The title is amazingly not clickbait, I really do want to know everyone's opinion! I've always loved missiles but I've been told off a lot in the past for their overuse, tell me your thoughts!
In my opinion missiles are so hideously ammo-hungry they can't be OP. Are they powerful? YES. Can you overwhelm something on the first volley and nuke it quite quickly? Hoo-boy can you. Will it make your ammo-wallet hurt every time you use it? Yep...
On missiles: Yes. Yes you should missiles. On another topic: I'd actually like to see you build a new submarine. Just so you can be attacking... From The Depths.
I think they “feel” overpowered because of the visuals, but taking into account their cost to build and reload, and other inherent weaknesses like having to have that much ammo to be anywhere effective enough, I think they’re fairly balanced
plus with active ammo production becoming a thing, it isnt just about storing enough ammo for one fight, but enough for 2 or 3 if not more, a missile spam ship will be great for defensive positions and agressive pushes but it wont be able to venture far from supply lines for long
You see, whats a normal size for a hull? Even better, a boat? I made a boat that was almost 3 times larger that the wooden boat (something Will, i forgot the name). And it currently costs about 100000 with one small advanced cannon to test its survivability. I didnt even add that much metal to it. Edit: spelling.
@@Ranade_Empor Im just glad that this video came out before I started adding a bunch of decorations/weapons. Now I'll have a slight reference as to what to build.
Nothing like a good: “Greeting Sirs and Sirettes and Welcome back to From the Depths with me Lathrix.” In the morning. Edit: man I missed that intro so much...
I had started the video before I had my headphones on and in my head I was doing his intro and by the time I got them on he was saying the part I was thinking. I love just how prefectly consistent his intros are.
You know I must thank you for once again peaking my interest in FtD (together with the madness that are pre-dreadnoughts). After 3 months of hiatus apparently I am a better build than I ever was. Also I suggest you try the reinforced deck armour. It has one of the best health and armour to material cost ratios of all armour blocks, and can be used to give your ship a metal (or wood) look without making it out of metal (or wood).
Yeah, Lath loves the look of wood way more than he does the survival of his ships. Example a: go back to the last video and go to where he replaces part of the hull.
It works both ways xD Dictionary Entry: The Khorneucopia, also known as the K'horn'e of Plenty, is a ship that has plenty of gifts for its foes. And by gifts, we mean MISSILES FOR THE MISSILE GOD, TORPEDOS FOR THE TORPEDO THRONE
I’m sure someone else already said it or perhaps I missed it but you can (and basically must) stack the reduction gears together to get a more reasonable (insanely fast) speed while burning less material. Hope I’ve helped a bit o7.
@@ilike8590 They're okay for the power cost. Ring shields are absurdly expensive in terms of power - I made a ship about 60m long and it cost almost 5000 power to run the shield. So, I stand by what I said. Great power for shields.
@@euphz658 I've spent 30 hours on npthing BUT gun building... I started with missles. Then advanced cannons. Then crams. Then lasers. Then particle cannons. And finally, an OP railgun that shoots 150 mm shells at a continuous 2400 RPM, and the shells are able to pierce through anthing. And blow up the insides with insane damage............. I meant 500 mm
I actually like seeing the missile volleys. They're seemingly balanced in that they are a powerful weapon, but have a hefty cost and ammo draw to match, meaning that you'll want to protect the missiles and will have more weak points due to the ammo requirements, and that you'll likely be using them in the late-game due to their cost so your enemies will have similarly powerful weapons. The fight at the end shows that, the Crossbones destroyed most of the ammo stores, and the entire ship didn't do as much. I think it'll do well as a support cruiser, either serving as secondary damage to a fleet or as the main tank for a smaller fleet. If you really want it to be the best, you'll have to make it bigger and with a lot of armor, not an early or even mid-game craft at that point. For the ship itself, I'd kind of like to see a version of it with all advanced cannons and a version with all missiles, since the cannon on that ship did fit very well with its style and also worked quite well.
The fact he keeps repeating how it's effective in the early game worries me. Early game he won't have close to the resources to run something like this reliably and efficiently. I agree it would require more armour and suits midgame better, although the missiles would then need to be more specialised (HEAT I guess) and even then it wouldn't fare well by itself. Like you say mid game support cruiser makes sense. I don't think early game tank/flagship is a good idea though. I think swapping at least one of the missile sections with a reliable gun would make it far more suited to that kind of role.
Lathrix unable to tell the front from the back of his ship XD Also The small missiles, give them ejector addons, lose the guidance, and have thumper heads (Dumbfire missiles) lose a COUPLE of the mediums and replace them with vertical launch (downwards) torpedoes. And use stagger fire on all of them, the 'bounces' are the missile explosions pushing the other missiles off course. Love the design, and again, use whatever you want to use, some of the campaign craft have a RIDICULOUS amount of missiles.
