Microsoft has always been clueless about Gaming

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  • Опубліковано 14 чер 2024
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    Timestamps:
    Intro 0:00
    Original Xbox Era 1:12
    360 Era 5:33
    Xbox One Era 10:30
    Modern Era 18:28
    Conclusion 21:03
  • Ігри

КОМЕНТАРІ • 962

  • @BlazeMakesGames
    @BlazeMakesGames  Місяць тому +109

    Something that I wish in retrospect I had made a little more clear in the video about Halo and the original Xbox: Yeah I realize that there are plenty of other games on the original Xbox other than Halo. After all the Xbox outsold Halo by a factor of 3 or so so obviously plenty of people bought the console without even touching Halo.
    However, I think many people trying to refute this point are just looking at the numbers and not the context. Halo not existing doesn't mean that the console would have still sold at least 60% as well as it would have otherwise. (Although even still that would be a huge hit) My point is that Halo was a launch title for the platform. Launch titles are incredibly important and how a console launch performs can have a dramatic effect on the rest of the console's lifespan.
    To use a more recent example just look at the Switch: The Switch launched with Zelda and Zelda was *the* reason why people got a switch for a pretty long time. And that led to a massive boost in sales that really got the console off to a good running start. But now Zelda isn't even the best selling Switch Game, it's actually the 4th best selling from what I can find. However, I don't think that games like Mario Kart and Animal Crossing and whatnot could have sold as well as they did, if it wasn't for Zelda helping get the ball rolling at launch to get the console as a whole into the public eye. The more popular a console's launch is, the more that people as a whole start to see it as a viable option, and the more that developers want to make games for it, which in turn keeps drawing more people to the console and so on and so forth.
    After all just look at the WiiU by comparison. That console launched to no major Nintendo releases and it basically flopped right out the gate. So despite the fact that Mario Kart 8 was originally on the WiiU, and would eventually go on to become one of the best selling games of all time, MK8 wasn't able to sell nearly as well as it could have on the WiiU due to that poor console launch. Sure obviously there are some other factors here like how poor the WiiU marketing was as a whole but my point is that the WiiU launched terribly and as a result great games that might have sold really well in another context ended up flopping and weren't able to get nearly as many consoles into people's homes.
    So going back to the Xbox, that's why I think it's kind of insane that Microsoft just so happened to buy the right studio at the right time when they were already making what would end up becoming one of the most influential shooters of the 2000's. If they hadn't done that or if they had bought a different studio instead and never had that insanely influential game as a launch title for their console, then chances are that the Original Xbox could have flopped right out of the gate just like the WiiU.
    And without that big influential launch, then the console gets less media press, word of mouth doesn't spread nearly as far, and with fewer initial sales then developers have fewer reasons to develop for the console or even port games to it. And as such even if games like Fable still existed on the hardware, it probably wouldn't have reached nearly as many people as it would have off the back of Halo. On top of that, this was also the *first* Xbox to hit the market, making it even more important to the brand that it had a good launch, seeing as they had zero built up knowledge or trust from the consumers to work off of.
    That's why Halo was so important and critical to the Xbox's success, even if 60% of Xbox Owners never ended up buying it. Without it, that other 60% would still likely be significantly lower.

    • @The80Kat
      @The80Kat Місяць тому +5

      There is no way anyone read this

    • @crazedlunatic43
      @crazedlunatic43 Місяць тому +16

      It’s worth mentioning that the original Xbox was barely a success outside of America, as Microsoft completely ignored the Japanese market and they didn’t do much for the European market either. The exterior design of the first system was flat out unattractive compared to its competitors, due to how large and heavy it was in comparison, and it’s library did little to help garner sales outside of America.

    • @StayFractalesque
      @StayFractalesque Місяць тому +13

      They didnt even develop Halo.. they bought Bungie out, just like their same strategy today, buying BGS, and absorbing Starfield, which was supposed to be multi-plat.. dont let these Xbot Apologists get to you, they are NPCs who couldnt see the forest for the trees ever since the 360 gen, where 55% of their consoles failed! .. eff MS and eff Xbox

    • @user-rt9zq8rs9k
      @user-rt9zq8rs9k Місяць тому +6

      Microsoft really weren't that successful . Some of the Xboxes were replacements . I do know a lot of the 360 sales were MIXED with the replacements to make it appear as sales growth . Microsoft never fixed the redring problem . When I got the HALO 3 bundle , my 360 redringed in 3 weeks . And I take care of my consoles .

    • @ActionGamerAaron
      @ActionGamerAaron Місяць тому +3

      "The Switch launched with Zelda and Zelda was the reason why people got a switch for a pretty long time."
      While Nintendo nails the most important part by having good games, I think this is still a bit short-sighted. Some things to consider is that it's a considerable more 'normal' console than the Wii U, which by the way got Breath of the Wild as well. The Switch was not only more 'normal' in regards to how you play it, arguably novel in it's ability to be both portable and easily dockable.

  • @FTChomp9980
    @FTChomp9980 Місяць тому +667

    Remember when Xbox Fans said that buying stuidos would help the Industry well that didn't age well at all.

    • @baki484
      @baki484 Місяць тому +93

      I remember the following and I quote.
      "Microsoft playing 4D chess"
      "Daddy Phil should buy everything"
      "What's daddy Phil buying next"
      "Take that Playstation fanboys" ironic since they were no different
      "Playstation makes deal Microsoft will buy everything"
      "PC gets everything so I'm not affected"
      "Game pass is the future"
      Going off all of this gamers are apathetic when all the acquisitions where taking place (PC gamers).
      Xbox was pushing for this because their plastic box gets to hog everything.
      Playstation gamers were hiding how salty they were under guise of being worried about consolidation while pushing for Sony to buy publishers as well.
      Those who were genuinely worried were disregarded as Playstation fanboys.
      Tango gameworks has closed down and everyone lost in the end

    • @KnowToChill
      @KnowToChill Місяць тому +19

      I rember if they aktet like " Sony is dead yet without CoD...Thats Sonys End !" 😂Now they are all so quiet..and tell Peopel they screwe theyr PS Accounts becouse that " CensorShip" in Stellablade 😂

    • @laurenedney7
      @laurenedney7 Місяць тому +8

      That's one
      Also have people noticed that they released the s and x before the standard? Very risky, but they seemed to think they'd be the best at that decision.

    • @masterpainter78
      @masterpainter78 Місяць тому +5

      No, I dont remember. Play on PC, and man did those studio's just slide off into oblivion.

    • @FTChomp9980
      @FTChomp9980 Місяць тому +10

      @@masterpainter78 I only play Nintendo but i do want to join PC.

  • @AlteredNova04
    @AlteredNova04 Місяць тому +351

    I realized that Microsoft had no idea how to actually manage game studios when they forced Lionhead, a studio famous for its single-player strategy and RPG games, to switch development focus to live service bullshit. I was not surprised at all when Fable Legends was eventually canceled and the studio was shut down.

    • @commando0110
      @commando0110 Місяць тому +10

      microsofts first victim was galo 1. after tgat came halo 2, galo 3, even halo wars. even after bungie left, they replaced bungie with 343. a studeo made of people that do not like halo

    • @StayFractalesque
      @StayFractalesque Місяць тому +1

      Honestly, what they did to Arkane was way worse..

    • @Diggi1027
      @Diggi1027 Місяць тому +6

      @@StayFractalesque They both were just as horrible. Not one more than the other.

    • @michaelmarlow6610
      @michaelmarlow6610 Місяць тому

      I was in the testing pool for Fable Legends, it’s a good thing they never released it cause it was insane.

    • @Surosevic92
      @Surosevic92 27 днів тому +5

      Man i loved Fable games made by Lionhad studios
      When they shut them down i was seriously disappointed as xbox fan :(
      Future of Xbox consoles is grim like Ms will be fine but Xbox hardware eh they are going to shut them down probably and stop production and just focus on publishing games there’s money there.

  • @PetrusEksteen
    @PetrusEksteen Місяць тому +384

    My favorite event was the "locking your game to a specific Xbox One unit" debacle, and Sony brilliantly countered with that ad where the guy goes "this is how you share games on PS4" and he just hands the game to the other guy, and the ad ends

    • @ilari90
      @ilari90 Місяць тому +48

      And then they tried to do this stuff to Helldivers, luckily the fans were vocal.

    • @applehazeva2739
      @applehazeva2739 Місяць тому +19

      Thing is. Everything those two are at glory, they can't help themselfs and need to f up so bad.
      As someone with every console, let me say: DON'T BUY AN 10th GEN CONSOLE. WE LIVE IN TIMES WHERE STEAM DECK AND ASUS ROG ALLY's EXIST
      Buying anything other than a PC nowadays is just stupid.

    • @PetrusEksteen
      @PetrusEksteen Місяць тому +7

      @@applehazeva2739 Agreed, and now even that is getting cracked down on with Microsoft's draconian ToS, too bad so many games don't support Linux

    • @Nomans1971
      @Nomans1971 Місяць тому +11

      So much hatred for Microsoft, but the love in when Sony do the same shit is embarrassing.

