Bugs are resilient bastards. Ever cut an ant in half with scissors? It doesn't matter how many pieces you cut it into, it's gonna keep thrashing and squirming around
@@hardboiled_catReal talk though, Bug Breaches should not be IMMEDIATE, there should be enough time between the call and the breach to either run away or brace
first the bug knocks the airstrike stratagem away with a head raise and then the brood commander summons a breach headless, this run had everything going wrong.
That was crazy cause I’ve never seen a Helldive mission where you can spend 4 mins without seeing a single enemy. Most mission I spawn in surrounded no matter where I land lol.
No it’s mainly because he’s avoiding the patrols and using a gun that will kill smaller bots/bugs that summon ships/breaches. Bug amount is same no matter amount of divers.
@@sasuke082594 That's the opposite of what the devs said a while ago. More helldivers doesn't mean more enemy spawn rates, that's what they said. Or rather, helldiver amount has no effect on enemy spawn rates.. Unless they changed it and didn't say anything.
@@sasuke082594This is false information, game is exact same with different player counts, enemies also function the same within every difficulty. 4 Player lobbies where people just aggro nearby patrols is the main reason why people end up thinking like this.
@@kage_hunter this is plain false as well, I've started mission where me and my team were already surrounded, charger included, literally, you're either INCREDIBLY lucky or the game has bugged or something, your game was so much easier it's kind of insane, I've been fighting 6 chargers and up to 4 titans in level 8 missions
I really hope they buff up all the orbital attacks to the level of the eagle so we can have more viable choices. The rearm time for the eagle is shorter than a lot of the orbital cooldowns and you can call them in 3 times with no cooldown and get instant delivery. So, what's the point of the orbitals?
I want know your opinion about the patch. People keep complaining about the railgun nerf because they cant handle the dealing with multiple chargers and bile titans. This only really happen if you play on diff 7+ and when you either keep shooting every enemy or fk up really hard. It feel like many ppl prefer to go in gun blazing on higher diff and think they can take everything down even through it was design to overwhelmed you if you choose to do so. What do you think about this.
I went into a difficulty 7 mission and we were all high level 44+, I was surprised by the variety of their load outs, one was using the spear, the other was using a rail gun and the last player was using the arc thrower, so I went with the flamethrower and jump pack, it felt really nice how everyone was using different stuff. We had some troubles as expected but overall it was a good operation we cleaned the whole map. I don't usually play helldive or 8 because if not coordinated literal hell will unleash in seconds and thats just too much chaos for me. 7 is like the sweet point, enough chaos but still enjoyable. The nerf to the rail gun really made it kinda meh, you now need to fully charge it in unsafe mode to take the leg armor of a charger and it's about 3-4 fully charged shots, it's a heavy nerf, because you spend a lot of time aiming to fully charger that shot and it can be even harder because you know have to keep an eye on it or you will blow up, which is kinda sad because imo all they needed to do was to decrease a bit the spam of chargers on higher difficulties, it's just too much and the rail gun was the only one that could handle that spam. Most people only used the rail gun because it was the best choice, using a spear or a recoilless was just not ideal when dealing against 3 chargers coming at you.
weapons are fine, im not sure why people are bothered about minor ammo adjustments on breaker etc, it is still the same weapon; you just need to reload a few shots before main change is shield backpack and railgun railgun feels a bit more appropriate, if you don't use the "experimental feature" you can't have the strong aspect of it; so it requires a bit of skill to use compared to before (you can't just afk charge and shoot when you want, you need to use unsafe mode now) shieldbackpack nerf made the game a bit harder, also light armor now takes a bit more damage now armor is still a big issue, heavy armor is still useless, you move slow but can still die extremely easily, I would advise on using still light armor or medium (with the 50% chance to not die if you wanna try your luck) flamethrower is too strong now imo, seems like they buffed it because nobody used it before (they said they were analyzing the statistics they had from the users (how weapons and stratagems perform) the game gets quite a bit fair and more enjoyable when you get used to hit and run tactics aka properly kiting you can't simply run away or else you get overwhelmed and die, you need to slowly thin out most dangerous enemies while also running away a bit to get distance imo for terminids, if you see a stalker getting anywhere near you, that is your highest priority, next in line is the pouncers (the ones that spawn 10+ and slow you.. and also have really high damage..) if you can handle the above, and thin out enemies while properly kiting, you will end up with chargers, imo chargers are the least of your worries. 10+ small enemies is way more lethal than a charger can ever be, just run around them while you kill the others. Chargers aren't too hard to deal with when alone even with lower damage weapons like arc thrower (not that great against heavy armor but it can still manage). You also have stratagems for bile titans either way (railcannon strike, 110MM eagle, laser orbital and trusty 500KG). You can kill chargers with Airstrike eagle also. Cluster can't deal any damage damage over the heavy armor of the chargers so Eagle airstrike is way better imo. Also it can do outposts and still has a nice big area of effect. The Laser Cannon is quite strong right now also, it can kill medium armor easily and even handle heavy armor quite well. A coordinated team of 3-4 will always have it quite easy imo. The upcoming stratagems and weapons could also make the game more manageable also. The game is just a few weeks old, should probably give the devs time.
