they almost certainly didnt account for a clip-around glitch for doors in the original; they just didnt load rooms behind doors because of memory restrictions that the ds doesnt have
he wasn't talking about loading a room, it's just a trigger collider, he is saying that the loading zone triggers check for your key count on n64 but not on ds so if you bypass the initial obstacle (the door) you can get to the loading trigger. but on n64 it makes an additional extra check on top to see whether you qualify to pass through the door. there is no difference in loading or memory requirements (in fact it would be marginally marginally on a nano scale less efficient to do the loading zone check that the 64 does)
@@AlexRoseGames you've missed the point. the loading trigger is in fact an object in memory which can be referenced because the devs didn't have to design around a memory restriction. the 'loading zone check' (which is not a thing, you mean the checkpoint to load a zone- the term 'trigger collider' was more appropriate to use) existed n the n64 version so that you don't have to have as much of the map in memory in order to play through the level. without the memory restriction, ds version is free to keep all of these references to unused objects in memory, because then you don't have to instantiate them and cause a longer load time. instead, you just use the door as the point to load the graphics, referencing those same objects, which don't have to be created (and the objects for the prior zone don't have to be cleaned) so, tl;dr- you got my point backwards.
That SM64DS run is actually so much harder than it looks! A lot of frame- and pixel-perfect stuff going on there, tried it myself and you gotta be so accurate it's insane!
That would be cool except it's a completely different physics engine so they would both have bad movement and probably end up thinking the game is bad because it's very different to what they're used to lol
Yeah like crumpet said, I think a completely blind race would just be them floundering for 3 hours then concluding that 64ds is garbage game. It could be cool if they tried to learn actual strats beforehand though
it's more like he's saying it's stupid that the devs created bugs that were already patched/accounted for in the original like the keys/door warps. like, I don't think he is calling the strats or runners stupid, he's saying the devs goofed
Y’know, you’re right! It was derived from scratch... Your nuts! This subject is getting so old, it makes me wonder if people during covid lockdown are starting to go completely insane and have nothing better to do than go on the internet and spread bullshit. There’s a bit difference between your average video game player and an actual computer developer. When the day comes that you can grow up enough, go to college, and develop video games yourself, then maybe, just maybe your opinion would be appreciated.
@@exetone Embarassing? Embarrassment is something that you feel which has nothing to do with my profile picture, my profile picture is derived from something extremely popular known as a “pog.” You’d either have to live in Hawaii or grow up in the 90s to know this, just mentioning anything negative about my profile pic shows that you know nothing about no bullshit. There is nothing atrocious about my professional views which are all based in a no bullshit basis. It’s getting extremely old now watching you little petty ingrates who have nothing better to do than sit at a screen spewing nothing but bullshit everywhere.
@@dabigwurm3827 You seem very knowledgeable, well done. Any sourced info on the points that made you believe Mario 64 DS was ported straight from N64 version ?
@@dabigwurm3827 Also, the multiple differences in physics engine, gameplay, rendering and world scale are a clue for me that DS version was made from scratch. I can't see much assets in common as well. Maybe you are used to modern industry where the same general purposes and in-house engines are used over and over to produce a large quantity of inefficient games, but back in the day it was very common to have an engine specifically made for a game or at least for a genre (and it was arguably a good move, as a specialized engine don't have to do much and is much more efficient). See build engine used mostly for FPS at its commercial era. Nintendo seems to have a new engine for each 3D mario, as it used to be the very flagship launch game from SNES to Wii and each architecture and rendering/complexity was so different (NES vs SNES vs N64 vs Dolphin vs DS). I can only think of one 3D mario where the engine was clearly used twice which is the Galaxy series. On the other side, game freak is known to improve existing DS engines and workflows, like Pokémon DP, BW and BW2 being obviously very similar (but we are getting way closer to modern game development compared to N64). If you have some experience with actual console development you know that these old machines are actually very limited and the engine must squeeze the most out of the architecture, with very specialized code dealing with every aspect of the current hardware. See cache management (RAM layout and size, very sensible), bank switching (dealing on N64 with 8 to 64MB cartridges mapped in RAM by smaller chunks), GPU microcode (ever tried to port GLSL back to these non-programmable pipelines?). It's really not crazy to make the engine from scratch where the game itself is not complex (SM64), old code probably convoluted/badly documented/highly specialized and new DS features requiring a new game architecture. Maybe you could just acknowledge that the industry, needs and team sizes did evolve with the hardware and market and that popular past development strategies may appear silly today.
SM64 speedrunners are generally in it for the movement/momentum/freedom which is lacking in DS in comparison, which is why you see this sort of disconnect
@@Markiplier2 Waluigi is in the original mario 64. But he has an exponentially small chance of appearing and the personalization required doesn't physically exist in people and can only be replicated with code
Its a joke. He doesn't actually hate or dislike the game. It is all for laughs, if you dont like or understand his humor, just watch something else. He does this all the time.
@@Julv_glad you made this 13 minutes ago. This guy is horrid. Kinda liked some of his other content but damn. When he’s not playing up his humor he’s a fucking jackass
@@The_SSSlopper lmao I'm sorry, is "bizarre" a strange word these days? are we really getting to the point where the word "bizarre" is too complex a word for people?
2:33 Well, this painting wasn’t behind a key door. It’s only behind an 8 star door. It only looks like it’s behind a key door because of how the speed runner accessed it.
its been a year but i dont understand how yall got the message that he's mad at the game he's just commenting on how wildly different the two versions of the game are
I was too young to have an N64 but a DS was my first gaming console (even if it was handheld) and this is a fuckin wave of nostalgia. Played the shit out of this and never realized that it was different from the normal version, watching it on Twitch in its original version sort of became my reality until now, all the memories flooded back.
The way the downwarp for moat skip works is that unlike SM64, SM64 DS checks whether you pass through the water's surface, instead of checking whether you are under the water's surface. Hence, by downwarping, the game never thinks Yoshi entered water, and he can just open the door.
