"Beauty? How dare you talk of beauty! You steal people's longevity research and make it your super soldier project!" "Perhaps the same can be said of all poorly written, one-dimensional militaristic villains." "Your words are as empty as this game's plot. Gamers ill need a plot such as this." "What is a videogame plot? A miserable little pile of excuses to get to the next combat sequence! But enough talk, have at you!"
My mind went another way with it: "You dare to lecture me about beauty? You are not worthy to say his name! Ryū ga waga teki wo kurau!" *Fires three shots from a pistol at point blank range, all of them missing*
I haven't been able to unsee this as a play since part 1 and it honestly does feel like one overly-long community theatre production with a $50 budget and a penchant for synchronized interpretive dance
Plot twist: Beardo isn't actually turning into a zombie, his arm is just really dirty after all this crawling around in airducts, sewers and literal dirt. That would clean right off with some soap, but they're all too dumb to realize that.
Okay I'm already on board with this plot. "Gosh darn it we we tried to make a super miracle medicine to fix aging and strife but those dastardly military fellas took it and turned it into literally the opposite, somehow! If only someone, anyone, could have predicted this! Back to mainlining Emergen-C, I guess. Hey, anybody checked on the frozen guy lately?"
It doesn't really seem like that, for once. Seems more like they were making that super medicine, and then the military came in and said "hi, we'll fund your research if you also use this technology to make super soldiers for us."
7:52 Millie! Die with me! I'm in love with that pushing animation and how it looks like they're flipping double birds whenever they do it. It's best when the character gets kind of stuck and is spinning around in that pose, like "Fuck you, fuck this place, fuck this mold zombie, fuck this whole situation!"
Marvel at moss covered rocks--I mean trees! I see Orlando's saxophone stalker made it to this game too, but only as a guest appearance. Again, something seems off at Millie's voice.
2:35 Ah, classic game design trick called "inform the player about something their character doesn't know, which OBLITERATES any remaining connection to the characters that player had at this point."
there are moments (ex: @10:44) where it appears that the woman is actually just the male character in a blonde wig. overblood would be cooler with a young hulk hogan sidekick. Rest In Peppo
I've always thought of retsupurae as a duo with the occasional guest, but I hope sara/damehasclass, sticks around and turns this channel into a trio of regular commentators
All the 'puzzles' in this game aren't really ones that make you think, they're just ones that are going to get you stuck if you didn't realize you haven't used all the oil yet. or that you can make a jump that a character just said they couldn't make (which makes me think you're supposed to backtrack).
I watched the Game Informer lp that the comments kept recommending, and they couldn't find the voice recorder. Thanks to that, they found the save-scumming trial-and-error "puzzles" slightly frustrating.
I looked up the game's Wikipedia entry, and lo and behold, I immediately recognized the cover. Overblood is part of a series of games i remember seeing in stores or in magazine ads, but never bought. Others include Kartia: The Word of Fate and Arc the Lad. These games have an allure to me since I was aware of them, but had no idea what they actually looked or played like. And today, I have never bothered to play the majority of them. So watching this Let's Play is kind of fun and finally answers some of my childhood's mysteries. As for the game itself, it really should be judged by the standards of the time. It's very typical of early Playstation titles, which were quite ugly. It took a few years to figure out how to get the most of the system. So, the graphics should really be compared to other games from its era. Remember that Alone in the Dark was just 4 years previously. So that being said, I don't think Overblood is particularly any good, just that it should be judged by the standards of the time, and seen as a part of gaming history. Now the counter to this is that overblood came out a few months after Resident Evil, which is a bit more polished and not anywhere near as ugly. Well, RE uses a different style of graphics (2D backgrounds, 3D models), and the two games would have been made at the same time, so it's not like Overblood's developers can react to a game that hasn't come out yet.
Overblood in the magazines at the time was not reviewed well. One even mentioned how the only "action" that occurred after an hour of playing was the zombie collapsing onto the floor lol. Resident Evil (as you mentioned) was already out and had raised the bar. I will always give games like this credit though because this age of gaming (and the PS2/Xbox/Dreamcast era) were especially good for developers just making whatever goes. Trying out new ideas and just bad games in general that came of it but in a fun "have a laugh at it" way. COD4 ended all that for the worse by bringing in such high amounts of profit that every company wanted a piece of it and they're attempting to drain every last bit of money from customers they can. It can all be pin pointed directly to that game =/
Having played Kartia: The World of Fate, I can tell you that you honestly didn't miss much. A janky translation and the mishandling of the split stories meant that it didn't really have much of a story to work with, but the real problem was that in terms of game play its mechanics just didn't pan out to anything interesting. The pointless Rock-Paper-Scissors mechanic, the fact that you got Game Over'd the instant any of your humans died, the trial-and-error nature of combining symbols to create Phantoms/Equipment/Magic, and the general jankiness of the resource management just made the whole thing feel like a waste of time. It's still a better SRPG than Monster Seed, at least...