@@itriyum I agree that difficulty 7 feels like the sweet spot for just enough chaos that it is manageable. I’d play some diff 8-9 more but I only play with randoms so without the voice comms of playing with friends, it’s just too crazy with randoms. I’m sure there are more weapons to come that will make those difficulties easier, like mechs, but for me difficulty 7 is perfect, and you can get super samples there too. I feel like a lot of the people complaining need to use the radar more to avoid fights or use it to quickly take out patrols and prevent bug breaches/dropships. As for the railgun, I never used it myself because I don’t like following the meta loadouts, so I’m not affected by the nerf. But I did use the flamethrower and it’s great right now.
I agree with jumppack! Its really good for getting in and out quick and is really strong for confusing enemy pathing. Makes for easy solo ICBM Helldive.
Arc thrower has been my primary for a while. Must say this game has gotten a lot easier watching how you dodge hunters, stalkers, and chargers. Bravo on another great vid
@@user-kz2od2oe2g Seems unintended and perhaps cheesy, but I think it is funny and also nothing really combat related so I think it can stay, I also doubt it would be removed. The suggestion below, making walking speed with it increased could also be good but not really needed. It is also way easier if you do it together 'co-op' as it is meant to be, would take a very short time compared to doing it alone like this.
@TheCassual nah man. They should nerf the walking speed to that of prone speed. Player should also drop ALL their weapons, grenades and Stims while holding a shell, then have to go back and pick it up, while being chased by 2-3 chargers. Makes more sense, with the direction they chose. Also, 70 seconds for EAT is too little - should be 240 seconds recharge - hey, get gud, have friends. I just can't believe the sheer st**idity of this last patch. Like, I'm genuinely in awe, just in AWE
@@user-kz2od2oe2gbro wtf 😭😂 you’re trolling right? First of all you’re not like that, second of all 2-3 chargers? Jesus Christ go back to your level 5 shit buddy. There are skill gaps to the game. Sounds like you’re having a rough time
Something is off, where is the patrol? Where is the bug tunnel? Are you playing on level 5? Even level7 got lots of chargers and titan, this is way too quiet
@@gloriousblobber9647 And FFS, the Railgun was the only gun that could shred the armour and down the bugs and bots fast, Sure you are free to use other weapons, but defaming those using it? Really? You don't blame the AH for not providing more equal choices for the players but rather hating the Railgun users? TF RU? Some kind of Anti-Railgun cult?
It's interesting how little you used it, it was more of Breaker gameplay. The Arc Thrower is best used as your preferred weapon when approaching the enemy due to its significant range and multi-target damage, and most importantly infinite ammo. It clears up hunters, scavengers, and warriors with ease, saving your Breaker's ammunition for when there's simply too many enemies too close to wait for your tesla cannon to charge up.
Yep, agreed. Could have used it way more. Honestly the primaries handle the small fellas quite easily also, just a shotgun hit to the head takes them out in a single hit, if not just two hits kills them. I also didn't utilize the very long range of the arc thrower sometimes, I did at some points and sometimes I went a bit too close than needed. Tried to elaborate on it a bit in the description also.
@@kage_hunter You can also shoot the arc thrower way faster than people realize. You don't have to fully charge it to get a zap off. It's quite fast if you get the hang of it. And I agree with the other person, it should be prioritized as a primary weapon because you're essentially killing two bugs per shot while doing damage to armored enemies. As long as you keep a little distance between you and enemies, it's solid. You can contain an entire bug breach with it provided you're maybe 30-40 meters away.
@@JeffreyQProductions more than that, you can wipe out entire hoards from a distance or clear POI without letting a breach happen in a couple shots. its pretty wild more people don't use it.
My first few games on ‘challenging’ gave use 3-4 chargers per breach. The spawns on this one shocked me (except those titans were expected). I guess the extra chargers could have been from patrols.
Ok still impressive don't get me wrong, but I assumed it was going to be the Automatons evacuation mission. Was going to say, that is a seriously impressive feat to do it solo on Helldive with the arc thrower
Nice work !! This clip is before the nerf right? Shield pack seems does not have recharge gauge. Love to see you solo helldive dif after patch as well!!!
Yep it is before the nerf, away from home for a while for work so no videos for a while, but will be back with many content enjoying the game a lot myself personally
@@k2error86 had a chance to test yesterday, made a short fun montage actually if you wanna check from the channel flamethrower is OP, laser cannon is quite strong shieldbackpack is quite nerfed but it is okay railgun works as long as you overcharge it a lot, if you charge less needs more hits (it is good but nothing amazing like before) we get slighly more damage but light armor is still the best weapons are pretty much the same, punisher and slugger being a bit better now; the breaker isnt nerfed, a few less ammo isnt really anything to write about imo
@@kage_hunter In my option, the nerf is pretty bad tho cuz in a higher dif (7-9) it is way harder to kill armored elite now. Based on my findings rail gun with safe mode does nothing, ammo bounce off with 0 dmg to elite which mean the gun it -self is useless ATM. In case you want to use railgun have to put to unsafe mode as you said, charge it to 80-90% to be able to shoot armor off with 3 shots. This patch is pretty bad, dev take away player's power instead of making other support weapon keep up with the rail gun. ATM ,I'm using arc thrower to solo (7-9) but it is not good as a rail gun did in the past and flame thrower and laser thing does nothing with charger or bile titan... which in our playing (higher dif) that you and me playing we face ton of charger and bile titan at the same time but dev left us with no firepower to counter amount of enemy we are facing. So overall, this move is big L for me..
