Why Skye is the WORST Character in Paladins (And How to Fix Her!)

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  • Опубліковано 10 лип 2024
  • Welcome back to another Paladins video! In this video, AndrewChicken breaks down exactly why Skye is so bad in 2023 and what can be done to fix her. Skye is one of the worst characters in Paladins, and she's in desperate need of a rework to make her balanced again.
    ⏰ Timestamps:
    0:00 - Intro
    0:43 - The Flaws in Skye's Kit
    5:46 - Analyzing Sombra - A Success Story
    10:11 - How I Would Fix Skye
    18:17 - Outro
    Check out my Nexus shop to buy crystals and more! All purchases help to support my channel! www.nexus.gg/andrewchicken
    Join my Discord server: / discord
    Follow me on Twitch: / andrewchicken
    Intro and Outro Music by Darkseeker111: / christian-tuipulotu
    Officially a Paladins Partner as of September 2021.
    #Paladins #Skye #AndrewChicken
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КОМЕНТАРІ • 298

  • @raultrochez69
    @raultrochez69 Рік тому +120

    Buffing her damage is a no go. I think it would be a great idea to have extra movement speed during stealth and a source meter like Drogoz, Nando, etc. Additionally, they should add something extra to her current smoke bomb; I remember the good old days when the smoke bomb at least did some cheap damage when you threw it (It was due to a talent, I think... I do not recall. Still, it was pretty fun playing around it). Your idea with the teleporting smoke bomb is pretty great. Alternatively, two of her talents could be reworked: Preparation and Smoke & Daggers; for that I have no idea, but I am reading some fresh ideas in the comments.

    • @Poohbear6
      @Poohbear6 Рік тому +7

      Smoke and daggers used to be really good but they nerfed it so hard😭

    • @olakpasa6486
      @olakpasa6486 11 місяців тому

      It was the old smoke and dagger , the smoke dealed 500 dmg upon activation , it was great to secure kills and get on moving , since it made you invisible

    • @JJokerMoreau
      @JJokerMoreau 6 місяців тому

      She neeeds damage. Literally every other flank kills her.

  • @Delicashilous
    @Delicashilous Рік тому +105

    For smoke & daggers I would suggest it also does damage to Enemies in it with half amount of heals it gives allies.

    • @DemiCape
      @DemiCape Рік тому +13

      kinda like the original smoke and daggers but it also heals.

    • @Delicashilous
      @Delicashilous Рік тому +3

      @@DemiCape Interesting, didn't knew that. Playing since late 2021.

    • @MrFrye12345
      @MrFrye12345 Рік тому +11

      @@Delicashilous smoke and dagger used to deal an instant 600 damage instead of healing

    • @Delicashilous
      @Delicashilous Рік тому +2

      @@MrFrye12345 Burst Damage, interesting. thanks!

    • @MrFrye12345
      @MrFrye12345 Рік тому +4

      @@Delicashilous it was actually a pretty strong card! The burst meta was insane

  • @MasterSifou
    @MasterSifou Рік тому +98

    if only the community were the ppl who make and vote for balance changes

    • @user-cx2qf6iy5s
      @user-cx2qf6iy5s Рік тому +20

      the game would be even worse lmao

    • @johnsonspark171
      @johnsonspark171 Рік тому +9

      You sound like the weebs that still play Overwatch. Letting the players make changes is literally the worst idea ever.

    • @angelogenua2682
      @angelogenua2682 Рік тому +2

      @@johnsonspark171 wait you think that blizzard hears the community and balances the game whith community votes... LIKE THATS GONNA HAPPEN BLIZZARD IS DOGSHI
      (Also both of these games are dying. 🍷🗿)

    • @Chun-believable
      @Chun-believable Рік тому

      That’s an awful idea.

    • @MasterSifou
      @MasterSifou Рік тому +4

      @@johnsonspark171 i dont play ow and their community are having the same issue like paladins where the fking devs do what ever they feel is good for the game and then ends up terrible

  • @thiag0733
    @thiag0733 Рік тому +16

    On movies and other media, it's very common to see Ninjas using smoke bombs as a way of escaping a place, basically teleporting, so imo it would make sense to rework Skye's smoke like this: when you use it, she sets a smoke point on the ground, using it again creates another point, and entering one of them would teleport you to the other one, (yeah, basically like Dredge's teleport, and this would be "easy" for them to make because they already have the assets)

  • @Hassan-rh8bb
    @Hassan-rh8bb Рік тому +80

    I’m getting tired of people dogging on Skye

    • @preposteroussvideos
      @preposteroussvideos Рік тому +3

      same

    • @eccentricdownfall321
      @eccentricdownfall321 Рік тому +20

      It's either players being extremely loud with Skype or player who actually know how to play her

    • @caltheripper8883
      @caltheripper8883 Рік тому +2

      Same

    • @a.k.axurai5678
      @a.k.axurai5678 Рік тому +10

      Because she truthfully is bad in every way. From design to kit.