    • @PetrusEksteen
      @PetrusEksteen Місяць тому +7

      I don't have a Sony phone, TV, game console or speaker but I don't think they are really any better than Microsoft (or vice versa)

  • @LiveSportsOdds-uo5xu
    @LiveSportsOdds-uo5xu Місяць тому +352

    Halo infinite should have been the nail in the coffin for anyone who believed in Microsoft. Halo is the “Mario” of Xbox and they treat it with such disdain. Microsoft has unlimited time, money, and resources and still can’t make a decent game.

    • @laurenedney7
      @laurenedney7 Місяць тому +38

      Literally, that's why they suck.

    • @BlazeMakesGames
      @BlazeMakesGames  Місяць тому +79

      yeah I think the trajectory of Halo has kinda been the biggest Red Flag. If there's one Franchise that you'd expect Microsoft to want to invest as much money as possible into managing it properly, it'd be the franchise that is the mascot for their entire gaming division.
      And yet they keep mucking it up with bad business practices that just show that they clearly don't know much about developing games or managing game development.

    • @lizrengaming5133
      @lizrengaming5133 Місяць тому +11

      That is sadly true.

    • @StayFractalesque
      @StayFractalesque Місяць тому +29

      Halo, supposed to be their launch title for SeriesX, didnt come out until a year after launch.. they launched their next gen console, with No Launch Title.. i mean, come on! ..who can defend that?

    • @cdot.8492
      @cdot.8492 Місяць тому +14

      Not only that, Flight Simulator is Microsoft branded??? No special accessories for that game. Forza Horizon 5 and Motorsport were disappointing too. Needed more RPGs for years and didn't invest in keeping HALO consistent.

  • @zombee38
    @zombee38 Місяць тому +129

    Someone said in another video "Microsoft can buy the companies but can't buy the people working inside...they just leave"

    • @moister3727
      @moister3727 17 днів тому +13

      Microsoft can't retain their talent basically

    • @todesziege
      @todesziege 14 днів тому +6

      @@moister3727 And also can't incubate new talent.

    • @ErnestPWorrell1984
      @ErnestPWorrell1984 10 днів тому +3

      @@moister3727 I bet a lot of the talent wants to work for anyone other than Microsoft.

    • @FR4M3Sharma
      @FR4M3Sharma 15 годин тому

      Rare

  • @brandonengle07
    @brandonengle07 Місяць тому +142

    Microsoft's problem is Microsoft. Their general forte is business and enterprise software with some consumer products on the side, not video games. They really only care as far as having a consumer-level device in living rooms to compete with Sony. At least, that was part of the impetus to even get into the console market to begin with.

    • @iluvmusicqwe
      @iluvmusicqwe Місяць тому

      They've always been parasites

    • @elhazthorn918
      @elhazthorn918 Місяць тому +14

      It's insane to think Microsoft will change, too. The higher ups there are either evil, grossly incompetent, or both.
      Not to say the suits at the other companies aren't evil, but remember when that Nintendo head took a pay cut so he wouldn't have to lay anyone off?

    • @crazedlunatic43
      @crazedlunatic43 Місяць тому +10

      Even then, Microsoft half-assed the original Xbox to get on with Sony. Their first success was undeniably the Xbox 360, which was able able to correct most of the short comings that affected the original console and in turn secured console exclusivity which helped the 360 outdo the PS3 during the Xbox 360’s prime.

    • @StayFractalesque
      @StayFractalesque Місяць тому +9

      MS has always been stealing hacks ever since stealing the graphical interface from Apple.. now Gaytes has moved on to bigger and better things, like GMO crops and Booster Shots..

    • @Battered_Fanny
      @Battered_Fanny 19 днів тому

      @@elhazthorn918doing that doesn’t excuse all the other shady stuff Nintendo and Sony have done you can’t compare them because they’re all guilty of trying to corporatise gaming trying to make one seem better than the other when in fact none of them are is being a fanboy

  • @romakryvytsky8018
    @romakryvytsky8018 Місяць тому +71

    Microsoft don't have long term plan and clear strategy. They are saying one year "we need a lot of new experimental games, revive franchises to boost Gamepass", and now they're trying to milk TES6, Fallout, Call of Duty.

    • @BlazeMakesGames
      @BlazeMakesGames  Місяць тому +23

      all the news coming out about them the last few days has been absolutely embarrassing. I like how Knowledge Husk put it: "We can conclude that the future of Xbox is to make Mega-Blockbuster Indie Niche Prestige Slop Award Winning Mega-Hits that don't cost any money to make"

    • @Dairunt1
      @Dairunt1 15 днів тому +3

      I do think Xbox has a long term plan, the Xbox console titanic is sinking and Game Pass is their lifeboat. That's why they've been doing these big acquisitions. To add value to their service and reduce their licensing fees for Game Pass to zero.
      Unfortunately having a subscription and no quality content to sustain it kinda defeats the purpose, does it not?

    • @Zelorp
      @Zelorp 3 дні тому

      I wish they were trying to milk elder scrolls. They just started ES6 development a year ago or something, right? We haven’t seen a new ES game in a decade, but we get a new fallout something or other every few months. I’d kill for ES to be that prioritized.

    • @Digger-Nick
      @Digger-Nick 2 дні тому

      Everyone wishes they were milking elder scrolls and fallout, the problem is that they aren't lol

  • @Jkend199
    @Jkend199 Місяць тому +75

    They never understood... What makes a game studio valuable?
    1. The talented people who work there
    2. The Awesome IP's those people create
    If the core members of the team that developed The Elder Scrolls leave, what you have is the IP. So... what can you do with it without the creative people who created that IP... Turns out what you can do with it is license it to other studios and hope they are able to make good games with the IP for you... Bethesda themselves did this with Fallout when they leased it to Black Isle... but Microsoft doesn't do this. They sat on the Mech Warrior IP FOR 20 FUCKING YEARS. Microsoft has lots of Intellectual properties that fans would love to see brought back from the dead, and there are tons of studios who would love to be given a chance to work on those IP's and Microsoft just sits on them, doing nothing with IP's that could make their gaming division competitive...

  • @lahuk1194
    @lahuk1194 24 дні тому +26

    Microsoft entered the gaming industry because they feared consoles could replace PCs in the home. It was a ploy for market dominance, not for a love of gaming. Hence the attempt at always online, GamePass, buying up all these studios, being an all-in-one entertainment box, trying to kill off physical media, etc.
    Xbox was at its best with the OG Xbox and most of the 360's life, When they largely stayed hands off, and had a ton of great games coming out.

  • @markvicferrer
    @markvicferrer 25 днів тому +33

    There's the story that after Microsoft bought Rare from Nintendo, they were touring their offices & noticed a Donkey Kong standee and said, "We own Donkey Kong now?"
    Ever since the beginning, there's been more corporate businessman than gamers running the Xbox division. But as time has gone by, the ratio of corporate vs gamers has gotten worse.
    Tango was gearing up to make a new game, which means they'll only incurring expenses until that game comes out. Microsoft only sees the short term loss as a bad thing & fires everybody, not seeing the money that would come in when that game releases.

  • @MasterGamer-jz4ro
    @MasterGamer-jz4ro Місяць тому +78

    Nowadays xbox: buys studios, shut down studios, repeat.

    • @elhazthorn918
      @elhazthorn918 Місяць тому +8

      That's literally Microsoft over the past few decades.

    • @BlueEyedVibeChecker
      @BlueEyedVibeChecker Місяць тому +5

      @@elhazthorn918 That's Microsoft and Sony, not just Microsoft. Choosing between Microsoft or Sony is honestly like choosing between drowning or dying of thirst.
      We lose either way.

    • @homiej8163
      @homiej8163 10 днів тому

      @@BlueEyedVibeCheckerit’s still much worse with Microsoft.
      They have been doing this since the beginning.

    • @BlueEyedVibeChecker
      @BlueEyedVibeChecker 5 днів тому

      @homiej8163 So have Sony, they bought entire publishers off of the Saturn and Nintendo 64, like Eidos who were the publisher for the Tomb Raider and Legacy of Kain series', hence why Tomb Raider was PlayStation only from TR2 until 4.
      This feels like a very "pick and choose"y kind of fight to be honest.

  • @Wintersoldier73
    @Wintersoldier73 Місяць тому +45

    Game Pass is definitely not sustainable. A recent example is Persona 3 Reload. That game was day and date onto the service. Additionally, the P3R DLC pack, a $30 value, is free to all GPU subscribers. While I don't have access to the number of subscribers who downloaded P3R, I can tell you that less than half of the people that downloaded the game have even played a single minute of it. So Xbox is paying Atlus big money for DLC that no one will play, they paid for the base game to be put on the service day and date and they have paid Atlus/Sega big money to have the marketing rights to those Atlus properties. Even the physical collector's edition of P3R didn't sell. I recently saw it for $169.99, while the PS5 version sold out in most places at $199.99. Xbox has to be paying big money for games that don't sell on their platform because they've taught their user base not to buy games. That business is not sustainable when the subscriber count isn't growing. That just one mistake of many.

