you just float and hover with VTOL on or off, the flight model is serviceable but its not complete, esp when in gravity. The planets should draw you in and cause you to counter thrust
off the*
In all seriousness: There is no right or wrong way to play Star Citizen. Use whatever input device and coupled system you like. The main goal is to have fun!
Don't miss the big question at the end of the video ;-)
there is a wrong way to play SC, not playing :)
Great video but your idea on how to balance VTOL by weakening the base directional thrusters is laughably wrong.
I`ve tried all input modes and I have to say - "dual stick" is the way to go. I used to struggle with Arena Commander, but after I upgraded to "dual stick", I just breeze through. You have such granular control of maneuvering, none of the others (other than stick, throttle and pedals) come close. I use voice attack for mundane commands like taking off and non combat related stuff, so that my stick buttons are all about the pew pew and I am really happy.
You know that you can adjust the thrusters' max output and the ship's max speed to help fine manoeuvring when coupled, right ?
Check the flight settings for "Proximity Assist" - I think turning that off will fix the decoupled landing gear issue.
Atmospheric Flight will take on a whole new life once they add Control Surfaces to the ships that can have them. Right now it is only using the thrusters to turn in Atmo which is sluggish at best in a ship with any mass. Also because the ships currently always want to stay in the direction that is aerodynamically stable for the design It makes turning at speed difficult. Control surfaces will greatly reduce this tendency. One thing I can say is the fact that they have it working this good without control surfaces is a good sign that they are on the right track.
Now I hope CIG let us have a 'wind tunnel' to see our ships aerodynamics in action.
They've shown off some approximation of that in that digital foundry video where they showed off sdf tech using a dragonfly in a wind tunnel.
Taking off from Hurston in a Reclaimer without using VTOL is impossible last time I tried it... So it really depends on the size of the ship you're using. The Cutlass Black is definitely capable of take-off from anywhere without using VTOL, but the Reclaimer proofed this to be nearly impossible.
almost impossible even with VTOL
@@brykanst9071 5 minutes pressing space for the reclaimer lift from the ground. hahahaha
@@Salvadorzin1 its worse i use flight sticks so its rotating the stick for 5 minutes just to have it randomly fall for no reason
@@brykanst9071 We should have open landing pads for ships as big as the reclaimer. Lifting it off from a closed hangar, in a planet, is tough.
@@Salvadorzin1 nah if they do it like GH or NB the big ships get top opening hangers which are fairly easy to take off from minus the fact that the reclaimer can't take off as is
"I get to do this" 10/10.
Would have sold me over to Star Citizen, if I hadn't been here for years already, doing exactly that :)
Great video! I do also love the flight model so much, that i mostly spend my time just flying around space stations and planets. My first "racing object" was Port Olisar - from the first day on, i did spawn my ship there xD
Now remember. Your goal is to make Terada say, "Holy shit." :P Seeing all these great fliers is an inspiration.
About VTOL. I don't know if cargo weight actually affect the flying capability but I think this should be a thing. I mean - ship fully loaded with cargo, fuel and ammunition should need use VTOL otherwise it won't take off or, like someone mentioned this before, would overheat these manoeuvrer thrusters quickly. Also different size of the planet will give us different gravity force that thrusters need to overcome. Not to mention that VTOL can be used to just hover for longer time than just for landing and taking off.
That outro flying scene with the music? Awesome!!!
Cheers man!
great content ! SC deserves more love and i'm happy to see you're the one who's spreading it
The more I see of Star Citizen the more I want to try it. Yet I'm still resistant, if I were to try SC that I would leave Elite forever. Elite was the game that got me into gaming so many years ago. I'm so divided. Yet every video I see of SC looks amazing. I love the Elite lore & the nostalgia it gives. However I want more. Help.
just remember, it is just a game, not a wife.
@@neonspark707 True.
there probably will be a freeflight week coming again somewhere around citizencon or IAE.... simply sign up and give it a try before you pitch in...
I don't think you would leave Elite "forever". SC is still years away from being a full experience. It's gorgeous and immersive, but once the honeymoon phase wears off you will likely find yourself only logging in to check out new content patches leaving plenty of time to play other games like Elite. We still aren't at the point of SC being a primary full time game IMO. I know some folks do play it like that but I just can't imagine it and I love the game.