^ this. The sheer, eye-watering amount of duckwalking and squats that Beardo does ever since he woke up from cryosleep gave him the glutes of steel, only rivaled by those of the wizard from The Immortal. He might look like a creepy tank-controlled ginger, but below the belt he is an Adonis among men. At least from behind.
Overblood is ugly, but it's pretty on par for early Playstation titles. It typically takes a few years for developers to figure out how to make the most of the games. Compare a 1996 PS1 game to a a 1998 or 2000 title. Even Resident Evil is a big ugly compared to RE2-3. Also, I only Just realized that the Beetus is not on the commentary, and hasn't been around since Part 2. Likely the delay in the updates is due to scheduling issues.
Wait, so they blew the entire 'botanic garden' setpiece (with custom textures and models) for a tiny 1-minute room where you have to press one switch... but then we have an extended, several minutes long sewer sequence? Who made this game?
It's technically incorrect, but given how language evolves they're pretty much synonymous now. Like how I've had to give up on correcting people's usage of meme; the colloquialism overrides the technical usage.
The trouble is that it _isn't_ completely incorrect, though. You knew exactly what he meant when he said it, so how could he not be somewhat right in saying it? Language is just noises to convey ideas, and him saying clip did that job just fine. Even if it's not true at the highest level of analysis , it seems at least 50% true which apparently is enough.
It's like how people used the word decimated (destroying a tenth of something) wrong for so long that it's now defined as almost the opposite (destroying all of something).
"Beauty? How dare you talk of beauty! You steal people's longevity research and make it your super soldier project!"
"Perhaps the same can be said of all poorly written, one-dimensional militaristic villains."
"Your words are as empty as this game's plot. Gamers ill need a plot such as this."
"What is a videogame plot? A miserable little pile of excuses to get to the next combat sequence! But enough talk, have at you!"
My mind went another way with it:
"You dare to lecture me about beauty? You are not worthy to say his name! Ryū ga waga teki wo kurau!"
*Fires three shots from a pistol at point blank range, all of them missing*
Man peepo was the heart of Overblood. Without him the game suffers.
James Mason I genuinely lost interest in this game when Peepo died
The way they only used the same death sound for both Beardo and Millie makes me think that they pushed the VAs down a hole after they did their jobs
I haven't been able to unsee this as a play since part 1 and it honestly does feel like one overly-long community theatre production with a $50 budget and a penchant for synchronized interpretive dance
Plot twist: Beardo isn't actually turning into a zombie, his arm is just really dirty after all this crawling around in airducts, sewers and literal dirt. That would clean right off with some soap, but they're all too dumb to realize that.
BugPope Just a little mold
And for a game named OverBlood, I can't help but notice how this is the most bloodless survival horror game I've seen since Alone In The Dark.
Excuse me? Have you seen that gut-wrenchingly violent game over screen?
Move over, Resident Evil 2.
Maybe they are luddites, thus explaining the peepo hate and the uncleanliness. Hoh!
That arm is the first and only place, where Peepoo brushed against him, so Beardo will never wash it again.
Just here for my daily dosage of BWAAAAAAAAAA
Death montage when?
The VA's really making Beardo sound like Jim Rockford's hapless sketchy friend who kept getting into hot water with the wrong people
I forgot the soundtrack of the game had some unused tunes from The Love Boat.
Mold Lab soon will be making Beardo run
The Mold Lab promises something for everyone
Set a course for adventure
Your mind on a new romance
For a moment I was wondering if Faltermeyer had scored this game as well.
Okay I'm already on board with this plot. "Gosh darn it we we tried to make a super miracle medicine to fix aging and strife but those dastardly military fellas took it and turned it into literally the opposite, somehow! If only someone, anyone, could have predicted this! Back to mainlining Emergen-C, I guess. Hey, anybody checked on the frozen guy lately?"
Don't forget that everything went wrong only because an earthquake happened.