    • @SonicManiac3883
      @SonicManiac3883 Рік тому +6

      I’ve played her since the early beta back when you needed the founders pack to play and I still main her to this day alongside Tiberius but she’s good don’t get why people hate her

  • @Callmelilchip
    @Callmelilchip Рік тому +19

    My ideas
    Poison darts reduce targer damage 2% per dart or a flat 10%
    15% with debilirate
    Preperation should drop smoke bomb whenever you go stealth underneath you reducing all cooldown by 2 seconds
    Reverse smoke and daggering add movement in smoke to base and change the card to attack speed or lifesteal
    Ult should either have a faster blow up rate or 2 charges but reduce radius or less damage
    Out of combat speed card replaced with ult generation
    Stealth has a 15% increase speed base
    Damage from behind a enemy deals additional damage

    • @kazuyaichijou4623
      @kazuyaichijou4623 Рік тому +1

      DMG from behind is a stupid idea but the rest are good

    • @Callmelilchip
      @Callmelilchip Рік тому +1

      @@kazuyaichijou4623 way to go on the agressive comment but thanks for feedback

    • @kazuyaichijou4623
      @kazuyaichijou4623 Рік тому

      @@Callmelilchip Sorry I really didn't mean it in a rude way now I feel like an a$$ 😅

  • @SFSR6
    @SFSR6 Рік тому +7

    I think it would be interesting if rather than buffing her damage (something Hi-Rez is clearly afraid of) they could try a different path and improve her natural abilities instead, aim for changes to key elements on her abilities. A set of small improvements that would improve her playstyle.
    1.- add a passive that lowers/silences her footsteps. Not being heard is also a way of invisibility, being able to sneak behind an enemt without them hearing your steps would improve her playstyle too.
    2.- a passive that removes or considerably lower the sfx when entering or breaking out of invisibility up to a certain range. The sound effects is such a big deal in high elos, it literally says "hey im skye im here please turn around, HEY!"
    3.- A passive that counters Illuminate and revealing abilities. In Elder Scrolls Online, invisibility works with proximity too BUT you can counter the detection radious through sets, so instead of naturally getting revealed while being 5m close to your enemy they need to get even closer to detect you because you can equip sets that lower your detection radius. In Paladins, she would need to get closer to strix's flare to get revealed, maybe Tyra's hunter mark would need to be cast closer to mark her (you can negate Skye's invisibility a whole match with that thing), and so on
    4.- Smoke and Dagger shouldnt heal. Why make skye a support/flank hybrid. Please no. A teleport ability would be amazing for both engaging and running.
    5.- innate movement speed on her Hidden. Suggested to many times and a must. The fact that you have to invest card point into making it more effective (even viable I'd say) just doesn't work.
    As a Skye main I really hope devs fix her soon

  • @ThePouillote
    @ThePouillote Рік тому +4

    A good idea that i have is
    -For the weapon to deal a bit more damage if someone is poisoned (Although the poison darts has a slightly higher cooldown)
    -The poison dart to have a card (or talent) so it heals her depending on how much shots she hit while it was active on a target (Or just make it regen her slightly)
    -The smoke to Else, deal poison damage to enemy's, or give them a small blind effect inside it (Likely a new talent)
    -For the sound effect of her leaving her invisible form, not be so loud, to be way quieter because you can hear her crossmap when she gets out of her invisibility
    -Her ultimate to explode a bit faster, but dealing less damage on shields (Its supposed to kinda be a one-shot kill on most targets but its pretty much useless most of the times said targets ALL have something to counter it, unless the enemy is straight up AFK)
    -Or just change her ultimate to be kinda like a fragmentation grenade? Explodes in many poison darts

  • @eccentricdownfall321
    @eccentricdownfall321 Рік тому +1

    How about old smoke bomb it was that any enemies caught in the smoke can't see any enemies?

  • @DarkBoo007
    @DarkBoo007 Рік тому

    Right she has a card bug too? If I recall, if you get +Movement Speed after a kill with +Movement Speed with Hidden, one cancels the other out?

  • @viper-chan
    @viper-chan Рік тому +13

    I really like youre idea with smoke bomb. I think it would be nice if it didnt teleport you instant so you can outplay youre opponents by throwing youre smoke bomb then activate invis. This way they gonna think you teleported but youre just invis wich leaves u with another way to outplay.
    I really liked this video keep it up 'ω'

    • @johnathanstark5076
      @johnathanstark5076 Рік тому +3

      Maybe they could make that a card to have a delay on smoke bomb? Or make smoke bomb to where you throw it and press Q again within 5 seconds to teleport!

  • @lamufata5076
    @lamufata5076 Рік тому +2

    Don't forget that when you use Victory Rush with Dissipate in the same deck, they cancel each other out and until the end of the game you only get Victory Rush effect and Dissipate stops workingl. I've reported this bug to EM like 15 times and never got a reply. I think it's supposed to be a hidden nerf. Also after Skye gets a rework, I think it's time to talk about Moji.