Nah, sm64 not more broken than ds. Say what you will about bljs but at least there’s no OOB in RTA strats. Like you can actually see what the player is doing in non-TAS runs.
I’ve played DS. It is very broken. Upwarps are the norm in DS. If you go to Bob-omb battle field. Go to the cannon near the gate. Then line yourself up with the fence near the start. You fly to the top of the level boundary. Reminder we found a way to beat this game without Mario. We also can double jump with 1ups. The norm in DS is very different.
people go on and on about how they dont like the limited movement in mario 64 ds, and then turn around and say turn around triple jumps are stupid and that it should be a crime solely because its not available in the original version, yeah ok lol
64 DS, naturally enough, seems to have inherited some of Sunshine's quirks, having seemingly been programmed from scratch immediately after said game. The most obvious and deliberate was the Sunshine wall jump being implemented instead of the way 64 did it.
Of course, you got to see another quirk that's pretty akin to sunshine: certain weird situations can cause the collision physics to jet you right into the stratosphere. See it in sunshine with a well-timed ground pound against a Dune Bud just as it "detonates", though it's not nearly as useful there as it in in 64DS, due to Sunshine only exhibiting that quirk in a very horizontal map.
Broken record. “64 DS being built/programmed from scratch” are the famous words of all 12 year old Mario fans world wide. This has been debunked so long ago that nobody should need to explain the obvious anymore.
Just like the jizz covered pile of dirty clothes in the corner of your room, sometimes things gotta ferment first until it can be converted into something of value. These comments are like a fine aged wine, with every sip is a flavor of satisfying stupidity to sit back and enjoy.
Super Mario 64 DS speedrun: Clips through walls in a casual manner reminiscent of a standard video game glitch. Super Mario 64 speedrun: Accelerates to inhuman levels and defies all forces of physics and logic.
The controls when running on the Sm64ds is literally from most 2D mario platformer games; where you hold the run button to run, of course; yet the gamers don't like it anyways.
@@rohinkartik-narayan7535 nah I disagree simply because Super Mario 64 has tank-ish mechanics for turning around which really messes you up in game, and it's even worse with a dpad. Try running, press up then press down and watch how terrible turning is in the game. If it were more like 3D Land then it would be more tolerable on a dpad.
I don't really understand the immediate arrogance toward the DS game. It's honestly grating, especially since the complaint about how he entered the Goomboss course was blatantly incorrect.
@@rud5101 this was likely just because the DS has more memory than the n64. they can afford to keep triggers and such loaded (reduces loading times) on the DS but can't on the n64, so what they did on the n64 was require an animation in order to load the next area. in the DS this isn't a problem as they wouldn't really expect the average players to, y'know, get to the other side of the door without going through it in the first place
i always liked the DS version more, it just feels better and more complete, and before someone says anything about the controls, i always played stuff on emulator with keyboard so i have no idea how mario 64 feels on an analog stick lmao
NDS didn't have an analog stick, so playing on keyboard is kinda similar to dpad I guess. Also you're fucking insane if you play most emulated games with keyboard and not controller
Also, I mostly agree with you, it's neat they added more stuff and made better looking textures than the N64 version. Shane about the sound quality though...
@@Lottofatto true but i mean, its the DS, carts didn't had much storage space, unless they produced larger carts which would make the game more expensive
A really big shame that they didn't do an HD remake of mario 64. Would be a great opportunity to have this game's exclusive content back in higher quality.
Simply: *Sees incredibly simple looking glitches like turning around triple jumps.* "THAT SHOULD BE ILLEGAL" Also Simply: *Completely unphased by the reality warping shenanigans of a tas*
@@The_WIll_OF_D99 And???? That doesn't change the fact that he accepts tas as completely reasonable but completely normal backflips are absurd just cause he doesn't like the version
He sees the tas as completely inhuman and kinda attaches unrealistic expectations to it because of what hes seen tas do in mario 64 too. It makes sense hes not surprised.
Is he just joking around or does he actually hate the game? Like some of the points he brings up just seem to be there to talk down the game, at least in my perspective.
Most "critics" who grew up with the original in a nutshell. Nostalgia isn't such a positive thing when it means people hate continuations/remakes of their favourite childhood game and then try to justify it in any way possible. (Not trying to say that you're bad if you do this, though, because we're only human)
@@Markiplier2 because this game is a lot of people’s childhood, especially around the start of Gen Z, it isn’t too bad. The hate that people have for Majora’s Mask 3D is insane.
@@sunspot5 I was a first time player of the 3D version, but I remember noticing a couple of this were different from the PBG Mask video series I'd watched years ago (like the stone mask man being in a different place and the ice arrows only being usable in glowing spots). That said, after hearing about some of the other things they changed, it sounds like they did a lot more to hinder that game than, say, SM64DS, although they did make some improvements, e.g. the bomber's notebook and the song of double time. Here is a patch that tries to get the best of both worlds: restoration.zora.re/
@@anonymousperson1706Tbf I kind of get MM3D. It's not noticeable to the average person but most of the changes (besides the basic stuff OOT3D established) just makes certain elements of the game slower. I am of course referring to the Deku and Zora stuff.
I grew up with the N64 version and I still prefer the DS version. It has more content and better graphics, and I got used to the steering wheel controls. Plus I like playing as Luigi
I agree as well, although having grown up with the DS version I always view it as the complete version of the game since it has so much more characters to play as and an increased star count.
the controls though, having more content doesn't make it better, I would enjoy the bigger amount of content if the controls weren't absolute shit, also wow, shocker, the game that came out in 1996, also being nintendo's first 3d game has worse graphics than a game coming out nearly 10 years later on a more powerful system
@@superdejan64 The controls aren't that bad though from a casual perspective. I played both games at the same time at one point in my life because I had way too much free time as a kid and I always preferred the DS version over the N64 version. As a casual I even thought 64 had worse controls lol. But that was waaay before I learned to love the N64 controller to be fair.
