Second Reality for Apple II

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  • Опубліковано 6 жов 2024
  • Won 1st place oldschool demo at Demosplash 2023
    capture on actual Apple IIe
    I'm working on a "final" version with improved effects and better sound sync
    For disk images and more info see: deater.net/weav...

КОМЕНТАРІ • 111

  • @samulisyvahuoko7140
    @samulisyvahuoko7140 10 місяців тому +100

    Wow, just wow! Greetings from GORE / Future Crew

    • @thezood
      @thezood 10 місяців тому +16

      High praise from one of the original maestros :)

  • @MichaelPuterbaugh
    @MichaelPuterbaugh 10 місяців тому +25

    I like the creativity in how some of the original effects are approximated or implied despite the Apple's hardware limitations.

  • @charlesjmouse
    @charlesjmouse 10 місяців тому +11

    An amazing demo, especially given the hardware...
    It does show how very limited the Apple II really is. Most 'old' computer demos unlock abilities often their designers didn't know about, but in the Apple II Woz had already used every trick in the book just to get the system to run competitively - no custom hardware, not even the convenience of a CRTC. For all the coding excellence on show here this demo would have likely been impossible without a Mockingboard taking care of sound, timing, and interrupts. Well done Mr Demo Coder, and well done Woz.
    PS: For the slow of thinking I have a soft spot for the Apple II - for what little it is it does an amazingly good job. Also it's utter simplicity and expansion slots make upgrades easy.

    • @kargaroc386
      @kargaroc386 10 місяців тому +2

      And this demo *pays the price.*

    • @deater78
      @deater78  10 місяців тому +4

      there are a few tricks to unlock on Apple II. Biggest is "vapor-lock" to get vsync from the floating bus and then do mid-screen mode switching. However that's difficult to pull off and wouldn't have really added much to any of the effects in second reality
      a trick that would be useful is being able to play music while loading from disk. It's extremely difficult but at least two groups have done it before. It would be really handy for this demo but probably not worth the effort.

  • @xargos
    @xargos 10 місяців тому +9

    Never in my wildest dreams did I expect to see a version of this on the Apple IIe! It's quite a nice surprise.

  • @rainerblessing923
    @rainerblessing923 11 місяців тому +17

    Now we need a version for the Atari 2600.

  • @bergles1
    @bergles1 10 місяців тому +12

    this is awesome... I'm saying "get down" and "10 seconds to transmission" right on cue years later

  • @cybernit3
    @cybernit3 9 місяців тому +7

    Next project make a Apple 2GS version, it might be fairly decent with that. Apple 2GS was sort of like an Amiga 500 I believe....

  • @ProBloggerWorld
    @ProBloggerWorld 11 місяців тому +15

    From his website:
    Q. I think the whole thing looks ugly and lazy
    A. Maybe. Like a lot of my retro projects, this started as a joke that got out of hand. Then I ended up spending 2 months working on it, which is a lot considering I don't even like Second Reality that much. Then finally, in typical demoscene fashion, the deadline was a week away so I worked late hours slapping together whatever effects I could manage and just barely got something reasonable together minutes before the deadline.
    /
    I can relate. 😅

    • @Sinistar1983
      @Sinistar1983 10 місяців тому +1

      Ugly is not what I'd describe it. A technical marvel is a more fitting description.

  • @Lofote
    @Lofote 10 місяців тому +3

    This also shows very good, how essential the graphics chip was in the 80s. Because the CPU was (basically) the same on the C64 and also same speed... but the C64 version looks sooo much better and also faster. :)
    Still: my respect to the programmers here :)

  • @gaborszabo6406
    @gaborszabo6406 2 місяці тому +2

    Impressive demo for this machine!

  • @niner8275
    @niner8275 10 місяців тому +14

    Thinking of how ridiculously complicated it is to just position and color pixels on an AppleII (tried that 34 years ago), anything fullscreen animated with > 1 fps is stunning! Very good job!