@@k2error86 you can still take it off in 2 hits, the armor from the charger's leg, but you need to really charge it almost fully; quite dangerous if you aren't used to it, most people will end up with 3 hits needed you are wrong about the flamethrower, it really is the strongest weapon rn, both for horde clear and also taking out chargers, you can check out my videos with the flamethrower pre-patch, it was taking them down incredibly fast even then. laser can also take out chargers currently quite fast, might wanna check out youtube arc thrower is a bit slow on killing chargers, would have been probably really amazing if it could do slightly more damage
This is sketch… not enough enemies for the supposed difficulty level…ok I just noticed this is pre balance patch as you can see that shield pack’s timer is as it was pre-nerf, which would imply the spawn rate is also pre-patch ie reduced
This helldiver was actually a botanist. All of this were his secondary objectives. His main mission though was to catalogue and entangle himself in all kinds of thistle species one can find on this planet. (41:10)
I think the civilians had a better chance of survival on their own, covered in toilet paper rolls and bug feces and equipped with scav call organs to blow in.
If you are getting 3-4 at a single spot usually means a few bug breaches happened at least Need to take out the small guys fast or else it snowballs hard
OK, I have to know how you handled this mission with *this* weapon. I'd figure it'd be risky since the arc could arc to civilians...I'll report back when I'm done watching. Alright it wasn't the Arc Thrower responsible for Civilian Casualties, it was the airstrikes.
What should i use to kill chargers? I've tried laser cannon but it still take a long time, can i have some suggestions on how to kill them effectively? Difficulty 6 and the previous levels are so different and i could really need some help
For the current easiest one, I would advise flamethrower EAT also has a really low cooldown, you get two of them, each blows up the leg armor off so you can kill it fast with your primary
I found that running backwards with the seaf shells is a little bit faster because you can run a few more steps before having to pick it up again You can also toss the shells a good distance if you time a mouse flick and drop it at the same time
man, this looks like a difficulty 6 mission. When I do haz 8 and above, immeidately start with 2 bile titans, with 2 more every 2 minutes. I'm 10 minutes in and still haven't seen a bile titan...
Considering the fact that you don't fight heavies with weapons, it's better to run LMG+Slugger just set LMG for 1100rpm and it can evaporate everything unarmored, while slugger will deal with heavier targets
I wonder did tgey balance it for solo play because this is the second vid i seen with less traffic interesting butvthen again i watched a group not get swarmed bad
OK, I think you and other solo players need to come together as the Avengers and saddle up for a successful operation where each of you will split up to more effectively complete the assigned tasks. In short, you SOLO Teams will achieve high-quality teamwork. :)
I used the arc thrower a lot and there is a lot of situations where Im in range to hit the enemy close or max range and the arc just won't come out in both full or half charge of the weapon it seems that a lot of stuff like parts of the map or dead enemies can easly get in the way of the arc and it just doesn't come out even if I can easly see the target and pointing at them it really makes the gun not consistant I honestly rather it have less range like 30m but have it come out of the gun and hit my target every time
I *just* started trying the arc thrower before I saw this Feels bad that the railgun at max overcharge does less that safe mode used to, but nice to see people using other stuff I guess
just rng, I initially wanted to start as close to the visible optional objective, usually you have enough time to steer away from the enemies while dropping even though the minimap could say danger ended up noticing that the drop zone was on seaf and didn't steer away, there are usually a few enemies laying around there; was lucky and ended up sneak finishing it
This is helldive? Wow, on suicide theres enemy evrywher already. Im just shocked youve been running around with barely enemies on site. Shit, when i dropped there already enmies beside us eventhough its not even showing red in the map lol. First few second everybodies running for there lives after dropping on the map😂
There's fuckery here. I noticed some very off things compared to my experience as a Skull Admiral. First, I watched as bile spewers hit him point blank and his shield still held up. That isn't reality in my Helldives either before or after patch. It's one hit of bile to remove that shield. Where are all the damned bugs? I counted 8 chargers in the whole match and minimal breaches. I've dropped hundreds of 500kg Eagles and managed a titan kill a handful of times, yet easy peasy for this guy. Where are all the Titans too lol? I've never dove HD and NOT seen at least 7-10 Titans. There should be breaches opening everywhere around this guy, but aren't. Seen ads for cheats that'll give you more HP and up your damage output. My guess is there's definitely some script running or some other thing happening because his experience doesn't mimic any of mine on the same difficulty. It ain't about "get gud" or hating...it's about reality...and this gameplay isn't the reality I see in HD level...especially after patch ffs. And I did this same mission a few hours ago with three friends ...all level 50 and there wasn't a pause in bugs EVER. 10 chargers and numerous titans littered the ground so bad that the scientists couldn't make it past their legs. Now this guy ...does the whole fuckin mission and literally zero bugs show up for 3/4 of it hahahahaha? THIS GUY IS USING A SCRIPT. BET MY LIFE ON IT. Anyone diving level nine knows it. For PROOF, at 33:20 a Stalker comes up behind him. He flicks and shoots it THREE TIMES with the Breaker, and it dies!! That isnt even possible on the lowest setting. EVERYONE playing knows that it takes almost a FULL CLIP from the breaker to kill a Stalker...before the patch. This isnt real gameplay.