Simply's weird misplaced elitism towards DS is so random, idk why people think they're only allowed to like one game in a series. DS is literally objectively a more complete game than 64
the controls and physics are most of the reason SM64 is one of the greatest games of all time even to this day. DS has more "content" (bloat) but the controls are still way better on 64 which is why it's still the GOAT.
i would love to see a category where a human plays at a lower speed so they can do otherwise almost impossible frame perfect tricks in a (kinda) tas run
As a kid I only had a DS, I didn't get a home console until Wii U. So this was the version I played. It's cool how there's 4 characters, 150 stars, new levels, and minigames
"This is dumb" "You can't even do that in SM64 because its fixed in there", no offenses and no repetitivenes, but the only dumb one here would be the developer to think THAT would ruin anyone's experience while playing the game. They Probably never thought about a chance of those glitches actually existing because people has mora than like, 10 years? To keep finding bugs and glitches, no game is perfect bruh,.,.,,,,,
What exactly is his problem with the DS game? Like… they are different games, why compare the speedrun strats? Play or speedrun the one you want, it doesn’t matter.
@Super Dejan he's just so dismissive of it, everytime he sees something, he instantly gets confused or calls it dumb, then complains it's not a complete 1 to 1 copy of the original game. It's just weird he seems upset the game exist
@@mgreysandersYou’re taking it as if it’s a personal attack or something. He’s just offhandedly saying “that’s dumb” like “that’s funny.” It ain’t that serious, bro.
@Elijah Meilak no. He's genuinely mad. Not once does he crack a smile or anything. He's just being dismissive of something being different to what he's used to and just instantly hates it.
@Elijah Meilak also you're interpreting this like you know him and are his friend or can read his mind. I'm just confused how an adult man can hate a kids game so hard for like 10 minutes straight. I'm not taking defense for the game like my life depends on it
@@the1whoplayz In a totally different game. IDK where simply gets off talking down to a game he never played because it’s extremely mildly different. One moment he’s complaining like it’s a flaw in the game that you can skip through doors by clipping out of bounds in M64DS, then minutes later he discusses fucking maintaining your momentum through quitting out of the level in 64 like it’s just a fun quirk.
There is a tas explained video for the shindou tas, it's on a channel called Lowest Percent, and it's called It's possible to beat Super Mario 64 All-Stars with 1 star, here's how. No link look it up sadge
I imagine you are new to this channel? This is most definitely just random bullshit he says for the laughs. Maybe some of what he said was "actual" criticism, but most of it was most definitely not to be taken seriously. If you watched him more you would be able to look at this video like any other.
Bruh he is so angry. I haven’t seen any of his videos but by the way he’s reacting to this I would think that this man sees the original super Mario 64 as a gift handed directly to man from god
Sorry, but he is right, I mean the youtuber at the start by complaining about the game in every way. Idk the reputation of Mario 64 DS, but he is judging a lot from first impression, and that is bad
You’re the one who seems angry. All of you SM64DS fanboys can’t handle criticism for some reason. Didn’t know your community was so weirdly passionate but ok 😂
The way they entered Goomboss isn't by abusing the Key Door warp, there's no such system in place for this stage, its just a simple room with a glass window locked behind an 8 Star Door that has the Mario Painting.
Yeah. DS has weird warp points. If you hit them in specific ways, you warp to the top of the level. In Bob Omb Battlefield, if you fire yourself out of the second cannon (near the chain chomp) and you point the top arrow of the reticle same with the end point of the bottom of the floating island and fire, you will warp to the top of the world. Same in the castle. If you are on the stairs before the endless stairs stairs, and you aim towards a corner and slide, you warp. The stairs warp is precise though. But it allows you to enter the final Bowser level as any character. (You can normally only fight final Bowser as Mario)
lets not forget that the glitch that replaces blj to the first bowser here was found by a single guy who was trying to help an youtuber with a stupid challenge of beat it without mario even tho he used mario in this run he could use yoshi instead
In 64 : *does wacky shit that exploits unintentional bugs* "that was sick" In ds: *does a normal thing that isn't breqking the game but just playing very well* "wtf you shouldn't do that"
What if they made a game where it was super Mario 64 ds on Nintendo switch, with Mario odessy graphic and it would have better control unless you get the drift. And maybe it could have more characters like waluigi and taod
Am I the only one that prefers the DS controls? Granted, playing with a D pad is a little irritating, but playing with the 3DS is much better. Also in the N64 version Mario bonks into walls if he runs into them and I find that pretty annoying, the DS version doesn't do this. (I should mention I was using an Xbox one controller and emulating SM64, but I also did this with SM64DS and had no problems.)
Personally I haven’t had many issues with them, specially when playing in 3ds, my only gripe is that you have to press a button to Run which isn’t that convenient, however I still prefer the ds version over the og
2:33 they cahnged the music in the US version, in the US version they use koopa road for goomboss battle Also you don't need the key to enter the painting, they just bypassed the star door to mario's painting through Wario's door
If I remember correctly there are 3 versions of SM64 DS, with each one getting bugs fixed. I broke my Action Reply DS because I put codes meant for the first version onto my version 3 game.
I don’t get people calling the allstars version of sm64 a remake. It’s just a port of the shinduo version. That version fixed the backwards long jumps and changed some voiclines, which would make it look like an enhanced version to people that didn’t know it existed.
they almost certainly didnt account for a clip-around glitch for doors in the original; they just didnt load rooms behind doors because of memory restrictions that the ds doesnt have
E
he wasn't talking about loading a room, it's just a trigger collider, he is saying that the loading zone triggers check for your key count on n64 but not on ds so if you bypass the initial obstacle (the door) you can get to the loading trigger. but on n64 it makes an additional extra check on top to see whether you qualify to pass through the door. there is no difference in loading or memory requirements (in fact it would be marginally marginally on a nano scale less efficient to do the loading zone check that the 64 does)
@@AlexRoseGames you've missed the point. the loading trigger is in fact an object in memory which can be referenced because the devs didn't have to design around a memory restriction. the 'loading zone check' (which is not a thing, you mean the checkpoint to load a zone- the term 'trigger collider' was more appropriate to use) existed n the n64 version so that you don't have to have as much of the map in memory in order to play through the level.
without the memory restriction, ds version is free to keep all of these references to unused objects in memory, because then you don't have to instantiate them and cause a longer load time. instead, you just use the door as the point to load the graphics, referencing those same objects, which don't have to be created (and the objects for the prior zone don't have to be cleaned)
so, tl;dr- you got my point backwards.
