69 New Features & New Mechanics in Factorio 2.0 SPACE AGE

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  • Опубліковано 22 жов 2024

КОМЕНТАРІ • 221

  • @Nilaus
    @Nilaus  День тому +7

    ▶Subscribe for more Factorio and other factory games
    🔴Watch live on Twitch.tv/nilaus
    📄Support on Patreon to get access to Save Games: patreon.com/Nilaus
    ➡Full Factorio Space Age Playlist: ua-cam.com/play/PLV3rF--heRVtEiOK1dCD912g9Jn8pG-QA.html

  • @jeffesque
    @jeffesque День тому +226

    6:20 - For those who are happy to play with mods, my Car Finder mod is already updated for 2.0. Thanks to Wube for beta access so I could update FactorioBin & mods!

    • @michaeldavis8549
      @michaeldavis8549 День тому

      I want to express my gratitude for your mods. I've used the car finder (and Beatrix) so many times in version 1.1 that I lost count. 🚗🚆

    • @Bonzocls
      @Bonzocls День тому +4

      I have a strong fealing that they didnt include vehicle finder as a form of an easter egg hahaha, it is just where u last left it, gl finding it now :D

    • @soul8bounce
      @soul8bounce День тому

      Nice

    • @vooooooooooooo
      @vooooooooooooo День тому

      Gg

    • @chaz706
      @chaz706 День тому

      For all of those "dude where's my car" moments.

  • @MrMartinSchou
    @MrMartinSchou День тому +26

    That blueprint logistics request is really neat. It's one of those things that makes me go "that is such a nice thing to have - why didn't I ever thing about that?!"

  • @ryanhamstra49
    @ryanhamstra49 День тому +21

    The request groups for personal logistics may be the nicest feature I didn’t know I needed and now don’t know how I’ll play without it

  • @unknownusername9335
    @unknownusername9335 День тому +30

    Nilaus be like "Comments on combinators are unnecessary. The combinator should speak for itself."

    • @theblackbaron4119
      @theblackbaron4119 День тому +13

      Every lazy programmer ever. Then 3 months later : what the hell does this one do?

    • @pcdeltalink036
      @pcdeltalink036 День тому +4

      @@theblackbaron4119 That one of those situations where the answer is "I don't know what it does. But the system works so don't touch it." ?

  • @RadicalCrab
    @RadicalCrab День тому +17

    Playing Space Exploration a year ago I wanted to be able to request blueprint content so badly, I even found mod for that, but it was bad to say at least. And at last this functionality is in the game itself. Tears of joy.

    • @MerolLord
      @MerolLord День тому +1

      Yeah, I can't wait to play Space Exploration on 2.0 and finally try to finish it, there are a ton of quality of life features that are going to make the process a lot less painful and fun

  • @McMicGera
    @McMicGera 22 години тому +11

    I love every single change they did. So amazing how much love to detail they had to improve so much on the quality of life.

    •  20 годин тому

      "I love every single change they did." I don't, and why would I?

    • @McMicGera
      @McMicGera 12 годин тому +1

      I don‘t care.

  • @Doowoo
    @Doowoo День тому +161

    69 NICE features.. nice.

  • @kartopod
    @kartopod День тому +11

    50 minutes talking about QOL... truly one of the games of all time.
    I LOVE IT

  • @miguelamador8310
    @miguelamador8310 День тому +33

    Nilaus. Your logistics group multiplier is for your ice cream trucks in space age. The truck at Navius takes 4x the group giving it for example 4 planets worth of material. Then each planet could request 1x the group taking only their fair share.

    • @Nilaus
      @Nilaus  День тому +4

      Good point. I think I will implement a 2x multiplier between request and provide

    • @miguelamador8310
      @miguelamador8310 День тому

      @@Nilaus yeah, two sounds reasonable. Over time the planets would even put and may not draw that much from a group.
      It could also be a quick way to set a group for personal use and then multiply it for spidertrons or something else. Niche use I think.

  • @Xudmud
    @Xudmud День тому +10

    One thing I wish the turret priority had was an exclude filter. So you're not wasting ammo on a biter where it'll do little to no damage on.

    • @Billy318197
      @Billy318197 День тому +12

      There might not be in terms of an allow/avoid list but there is the option to add everything to priority and check the 'only priority' option he mentioned.