No need to commit to either, they have to earn that from you :)
If ED can't pull you back, it was likely losing you long before you tried SC.
And if it does pull you back, then occasionally trying SC can just be used as a remember of what you love in ED :)
Also if you are curious, SC does free flight weeks, so don't feel like you even need to commit a penny.
2023 has some interesting updates coming. Love this game. Most immersive space game so far.
12:15 You got your wish with the ship transform button!
🤩 Now it just needs to work for all ships! Can’t wait!
When they implement control surfaces, this game will see a whole new flock of flight simulator lovers coming.
That M50 Landing was sexy. Never seen somone do a rolling landing in SC. I wish more players could fly like this :)
There is a function in keybinding settings for "Match target velocity" but it is unbound by default.
Hi, unfortunately the feature doesn’t work yet in 3.14. It used to, which was helpful. It should come back in future patches
@@OnZeeAir It works... depending on the ship, also it only sets your speed to the targets speed at the time of the button press. If they change speed you won't stay matched. You'll have to keep pressing the button you set to keep the speed matched.
@@SternLX does it work with the arrow?
@@Solar546 I believe it should work on all fighters. Never flew the Arrow but it does work on my Gladius.
Adjusting the speed limiter is an easy way to fix the "jolt" when trying to make fine adjustments on coupled mode.
The V-tol has been touched on. they want basically all ships to be able to hover in most atmospheres/gravities, but it will use a high amount of power to do so without V-tol and some ships maybe can only hover for a few minutes or less.
Fascinating! Where’s this mentioned?
@@BlackMaze what he says is true. Hovering too long will burn out maneuvering thrusters.
@@BlackMaze probably one of the dev videos some months ago, just remember them stating it offhand.
@@vorpalrobot It also meant you had to find a perfectly flat surface on a planet if you wanted to be able to land without having to do a balancing act all the way down. And planets at the time liked to do anything but.
@@BlackMaze I am not sure you were aware but there was a big issue with VTOL/Hover mode in 3.6 patch where it was introduced. It was a mess and subsequently removed. You can look into that time to see what feedback and changes were made. love the video great stuff.
Another note about the thrust capacitor - the drain rate varies by which thrusters are using it, so some ships with large main thrusters consume the power faster going forward than other directions. This also applies if engines are turned off or blown off.
EDIT: And to further add on to differences in handling in zero g vs atmo, it's more than just more difficult handling in some situations, there can be straight up massive problems in handling. I've noticed that Cutlasses have a lot of difficulty pulling nose up while in a dive. It's not just devs changing a slider to make rolls or turns or whatever movement to make ships feel like they handle differently.
Remember 3.6? CIG remembers, VTOL and atmo will be dumbed down until the playerbase is ready for complexity or CIG commits to it and makes the players cope and seethe until they get over themselves. RIP hovermode
I think the idea of hovermode was cool but need more twerk like a hub for landing and more control over the thrusters I really miss it, will balance the ground to air combat
Yeah I miss it, it would have been nice to have it evolve instead of being erased entirely
Nice Video! One thing I have to say about 4:09 is that there is also a thrust/acceleration limiter to make small position adjustments easier wit m&kb
Nice video! Was really well narrated and written as usual!
I love this series of videos. Please keep it going as we get more things incoming.
Yes I was hoping you would go skiing with the Nomad. Great video!
In coupled you can also manually set how much input keypresses use, you see the little tab under THR. If you use that you can make it work a lot better for landings and fight orbiting. Not sure if it followed the 3.14 changes, but VTOL should make you use less fuel compared to not using it.
Man I remember when this flight model was introduced! It was so weird and bad at first lol. Then CIG tweeked it, changed a couple things that were hated cough** atmo flight cough* and hover mode, which I'm guessing you missed helicopter hover days as that was almost 2 years ago, so bad. The current flight model has so many options compared to what we originally had and in my opinion is better now, though you can still find veterans that want the flight model we had like back in 2016 or something, why is beyond me but whatever to each their own. So really look at options menu as you can customize a lot and if you think it's not enough wait a few months or a year CIG always goes overboard on everything they develop, which to me isn't a bad thing at all if you want the best damn space game ever.