That SM64DS run is actually so much harder than it looks! A lot of frame- and pixel-perfect stuff going on there, tried it myself and you gotta be so accurate it's insane!
He wouldn’t get it cause it’s not THE n64 version…
Absolutely. I was never able to pull off the trick where you slide into a wall on the third floor.
Huh
@@MoodyBeautifulAnimeandVGMusic 👀
@@parlinmainsthat explains the difference between 1st and 2nd place
Simply seems so shocked that a game has glitches that aren’t backwards long jumping it’s crazy
I mean, you can do Heaven's Portals
@@repentofyoursinsandbelieve629 please don’t bring religion into non religious topics/comments
Your pfp brings back memories of being 7 years old playing m64ds in the dark and being absolutely terrified
@@awkwardfreakinperson7936 it's a bot that was attracted by the word Heaven
it seems he got no videogame knowledge at all lmao
I would love to see you do a complete SM 64 DS race with Cheese, with no preparations. You know, just for the fun of it.
That would be cool except it's a completely different physics engine so they would both have bad movement and probably end up thinking the game is bad because it's very different to what they're used to lol
I second this. A race between them just for fun (or maybe some gifted subs if they feel like it)
Liking so simply sees this
Yeah like crumpet said, I think a completely blind race would just be them floundering for 3 hours then concluding that 64ds is garbage game. It could be cool if they tried to learn actual strats beforehand though
@@bobbybobsm64ds they probably would, I mean when simply tried smo he learned the strats before running, so I'd assume he'd do the same for sm64ds
5:15 *witnesses a normal triple jump* “Sure.”
8:55 *witnesses this abomination* “Hahahah, nice.”
speedrunner does a cool trick on SM64DS
This guy: this is fucking stupid
Speedruner does the same thing on SM64
Also this guy: Wow dud that was sick
Haters gonna Hate
? He's just mentioning the whole video
it's more like he's saying it's stupid that the devs created bugs that were already patched/accounted for in the original like the keys/door warps. like, I don't think he is calling the strats or runners stupid, he's saying the devs goofed
It's called elitism
@@Tvrtko. @Alex Rose He's a fucking tool.
so uh, the reason why DS is so differently broken is that it, unlike the zelda remakes, was coded from scratch.
Y’know, you’re right! It was derived from scratch... Your nuts! This subject is getting so old, it makes me wonder if people during covid lockdown are starting to go completely insane and have nothing better to do than go on the internet and spread bullshit. There’s a bit difference between your average video game player and an actual computer developer. When the day comes that you can grow up enough, go to college, and develop video games yourself, then maybe, just maybe your opinion would be appreciated.
@@dabigwurm3827 lmao you're such a condescending asshole. Your No Bullshit pfp is embarrassing btw
@@exetone Embarassing? Embarrassment is something that you feel which has nothing to do with my profile picture, my profile picture is derived from something extremely popular known as a “pog.” You’d either have to live in Hawaii or grow up in the 90s to know this, just mentioning anything negative about my profile pic shows that you know nothing about no bullshit. There is nothing atrocious about my professional views which are all based in a no bullshit basis. It’s getting extremely old now watching you little petty ingrates who have nothing better to do than sit at a screen spewing nothing but bullshit everywhere.
@@dabigwurm3827 You seem very knowledgeable, well done. Any sourced info on the points that made you believe Mario 64 DS was ported straight from N64 version ?
@@dabigwurm3827 Also, the multiple differences in physics engine, gameplay, rendering and world scale are a clue for me that DS version was made from scratch. I can't see much assets in common as well.
Maybe you are used to modern industry where the same general purposes and in-house engines are used over and over to produce a large quantity of inefficient games, but back in the day it was very common to have an engine specifically made for a game or at least for a genre (and it was arguably a good move, as a specialized engine don't have to do much and is much more efficient). See build engine used mostly for FPS at its commercial era. Nintendo seems to have a new engine for each 3D mario, as it used to be the very flagship launch game from SNES to Wii and each architecture and rendering/complexity was so different (NES vs SNES vs N64 vs Dolphin vs DS). I can only think of one 3D mario where the engine was clearly used twice which is the Galaxy series. On the other side, game freak is known to improve existing DS engines and workflows, like Pokémon DP, BW and BW2 being obviously very similar (but we are getting way closer to modern game development compared to N64).
If you have some experience with actual console development you know that these old machines are actually very limited and the engine must squeeze the most out of the architecture, with very specialized code dealing with every aspect of the current hardware. See cache management (RAM layout and size, very sensible), bank switching (dealing on N64 with 8 to 64MB cartridges mapped in RAM by smaller chunks), GPU microcode (ever tried to port GLSL back to these non-programmable pipelines?). It's really not crazy to make the engine from scratch where the game itself is not complex (SM64), old code probably convoluted/badly documented/highly specialized and new DS features requiring a new game architecture. Maybe you could just acknowledge that the industry, needs and team sizes did evolve with the hardware and market and that popular past development strategies may appear silly today.
You’d think a speedrunner would *like* a version with more bugs
SM64 speedrunners are generally in it for the movement/momentum/freedom which is lacking in DS in comparison, which is why you see this sort of disconnect
@@Wizilizi guess that makes sense, the game is n64 version is really entertaining to watch just seeing what shenanigans the player puts mario in.
when you played the DS version before the original and questioned why Luigi, Yoshi, and Wario weren't in the game.