I get the idea but I find that thumper heads are pretty weak, I love the idea if you mean like a missile that launches like little missile bullets, but thumper heads really could use a buff before that can really be considered viable compared to other missile types.
I really love this ship Lathrix and feel that it would finish up nicely with just more ammo and some shields to use that excess engine power. I feel it would more suit the role of anti flyers, swarmers and anti fast vessels in your fleet rather than a battleship killer and would likely pair well with your anti munitions vehicle that you made in your building the fleet series for acting as picket vessels for your more focussed damage dealing monster builds to add extra levels of defense and survivability. *Edit* I also feel the missiles are definitely not cheesy or overpowered, for their cost they are actually somewhat sub optimal when compared to say a few advanced cannon turrets with hesh rounds, a bunch of cram cannons, rail guns or a large laser system as you showed in your last Neter/ashes campaigns in which all of them out performed these missile systems in killing test targets like that.
plus imagine in a campaign set where you have to manage transporting fuel, ammo and resource being that ammo hungry is going to put it in an interesting position depending on how agressive the ai is, lots of small encounters could quickly leave it too low on ammo to be useful
What Herp de Derp said, thats pretty accurate to the real world. The missile attack craft were used often as escorts and picket ships, able to shoot down aircraft or small swarms of motor boats.
Did you know that you have a tip in the game related to you? "Greetings Sirs and Sirettes, have you made your sacrifice today yet?" Just saw it while in the menu.
how most people would do lathrix's into: "Greeting Sirs and Sirettes and Welcome back to From the Depths with me Lathrix" how lathrix does his intro: "Greeting Sirs and Sirettes and Welcome back to From the Depths with me Lathrix, so last night i was drunk and started building..."
Actually, now, I think missiles are in a pretty good spot, they definetly are strong, but also quite expensive, so making a missile craft will be hella expensive, and even then all those missiles can be just nillified by anti-missile systems, thankfully there are many ways of dealing with them, so, I don't think they are overpowered, just good.
In missiles you can make hybrid HE/HEAT by having a HEAT head some warheads and then a cluster controller. Have the smaller missiles be pure explosive/HE. The small ones should eject and hit first followed by the main missile with it's HEAT setup. With enough components you can make a large missile into a HEHEHEAT Codename: Laugh At Missile. Great for mocking those you destroy.
i have been watching latrix for many years now and he was the one to make me get FTD i have had the game for many many many years, lathrix is one of the few channels i have watched for many many years, Lathrix if you do read this im just saying i love your vids and would like to play with you in the future if you ever wanna do multiplayer, but still to answer your Pinned question "USEMANYMANYMissiLES"! BLOOD FOR THE BLOOD GOD! AND BLOOD FOR THE LATHRIXIAN EMPIER!
You should make the ship orient face on. Since it's only using missiles, it doesn't need to broadside and you can reduce the area your enemies have to shoot at. It would also make better use of a heavily armoured front.
@@Turtlefire1 of course depending on cost you might keep mobile production limited, particularly in early game, trick with supply ships is that you want to keep their cost down so they dont eat too much into combat ship budget but you dont want them totally helpless, likely what you do is have some ships escorting them rather than them being particularly worthy in combat
Next time on the lathland channel Lath: “gets drunk” Not too many seconds later... Lath: missiles thousands upon thousands upon thousands of missiles Lath bot aka his computer: SAVE ME!!!
New onyx watch? Did they actually change? I'm only running through a regular campaign ATM because it's my first one so maybe that's why I haven't seen change?
Is this game worth a buy? I don’t know quite much about this game, and it looks complicated. How is the learning curve, and is it friendly to new players?
I've picked up the game a few days ago and despite looking through guides and the tutorial I simply can't figure out to set up the AI correctly. The preset circling ship AI only makes my ship go in circles and if I make my own behavior it always goes the exact opposite direction (I tell it to go SW and the ship decides to go to NE). It also seems to be ignoring the advanced canons I built as well as the small weapons that I wanted to use for anti-munition (the according controller blocks are directly attached to them with working wireless receivers and I've also placed all types of detection on it). My torpedos work perfectly with the AI, though
Missiles for the burst are awsome, and i love the smal deckgunns, but i prefered the design with the permafire Advnced cannon. Could you consider the option of adding timelaps videos as "specials" i'd realy love to see the process of creation to steal fromm it.
i did some testing with harpoons and made a circle of them and it holds the target in the middle and then you could bombard them with cram mortars and bombers
Magazines. Not clips. Ammunition (aka ammo for short) gets loaded into Magazines. Clips are TINY temporary storage organization devices meant to hold ammunition in an optimal position to keep it from rolling around and getting lost or broken. Clips are only used for SMALL ammunition, or to keep a fuse on an artillery shell held open or closed (depending on the type of fuse and how it activates) to keep it from detonating the main charge in the shell. You load ammo into mags, FROM clips... you do not load ammo into clips... especially not in artillery, there are no "clips" in artillery except the clip holding a fuse from detonating and causing an explosion. The magazines you keep calling clips... are the size of ammunition canisters for a Mk19 grenade launcher.
