15:27 it does make sense, if platform weight is 1 unit it needs 1 rocket to accelerate to 1m/s in 1 second. If weight is 10 units it needs 10 rockets to accelerate (AND slow down) to same speed in same time.
The hub has a chest like inventory, so you can use that to buffer some materials instead of throwing them overboard. But since the (chest) space is limited you will probably only want a small buffer or none at all and just plan for irregular item availability.
That finished platform example looks really optimized, but it doesnt use the hub at all, not even one slot to pass items to another section. If built correctly you can save space by passing items through the hub, even 2 slots reservered inside the hub would allow for a big design improvements. Also you could increase the hubs size selectivly by adding cargo space modules, which could be used to make in and output even easier, but its not used at all in the example. I honestly think, that the hubs inventory is locked for construction and transport only. Like the trains cargo isn't used to fuel the train on the surface, its cargo only.
But that's the thing. Just looking at the examples you can see them pulling items out and putting them in the hub already. The uranium for the science packs for instance, which are then put back inside. Unless they limit some specific items from entering the hub. You wouldn't want people to send back the materials for space science down to Nauvis in bulk to be crafted there (unless sending that cargo down is a lot more expensive than just sending the uranium up, or the recipe only works in space). It could also just be for balancing reasons or they want you to experiment by yourself.
u can see on the platform that making space science, there are inserters used to take excess asteroids and science outputs back to the hub, and U235 from the hub to assemblers. The hub will definitely act as a giant chest that u can expand with the cargo module. I believe they balanced their footprint and inventory space so that u need to carefully design how much inventory space u need, unlike where a single steel chest can give u 48 slots, which is as they mentioned, excess storage compared to the hub.
Thanks, i like hearing your view on this and also i play Space exploration and follow your series. rocket logistics is very easy actually with requester box set request und negative signals, even very accurate if signal transmission is disabled while rocket is in flight
It does make sense that a larger platform would require more propulsion in space. I know you were thinking of weight, but in this case, it's mass, which is how much matter something contains. It requires larger amounts of force to move an object the more mass it possesses.
The use of Gun turrets for asteroid defence might be justified by the need for spaceships to have active heat management, which isn't a feature in factorio
I think it has more to do with the limited energy supply on the platform. A laser turret requires 1.2 MW to fire and fitting all that power production on the platform is harder than building ammo production.
@@mqb3gofjzkko7nzx38 plus their dps is much higher because of the fire rate and the upgrades, if the rocks do not have damage resistances the yellow ammo could outdamage the laser turrets
I'd love to see some sort of Specialised "Space Robot" as the unit that maintains the Platforms. It might even make your space elevator idea more feasible by requiring these "Space Robots" and materials as consumables for maintaining said elevator on pair of a very destructive failure. 😊😊 I'm glad they are making planning on making efficiency modules more useful, I would love if they could make some of their weapon ideas better in a similar way. Some sort of turret to deploy the weapon bot capsules or some way of deploying mines other than bots.
On the reddit the devs have been commenting on various things and they've said that there's a planned animation for the remote building on the space platform that they are still working on, I assume whatever this animation ends up being they will use a similar thing for repairs as well, as long as we provide the platform with repair packs
They take more force to accelerate at the same rate yes. But once moving, they keep moving. And that's not what we see in these images. It seems space platforms have drag. I think that's what Nilaus was referring to.
Yep we are still constrained by F=m*a Higher mass means you need more force to get the same acceleration. To get that increase in force you need to more engines or more efficient engines.
I was wondering how/why the turrets further to the middle of the platform also start shooting at the same time as those further out. Probably because those towards the middle are higher quality and thus have bigger range!
a quick study of the high quality items graphic on the FFF shows 2 chemical plants (one either side at the rear next to the engines) that are not connected. I think it might be to make the engines work intermittently as the addition of a pipe on each would double the fuel supply.
It is also very likely that those rocket engines are using a sort of liquid bipropelant and I am assuming the blue liquid to be liquid oxygen which is often used as a coolant when operating these rockets. The orange liquid would be the fuel, and given that it picked up carbon from the belt and uses water makes me think of liquid hydrocarbon fuels.