    • @niner8275
      @niner8275 10 місяців тому +2

      @@johnrcornell I rather meant programming them as animations. In Basic you do have commands for drawing lines that will do all the work for you. But once you need faster graphics, you will have to do it in 6502 assembly and then you discover stuff like that the video buffer isn't laid out linear from top to button but interlaced on 2 levels and much more! Of course with integer basic or even the other basic (I think it was from MS), you also could do animations, but at a very low framerate compared to assembly.

    • @ffelix916
      @ffelix916 10 місяців тому +3

      @@niner8275 Interlace was done that way (3 sections of 64 lines, each section interlaced 8:1 if i recall?) because it saved Steve Jobs one single TTL IC :D To do proper linear video, they would've needed an additional frame buffer IC, or much much faster main memory. There was a really simple routine somewhere in ROM that you could reference that mapped linear Y coordinate to scanline base memory address. It was only about 20 ops, if my memory serves. That can add up, though, if you're trying to do fast animation, so some people just sacrifice a little memory and use lookup tables.

    • @colinltube
      @colinltube 10 місяців тому

      @@ffelix916 *Steve Wozniak ;)

    • @RobinDale50
      @RobinDale50 5 місяців тому

      I recently worked on a tile-based renderer using Ultima tiles to see just how fast it would be possible to spit out that Ultima screen. Turns out you can get around 15fps if you don't care about memory efficiency. That covers about half the entire screen (11x 11 tile grid, 16x16 pixels per tile). I have a video series on my channel about it, showing the (Approximate) original frame rate of the Ultima games and my version, which also included a more memory efficient, but slower, method. I totally used lookup tables for each graphics line/row

    • @saganandroid4175
      @saganandroid4175 3 місяці тому

      @@ffelix916 Give the insane non-linearity, and the address holes, I found text mode impossible to tolerate. I can't imagine dealing in bitmaps. DHR is even worse. But I would love to know the call for this routine to convert a caertesian coordinate to an actual pixel address. I know tables seem essential for all screen related things on the AppleII series.

  • @JonAbbott
    @JonAbbott 10 місяців тому +3

    Fantastic job! Certainly brings back memories of both the Apple ][ and Second Reality.

  • @iamjustaclone
    @iamjustaclone 10 місяців тому +2

    fantastic !! :) brings back memories... great achievement well done and funny details "apologies to: Future Crew" hahaha :->

  • @ozzie_goat
    @ozzie_goat 11 місяців тому +11

    Don't know whether to consider it blasphemous or amazing

  • @ancipital
    @ancipital 10 місяців тому +6

    Pretty amazing for a machine with no custom chips, a hard to work with graphics display (saw a video about how hard it was to work with recently), a purposefully crippled CPU by apple (to not step on the toes of their more expensive machines of the time) and literally everything having to go through the CPU due to no offloading of any tasks to other chips

    • @nrdesign1991
      @nrdesign1991 10 місяців тому +1

      The next level would only be a Micro Controller like in LFT's "craft" demo where literally everything is running on bare metal

    • @bryede
      @bryede 8 місяців тому

      Apple didn't intentionally cripple the Apple II, it's just the victim of Woz's minimalist design that originally used only off-the-shelf parts. When it came out in 1977 they had no competing product lines (the Lisa shipped in 1983) and I imagine you're thinking of IBM who had an entire mainframe division.

  • @inphanta
    @inphanta 10 місяців тому +2

    I like the music. Trying to do this particular demo on Apple II was probably a little too ambitious though.

  • @mtuomi
    @mtuomi 8 місяців тому +1

    Very impressive!!❤ Trug/Future Crew

  • @AxelDragani
    @AxelDragani 11 місяців тому +4

    I need this demo to become the next Bad Apple!

  • @kargaroc386
    @kargaroc386 10 місяців тому +2

    I watched Second Reality C64 before this. *Oh no.*

  • @ggoedert
    @ggoedert 11 місяців тому +3

    Apologies to Future Crew...! :-D It is possible that someone from Future Crew did have an European Apple II clone... The first crack screens appeared on Apple II's...