What should happen when you enter hover mode in atmo is that thrust power should be decreased, just like IRL a nozzle that is intended primarily for use in vacuum will not generate the same amount of thrust in atmosphere. Maybe all ships still can hover, but requiring the thrusters to run at full power will drain hydrogen a lot faster and the vtol engines would probably have a nozzle that are decent both in and out of atmo(as the ships that have them are supposed to be hovering a lot in atmo) and thus use less fuel for the same thrust.
The amount of thrust isn't determined by coupling or decoupling. That's effected by the acceleration limiter - and with analog, input.
Speaking of which, you can do smooth landings in coupled mode mode, by gradually lowering your acceleration limiter to touch down gently. I do this to manage more plane-like landings (with a forward vector) in a 600i.
I love these type of flight model videos, keep up the good work!
It's going to get even better man, they have still to introduce wind resistance and proper physics in game with the winged ships! Atmosphere flight is going to be awesome,
@Viriatus PC I don't think the wings have the proper effects yet, I mean they provide some lift but the control surfaces on my ships don't do what they should! Anyway it's planned to get worked on and hopefully it's going to be better!
The M50 roll around the Mircotech tram was amazing
I love to fly decouple in atmo it feels more realistic.
me too, some ships with better wings hold altitude in higher speeds usually on moons, that is pretty cool simulation... just the lack of smooth acceleration for lift is little con with keyboard and mouse
I Love the sound based on speed in Elite, engine sounds are different than the cockpit whine that your are talking about- they are like star citizen.
As a pilot, I am very happy that someone talks about the flight model with high detail, amazing! Thank you, I agree with everything you said.
That wing dragging on microtek so was wild!
Also whats the song at the end?
Thanks sharing your love of the game with others! It's good to have your words to describe the great feeling of flight in this game.
P.S please use a pop filter for your mic. It was a surprise to get ASMR SC content on headphones...
Right now I'm flying with keyboard and Joystick. But dual joystick has been getting my attention after that video showing the VIRPL setup you showed.
may want to look into the omnidirectional throttle for the left stick, I am saving up for that now
Don't forget you can also control how much thrust your thruster apply with the right keybinds. Its kind of like altering you stick sensitivity except it can cap. Allows for some very very precise adjustments even when coupled or decoupled. You can see the indicator that tracks it on the thrust bar. Its defaulted to 100% but you can alter it for smoother landings even in the current system.
11:00 lets hope they plan on introducing super planets with 3 times more gravity than the one in the game right now.
cargo weight will make VTOL more effective. 1 SCU of water is 1 ton, but gold 1 SCU = 19 tons. Suddenly, having VTOL is the difference between taking off, and sitting on the pad burning up your thrusters
For some of the bigger ships you can't take off in any atmosphere without vtol, like the Reclaimer or the Carrack. That's already in game and has been for awhile.
mouse and keyboard pilot here. you can fly alot better when using the cruise control so the ship is not trying to stop all the time and the thrust limiter for soft landings. there are so many options and settings, its amazing. you could turn off the G-limiter to get even more agility for example.. also the proximity assist that automaticly limits thruster power while close to something.. many buttons ^.^
Wow dude! That's some awesome flying. I gotta get me some sticks ASAP
As someone who played a good bit of elite dangerous, star citizens flight and space combat is so much nicer feeling, I hated in ed gliding around as the enemy soaked up thousands of shots, but in star citizen you can really stick to em.
Indeed, the ability to change engines and thrusters, as well as the addition of flight control surfaces, will change things once again. I believe it will be important to master a ship, and have a good pilot for one's multi-crew ship; someone that knows what to expect from the ship in different environments. Devs have stated that wing folding will be separated at some point in the future. It makes no sense to me that boost activates while stationary.
There's a Match Target Velocity function, and it does work in coupled mode.