There is so much detail in the graphics too, when you zoom all the way in you can see all sorts of little pipes and bolts its kinda crazy how much detail there is.
The actual platform has a storage inventory that you can expand as needed, but you have to balance the mass of the platform with the storage capacity and production capacity
Would the 2 chemical plants at 15:39 be Hydrogen and Oxygen because water in (H20) and a Orange gas (Hydrogen) and Blue gas (Oxygen) Edit: also just noticed the iron input (maybe some chemical reaction like electrolysis to split H2 and O2?)
The first plant just turns ice into water. The one making the red liquid takes in water and carbon, so it must be taking the Hydrogen from the water through electrolysis to make a Carbon-Hydrogen fuel like methane/butane/propane or something more complex. The one making blue liquid takes in water and iron, so I would guess it's taking the Oxygen from the water electrolysis and mixing it with Iron to make Iron-Oxyde aka rust. The rust is probably bringing the Oxygen to the thruster's chemical reaction as a solid oxydizer, I think iron oxyde is used in this manner in thermite for example. I would think that it would be simpler to just split the Hydrogen and Oxygen from the water, then burn the Hydrogen with the Oxygen in the thrusters, resulting in just water vapor as output, but instead we're capturing carbon and then releasing it by burning this CH-based fuel, which explains the super dirty black smoke trail 😄
Will it be possible to build two platforms, one of which is immovable, i.e. that it is in the orbit of a planet, and the other platform is mobile, moving from planet to planet. A fixed platform is technically a place where a moving platform parks and delivers/takes resources, like a train depot ?
Space has no gravity, but you still have mass. So if u want to move in or out of orbit, it needs a certain amount of power and therefor a bigger engine
newtons third law of motion... even an ion thruster with just a few grams of thrust can get a 500kg+ satellite out of orbit of a planet given enough time, energy and fuel since there is no real friction/air resistance stopping it, a rcs thruster/rocket fuel engine is needed if you need quicker acceleration and deceleration but they use more fuel.
@@thakillman7 That is true but misleading. Because it's in freefall (i.e. in orbit) and outside of the atmosphere, you will have pretty much the same experience of gravity as if the Earth was not there. That is, things don't "fall down", they stay in place. They are, actually, falling, but they fall at the same rate as the rest of the station (including you), in a trajectory that keeps everything orbiting.
expectations... But why the hell wd we go into space? No more to escape Nauvis? Or to go on another planet which wd be a necessary stop to go back home? idk but I think they are hiding a lot of contents and content ^^
if Factorio people don't provide you a free early access to the game that would be a HUUUGE mistake by them. People like you that keep the motivation of playing Factorio alive should be rewarded by them.
@@trepidati0n533 Right. When I said early access I meant before everyone. Not early access like the tons of unfinished games on Steam. I meant I would love to see Nilaus doing a playthrough of the DLC for teasing us before the full release.
15:27 it does make sense, if platform weight is 1 unit it needs 1 rocket to accelerate to 1m/s in 1 second. If weight is 10 units it needs 10 rockets to accelerate (AND slow down) to same speed in same time.
This looks absolutely awesome. That platform looks so cool. Hope there are some space battles/bombardments…Radiators would be nifty too
Oh shoot.. the heat in vacuum!! radiators, yes!
@@datman6266This is kinda necessary for the electric furnace lmao
Platform megabase here we come.
Can't see USP being a limit here?
Nice cover Nilaus. The solar pannels are more eficient in space because there is no atmosphere
The hub has a chest like inventory, so you can use that to buffer some materials instead of throwing them overboard. But since the (chest) space is limited you will probably only want a small buffer or none at all and just plan for irregular item availability.
That finished platform example looks really optimized, but it doesnt use the hub at all, not even one slot to pass items to another section. If built correctly you can save space by passing items through the hub, even 2 slots reservered inside the hub would allow for a big design improvements. Also you could increase the hubs size selectivly by adding cargo space modules, which could be used to make in and output even easier, but its not used at all in the example.