I mean, I want to believe but I agree the shield is way too resistant in this video even the mobs HP seems low. Also, there's not enough insects all around.... If I start right now a game even in 7-8 difficulty, there's WAY more insects in a breach. 2+ more chargers at the same time is not rare.
I agree.. above difficulty 8 you have breaches everywhere at all times and have at least 3 chargers and 2 titans behind you constantly. Plus in the mission in which he loads the SEAF artillery he had no bugs interrupting him, this can only happen if you have teammates making noise somewhere else. If you are alone a patrol comes by as soon as you load a couple of shells
i knew i wasn't trippen, ive been playing none stop just unlocked helldive and i can confirm solo dropping even just level 6-7 your DEFINITELY not getting this much free time even while being good at stealth, and thats facts! you are 100% getting around 6ish 7 bile titans, this gameplay is iffy.
I take it as a compliment, not really too hard to input them really fast when I actively only have to use two stratagems which are only 3 (500KG) and 4 button (Airstrike) presses each.
You answered your own question lol. Its a PvE game with 90% of the weapons being mediocre why does anything need a nerf when everything else needs a buff?
@qwertyq2884 how about you get gud? We are still doing helldive missions just fine, if the hardest difficulty is to hard for you get back to 6. It's that easy
It's more the crybabies crying about peoples loadouts that make the devs nerf stuff. every youtube upload had a bunch of little babies crying about people running the railgun and shield.
@@kage_hunter lol just finish watching ur hell-barbeque show I think I get wut u means detroying one meta while literally making a new one not a smart move devs not smart btw still good vid Imma grab some me chips and sitting here in chair watching u pros do ur part think i'll have more fun than playing n suffering by myself
03:55 hahahaha 🤣🤣🤣
volleyball.. lol
@@kage_hunterliterally 😭
it litteraly said "nope"
8:36 the brood commander should not be able to call a bug breach with its head shot off lol
LMAO fr wtf was that??!! 😂😂😂😂😂
Also why can it even call in bug breaches when it already has a built in ability to summon warriors and hive guards infront of it?
Bugs are resilient bastards. Ever cut an ant in half with scissors? It doesn't matter how many pieces you cut it into, it's gonna keep thrashing and squirming around
yeah, that shouldn't physically be possible, enough bugs summon breaches as is, why should the crippled brood commanders also do the same?
@@hardboiled_catReal talk though, Bug Breaches should not be IMMEDIATE, there should be enough time between the call and the breach to either run away or brace
first the bug knocks the airstrike stratagem away with a head raise and then the brood commander summons a breach headless, this run had everything going wrong.
When you went for the 2 man door I got so excited thinking there was a way to open them solo.. dang misclicks lol
I was like, why am I here, im alone.. lol
That was crazy cause I’ve never seen a Helldive mission where you can spend 4 mins without seeing a single enemy. Most mission I spawn in surrounded no matter where I land lol.
Probably because it has spawn ratios. More helldivers means more bugs or autos
No it’s mainly because he’s avoiding the patrols and using a gun that will kill smaller bots/bugs that summon ships/breaches. Bug amount is same no matter amount of divers.
@@sasuke082594 That's the opposite of what the devs said a while ago. More helldivers doesn't mean more enemy spawn rates, that's what they said. Or rather, helldiver amount has no effect on enemy spawn rates.. Unless they changed it and didn't say anything.
@@sasuke082594This is false information, game is exact same with different player counts, enemies also function the same within every difficulty. 4 Player lobbies where people just aggro nearby patrols is the main reason why people end up thinking like this.
@@kage_hunter this is plain false as well, I've started mission where me and my team were already surrounded, charger included, literally, you're either INCREDIBLY lucky or the game has bugged or something, your game was so much easier it's kind of insane, I've been fighting 6 chargers and up to 4 titans in level 8 missions
20:28 the bile titan takes a 500kg payload directly to the knee
I'm diggin' the Arc Thrower now
I really hope they buff up all the orbital attacks to the level of the eagle so we can have more viable choices. The rearm time for the eagle is shorter than a lot of the orbital cooldowns and you can call them in 3 times with no cooldown and get instant delivery. So, what's the point of the orbitals?
Fr
inb4 eagle cd gets nerfed to be longer than orbitals
I want know your opinion about the patch. People keep complaining about the railgun nerf because they cant handle the dealing with multiple chargers and bile titans. This only really happen if you play on diff 7+ and when you either keep shooting every enemy or fk up really hard. It feel like many ppl prefer to go in gun blazing on higher diff and think they can take everything down even through it was design to overwhelmed you if you choose to do so. What do you think about this.
I like the patch, I personally think it's always good to mix things up, rather than take the easy way out. I'm good with it.
I went into a difficulty 7 mission and we were all high level 44+, I was surprised by the variety of their load outs, one was using the spear, the other was using a rail gun and the last player was using the arc thrower, so I went with the flamethrower and jump pack, it felt really nice how everyone was using different stuff. We had some troubles as expected but overall it was a good operation we cleaned the whole map.