The plan for the VTOL system is that your mavs will eventually overheat if you hover for too long in place and don't have lift surfaces with air going over them to help out cancel gravity. Additionally also consider high gravity worlds or ships that are laden which do not yet model mass correctly for all that cargo. I think we'll see a lot more of this as they keep adding thruster efficiency curves which may also be altered by atmosphere. It could be your mavs just won't work all that well when air or other gasses are in the mix (lore will apply as needed). So VTOL will have some place eventually.
Great video! So smooth flight with mouse and & keyboard is totally doable coupled. All you got to do is adjust the speed limiter with the scrollwheel to reduce your total speed, and reduce your thrust power with right alt + scrollwheel (I changed this to left alt for convenience). This way you can take off and a land or hover near structures super slow with reduced speed, and if you reduce your thrust power you can easily land by simply letting gravity slowly bring your ship down.
You are an amazing pilot in Star Citizen! I need to learn to fly. Perhaps you should do some classes.... either videos or whatever. I would love to learn to fly better. Im an older fellow at 56 yrs and have been a space buff all my life (Original Star Trek as a kid all the way to the shows of today and everything else space related). While I would love to be a good dogfighter, i typically feel relegated to running cargo or mining due to my lack of quick reflexes and lack of skill... LOL. Anyway, if you ever do any sort of classes please post it.
Thank you.
For sure seams better than Elite Dangerous, but still not a Newtonian space physics. Why? If you apply a constant trust in any direction when in space, your speed should have no limits, that trust ads to the actual speed. And that, no Elite neider Star Citizen have it right. And for that ruim it all. Besides that, lovely video and amazing flying skills!
I guess Star Citizen's team never heard of "adjustable keyboard ramp times".
This was a feature in Descent, in 1995 - just 26 years ago.
In the last SC patch I tried, decoupled mode automatically applied thrust to try to counter some aerdynamic effects. Not just rotation, but translational movement as well. You have to counterintuitively apply strafe thrust in the same direction as your angle of attack in order to DECREASE your total thrust output (instead of simply leaving strafe inputs at zero to have strafe thrust output at zero). Hopefully when they iron out the decoupled + landing gear behaviors they will also address that issue.
I also remember seeing pictures of an IFCS dashboard type of thing being designed so that you could tweak the flight computer behaviors. Make the flight controls behave like you expect while always staying within the physical limitations of those thrusters. I really hope custom profiles for flight control modes becomes a thing that you can tweak.
If anything, Elite did Flight Assist Off in a good way (aside from the contrived rotational sweet spot mechanic for the whole game).
The game looks fantastic!
11:50 the hawk wings fold when deploying the landing gear so that they can actually work and other ships folding wings like the mustang are for landing purposes to make its surface area smaller and you really wont be using that option without actually needing the landing gears for something but i am not sure about the wings folding for vtol mode but it might also be but the thrusters to a better position for vtol purposes
great video yet again. i am really looking forward to all the systems coming online like control surfaces and wonder how drastic of a change it will make to atmospheric flight. the future for this game, as always, looks pretty amazing if they can realize their potential.
you should try and see if you can get to interview one of the ship devs and ask them questions about the flight model and their plans. they usually give interviews to SC streamers and channels during Citizencon, so you might ask for one at the upcoming digital Citizencon. in the past they have done video interviews in person, but i am sure you could do a video conference interview now, and they also did written interviews where you send in questions then get a response, though these may take longer.
I can do whatever you did decoupled in coupled. It's a matter of habits more than possibility. This a part, I agree with everything else. Great video
Personally, I think the better answer to VTOL is that by using the main engines you have a more efficient (and powerful) thruster that gives you better climb rates, reduces wear on the smaller thrusters and increases fuel efficiency. So if you have VTOL mode on your ship, you enable it and suddenly your maneuvering thrusters aren't redlining as much and you have more precise control over small movements. Plus a heck of a kick to lifting off the ground. Don't nerf the systems in place, make it so that the person is encouraged to use the ship's tools because they save fuel/wear and tear rather than because their thruster can't do the job anymore. Just my 2 cents.
They need to release the grimhex race track, and add more around the verse, in space and planet-side.
A most excellent analysis and presentation. Thank you.
