It works by eliminating almost all input from the stick when it moves slightly. The only problem I have with using anything other than 100% sensitivity is trying to pull up quickly in a dive before hitting the ground. There will be such a delay in the input that you are unlikely to get your nose up in time. Same thing if someone attacks you from behind, you won’t get your nose up or down fast enough to evade the bullets. Some aircraft are wobblier than others but I found practice the best way to get a steady(ish) aim while keeping sensitivity at 100. I remember when I first started about 3 years ago I couldn’t hit the vehicle on the ground. Now I rarely miss and that’s just from practice rather than changing settings.
@toga-56784 imo dead zones are only needed for rudder pedals as you have less awareness of when you might be adding the slightest input and causing drag , compared to your hands, or when a joystick is so worn out it’s causing input without being moved. Otherwise leave it alone. For planes with very fast or sensitive controls ie roll rate, there may be a case for it there. I tend to leave it at zero…. but it’s all really down to an individual’s flying technique and the plane they are using at the end of the day.
Oh. I thought it was a skill issue and I just have to learn to live with it. Good to know it can be helped, because it kind of threw me away from playing on a flight stick. Thanks.
This video helped me a lot, thanks. It's been driving me crazy that I couldn't seem to stabilise my aim with the flight stick, I was ready to give up and go back to a controller. I still have a bit of a skill issue to get over but without the wobble I'm half way there.
Thank you! Raising the yaw deadzone helped me as well, cause just the slightest twisting movement at all on the yaw axis would start to move the plane. I'm experimenting with which number works the best to eliminate that. Will edit with any findings Ok, yeah that fixes it. You don't even need to lower pitch and roll because it's entirely a yaw issue. I especially don't recommend in realistic mode because you will crash and not be able to dogfight cause you can't move your plane. So for me my settings are 70% roll, 38% pitch, but you can have them whatever you like that works for you. Yaw however is like the video, 0%, I added the nonlinieriety 1, and deadzone at 0.21. I just kept increasing the deadzone until it felt right for my joystick though, so now it doesn't start to turn the rudder until I twist it enough. So just do the same with your joystick so you set it at a deadzone that makes sense for it to start to turn for your joystick, so it doesn't move your plane at the slightest molecule of pressure lol. edit 2: don't do 38% pitch lol, terrible for dogfighting, way too low. Got myself killed, lmao do higher
I found nonlinearity set to about 2 also improved my slip/wobble a lot. I'm trying to get my HOTAS skills up to par to take on the fly-by-wire, mouse aimers; so thanks a bunch for the control tips!
@@Maximartjom Years back I tried to have yaw on the joystick twist axis but it was impossible to make minor corrections without bumping pitch or roll. Yeah just yaw to my pedals. I haven't had a lot of time to get good on them as I'm waiting for funds to buy TrackIR but this kit has been an excellent purchase. One I'd recommend to anyone wanting to get more serious on sim controls. Thrustmaster T16000M FCS Flight Pack For the quality, this feels like it should be $450 easily. But it currently runs around $250, which is insane compared to what they used to go for. Fine tuning and train train train. The scheme feels so foreign and so right all at the same time. It's like learning to game for the first time all over again and I've loved every minute of it.
@@SirEpifire t16000 seems nice at first until you reaize that the twist axis doesnt use hall sensors like the x/y does. Twist uses cheap pots which will wear out quick. Not a big deal if you have pedals though
You have such a soothing voice, and this tutorial is simply put, an incredible help to people starting out on joystick setups. Thank you for making such an amazing video.
I m find with aim wobble i can steady n aim control only i dislike is yaws slight left or right they shaking hard when go left or right need to find steady yaw movement
I just gave up on war thunder sim. The planes in this game is so unstable compared to other flight sims . I have no trouble flying the yak 1 in il2, as it actually behaves like an aircraft.
I have not encountered that with mouse/keyboard setup before. Can only imagine that it's probably mouse related and not keyboard related, I would have a good look at the mouse settings in WT. Hope you can solve it.
@@mean_wargames_020Just tested it, it does help the problem but it really hurts the ability to quickly make inputs (i.e. you pull stick all the way back and watch in cockpit the pilot is very slowly moving stick back over the course of a second or two) I am testing it in a jet though so maybe props arent as bad? Wish there was some other way to fix this, no other flight games have this issue heh. Sadly, it is probably worth taking the hit to input speed so I can at least hit things.
