Blender: Make This Apple Watch | 3D Tutorial

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  • Опубліковано 4 лис 2024

КОМЕНТАРІ • 20

  • @luffy34__
    @luffy34__ Місяць тому +1

    Thnx bruh you are a life saver, I had an assignment from my school in which I had to make exact same watch. Your video helped me a lot.thnx again ❤

  • @BarbaOlof
    @BarbaOlof Рік тому +6

    Really nice video.
    It all seems so easy when a skilled person do it.
    I realise I really need to just practice the modelling part like crazy, until “all” shortcuts just are at my fingertips at all times.

  • @kaijin5996
    @kaijin5996 18 днів тому

    Thank you so much, that was a very nice exercice !

  • @ShohruxXakimov-x1e
    @ShohruxXakimov-x1e 7 днів тому

    Thank you🤗

  • @salazar665
    @salazar665 Рік тому +2

    I want this to be my first 3d model. Thankyou. modeling right away

    • @sicfxmusic
      @sicfxmusic Рік тому +1

      Welcome to the Blender Community!

  • @GhoulSoulToll
    @GhoulSoulToll 10 місяців тому +1

    At 22:40 you probably need to recalc the normals for the bool to work.

  • @g0rse
    @g0rse 11 місяців тому

    thanks for shortcuts!

  • @غوستابوعگال
    @غوستابوعگال 9 місяців тому

    Brother. can i add the real time in the watch ?. And thanks for your explanation

  • @ozu7779
    @ozu7779 Рік тому +1

    deja vu

  • @warsteelcalgarus5790
    @warsteelcalgarus5790 4 місяці тому

    I tried the reference file but all I got were purple squares around the cube in the middle and no watch pictures

  • @housny
    @housny 9 місяців тому +1

    9:49 ctrl + made a zoom it did not select the area as it shown

  • @solomprog4652
    @solomprog4652 11 місяців тому

    Cool

  • @matrikschannel82
    @matrikschannel82 6 місяців тому

    Is this a Hard Surface?

  • @colechung7806
    @colechung7806 11 місяців тому

    Struggling with the Array Modifier the shapes which is to be the gears are scattered all over the place

    • @ButchDrumster
      @ButchDrumster 4 місяці тому +1

      On all shapes/objects your cursor & origin must be in one place. Shift S - cursor to selected, if some objects have 3d cursor in their own center first change it to the center of circle ( shift s) then go to top menu - object - origin to 3d cursor, in this here instance ALL CURSORS/ORIGINS MUST BE IN THE CENTER OF EXTRUDED CIRCLE (empty cursor, circle cursor and rectangle cursor(on which you apply array modifier) must be ALL IN ONE PLACE!!!). Thus the order of operations is important!

  • @ДенисДюранд
    @ДенисДюранд Рік тому

    Классно

  • @egemenkupcu
    @egemenkupcu 9 місяців тому

    Too bad render :(

  • @خضراحمد-ع1ج
    @خضراحمد-ع1ج 11 місяців тому

    it didn't work out for me as well, I'm talking about the Boolean of the other side but when I flipped the normals, it worked.
    And PXXO, thanks a lot for great tuts, they're really useful, so