For more information about the flight system there was a post afew months for 3.13 about how different styles of ships like fighter or interceptors. It cames with all other information with the capacitor but sadly I don't find the link on spectrum.
1 thing to check in optons is proximity assist is turned off, is on by default and is what is causing your jolts when close to ground.
Is off ❤️
Great video and good feedback I hope the devs listen and pay attention to.
Definitely going to try more Decoupled flying after this. I manage really well with coupled as I use a hat on my left Alpha to raise and lower my speed limiter as I fly. Even my landing is super smooth, quick and on point.
Sweet landing loop there towards the end.
I remember that landing at the end.... :) Nice!
Ah finally someone explains decoupled well. I was wondering what it was doing.
Great flying as always. After one of your previous videos, I've been flying 90% of the time decoupled. For my hardware setup, my main issue is that I am not able to have accurate control of the up/down thrust. I have it mapped to my cheapo foot pedals. In space it's ok but makes it more difficult in atmo when close to the ground. I can't apply a smooth consistent thrust value.
The last couple of days I've tried introducing coupled mode in combat to support specific turns or to assist in large trajectory changes. I still use brakes and boost in decoupled to make adjustments when I'm ok with my trajectory. Feels good. I imagine in a real world setting, a pilot will of course use systems built into the craft when appropriate.
My decouple landings are improving but still a ways to go to reach your level!
That’s awesome man!
The thing where putting the landing gear down turns on coupled mode for vertical thrust is really weird to me - totally counterintuitive and really disrupts the flow of a smooth landing.
The system active when the landing gear is down is called Proximity Assist and is automatically on. You can turn it off in the options section.
No that's not it. Prox assist is already off.
@@BlackMaze Interesting. I have had to cycle it on and off to get it to actually turn off after a update. Perhaps they changed more than we know. Either way hopefully they resolve it soon cause it is annoying. Really enjoyed your vod by the way.
hey about the button for the wings vs landing gear, is already in the game!, is K by default, but it changes some ships too because they cant land when they arent in vtol, thats what you saw, try this with the cutlass black, is a ship that can land without VTOL
Vtol used to be part of the game for the current time they took it out because ships were having trouble with the moving parts. It'll be reworked and added in later in the game. The Cutlass black was famous for how it's thrusters got locked and you were stuck and on top of that couldn't move the ship so often you'd just fall back to the hanger and get a crime stat. This often would require a account reset to fix it, and because of that they took it out for the time being.
Vtol is still in and working. I guess they just need to tweek it. As with the reclaimer, it cant take off without vtol in gravity. It falls like a brick. So gueesing the amaller ships can hover with only the mavs power and not realy needing the main engine to help. While the big reclaimer is to heavy.
There used to be a VTOL/Hover mode, where you hover like a helicopter. Its initial release went bad, so it was removed to be re-worked on. Check out this videos from
TheNOOBIFIER1337: ua-cam.com/video/3Mm69aIgkuM/v-deo.html
BoredGamer : ua-cam.com/video/pGJ6MM4M5Eo/v-deo.html
Coupled mode can be flown precisely as well. You just need to dial in your thust threshhold and you can fly like analog
It's not coupled mode that feels binary vs analog. It's keyboard input, or possibly the throttle axis (I don't use it, favoring longitudinal_strafe instead). Pressing just a little on strafe longitudinal on any stick, whether in coupled or decoupled is the same in terms of acceleration. Decoupled allows you fly smoother (not always a good thing) and maybe more efficiently, but that's pretty much it. Sure, if you want to still cruise with no axis deflection, then decoupled is the way to go, but the idea that the thrusters work differently in terms of use directed input re: acceleration from coupled to decoupled is incorrect.
@@Desrtfox71 True...just wanted to hinz, that there is indeed a way to aproach a landing pad swiftly by lowering your threshold. Having 100% thrust: Everytime u only tap your key input, it accelerate with full force. Lowering it makes it smooth even though you are in coupled and even though you use a keyboard button input.
Black Maze is back.
Vtol. Try out the reclaimer. It can not take off on planets without vtol mode active. Turn it off and it falls. So guess it depends on how heavy the ship is.