  • @sunkeeper8009
    @sunkeeper8009 Рік тому

    is that the sombra hack skull in the thumbnail?

  • @stopsliding8355
    @stopsliding8355 Рік тому

    What about an execute like maeve below certain health

  • @staroxi_music
    @staroxi_music Рік тому +6

    Teleport in Smoke Bomb would be epic, never heard of that idea before now.

    • @akahey656
      @akahey656 Рік тому

      Yes that would be great. she has no movement and that's vital for a flank champion.

  • @PauloMunirUequed
    @PauloMunirUequed Рік тому

    Great video! I've been defending the idea Skye should be less of a noob slayer and more of a intel gather kind of character. With reliable mobility, solid escape mechanics and mid damage at best.
    Also, for a Smoke and Daggers main like myself, a decent secondary healer.

  • @joshuaneiswinter253
    @joshuaneiswinter253 Рік тому +1

    Test unlimited stealth by making it a talent.. unlimited stealth but un-lowable CD on re-entering it (possibly even from smoke screen?)

  • @bloonstowerdefender
    @bloonstowerdefender Рік тому

    I commented with some ideas of a rework on a Kirbz video. More radical changes than your suggestions.
    Short form I think I said:
    Put her poison bolts as part of her primary fire and reduce base damage on primary for the bolts themselves. And increase range a bit. But less % hp ofc. Vora has built in DOT even on shields why not Skye. And put something else on secondary.
    I think I said give her wall climb like Koga.
    Smoke and dagger nerf was awful. Change Hidden to a grappling vine thing like Grover or whatever.
    Smoke bomb is okay I think but make it do some light DOT and light heals built in

  • @linklight2
    @linklight2 Рік тому +11

    Very good ideas, hopefully some of these make it to evil mojo and are implemented

  • @itamps
    @itamps Рік тому

    what if smoke slow enemy as well

  • @shadow-faye
    @shadow-faye Рік тому

    The poison is annoying but also, why does she not have movement as a flank?

  • @EazyDoesitxD
    @EazyDoesitxD Рік тому +1

    My Skye rework that would probably never happen because it's almost a full rework & evil mojo wouldn't put in this much effort. But here goes.
    Hidden - removed.
    Smoke Bomb - smoke bomb & hidden are combined. On activation she snaps her fingers and a cloud of smoke bursts around her. Her invisibility is permanent unless hit by any hard CC or she fires or uses any ability.
    - Poison Bolts. damage from each poison bolt now ignores shields and is considered true damage. Making it the go to for tank busting specifically. This also counts for deployed shields her bolts would go through them like they aren't there.
    New ability "Twilight Step" - Skye throws a dagger (like the ones clearly visible on her outfit) piercing through all enemies hit and stopping on any wall/ground/or ceiling hit. The dagger will persist for 7s. During that duration she can reactivate to teleport it becoming a projectile herself harming any she goes through (like Corvus) if she let's the timer hit 0 it will just disappear.
    New ultimate "Assassin's Dance" - Skye leaps into the air dashing forward and spinning around throwing exploding daggers around her as she spins the dagger will deal small amounts of damage and stick into targets hit. On reactivate Skye will snap her fingers and the daggers will explode dealing damage per dagger in an aoe.
    Talents.
    Debilitate - Poston bolt augment. Should an enemy die while under the effect of poison bolt the cooldown of poison bolt will be Reset. The previous damage bonus Poison bolt got from this will be added to base Poison Bolt so this doesn't feel like it's a must have.
    Smoke and Dagger - activating Smoke bomb now blinds all enemies around Skye for 1.5s. Enemies hit while blinded take 10% more damage from all sources.
    Preparation* now called "Twilight's Shadow" - using Twilight Step before the 7s are up will refund the remaining seconds to the abilities cooldown. (Base CD is 10s) if the dagger is allowed to sit for the full 7s it will explode dealing aoe damage and slowing all enemies hit. giving her a slow grenade or a shorter teleport CD.
    I know this was long but I've been a fan of Skye since launch and I really want her to be good again. So any thought please let me know. Thanks for reading 😀

  • @KIABOSS-vh7bn
    @KIABOSS-vh7bn Рік тому +2

    Her other 2 talents need a rework. People only use delibate.
    Smoke and Dagger could add a poison effect to foes while heal to allys.
    Peperation was good before the rework. The additional cooldown was perfectly fine.

    • @akahey656
      @akahey656 Рік тому +1

      I disagree with the preparation one. that was only great in low elo lobbies and majority of the playerbase are. High elo players won't let you get a kill and they know how to get rid of skye with ease. Damage Reduction is really important in this game and haven is considered the best item by high elo players. Tho preparation skye has a nerfed ability 'hidden' with short duration and unable to lower cooldown with cards, it still gives 75% damage reduction.

    • @akahey656
      @akahey656 Рік тому +1

      The only thing bad about the talent is because they nerfed her stealth or hidden ability with that talent. I feel like removing that nerf would be good for that talent. I think she needs less ammo cards and rework them. they should add a card where she gets reduced cooldown when she gets an elimination. probably like buck.