You are right, *but* in the game they are called ammo clips, that's just the item's name in all documentation which you can read on It with advanced cannons & How the block itself is named. I always go off what the game I'm playing calls a specific item, even If incorrect in the real world, otherwise I find It causes confusion with those who also play it! Had the issue of causing confusion with this very item before haha!
Lath, please build an orbital bombardent sattelite and a submarine that is at the surface and shoots big missiles and AA/deck guns, but when the enemy gets too close, it submerges and attacks with torpedoes while backing off to then resurface.
I think making the large missiles pure explosive and the mediums missiles use HEAT would work well. The large missiles would just chunk whatever part they hit, while the mediums would randomly hit the enemy in an attempt to score lucky hits on internal components.
Lathrix I’m wondering.... will you be doing another campaign soon or are you not quite at that stage yet? Also missiles are completely fine.... I love em too so my opinion may not be the common one
For the campaign I'm waiting for the next update which is a huge overhaul - If that update hits halfway through a campaign It would be a nightmare to sort everything out! Also Just having fun buildin' :)
Your AA weapons look like Quad Twin mounted 40MM bofors which are real life AA ship weapons. I can imagine why they work super well in game with the fact they worked great in real life. Historical accuracy right there.
I think going with your original ideas might be good: Making the medium missiles HEAT, and the large ones carriers (possibly mines; kinda “anti-capital”), and only the small ones AA/small/unarmored targets. Since in it’s current design, it seems to kinda struggle with semi-large targets, while overkilling anything small (the small missiles + simple weapons would probably be enough)
I started using ejectors to push missiles to a different angle (usually a V) if I want to spread out missile damage, and I find it helps with fast moving targets.
Something fun to supplement anti-missiles would be The Expanse-style Point-Defense-Cannons; Small advanced cannons with an absurd RoF firing AP/HEAT rounds.
Elated to see you back at it, Lath. I have to say, I enjoy watching you play the game at least 10 times more than I enjoy playing it myself. So glad you decided to revisit it. I adore your builds, mate. On the topic of your question: if you haven't already made up your mind, I'd say feel free to go ham with the missiles. They're not personally my cup of tea, but I know they're pretty much your favorite thing in the game. Do what you love now that you've come back from so long away, says I. As a related question: have you seen the secondary missile steering component, yet? I'm not sure if it's still in the game, but a while back there was a component that could be added to the body of a missile that burns a small percentage of the missile's fuel to do more aggressive course correction than might be possible with fins. It's not going to enhance your payload, of course, but it might open up some options for you.
Resource zones will now give 4x time amount of resource and will have 10x the capacity. Also, wait until the campaign overhaul as it is either this coming update or the one after.
I think the battle was a bit of a bad measurement since the enemy ship kept attacking the section that was already destroyed due to its position relative to your ship, if both were at broadside i imagine the battle went quite diffrent
I feel like putting a pair of decent torpedo tubes in the front end could really help it deal with the heavier ships and subs that can sponge so many micro and medium missiles without jacking up the price all that much.
I prefer heat missiles, less potential damage to your ships and less over all cost even agaist wooden ships.or have a third volly, that follows up is pure explosive and helps knocks off armor, while the first 2 vollys are about internal damage.
My favourite way to use missiles is essentially vertical launched guided bombs, strap ~6 ejectors to a large missile, give it a fin and an APN module, and it can glide >2km to hit a target, no fuel necessary
In my Opinion, missiles are either a first strike glass cannon sort of deal where it's high cost high reward quickly, or they are a utility, that being Depth charges, flares, anti missile, other counter measures, ect. Where you would only use them when you needed them, but they would help you survive or deal with specific threats. I personally like them, especially the mines.
In the Neter campaign, you start with 15k opposed to 5k, and you can now extract 39 resources per second, opposed to the old 5/s or so. This allows for the extraction of around 280,000 resources before the DWG start a war with you.
The title is amazingly not clickbait, I really do want to know everyone's opinion! I've always loved missiles but I've been told off a lot in the past for their overuse, tell me your thoughts!