    • @BlazeMakesGames
      @BlazeMakesGames  Місяць тому +11

      yeah I heard that just downloading the game and not even opening it a single time is still enough for Xbox to pay devs their cut and that's like cool for those developers sure, but how is that sustainable for microsoft. I mean could I drain Microsoft's wallets by just repeatedly downloading and uninstalling tons of different games? If Devs are making the same money that they would make on any other platform then Xbox would be paying out like 30 bucks a pop at least per game you download. I just really don't see how this works long term once you get past that initial growth phase

    • @elizabethflowers749
      @elizabethflowers749 7 днів тому +2

      it really would be unsustainable, if they weren't microsoft, they can afford to basically throw money away because of windows and other services like office, they don't even make money with the xbox brand

  • @blazehawkins2759
    @blazehawkins2759 Місяць тому +127

    The bigger issue for me isn't that GamePass isn't profitable. In fact, I'm going to guess it's the exact opposite. Microsoft's entire business model now is subscription based products, whether that be Office, Azure, or GamePass.
    The issue is that Microsoft is sitting on so much cash that it cannot use in any meaningful way, it can put an offer for $69 Billion for Activision/Blizzard, and no other competitor on the market could even compete with them. And with that being the case, every time Microsoft wants to goose it's stock price, it now has a proper whipping boy: buy a game company, sit on it for 5 years, and then when your stock is in a slump, announce you are shuttering a studio, laying off 300 people, and boom, your stock goes up 5% overnight.
    What it says to me is that any studio in the AA space or above is basically fucked. It costs too much to make a game, which means being acquired by a larger publisher is a net good thing, only to then have all your internal projects cancelled, your studio flounders for a few years producing nothing of quality, and then you get shut down because capitalism.
    In a real way, we could be seeing the end of the video game industry because of a death by a thousand cuts

    • @BlazeMakesGames
      @BlazeMakesGames  Місяць тому +44

      The other problem is that Microsoft is I think spending way way too much on companies that they can't possibly hope to get a return on anytime soon. ActiBlizz cost them nearly twice as much money as the entire console market made in a year, put together. They can't possibly hope to recoup those costs before the next decade or so. But CEOs are so hyper focused on short-term gains so instead of waiting it out and trying to let all the studios they buy work on great games, they go "okay what can we cut *now* so that we make our money back asap!"
      And like I suspect that Gamepass makes money yeah, but the problem is that while Gamepass is making money, games released on gamepass often don't look like they're making money because regardless of how many people play them, what matters is how many *new* subs they get. And if everyone already subscribed to gamepass, then the new sub counts are only going to get lower and lower no matter how much they wanna chase infinite growth. So as a result you get games like Hi Fi Rush who clearly did well and reviewed great, but I guess it didn't generate enough new subs so it gets axed even though it probably would have still sold millions if it wasn't on gamepass.

    • @smhsophie
      @smhsophie Місяць тому +7

      this comment is right on the money.

    • @iluvmusicqwe
      @iluvmusicqwe Місяць тому +11

      There's magic beans accounting going on with gamepass. There's no way its profitable if development costs were part of the equation.

    • @ConcasicoWoodworks
      @ConcasicoWoodworks Місяць тому +5

      This has to be one of the scariest takes I have read and mostly because it is totally real.

    • @JagaimoNeko
      @JagaimoNeko Місяць тому +3

      Windows is still no subscription-based but... give 'em a couple 'o years

  • @Stoffinator
    @Stoffinator Місяць тому +138

    The 360 gen was also not run by MS. It was Peter Moore, and J Allard. Guys who understood what gamers wanted. Moore said he'd only take on the task if Microsoft stayed out of it. And they agreed. Once those guys left and more suit guys came in (Matrik) and started to focus on Nintendo. There is where they switched to gamers, to casuals. Since, it has been MS suits running the division. Yes Phil is a gamer himself, but he is a suit. He wants to please the shareholders; which he should. Moore and company had more freedom.

    • @NFSBeast2365
      @NFSBeast2365 Місяць тому +6

      Interesting

    • @BlueEyedVibeChecker
      @BlueEyedVibeChecker Місяць тому +24

      Moore did wonders for them, he tried his best to fix SEGA of America's many blunders, and did wonders for Xbox.
      Legit should've fought to keep that guy on, but they didn't.

    • @StayFractalesque
      @StayFractalesque Місяць тому +8

      360 was still the worst console in existence, with a 55% failure rate..

    • @Stoffinator
      @Stoffinator Місяць тому +12

      @@StayFractalesque From a hardware design yes.

    • @horacevu
      @horacevu Місяць тому +9

      @@StayFractalesque The later slim design improved it and no more red rings, but it is not the worse console, it beat the ps3 for that gen of gaming.

  • @SourRobo8364
    @SourRobo8364 Місяць тому +53

    All that money they spent could have been put towards a new franchise or revive an old one.
    Where is:
    -Banjo-Threeie
    -Crimson Skies 2
    -Recore 2
    -Conker 2
    -Blast Corps 2
    -Kameo 2
    -Brute Force 2
    -Fuzion Frenzy 3
    -Blinx 3

    • @BlazeMakesGames
      @BlazeMakesGames  Місяць тому +25

      The most upsetting statistic I've heard is that the payout that Bobby Kotick got from Microsoft from them buying Actiblizz, is by itself enough to pay the wages of ALL the employees of Arkane Austin and Tango, for the next 17 years. One man was paid enough to fund like 3 more dishonored games and 3 more Hi Fi Rushes, combined

    • @user-vi4xy1jw7e
      @user-vi4xy1jw7e Місяць тому +6

      ​@@BlazeMakesGamesKotick got away with so much, even before Microsoft.

    • @user-vi4xy1jw7e
      @user-vi4xy1jw7e Місяць тому +2

      I'd rather we get new IPs like Hi Fi Rush instead. People always complain about the countless sequels, prequels, reboots, and not enough new ideas.

    • @danialyousaf6456
      @danialyousaf6456 Місяць тому +2

      All of these games you mentioned could've been made with less than half of what they paid bobby cocktick.

    • @CarbyGuuGuu
      @CarbyGuuGuu 26 днів тому +2

      Viva Piñata 3, we need a new one so badly.

  • @GigaChad_169
    @GigaChad_169 Місяць тому +35

    The Xbox DVD playback kit was about licensing. You can’t just “play” DVDs, you need a license from the DVD consortium and you have to pay a licensing fee per unit sold.
    Usually the hardware manufacturers pass that fee on to the consumer in the end price. Microsoft opted not to since not everyone will use DVD playback and they’re trying to lower the cost of the console as much as possible.
    The DVD playback kit covered the licensing fee and cost of the remote to unlock playback.
    Sony was part of the DVD consortium and didn’t have to charge themselves a fee to use their own intellectual property…

    • @gejamugamlatsoomanam7716
      @gejamugamlatsoomanam7716 Місяць тому

      Microsoft is a 3 trillion dollar company, they could have easily absorbed that cost

    • @Coreisus
      @Coreisus 27 днів тому +1

      The more you know

    • @TH3P0PS
      @TH3P0PS 24 дні тому +8

      @@gejamugamlatsoomanam7716not in 2005 they weren’t

    • @gejamugamlatsoomanam7716
      @gejamugamlatsoomanam7716 24 дні тому

      @@TH3P0PS they were still one of the most richest companies in the world in 2005

    • @minhduong1484
      @minhduong1484 15 днів тому +1

      There are a lot of basic factual errors with this post. First of all it was a HD-DVD kit. This was the format that lost to Blu-ray eventually in the format wars. Microsoft was a member of the HD-DVD forum so I do not believe they charged themselves. While DVD players need licensing, by the time of Xbox 360, DVDs and players were so common that Netflix expanded into streaming a year later. Netflix started out as a DVD by mail rental company. I think it was not uncommon to be able to get a DVD player for like $25.
      So this notion that DVD licensing fees kept Microsoft from including a player are somewhat ludicrous. The problem is Microsoft bet on HD-DVD and lost. The next generation of optical disc players was expensive and Microsoft wanted to cut costs everywhere in the 360 development. Ironically this decision would help doom their own format as Sony choosing to lose money on each PS3 to include a Blu-ray player helped them win the format wars.
      In hindsight the cost saving moves made by Microsoft would come to bite them in another way. In designing components of the 360, Microsoft opted not to pay for their hardware partners to design critical parts of the machine. This was Microsoft's second console and they thought they could do it themselves. This was the cause of the red ring of death issues. A billion dollars in repairs later, Microsoft learned that what the decision to cut costs meant.

  • @davidaitken8503
    @davidaitken8503 20 днів тому +28

    I knew Microsoft had no clue what they were doing when all of Rare's games under their ownership failed to capture the magic that the company was known for under Nintendo. The importance of Nintendo's legendary Q & A playtesting resources to help refine a game from something good to something truly special can not be underestimated.