  • @jiddkorr4870
    @jiddkorr4870 Рік тому

    I think she should be able to tp to where her smoke goes. She should get a meter to charge the distance. I didn't look at this vid before thinking of this. But could throw her smoke really high dive and by the time it hits the ground she's gone. Plus you could do other things with it to be more maneuverable. Smoke bomb to TP into poison bolts with the poison bolt card that reduces cool down would add a bit of skill to Skye teleporting everywhere.

  • @XedApluz
    @XedApluz Рік тому

    the damage numbers should not be visible for when you hit an invisible enemy, if any target you hit is invisible you should only get the hitmarker, but not the damage number above it, it is an incredible disadvantage, the The closest experience to this is when you deactivate the year numbers in the gameplay part, since I have this option activated (mainly to have a cleaner gameplay and without things on the screen) and I play against an invisible enemy, I give myself account of the incredible disadvantage that characters with some invisibility ability have, so it becomes a bit more challenging when playing against them without having bought illumite, which only happens with skye since with the rest of the characters it does not Itrlly so necessary, so one of the changes that I would make in its favor is the issue of damage numbers and in general to make illumite a more useful item, in addition to this I think that the issue of mobility is essential. Special and taking advantage of its theme of the guild of a thousand hands, I would add Koga's passive to be able to climb walls, a bit of verticality would be great for the character, I don't think Skye only needs a change in numbers, if not, as you say a change to the character's Core

  • @depthklocke9009
    @depthklocke9009 Рік тому +1

    both skye and Jenos have weird shit going on with their ults for me where they will activate early because of a desync. Like you won't hear the entirety of it play through, and you'll just hear a part of it and it will go off preemptively on your screen. Usually when that doesn't happen I can just walk to safety mostly casually.

  • @_uniturtle
    @_uniturtle Рік тому

    Love the warframe shoutout!

  • @starkingmoon2885
    @starkingmoon2885 Рік тому +2

    I really like the idea of skye can teleport by using her smoke bomb
    May i ask what are your thought about talus? he's one of the few flank that i can play really good , but i feel like he has similar problem with skye , every time i play talus , i always use inner strength talent and rely on teleport too often

  • @TasyrifIsyraf
    @TasyrifIsyraf Рік тому +1

    I like how all the balance changes you suggested are technically already in the game, just towards other champions.

  • @GetDunkedOn.
    @GetDunkedOn. Рік тому

    She has 2 stealth abilities what else do you want? She is kinda op

  • @Hizyuki
    @Hizyuki Рік тому +1

    I've been talking about a Skye Rework on the Paladins Reddit for the past 2 years

  • @thedevilscallx159
    @thedevilscallx159 Рік тому +1

    Please do this for yagorath she's the worst tank and I'd love to see what changes you'd make for her

    • @a.k.axurai5678
      @a.k.axurai5678 Рік тому

      Yeah she's stationary, huge hitbox, hitscans melt her, cripples makes her unable to move well and everyone will shoot, ult nerfed so many times and its slow, point tank talent needs rework.
      I think kth, chronos, haven, resilience, veteran, and sometimes morale boost is good on her.

  • @Jukestarz
    @Jukestarz Рік тому

    I feel like reverting preperation to what I it was would help by a mile although I do agree with most suggestions you gave to help her

  • @alexrusokost4955
    @alexrusokost4955 9 місяців тому +1

    I believe that the damage can be left as it is, but the movement speed should really be doubled. This is 100%.
    With regard to teleportation from a smoke bomb, this is nonsense. Because while the smoke bomb is flying, it will be killed 10 times! And even then it will be inconvenient to be treated. Now I often use both smoke bombs under me in order to heal in time, as a kind of first aid kit, it's very convenient - seriously!
    What I would really do - in general, I would replace the smoke bomb with teleportation, like a sniper girl. BUT. in return, I would give two invisibility charges for Skye, reduce the recharge of these charges to make it more comfortable, and of course increase the speed in invisibility twice. That's enough! (Of course I would add a card for treatment in invisibility)

  • @caltheripper8883
    @caltheripper8883 Рік тому

    The teleporting smoke bomb is exactly like Lobas ring from apex works very good in that game but in paladins I don’t think it would be very effective

  • @DramaticCrossroad
    @DramaticCrossroad Рік тому

    Stealth Resource + Stealth Mobility Boost = Yes. Less punishing for new players (the hard and often glitchy cooldown) and eases the learning curve for more complex champions.
    Smoke Bomb Teleport = Yes. Escape option or Kill Confirm/Chase option. Great.
    I had a talent idea - Poison Bolts has 3 charges (like Ruckus rockets) and instead imbues her next X0 normal shots, dealing more damage or add some tracking or revealing/slowing down enemies to make her play the role of an assassin better, and be less like a stealth dps with lower numbers.

