Yep, Brian is 100% right. These guys should check p44 of the rules. Eldar can make a Ld check to ignore gas clouds, and escorts get a re-roll against failures. Short changing themselves otherwise!
I love this game it always sparks my imagination. The idea of an ambushing eldar ship navigating through a gas cloud, blasting some unsupecting imperial before going down in a ball of flame, presumable from igniting part of the cloud, is just epic.
Both these dudes on my favourite mini wargaming presenters and just approve how fun they are to watch I have no interest in battlefleet Gothic But I've watched every single one of the series so far because of you too.
Eldar have some defence vs celestial phenomena GAS CLOUDS Gas clouds act in essentially the same manner as a Blast marker. Though they do not fully obscure line of sight, they offer an additional right shift to weapons batteries and possibly cause ordnance to detonate. Unfortunately, ill effects can befall an Eldar ship as well, because Eldar ships do not have any shielding. Fortunately, based on new rules in BFG Magazine #2, Eldar ships are now permitted a Leadership check to avoid these ill effects (with re-rolls for escorts). Remember to roll for each ship in a squadron, using the squadron’s Leadership. Note also that the effects on ordnance occur as soon as the ordnance touches the gas cloud, so ordnance launched inside the gas cloud may well be destroyed before it gets anywhere. Gas clouds can be used as cover for Eldar in a pinch. The reduced effectiveness of batteries is useful, and the reduced movement for others is also useful if the opponent attempts to traverse the gas cloud (an effect avoidable by Eldar). If your Eldar fleet is lance-heavy, opponents in the gas cloud are vulnerable - the gas cloud slows them down, reduces their effective firing, and drops one of their shields. Lances, however, are unaffected. So let them have it!
Reading the 2010 FAQ, page 24, as well as the Rulebook, page 44, Eldar always make a leadership check to completely IGNORE any celestial phenomena, including Gas Clouds, and escorts can always reroll the test. So your escort should not just die on a 6 like its hitting a blast marker. To relate to my previous comment, page 25 of the 2010 FAQ is very strict- if you are not playing 1k points you can NOT take a Void Stalker. Even at 995 it's not allowed. Is there is a later FAQ that changes this?
If you're fighting Space Marines, taking lance or pulsar-armed ships is almost a requirement to defeat their high armor. One of my opponents absolutely hated my mixed squadron of two Aconites and four Hemlocks; at range it's a respectable 14 firepower (which might drop a couple shields) and the pulsars don't care about blast markers or 6+ armor...I'd politely remind him if he wanted to brace for impact. Only fielded the Void Stalker twice; it's a real treat because of the range 45cm pulsars and a few on port/startboard.
Love seeing BFG games guys. But that void stalker shouldn't have been in the game due to its rules of not being in fleets under 750 points. Eldar always are closing on the gun table too guys. Celestial stuff can mess up eldar badly as they need to roll to move through them. On a 6 they take hits
The Eldar player's fleet list caused me pain. You can't include a Void Stalker in a fleet below 1000 pts. This is a hard limit; if you're playing a 1k game and your fleet is worth 995 pts you can't include it. You also can't run escorts individually. Minimum squad size is 2 unless specified otherwise (such as with the Tau Messenger which can run solo). The only exception is if you only have 1 escort in your fleet. Then it can run solo.
23:30 - shouldnt the torpedos that didnt hit the ship (didnt score any hits) continue past? pg28 "the torpedo salvo continues moving after the attack but it's strength is reduced by 1 for every hit inflicted" and the eldar torpedo rules dont contradict this
same thing at 29:00 ish - the second ships ordnance made it through the nebula, avoided the turrets, only 1 of the 2 hit the first ship, the second one could have continued through to hit the ships behind either on the same phase or possibly the next ordnance phase (pending distance)
@@lukapavicevic335 Do they cancel out the Space Marine bonus? Or are they just hard to ram/get your marines in the ship? Not super familiar with Battle Fleet, Just 30/40K and the lore.
....I see that sawing string section music is back on in full repetitious force. Honestly, I think I'm done watching BR's. I can't stand that same background music on repeat any longer.
Love the BFG content guys super hyped but not a fan of the not talking to the camera thing looks really gimmicky.. sorry but i like being talked to by you guys properly its so mych less engagung like this
Eldar Escort Captain: Hold on guys, I have a plan.
-Eldar Escort Captain has left the game-
Steve Eldar can ignore celestial phenomenon. You gotta learn your rules. Eldar on a board full of them are terrifying.
Yep, Brian is 100% right. These guys should check p44 of the rules. Eldar can make a Ld check to ignore gas clouds, and escorts get a re-roll against failures. Short changing themselves otherwise!
I love this game it always sparks my imagination. The idea of an ambushing eldar ship navigating through a gas cloud, blasting some unsupecting imperial before going down in a ball of flame, presumable from igniting part of the cloud, is just epic.
in the official rules the Eldar always count their targets as closing on the gunnery chart, so the eldar player was missing out on shots.
Right. They even explained that in the first video.
One of my favorite games of all time, glad that you guys are covering it!
Both these dudes on my favourite mini wargaming presenters and just approve how fun they are to watch I have no interest in battlefleet Gothic But I've watched every single one of the series so far because of you too.