    • @julienbraudel7109
      @julienbraudel7109 10 місяців тому +1

      Apple II were sold in Europe, not clones specifically. That is the reason why some of the earliest crackers were French. Computer Club had Apple II in France, and imported games were very expensive.

  • @ChrisR
    @ChrisR 11 місяців тому +1

    Son, I am Impress. This is a fantastic accomplishment.

  • @janhallholm9043
    @janhallholm9043 11 місяців тому +1

    Mind blowing so good sound from Apple II

  • @fenriswolf039
    @fenriswolf039 11 місяців тому +1

    Blown away. Well done!

  • @BrendanRobert
    @BrendanRobert 11 місяців тому +5

    Deater, as always: YOU MADMAN! :) Kudos, this is a fantastic demake. Also Zoom and Ma2e did amazing work with the soundtrack. Really captured a lot of the spirit of the original S3M soundtrack. Also, lots of respect that you kept "FC '93" on the buildings in the end and the original authors in the credits. All around, thank you and fantastic stuff.
    ][ Infinitum!

  • @merman1974
    @merman1974 11 місяців тому

    I'm impressed, clever code is supported well by the graphics and music. Love the chunky 3D city and the familiar blue ray-tracing part. Top work.

  • @Lollero200q
    @Lollero200q 11 місяців тому +3

    Atomic playboys

  • @retropuffer2986
    @retropuffer2986 11 місяців тому +1

    Just amazing! 🤯

  • @RonaldoGazel
    @RonaldoGazel 9 місяців тому

    Absolutely amazing.

  • @CorporalDanLives
    @CorporalDanLives 11 місяців тому +2

    Omg Apple II rotozoomer!!!!

  • @LouisSerieusement
    @LouisSerieusement 4 місяці тому

    amazing

  • @DonaldDuckPL
    @DonaldDuckPL 4 дні тому

  • @Sakanakao
    @Sakanakao 11 місяців тому +2

    Quite Unreal. 2. ^_^

  • @Metallumtenebrarum-jt7rd
    @Metallumtenebrarum-jt7rd Місяць тому

    Sounds like a ZX spectrum demo (both the mockingboard and the 128k spectrum has the same sound chip)

  • @benjaminhanke79
    @benjaminhanke79 4 місяці тому +2

    Is the C64 version that you can find here on UA-cam fake? If not it looks like that the Apple2 was about ten times less capable than the C64, even if they're both based on the 6502.

    • @gaborszabo6406
      @gaborszabo6406 2 місяці тому +2

      Not fake. Commodore 64 is much improved machine with special chips, like sid. Processor is almost the same yes, but nothing else.

  •  7 місяців тому

    awesome!

  • @GarthBeagle
    @GarthBeagle 11 місяців тому

    Incredible!

  • @Radek0582
    @Radek0582 10 місяців тому

    wow, just wow

  • @AiOinc1
    @AiOinc1 10 місяців тому +1

    Incredible! I'm so glad people are remastering one of my favorite demos for other platforms. It gets more and more impressive every time.

    • @herrbonk3635
      @herrbonk3635 10 місяців тому +1

      _"remastering"_ ...?? How do you logically justify a word like that?

    • @AiOinc1
      @AiOinc1 9 місяців тому

      ​@@herrbonk3635I'm not sure I understand your question.

    • @herrbonk3635
      @herrbonk3635 9 місяців тому

      @@AiOinc1 Listen to the word! It says something along the lines of "making a master again". What is that supposed to mean in this context?

  • @steampunkscientist
    @steampunkscientist 10 місяців тому

    What a way to overcome the limitations of that machine.

  • @IapetusRetroStuff
    @IapetusRetroStuff 11 місяців тому +1

    wow

  • @CarlosPardo
    @CarlosPardo 11 місяців тому

    Kudos !

  • @gctechs
    @gctechs 11 місяців тому +4

    Next try Casio calculator

  • @alexanderbjork6451
    @alexanderbjork6451 10 місяців тому

    Impressive 🙂👍

  • @kaerucraft7100
    @kaerucraft7100 День тому

    Is there an audience reaction from the Demosplash 2023?