  • @dmdeemer
    @dmdeemer День тому +7

    14:45 I went to the patch notes and looked for exactly this features (I searched for all instances of "blueprint") but didn't find it. This is super great.
    What I want now is a way to translate blueprint ingredients or a logistic group into signals for a constant combinator. Because I typically have some chests accumulating the things I need to paste a large blueprint and I have some combinators set to light up when everything is gathered.

  • @brianh870
    @brianh870 18 годин тому +1

    I loved the lack of spoilers. Thank you! I'm looking forward to discovering the new content myself but these UI changes are really helpful.

  • @midnightlyrics4553
    @midnightlyrics4553 День тому +69

    "It [combinator's description] would be as useful as programmers commenting on code.. As in not useful" Woah woah, slow down there, that's actually really useful
    I remember a million times that saved me on my job what the heck

    • @Nilaus
      @Nilaus  День тому +54

      I was a manager of developers, so expect a manager answer ;)

    • @midnightlyrics4553
      @midnightlyrics4553 День тому +7

      @@Nilaus in that case, it's fair

    • @Error404UA
      @Error404UA День тому +5

      @@Nilaus The only comment managers want is in a spreadsheet

    • @xyreous6146
      @xyreous6146 День тому +20

      @@Nilausall managers are banished to gleba

    • @eimane2u
      @eimane2u День тому +21

      Ah, this explains your "if it's not my way, it's wrong" mindset ​@@Nilaus

  • @kdjorgensen98
    @kdjorgensen98 6 годин тому

    The savings in landfill alone is mind-boggling!! I remember doing megabase in a book and having three teams of spidertrons filling the the freaking OCEAN so I could grow the factory!!!

  • @matilozano96
    @matilozano96 4 години тому

    Omg, the logistics part is so satisfying to watch. So many good features wtf.

  • @flwi
    @flwi День тому +3

    Whoa - soo many nice features! Love it. Poor developers. I can feel their pain of finding useful variable names for all the great new logistic features.
    Also joined patreon today to get your nice blueprints. Thanks for putting in the effort of creating (and maintaining) such a nice library.

  • @AhmadSammy
    @AhmadSammy День тому +5

    Wow..with all this programming, I’m sure we can have modular builds that can switch production and input

  • @imSoapu
    @imSoapu 15 годин тому

    21:30 O M G!.... i really really loved having seperate refueling station in any playthrough i do, and always made finicky and over complicated circuits. (which never even worked well)

  • @Zinic_
    @Zinic_ День тому +2

    There were changes to robot pathing that you missed. Such as what it does if it runs out of power while attempting to cross an empty field. Instead of going back to the closet roboport to recharge, it will recharge at a roboport that is closer to the robot's destination.

  • @rojoracing53
    @rojoracing53 День тому +1

    23:06 imagining the conductor foot pushing his locomotive like it's a razor scooter

  • @siral2000
    @siral2000 11 годин тому

    Randomized input on the selector combinator could be useful for filter inserting when you have many items and some might not be available, but there is likely better ways of doing it, especially with the new inserters.

  • @subashchandra9557
    @subashchandra9557 3 години тому

    The main advantage of the new recipe setter is to make a Make Anything Machine. And its incredibly easy too!. Just multiply everything in a logistics network by -1, add it to a Constant Combinator that has all the items you want, and any intermediates, and then connect this to something that filters out the negatives. Put a selector combinator on this and feed this into the assembler, and now you have a logistics network system that automagically makes ANYTHING that you request for, as long as it doesn't require liquids.

  • @Br3ttM
    @Br3ttM 9 годин тому

    I think setting assembling machine recipes with circuits would be most practical for very low volume items that aren't only for personal use. It seems to go quite well with vehicle blueprints, and if the blueprint can request equipment grid items, that represents a lot of different items you only need a few of once in a while. Also, uncommon buildings like nuclear reactors. You could just check for items needed by the logistics network, filter the signal to a list of low-volume items, and set assemblers by that.

  • @gabeteuton
    @gabeteuton 17 годин тому

    OMFG this is incredible! I never thought it could get THIS much better! Blueprint to logistics request??? Love the devs!