I honestly think, that the hubs inventory is locked for construction and transport only. Like the trains cargo isn't used to fuel the train on the surface, its cargo only.
But that's the thing. Just looking at the examples you can see them pulling items out and putting them in the hub already. The uranium for the science packs for instance, which are then put back inside.
Unless they limit some specific items from entering the hub. You wouldn't want people to send back the materials for space science down to Nauvis in bulk to be crafted there (unless sending that cargo down is a lot more expensive than just sending the uranium up, or the recipe only works in space).
It could also just be for balancing reasons or they want you to experiment by yourself.
u can see on the platform that making space science, there are inserters used to take excess asteroids and science outputs back to the hub, and U235 from the hub to assemblers. The hub will definitely act as a giant chest that u can expand with the cargo module. I believe they balanced their footprint and inventory space so that u need to carefully design how much inventory space u need, unlike where a single steel chest can give u 48 slots, which is as they mentioned, excess storage compared to the hub.
We love you Nilaus
Thanks, i like hearing your view on this and also i play Space exploration and follow your series. rocket logistics is very easy actually with requester box set request und negative signals, even very accurate if signal transmission is disabled while rocket is in flight
It does make sense that a larger platform would require more propulsion in space. I know you were thinking of weight, but in this case, it's mass, which is how much matter something contains. It requires larger amounts of force to move an object the more mass it possesses.
You can still move larger masses with weak forces in space, it just takes longer.
The use of Gun turrets for asteroid defence might be justified by the need for spaceships to have active heat management, which isn't a feature in factorio
I think it has more to do with the limited energy supply on the platform. A laser turret requires 1.2 MW to fire and fitting all that power production on the platform is harder than building ammo production.
@@mqb3gofjzkko7nzx38 plus their dps is much higher because of the fire rate and the upgrades, if the rocks do not have damage resistances the yellow ammo could outdamage the laser turrets
I'd love to see some sort of Specialised "Space Robot" as the unit that maintains the Platforms. It might even make your space elevator idea more feasible by requiring these "Space Robots" and materials as consumables for maintaining said elevator on pair of a very destructive failure. 😊😊
I'm glad they are making planning on making efficiency modules more useful, I would love if they could make some of their weapon ideas better in a similar way. Some sort of turret to deploy the weapon bot capsules or some way of deploying mines other than bots.
On the reddit the devs have been commenting on various things and they've said that there's a planned animation for the remote building on the space platform that they are still working on, I assume whatever this animation ends up being they will use a similar thing for repairs as well, as long as we provide the platform with repair packs
12:15 it moves both ways (check 1 tile higher), like for Kovarex processing
Bigger things are harder to move with or without gravity, you silly billy 😅
They take more force to accelerate at the same rate yes. But once moving, they keep moving. And that's not what we see in these images. It seems space platforms have drag. I think that's what Nilaus was referring to.
Yep we are still constrained by F=m*a
Higher mass means you need more force to get the same acceleration. To get that increase in force you need to more engines or more efficient engines.
factorio takes place in a galaxy far far away with very different physics 😂
Hub looks like it was taken from "oxygen not included" 😁
cant wait for the first logi bots in space mod, and the description will be something like nefrums saying "noob"
I was wondering how/why the turrets further to the middle of the platform also start shooting at the same time as those further out. Probably because those towards the middle are higher quality and thus have bigger range!
Glad to see Nilaus is familiar with orbital mechanic. I suspect he was secretly playing KSP :)
a quick study of the high quality items graphic on the FFF shows 2 chemical plants (one either side at the rear next to the engines) that are not connected.
I think it might be to make the engines work intermittently as the addition of a pipe on each would double the fuel supply.
Looks like the space platform hub has a rocket silo in the bottom left hand corner.
This is what we call 2 stage rocket
Great Nilaus. The solar pannels are more eficient în space because there is no atmosf
It is also very likely that those rocket engines are using a sort of liquid bipropelant and I am assuming the blue liquid to be liquid oxygen which is often used as a coolant when operating these rockets. The orange liquid would be the fuel, and given that it picked up carbon from the belt and uses water makes me think of liquid hydrocarbon fuels.
it reminds me a lot of the "Space Exploration" mod
Multiple platforms for different purposes. Research, asteroid mining, interplanetary transportation
In space it's all about acceleration. Velocity is just a side effects.