Nothing wrong with missile spam, I fully support it.
Lathland missiles are very strong, but are very expensive and ammo hungry to make up for that
been waiting on this video all day.
In my opinion missiles are so hideously ammo-hungry they can't be OP. Are they powerful? YES. Can you overwhelm something on the first volley and nuke it quite quickly? Hoo-boy can you. Will it make your ammo-wallet hurt every time you use it? Yep...
More missiles, more fun!
On missiles: Yes. Yes you should missiles.
On another topic: I'd actually like to see you build a new submarine. Just so you can be attacking... From The Depths.
Puntastic idea!
Ayyyyy he said the thing
Obviously the submarine has to have missiles
@@kakyoin3760 and/or torpedoes. And/or hybrid weapons that do both.
Yes and have it have vehicle "missiles" with nuke yenius
I think they “feel” overpowered because of the visuals, but taking into account their cost to build and reload, and other inherent weaknesses like having to have that much ammo to be anywhere effective enough, I think they’re fairly balanced
lol if one heat round hits his ammo
I agree.
They also a direct hard counter with Anti-Missile Systems. So I think they are balanced.
but also... *MISSILES!!!*
plus with active ammo production becoming a thing, it isnt just about storing enough ammo for one fight, but enough for 2 or 3 if not more, a missile spam ship will be great for defensive positions and agressive pushes but it wont be able to venture far from supply lines for long
Lathrix: _Builds a new basic hull_
Also Lathrix: *_Makes the hull gigantic_*
You see, whats a normal size for a hull? Even better, a boat? I made a boat that was almost 3 times larger that the wooden boat (something Will, i forgot the name). And it currently costs about 100000 with one small advanced cannon to test its survivability. I didnt even add that much metal to it.
Edit: spelling.
@@iReady1234 I'm currently trying to make my own Malal's Will and Jesus is it expensive now.
@@Ranade_Empor well. Lets just say that mine may or may not just be replaced with metal because losing it would be very very very detrimental to me.
@@iReady1234 For me it's currently just a test, otherwise I too will replace parts of it with metal
@@Ranade_Empor Im just glad that this video came out before I started adding a bunch of decorations/weapons. Now I'll have a slight reference as to what to build.
Nothing like a good: “Greeting Sirs and Sirettes and Welcome back to From the Depths with me Lathrix.” In the morning. Edit: man I missed that intro so much...
I had started the video before I had my headphones on and in my head I was doing his intro and by the time I got them on he was saying the part I was thinking. I love just how prefectly consistent his intros are.
yeah much nostalgia
@@pearchris No they aren't it USED to be sirs and sirettes but it's slowly become SIR and sirettes.
@@dragonlord1935 Then who is the one SIR out of all of us? Hmmmmmmmmm...
Killer Memestar wait does that mean that everyone but one person is a girl?
You know I must thank you for once again peaking my interest in FtD (together with the madness that are pre-dreadnoughts). After 3 months of hiatus apparently I am a better build than I ever was.
Also I suggest you try the reinforced deck armour. It has one of the best health and armour to material cost ratios of all armour blocks, and can be used to give your ship a metal (or wood) look without making it out of metal (or wood).
Or giving a deck a wooden look without needing it to be ridiculously thick or weak.
Yeah, Lath loves the look of wood way more than he does the survival of his ships. Example a: go back to the last video and go to where he replaces part of the hull.
He should also try things like the applique panels. Those stop HESH entirely and work as great spall catchers for HEAT armoring.
I feel like lath has his best creations whilst under the drank
There's actually an actual thing with creators and programmers which says that there's a sweet spot in "drunkenness" that boosts their skill
Same with golf and shooting
@@TheAwsomejamesopao couple long drinks hits the spot nicely
like hung over spore
New selfimposed rule? Building while (at least) tipsy only?
Could call the missile spam ship the "Khorne"ucopia, aka the Horn of Plenty (of missiles)
I am a fan of this name!
Toss 'splosions at them bwitches! O' Khorne of Plenty!
Now I'm torn between Khorneucopia and Khorne of Plenty...
It works both ways xD
Dictionary Entry:
The Khorneucopia, also known as the K'horn'e of Plenty, is a ship that has plenty of gifts for its foes. And by gifts, we mean MISSILES FOR THE MISSILE GOD, TORPEDOS FOR THE TORPEDO THRONE
I’m sure someone else already said it or perhaps I missed it but you can (and basically must) stack the reduction gears together to get a more reasonable (insanely fast) speed while burning less material. Hope I’ve helped a bit o7.
Boilers are wonderful, but goddamn expensive. Great power for shields though.
@@ilike8590 They're okay for the power cost. Ring shields are absurdly expensive in terms of power - I made a ship about 60m long and it cost almost 5000 power to run the shield.