  • @urbielatenightgamingadvent567
    @urbielatenightgamingadvent567 29 днів тому +39

    Phil's statement, 'Making good games doesn't help! We don't believe in exclusives!' raises concerns. If the top executive doesn't believe in the value of exclusive IPs and quality games, how can they effectively lead the in-house game development team? That's the core of the problem.

    • @BlazeMakesGames
      @BlazeMakesGames  28 днів тому +9

      yeah it's very much clearly a statement made because they know they have a huge problem with actually putting out games despite owning dozens and dozens of studios and they're trying to spin it like that's somehow a good thing.

    • @urbielatenightgamingadvent567
      @urbielatenightgamingadvent567 28 днів тому +5

      ​@@BlazeMakesGames The spin doctor believes in his own spin! 'Exclusives are an anti-consumer practice,' he said. Exclusive games are NOT anti-consumer; they bring innovation and differentiation. A good console company has to think of new hardware and games at the right price to outcompete their competitors. That's what has pushed gaming to new heights for the past 40 years.

  • @SharpsBox
    @SharpsBox 29 днів тому +14

    Halo LAN parties were a real thing. I don’t think people nowadays can understand that.

  • @KevinMcAlistairJr
    @KevinMcAlistairJr Місяць тому +28

    The DVD remote issue was Microsoft apparently not wanting to pass thee DVD licence fee onto those customers that didn't want it, the remote and IR sensor were essentially you paying the licence fee for the DVD name and functionality.

    • @conchobar
      @conchobar Місяць тому +2

      They do the same today with Dolby Atmos.

  • @BrunodeSouzaLino
    @BrunodeSouzaLino 17 днів тому +9

    I immediately knew they were clueless when Rare wasn't allowed to have a character called "Bill Gate" on Conker Live and Reloaded according to Chris Seavor.

  • @Zalkova
    @Zalkova 23 дні тому +13

    Xbox One was originally supposed to be called the Xbox 720 and cost 299$ according to some documents from 2012.

  • @jmcclain8237
    @jmcclain8237 Місяць тому +11

    The O.G. Xbox and the 360 were both awesome. The Series X is a great machine. We all know that m.s. is going to 3rd party at some point but things change. 15 years from now, no one is really going to care.

  • @DevicCypher
    @DevicCypher 23 дні тому +20

    The only reason Microsoft created the Xbox was because they were scared of the ps2. That’s the only reason why it exists. They said so in their Xbox documentary

    • @gravemind76
      @gravemind76 18 днів тому +4

      Why would a computer/software company be scared of the ps2? Probably the dumbest thing I heard. Xbox was something experimental and took off that's all.

    • @DevicCypher
      @DevicCypher 18 днів тому +15

      @@gravemind76 no what you said shows you know nothing. Watch the documentary of the original Xbox. They were afraid of the ps2 taking away pc players. Especially because their disc based games were a direct threat to pc, including the fact that the ps2 was capable of utilizing a hard drive. So they made the Xbox to compete with the ps2 and to keep as many gamers as they could while bringing in new ones. How about you actually learn before opening your mouth?

    • @gravemind76
      @gravemind76 18 днів тому +2

      @DevicCypher link? Sounds dumb but I have no problem admitting I'm wrong. I think you comment since we aren't using our mouths.

    • @DevicCypher
      @DevicCypher 18 днів тому +3

      @@gravemind76 lmao you need to learn proper English too apparently. And I don’t need to send you the link. The documentary has been on UA-cam for a very long time

    • @Manic_Panic
      @Manic_Panic 16 днів тому +5

      @@gravemind76 Microsoft didn't want Sony dominating the games market because at the time, they pushed SEGA to the grave and Nintendo was holding on for dear life.
      The idea infact was more of a Dreamcast 2 that was backwards compatible since SEGA was going to help them but Microsoft kinda went ahead anyway and did its own thing. Though they still got plenty of SEGA exclusives that didn't release on the PS2 or Gamecube like Gunvalkyrie, Panzer Dragoon Orta, Jet Set Radio Future, Otogi 1, Otogi 2, Crazy Taxi 3, Toe Jam & Earl 3, Spikeout Battle Street, Shenmue 2 and Outrun 2. SEGA was almost like a first party studio to be honest, without them the original Xbox would have been much poorer in terms of content.
      This is why some people considered the original Xbox as the Dreamcast 2, because it kinda was.

  • @boubayaga_
    @boubayaga_ Місяць тому +14

    The original xbox needed the remote control for DVDs bc Microsoft didn't want to pay for licencing the DVD format for every console, so they slipped the cost onto the customer who wants it with the remote

  • @keanuxu5435
    @keanuxu5435 Місяць тому +16

    You’ve made a compelling that Microsoft got lucky for its first two console generations.
    Subscribed

  • @konggig
    @konggig Місяць тому +47

    Microsoft could have continued the gaming train that they had kick started in 2005 until 2010 but they wanted the easy money that motion gaming gave.
    Heck, studios such as Rare turned into a kinect studio.

    • @jebe4563
      @jebe4563 Місяць тому +11

      Make a list of what you consider noteworthy games on the Xbox 360. I can pretty much guarantee almost everything on your list was produced by a 3rd Party group, was on PC, and after ~2010 was on PS3.
      In that time period proper First Party games basically amounted to Halo 3, with Bungie not so quietly looking to get away from Microsoft.

    • @TheNameIsSR
      @TheNameIsSR 16 днів тому

      ​​@@jebe4563The problem you've just described is also affecting the PS5 this generation. Sales are dwindling and Sony's excuse is that the PS5 is old now. No Sony, the problem is that the PS5 has nothing to call its own. People are catching on and will just choose to play their games on PC instead

  • @bestintheworld4850
    @bestintheworld4850 Місяць тому +61

    Remember when ps3 online was free?
    And Microsoft invented charging for basically nothing?

    • @wadewilson6628
      @wadewilson6628 16 днів тому +8

      I also remover it being complete garbage. Laggy, dropped you out of nowhere and no such thing as party chat.

    • @RelaxingNostalgia
      @RelaxingNostalgia 15 днів тому +1

      ​@@wadewilson6628you cant even type correctly,and expect anyone to believe your claim?

    • @turtleanton6539
      @turtleanton6539 12 днів тому

      I do

    • @bibby3027
      @bibby3027 11 днів тому +3

      yeah i also remember when ps3 servers were trash, constant hackers in cod, millions of people’s credit card info getting leaked. definitely aren’t paying for nothing

    • @Wolfstanus
      @Wolfstanus 8 днів тому +2

      MS didn't invent that though. Subscription gaming was a thing long before xbox. Subscription gaming existed since 1988.

  • @AdmiralBison
    @AdmiralBison Місяць тому +32

    The Xbox is a sinking ship.
    The quicker more people see the writing on the wall, Microsoft finally admits wanting to go third party and Xbox wishfully, though unlikely, breaks away from Microsoft to be its own 100% independent separate company the better.

    • @user-vi4xy1jw7e
      @user-vi4xy1jw7e Місяць тому +8

      Xbox breaks away with what exactly? Would Xbox take all of the studios that Microsoft spent billions on?

    • @lutherheggs451
      @lutherheggs451 Місяць тому +5

      Xbox really isn't a sinking ship. They are doing exactly what they've planned on doing. Buy massive publishers, fire the studios, strip mine the IPs and then publish as either Xbox Games Studio or Microsoft Games Studio. Maybe and its a maybe at best they put out a Microsoft streaming box but they're no longer wasting billions on a console after that.
      Phildo Sphincter knew how bad Redfall was but needed a game for WelfarePass. Same with Halo Infinite, same with Starfield. When Hellblade 2 doesn't do well because Xbox people don't buy games Ninja Theory is next, Tameem has already left the studio. IF Avowed doesn't do well Obsidian is after that, IF they're lucky they might be kept around to work on Fallout games so its not 15 years between games. They've had their eye on publishing for everything since last gen but needed to own IPs first

    • @ManiacMayhem7256
      @ManiacMayhem7256 22 дні тому +1

      Home consoles in general are sinking compared to their old successes and vs mobile games

  • @smhsophie
    @smhsophie Місяць тому +33

    actually i’ve been thinking about this a lot lately. something else interesting i think about is their plans with cloud gaming, and how it fits in with even having a physical xbox in general. it seems that they’re slowly trying to shift towards that but i think their transition strategy isn’t clear and in the meantime their console seems to just be in free fall. i think it’s really costing them. but, they deserve it honestly

    • @BlazeMakesGames
      @BlazeMakesGames  Місяць тому +9

      yeah they seem to just want to be a part of everything, console, live service, subscriptions, cloud, etc. With no clear focused plan in mind. I know that every corporation is about making money of course, but Microsoft seems to forget that running a games company is also about, like, making video games at some point along the way. I think they don't care about game production, they just want to own games that are profitable. And are far too willing to cut entire companies loose, not for making bad games or even for being unprofitable, but rather because they weren't profitable *enough*

    • @iluvmusicqwe
      @iluvmusicqwe Місяць тому +3

      The stupid thing is that cloud gaming is a long long way away from being viable

    • @Tuntira
      @Tuntira 18 днів тому +1

      Will xbox even be a thing by the time this becomes a possibility...