@@viewer54322 Thanks for you're reply! Glad it did sort of help...a bit. In jets you do notice it more then in a prop plane. If I have some time I will have a look to see if we can do any better for the Jets. But like you mention, we are basically limited by Gaijins implementation of the HOTAS controles. So I would not hold my breath for a real solution ;)
@@mean_wargames_020 I tried tightening my adjustable dampening screws on my VKB to try and sort it out a bit. I also think I found a way to edit a file in the game to make a more defined sensitivity curve, will update if I get around to it and/or it actually works ;] SAS mode is useful in jets atleast, things arent as bad anymore with that + your video. Cheers
I thought this would make it worse since the sensitivity slider just adjusts how slowly the game responds as you move the stick. Looks like it worked in the vid, cant wait to try it. will report back
@@Jacob-er1tt I didnt end up playing wt sim mode much due to it being pretty much dead. If I recall correctly, the slider didnt help me much but it could help people depending on their stick setup. I eventually tweaked things to work decently but havent played wt again after finding out that sim mode is dead and less fun compared to other mp flight games like il2 and even older ones like WorldWar2Online.
Been a while since I made this video, but I don't remember setting roll sensitivity.. so I would say "No, no need to". (But I would encourage testing it out if you do not get the results you are after!!)
Hi CGI Gamer, If you have a very old Joystick, upping the dead zone might feel like its helping, yet I would NOT recommend it. You are actually making you're joystick unsensitive and thus making small corrections is not going to work as good in game anymore. Being able to move the stick with no responds from the plane is just a real No Go.
It works by eliminating almost all input from the stick when it moves slightly. The only problem I have with using anything other than 100% sensitivity is trying to pull up quickly in a dive before hitting the ground. There will be such a delay in the input that you are unlikely to get your nose up in time. Same thing if someone attacks you from behind, you won’t get your nose up or down fast enough to evade the bullets. Some aircraft are wobblier than others but I found practice the best way to get a steady(ish) aim while keeping sensitivity at 100. I remember when I first started about 3 years ago I couldn’t hit the vehicle on the ground. Now I rarely miss and that’s just from practice rather than changing settings.
I totally agree with you. 100 sensitivity is the best. Using the nonlinear settings will help with minor movements to avoid wobbling too much.
should i still keep 0.02 deadzone and 1 nonlinearity?
What are your linearity settings?
@@engineer4862 2 works well for flight controls if you using a T hotas X
@toga-56784 imo dead zones are only needed for rudder pedals as you have less awareness of when you might be adding the slightest input and causing drag , compared to your hands, or when a joystick is so worn out it’s causing input without being moved. Otherwise leave it alone. For planes with very fast or sensitive controls ie roll rate, there may be a case for it there. I tend to leave it at zero…. but it’s all really down to an individual’s flying technique and the plane they are using at the end of the day.
Oh. I thought it was a skill issue and I just have to learn to live with it. Good to know it can be helped, because it kind of threw me away from playing on a flight stick. Thanks.
This video helped me a lot, thanks. It's been driving me crazy that I couldn't seem to stabilise my aim with the flight stick, I was ready to give up and go back to a controller. I still have a bit of a skill issue to get over but without the wobble I'm half way there.
I have been using combat sims since 2009. I have the same issue
Thank you! Raising the yaw deadzone helped me as well, cause just the slightest twisting movement at all on the yaw axis would start to move the plane. I'm experimenting with which number works the best to eliminate that. Will edit with any findings
Ok, yeah that fixes it. You don't even need to lower pitch and roll because it's entirely a yaw issue. I especially don't recommend in realistic mode because you will crash and not be able to dogfight cause you can't move your plane. So for me my settings are 70% roll, 38% pitch, but you can have them whatever you like that works for you. Yaw however is like the video, 0%, I added the nonlinieriety 1, and deadzone at 0.21. I just kept increasing the deadzone until it felt right for my joystick though, so now it doesn't start to turn the rudder until I twist it enough. So just do the same with your joystick so you set it at a deadzone that makes sense for it to start to turn for your joystick, so it doesn't move your plane at the slightest molecule of pressure lol.
edit 2: don't do 38% pitch lol, terrible for dogfighting, way too low. Got myself killed, lmao do higher
I found nonlinearity set to about 2 also improved my slip/wobble a lot. I'm trying to get my HOTAS skills up to par to take on the fly-by-wire, mouse aimers; so thanks a bunch for the control tips!
Hey did you set it for all axis or just yaw?
@@Maximartjom Years back I tried to have yaw on the joystick twist axis but it was impossible to make minor corrections without bumping pitch or roll. Yeah just yaw to my pedals. I haven't had a lot of time to get good on them as I'm waiting for funds to buy TrackIR but this kit has been an excellent purchase. One I'd recommend to anyone wanting to get more serious on sim controls.