  • @enfys02
    @enfys02 11 місяців тому +2

    hahaha brilliant :)

  • @un2mensch
    @un2mensch 10 місяців тому

    Fucking incredible!

  • @kilianhekhuis
    @kilianhekhuis 10 місяців тому +1

    Very impressive! Btw at 10:35 there's credits for a part that's not in the demo, or did I miss something?

  • @jakubkrcma
    @jakubkrcma 11 місяців тому

    😯❤

  • @DrWakey
    @DrWakey 11 місяців тому +3

    But will it run Crysis?

    • @sbarker06
      @sbarker06 10 місяців тому +1

      CRYSIS TEST

    • @thezood
      @thezood 10 місяців тому +2

      Perhaps not on ultra

  • @xcoder1122
    @xcoder1122 10 місяців тому

    How much faster would the graphics be without the music? I assume the music takes up a decent chunk of all CPU resources and I'm not talking about the creation of the output data (pitch shifting, channel mixing, etc.), I'm talking about playing that data. IIRC most Apple II games stopped all animation when playing full sound effects, as just playing them used so much CPU time, that no decent animation was possible at the same time. Or they just used some very short beeps, pops and crackling sounds, which were not played continuously and thus allowed to perform some animation in between; like in Prince of Persia, where the sound effects sounded like crackling noise from a broken speaker. So without the music, the graphics would be significant faster, wouldn't they?

    • @deater78
      @deater78  10 місяців тому

      the music is using a Mockingboard card. It's not bitbanging the speaker. It's playing a tracked PT3 file which takes about 10-20% overhead. Playing raw AY-3-8910 (ym5-style) music would have essentially 0 overhead, but in that case you need to write ~10 registers 50 times a second (so roughly 30k of data per minute) so you can see why that isn't the best idea

  • @eternalcheesecake
    @eternalcheesecake 11 місяців тому

    I was thinking, is this on a hard drive image? And then it prompts to insert disk side 2!

  • @nematolvajkergetok5104
    @nematolvajkergetok5104 10 місяців тому +1

    My mind was blown by the original 1993 version. Then again by the Commodore 64 version in 1997. Now you blew it even further. Please stop.

  • @Aleamanic
    @Aleamanic 11 місяців тому

    Like a bumble bee, it shouldnt be possible to do this on an A2, but Deater does it anyway ;-)

  • @kaerucraft7100
    @kaerucraft7100 2 місяці тому

    The sound of the video seems different compared to an emulation. how to reproduce this effect?

    • @deater78
      @deater78  2 місяці тому +1

      the real life Mockingboard card has a lot of limitations that make it sound a bit different (usually described as "worse") than the perfect AY-3-8910 emulation found in emulators

    • @kaerucraft7100
      @kaerucraft7100 2 місяці тому

      @@deater78 I don't know why, but the real life mockingbird sounds better 👌

  • @kaerucraft7100
    @kaerucraft7100 3 місяці тому +1

    I don't have any knowledge of the Apple II performances. Can someone tell me how powerful is this demo? I'm still amazed :D

    • @JH-pe3ro
      @JH-pe3ro 2 місяці тому

      The Apple II is one of the earliest microcomputer systems, and while it supports color bitmap display in a few different modes(all are basically variants on "chunky" modes), it doesn't offer anything to accelerate that, so everything you're seeing in this version of Second Reality is what the 6502 itself can do to push pixels, plus the Mockingboard sound card. Doing any kind of animation or raster effects on it is relatively tedious and won't look smooth, so the demo is a good port, but also roughly what one would expect out of the machine.

    • @kaerucraft7100
      @kaerucraft7100 2 місяці тому +1

      @@JH-pe3ro Okay, thanks for the explanation! I searched some documentation about the machine, and yeah, the system is very limited. I really like to see and explore the limits of retro machines like the Commodore 64, thanks again for the explanation!