    • @Dairunt1
      @Dairunt1 15 днів тому

      I don't blame them for wanting to move over to the cloud; they have failed to beat Sony at the home console market and Nintendo has the handheld market locked down with the Switch. Having their games on PC and cloud is the next logical thing; the problems they're having are actually very similar to Disney+.
      Disney have been acquiring studios, adding them to their two subscription services, yet their movies are not making bank at the box office and they've been losing money because of it. Disney has also been doing massive layoffs and I don't see their situation improving anytime soon; the rise of indie animation is also taking money from them (which I hope also happens with the gaming industry; it's a tough time to be an indie developer but I hope they can maintain gaming aive).

  • @adambester3673
    @adambester3673 Місяць тому +41

    Not only is game pass probably not sustainable, I think its a really bad deal for subscribers in the long run. if you spent the same amount of money every year on older but still great games on steam sales or good old games or humble bundle during sales you would slowly build a really good collection of games that you do not need to spend any additional money to keep. If Microsoft suddenly raises the price of game pass to the point where you would rather not subscribe you are then left with nothing the moment you stop paying them.

    • @BlazeMakesGames
      @BlazeMakesGames  Місяць тому +9

      yeah that is a fair point. It's great in the short term or if you're playing games you just wanna play a single time. But if there's anything you wanna keep, then you'll want to buy it anywhere else to keep it.
      I do think Gamepass still has some value as basically a demo service. Like for example I didn't have to pay 60 bucks to play Starfield and that saved me a lot of money by using gamepass instead. But at the same time I just touted a major benefit of the service as a way to avoid paying for bad games *on* that service so that's not really glowing praise now is it...

    • @doltBmB
      @doltBmB 23 дні тому +1

      I looked very simply at the price of the games I was interested in playing initially, they added up to 36 months subscription. even after playing many more games than those the 36 months still have not passed. It is a fantastic value deal, you're just bad at math.

    • @adambester3673
      @adambester3673 23 дні тому +8

      @@doltBmB so wait the games you were interested in playing added up to a 36 moth subscription so you are saying you could have bought them for the price of the subscription and then got to actually keep them instead of losing them after 36 months? is that really a great deal?

    • @intrance96
      @intrance96 19 днів тому +3

      @@adambester3673 Dont bother, he can barely understand words.

  • @ruvanefriebus-cv6td
    @ruvanefriebus-cv6td Місяць тому +18

    It took off with the 360 and died with the 360

    • @christopherregan1654
      @christopherregan1654 20 днів тому +2

      At least it kept it up for about eight entire years, from 2005-2013, so it was a good run while it lasted.

    • @turtleanton6539
      @turtleanton6539 12 днів тому

      With the red ring of death😅😅😅

    • @turtleanton6539
      @turtleanton6539 12 днів тому

      ​@@christopherregan1654it sure was😅

    • @BlueEyedVibeChecker
      @BlueEyedVibeChecker 5 днів тому

      @turtleanton6539 pretending Sony didn't do the same with the yellow light of death AFTER watching Microsoft do it with the Red Ring.
      Sony straight up did the thing they mocked Microsoft for, knowing how bad the CPU supply chain was.
      Nintendo is the only one who didn't screw up the hardware.

  • @beedrillbot121
    @beedrillbot121 14 днів тому +5

    To be fair to the 360, Sony also had a fatal flaw in the original model PS3 with the yellow light of death. The only reason the red ring of death is so widely known about, is because nobody in their right mind was going to spend $499.99 on the PS3 when both the Wii and 360 were significantly cheaper.
    Of the 7th generation of consoles, the Wii is the only one without a crippling design flaw. Probably because they weren’t trying to make an HD console with 2005 technology.

    • @Ashitaka0815
      @Ashitaka0815 8 днів тому +3

      The only reason the RRoD is more known than the YLoD is simply Microsoft coming out first with their system, I had both launch machines and both failed over time. Missing experience with lead free soldering caused many electronics to fail during that era, especially when they got really hot like consoles and graphic cards.

  • @Gabriel-ly3yn
    @Gabriel-ly3yn 14 днів тому +7

    About the red ring of death, the real cause as specified by microsoft themselves in their documentary is the fact that laws at the time forbid companies to use "lead" in their soldering. Lot of companies had trouble finding better alternatives and so the repeated heat and cool down of the console just de-soldered the chip. Trying to get your console cool down did not affected this and all model of 360 up until mid 2008 are defective. Same thing happened for the PS3 to a lesser extent but yellow light of death is pretty much the same thing.

    • @Ashitaka0815
      @Ashitaka0815 8 днів тому +1

      Launch PS3s and graphics cards were also failing left and right during that era, Microsoft just got the short stick by launching first.

  • @nixielee
    @nixielee 17 днів тому +7

    You are correct sir, without Halo there wouldn't be an Xbox today. A fluke. For some reason, they cannot develop games, or even buy them. If Elder Scrolls 6 ends up like Starfield, it won't be pretty

  • @Azuris190
    @Azuris190 24 дні тому +7

    When i was looking for a Console at the Time, Dead or Alive 3, all the Sega Stuff and Ninja Gaiden were System Sellers in my Eyes.
    (Got a PS2, still have it)

  • @VikingRobotNinja
    @VikingRobotNinja Місяць тому +24

    It's disheartening to see so many of these conversations descend into console warriors missing the point and taking cheap shots. You make a lot of good observations here, thanks for cutting through all that noise

  • @ZachaRicO
    @ZachaRicO 16 днів тому +3

    I didn't pay attention while it was happening, but reading up on it years later, I was in disbelief at how ANYONE at Microsoft thought the planned restrictions for the Xbox One were a good idea. My disbelief doubled when I read that Don Mattrick responded to the backlash by telling people to just buy a 360 if they didn't like what the new console was doing. That douchebag thankfully got booted out a couple months later, but I guess Microsoft never fully learned their lesson. What a pity.

  • @Valkron11
    @Valkron11 24 дні тому +9

    Xbox was great, back in the OG and 360 days. Almost everything after that paled in comparison. I got the OG at launch with Halo, Project Gothem, Munches Odyssey, DoA 3 and Fusion Frenzy. That was a better than any lineup they had since then

    • @wadedewell
      @wadedewell 23 дні тому +1

      That is a great launch lineup of games to get. I really do miss the original Xbox.

  • @highlord2841
    @highlord2841 17 днів тому +5

    Microsoft is fine with simultaneous release on PC and Xbox because they make the pc’s software that it needs to work

    • @BlazeMakesGames
      @BlazeMakesGames  17 днів тому +1

      the problem is that they don't get a cut of every piece of software released on windows. Like if I put a game out on Steam, a portion of the money I make goes to Valve, not Microsoft. That's why Consoles are so valuable to these companies. Even if they don't develop a game, if it gets released for their platform, they get a cut of all the profits. So Microsoft should be a lot more concerned with getting people to buy games on their console. And that's why multiplatform titles are so important to console makers as well. Not to mention that they get to overcharge for online services for their console as well.
      So by no longer focusing on their console, they lose out on a huge potential pool of profits that everyone else is getting to rake in practically for free. After all if consoles didn't make money like that, then everyone would just release their games everywhere to try and have as wide a reach as possible.

    • @highlord2841
      @highlord2841 17 днів тому

      @@BlazeMakesGames they might not get money from the games, but they get much more money from people getting PCs and windows alone than from getting a part of a games sales on Steam. So it benefits them if people buy PCs and windows thanks to people buying games on Xbox.

  • @jarodjohnson4357
    @jarodjohnson4357 Місяць тому +19

    Microsoft understood gaming and gamers with the first Xbox and they did well for the first half of the 360s lifespan... Among my friends in high school almost everyone ended up getting Xbox's rather than ps2 or GameCube and we played countless hours of halo, even online matches through GameSpy with my router and modem before Xbox live was a thing.

    • @Zalkova
      @Zalkova 23 дні тому +2

      They didn't it was pure luck. If it wasn't for Bungie or Sega it wouldn't even outsell the Dreamcast. The 360's success is due to being released 1 year before the PS3.

    • @jarodjohnson4357
      @jarodjohnson4357 23 дні тому +6

      @@Zalkova That's not why the 360 was successful. PS3's were $600 and didn't start getting good games until close to the 2010s and most 3rd party games were made for and ran better on 360.
      Edit: And the original Xbox outsold the GameCube by a few million units, there wasn't luck involved. Idk how old you were in 2001-2002 but I was a freshman in high school at that time and the coolest console with the must have game amongst my peer group was the original Xbox with Halo.