Thrustmaster T16000M FCS Flight Pack
For the quality, this feels like it should be $450 easily. But it currently runs around $250, which is insane compared to what they used to go for. Fine tuning and train train train. The scheme feels so foreign and so right all at the same time. It's like learning to game for the first time all over again and I've loved every minute of it.
@@SirEpifire t16000 seems nice at first until you reaize that the twist axis doesnt use hall sensors like the x/y does. Twist uses cheap pots which will wear out quick. Not a big deal if you have pedals though
@@viewer54322 Definitely ran with the full kit, so pedals were a must!
You have such a soothing voice, and this tutorial is simply put, an incredible help to people starting out on joystick setups. Thank you for making such an amazing video.
Thank you very much, glad I could help you out! :D
I m find with aim wobble i can steady n aim control only i dislike is yaws slight left or right they shaking hard when go left or right need to find steady yaw movement
Great video, almost gave up on hotas thank you.
Glad I could help you out!
I just gave up on war thunder sim. The planes in this game is so unstable compared to other flight sims .
I have no trouble flying the yak 1 in il2, as it actually behaves like an aircraft.
Thank you so much for this tip. I am happy now with a VKB Gunfighter with all sensitivities at 60%
Glad I could help!
what about pitch and yaw axis?
haven't play WT with flight stick yet, but in mouse/keyboard it is wobbling.
this is not happening in HAWX or HAWX 2
I have not encountered that with mouse/keyboard setup before. Can only imagine that it's probably mouse related and not keyboard related, I would have a good look at the mouse settings in WT. Hope you can solve it.
Brilliant, solved my issues thank you.
Thank you I'd given up on using my flight stick but this fixed it!
Glad I could help!
@@mean_wargames_020Just tested it, it does help the problem but it really hurts the ability to quickly make inputs (i.e. you pull stick all the way back and watch in cockpit the pilot is very slowly moving stick back over the course of a second or two)
I am testing it in a jet though so maybe props arent as bad? Wish there was some other way to fix this, no other flight games have this issue heh.
Sadly, it is probably worth taking the hit to input speed so I can at least hit things.
@@viewer54322 Thanks for you're reply! Glad it did sort of help...a bit. In jets you do notice it more then in a prop plane. If I have some time I will have a look to see if we can do any better for the Jets. But like you mention, we are basically limited by Gaijins implementation of the HOTAS controles. So I would not hold my breath for a real solution ;)
@@mean_wargames_020 I tried tightening my adjustable dampening screws on my VKB to try and sort it out a bit. I also think I found a way to edit a file in the game to make a more defined sensitivity curve, will update if I get around to it and/or it actually works ;] SAS mode is useful in jets atleast, things arent as bad anymore with that + your video. Cheers
@@viewer54322keep roll & pitch up … it’s a YAW ISSUE .. YAW 0% ONLY …
Totally helped the wobble on my ps4 joystick setup
just to give you an idea you shood up your dead zone to at least 5 or 10 is the max you wood whant to go on your dead zone
thats only if you got a shitty joystick
@@crashtestdummy87lmfao any flight stick for new gen console is bad
How did you get the POV in the cockpit to zoom in on your crosshairs when you shoot?
have not played in a while...think it is hold right mouse button for me.
I thought this would make it worse since the sensitivity slider just adjusts how slowly the game responds as you move the stick. Looks like it worked in the vid, cant wait to try it. will report back
Hope it helps, please do let me know!
where is the report?
@@Jacob-er1tt I didnt end up playing wt sim mode much due to it being pretty much dead. If I recall correctly, the slider didnt help me much but it could help people depending on their stick setup. I eventually tweaked things to work decently but havent played wt again after finding out that sim mode is dead and less fun compared to other mp flight games like il2 and even older ones like WorldWar2Online.
Very nice vid I was trying to figure this out
No need to set roll sensitivity to 0?
Been a while since I made this video, but I don't remember setting roll sensitivity.. so I would say "No, no need to". (But I would encourage testing it out if you do not get the results you are after!!)
Thank you! This video helped me a lot.
Glad it helped you out!! :D
it might help with the wolbbley ness
Hi CGI Gamer, If you have a very old Joystick, upping the dead zone might feel like its helping, yet I would NOT recommend it. You are actually making you're joystick unsensitive and thus making small corrections is not going to work as good in game anymore. Being able to move the stick with no responds from the plane is just a real No Go.
Video is so damn quiet
Sorry, never noticed. Hope it was still useful for you.