890 Jump isn't much better. Uses about 25% of its fuel getting off Hurston. Not sure how bad it'd be at Crusader, but guessing not pretty.
Awesome vid. Citizens of the verse love some hard flying vids and certain orgs do hold racing events from time to time. You might want to check em out.
I haven't played Star Citizen in years, but I can empathize with loving a flight system... To me personally nothing beats the helicopter flight system of Arma 3. It may not be particularly realistic, but it's so much dang fun
10:45 I would disagree. that mode saved me more than once during mining with the prospecter, when the ship is coming down too hot^^
I also think every ship should be able to float - I mean they are space ships!
I have a HOTAS setup and I still prefer coupled mode, with an analog throttle and the speed limiter it makes matching speed very easy actually.
For the drain on boost, it's actually more logical, and thus more immersive, for the drain to be the same when the thrust is lower:
it's an afterburner.
If you look at how it works, it's literally spending the same energy on increasing by the same percentage your thrust. It is a separate system from your actual thrust, so why would it be connected? An afterburner literally injects fuels in the exhaust to fully use the remaining oxygen, if there is energy expended by this process, it certainly isn't in adjusting the quantity of fuel to be injected, then it would only make sense for that energy to be the same regardless of that quantity, just like the percentage increase for the same action is the same.
(I'd also add that the delay should be expected for realism, but yes is too high for gameplay, however, a ramp-up would just be straight out of the question. Why would a violent process by nature be smooth?
👏👏👏 you are a legend 😊👍👌
For taking your time and explaining g and making people understand you have a good soul
It makes sense why u have a good soul cuz it comes from your parents.
Who you are how you act it shows that that comes from your parents
Who you are is exacly how your parents are wich is the word good
You are good and I hope to see you in the verse when I'm gonna buy the game. 😁👍👌
I think traditional afterburner is limited by fuel. Its not in SC tho maybe it should. Id say its limited by heat tho im not sure of the mechanic. Isn't SC fuel hydrogen? So where is the oxygen? Maybe boost time could be a limit on oxygen production. And would there be a benefit to dumping fuel for afterburner at half throttle over just going to full? Maybe a better acceleration and burst effect of afterburner.
@@samrye8342 don't know where they get the oxygen from. And yeah the after burner gives you a better acceleration, so even if you're aiming to go from 0 to 50, it's a good thing.
Took the words right outta my mouth, "best flight simulator, period."
4:14 See the Dotted Blue Box on the vertical Blue and Red line on the left of the HUD? That means Cruise Control is ON. Turn OFF Cruise Control(Box outline become Solid) and turn the Speed Limiter down(Mouse Scroll Wheel by default) below SCM. Then when operating in Coupled and it won't be all jerky. With Cruise on and the Speed limiter turned up of course it's going to be jerky.
Or fly decoupled 😎
Just going to let that smooth ass group quantum jump go unspoken in the comments section? Not while I'm around!
Go little green nomad GO!
Thanks again for borrowing ❤️❤️❤️
@@BlackMaze the nomad has a surprising amount of forward acceleration. The rest of it's characteristics end up with me putting that speed straight into a rock.
I feel like I really limited on this aspect of the game, since my main languague is not English and 90% of the videos of this game are in that languague, I do know how to speak English, but this game introduced me a lot of new words and concepts I didn't knew before. I wish I could know more about how to fly with keyboard n mouse cuz sometimes I feel like I'm holding my, native English speakers friends backs, because I have to learn a little bit slower than them, but I love this game, and I want to learn everything I can about it, for now, I'm practicing coupled and decoupled flying modes, I think I'm getting the hand on it. Wish me luck
Can't wait for them to implement aerofoils and trim. I put Coupled mode on in atmosphere right now because constantly having to pull my nose up is really tedious.
So you're the guy who's posting M50 in-motion landings on the subreddit. Nice!
Got almost Mirrors Edge-like vibes when you did the backwards flip through and top the top the residential tower in New Babbage with the on-top landing with the M50.
Looks like I have to check out decoupled mode now! I'm using an X56 hotas, any tips on that one for decoupled flying?