I don't usually play helldive or 8 because if not coordinated literal hell will unleash in seconds and thats just too much chaos for me. 7 is like the sweet point, enough chaos but still enjoyable.
The nerf to the rail gun really made it kinda meh, you now need to fully charge it in unsafe mode to take the leg armor of a charger and it's about 3-4 fully charged shots, it's a heavy nerf, because you spend a lot of time aiming to fully charger that shot and it can be even harder because you know have to keep an eye on it or you will blow up, which is kinda sad because imo all they needed to do was to decrease a bit the spam of chargers on higher difficulties, it's just too much and the rail gun was the only one that could handle that spam. Most people only used the rail gun because it was the best choice, using a spear or a recoilless was just not ideal when dealing against 3 chargers coming at you.
weapons are fine, im not sure why people are bothered about minor ammo adjustments on breaker etc, it is still the same weapon; you just need to reload a few shots before
main change is shield backpack and railgun
railgun feels a bit more appropriate, if you don't use the "experimental feature" you can't have the strong aspect of it; so it requires a bit of skill to use compared to before (you can't just afk charge and shoot when you want, you need to use unsafe mode now)
shieldbackpack nerf made the game a bit harder, also light armor now takes a bit more damage now
armor is still a big issue, heavy armor is still useless, you move slow but can still die extremely easily, I would advise on using still light armor or medium (with the 50% chance to not die if you wanna try your luck)
flamethrower is too strong now imo, seems like they buffed it because nobody used it before (they said they were analyzing the statistics they had from the users (how weapons and stratagems perform)
the game gets quite a bit fair and more enjoyable when you get used to hit and run tactics aka properly kiting
you can't simply run away or else you get overwhelmed and die, you need to slowly thin out most dangerous enemies while also running away a bit to get distance
imo for terminids, if you see a stalker getting anywhere near you, that is your highest priority, next in line is the pouncers (the ones that spawn 10+ and slow you.. and also have really high damage..)
if you can handle the above, and thin out enemies while properly kiting, you will end up with chargers, imo chargers are the least of your worries. 10+ small enemies is way more lethal than a charger can ever be, just run around them while you kill the others. Chargers aren't too hard to deal with when alone even with lower damage weapons like arc thrower (not that great against heavy armor but it can still manage). You also have stratagems for bile titans either way (railcannon strike, 110MM eagle, laser orbital and trusty 500KG). You can kill chargers with Airstrike eagle also.
Cluster can't deal any damage damage over the heavy armor of the chargers so Eagle airstrike is way better imo. Also it can do outposts and still has a nice big area of effect.
The Laser Cannon is quite strong right now also, it can kill medium armor easily and even handle heavy armor quite well.
A coordinated team of 3-4 will always have it quite easy imo. The upcoming stratagems and weapons could also make the game more manageable also. The game is just a few weeks old, should probably give the devs time.
@kage_hunter heck yeah well Said my friend! Thank you for the info too, super helpful.
@@itriyum I agree that difficulty 7 feels like the sweet spot for just enough chaos that it is manageable. I’d play some diff 8-9 more but I only play with randoms so without the voice comms of playing with friends, it’s just too crazy with randoms. I’m sure there are more weapons to come that will make those difficulties easier, like mechs, but for me difficulty 7 is perfect, and you can get super samples there too.
I feel like a lot of the people complaining need to use the radar more to avoid fights or use it to quickly take out patrols and prevent bug breaches/dropships.
As for the railgun, I never used it myself because I don’t like following the meta loadouts, so I’m not affected by the nerf. But I did use the flamethrower and it’s great right now.
Rest in peace, railgun. Your sacrifice won’t be forgotten for the Super Earth! 🫡
I agree with jumppack! Its really good for getting in and out quick and is really strong for confusing enemy pathing.
Makes for easy solo ICBM Helldive.
I love it and the idea of uses for it (Still will probably use it for Medium range as well)
Been loving the content
Arc thrower has been my primary for a while. Must say this game has gotten a lot easier watching how you dodge hunters, stalkers, and chargers. Bravo on another great vid
Dropping run and pick up shell is genius! Never thought you could do that.
it's too op - makes walking with shells absolutely useless - they should totally nerf it.
@@user-kz2od2oe2g they shouldn't nerf it, they should just buff the walk speed with shells
@@user-kz2od2oe2g Seems unintended and perhaps cheesy, but I think it is funny and also nothing really combat related so I think it can stay, I also doubt it would be removed. The suggestion below, making walking speed with it increased could also be good but not really needed. It is also way easier if you do it together 'co-op' as it is meant to be, would take a very short time compared to doing it alone like this.
@TheCassual nah man. They should nerf the walking speed to that of prone speed. Player should also drop ALL their weapons, grenades and Stims while holding a shell, then have to go back and pick it up, while being chased by 2-3 chargers. Makes more sense, with the direction they chose. Also, 70 seconds for EAT is too little - should be 240 seconds recharge - hey, get gud, have friends. I just can't believe the sheer st**idity of this last patch. Like, I'm genuinely in awe, just in AWE
@@user-kz2od2oe2gbro wtf 😭😂 you’re trolling right? First of all you’re not like that, second of all 2-3 chargers? Jesus Christ go back to your level 5 shit buddy. There are skill gaps to the game. Sounds like you’re having a rough time
A Truly Glorious Sacrifice
Something is off, where is the patrol? Where is the bug tunnel? Are you playing on level 5? Even level7 got lots of chargers and titan, this is way too quiet
@@donaldslay9385 why u so mad relax u clearly didnt get ur head kicked in enough
bro just discovered stealth
>Railgun players discovering stealth then accusing people of never playing helldive difficulty because railgun carried them for so long
@@paradise_bustaa bro maybe stayed in level9 for too long, but just no, way too quiet.
