Unreal Engine 5.4 Feature Highlights Overview

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  • Опубліковано 5 тра 2024
  • Learn more about Unreal Engine 5.4's new features and improvements including substantial updates to the in-editor and gameplay animation features, rendering enhancements, a look at the virtual production tools, and much more.
    #UE5 #unrealengine #gaming
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КОМЕНТАРІ • 66

  • @canalframerate
    @canalframerate 12 днів тому +96

    OK, now make games without stuttering.

    • @MinecraftLD10
      @MinecraftLD10 12 днів тому +12

      That's on the developers to optimize their games using the tools available in UE, not on EG, the engine itself can be very optimized if developers do their job right.

    • @canalframerate
      @canalframerate 12 днів тому +4

      @@MinecraftLD10 Oh, I see a lot of this in Fortnite.

    • @MinecraftLD10
      @MinecraftLD10 12 днів тому +4

      @@canalframerate Stuttering can be any number of factors from hardware, to connection, to say a player island's level makeup ( as in how did they put it together and what is running in it ), so I would not blame the engine immediately, although shader compliation is not perfect yet either in UE5's current system of materials, but UE5.4 rectified that with the Substrate materials system.

    • @canalframerate
      @canalframerate 12 днів тому +2

      @@MinecraftLD10 So many games having problems in UE4 and you think Epic doesn't have some responsibility for this? From what I've heard, the engine doesn't seem to make it very easy when it comes to compiling shaders, the documentation is extremely limited and the best optimized games are those made in extremely customized UE versions.

    • @MinecraftLD10
      @MinecraftLD10 12 днів тому +2

      @@canalframerate They have a responsibility for the engine, I am not denying that, but developers have a responsibility all the same, and their are actually a few ways to have your shaders compile, all with different pros and cons, but it isn't just the compiling of shaders that matter ( although Substrate fixes this somewhat by making the calculations modular instead of monolothic. ), but the shaders themselves built, which can often be made more efficient, although that requires time, which is on the publisher to give. Also the documentation is actually very in depth, that is one thing I will very much correct on as someone who uses UE documentation and source code extensively.
      Now on the topic of using a fork of the engine for your own custom version, it depends, UE3 game developers did this heavily yes, but UE4 games less so, and only when components did not exist in the version used that did exist in later versions, multiplayer elements being the big one during early UE4 revisions, fixed and improved upon in later revisions. For UE5, you do not really need a custom version unless you need extra tools and plugins that you can't simply make work as a plugin to a base version, or you need different calculations or extra modules as part of your toolset.
      For example, if you want PhysX as part of your engine variant, which was in earlier versions of UE, but replaced with a native implementation of physics in later versions, specifically during the UE4 era. I have been told a studio is trying to integrate PhysX, the newest implementations of it anyway, into their variant of UE5 right now, as they want PhysX physics and not the native implementation, probably not for negative reasons, just that PhysX had features that they needed over the native one.
      Either way, I would not blame Epic as much, they do quite a large deal of work to help those using UE, down to even helping some studios make tools and variants of the engine even if needed, and working with studios even to develop new tools and engine features even, as occured with the features of 5.4, and a future 5.5 release.

  • @marskingdoms
    @marskingdoms 12 днів тому +78

    Next gen engines, but no next gen game 😮

    • @nibelheimdefender8373
      @nibelheimdefender8373 12 днів тому +8

      PS5 Series X holding back, these consoles are pretty weak for a late 2020 release

    • @billythekid1961
      @billythekid1961 12 днів тому +1

      whao 👏🏻👏🏻👏🏻👏🏻👏🏻👏🏻👏🏻👏🏻👏🏻👏🏻

    • @Veegs.
      @Veegs. 12 днів тому +2

      Why spend money on training with the new tools when you can just make more loot boxes?

    • @georgeman1391
      @georgeman1391 12 днів тому

      ​@@nibelheimdefender8373 GTA6 is running on console exclusively for the first year. Sounds more like an optimization issue of the engine itself.

    • @Tinbeef22
      @Tinbeef22 12 днів тому

      Must own a xbox.😊

  • @hirola
    @hirola 11 днів тому +4

    So far UE5 seems to be making the engine perform better, be lighter, and make new features easier and more convenient for devs. Hope to see better stuff moving forward, this looks great.

  • @RationalBike
    @RationalBike 12 днів тому +9

    Yes Very Good Back to work now

  • @iateturgle
    @iateturgle 12 днів тому +28

    Unreal engine 6.0 before gta 6

    • @LouisaMiskin
      @LouisaMiskin 10 днів тому

      Uh no but it's a rage engine in GTA 6 / rdr2 whatever

  • @UltimisRBX
    @UltimisRBX 12 днів тому +2

    As always, cracked.

  • @hamsterminator
    @hamsterminator 12 днів тому +8

    Anyone else born in the 80s and remember when Half Life was cutting edge?