  • @BlackxesWasTaken
    @BlackxesWasTaken 11 годин тому +1

    Changing your stations name to one constant will break the logic behind those icons
    Using the "fuel"-icon in the interrupt condition replaces it with the fuel of that locomotive
    So when the condition is checked in the interrupt it checks for "[FuelType]" (gets replaced with for example coal).. so we search for a station with the name "[CoalIcon]"
    Your station is named "FuelIcon" .. just the icon.. so the condition will never be true

  • @matthiasoc7141
    @matthiasoc7141 День тому +3

    @13:16 more legs means more feet to the gas pedal!

  • @aaronhpa
    @aaronhpa 19 годин тому

    the combinator thingy 40:30 feels like building an autobalancer so problems build up along more hours XD

  • @cytosine6870
    @cytosine6870 День тому +2

    39:08
    LMAO I'M DYING
    I love dry programmer humor.

    • @du4lstrik3
      @du4lstrik3 День тому +1

      It wasn't really that funny.
      Sincerely,
      Another programmer.

  • @Sworn973
    @Sworn973 12 годин тому

    What I'm doing about the hold left click to deconstruct in map view, is just using CTRL + D for deconstruction planner, since it does not have any delay

  • @lolstrup
    @lolstrup 20 годин тому

    The X and Y part for the blueprints do kinda make sense from a gamedev perspective, because drawing the screen starts from the top-left corner going right then down.

  • @rafascd12
    @rafascd12 День тому +1

    You got my patreon support for a longer time just for this trick with the blueprint and ammo

  • @Nora-transspire
    @Nora-transspire День тому +2

    Love the blueprint content paste into logistic groups! Thanks for telling us about it :)

  • @GameBoy-ep7de
    @GameBoy-ep7de День тому

    I played a bit earlier today, and I found a few interesting things, like tab being another key for the map. Weapon changing is now the c key instead of tab, so you need to press shift+spacebar to shoot target entity (I wanted to shoot a chest that I put my pistol in). I also found that I can press q to select an item from my inventory, instead of clicking it like every other person who grabs something from their inventory. I want to say that this feature makes no sense, but I did actually do it so there is at least one person who's used it.

  • @aaronhpa
    @aaronhpa 20 годин тому

    Ah, the video i wanted most, the one that let's me get hyped without spoiling :)

  • @chimmy_jim
    @chimmy_jim День тому +1

    Right in time for me to start my game, thanks!

  • @xyreous6146
    @xyreous6146 День тому +1

    2:32 Folders were already a thing, unless you meant the ability to add folders within the game is new. Previously you could open the save directory and create a new folder and it would show up in the save list.

  • @rolletroll2338
    @rolletroll2338 День тому +6

    9:20 so basically, you can remote killing bitters without to put yourself into danger in the slightest. Nice. A little bit overkill, since the bitters stop being dangerous and are just annoying very early in the game, but this is well in the tone of the cold, mechanical efficiency in killing you acquire.

    • @michaelleiferman6252
      @michaelleiferman6252 День тому +4

      Something to note is you still cant see outside your immediate radar coverage. So while you can still drive you may have trouble taking them out with just the pixelated view

    • @squelchedotter
      @squelchedotter День тому

      they should never have added biters in the first place and found a less annoying way to provide a challenge instead IMO

    • @112Haribo
      @112Haribo День тому +4

      @@squelchedotter that's definitely a hot take lmao

  • @exodiusthearchitect7196
    @exodiusthearchitect7196 День тому

    I really hope that space exploration gets updated to add some off the other features from it, like the randomised planets

  • @tommybronze3451
    @tommybronze3451 13 годин тому

    40:55 - actually it's a nice thing to balance bot malls.

  • @MoZz..
    @MoZz.. 17 годин тому +1

    We need a video about trains asap XD

  • @tomaka121
    @tomaka121 23 години тому

    wooow that liquid update is game changing, especially when using overhaul mods

  • @spacekip38
    @spacekip38 День тому

    okay the blueprint to logistics request is pretty cool!

  • @isabellebettin1652
    @isabellebettin1652 14 годин тому +1

    I'm calling it froboport from now on!

  • @HowDidThisHappenNow
    @HowDidThisHappenNow День тому

    Thanks for alot for the trick to get blueprint WITH ammo!

  • @lll_games4665
    @lll_games4665 День тому

    There's so many new information for me that I don't want to start watching another video on the same topic

  • @tangofan4u
    @tangofan4u День тому

    Thanks for the video. I'd love to have a video on how to migrate an old save game to vanilla 2.0 (w/o DLC content).