  • @lastawake2822
    @lastawake2822 11 місяців тому +2

    Whoa, impressive as hell. o.o I can't wrap my head around fact that you've coded this demo on computer with cpu used also in NES. BTW, would it be possible to make NES version? I don't know a thing about programing, especially on that kind of machines, but my wild guess - it would not work due to memory limitations, am I right?

    • @JSwanson547
      @JSwanson547 11 місяців тому +2

      Let's not rule anything out just yet. It was quite common to include extra stuff in the cartridges, after all.

    • @ZamuelAtari
      @ZamuelAtari 11 місяців тому +5

      The c64 version is also very impressive. Almost the same as the original on PC

    • @lastawake2822
      @lastawake2822 11 місяців тому +5

      @@ZamuelAtari Agreed, c64 version is great indeed. So i'm waiting for NES version. 🤷

  • @whophd
    @whophd 10 місяців тому

    What's going on at 6:00 ? What mode is that?

    • @colinltube
      @colinltube 10 місяців тому

      Deater said somewhere else it's HGR mode but updating only half the lines for twice the speed

  • @sbarker06
    @sbarker06 10 місяців тому

    Can someone please upscale this video?

    • @clray123
      @clray123 10 місяців тому

      How did you think the "original" Second Reality had been produced?

  • @AndrewChapman-j6p
    @AndrewChapman-j6p 11 місяців тому +2

    So we manipulate dots CS102

  • @ZamuelAtari
    @ZamuelAtari 11 місяців тому +2

    The c64 version is also very impressive. Almost the same as the original on PC

  • @bmgrooh
    @bmgrooh 11 місяців тому +16

    The version for C64 is way better

    • @djaccount5458
      @djaccount5458 11 місяців тому +7

      C64 have better possibilities, apple 2 is first computer with colour screen.

    • @PeranMe
      @PeranMe 11 місяців тому +17

      You should check out the MS-DOS version, that’s even betterer…

    • @tcscomment
      @tcscomment 10 місяців тому +1

      ​@@PeranMethe DOS version is the original one

    • @PeranMe
      @PeranMe 10 місяців тому +8

      @@tcscomment Yes. It is.

    • @MrRobarino
      @MrRobarino 10 місяців тому +1

      Who cares? It's not a competition. It's 2023, why are you still starting these Apple II versus C64 debates? Stupid.

  • @gazzaka
    @gazzaka 8 місяців тому

    lol

  • @901aerol
    @901aerol 10 місяців тому +2

    Commodore was vastly superior to Apple....and yet Apple is still in business. For shame.

    • @julienbraudel7109
      @julienbraudel7109 10 місяців тому +3

      We actually don't care.

    • @901aerol
      @901aerol 10 місяців тому +2

      @@julienbraudel7109 why are you gay?

    • @idudas80
      @idudas80 10 місяців тому +5

      Commodore lost their market share to the PC and console market, not Apple

    • @gaborszabo6406
      @gaborszabo6406 2 місяці тому +1

      Apple lost almost. Commodore destroyed by its marketing peoples :(

  • @Dasan1111
    @Dasan1111 6 місяців тому

    Apple ii's graphic ability was really horrible even at the time.

    • @deater78
      @deater78  6 місяців тому +5

      I'm curious which machine from 1977 you think had better graphics

  • @carstenmaul7220
    @carstenmaul7220 8 місяців тому

    technically impressive ugliness 🙂

  • @MoonMaster78
    @MoonMaster78 10 місяців тому

    Демо - говно, как и сам Apple II. Единственно, что мне понравилось - саундтрек. Неудивительно, что Apple III. также был провальным проектом. Стремный вообще комп Apple. Как по мне ZX Spectrum то получше будет !!! Это просто похоже на порнографию мира компьютеров... Хуже Эппл только Sinclair QL

  • @gawd0r
    @gawd0r 11 місяців тому +2

    Holy wow, deater! This is the most amazing thing ever! Kudos for getting this done! I can't imagine how much time you spent on this. Wish I could hear people at demosplash wowing at this

  • @zoltangabordudas4393
    @zoltangabordudas4393 10 місяців тому

    Lol epic! 😀