  • @charlytutors
    @charlytutors 11 днів тому

    Awesome! Thank you for this video!

  • @noa670
    @noa670 12 днів тому +2

    Let's go the Holo deck is near!

  • @Maarij_Nomani_
    @Maarij_Nomani_ 11 днів тому

    That's Brilliant!

  • @Bu11etUK
    @Bu11etUK 12 днів тому +6

    Unreal Engine 5.5 will probably be able to do my taxes lol, love it!

  • @gaming_bigfoot
    @gaming_bigfoot 10 днів тому +1

    Did they fix the user-end issue of "menu sliders go to 8 decimal values rather than just what the value listed is"

  • @Masiba7517
    @Masiba7517 11 днів тому +1

    How about tools to make more pc optimisation

  • @Sam-Fisher
    @Sam-Fisher 12 днів тому +3

    AWESOME

    • @VantageRX
      @VantageRX 9 днів тому +1

      #NintendoNEXUS I hope the next Nintendo console is resembles the Nintendo 64 with FD add ON "except" it has a High Dynamic Range Disk player to play games and movies. Also a special slot for a cartidge area for Static Read Write Cartridge for optional special games. An SD Card reader. A System Expansion Port. 4 controller ports. System specs greater then Xbox X. Someone make a mok up of the old NINTENDO64 WITH Floppy Disc add on and make it look amazing! Controllers should have those center touch pads, maybe even with a touch screen instead since their cheap to make these days. They should call it the Nintendo NEXUS. Love the name of it... sounds nice and reminds me of social inclusion. Let Nintendo Switch remain as superior handheld selling side by side. The next Nintendo counsole should make us all feel like gaming went into the future and does things never done before. #FUTUREGAMING Something truly nex gen game shattering.

  • @rainsthetic
    @rainsthetic 12 днів тому

    cant wait for gears 6 utilize this

  • @Fgbjvgjhyh
    @Fgbjvgjhyh 10 днів тому

    No disrespect but the VO could be more exciting,. Anyway games will take forever to get the full benefits of the engine. Next-gen all right

  • @Preirin
    @Preirin 11 днів тому

    Show us the water tool!!!

  • @BoomSlang001
    @BoomSlang001 12 днів тому +2

    The quality on this video is absolutely awful. At 2:15 Cap becomes a bunch of macroblocked pixels.

  • @rifway22
    @rifway22 11 днів тому +2

    Horizon Forbidden West looks more beautiful than any UE5 games

  • @atarumoroboshi9957
    @atarumoroboshi9957 12 днів тому +5

    Just finished a full game with UE after watching this video

  • @ingamedetails
    @ingamedetails 10 днів тому +1

    We have a next gen engine but the only game we got is matrix awakens. Game industry and developers are incredibly lazy asf. We should be getting quality games every month. But instead we have to wait wait and wait. LAZY.

  • @theoutlawking9123
    @theoutlawking9123 12 днів тому +5

    The next DOOM is gonna be mindblowing!!!

    • @xtr.7662
      @xtr.7662 12 днів тому +2

      Its not gonna be on unreal

    • @thedude8128
      @thedude8128 12 днів тому

      Doom hasn't ever used unreal. Ever. They have their own engine. It's called id tech aka doom engine.
      🤡

    • @theoutlawking9123
      @theoutlawking9123 12 днів тому

      @@thedude8128 Funny how I never said that Doom would use UE.

    • @DevilDaggersFan
      @DevilDaggersFan 11 днів тому

      ​@@theoutlawking9123
      Dude
      This Video about Unreal Engine, not Doom or even ID Tech

    • @theoutlawking9123
      @theoutlawking9123 11 днів тому

      @@DevilDaggersFan So what, I can't causally mention Doom, didn't know you own the IP.

  • @drgoodness7
    @drgoodness7 12 днів тому

    all 14900k and 13900k OUT OF MEMORY ERROR

  • @Morfe02
    @Morfe02 12 днів тому

    Fantastic now games are 10 years of making 😂

  • @SuperJeffyConor
    @SuperJeffyConor 12 днів тому +4

    Hi

  • @jimmyv3170
    @jimmyv3170 12 днів тому +1

    I sharted

  • @vreevroow
    @vreevroow 11 днів тому

    blurry mess

  • @BackupBaton-ow7mw
    @BackupBaton-ow7mw 12 днів тому

    So....
    Stop making games for old gen (Xbox one/PS4) and focus on true next gen (Series X/PS5)

    • @MinecraftLD10
      @MinecraftLD10 12 днів тому +1

      That's on Microsoft / Sony and its demands for its studios, not on EG.
      Learn a thing or two on how that works, for the love of all that is holy...

    • @RealGengarTV
      @RealGengarTV 11 днів тому +1

      *current gen.
      It's time to stop calling PS5 and Series X/S next gen.

  • @warlockboyburns
    @warlockboyburns 12 днів тому

    I don't think I like the faces they look weird. I find it sort of insulting to real humans.