  • @yasin4661
    @yasin4661 Рік тому

    I tried to play her with full speed cards after I saw this video... didn't like it. Buffing her mid range dmg also the stealth speed card (maybe doubling the speed). And changing the poison bolts to her own buff, or for the team (maybe more speed buff or healing on poison bolts), It can make Smoke and Dagger more useful. And I'd love her ult if it really was a "sticky bomb" (seems time is not sticky enough :(

  • @Cr0mewatch
    @Cr0mewatch Рік тому

    maybe you could hold the smoke bomb button to aim it

  • @ker7743
    @ker7743 Рік тому

    Ult : bomb has now hp thus can be destroyed before it explode but can stick to any surface : walls , shields , allies ; ennemies

  • @Lucivius27
    @Lucivius27 Рік тому +1

    They can give sky a high jump as passive. The longer you hold space the higher she jumps. It's simple and could give her maneuverability to high ground

  • @unkirbyjosuke1904
    @unkirbyjosuke1904 Рік тому

    They took away her cooldown resets, that's the reason I don't even play her anymore, she has no momentum left.
    About what could be done, I'm thinking that they should give her just movement in general, in a way that when you earn the first kill, it just snowballs into more and more kills, and the way to do that is if you're hard to hit, and right now, Skye moves like her dump is too heavy (honestly, her running animation LOOKS like that too).
    So just give Skye a way to get in and out of trouble, that's what the archetype is all about

  • @rellnunes4246
    @rellnunes4246 Рік тому

    Honestly prep was her best talent and taking away I feel like it hit her hard. The only viable talent for her at this point is debilate. I used prep as way to keep my movement speed boost off of eliminations up. Increasing her range, her speed while invis, and giving her an invis meter where she it naturally goes back up and can be popped in and out of at anytime would be nice. I think adding a dash, teleport, or true temporary invis (where she cant seen even with talents, abilities, damage, or cards) to her kit upon activating smoke would be perfect. It wouldn't even have to be long 1 or 2 seconds is perfect for maneuvering out of line of sight

  • @kristhekingyt1822
    @kristhekingyt1822 Рік тому +1

    person: Why do you play skye?
    Me: boobas

  • @thousandyardgavri2785
    @thousandyardgavri2785 Рік тому

    my strategy for skye is throw smoke at the backline. try to kill or poke dmg. If im in danger,hide in the smoke or just go hidden and hide anywhere

  • @kamicaxd3216
    @kamicaxd3216 Рік тому

    Id give her cc, fearing enemys out of stealth, in a small radius only ofc.
    The smoke bomb should slow enemys, making it mire utility heavy, and being non-ignirable, also slowing ults like koas, bk, you catch the drift.
    Her poison bolts do way less dmg, but slow on hit, stacking like with shas rapid shot card, dont make it easy for her to escape, but make it hard asf to run away.
    Double her range, to force her to make the decision to stay away and be more safe, or get the extra cc, easing the kill.
    Her ult now works more like raums, her throwing the bomb, and then having a 45° cone, doing more dmg, and adding the mixup of her either imidiatly dropping the bomb, or use it to hard zone and throw it upwards

  • @recycledsoldier
    @recycledsoldier 10 місяців тому

    As a Skye main (I know...gross). I love her play style, but she definitely needs help.
    Here are some thoughts I have:
    - Her damage is fine. I can melt tanks, shields and deployables if properly supported by my team. It could use a drop off tweak though. Maybe half of what the current drop off is but it needs a change.
    - Stealth should be a resource like Drogoz or Strix. It would be so nice to be able to stealth to close distance break it and then stealth back up to escape. Let me manage the resource not some timer.
    - Smoke bombs should trigger her stealth resource meter. This is mostly just a thought but let smoke bomb be the stealth mechanic and change 'F' to be a proper escape. Maybe a shadow walk of some sort where she goes invisible and is immune but can't attack. I feel like teleporting is overdone and obnoxious. And get rid of the super loud "SKYE IS HERE" un-stealth noise.
    - Change her ult to be a poison bomb or a circle/fan of knives style attack that applies her poison to everyone around her reducing healing and doing some damage. This could be tossed or area around her but it should be relatively instant.
    - Bump her speed. I can wreck a team with Skye even if they have illuminate but to get there I have to invest in Nimble 2-3 and life rip 2-3. Life rip I get but for a character that's supposed to be a stealth assassin, she's slow as hell without cards and items.
    - Stop the random targeting abilities hitting me or revealing me while stealthed. Seriously, this one is so annoying. Viktor ults, I'm pretty sure I've been hit by Lian's abilities, the DoT reveals, SAATI's FUCKING COIN. I already have to dip, duck and dodge so much just to be nabbed by the random Saati coin or sensor. Stealth should at least affect the range at which sensors detect me. Oh and fuck Barik's turrets. I feel like those damn things have Reveal 3 built in. I'll get pinged by those outside my optimum range.

  • @MadValraven
    @MadValraven Рік тому

    bro i think the problem is that skye relies on inv which is countered by 150g.
    the massive change in preparation was also a huge nerf and didnt even make sense.