So, I stand by what I said. Great power for shields.
Me trying to go to sleep at one, Lathrix video : "Let me introduce myslef."
OH MY GOD, SAME.
Hate to be that guy but,
*m y s l e f*
Everything is spelt how he meant it the video like lathrix is drunk
@@Da_Canadian_man What are you trying to say? Nevermind i see.
Lath: "this gun could be much better but I like it like this"
Me, screaming: "HOW DO YOU MAKE IT THAT SMALL AND GOOD"
So true lmao, I’ve only just brought FTD and I can barely even make a hull.
I’ve played 30 hours of the game and only just made a functioning boat,
I have 200 hours and no exuses
@@euphz658 I've spent 30 hours on npthing BUT gun building... I started with missles. Then advanced cannons. Then crams. Then lasers. Then particle cannons. And finally, an OP railgun that shoots 150 mm shells at a continuous 2400 RPM, and the shells are able to pierce through anthing. And blow up the insides with insane damage............. I meant 500 mm
@@ValentineC137 331 hours in and no excuses either, I just suck at building stuff x)
Lathrix-"I swear we will get to building *very* soon"
Also lathrix-10minutes later "we will finally get to building"
I actually like seeing the missile volleys. They're seemingly balanced in that they are a powerful weapon, but have a hefty cost and ammo draw to match, meaning that you'll want to protect the missiles and will have more weak points due to the ammo requirements, and that you'll likely be using them in the late-game due to their cost so your enemies will have similarly powerful weapons. The fight at the end shows that, the Crossbones destroyed most of the ammo stores, and the entire ship didn't do as much. I think it'll do well as a support cruiser, either serving as secondary damage to a fleet or as the main tank for a smaller fleet. If you really want it to be the best, you'll have to make it bigger and with a lot of armor, not an early or even mid-game craft at that point.
For the ship itself, I'd kind of like to see a version of it with all advanced cannons and a version with all missiles, since the cannon on that ship did fit very well with its style and also worked quite well.
The fact he keeps repeating how it's effective in the early game worries me. Early game he won't have close to the resources to run something like this reliably and efficiently. I agree it would require more armour and suits midgame better, although the missiles would then need to be more specialised (HEAT I guess) and even then it wouldn't fare well by itself. Like you say mid game support cruiser makes sense. I don't think early game tank/flagship is a good idea though. I think swapping at least one of the missile sections with a reliable gun would make it far more suited to that kind of role.
*"Ignore the random block of ammo."* Y'know.
The one that's big enough to split the entire ship in half!
Wouldn't survive Jutland
Lathrix unable to tell the front from the back of his ship XD
Also
The small missiles, give them ejector addons, lose the guidance, and have thumper heads (Dumbfire missiles)
lose a COUPLE of the mediums and replace them with vertical launch (downwards) torpedoes.
And use stagger fire on all of them, the 'bounces' are the missile explosions pushing the other missiles off course.
Love the design, and again, use whatever you want to use, some of the campaign craft have a RIDICULOUS amount of missiles.
Like that one ss submarine?
I get the idea but I find that thumper heads are pretty weak, I love the idea if you mean like a missile that launches like little missile bullets, but thumper heads really could use a buff before that can really be considered viable compared to other missile types.
And you should have the first missiles that fire basically solid warhead bodies so they absorb a lot of damage from any munition defences
I really love this ship Lathrix and feel that it would finish up nicely with just more ammo and some shields to use that excess engine power.
I feel it would more suit the role of anti flyers, swarmers and anti fast vessels in your fleet rather than a battleship killer and would likely pair well with your anti munitions vehicle that you made in your building the fleet series for acting as picket vessels for your more focussed damage dealing monster builds to add extra levels of defense and survivability.
*Edit*
I also feel the missiles are definitely not cheesy or overpowered, for their cost they are actually somewhat sub optimal when compared to say a few advanced cannon turrets with hesh rounds, a bunch of cram cannons, rail guns or a large laser system as you showed in your last Neter/ashes campaigns in which all of them out performed these missile systems in killing test targets like that.
plus imagine in a campaign set where you have to manage transporting fuel, ammo and resource being that ammo hungry is going to put it in an interesting position depending on how agressive the ai is, lots of small encounters could quickly leave it too low on ammo to be useful
What Herp de Derp said, thats pretty accurate to the real world. The missile attack craft were used often as escorts and picket ships, able to shoot down aircraft or small swarms of motor boats.
Did you know that you have a tip in the game related to you?
"Greetings Sirs and Sirettes, have you made your sacrifice today yet?"
Just saw it while in the menu.