HI! D
@@BlackMaze I'll have you know you made me order the Virpil Alpha L/R's with the WarBRD bases due to this video. This video and the precision in the video where you mess around with your friends completely sold the pristine function of them vs other joysticks/setups.
Personally, I've been a keyboard gamer for a long time so I am very used to tapping. But I enjoy both the coupled and decoupled flying, for different use cases. For simple driving around, I have a tendency to stay in coupled mode, as it makes it easy to not be fully focused on your flying, but if it comes to racing, dogfight, etc, then I can turn it off depending on what my needs are.
I agree boost should be more like capacitor gameplay, where if you're not expending much boost due to slow speed, etc., then it should take longer to deplete it.
Much like teleporting in VR, I do not use it as a lead method of movement but it has tactical advantages. Assist on, has its place and learning to fly cable and pully does too. I try to use all the tools provided. I came to SC from VR Elite combat. I agree it has a mountain of potential. But I will always love my lil tin Condor.
the first half almost got me to jump ships (eheh) from elite, then the second half reminded once again why I haven't pulled the trigger yet with all those "in the future" "eventually" and "as of now"s.
on a completely unrelated note, I'm making the world's first ever time machine. the time traveling function is still disabled but I assure you our team is working day and night to implement it as soon as humanely possible. in the meantime, why not buy our beta edition and enjoy the high quality time flux controls that you'll be using to manuever inside the temporal vortex and the amazing hand crafted leather interiors? if you donate to our kickstarter you'll have access to amazing tier rewards like custom paintjobs and your name on a plaque in our headquarters.
the finished product will absolutely revolutionize the world of transportation and will be released no later than 2023, while you wait don't forget to sign up to our mailing list for all the news on development and updates, also don't forget the next teaser about our next teaser coming out this december.
Has anyone heard any news on the devs adding control surfaces?
There’s been mention recently yeah. It’s coming :) media.discordapp.net/attachments/180285006852128768/950124214294298654/Screenshot_20220204-102701.png
You may want to turn off proximity Asisst. I think that has something to do with your jolting when the gear is down/near terrain.
15:04 That's a badass ending, didn't see it coming :D
The ships without VTOL are supposed to hold you with their small rotational thrusters just enough so that you can land in atmo. If you overdo it, these small thrusters are supposed to overheat and your ship drop down like a brick.
Great video and fully agree with your suggestions.
Yo Maze, been a while. Can confirm eventually wings/VTOL/gear will all have their own bindings (thus won't be linked together). So as annoying as it is atm, it's not going to stay that way forever (thank god haha).
Keep up the good work mate :)
That’s awesome! Did they write that somewhere?
@@BlackMaze It's come up with nearly every vid they've done on ships changing modes over the years, usually in reference to VTOL & gear sharing the same bindings. I'll dig one up for ya tonight, if I can find em, and link it to ya in Black Sky's discord ;)
no... roll in decoupled should not brake as it would not in space until counteracted
edit: In edition, idk if you noticed, but in atmospheric turn ships roll slightly automatically and some ships have this roll set backwards i guess by accident, so when turning some ships right they roll CCW insted of CW... in my case 325a does it correctly but Freelancer Max and Razor backwards, those i remember out of my head, i'm kind of hopping CIG would look into fixing these flight physics mishaps earlier then later, if they don't actually plan to work on flight physics improvements anytime soon
I’m confident the ships still need proper tuning in atmo flight. You’re right. Some of the ships move crazy. I imagine it’s because of their shape and CIG will come up with good solutions.
This should be highlighted on spectrum so devs could take notes
I’ve never posted a thing on spectrum before. Is there a specific place to put stuff like this?
@@BlackMaze haven't actually got a lot of experience but you can post your vid in some creators blog or even better post a readable sum up of your proposed flight improvements. Hope that people upvote and bigger change your feedback will be read by CIG spectrum devs i guess:)
@@BlackMaze
[3.14 Live Feedback] Vehicle Features
In that post they also request feedback about 'Atmospheric Flight' that fits your feedback good :D
Done! Here is a link: robertsspaceindustries.com/spectrum/community/SC/forum/4/thread/3-14-live-feedback-vehicle-features/4341772