  • @michaeldavis8549
    @michaeldavis8549 День тому

    What a fantastic video to remind us of all the incredible new features we can start using today. 🎥✨

  • @waaaghtech9959
    @waaaghtech9959 День тому

    Radars used for logic network are so fascinating! No more need to use unfuelled trains for signal transmission!!

  • @salemprompthous3820
    @salemprompthous3820 День тому

    Adding logistic requests from BPs, best feature!!
    A lot of QoLs for Space Age, some of them featured I didn't know, but the BP logistics is one I've been wanting since I started playing (some time before "Base in a Book" series)

    • @salemprompthous3820
      @salemprompthous3820 День тому

      40:50 that "gimmick" could be a nice way of making quality upgrades for, e.g tanks.
      Say you've landed on a planet, set up a starting base and the resources are now steadily coming in. Then you'd want to explore, say Vulcanus, but there are some worms in the way. Using that logic system, you can build the tank, it's ammo and equipment, all with one requester and assembly machine. Or, if on Gleba, a tank gets stuck outside of coverage and gets destroyed, there'd be a fresh tank with all bits and bobs ready for deployment and continued expansion.
      Just a couple examples, and first ones to pop into mind.

  • @jonahd6978
    @jonahd6978 День тому +1

    I would like the remote drive to be something I could put on my taskbar to any vehicle

  • @1990Kronic
    @1990Kronic 20 годин тому

    Good afternoon @Nilaus I got into factorio by doing a build along with your "entry level to megabase" series. Are you planning on doing a similar series for space age?

  • @awesomesauce6431
    @awesomesauce6431 День тому

    You're English is very good! Impressive video.

  • @GooopGoooop
    @GooopGoooop 21 годину тому

    Hey Nilaus, great video as always! I have a request though: have you considered uploading your content in 2K? (2560x1440p)

  • @drac124
    @drac124 День тому

    Those features are jaw dropping

  • @Vampandamonium
    @Vampandamonium День тому +10

    Nice!

  • @kdawg2468
    @kdawg2468 День тому

    I always wanted a grid for tanks!! The bitters will live in fear now.

  • @kurtnijs2213
    @kurtnijs2213 Годину тому

    Hi @Nilaus will there be an update to your base-in-a-book series. Since the update some blueprints don't work properly :(

  • @Taliseth
    @Taliseth День тому

    Nice, especially the setting of recipe and parameters.
    Thanks for the video and displaying just what has changed, love the comment about programmers, spot on.
    Experienced it enough where I had to take over from someone and there either were no comments or just useless comments that were never updated. even worse when you asked them to explain what they were trying and they go like: "...uh... hold on" 🤣
    Setting of recipes could make a big change to item hub designs, where you have rows of assemblers hooked up to resources and then switch recipes on demand. (early game through use of a combinator, Late game through logistics request).
    Meaning you could burst produce when required, for example when you tell your bots to upgrade your whole base.
    Or if for some reason you want to build 10 nuclear builds, but you have it set only make 2-4 in early game.
    Can't wait till works finished to start messing about.

  • @jesusismful
    @jesusismful День тому

    Maybe a new (M)BIAB series incorporating the new changes at some point in the future after you finish out your current Space Age series?

  • @MH-rs9we
    @MH-rs9we 6 годин тому

    Hey nilaus, do you know if there was any changes to the targeting or the input, specifically for the submachine gun? Before 2.0 I binded the shooting to rmb and it worked like how it should, but after the update it became really wonky and sometimes it doesn't shoot even if I'm pointing my mouse directly over the target. Space bar is working fine though.

  • @Appsmmogamer
    @Appsmmogamer День тому

    Question for you, are bots easier to unlock or is it still done the same way? Does remote view require a radar to be placed first?

    • @GameBoy-ep7de
      @GameBoy-ep7de День тому

      Remote view is just the map. You require something that provides vision, like a radar, player, or roboports (I think). It won't be of much use until you have roboports and radar coverage, but there are some. I set the recipe for a lot of assemblers using remote view because it was faster than walking down the belt, and there are probably other convenient use cases. I started playing earlier today and I'm not quick enough to have made it to robots yet, but I'm pretty sure they are still done the same way as before.

  • @ThePapanoob
    @ThePapanoob День тому

    savegame folders have been a thing for quite some time already :D i noticed that by accident because i made a BACKUP folder and copied some saves over

  • @DarkSoul45456
    @DarkSoul45456 День тому +2

    is the pipe throughput in factorio 2.0 unlimited? or what is the maximum for one 320 segment pipe?