It doesn't really seem like that, for once. Seems more like they were making that super medicine, and then the military came in and said "hi, we'll fund your research if you also use this technology to make super soldiers for us."
So when we get to the end, will I be Bludd... Wiser?
You will get Over your fears, you will fear the Blood no longer.
However, a new fear will be Born(e)...
kill me
Yes, but it'll take the length of an evening in Jack Slate's life to realize that it's Bludd... Water.
You'll be
Bludd...
Wise...
R...
The lady character has the same name as me so its weird hearing Slowbeef admonish her because it feel like i let Beef down somehow. >
Did the admonishment make you scream the same way?
I cannot imagine the inner turmoil that any Retsupurae fan named Mike must feel.
How do you think I feel, I curse the day My mom named me Jack Orlando!!
(Joke, obvs...)
Iamafishproductions Or Billy. Or Tyler...
My parents called me BillyMC so imagine how I feel
7:52 Millie! Die with me!
I'm in love with that pushing animation and how it looks like they're flipping double birds whenever they do it. It's best when the character gets kind of stuck and is spinning around in that pose, like "Fuck you, fuck this place, fuck this mold zombie, fuck this whole situation!"
WHY is there Romance music. Did they think that there was something sexy about Beardo dying or something?
Gotta love the broadway finger clicking hunch pose.
The ultimate supersoldier with a tough carpet exoskeleton.
"It looks like some sort of... botanical garden!"
No it doesn't.
"What's happening?"
Z-fighting.
6:02 Almost made Slowbeef feel bladd
So not completely bladd. More of a bladd-lite.
my bladder is full of cum
Marvel at moss covered rocks--I mean trees!
I see Orlando's saxophone stalker made it to this game too, but only as a guest appearance.
Again, something seems off at Millie's voice.
The trees would've looked slightly less terrible of they hadn't insisted on making them pointy.
DC at moss-covered rocks gets more grit stuck in the moss that is too smart for us.
If this was DC, they would've killed off Millie instead of Peepo for pathos.
And it wouldn't have worked.
"The next time I see an OverBlood disc, it's dead. Buried next to ET. Consider this mercy."
"Tell me, can you find Overblood Twoooo??? You won't."
This was one of the funniest things I've seen in a long time. I'm glad to see you guys are still posting videos
2:35 Ah, classic game design trick called "inform the player about something their character doesn't know, which OBLITERATES any remaining connection to the characters that player had at this point."
It sounds like Raz's voice actor is the same as Barry from RE1. If not I'd be surprised.
No, but the Japanese Raz is the current Barry from the recent RE games
The thumbnail looks like an Omikron model... but better. The camera direction is immaculate, I love how it zooms in on emotionless poligonal faces.
9:20 Looks like she's giving him the finger that whole time
The index finger by the looks of it.
"AIN'T NONE OF MY PROBLEMS AIGHT YOU TWO STAY RIGHT THERE UH-UHH HONEY CHILD"
The thumbnail alone is a work of art.
there are moments (ex: @10:44) where it appears that the woman is actually just the male character in a blonde wig. overblood would be cooler with a young hulk hogan sidekick. Rest In Peppo
It's a shame. The voice cast is really doing their best, they just have nothing decent to work with here.
I've always thought of retsupurae as a duo with the occasional guest, but I hope sara/damehasclass, sticks around and turns this channel into a trio of regular commentators
All the 'puzzles' in this game aren't really ones that make you think, they're just ones that are going to get you stuck if you didn't realize you haven't used all the oil yet. or that you can make a jump that a character just said they couldn't make (which makes me think you're supposed to backtrack).
I watched the Game Informer lp that the comments kept recommending, and they couldn't find the voice recorder. Thanks to that, they found the save-scumming trial-and-error "puzzles" slightly frustrating.
Is this the second coming of the Retsublitz? It’s been almost exactly five years, after all.
I looked up the game's Wikipedia entry, and lo and behold, I immediately recognized the cover. Overblood is part of a series of games i remember seeing in stores or in magazine ads, but never bought. Others include Kartia: The Word of Fate and Arc the Lad. These games have an allure to me since I was aware of them, but had no idea what they actually looked or played like. And today, I have never bothered to play the majority of them. So watching this Let's Play is kind of fun and finally answers some of my childhood's mysteries.