  • @henriquevasconcelos5919
    @henriquevasconcelos5919 Рік тому

    Honestly I think making hidden for sky the same thing that hustle is for Viktor or stellar wind is for jenos is a great idea. For strix a stealth meter makes sense cuz he's a sniper so it has to be limited but sky is literally the twilight assassin and invisibility is her thing. It's so dumb that she has two abilities that make her invis when she could just have one stealth ability that she is free to use whenever. That plus higher movement on it and smoke bomb becoming a one charge teleport w a cooldown is such a good idea, she'd be actually mobile. Also agree on less damage but more range. The fact Skye can kill newbies or casual players before they even notice she's there is really unfun. If evil mojo actually made these changes I'd be so happy!

  • @richardomilos8686
    @richardomilos8686 Рік тому

    To further the point, tf2's spy has a resource meter, disguise (its effectiveness is arguable at best but that is a result of far higher player experience.) and an instakill in the form of his backstab. He is the mirrored version of sombra with less mobility but infinitely higher damage. Skye feels stuck in the middle imo.

  • @peterbrown8455
    @peterbrown8455 Рік тому

    If she ever does get a major change I trust you'll inform us and I'll probably give paladins another go now that I can play it more reliably 😁.

  • @bhavyajainnd
    @bhavyajainnd Рік тому

    Amazing video

  • @surgc6278
    @surgc6278 Рік тому

    I'd like a roll like Cassidy from overwatch or tumble like Tombrider that reduces dmg by a small percentage

  • @eliasflorentin6632
    @eliasflorentin6632 Рік тому +12

    I like skye, she is one of my favorites champs in paladins, and the change that you mention will help her so much, i just love the kit you create :D

  • @bricetriplett759
    @bricetriplett759 Рік тому

    Love the ideas in this video. I lowkey think it would make her a little op lol but I could be wrong and even so I wouldn’t be against it

  • @kysdre
    @kysdre Рік тому +4

    i love skye idc

  • @gustavovargas8716
    @gustavovargas8716 Рік тому

    me and my friend usualy play Skye + Makoa against the enemy tank
    Skye poison melts tanks. Characters like Terminus,Raum or Inara just suffer against the Damage on Max health

  • @calitoosh45
    @calitoosh45 11 місяців тому

    this video is very good and it shows the exact problem skye has. Im level 152, and i play with 2 friends who are between level 50 and 60.
    If a enemy picks skye (no matter if he plays her ,,good“ or bad) its always the same. I easily kill her with basically any character while my friends get angry about the character being too OP and unfair. Skyes core mechanic is just unhealthy.

  • @_Emrakull
    @_Emrakull Рік тому +3

    I kinda like that Skye has short range as an experience, rather then being good. It make her more 'surprisey' when she is in your face like that, and gives you the good ol' adrenaline rush. Honestly, if they make her gain good movement speed on her hidden as base kit, and give it 2 charges so she can go in and out, she'd be good. And maybe increase the price of illuminate a tad
    A teleporting smoke screen also sounds very cool. And to add to the aesthetic of it, another smoke screen should be deployed at her feet when the first one lands before she teleports. Kinda like a disappearing magician
    And an extremely minor, but important change to me, is to finally change the name of smoke and daggers. The name doesnt even fit thematically anymore, compared to when it did damage

  • @evangedeon2194
    @evangedeon2194 Рік тому

    I WANT THE SMOKE BOMB TELEPORT SO BAD NOW

  • @theBlindDeafMute
    @theBlindDeafMute Рік тому

    as a cloak and dagger user in tf2, i 100% agree with making her hidden permanent. she's an opportunist, she needs to wait for the right moment to go in or else she'll get popped. punishing patience is the exact opposite of what you want to do!

  • @Zebrix10
    @Zebrix10 Рік тому

    Well right click then hold LMB and get kill then repeat

  • @hdtorresr
    @hdtorresr Рік тому +1

    Most import change right now is to fix the Skye bugs. Always, when Skye is in a match, someone crashes

    • @helgermania1297
      @helgermania1297 Рік тому

      wrong its not skye its grover

    • @hdtorresr
      @hdtorresr Рік тому

      I am playing these days on Nintendo Switch, and Skye is 99% chance of crash not only for me, for anyone in the match

    • @helgermania1297
      @helgermania1297 Рік тому +1

      @@hdtorresr Idk why anyone plays on such an unstable system like the switch? And no it is not because of Skye. Consider playing on a real console or Pc if you want to enjoy gaming.

    • @hdtorresr
      @hdtorresr Рік тому

      @@helgermania1297 I use PS, but we are moving so I do not have it with me yet 😬. But I see the crash happens to people playing in console or PC as well in the march but not necessarily playing with Skye 🤔

  • @Kana-hp6yo
    @Kana-hp6yo Рік тому

    good suggestions

  • @HeyyItsAdam
    @HeyyItsAdam Рік тому

    I would increase her range. Her ultimate creates a huge version of smoke bomb that allows her and her team mates to go invisible for 5 seconds. Her smoke bomb has 2 charges and she throws it however she teleports to where it is and leaves a decoy for the enemies.