And L is real
And Wario shows you fun
...but Waluigi is nowhere to be found.
Unlike in DS, where you can follow a series of arbitrary instructions to unlock him *[100% REAL]*
@@Markiplier2 Waluigi is in the original mario 64. But he has an exponentially small chance of appearing and the personalization required doesn't physically exist in people and can only be replicated with code
@@MakerManX That's because the personalization required only physically exists within Waluigi himself.
This guy must be fun at parties
Its a joke. He doesn't actually hate or dislike the game. It is all for laughs, if you dont like or understand his humor, just watch something else. He does this all the time.
@@thatoneguy7126dry ass humor
@@Julv_glad you made this 13 minutes ago. This guy is horrid. Kinda liked some of his other content but damn. When he’s not playing up his humor he’s a fucking jackass
@@thatoneguy7126 "No, my channel isn't a one-trick pony, why do you ask?"
I'm pretty sure that JRB room out-of-bounds was considered TAS-only not long ago. Rupa is just insane.
I was wondering if it's TAS since some tricks.. like they ain't impossible but to nail every single one of then first try seems crazy
4:23 “Why’s there a bunny up here”
idk man maybe it’s bc it’s a different version of the game not on the n64 idk just a guess
Don't tell him that there are different-colored "Mips" for each of the four heroes.
Dude he’s just surprised to see a game that he’s so familiar with being remixed in such a bizarre way. Of course it’d be surreal to him.
@@elijahmeilak2906”bizarre”
@@The_SSSlopper lmao I'm sorry, is "bizarre" a strange word these days? are we really getting to the point where the word "bizarre" is too complex a word for people?
@@elijahmeilak2906 How arrogant and narcissistic of you. ‘Bizarre’ means unusual, and I didn’t see how any of the changes made are ‘unusual’.
2:33 Well, this painting wasn’t behind a key door. It’s only behind an 8 star door. It only looks like it’s behind a key door because of how the speed runner accessed it.
have never in my life seen a person so mad that a videogame exists
its been a year but i dont understand how yall got the message that he's mad at the game he's just commenting on how wildly different the two versions of the game are
How tf is he mad??
@@elijahmeilak2906 he insults the game multiple times just because it is different. Mostly his overall tone sounds like a hater.
@@kayden2119 Dude, it’s a joke. Stop taking it so seriously. He’s playing it up for laughs.
@@elijahmeilak2906 dont care
I was too young to have an N64 but a DS was my first gaming console (even if it was handheld) and this is a fuckin wave of nostalgia. Played the shit out of this and never realized that it was different from the normal version, watching it on Twitch in its original version sort of became my reality until now, all the memories flooded back.
same man i forgot about yoshi until i heard his sounds
Exactly the same man
@@drakez3287 it’s so nostalgic (:
@@repentofyoursinsandbelieve629 Mario is better
The way the downwarp for moat skip works is that unlike SM64, SM64 DS checks whether you pass through the water's surface, instead of checking whether you are under the water's surface.
Hence, by downwarping, the game never thinks Yoshi entered water, and he can just open the door.
This man just complained about sm64ds for 10 mins and just casually watched a 1 star in an even more broken game
Nah, sm64 not more broken than ds. Say what you will about bljs but at least there’s no OOB in RTA strats. Like you can actually see what the player is doing in non-TAS runs.
@@ThingSomeRandom did you not see the speed demon fucking not stop before knocking out 1st bowser
I’ve played DS. It is very broken. Upwarps are the norm in DS. If you go to Bob-omb battle field. Go to the cannon near the gate. Then line yourself up with the fence near the start. You fly to the top of the level boundary. Reminder we found a way to beat this game without Mario. We also can double jump with 1ups. The norm in DS is very different.
@@bloodybladenum1920 that's a TAS (tool assisted speedrun. Basically a computer). It's not really a fair comparison.
@@462n I wrote that before the dude said so, I don't watch many 64 speedruns
people go on and on about how they dont like the limited movement in mario 64 ds, and then turn around and say turn around triple jumps are stupid and that it should be a crime solely because its not available in the original version, yeah ok lol
quote from guy who doesn't understand the difference between movement controls and tricks
64 DS, naturally enough, seems to have inherited some of Sunshine's quirks, having seemingly been programmed from scratch immediately after said game. The most obvious and deliberate was the Sunshine wall jump being implemented instead of the way 64 did it.
Of course, you got to see another quirk that's pretty akin to sunshine: certain weird situations can cause the collision physics to jet you right into the stratosphere. See it in sunshine with a well-timed ground pound against a Dune Bud just as it "detonates", though it's not nearly as useful there as it in in 64DS, due to Sunshine only exhibiting that quirk in a very horizontal map.
Broken record. “64 DS being built/programmed from scratch” are the famous words of all 12 year old Mario fans world wide. This has been debunked so long ago that nobody should need to explain the obvious anymore.
@@dabigwurm3827 Sorry but you can't say that SM64DS wasn't build from scratch without mentioning a source.
@@dabigwurm3827 bruh have you seriously been replying to comments on this video for 7 months
Just like the jizz covered pile of dirty clothes in the corner of your room, sometimes things gotta ferment first until it can be converted into something of value. These comments are like a fine aged wine, with every sip is a flavor of satisfying stupidity to sit back and enjoy.
Super Mario 64 DS speedrun: Clips through walls in a casual manner reminiscent of a standard video game glitch.
Super Mario 64 speedrun: Accelerates to inhuman levels and defies all forces of physics and logic.
I know Simply was being such a bitch
Also SM64DS: Gets yeeted to the sky somehow from just slide kicking an edge or a corner.
@@ArjunTheRageGuy but when sunshine also does that its okay again
@@lapotato9140 Oh I didn't know that.
@@ArjunTheRageGuy mario 64 ds seems to take a lot of glitch/gamebreaking cues from sunshine in general, probably because of similar engines
I'm gonna say it...
Mario 64 DS is the better game from a casual and content wise perspective. If you can get past the worse controls.