*Lathrix makes amazing things in FTD like this*
*I stare up longingly at his skill as my boat was too heavy and goes down.....*
how most people would do lathrix's into: "Greeting Sirs and Sirettes and Welcome back to From the Depths with me Lathrix"
how lathrix does his intro: "Greeting Sirs and Sirettes and Welcome back to From the Depths with me Lathrix, so last night i was drunk and started building..."
more vids please lathrix, your videos are the only thing keeping my sanity afloat
Yes yes yes finally, after all those years of waiting you finally made a missile ship
Same
Actually, now, I think missiles are in a pretty good spot, they definetly are strong, but also quite expensive, so making a missile craft will be hella expensive, and even then all those missiles can be just nillified by anti-missile systems, thankfully there are many ways of dealing with them, so, I don't think they are overpowered, just good.
devs - nerfs missiles many times
lath: missile spam cruiser
Little FP and SP per ammo cost and resources capital cost.
Lathrix: so i was drunk and made a ship.
Ah shit here we go again
Ah shit here we go agein
In missiles you can make hybrid HE/HEAT by having a HEAT head some warheads and then a cluster controller. Have the smaller missiles be pure explosive/HE. The small ones should eject and hit first followed by the main missile with it's HEAT setup. With enough components you can make a large missile into a HEHEHEAT Codename: Laugh At Missile. Great for mocking those you destroy.
After couple beers;
Lathland: Missile Spamming Cruiser
Me: Phonecalling my crush at 4 AM
Head canon name: The Drunken God, named after the Eight Immortals and also the fact that Lath builds when drunk
Normal pepole when drunk: lets make stupid decisions!
Lathrix when drunk: lets build luacris ship in a video game!
It's almost as if he just blacks out for a few hours, wakes up to one of his abominations of a ship, and goes, "Well, I've done it again."
"last night I may have had a couple of beers", this is my favourite intro, it means that he made something HUGE
Staying up all night to watch yt. Meh
Staying up forever to wait for a lath vid
YES YES YES.
Just name the ship “The Drunkard” mostly because you made it while drunk, and now the drunken spirt lives on and is now semi-effective
Yeah, I was thinking something like the Drunkard's Wrath.
Ur doing great keep going where you’re going
Name ideas: The Molotov, The drunkin sailor, Laths Beer Barge, The Beer Barge, Tim, Honey Bunches of Boom, or The Boom Barge.
The missile spam ship needs to be called “The
Drunken Sailor”
Lathrix: missile spam is overpowered!
Me: pulls out ship that is literally a giant LAMS
Lathrix: missiles as main weapons
Me: the E.coli returns
I remember
Lathland i'm so happy to see you're making ftd again, 2020 off to a good start.
i have been watching latrix for many years now and he was the one to make me get FTD i have had the game for many many many years, lathrix is one of the few channels i have watched for many many years, Lathrix if you do read this im just saying i love your vids and would like to play with you in the future if you ever wanna do multiplayer, but still to answer your Pinned question "USEMANYMANYMissiLES"! BLOOD FOR THE BLOOD GOD! AND BLOOD FOR THE LATHRIXIAN EMPIER!
You should make the ship orient face on. Since it's only using missiles, it doesn't need to broadside and you can reduce the area your enemies have to shoot at. It would also make better use of a heavily armoured front.
You can use a ammo ship, heavily armoured with lots of crates and ammo regen, perhaps some simple weapons to defend itself
I think that will probably be more incentivized with the next update; making a supply ship for the fleet, which makes ammo with the larger machinery
@@Turtlefire1 of course depending on cost you might keep mobile production limited, particularly in early game, trick with supply ships is that you want to keep their cost down so they dont eat too much into combat ship budget but you dont want them totally helpless, likely what you do is have some ships escorting them rather than them being particularly worthy in combat
@@TheMhalpern lol i just make my supply ship a hovercraft and nothing can hit it. Just LAMS for taking out enemy missiles getting too close.
@@prateekkarn9277 where's the fun in that? also thats a lot of fuel for a support craft isnt it?
@@TheMhalpern it makes fuel XD. So yes it has a lotta fuel.
Next time on the lathland channel
Lath: “gets drunk”
Not too many seconds later...
Lath: missiles thousands upon thousands upon thousands of missiles
Lath bot aka his computer: SAVE ME!!!
WHERE HAVE MY EPISIDES BEEN! I'M DYING OVER HERE!
I do love the idea of a fleet with one or two of the these in it for long range support plus watching missiles is always fun.
I can't wait to see his reactions to the new Onyx Watch.
Shh!
Wait what?
I NEED TO DO THE FREAKING CAMPAIGN. IF THEY HAVE A LOT OF MISSLES. I SWEAR TO GOD.