    • @Nilaus
      @Nilaus  День тому +3

      unlimited throughput, but not unlimited space. If you build over 320 tiles long then then whole networks stops

  • @majky8164
    @majky8164 День тому +2

    If I bye the DLC, can i playe whit the elevetad rail, but disabel other planets and the new sience ?

  • @Neckstabba
    @Neckstabba День тому

    Is it not possible to start with blueprints enabled anymore? Or do I have to finish Space Age to get the option in new games again?

  • @mattiaperry95
    @mattiaperry95 День тому

    would you consider on re making your master class videos now that space age dropped?

    • @Nilaus
      @Nilaus  День тому +2

      "Master Class" implies more than a weeks worth of knowledge for me. Yes, eventually, but I am still learning

  • @arti7594
    @arti7594 День тому

    I see what you did there. Impressive. :D

  • @TheBenlueks
    @TheBenlueks День тому

    just came here quick to say NOICEEE

  • @Puppet-dp3zw
    @Puppet-dp3zw День тому +2

    is it really no longer possible to turn off "smart belt" or can I just not find it

  • @ladyruff4333
    @ladyruff4333 День тому

    I just want an updated blueprint of your base in a book.

    • @Nilaus
      @Nilaus  День тому

      It is 99% the same, so you can use it as is

    • @ladyruff4333
      @ladyruff4333 21 годину тому

      @@Nilaus the rails won’t be the same.

  • @soldatsie5
    @soldatsie5 День тому

    I really want my Angel Bob's mods back XD little over a thousand hours with those mod packs.

  • @syafaldir1256
    @syafaldir1256 21 годину тому

    nilaus are you gonna make a new playthrough series with the new 2.0

    • @Nilaus
      @Nilaus  21 годину тому +1

      Seriously?

    • @syafaldir1256
      @syafaldir1256 21 годину тому

      @@Nilaus i woukd love to watch it ! i like seeing you play

  • @nathancantino5669
    @nathancantino5669 День тому

    great stuff ty

  • @shelbycome8398
    @shelbycome8398 День тому

    I feel like this is the best day of 2024

  • @narzaru
    @narzaru День тому

    I was waiting for the addition of a small window with UA-cam

  • @saiken923
    @saiken923 День тому +2

    Great video but maybe don't add "space age" in the title when the updates are for the base game as well. I guess you did that for the higher view count when everybody is searching "space age". Anyway, cheers

    • @Anson_AKB
      @Anson_AKB День тому +1

      YES ! ... i wanted to "go blind" into the new DLC, and thus watched none of the other videos that many youtubers released in the last week when they got "private early access" (and won't watch such videos for a few more weeks either). although i had wanted a video like this about "2.0 without DLC spoilers" i only watched this video by coincidence because the title that i saw was truncated to "69 new features and new mechanics in factorio 2.0" without showing "space age". had i seen the full title, i wouldn't have watched the video.

  • @nickmyers3065
    @nickmyers3065 День тому

    hey, so If i am going to buy the game next week. What would I get playing factorio without the DLC? Like can I play right now and get the DLC next week and continue the save?

    • @GameBoy-ep7de
      @GameBoy-ep7de День тому

      The DLC adds the space content to the game. You get rockets in blue science in the DLC (base science is red, green, military[optional], blue, purple/yellow, space), so it starts really changes stuff starting from the mid-game. There is no reason you can't continue the save, but you will miss out on some DLC features than if you made a new save. I did read a tip for players who wanted to start space age off really quickly to have a save that already has a good amount of stuff, and just build a second base using the features of the DLC. If you do that you won't be missing out on anything.

    • @nickmyers3065
      @nickmyers3065 День тому

      @@GameBoy-ep7de kk ill just have a to wait a week

  • @benmountford8216
    @benmountford8216 День тому +1

    Are these changes exclusive to the DLC or will they come into effect with just the 2.0 update

    • @cainau
      @cainau День тому +4

      This is answered in the first 14 seconds of the video...

    • @Nilaus
      @Nilaus  День тому +2

      Part of 2.0 so even if you do not buy the DLC you will get all of these quality of life changes

    • @benmountford8216
      @benmountford8216 День тому

      @@cainau I must have missed it then

  • @ugthefluffster
    @ugthefluffster 12 годин тому

    i wonder how long it would take for someone to build a never gonna give you up video in factorio

  • @JarPlace
    @JarPlace День тому

    awesome video!