You accelerated halfway there and declarat the other half
I wonder if they will introduce a loader/unloader and bigger chests.. hmm, or now you use quality for that?
I like the graphics, looks like Borderlands, and i love that games graphics, maybe a full overhaul of the textures comming? (i wouldn't mind) :P
There is so much detail in the graphics too, when you zoom all the way in you can see all sorts of little pipes and bolts its kinda crazy how much detail there is.
sadly not, they already mentioned in the other FFF where they first revealed the space platform that the graphic is a placeholder
Also did someone say new aliens on other planets?
Without storage in space, I really feel like I am going to play with a stacking mod so belts hold more.
The actual platform has a storage inventory that you can expand as needed, but you have to balance the mass of the platform with the storage capacity and production capacity
Would the 2 chemical plants at 15:39 be Hydrogen and Oxygen because water in (H20) and a Orange gas (Hydrogen) and Blue gas (Oxygen)
Edit: also just noticed the iron input (maybe some chemical reaction like electrolysis to split H2 and O2?)
The first plant just turns ice into water. The one making the red liquid takes in water and carbon, so it must be taking the Hydrogen from the water through electrolysis to make a Carbon-Hydrogen fuel like methane/butane/propane or something more complex. The one making blue liquid takes in water and iron, so I would guess it's taking the Oxygen from the water electrolysis and mixing it with Iron to make Iron-Oxyde aka rust. The rust is probably bringing the Oxygen to the thruster's chemical reaction as a solid oxydizer, I think iron oxyde is used in this manner in thermite for example.
I would think that it would be simpler to just split the Hydrogen and Oxygen from the water, then burn the Hydrogen with the Oxygen in the thrusters, resulting in just water vapor as output, but instead we're capturing carbon and then releasing it by burning this CH-based fuel, which explains the super dirty black smoke trail 😄
It would be cool. but how many platforms can we have. And could we make each one specialized.
Will it be possible to build two platforms, one of which is immovable, i.e. that it is in the orbit of a planet, and the other platform is mobile, moving from planet to planet. A fixed platform is technically a place where a moving platform parks and delivers/takes resources, like a train depot ?
Yes last Friday fact showed multiple platform maps.
Space has no gravity, but you still have mass. So if u want to move in or out of orbit, it needs a certain amount of power and therefor a bigger engine
Space absolutely has gravity. The ISS experiences about 70-80% earth gravity.
newtons third law of motion... even an ion thruster with just a few grams of thrust can get a 500kg+ satellite out of orbit of a planet given enough time, energy and fuel since there is no real friction/air resistance stopping it, a rcs thruster/rocket fuel engine is needed if you need quicker acceleration and deceleration but they use more fuel.
and the earth is flat also?
@@thakillman7 That is true but misleading. Because it's in freefall (i.e. in orbit) and outside of the atmosphere, you will have pretty much the same experience of gravity as if the Earth was not there. That is, things don't "fall down", they stay in place. They are, actually, falling, but they fall at the same rate as the rest of the station (including you), in a trajectory that keeps everything orbiting.
@@Dani0x1B It's not misleading at all. Freefall is very different from no gravity. "pretty much" is doing a LOT of heavy lifting in your sentence.
Will the DLC come to Nintendo Switch?
expectations... But why the hell wd we go into space? No more to escape Nauvis? Or to go on another planet which wd be a necessary stop to go back home? idk but I think they are hiding a lot of contents and content ^^
I’ll be disappointed if there is no spaceships
if Factorio people don't provide you a free early access to the game that would be a HUUUGE mistake by them. People like you that keep the motivation of playing Factorio alive should be rewarded by them.
@@trepidati0n533 Right. When I said early access I meant before everyone. Not early access like the tons of unfinished games on Steam.
I meant I would love to see Nilaus doing a playthrough of the DLC for teasing us before the full release.
we need your new blue print for the new Factorio train system , like if you agree