New onyx watch? Did they actually change?
I'm only running through a regular campaign ATM because it's my first one so maybe that's why I haven't seen change?
I should say, I've got 400 hours in game so I've tested plenty. Just never really Vs expert+ because small craft + only designing for regular campaign
Ah Lahrix how i hace missed your drunken FTD builds.. so glad you decided to come back to FTD!!
Name the ship, the drunken missile.
YEEEESS
You know, after seeing how much ammo missiles use now I'm wondering how effective a submarine that only carries/produces and resupplies ammo would be
12:33 AM upload, midnight bois
Is this game worth a buy? I don’t know quite much about this game, and it looks complicated. How is the learning curve, and is it friendly to new players?
Lath + 🍺= Awesome designs
Surprisingly lathrix, even i am having issues building a reasonably cheap and effective advanced cannon for a main weapon
Iran: attacks American base with missiles and it does nothing
Lathrix: shame “pathetic”
Lath: *Builds missile boat*
You wanna play???
Use the advanced cannon as the turret, and if you want the tiny missile spam make two ships, or multiple tiny ships with one mounted silo.
I see you have gone to missiles!
I've picked up the game a few days ago and despite looking through guides and the tutorial I simply can't figure out to set up the AI correctly. The preset circling ship AI only makes my ship go in circles and if I make my own behavior it always goes the exact opposite direction (I tell it to go SW and the ship decides to go to NE). It also seems to be ignoring the advanced canons I built as well as the small weapons that I wanted to use for anti-munition (the according controller blocks are directly attached to them with working wireless receivers and I've also placed all types of detection on it). My torpedos work perfectly with the AI, though
ah yes HEAP rounds aka the Closed Casket as there's barely any remains to identify 😋
whats a heap round? do you mean shaped charge or armor piercing high explosive round?
@@loserface3962, High Explosive Armor Penetration usually tends to turn the crew into goo 😋
Missiles for the burst are awsome, and i love the smal deckgunns, but i prefered the design with the permafire Advnced cannon.
Could you consider the option of adding timelaps videos as "specials" i'd realy love to see the process of creation to steal fromm it.
The last time I was this early I was in bed
i did some testing with harpoons and made a circle of them and it holds the target in the middle and then you could bombard them with cram mortars and bombers
Magazines.
Not clips.
Ammunition (aka ammo for short) gets loaded into Magazines. Clips are TINY temporary storage organization devices meant to hold ammunition in an optimal position to keep it from rolling around and getting lost or broken. Clips are only used for SMALL ammunition, or to keep a fuse on an artillery shell held open or closed (depending on the type of fuse and how it activates) to keep it from detonating the main charge in the shell.
You load ammo into mags, FROM clips... you do not load ammo into clips... especially not in artillery, there are no "clips" in artillery except the clip holding a fuse from detonating and causing an explosion. The magazines you keep calling clips... are the size of ammunition canisters for a Mk19 grenade launcher.
Clipazine, just to piss off everyone :3
You are right, *but* in the game they are called ammo clips, that's just the item's name in all documentation which you can read on It with advanced cannons & How the block itself is named. I always go off what the game I'm playing calls a specific item, even If incorrect in the real world, otherwise I find It causes confusion with those who also play it! Had the issue of causing confusion with this very item before haha!
Lath, please build an orbital bombardent sattelite and a submarine that is at the surface and shoots big missiles and AA/deck guns, but when the enemy gets too close, it submerges and attacks with torpedoes while backing off to then resurface.
I think making the large missiles pure explosive and the mediums missiles use HEAT would work well. The large missiles would just chunk whatever part they hit, while the mediums would randomly hit the enemy in an attempt to score lucky hits on internal components.
So good to see Malals Will in modern engine graphics. Even if it is only brief.
Loving the videos. Learning a lot for building my own craft.
This is the most wholesome man I have watched him for so long and he hasn’t changed a bit
Lathrix I’m wondering.... will you be doing another campaign soon or are you not quite at that stage yet?
Also missiles are completely fine.... I love em too so my opinion may not be the common one
For the campaign I'm waiting for the next update which is a huge overhaul - If that update hits halfway through a campaign It would be a nightmare to sort everything out! Also Just having fun buildin' :)
Okay thanks for letting me know!
I for one am always a sucker for any sort of glass cannon style build and approve of your actions
"I need to do more Advanced Cannons"
Proceeds to delete the only advanced cannon on ship and replaces it with a load of missiles :D
Your AA weapons look like Quad Twin mounted 40MM bofors which are real life AA ship weapons. I can imagine why they work super well in game with the fact they worked great in real life. Historical accuracy right there.
