TunaMetaPack - Metahuman Process [Part 5] Connect Head & Body

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  • Опубліковано 15 лис 2024
  • In this video, we will share specific tips on connecting the head and body using the metahumanSet (applicable to all LODs without issues).
    At 06:52, we showed you how to swap meshes(it's not transfer joints) using tunaUtils.
    In addition to this method, you can also swap the mesh of the desired LOD using the 'Swap selected mesh' function in the Geometry tab of Ultimated DNA Editor. And this method is more accurate because it is also saved in DNA.
    00:25 - prepare your head meshes
    00:44 - connect head rig with body rig from metahumanSet(do not use nameSpace)
    01:59 - make a nameSpace for DNA editor when you have body & head rig
    02:38 - make other side morphTarget with tunaUtils & apply to the DNA
    04:37 - skinning gap issue & mesh gap issue between body and head
    06:52 - how to solve mismatched body and head at lower LOD's
    08:26 - auto materials apply with sub tools from metahumanSet
    09:13 - auto set LOD groups with sub tools from metahumanSet
    10:04 - save the modified transfrom of the head joint back into DNA
    11:31 - setting root joint to head joint for export to unreal (very important)
    12:06 - realign the facial control board
    Tips for applying original Character
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    12:42 - few tips for trying copy skin to the original character
    17:42 - cloth & accessories copy skin with tunaUtils
    18:31 - recommended to use mesh based on MetaHuman you created
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    If you have any questions, please conctact : contact@tuna-rig.com
    If you are curious about our custom metahumans, please refer to the links below.
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    Product Page
    tuna-rig.com/i...
    artstn.co/m/Re0yk
    Your Character to MetaHuman
    • Your Character to Meta...
    Customized Metahuman Services
    tuna-rig.com/i...
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