@@gloriousblobber9647 And FFS, the Railgun was the only gun that could shred the armour and down the bugs and bots fast, Sure you are free to use other weapons, but defaming those using it? Really? You don't blame the AH for not providing more equal choices for the players but rather hating the Railgun users? TF RU? Some kind of Anti-Railgun cult?
One of my favorites from the first game, on pat with the Mighty Bugspray.
Man, I miss the Bugspray...😢
It's interesting how little you used it, it was more of Breaker gameplay. The Arc Thrower is best used as your preferred weapon when approaching the enemy due to its significant range and multi-target damage, and most importantly infinite ammo. It clears up hunters, scavengers, and warriors with ease, saving your Breaker's ammunition for when there's simply too many enemies too close to wait for your tesla cannon to charge up.
Yep, agreed. Could have used it way more. Honestly the primaries handle the small fellas quite easily also, just a shotgun hit to the head takes them out in a single hit, if not just two hits kills them. I also didn't utilize the very long range of the arc thrower sometimes, I did at some points and sometimes I went a bit too close than needed. Tried to elaborate on it a bit in the description also.
@@kage_hunter You can also shoot the arc thrower way faster than people realize. You don't have to fully charge it to get a zap off. It's quite fast if you get the hang of it. And I agree with the other person, it should be prioritized as a primary weapon because you're essentially killing two bugs per shot while doing damage to armored enemies. As long as you keep a little distance between you and enemies, it's solid. You can contain an entire bug breach with it provided you're maybe 30-40 meters away.
@@JeffreyQProductions more than that, you can wipe out entire hoards from a distance or clear POI without letting a breach happen in a couple shots. its pretty wild more people don't use it.
Why are there way less enemies? I play on hard and theres at least a charger and 3 bile spewers at every poi.
Yea fr
"[with the 1.0 patch] We made two of the most brainless playstyles less viable" - AGHS_Fredrik_E, Arrowhead dev
When I play Solo helldive, a single bug breach spawns at least 2 chargers and a bile titan. Surprised you had so few enemies. Good job though 😊
My first few games on ‘challenging’ gave use 3-4 chargers per breach. The spawns on this one shocked me (except those titans were expected). I guess the extra chargers could have been from patrols.
oh no don't show arc thrower its bad wep no look :~:
Noooooo! The discord and Reddit said anything over 6 without the old railgun is IMPOSSIBLE! Noooooo!
I like Punisher shotgun now
my favourite weapon since day one
That jump at 14:45 .... *kisses fingers*
Chef kiss*
Ok still impressive don't get me wrong, but I assumed it was going to be the Automatons evacuation mission. Was going to say, that is a seriously impressive feat to do it solo on Helldive with the arc thrower
The tweet saying that the game developers have no intrest in nerfing weapons really aged well
If you can get the timing down for the rapid fire, the arc thrower is S-Tier.
Nice work !!
This clip is before the nerf right?
Shield pack seems does not have recharge gauge.
Love to see you solo helldive dif after patch as well!!!
Yep it is before the nerf, away from home for a while for work so no videos for a while, but will be back with many content
enjoying the game a lot myself personally
@@kage_hunter Thanks for the reply.
I am curious about what do you think about newest patch, have you tested yet?
@@k2error86 had a chance to test yesterday, made a short fun montage actually if you wanna check from the channel
flamethrower is OP, laser cannon is quite strong
shieldbackpack is quite nerfed but it is okay
railgun works as long as you overcharge it a lot, if you charge less needs more hits (it is good but nothing amazing like before)
we get slighly more damage but light armor is still the best
weapons are pretty much the same, punisher and slugger being a bit better now; the breaker isnt nerfed, a few less ammo isnt really anything to write about imo
@@kage_hunter In my option, the nerf is pretty bad tho cuz in a higher dif (7-9) it is way harder to kill armored elite now.
Based on my findings rail gun with safe mode does nothing, ammo bounce off with 0 dmg to elite which mean the gun it -self is useless ATM. In case you want to use railgun have to put to unsafe mode as you said, charge it to 80-90% to be able to shoot armor off with 3 shots.
This patch is pretty bad, dev take away player's power instead of making other support weapon keep up with the rail gun.
ATM ,I'm using arc thrower to solo (7-9) but it is not good as a rail gun did in the past and flame thrower and laser thing does nothing with charger or bile titan... which in our playing (higher dif) that you and me playing we face ton of charger and bile titan at the same time but dev left us with no firepower to counter amount of enemy we are facing.
So overall, this move is big L for me..