    • @ManiacMayhem7256
      @ManiacMayhem7256 22 дні тому +2

      ​@@jarodjohnson4357
      Exactly

  • @TheAwsomeSawse
    @TheAwsomeSawse Місяць тому +13

    I was beginning to wonder if I had hallucinated Blinx the time sweeper

    • @BlazeMakesGames
      @BlazeMakesGames  Місяць тому +3

      I swear I remember seeing one of my friends play it back in the day and I thought it was so cool and then I guess it wasn't interesting enough for me to keep it in my brain any longer than that one interaction and I never followed up on trying to play it myself lol

    • @BlueEyedVibeChecker
      @BlueEyedVibeChecker Місяць тому +3

      @@BlazeMakesGames Blinx always felt super arcadey, like if it were a Dreamcast and arcade title it would've thrived and had more than a single sequel. (also the sequel likely wouldn't have flopped.)
      Dropping the series was a huge L on Microsoft's part if you ask me. The series dared to be different unlike what we have now on Xbox and PlayStation where everything is either a buggy fps title or a hyper realistic action adventure with basically the same gameplay and a different skin.
      Microsoft should bring Blinx back and Sony shouldn't reduce Ratchet and Clank to a hardware showcase and let it be more like it used to be, these series' were amazing.

  • @jeezycreezy4220
    @jeezycreezy4220 16 днів тому +3

    I'm surprised you skipped over the whole "forced pairity with the Series S" thing that kept Baldur's Gate III off of the Xbox platform for a while, something that basicly holds all 3rd party games back into the last generation.

  • @potato-kb7ld
    @potato-kb7ld Місяць тому +12

    Streaming services have always sounded way too good to be true, and GamePass takes it to the extreme. How is it profitable?

    • @BlueEyedVibeChecker
      @BlueEyedVibeChecker Місяць тому

      Because people pay over time, and when you take something like 9.99 a month, it doesn't sound viable, but when you multiply that 9.99 by the millions of users of the service, it quickly adds up.
      It works in their favour that Gamepass happens to be better than the alternatives like Geforce No- I mean, Google Stadi-, no wait, OUYA, that was a goo- no?
      Well PlayStation Now is a solid streaming service for 10fps 360P gaming I suppose?
      I hate streaming services cause I think they suck, but it's hard to deny how good Xbox GP is compared to the rest of them.

    • @Ashitaka0815
      @Ashitaka0815 8 днів тому

      It isn't. It's just how capitalism works, going in with plenty of money resources, undercutting competition prices and taking the losses until you are the market leader, then raising again when all competition died and people have no alternatives left.

    • @BlueEyedVibeChecker
      @BlueEyedVibeChecker 5 днів тому

      Because it costs more to run a server when less people use it.
      One person paying 9.99 a month is chump change, 25 million people paying 9.99 a month is a gold mine.
      It costs less to run a server than it does to manufacture hardware, and monthly payments means you don't just get paid once and that's it.
      That is why it's profitable.

  • @Rycerz49
    @Rycerz49 Місяць тому +7

    For very brief moments they had an idea.. that’s the best I can give them.

  • @gjergjaurelius9798
    @gjergjaurelius9798 Місяць тому +11

    I got a xbox in 2002. 1st system I bought with my own money. I was 16 about at the time.. and let me say if Halo didn't sell me on xbox jet set radio future would have , phantasy star online, splinter cell, mech assault, and my favorite NINJA GAIDEN wouldbhave sold me on Xbox.

    • @BlazeMakesGames
      @BlazeMakesGames  Місяць тому +2

      yeah something I should have maybe clarified is that yeah I'm sure tons of people bought an Xbox for games other than Halo. I don't mean to deny that. And like I said in the video even if you did buy the console for halo, you still had plenty of other games to play.
      But like, Halo was in just another entire league. Halo and Halo 2 sold as much as the rest of the top 10 selling Xbox Games combined. There's a reason why Master Chief was *the* mascot for all of Xbox.
      And it's just kinda wild that the only reason that happened was because Microsoft just happened to buy the right developer at the right time, just like what they're trying to do in the modern era. It's hard to imagine a world of Xbox without Halo, but it so easily could have happened if just a single deal went a different way.

    • @gjergjaurelius9798
      @gjergjaurelius9798 Місяць тому +1

      @@BlazeMakesGames completely agree. Halo was the 1st game I got myself followed by jet set radio future and dead or alive 3.

    • @conchobar
      @conchobar Місяць тому +1

      If Xbox paying Sega to port over games from the recently defuct Dreamcast isn't pro gamer, I don't know what is.

    • @Zalkova
      @Zalkova 23 дні тому +2

      @@conchobar Sega was the one who wanted to bring it's cancelled Dreamcast sequels to the Xbox and genuinely want the Xbox to be backward compatible with the Dreamcast.

  • @agt_pendergast8899
    @agt_pendergast8899 23 дні тому +3

    I definitely want to see a vid ranting on the kinect. In my eyes, that's when they lost whatever tenuous grasp they had on the plot.

  • @SleepingDragon3
    @SleepingDragon3 3 дні тому +3

    I consider the og Xbox the most underrated console since it actually had a very diverse range of exclusives which could appeal to many different audiences. The problem was that Microsoft only knew how to market to pc gamers and frat boys who don’t buy most of the exclusives. Hence the og Xbox became the halo and western rpg machine leading the brand to struggle building exclusive franchises ever since.

  • @jimfcarroll
    @jimfcarroll Місяць тому +9

    I'm crushed. Duke is my favorite controller.

    • @Ashitaka0815
      @Ashitaka0815 8 днів тому

      It's not bad and does the job, but it's an acquired taste and almost unusable for smaller hands. Personally I actually think Halo 1 is best played with the Duke😂

    • @hamsterwolf
      @hamsterwolf Годину тому

      That guy probably has tiny Sony child hands. The Duke is basically a deluxe Dreamcast controller the ms switched to the s type design which is still being used to this very day the PS5 controller is actually closer in comfort to the s type than it is to the PS2 it just keeps the symmetrical sticks.

  • @RippahRooJizah
    @RippahRooJizah 21 день тому +4

    As far as gamepass go... I have never used it as I don't have an MS console. But I do think the issues with Gamepass is tied to the fact that gaming is perceived to have less worth in general.
    One one hand, yes, I get that people won't care for paying full price for a game they don't like, but on the other hand I think trying to say a game isn't worth it's price for being too short and not much else is not great. On top of that, games often go on sale or can be attained from key resellers or, hell, just pirate a game (despite what some people will say, there *is* a number of pirates who will pirate a game purely because it is a free option, or will pirate a game at the slightest inconvenience). I don't really think many people really care about the cost of game development, just how much they would have to pay to get said game. Said game could be trash or could be something the player doesn't understand, though.
    Ultimately, there are issues at the top, but a lot of people make the mistake that none of the issues is where they stand either.