I'll see your unpopular opinion and counter with one of my own:
I agree with what you said *and* I think the DS version has better controls
The controls when running on the Sm64ds is literally from most 2D mario platformer games; where you hold the run button to run, of course; yet the gamers don't like it anyways.
@@rohinkartik-narayan7535 nah I disagree simply because Super Mario 64 has tank-ish mechanics for turning around which really messes you up in game, and it's even worse with a dpad. Try running, press up then press down and watch how terrible turning is in the game. If it were more like 3D Land then it would be more tolerable on a dpad.
@@NicholasNRG Then play it on a 3DS
I think the DS game is better all together
I don't really understand the immediate arrogance toward the DS game. It's honestly grating, especially since the complaint about how he entered the Goomboss course was blatantly incorrect.
@@repentofyoursinsandbelieve629 No, go away.
I get the vibe that there's a lot of elitism among SM64 players against DS fans. I guess he doesn't like that we can have fun too.
@@repentofyoursinsandbelieve629 Yes. Amen!
@@Legoluigi26 LGBTQ+ rights are human rights
@@UT-Chara ... yeah?
I mean I agree that they're human rights, but... what does it have to do with Mario 64?
i feel like every sm64 speedrunner needs to play the ds version just to understand the differences
Makes you appreciate the controls and camera from the original.
Last year I tried it again after years and it felt so terrible to play.
@@bl00by_ tbh i feel like the camera in ds is better than n64. then again i absolutely have ds bias
"They fixed and then unfixed it for the DS version" no. The DS version is a remake. So usually there are new bugs.
It's not that there's a new bug, it's that the DS version no longer requires you to have the key to get upstairs.
@@rud5101 this was likely just because the DS has more memory than the n64. they can afford to keep triggers and such loaded (reduces loading times) on the DS but can't on the n64, so what they did on the n64 was require an animation in order to load the next area. in the DS this isn't a problem as they wouldn't really expect the average players to, y'know, get to the other side of the door without going through it in the first place
i always liked the DS version more, it just feels better and more complete, and before someone says anything about the controls, i always played stuff on emulator with keyboard so i have no idea how mario 64 feels on an analog stick lmao
NDS didn't have an analog stick, so playing on keyboard is kinda similar to dpad I guess. Also you're fucking insane if you play most emulated games with keyboard and not controller
Also, I mostly agree with you, it's neat they added more stuff and made better looking textures than the N64 version. Shane about the sound quality though...
@@Lottofatto i ALWAYS played emulated games with a keyboard since i was a kid, and do you know why? because i didn't had a controller! :D
@@Lottofatto true but i mean, its the DS, carts didn't had much storage space, unless they produced larger carts which would make the game more expensive
A really big shame that they didn't do an HD remake of mario 64. Would be a great opportunity to have this game's exclusive content back in higher quality.
Simply: *Sees incredibly simple looking glitches like turning around triple jumps.* "THAT SHOULD BE ILLEGAL"
Also Simply: *Completely unphased by the reality warping shenanigans of a tas*
Tas = not done by a real person 😑
@@The_WIll_OF_D99 And???? That doesn't change the fact that he accepts tas as completely reasonable but completely normal backflips are absurd just cause he doesn't like the version
He sees the tas as completely inhuman and kinda attaches unrealistic expectations to it because of what hes seen tas do in mario 64 too. It makes sense hes not surprised.
Played SM 64 DS when I was a child, glad to see you watch a speedrun of it :)
Is he just joking around or does he actually hate the game? Like some of the points he brings up just seem to be there to talk down the game, at least in my perspective.
Most "critics" who grew up with the original in a nutshell. Nostalgia isn't such a positive thing when it means people hate continuations/remakes of their favourite childhood game and then try to justify it in any way possible. (Not trying to say that you're bad if you do this, though, because we're only human)
@@Markiplier2 because this game is a lot of people’s childhood, especially around the start of Gen Z, it isn’t too bad. The hate that people have for Majora’s Mask 3D is insane.
@@anonymousperson1706 Yeah and it changed the most minor of things. If a first time player started playing it they wouldn’t have issues
@@sunspot5 I was a first time player of the 3D version, but I remember noticing a couple of this were different from the PBG Mask video series I'd watched years ago (like the stone mask man being in a different place and the ice arrows only being usable in glowing spots). That said, after hearing about some of the other things they changed, it sounds like they did a lot more to hinder that game than, say, SM64DS, although they did make some improvements, e.g. the bomber's notebook and the song of double time.
Here is a patch that tries to get the best of both worlds: restoration.zora.re/
@@anonymousperson1706Tbf I kind of get MM3D.
It's not noticeable to the average person but most of the changes (besides the basic stuff OOT3D established) just makes certain elements of the game slower.
I am of course referring to the Deku and Zora stuff.
Alright now all we need is for simply to actually play sm64ds himself.
I wish this version was in the collection want more people to experience it
And also have a analog controls for once
The runner is one of the best Mario Kart DS players of all time, who held world records for many years. Happy to see him doing well in another game.
I remember the absolute speed at which I would pull the stylus out of my DS and spin bowser with it after I grabbed his tail with normal controls
6:26 had a cool transition from the Mario door to jolly roger bay
I grew up with the N64 version and I still prefer the DS version. It has more content and better graphics, and I got used to the steering wheel controls. Plus I like playing as Luigi
I agree as well, although having grown up with the DS version I always view it as the complete version of the game since it has so much more characters to play as and an increased star count.
@@Awe5omegamer64 Yep, and it has fun minigames :) sounds like you had a cool childhood
@@Tayce_t oh yeah I didn’t even think of the minigames, thanks for reminding me now I’ll have to play this game again lol.
the controls though, having more content doesn't make it better, I would enjoy the bigger amount of content if the controls weren't absolute shit, also wow, shocker, the game that came out in 1996, also being nintendo's first 3d game has worse graphics than a game coming out nearly 10 years later on a more powerful system
@@superdejan64 The controls aren't that bad though from a casual perspective. I played both games at the same time at one point in my life because I had way too much free time as a kid and I always preferred the DS version over the N64 version. As a casual I even thought 64 had worse controls lol. But that was waaay before I learned to love the N64 controller to be fair.