  • @XLORDPROPL
    @XLORDPROPL Рік тому +1

    There is one problem with rework... Skye use snake style (she quan)...

  • @pepsicola4718
    @pepsicola4718 Рік тому

    Illuminate is such a waste of a item slot and credits. They should replace it with an item that buffs stealth actions in some way.

  • @saberkyo
    @saberkyo Рік тому +1

    I don’t think these changes are too nice. You’re just making her into discount sombra.
    There’s a simple simple way to fix her.
    1. Native speed buff when ever she’s invis
    2. Smoke actually emits smoke again
    3. Give her a passive climb effect like koga.
    Skye’s debilitate should be her anti tank build, prep should be her native speed build and smoke and dagger should be reworked entirely.
    I can play skye with the right comp even on scrims and she can be good if she’s used right. Currently it’s just incredibly hard to do so. She’s basically a tank shredder right now.

  • @jonathanackerman4836
    @jonathanackerman4836 Рік тому

    I whole heatedly agree with the and would love for evilmojo to take notice of all the things that r bad in this game.

  • @abduktedtemplar
    @abduktedtemplar Рік тому +2

    I really like this style of video man. As a player of both games, i wish there was more content like this.

  • @forcetpg
    @forcetpg Рік тому +1

    I think your ideas are really good, but I would take the teleport from her smoke when she chooses the smoke and dagger talent so that it really encourages a drastic change in the way she is played so that it is a real and only support talent, but ofc give her the invis back as well as buff the healing again. Maybe lower the duration the smoke lasts but increase the healing as well as decreasing the cooldown, so that it functions in a similar way as dambas gore when he chooses the talent for only healing (ofc dont make it the same but a little weaker since it can provide the effects of your cards as well)

  • @helgermania1297
    @helgermania1297 Рік тому +1

    Vote Andrew for balance team XD

  • @raystimphil8280
    @raystimphil8280 10 місяців тому

    At this point just remove iluminate and rebalance the detection radii accordingly. Sky is the only one that it's bought against and once the enemy gets it her hidden is all but usless.

  • @pp3pp3pp3
    @pp3pp3pp3 Рік тому

    Loved the fixes

  • @yuyahakari318
    @yuyahakari318 Рік тому +2

    What do you mean? She's the best healer in the game xD

  • @taco_sensei
    @taco_sensei Рік тому

    I miss smoke and dagger. The healing one, not the damage one XD
    I also miss off support Sombra, especially her very first version. With every rework I think she turned out more boring and unoriginal assasin

  • @kinsan89
    @kinsan89 11 місяців тому

    Wow. I GENUINELY did not expect to see a Warframe clip here. But yeah, invis is why Octavia is by far and away one of the BEST endurance frames

  • @persephone_depressed
    @persephone_depressed Рік тому

    thats why i always use her as a tank buster instead of a flank. shes a dps for me not a flank.. except she can hunt snipers lol

  • @jpg4923
    @jpg4923 11 місяців тому +1

    She is good, just need the 30% on venom instead of 25%

  • @Asmodelie
    @Asmodelie Рік тому

    as unbelievably and stupid as it may sound, she used to be my main, for a very loooong time. I stopped playing paladins for 4 months or so, and when I came back, I thought to myself I wanted to play Skye, and obviously, idk what happened during the time lapse but when I did, it was the worst time of my life

  • @Bananeisafree
    @Bananeisafree Рік тому

    Ok, for real now.
    Have her smoke bomb blind ennemies.
    It gives her utility beyond belief for zoning and point control.
    (ok I might be a bit biased as a tank main getting tired of Tyra's fire, Betty bombs, Octavia field etc ...)
    Edit : And willow's deadzone .. .Ho god, how could I forget Willow's Deadzone ...

  • @angelicgroove
    @angelicgroove Рік тому

    I love the TP smoke bomb

  • @reddbendd
    @reddbendd Рік тому

    Drog missile needs speed buffffff

  • @rehull1973
    @rehull1973 Рік тому

    They simply need to make her stealth work. The fact that illuminate counters it so hard and many characters have counter abilities. She would work just fine if stealth was simply working.

  • @reddbendd
    @reddbendd Рік тому

    If skye gets a movement speed buff then drogoz missiles should get a speed buff

  • @eply995
    @eply995 Рік тому

    Since Illuminate already takes a fat dump on Skye, i don't understand why she even has a duration on her stealth. At least give her perma stealth that lasts until canceled or until you attack or use any other ability, which would trigger a cooldown. Duration on stealth makes no sense on Skye currently.

  • @tonshaad1230
    @tonshaad1230 Рік тому

    Moji would say something to you.

