No on 2nd dome. Fill in the refugee dome first. Plenty of room for farms. Need more farms? Put them outside. Farm, mushrooms, ranches. I outlined a tourist dome and support list a few videos back. Don't piecemeal your construction at this time. Just fill in blanks. Note hanging gardens in all domes but central is a great idea. There you can do medical or sanity. Refugee dome, sanatorium for the nonce. Then hanging gardens. You can put in 4 large parks in refugee dome, zero maintenance, and it fills fitness, social, relaxation, and play for children. Add a nursery and school, here too once tech crunch from Earth is finished. Add 3 farms. And water reclamation tower. Now you've made dome independent. That should be 80% of refugee needs. You'll need a second security tower too. Stabilize the tweak after. First shipments to earth should be metals, parts, rare earths and then food. (5-10% drop on war clock each) This gives time to rebuild polymers and electronics. Which, if lucky aren't needed.
No on 2nd dome.
Fill in the refugee dome first.
Plenty of room for farms.
Need more farms?
Put them outside.
Farm, mushrooms, ranches.
I outlined a tourist dome and support list a few videos back.
Don't piecemeal your construction at this time.
Just fill in blanks.
Note hanging gardens in all domes but central is a great idea.
There you can do medical or sanity.
Refugee dome, sanatorium for the nonce. Then hanging gardens.
You can put in 4 large parks in refugee dome, zero maintenance, and it fills fitness, social, relaxation, and play for children.
Add a nursery and school, here too once tech crunch from Earth is finished.
Add 3 farms. And water reclamation tower.
Now you've made dome independent.
That should be 80% of refugee needs.
You'll need a second security tower too.
Stabilize the tweak after.
First shipments to earth should be metals, parts, rare earths and then food.
(5-10% drop on war clock each)
This gives time to rebuild polymers and electronics.
Which, if lucky aren't needed.