  • @Cruxics
    @Cruxics 22 дні тому +5

    So you're pretty spot on with the Xbox. Halo was the key to it's "success", even if the system was a complete and total failure from a sales perspective. the millions lost on the system just so Microsoft could "Learn about the console business". It was a dice roll, absolute chance. Though I think had halo released, it might have remained on mac until 2003 or later. Anyone's guess if it would ever make it to console. I doubt Halo 2 would have been the phenomenon it was that helped launch the x360 in anticipation of Halo 3. Finish the Fight was what kept X360 going after its issues. Sticking to Xbox here, they spent a lot of money on securing exclusives, from Panzer Dragoon Orta to Shinmue (mostly sega) thinking they could win that audience over. Sega just wasn't having it as a newly budding 3rd party pub and collection of studios. None of the games locked to the system are what I'd call reasons to own the thing. Don't get me wrong I love Panzer Dragoon Orta and I hope to see it freed of its xbox shackles one day, but even Jade Empire and Knights of the Old Republic were enough to sway me over. The system was a beast hardware wise, but it wasn't doing too much more than PlayStation, becuase of how it was designed, it was damn well near impossible to get the price down, which is another reason sony just clobbered them. PS2 was in their domain to refactor as much as they want, they owned all the parts, took part in its manufacturing and its standards. Mass Storage even 10 gigs was expensive back then to the extent that it was best left as an optional accessory. Evenutally those parts would come down in price, before the lower capacities going back up in price again as they became antiquated and out of date. So they didn't think of resizing the storage capacity at all since they couldn't even move product off the shelf. Contrast with Sony which had formed partnerships with studios that it would acquire at some point, like Naughty Dog, Insomniac (most recently, not during PS2), Guerilla Games, Santa Monica Studios, and more, which over the last 20 years have returned on that investment 10 times over. Even their partnerships with 3rd parties were just really hard to break. Like with Square Soft, which would become Square Enix that generation. Relationship with Namco continued to be strong. It wasn't easy getting these relationships to break with Xbox 360.
    Xbox 360 had a mountain of issues, I agree it was dumb luck that made that console successful even if it was in 3rd place by time the dust settled. They rushed that machine out the door fully knowing their was a design flaw that would cause the RRoD. They had to get out the door earlier than Sony, so they took a chance that it wasn't as bad as they were seeing. Atari Jaguar anyone.... Then there was their CPU design. Sony didn't lock down exclusivity for the PPC core it used on the Cell to manage the other SPU's on the chip and handle General purpose work loads. Microsoft jacked that for themselves through IBM and that became their Tri-Core CPU, using 3 PPC's. Which still difficult to work with as Multi-Core programming and proper thread managers were still undiscovered country for most developers at the time. That first year resulted in developers doing the same thing to the PlayStation they did to the Jaguar, piling code onto the one core and part of the architecture they understood to get it out the door, but not utilizing the rest of the machine to make it work. PS3's CPU is still a beast and when utilized it produced games like Uncharted 2 and Uncharted 3. Games that were difficult to produce on PS4 in remasters. Because the Cell was still more powerful than the PS4 and Xbox One's CPU. Microsoft during all of this threw more money at exclusivity deals for 1year with stipulations of not telling anyone about it. This resulted in a lot of falsely percieved notions that these games were locked into xbox 360 and never releasing anywhere else. Little did MS know the games were exclusive to begin with, because those developers were struggling to understand the PS3, resulting in the Sega Saturn problem. So titles would come to xbox 360, the dev got free money, while it tried to figure out how to port the game if it was a success. This lead to some policy shifts and requirements from sony to combat this problem (good on them for recognizing it), while microsoft continued to beat them over the head with XBL money to buy exclusives not just in gaming, but in video streaming. I think had sony released first (even though the PS3 clearly needed another year), things would have been different. Xbox 360 for one probably would have had a bluray drive and not had the dreaded RRoD. I also think the folly of the prior generation would have followed xbox. They didn't understand the nature of the exclusive or the in house 1st party exclusive taht sony and nintendo flourished on. I don't think the PS3's price tag would have mattered as much, had it delivered on the games it promised in the first year. Speaking as 1st year early adopter myself. I love my 60 gig 599 US PS3, still used it today. Those games and the quality of them hurt sony. If we had more Uncharted/killzone 2/R&C/Resistance and less Lair/Heavenly Sword/Folklore, things would have been very different. Hell I'd even say Xbox 360 with its year lead wouldn't have mattered. As those 4 games looked better than anything X360 was dishing out in its first year. Mostly upgraded PS2 ports. Even Bioshock would have worked against microsoft had they delivered that performance earlier on.
    The rest as they say is history, but there were a lot of little underlying circumstances that just hurt xbox. Including the fact that Microsoft was never in it for the games, to develop actual experiences for gamers, to make money while doing that. They saw dollar signs, which every company does, but for them it was about the living room. it was about subscriptions. They wanted you locked into the Microsoft brand. This all stemed from a fear of the PS2 disrupting their hold over the living room with the Home Theater PC's that no one remembers from the late 90's and early 2000's. MS had enough forsight to see where all that was going after MP3 and the rise of streaming technologies, most would fail, but you could see a path to the living room in 10 years. Windows machines were expensive, especially when compared to the PS2. Which was also expensive. As a result of MS's desire to manipulate instead of participate, they've always lost their leads, becuase they never truly understood how they got there. They didn't understand the importance of IP's like Mass Effect even though they owned the rigths to the first game. Good on them for selling that back to EA and other such deals to reunite franchises, but had they stuck to it and believed in it, took the sony approach. Bioware might have been an Xbox Studio right now and Andromeda would have never had happened. PlayStation gamers would have been SOL for one of that gnerations penacle titles. Microsoft did try to innovate, in defense of their always on DRM strategy and those discs being one user locked. The idea was to install the disc and not need it after that point. Bridging the benefits of Digital vs Physical. Downside is Physical should maintain its value, not be locked to a certification system that would turn it into a coaster the minute servers go offline or the generation is over. So MS wasn't thinking ahead and their lack of interest in Backward Compatibility harmed this strategy further.
    Had MS just stuck to the original vision of Xbox, I think things would ahve been different, but before it reached market in 2001, it had been corrupted by Microsoft enough that Xbox never had a chance. That's why they've always been in last place. Only acts of god give them any kind of leading position in the industry.

    • @BlazeMakesGames
      @BlazeMakesGames  21 день тому

      Yeah I think it says a lot that the 360 is considered the king of all that is Xbox and the peak of gaming for many people... and it still sold 3rd (just barely tbf) out of the big 3 consoles of the time. They had just about every possible advantage that any company could *dream* for and by the end of that leg of the race they were barely limping along behind their most direct competition who practically shot themselves in the foot at the start of the race. But where Sony learned from their mistakes and healed in time to pick up the slack, it felt like Microsoft was resting on their Laurels and just let everyone run past them.
      And I think you're spot on. Microsoft has pretty much never been in it for the games. Nintendo and Sony clearly, on at least some level, care about putting out good titles. They at the very least understand that the foundation of a successful console is to have a big library of games people want to play. Even if not every game is a mega blockbuster best seller 10/10 GotY winner, it is still important to build a library of both big budget and niche games to bring a wider variety of people to your platform. But Microsoft only seems to see numbers, they don't see value in long-term talent or understand that building a strong library can take multiple entries in niche genres sometimes.
      That's why Halo is developed by tons of temporary contract workers that constantly cycle out every 18 months and completely mess up their development timelines. Simply because it's cheaper to do that. Never mind that it wastes tons of time and there's zero long-term talent being fostered that becomes familiar with the game and the ecosystem. Just throw out the current batch of devs for the next one because it saves money on the spreadsheets. What? The new Halo is a barely cobbled together mess with tons of issues? Gee I wonder why.
      And just like that they've squandered what was at one time one of the biggest video game franchises ever, because they clearly just don't understand what actually matters in game development.

  • @Lucky_9705
    @Lucky_9705 Місяць тому +5

    Microsoft rushed the 360’s launch, and the Red Ring of Death came back to bite them in the ass

    • @NostraSamus
      @NostraSamus Місяць тому

      It was the nail in the coffin that would cause me to never spend money on one. I wouldn’t even buy it as a gift to a loved one that wants one because it’s garbage.

    • @ELIZABETHMARLONE2005
      @ELIZABETHMARLONE2005 Місяць тому +1

      ​@@NostraSamusPS3 had the yellow light of death so what exactly is your point

    • @NostraSamus
      @NostraSamus Місяць тому

      @@ELIZABETHMARLONE2005 Something that happened only 11% of the time on PS3. Only met 1 person that went thought it, as opposed to every 360 owner I knew experienced RROD at least once.

    • @ELIZABETHMARLONE2005
      @ELIZABETHMARLONE2005 Місяць тому +1

      @@NostraSamus the ylod is why people can't get backwards compat ps3s anymore

    • @NostraSamus
      @NostraSamus Місяць тому

      @@ELIZABETHMARLONE2005 Well, at least the revisions fixed the main issue, which is the ability to play PS3 games. Backwards compatibility is an afterthought and not a priority. PS2 was also still selling. And still, it was still a very low percentage of failure in those PS3 models. Something I can’t say for Xbox 360 when over half their units failed, Microsoft knew about this flaw and released the 360 anyway.

  • @CB-py1xh
    @CB-py1xh 23 дні тому +3

    The first Xbox was something really special in its time. I was in my teens when it was released and I got it not long after its launch. Its technical superiority in comparison to the PS2 and everything else that came before was mind boggling at the time! Its library set insane new standarts for what was possible on a console and I will never forget being able to explore games like TES 3 Morrowind or Doom 3 or Dead or Alive 3(= the latter 2 THE very definition of revolutionary next gen graphics at the time) out of my bed, controller in hand. It was not at all the same generation as the PS2, but a generation inbetween.

  • @ryanvacation7319
    @ryanvacation7319 26 днів тому +2

    Exactly. What's the point of owning numerous game studios if you discard the talent that forms the heart and soul of those studios? It's a typical corporate mindset where everyone is considered dispensable.

  • @drentzios88
    @drentzios88 27 днів тому +9

    Man the OG xbox and the 360 were incredible systems especially for the mod scene

    • @bibby3027
      @bibby3027 11 днів тому +1

      calling them “luck” is insane

  • @Peremptor
    @Peremptor 16 днів тому +3

    Only real good thing xbox brand has going for it is that the game pass is great for all the exposure it gives indy and lesser known smaller studio games... but that doesn't benefit xbox that much and it's not a system seller by any means.
    Heck PS5 isn't doing all that great with its own exclusives but the bar to beat Microsoft is so low that as long as they don't actively antagonize their playerbase they can't lose.

  • @D34d1y1
    @D34d1y1 Місяць тому +18

    You were close but missed a huge selling point of the OG Xbox (that isn't halo). It was for Sega fans. The Duke controller was based on the Dreamcast controller and Sega themselves saw the Xbox as the Dreamcast 2. So yeah without halo being a smash success, the console would have still catered to the Sega fan base along with a bunch of other exclusive deals (bioware, Bethesda, team ninja)

    • @NFSBeast2365
      @NFSBeast2365 Місяць тому +1

      Interesting. Sega saw the OG Xbox as a Dreamcast 2?

    • @D34d1y1
      @D34d1y1 Місяць тому +1

      @@NFSBeast2365 Yeah Microsoft helped Sega make the Dreamcast and took a lot of lessons from them on the Xbox. Sega put a lot of their best exclusives on the OG Xbox as well, but despite doing ok in the west, Xbox did poorly in Japan so eventually Sega had to start putting later games on the other systems when their plan failed.

