Mastering PS1 Graphics: PS1-Style Art Process - DevLog #2

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  • Опубліковано 23 чер 2024
  • After the really kind reception to my last devlog video, I have felt really motivated to keep my PS1 style horror game devlog series going. This devlog covers the way I have gone about dialling in the process of creating the 3D models and especially the textures for the game.
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    MORE VIDEOS FROM ME
    • The Secret to Hide TEX... The Secret to Hide TEXTURE REPETITION in Unreal Engine 5
    • QUICK TRICK to Realist... QUICK TRICK to Realistically BLEND ASSETS with LANDSCAPE
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    • The Secret to make Unr... Making Unreal Engine 5.1 PHOTOREALISTIC in 10 mins
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КОМЕНТАРІ • 28

  • @AaronMYoung
    @AaronMYoung 8 місяців тому +11

    Fantastic! I haven't used substance for texturing myself but I like the style of the baked lighting a lot! I might mess with it in the future on a project. I can't wait to see how this all goes amazing work as usual!

  • @laurensdesmet70
    @laurensdesmet70 8 місяців тому +2

    Looking forward to these in the future. Really hope you find the time to work on both the project and the devlogs. Also a big fan of you sharing tips, like the little how-to in Photoshop! Good luck with this project, as well as the growth of your channel.

  • @Darkchief231
    @Darkchief231 8 місяців тому

    i love the baked lighting on the textures! makes the lamps give off a really cosy but spooky vibe

  • @jimwalton8973
    @jimwalton8973 8 місяців тому +2

    Here are some ideas i got for a horror game.
    Ps1 alpha blending features. That dark teal colour that psx Doom used for nightmare spectres. Use that for enemies!
    Again Psx doom. That animated flame filled sky ... was so trippy.
    Throw old records at enemies like shaun of the dead. Use of a magic spray can that sprays a coloured mist that freezes enemies.
    Enemies explode in a pile of polygon confetti when you kill 'em like in Gex 3d.
    Spinning 3D models like in Kula world or Quake.
    Score system which acts as health, life and currency all in one. Makes finding and scoring points matter.

  • @deadleaves3593
    @deadleaves3593 22 дні тому

    Gracias por tu gran aporte. Soy de Buenos Aires, Argentina. Utilizo los mismos programas para modelar y justamente tengo ganas de comenzar a trabajar también un poco este estilo y probar si puedo llevar mis ambientes para video juegos a este estilo de Psx.

  • @FTWSamFisher
    @FTWSamFisher 7 місяців тому

    nice to see the asset creation side for a stylized game like this

  • @leethememerwolf
    @leethememerwolf 8 місяців тому

    I loved devlog 1 lots! everything looks already perfection to the PSX style

  • @FlamespeedyAMV
    @FlamespeedyAMV 7 місяців тому

    Love the fact you used real life model references like that

    • @GameDevAcademy
      @GameDevAcademy  7 місяців тому

      Thanks dude. I always tell my students to use reference.

  • @baconleaf3339
    @baconleaf3339 6 місяців тому

    Found the first part when I was trying to learn how to fib affine texture warping in UE, but I think I’m gonna be around for this adventure. Really cool to watch

  • @Marth8880
    @Marth8880 6 місяців тому

    Keep it up with this!! :D
    By the way, you can set the texture resolution within Unreal by setting the "Max Resolution" property on the texture asset. :)

  • @AlleyKatPr0
    @AlleyKatPr0 5 місяців тому

    Try using bump offset, too.
    It will help with the distance that surfaces are from the game camera, wiggle it, randomise the values etc, should help and of course can be based on distance.
    Enjoy.

    • @GameDevAcademy
      @GameDevAcademy  5 місяців тому

      What do you mean? Can you share an example?

    • @AlleyKatPr0
      @AlleyKatPr0 5 місяців тому

      my comment got deleted, but it linked you to something to look at - probably because you got 'do not show links or urls in comments' inside of your youtube settings for your channel.@@GameDevAcademy

  • @TUKMAK
    @TUKMAK 8 місяців тому

    The sky is really nice too!

  • @jimwalton8973
    @jimwalton8973 9 місяців тому +2

    Looking forward to this. Just looking at this pic gives me ideas ... Like an abandoned fair ground or playground setting. A game like Limbo but in that early ps1 low polygon look. You know like Gex 3D or Spyro the dragon. But Horror.

    • @GameDevAcademy
      @GameDevAcademy  8 місяців тому +1

      Are you feeling inspired enough to start your own project?

    • @jimwalton8973
      @jimwalton8973 8 місяців тому +1

      @@GameDevAcademy Definatly. i want to have a go at creating a game like Limbo or a haunted playstation style game some day ...

  • @ItsPhezz
    @ItsPhezz 8 місяців тому

    Just saw the first video and decided to check out your channel, lucky me I got here just in time for the second one

    • @GameDevAcademy
      @GameDevAcademy  8 місяців тому

      Great timing. I really hope you enjoy the second installment :)

  • @kingexteriorii5540
    @kingexteriorii5540 6 місяців тому

    Please Devlog Part 3! I have been waiting too long 😂

    • @GameDevAcademy
      @GameDevAcademy  5 місяців тому

      Dev log 3 covers how I made the main character and will be out soon!

  • @bobalinx8762
    @bobalinx8762 8 місяців тому

    How would you achieve a PS2 or Dreamcast look in Unreal?

  • @STANNco
    @STANNco 5 місяців тому

    still going?

    • @GameDevAcademy
      @GameDevAcademy  5 місяців тому

      Yes. I am currently working on the main character. He's mostly done - I'm just not happy with the texture for his face. The next DevLog video will cover how I created the character once he's completed.

  • @miooo1429
    @miooo1429 8 місяців тому

    Play the game i must

    • @GameDevAcademy
      @GameDevAcademy  8 місяців тому

      Oh it will be a long time before I have something that's ready to play!