Simply's weird misplaced elitism towards DS is so random, idk why people think they're only allowed to like one game in a series. DS is literally objectively a more complete game than 64
I mean, it's just a better version of the same game only hindered by being on the DS.
@@maxbearington7565 how does a game being on the DS hinder it? The DS is probably one of the best consoles to ever exist
@@compa6251 The controls. The dpad 8 directional controls are literally it's only problem.
@@Cheesehead302 3ds
the controls and physics are most of the reason SM64 is one of the greatest games of all time even to this day. DS has more "content" (bloat) but the controls are still way better on 64 which is why it's still the GOAT.
Him talking while eating and complaining is highly angering.
Armchair dev vibes.
Exactly man
It's based.
Cry about it
@@elijahmeilak2906 :(
This guy: The audio sucks.
Bruh its a DS game, what do you expect.
Even then at least the music sounds just fine.
It's just the voicelines and sound effects that sound deep fried as fuck
Doesn’t take away from the fact that the audio sucks.
@@elijahmeilak2906It does, but so does the sounds in SM64
Him: THATS NOT EVEN IN THE GAME!!!!
Also regular Mario 64- break game with BLJ that takes even less time, and most of them are easier go brrrrr
2 things:
It’s spelt BLJ
upwarps in castle and shit not just building up speed
oh and the ds version is more broken like being able to literally walk underwater
@@cay7809 yes, I’ve notice the spelling mistake, and you act like there’s not a walking on water glitch in SM64
@@glw_33 video?
@@cay7809 ok ua-cam.com/video/c8ZqVwu9GeM/v-deo.html
Ah yes. The *superior* version of sm64
yuck
yuckn't
yucky
3:26 That transition was smooth.
i would love to see a category where a human plays at a lower speed so they can do otherwise almost impossible frame perfect tricks in a (kinda) tas run
Whoa, *TWO* world records in the same stream?! AND WHILE EATING A BURRITO?!?! Simply, you Chad!
Not only the same stream, but also the same burrito :P
The true identity of the mysterious god gamer Tas, expert at seemingly every game, was Simply all along?!?!?!?!
Fucking unstoppable.
Whos that TAS guy? that was some insane gameplay
Right? He's better than AAA.
That was MKDasher, well known for his Mario Kart DS runs.
Fun fact: Rupa and MKDasher are both former Mario Kart DS Champions.
rupa still does runs tho
@@blancogohan i think they mean that rupa lost the record, Idk tho I don't look at MKDS speed running stuff
As a kid I only had a DS, I didn't get a home console until Wii U. So this was the version I played. It's cool how there's 4 characters, 150 stars, new levels, and minigames
hi tweester
@@cyanified Hi!
"This is dumb" "You can't even do that in SM64 because its fixed in there", no offenses and no repetitivenes, but the only dumb one here would be the developer to think THAT would ruin anyone's experience while playing the game. They Probably never thought about a chance of those glitches actually existing because people has mora than like, 10 years? To keep finding bugs and glitches, no game is perfect bruh,.,.,,,,,
Ik, I like how he says DS is broken when SM64 literally has 0 star runs
that painting wasn't behind a key, it was in a room behind an 8 star door.
What exactly is his problem with the DS game? Like… they are different games, why compare the speedrun strats? Play or speedrun the one you want, it doesn’t matter.
Why is everyone saying he has a problem with it? He was just confused.
@Super Dejan he's just so dismissive of it, everytime he sees something, he instantly gets confused or calls it dumb, then complains it's not a complete 1 to 1 copy of the original game. It's just weird he seems upset the game exist
@@mgreysandersYou’re taking it as if it’s a personal attack or something. He’s just offhandedly saying “that’s dumb” like “that’s funny.” It ain’t that serious, bro.
@Elijah Meilak no. He's genuinely mad. Not once does he crack a smile or anything. He's just being dismissive of something being different to what he's used to and just instantly hates it.
@Elijah Meilak also you're interpreting this like you know him and are his friend or can read his mind. I'm just confused how an adult man can hate a kids game so hard for like 10 minutes straight. I'm not taking defense for the game like my life depends on it
Random guy trashes an excellent speedrun for 10 minutes
said random guy is a (former?) WR holder lol
@@the1whoplayz In a totally different game. IDK where simply gets off talking down to a game he never played because it’s extremely mildly different.
One moment he’s complaining like it’s a flaw in the game that you can skip through doors by clipping out of bounds in M64DS, then minutes later he discusses fucking maintaining your momentum through quitting out of the level in 64 like it’s just a fun quirk.
accurate
@@the1whoplayz me when I’ve never heard a joke in my life before
@@tommysweats9230 jokes are supposed to be funny
The hypocrasy of Simply in this video lol
The only Mario 64 version I’ve ever played lol.
9:40 "fake they're not eating pizza and drinking coke while playing"
I got that reference lmao
1:00 why this man so salty
Burrito boy here giving off major “I won’t let mom take the game away” vibes
This is how normal people feel watching any speedrun
5:35 "So long, gay bowser" oh wait, now it's just "bye-bye"...
There is a tas explained video for the shindou tas, it's on a channel called Lowest Percent, and it's called It's possible to beat Super Mario 64 All-Stars with 1 star, here's how. No link look it up sadge
ua-cam.com/video/Kk69-7DoZ7c/v-deo.html
I don’t know who this TAS guy is, but he is incredible at speedrunning.
Simply, my man, not a good look.
This should be shown at the speedrunning school about how not to create your streamer personality
I imagine you are new to this channel? This is most definitely just random bullshit he says for the laughs. Maybe some of what he said was "actual" criticism, but most of it was most definitely not to be taken seriously. If you watched him more you would be able to look at this video like any other.
am I going insane or did they pitch up mario's "hoohoo" jump-dive sound effect in shindou?