  • @bricetriplett759
    @bricetriplett759 Рік тому

    Skye was pretty decent on console before her rework. I used her pretty frequently and had a solid KD and win/loss ratio, but I haven’t touched her since the rework

  • @Archiac036
    @Archiac036 Рік тому

    I understand where you were coming from when comparing Skye to Sombra and yes, they are "almost" the same character, but Sombra is specifically made to disrupt and temporarily disable anyone she hacks. Sombra is also super annoying to play against and was super oppressive (pre nerf in OverWatch2), so much so it nearly ruined the game. When sombra hacks a hero, she does 40-50% increased damage to them, which is a ton of damage up close. As for Skye; (have barley played sky, barley know her kit or cards) maybe she makes it so damage numbers for the entire lobby are off for that game. While in the smoke, shes permanently in stealth for the smoke's duration (the smoke also moves in a straight line in the opposite direction from where she threw it from at 60% normal movement speed), is immune to reveals and teammates in the smoke also become invisible, when at/below 30% HP stealth auto pops stealth with 20%DR and 50% increased movement speed. Also this comment was made 10 minutes into the video before your suggestions.

  • @invu4834
    @invu4834 Рік тому +1

    Even with her downfalls, she is a tank shredder.

  • @sed_8375
    @sed_8375 Рік тому

    hold on, my friend, I once went on a 28 continues wins with my friends, by me using skye and them using other stuff, we found a strategy that got us 28 wins in a row, and the only reason we stopped is because we had to go sleep and stuff like that. in ranked obviously.

  • @OGC93
    @OGC93 Рік тому

    The character is fine I would honestly remove one stealth ability for something else but besides that I wouldn't touch this character.

  • @adamnetski7887
    @adamnetski7887 Рік тому +1

    18:10 Couldn't agree with you more

  • @Kylelongwest
    @Kylelongwest Рік тому

    Skye doesn't need 2 invisible abilities. She should have 1 dash

  • @zueldebizzjaafar7573
    @zueldebizzjaafar7573 Рік тому

    You know Andrew,during my first time i play Paladins & discovered Skye & her bomb ult,i figured its a big joke & i straight away grasp Paladins tight in my hands.Its a big big challenge that i wanted to have.Btw,i not a fans of Skye but if i see any chars that can go invisible back in 2018,i'd say that chars is a big cheater! Its a SIC!! Cowards!!! Ahem,,its nothing new now.I've been horribly assasinated by Skye back then!
    You wanna now somethin'? My Skye is still lvl 0 or 1 till these present days.
    I dont like playing Shalin or Strix either but my i can horribly thrashed player by playing Seris.She's my invisible SIC chiken chars all time & i can carry my team whole or save myself.All i need is 3 nimble,3 haven, 3 veteren & I'll be a destruction & chaos.
    And btw,i've just started playing OW2 since season 1 & yeah Sombra is like a better kit Skye but lucky things is her dmg isnt so bad.She's bad close to nightmares too.Another bad @ss is tracer,she got 1 of Skye bomb.She's kinda SIC too.Btw,Hirez & Blizzard are such a gaming comedian.But i really found Paladins are the best comedy of all,listening to imani,kinessa & octavia laugh really makes me laugh uncontrollably.Octavia is the funniest,i can help it! Wraghahahahahahahaha ":D
    Rofl

  • @benmoi3390
    @benmoi3390 Рік тому

    no she don'T need longer range...
    the idea of a stealth killer with poison is:
    DoTs... you reach in stealth, apply a poison dot and stealth away waiting for the poisong to make it work...
    only balance the damage and duration so that it couldn't kill anyone with one dart... so would require to be reapplied...
    and make it so that it doesn'T stack, so the idea of her kit would be slower but safe...
    stealth maangement to avoid geting kill be requiring to get in close to maintain the dot...
    also by default it should apply cauterize to prevent target from healing throught her poison so to make it an actual threat.
    that by default would be more interesting...
    let's suppose the poison would deal 600 damage over 6 seconds... that's 100/seconds thus 10 damage every 0.1 sec.
    she would have to shoot each enemies to maintain those dots over and over every 10 seconds... and the issue with dots is they are "killsteal".
    The idea of poison on a stealth chawpion assassin is just the most logical...
    poison take time to act and stealth... give you time.
    that would change her gameplay completly to become more an hit and run harrasser than a rushdown burst and die.
    it would make player use the stealth in a more complex way than just an engage.
    as for Smoke bomb it should make her undetectable, and counter reveal at least.

  • @SpiltMySquash
    @SpiltMySquash Рік тому

    Old Preperation Skye was my favourite champ in the game, but my baby was snatched from my arms and was made completely unrecognisable (....too much?)
    Also, I LOVE THAT SMOKE BOMB RE-WORK AND I NEED IT IMMEDIATLY!!

  • @demonlordlatios25games50
    @demonlordlatios25games50 Рік тому

    So......its sombra without the tp

  • @johnnysimpstar907
    @johnnysimpstar907 Рік тому

    Does bro play the game?

  • @hamiltonhaugh3982
    @hamiltonhaugh3982 Рік тому

    This is only because she got nerfed where your cooldowns aren't reset after a kill anymore

  • @ThetrueDark1
    @ThetrueDark1 Рік тому

    old preperation, while not meta was super fun to play.