@@k2error86 you can still take it off in 2 hits, the armor from the charger's leg, but you need to really charge it almost fully; quite dangerous if you aren't used to it, most people will end up with 3 hits needed
you are wrong about the flamethrower, it really is the strongest weapon rn, both for horde clear and also taking out chargers, you can check out my videos with the flamethrower pre-patch, it was taking them down incredibly fast even then.
laser can also take out chargers currently quite fast, might wanna check out youtube
arc thrower is a bit slow on killing chargers, would have been probably really amazing if it could do slightly more damage
There are a lot people dooming over the patch because of the Railgun nerf. Hopefully this vid inspires hope into them and to try new things.
Where I order this guy's Bile Spewer that like to got on hig distance and then vomit? The ones i get spew from like 20 meters
lol
Why does it look like you run so much faster than when i have the same booster and armor? Skill diff? LOL love the gameplay btw
maybe an altered fov could make running look faster or slower
its the hat O_o
Definitely a much higher FOV, it’s especially important in this game to have one above default I feel🫡
@@stephenpiper2690 ppl tested it and it's numbers does not seems to make any real difference
he's wearing a light scout armor with ping radar and 30% more stealth.
This is sketch… not enough enemies for the supposed difficulty level…ok I just noticed this is pre balance patch as you can see that shield pack’s timer is as it was pre-nerf, which would imply the spawn rate is also pre-patch ie reduced
Anyone complaining it's "too hard" or guns "arent buffed enough" go play HD1. It's a hardcore game, go join the SEAF if you can't handle the freedom.
16:31 that scream 😂😂😂
This helldiver was actually a botanist. All of this were his secondary objectives. His main mission though was to catalogue and entangle himself in all kinds of thistle species one can find on this planet. (41:10)
9:50 a breach happen and there only a few scav a warrior and 1 charger ? kinda weird no ?
This gotta be before patch cus there was like no enemies at all
I think the civilians had a better chance of survival on their own, covered in toilet paper rolls and bug feces and equipped with scav call organs to blow in.
Where are all the bile titans? Usually in helldive mode i get 3 or 4 at once 😅
If you are getting 3-4 at a single spot usually means a few bug breaches happened at least
Need to take out the small guys fast or else it snowballs hard
OK, I have to know how you handled this mission with *this* weapon. I'd figure it'd be risky since the arc could arc to civilians...I'll report back when I'm done watching.
Alright it wasn't the Arc Thrower responsible for Civilian Casualties, it was the airstrikes.
What should i use to kill chargers?
I've tried laser cannon but it still take a long time, can i have some suggestions on how to kill them effectively?
Difficulty 6 and the previous levels are so different and i could really need some help
For the current easiest one, I would advise flamethrower
EAT also has a really low cooldown, you get two of them, each blows up the leg armor off so you can kill it fast with your primary
@@kage_hunterOr just a headshot with the EAT. That will one shot kill the charger.
@@braedenterry4427 video and comment are before the patch that made the EAT change
@@kage_hunter oh snap. Didn’t realize that.
Good gameplay btw. HATE that you died right at the shuttle :(
Why are you charging the arc thrower to the max each time? I dont think it does a lot less damage if you rapid fire it
I did do the rapid fire quite a bit I think, might have done a bit more charged than needed, wasn't too used to the weapon yet
I found that running backwards with the seaf shells is a little bit faster because you can run a few more steps before having to pick it up again
You can also toss the shells a good distance if you time a mouse flick and drop it at the same time
man, this looks like a difficulty 6 mission.
When I do haz 8 and above, immeidately start with 2 bile titans, with 2 more every 2 minutes.
I'm 10 minutes in and still haven't seen a bile titan...
I think that's because you spend time on fighting
its becasue he doesnt trigger bug breaches every 2 minutes
Unless if you trigger bug breachs or enemies partrol. Most of time u just running alone
Considering the fact that you don't fight heavies with weapons, it's better to run LMG+Slugger just set LMG for 1100rpm and it can evaporate everything unarmored, while slugger will deal with heavier targets
will try
Doing the evac mission solo is hardcore
I wonder did tgey balance it for solo play because this is the second vid i seen with less traffic interesting butvthen again i watched a group not get swarmed bad
Do you believe the Kill X missions to be possible on Helldive ?
Solo is incredibly hard, 500 with lots of bile titans
Best loadout would be laser orbital + 500KG + railcannon orbital + flamethrower
It’s not a complete Arc thrower game without someone blasting thunderstruck thru the mic
OK, I think you and other solo players need to come together as the Avengers and
saddle up for a successful operation where each of you will split up to more effectively complete the assigned tasks.
In short, you SOLO Teams will achieve high-quality teamwork. :)
May just be bugs cause automatons is hell
Nerf this op meta build!
I used the arc thrower a lot and there is a lot of situations where Im in range to hit the enemy close or max range and the arc just won't come out in both full or half charge of the weapon it seems that a lot of stuff like parts of the map or dead enemies can easly get in the way of the arc and it just doesn't come out even if I can easly see the target and pointing at them it really makes the gun not consistant I honestly rather it have less range like 30m but have it come out of the gun and hit my target every time
yep, terrain and dead enemy bodies etc can all block the arc
I *just* started trying the arc thrower before I saw this
Feels bad that the railgun at max overcharge does less that safe mode used to, but nice to see people using other stuff I guess
It's not spewers, its bukkake bugs
Arc thrower is fine at close range, you just need to be in first person.