Eldar have some defence vs celestial phenomena
GAS CLOUDS
Gas clouds act in essentially the same manner as a Blast
marker. Though they do not fully obscure line of sight,
they offer an additional right shift to weapons batteries
and possibly cause ordnance to detonate. Unfortunately,
ill effects can befall an Eldar ship as well, because Eldar
ships do not have any shielding. Fortunately, based on
new rules in BFG Magazine #2, Eldar ships are now
permitted a Leadership check to avoid these ill effects
(with re-rolls for escorts). Remember to roll for each ship
in a squadron, using the squadron’s Leadership. Note also
that the effects on ordnance occur as soon as the
ordnance touches the gas cloud, so ordnance launched
inside the gas cloud may well be destroyed before it gets
anywhere.
Gas clouds can be used as cover for Eldar in a pinch. The
reduced effectiveness of batteries is useful, and the
reduced movement for others is also useful if the
opponent attempts to traverse the gas cloud (an effect
avoidable by Eldar). If your Eldar fleet is lance-heavy,
opponents in the gas cloud are vulnerable - the gas cloud
slows them down, reduces their effective firing, and drops
one of their shields. Lances, however, are unaffected. So
let them have it!
It was hilarious watching the elder hit and run and just keep losing ships to the environment while the marines were flat-footed
Reading the 2010 FAQ, page 24, as well as the Rulebook, page 44, Eldar always make a leadership check to completely IGNORE any celestial phenomena, including Gas Clouds, and escorts can always reroll the test. So your escort should not just die on a 6 like its hitting a blast marker.
To relate to my previous comment, page 25 of the 2010 FAQ is very strict- if you are not playing 1k points you can NOT take a Void Stalker. Even at 995 it's not allowed.
Is there is a later FAQ that changes this?
No, no change because void stalkers are madness, they were doing a number of things wrong ;)
Nope, no change, you're right. Also, the Eldar player was running solo escort squadrons. That's not allowed. Minimum size squadron is 2 if possible.
More Battlefleet Gothic is always good!
I wish GW would come out with this again as well as Space Marine...
If you're fighting Space Marines, taking lance or pulsar-armed ships is almost a requirement to defeat their high armor. One of my opponents absolutely hated my mixed squadron of two Aconites and four Hemlocks; at range it's a respectable 14 firepower (which might drop a couple shields) and the pulsars don't care about blast markers or 6+ armor...I'd politely remind him if he wanted to brace for impact.
Only fielded the Void Stalker twice; it's a real treat because of the range 45cm pulsars and a few on port/startboard.
I thought the rules in Armada said no Void Stalkers below 1k points. Isnt this game at 750? Or was that errata'd
Love seeing BFG games guys. But that void stalker shouldn't have been in the game due to its rules of not being in fleets under 750 points. Eldar always are closing on the gun table too guys. Celestial stuff can mess up eldar badly as they need to roll to move through them. On a 6 they take hits
The Eldar player's fleet list caused me pain. You can't include a Void Stalker in a fleet below 1000 pts. This is a hard limit; if you're playing a 1k game and your fleet is worth 995 pts you can't include it.
You also can't run escorts individually. Minimum squad size is 2 unless specified otherwise (such as with the Tau Messenger which can run solo). The only exception is if you only have 1 escort in your fleet. Then it can run solo.
Instant like for BFG
It'd be cool to have another table for assault boarding.
23:30 - shouldnt the torpedos that didnt hit the ship (didnt score any hits) continue past? pg28 "the torpedo salvo continues moving after the attack but it's strength is reduced by 1 for every hit inflicted" and the eldar torpedo rules dont contradict this
same thing at 29:00 ish - the second ships ordnance made it through the nebula, avoided the turrets, only 1 of the 2 hit the first ship, the second one could have continued through to hit the ships behind either on the same phase or possibly the next ordnance phase (pending distance)
Luke, I love the kitties on your unit tokens. They scream Chaos. :)
I like the new intro in front of the green screen.
Looks very nice indeed
there is no green screen in this video.
Some minor editing errors but very fun to watch. Aren't space marines really good at boarding actions in battle fleet?
It's difficult to board eldar :(
@@lukapavicevic335 Do they cancel out the Space Marine bonus? Or are they just hard to ram/get your marines in the ship? Not super familiar with Battle Fleet, Just 30/40K and the lore.
@@harrisonhurst6480 Their ships are hard to land marines onto. They have illusions that surround their ships, and they trick their opponents.
@@lukapavicevic335 ahhh... Makes sense. Foul Xeno tech!
I love BFG I wish GW updated it.
The Eldar movement is meant to avoid obstacles dude. Why are trying to lose
To use them as a cover may be
awesomeeeeeeeeeeeeeeee!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Go BFG goooooooooo :D
33:20 Pretty sure the Thunderhawk would only remove 1 bomber counter not the entire wave.
go fight win
Find a different map?
I'm hungry.
Eat!
Ingest sustenance.
Luka . Steve . Battlefleet gothic..........urgh , new style batrep 😞
....I see that sawing string section music is back on in full repetitious force. Honestly, I think I'm done watching BR's. I can't stand that same background music on repeat any longer.
Love the BFG content guys super hyped but not a fan of the not talking to the camera thing looks really gimmicky.. sorry but i like being talked to by you guys properly its so mych less engagung like this