It is slightly pitched up. I play Shindou (SM3DAS) so hearing it pitched down sounds so weird lol.
Bruh he is so angry. I haven’t seen any of his videos but by the way he’s reacting to this I would think that this man sees the original super Mario 64 as a gift handed directly to man from god
idk you seem angrier lol it's just a video relax
@@gaysfortrump2024 lmaooo
Sorry, but he is right, I mean the youtuber at the start by complaining about the game in every way. Idk the reputation of Mario 64 DS, but he is judging a lot from first impression, and that is bad
@@luma4682 Lol he says alot of bs
You’re the one who seems angry. All of you SM64DS fanboys can’t handle criticism for some reason. Didn’t know your community was so weirdly passionate but ok 😂
You simply can’t handle the far off future of 2004
The speed is conserved via sliding speed variable which is then reactivated by entering crouch slide upon exit
DS version is better in every way, I don't get why this guy is so salty about that great speedrun merely existing lmao.
elitist nerds are weird
idk u sound saltier than him lol
I grew up with sm64ds and I definitely understand his perspective.
SM64 > Sm64 DS
@@CJ123 Not for us
Idk why the ppOverheat emote is so funny to me, especially chat spamming it while Mario wall kicks into the void at 9:09 and 10:30
"the graphics make sense cause it's the DS" like the N64 has good graphics
it does for the time
on DS the textures are way more jiggly like on a ps1
It has way better graphics than the DS version
@@cotrak7582 Bro you’re tripping if you think N64 looks better
The way they entered Goomboss isn't by abusing the Key Door warp, there's no such system in place for this stage, its just a simple room with a glass window locked behind an 8 Star Door that has the Mario Painting.
Man, seeing the DS version is so weird after seeing the original 1 million times, which is weird because I grew up with this version.
Yeah. DS has weird warp points. If you hit them in specific ways, you warp to the top of the level. In Bob Omb Battlefield, if you fire yourself out of the second cannon (near the chain chomp) and you point the top arrow of the reticle same with the end point of the bottom of the floating island and fire, you will warp to the top of the world. Same in the castle. If you are on the stairs before the endless stairs stairs, and you aim towards a corner and slide, you warp. The stairs warp is precise though. But it allows you to enter the final Bowser level as any character. (You can normally only fight final Bowser as Mario)
Actual title:
Guy complaining he can't do the same glitches from an N64 game on a DS game that has a totally different engine
lets not forget that the glitch that replaces blj to the first bowser here was found by a single guy who was trying to help an youtuber with a stupid challenge of beat it without mario even tho he used mario in this run he could use yoshi instead
In 64 : *does wacky shit that exploits unintentional bugs* "that was sick"
In ds: *does a normal thing that isn't breqking the game but just playing very well* "wtf you shouldn't do that"
The DS version is better than the original,
Change my mind.
I agree
What if they made a game where it was super Mario 64 ds on Nintendo switch, with Mario odessy graphic and it would have better control unless you get the drift. And maybe it could have more characters like waluigi and taod
Exactly, I like the remake much more than the N64 version
Control wise no, but everything else yes
it's not better because it lacks prestige. the competition for 64 is fiercer so 64 is a better speedgame
Props, Simpleton. Funniest speedrunner ever to live
Shindou: (Removes BLJ)
TAS Runners: *_"WALL KICKS WILL WORK"_*
Am I the only one that prefers the DS controls?
Granted, playing with a D pad is a little irritating, but playing with the 3DS is much better.
Also in the N64 version Mario bonks into walls if he runs into them and I find that pretty annoying, the DS version doesn't do this.
(I should mention I was using an Xbox one controller and emulating SM64, but I also did this with SM64DS and had no problems.)
I could be a little biased because I've played a lot more SM64DS lol
Personally I haven’t had many issues with them, specially when playing in 3ds, my only gripe is that you have to press a button to Run which isn’t that convenient, however I still prefer the ds version over the og
2:33 they cahnged the music in the US version, in the US version they use koopa road for goomboss battle
Also you don't need the key to enter the painting, they just bypassed the star door to mario's painting through Wario's door
Bro is so toxic about a game not being broken in a way he likes...
“what the hell, why isn’t this different game the same as the other game?”
DS version is lit the only version i've played
Those hyperspeed wall kicks are beautiful
If I remember correctly there are 3 versions of SM64 DS, with each one getting bugs fixed. I broke my Action Reply DS because I put codes meant for the first version onto my version 3 game.
yeah, some glitches only work in specific regional releases which is why so many people play japanese versions
The ammount of passive hate towards this game is just....why
Bruh learn what a joke is 😂
@implord4197 Oh my god why does everyone here take shit so seriously 😂 I can’t 💀 all of you SM64DS fanboys are the same
I'm a simple man, I see someone disrespect DS I dislike
2:45 Wha? That is not true
You don't need a key to unlock Mario, you need 8 stars
I know this is 100% because I grew up on this game but I like the DS version more than the OG super mario 64
Holy crap I played this when I was younger this brought back memories
Yoooo nice! You should watch the sm64ds any% TAS now!
idk maybe he should wait a few weeks on that one, no particular reason
hmmmm
hmmmmmmmmmmmmm
hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
no red wario tas
I don’t get people calling the allstars version of sm64 a remake. It’s just a port of the shinduo version. That version fixed the backwards long jumps and changed some voiclines, which would make it look like an enhanced version to people that didn’t know it existed.
simply is a mald machine
Mario wasn't called Jump Man for nothing.
He sounds super salty about this speed run.
3:26 The art of transition ✨
I don’t know who this “TAS” person is but they seem like they’re really good at speedrunning
Yeah thier so good they have thier own category
It's like when the Morning Turn meets the Afternoon Turn...
Certified classic right here ladies and gents
Anything in this run: *happens*
Simply: How the fuck did he do that?
That's Simply. That's Simple.
Eating basically everything is the best part of Mario 64 DS version