I hope the journals come back during the campaign
The first Malal’s Will was only around 75000 resources. But it fought like it was worth 200,000 resources. It served you well.
May we bless Lathrix for this holy day and the content he brings forth. Blood for the blood god, milk for the khorne flakes!
That ship looks soooooo cool right now it’s like a super yacht but with weapons I love it great vids lathrix
Lath: *builds huge complex ships*
"So I had a few beers"
You need to build supply ship, that will manufacture disposable resources, like ammo. Supply, repair, capture resource zones.
Ah, yes. It can be called "Hellfire" missile cruiser.
Fantastic ship, not overpowered, almost lost all of its munition.
From what I've discovered, if you use ammo processors with your boxes, it replimishes fast enough to keep the missiles fueled
Yes, I LOVE all the from the depths content coming back I'm so happy anout it!!! I can't wait for more!!!
I think going with your original ideas might be good:
Making the medium missiles HEAT, and the large ones carriers (possibly mines; kinda “anti-capital”), and only the small ones AA/small/unarmored targets.
Since in it’s current design, it seems to kinda struggle with semi-large targets, while overkilling anything small (the small missiles + simple weapons would probably be enough)
I started using ejectors to push missiles to a different angle (usually a V) if I want to spread out missile damage, and I find it helps with fast moving targets.
Happy you're using those awesome minelayer missiles, might be cool to make something use those minelayer torpedos too
Something fun to supplement anti-missiles would be The Expanse-style Point-Defense-Cannons;
Small advanced cannons with an absurd RoF firing AP/HEAT rounds.
Haven't watched yet but wanted to reiterate how excited I am for the return of ftd on this channel. I hope it's a long series!
Very good combination i found for small rockets is thuper head "guided" by 'one turn'
Elated to see you back at it, Lath. I have to say, I enjoy watching you play the game at least 10 times more than I enjoy playing it myself. So glad you decided to revisit it. I adore your builds, mate.
On the topic of your question: if you haven't already made up your mind, I'd say feel free to go ham with the missiles. They're not personally my cup of tea, but I know they're pretty much your favorite thing in the game. Do what you love now that you've come back from so long away, says I.
As a related question: have you seen the secondary missile steering component, yet? I'm not sure if it's still in the game, but a while back there was a component that could be added to the body of a missile that burns a small percentage of the missile's fuel to do more aggressive course correction than might be possible with fins. It's not going to enhance your payload, of course, but it might open up some options for you.
Resource zones will now give 4x time amount of resource and will have 10x the capacity. Also, wait until the campaign overhaul as it is either this coming update or the one after.
I think the battle was a bit of a bad measurement since the enemy ship kept attacking the section that was already destroyed due to its position relative to your ship, if both were at broadside i imagine the battle went quite diffrent
I feel like putting a pair of decent torpedo tubes in the front end could really help it deal with the heavier ships and subs that can sponge so many micro and medium missiles without jacking up the price all that much.
I bet as a support ship it would be pretty awesome backup.
Hey lathrix, name the ship the bloated float.
I prefer heat missiles, less potential damage to your ships and less over all cost even agaist wooden ships.or have a third volly, that follows up is pure explosive and helps knocks off armor, while the first 2 vollys are about internal damage.
Really great that they are adding historical inspired simple weapons. Those guns are the real world quad 40mm Bofors AA guns. Really nice.
Lath, the small missiles on this craft serve two purposes, distract anti missile systems, and destroy cannon barrels, as they are unarmoured
Could you do a "rocket turret" with unguided missiles? Or is that simply just not effective?
My favourite way to use missiles is essentially vertical launched guided bombs, strap ~6 ejectors to a large missile, give it a fin and an APN module, and it can glide >2km to hit a target, no fuel necessary
Regarding the missiles being cheasy, I say a limit on salvos per craft, depending on the missile size
In my Opinion, missiles are either a first strike glass cannon sort of deal where it's high cost high reward quickly, or they are a utility, that being Depth charges, flares, anti missile, other counter measures, ect. Where you would only use them when you needed them, but they would help you survive or deal with specific threats. I personally like them, especially the mines.
Lathrix: how many missiles?
Me: ALL OF THEM.
Lathland my good sir salvo is the name for a set of cannon shots and a volley is a round of missles!
I allready love this ship its amazing But I NEED MORE MISSILES REEEE
I love these from the depth videos you make.... keep up the amazing work. Cheers
On your advanced cannon boat at the back you should build a lowered deck for torpedo launchers above the waterline
In the Neter campaign, you start with 15k opposed to 5k, and you can now extract 39 resources per second, opposed to the old 5/s or so. This allows for the extraction of around 280,000 resources before the DWG start a war with you.