The arc can still be used at close range, although not the best. It seems to work better when hip fired at close range
Domo kaigainiki!
I love playing arc thrower against bugs ! But don't test it against bot, it's a tip.
is it old to new patch ?
Old
is this post patch?
Nope, hence the shield is the old one
5:20 sadly :c
:c
How the hell you land right on top of the arty
just rng, I initially wanted to start as close to the visible optional objective, usually you have enough time to steer away from the enemies while dropping even though the minimap could say danger
ended up noticing that the drop zone was on seaf and didn't steer away, there are usually a few enemies laying around there; was lucky and ended up sneak finishing it
This is helldive? Wow, on suicide theres enemy evrywher already. Im just shocked youve been running around with barely enemies on site. Shit, when i dropped there already enmies beside us eventhough its not even showing red in the map lol. First few second everybodies running for there lives after dropping on the map😂
There's fuckery here. I noticed some very off things compared to my experience as a Skull Admiral. First, I watched as bile spewers hit him point blank and his shield still held up. That isn't reality in my Helldives either before or after patch. It's one hit of bile to remove that shield.
Where are all the damned bugs? I counted 8 chargers in the whole match and minimal breaches. I've dropped hundreds of 500kg Eagles and managed a titan kill a handful of times, yet easy peasy for this guy.
Where are all the Titans too lol? I've never dove HD and NOT seen at least 7-10 Titans. There should be breaches opening everywhere around this guy, but aren't.
Seen ads for cheats that'll give you more HP and up your damage output. My guess is there's definitely some script running or some other thing happening because his experience doesn't mimic any of mine on the same difficulty. It ain't about "get gud" or hating...it's about reality...and this gameplay isn't the reality I see in HD level...especially after patch ffs. And I did this same mission a few hours ago with three friends ...all level 50 and there wasn't a pause in bugs EVER. 10 chargers and numerous titans littered the ground so bad that the scientists couldn't make it past their legs. Now this guy ...does the whole fuckin mission and literally zero bugs show up for 3/4 of it hahahahaha? THIS GUY IS USING A SCRIPT. BET MY LIFE ON IT. Anyone diving level nine knows it. For PROOF, at 33:20 a Stalker comes up behind him. He flicks and shoots it THREE TIMES with the Breaker, and it dies!! That isnt even possible on the lowest setting. EVERYONE playing knows that it takes almost a FULL CLIP from the breaker to kill a Stalker...before the patch. This isnt real gameplay.
I mean, I want to believe but I agree the shield is way too resistant in this video even the mobs HP seems low. Also, there's not enough insects all around.... If I start right now a game even in 7-8 difficulty, there's WAY more insects in a breach. 2+ more chargers at the same time is not rare.
God i hope You're trolling.
I agree.. above difficulty 8 you have breaches everywhere at all times and have at least 3 chargers and 2 titans behind you constantly. Plus in the mission in which he loads the SEAF artillery he had no bugs interrupting him, this can only happen if you have teammates making noise somewhere else. If you are alone a patrol comes by as soon as you load a couple of shells
i knew i wasn't trippen, ive been playing none stop just unlocked helldive and i can confirm solo dropping even just level 6-7 your DEFINITELY not getting this much free time even while being good at stealth, and thats facts! you are 100% getting around 6ish 7 bile titans, this gameplay is iffy.
yea a full clip if you aren’t aiming at the head
This game is so easy with macro keys
I take it as a compliment, not really too hard to input them really fast when I actively only have to use two stratagems which are only 3 (500KG) and 4 button (Airstrike) presses each.
I don't get why people are so angry about nerfs in a pve game...?
Because people are bad and need overpowered items to play the game
because the nerfs basically ruined all that work, without fixing any of the issues. Duh
You answered your own question lol. Its a PvE game with 90% of the weapons being mediocre why does anything need a nerf when everything else needs a buff?
@qwertyq2884 how about you get gud? We are still doing helldive missions just fine, if the hardest difficulty is to hard for you get back to 6. It's that easy
@artur3306 the only viable answer you get for that comment is "go f**k yourself".
FUCKING STOP THIS! All this does is make the devs nerf more good weapons.
Arc thrower is not even close to being as op as the rail gun was.
It's more the crybabies crying about peoples loadouts that make the devs nerf stuff. every youtube upload had a bunch of little babies crying about people running the railgun and shield.
@@UltimateTViptv The devs proved that they will spite the entire community to own the redditards and solo helldive content creators.
great play
great skill
and let's hope some brain**** devs won't nerf the arcthrower into trash cuz they find themselves could never match up with ya
Imo it is very fun to use and also decently strong, I wouldn't say it is anything too strong though. Flamethrower on the other hand..
@@kage_hunter lol just finish watching ur hell-barbeque show
I think I get wut u means
detroying one meta while literally making a new one
not a smart move devs
not smart
btw still good vid
Imma grab some me chips and sitting here in chair watching u pros do ur part
think i'll have more fun than playing n suffering by myself
Who hurt you?@@vcqrsfdwc1987
@@vcqrsfdwc1987So then leave lmao, stop bitching about it like a crybaby
@@blake7124
oH pArAgRaPhS
kid you don't read too much
do ya?
how abt u stop wasting my time and fetch a dictionary to reeducate urself?