As for the game itself, it really should be judged by the standards of the time. It's very typical of early Playstation titles, which were quite ugly. It took a few years to figure out how to get the most of the system. So, the graphics should really be compared to other games from its era. Remember that Alone in the Dark was just 4 years previously. So that being said, I don't think Overblood is particularly any good, just that it should be judged by the standards of the time, and seen as a part of gaming history. Now the counter to this is that overblood came out a few months after Resident Evil, which is a bit more polished and not anywhere near as ugly. Well, RE uses a different style of graphics (2D backgrounds, 3D models), and the two games would have been made at the same time, so it's not like Overblood's developers can react to a game that hasn't come out yet.
Overblood in the magazines at the time was not reviewed well.
One even mentioned how the only "action" that occurred after an hour of playing was the zombie collapsing onto the floor lol.
Resident Evil (as you mentioned) was already out and had raised the bar.
I will always give games like this credit though because this age of gaming (and the PS2/Xbox/Dreamcast era) were especially good for developers just making whatever goes. Trying out new ideas and just bad games in general that came of it but in a fun "have a laugh at it" way.
COD4 ended all that for the worse by bringing in such high amounts of profit that every company wanted a piece of it and they're attempting to drain every last bit of money from customers they can. It can all be pin pointed directly to that game =/
Having played Kartia: The World of Fate, I can tell you that you honestly didn't miss much.
A janky translation and the mishandling of the split stories meant that it didn't really have much of a story to work with, but the real problem was that in terms of game play its mechanics just didn't pan out to anything interesting.
The pointless Rock-Paper-Scissors mechanic, the fact that you got Game Over'd the instant any of your humans died, the trial-and-error nature of combining symbols to create Phantoms/Equipment/Magic, and the general jankiness of the resource management just made the whole thing feel like a waste of time.
It's still a better SRPG than Monster Seed, at least...
The trusty oil container is the new Pipo.
So, that scientist watching them on the monitor is obviously the guy that Beardo is a clone of. Why even try to hide it?
how do you jump in chest high water??
^ this. The sheer, eye-watering amount of duckwalking and squats that Beardo does ever since he woke up from cryosleep gave him the glutes of steel, only rivaled by those of the wizard from The Immortal.
He might look like a creepy tank-controlled ginger, but below the belt he is an Adonis among men. At least from behind.
Bo Jackson could do it and Beardo's clearly on that level.
Overblood is ugly, but it's pretty on par for early Playstation titles. It typically takes a few years for developers to figure out how to make the most of the games. Compare a 1996 PS1 game to a a 1998 or 2000 title. Even Resident Evil is a big ugly compared to RE2-3. Also, I only Just realized that the Beetus is not on the commentary, and hasn't been around since Part 2. Likely the delay in the updates is due to scheduling issues.
0:50 Is this an Entmoot? It's kind of dragging on like one.
8:50 The return of Jason! Quick, get a paddle!
Wait, so they blew the entire 'botanic garden' setpiece (with custom textures and models) for a tiny 1-minute room where you have to press one switch... but then we have an extended, several minutes long sewer sequence? Who made this game?
Well, I can tell this episode's going to be absolutely splendid to watch already!
10:06 I'd almost think that was an exit/corners reference she made if it wasnt so obscure
Why do these mutants sound like Flat Eric?
that slow ass fuckin' track is my jam
>magazine called a clip
>again
god dammit
As soon as I saw that, I could hear a thousand /k/ommandos cry out in rage.
It's technically incorrect, but given how language evolves they're pretty much synonymous now. Like how I've had to give up on correcting people's usage of meme; the colloquialism overrides the technical usage.
NocturnalNick except it is completely incorrect, not merely an evolution
Calling a magazine a clip is like calling a horse a cow
The trouble is that it _isn't_ completely incorrect, though. You knew exactly what he meant when he said it, so how could he not be somewhat right in saying it? Language is just noises to convey ideas, and him saying clip did that job just fine. Even if it's not true at the highest level of analysis , it seems at least 50% true which apparently is enough.
It's like how people used the word decimated (destroying a tenth of something) wrong for so long that it's now defined as almost the opposite (destroying all of something).
YEAH baby time to have a heart attack again and be reborn as a dolphin. How long is this game though? I am amazed that it is this long honestly...
SEWER SURFIN
>Clip
>It's a magazine
*Autisti/k/ screeching*
Not gonna lie, even if those tries don't look like trees, they do look pretty cool.
hi slowbeef
Fuck he's still alive
Man, this is an ugly looking game, even for PS1 standards it is probably one of the worst looking of the bunch.