  • @connorfarrell9210
    @connorfarrell9210 9 годин тому

    How do you reorganize power wires? every time I try it brings up the power menu even if I have my copper wires equipped

  • @alistairhopkinson9818
    @alistairhopkinson9818 19 годин тому

    30:00 putting ammo in a blueprint. I am following the instructions and creating the blueprint ouside the logistics area but can't get it to accept any ammo. Is there a specific key you are pressing to get it to insert? Alternatively you could post the blueprint 😊

    • @Calibretto22
      @Calibretto22 2 години тому

      "ammo in a turret" is something you could do in vanilla with a Texteditor after decoding the bp-string.
      The creation of the string is described in the factorio-Wiki. And there are quite some tools that can translate "blueprint to JSON" in both ways.
      To understand the structure of the JSON look at the string of an assembler with modules or a train with fuel.
      After understanding that you don't need some weird hustling with a gui. You start to speak blueprint string. It's like you're a magician crafting obscure spells for your bots. 🪄⚙️🚀

  • @alexandermayr487
    @alexandermayr487 День тому +2

    31:55 How do you do this? If I hold shift I cant adjust it

  • @doughnut469
    @doughnut469 День тому

    The new fuel system kinda fked up my big bases. All my flame throwers demand oil

  • @gidaban79
    @gidaban79 День тому

    nice. Any masterclass on the way ? :D

  • @veravita9458
    @veravita9458 День тому

    nice.
    i'm just about to start a blind-as-possible playthrough of space age so I won't be watching the rest of the video, but I felt obligated to come say "nice"

    • @Nilaus
      @Nilaus  День тому +3

      there are no spoilers, but just useful mechanics that may come in handy for your playthrough

    • @veravita9458
      @veravita9458 10 годин тому

      I did come back to watch! My jaw just physically dropped the moment you said “usually you would go into the blueprint, start remembering the parts you need” and I knew exactly where it was going! Never would have noticed that on my own!!

  • @thib0958
    @thib0958 День тому

    If tanks have a grid and can request item aren’t they like early game spidertron?

    • @submachinegun5737
      @submachinegun5737 День тому

      Yes, and that’s because it gives you the ability to do spidertron things like build outside of your base, useful for when you’re on another planet

  • @luispedo3236
    @luispedo3236 День тому +1

    Oh great, New featues, another 10 thousend hours of factorio to make my social Life miserable again

    • @j_taylor
      @j_taylor День тому

      Social life, eh? There's a humblebrag. 😂

  • @ChrisBode
    @ChrisBode День тому

    Haven't the folders been a thing forever? I'm 90% sure they were a thing in 1.1

  • @TheLoneBit
    @TheLoneBit День тому +4

    Nice.

  • @Theinatoriinator
    @Theinatoriinator День тому

    The parameter system is very similar to template programming.

  • @drac124
    @drac124 День тому +2

    Thanks for all the tips. But to understand the Combinations Chapter, I will need a college degree in engineering, because my degree of business administration did nothing. Be back in some years. 🤣 😭

  • @RafaloweGranie
    @RafaloweGranie День тому +4

    Its alredy relesed?

  • @demonmonsterdave
    @demonmonsterdave День тому

    Never seen a game I am literally scared to play.

  • @SirDragonClaw
    @SirDragonClaw День тому +4

    People looking for a Quality Name Renaming mod, I made one called "better-quality-names" it might suit your needs for those not wanting a "Fantasy" naming convention in a factory game. There are some other options from others that solve it too.

  • @ShakeyMac18
    @ShakeyMac18 День тому

    >unstructured spaghetti mess
    Buongiorno.

  • @HerrKandolf
    @HerrKandolf 22 години тому

    I want to align my blueprint just how he explained by pressing shift @31:45 and drag it to the correct grid position but it doesn't move at all. Anyone with a tip? ❤

    • @HerrKandolf
      @HerrKandolf 22 години тому

      You have to press arrow keys. Works like a Charme

  • @raveno9126
    @raveno9126 День тому

    Megabase in a book V2.0 ??? 👀👀👀

  • @Bart-y3l
    @Bart-y3l День тому

    How big are your city squares?