    • @user-vi4xy1jw7e
      @user-vi4xy1jw7e Місяць тому

      ​@@D34d1y1Sega was putting their games on PS2 and GameCube from the start though....

    • @D34d1y1
      @D34d1y1 Місяць тому +2

      @@user-vi4xy1jw7e That is just wrong. At the start they had the Dreamcast, then when they stopped supporting Dreamcast they planned to primarily support Xbox and even had plans for the Xbox to play Dreamcast games. In 2003 they switched to a full multiplatform strategy.

    • @conchobar
      @conchobar Місяць тому

      Dreamcast ran on Windows CE. I too remember the rumors that the Xbox would natively play DC game discs, but it was just a rumor. The individual game licensing for 3rd party DC games would have been a nightmare. That said, when Dreamcast games started being ported to Xbox, the Xbox became a clear choice for former Dreamcast owners.

  • @halodrag0n
    @halodrag0n 17 днів тому +3

    We need a disappointment per Dollar chart 😂 19:40

  • @enjoylife6374
    @enjoylife6374 Місяць тому +14

    i dont know just how Game Pass is being shelved into GAMING conversation. It has nothing to do with games, playing games, good games. Its just a muscle of microsoft that has all this money from not gaming businesses

    • @Dairunt1
      @Dairunt1 15 днів тому +5

      It has EVERYTHING to do with Game Pass because if you put exclusives in an unsustainable service, not only they end up being not exclusive anymore but you shut down those studios because you lose money over them.

  • @RelaxingNostalgia
    @RelaxingNostalgia 15 днів тому +3

    10:42 except sony didnt,instead they made a xbox 360 like console the PS4 essentially a PC on a box,which would slowly kill Playstation as whole and would end with playstation having to port their exclusives to PC thus making either PS4 or PS5 completely useless.

    • @BlueEyedVibeChecker
      @BlueEyedVibeChecker 5 днів тому

      PS4 was great, the PS5(like the Series X) has virtually no point in existing.
      Everything the current gen consoles do is either exclusive to Nintendo, or already doable on PC and PS4.
      The Virtual Boy has more exclusives than both combined, the PS4 still has exclusives and reasons for owning one.

  • @RetroClubXYZ1
    @RetroClubXYZ1 18 днів тому +6

    I've always appreciated how quiet and well built the Xbox One is compaired to the PS4.

  • @PhirePhlame
    @PhirePhlame 11 днів тому +1

    Fun fact: the reason Xbox needs an add-on for DVD playback is that Microsoft didn't want to make the system itself conform to DVD licensing requirements. So, this DVD add-on is what the royalties are paid for, and is what the DVD logo is put onto, not the Xbox itself.

  • @TheRandomGuyTheFarNoGameCat
    @TheRandomGuyTheFarNoGameCat 26 днів тому +2

    Jet Set Radio Future is superior to the first game and still stuck on the OG Xbox 😭

  • @73rmin8r
    @73rmin8r Місяць тому +4

    The Duke was great. Most comfortable controller ever made.

    • @BlazeMakesGames
      @BlazeMakesGames  Місяць тому +1

      looking up people's old comments about it from back in the day it seems like it was either the worst thing ever or incredibly comfortable. I guess it just depends from person to person lol

  • @VenomKeenerYT
    @VenomKeenerYT 21 день тому +4

    Microsoft deserves to go back to media streaming and scrap gaming entirely…

    • @ELIZABETHMARLONE2005
      @ELIZABETHMARLONE2005 17 днів тому

      Ok Sony Pony cry cause COD is coming to Gamepass its gonna ruin PS

  • @Highlaw
    @Highlaw 13 днів тому +1

    2 important things not mentioned about the 360: It launched a ~year earlier than the competition, even then it ended up being outsold by both despite all the other advantages you talked about.
    Also, half-way through its lifecycle MS HYPERfocused on Kinect in detriment of real games, another reason 360 sales tanked so hard toward the end, MS was 100% relying on multiplatform sales (mostly CoD/FIFA) doing better on their platform and completely dropped the ball on 1st party studios, and then never picked the ball back up again.

  • @vladv5126
    @vladv5126 29 днів тому +4

    Watching this on my PS.

  • @FlamespeedyAMV
    @FlamespeedyAMV 20 днів тому +3

    Bungie saved the 360 era

  • @levi22es
    @levi22es 28 днів тому +3

    As an Xbox fan, you’re not wrong haha. I love my series s and gamepass, but i definitely think they should release new AAA games later on to the service. It absolutely does cannibalize sales no matter what they state.

  • @ThorTyrker
    @ThorTyrker 17 днів тому +2

    Well, how it is in the gaming business for more than 20 years now, while poor Sega eliminated itself? The same was told about Sony when they entered with PlayStation against Sega and Nintendo though.

    • @redd-jb-
      @redd-jb- 13 днів тому

      Microsoft money

  • @5persondude
    @5persondude 7 днів тому +2

    TV, TV, TV- TV- TV-
    Sports- Sports- Sports
    Callodoodie- Callodoodie, Callodoodie- Callodoodie
    Xbox, go home
    That video still lives rent free in my head 😂

  • @willwidrick8039
    @willwidrick8039 17 днів тому +3

    “Why pay $60 to be disappointed by Star field when I can pay $10 instead?” Hilarious 🤣
    But being serious here, Game pass does feel way too good to be true, I can’t see how they are profitable with it

    • @BlazeMakesGames
      @BlazeMakesGames  17 днів тому +1

      for real I wouldn't have played starfield at all nor made my most popular videos to date if it wasn't for gamepass, so thanks Xbox? I guess? lol

  • @MegaNancyLover
    @MegaNancyLover Місяць тому +3

    This video provides a stark reminder that Xbox leadership has indeed always been pretty clueless. In fact, even their "documentary" on their official Xbox channel called The Story of Xbox is full of admissions to critical errors they have made throughout the years.

  • @KhalCrochet
    @KhalCrochet Місяць тому +38

    Imagine being an xbox fan up till this point man that's gotta suck

    • @upwaveflash8429
      @upwaveflash8429 Місяць тому +10

      It's beyond suck
      It's embarrassing at this point
      I was a xbox fan until i see such trashy move they pulling of from a few years ago (2-3 years ago)
      Now
      I am the fan of no-one
      I just a vivid fan of emulation which give me all the best thing of the history that dev/pub never bring em back

    • @laurenedney7
      @laurenedney7 Місяць тому +8

      They should've seen it coming

    • @NostraSamus
      @NostraSamus Місяць тому +3

      I never bought any of their consoles. The 360 almost got a sale from me, but a 54% failure rate made me cringe. But people kept buying it!

    • @upwaveflash8429
      @upwaveflash8429 Місяць тому +1

      @@NostraSamus to be frank
      I years on still kinda not planning to get one
      Until i have a chance to gacha it full parts just for a cheap 50 bucks
      One hella thing is
      It even been chipped with fully functional hacked slim models
      Goddamn i was lucky until i have to move to another country
      Hope my bro enjoy it

    • @user-vi4xy1jw7e
      @user-vi4xy1jw7e Місяць тому +4

      ​@@NostraSamusYou got your console repaired for free, so it was a no lose situation.

  • @milcmaster
    @milcmaster Місяць тому +1

    That first part is partially true. From what remember from an old article, the reason why games ran better was because the contract agreements Mircrosft had with these developers was if a game ran better or looked better on any other platform, Microsoft had the ability to sue, and since it didn't really matter to Sony or Nintendo no one cared, and the other thing is Microsoft internet service was an excellent service that made them king for a long run..

  • @LukeLunn
    @LukeLunn 28 днів тому +5

    I bought OG xbox for Ninja Gaiden

  • @GusherManX
    @GusherManX Місяць тому +3

    Honestly, the Duke grew on me. I ended up preferring it to the redesign

  • @kevinthunder3375
    @kevinthunder3375 27 днів тому +1

    This was great! Well researched and well thought-out.
    I want to see that Kinect video too!

  • @igorgiuseppe1862
    @igorgiuseppe1862 Місяць тому +2

    2:35 having 6 front facing buttons was not so uncommon.
    megadrive/ genesis had then, n64 had then, they were quite standard for fighting games, the main issue was the lack of triggers

  • @applehazeva2739
    @applehazeva2739 Місяць тому +3

    Got an used xbox one with 2 Controllers, kinect and headset for 35€
    If that doesn't speak for itself

  • @BigBadBalrog
    @BigBadBalrog Місяць тому +4

    I assumed you were a much bigger channel than you are, but I think that's just a matter of time. Insanely high quality to sub count ratio.

    • @BlazeMakesGames
      @BlazeMakesGames  Місяць тому +4

      I swear that I am nearly as clueless about how to get my sub count to go up as Microsoft is at managing games studios

  • @santiagomoralesgarcia1802
    @santiagomoralesgarcia1802 20 днів тому +1

    they in the right path with xbox and xbox 360, and the kinect gave xbox 360 a new life, but the problem was making kinect mandatori for xbox one and just focusing in HALO, GEARS, FORZA and KINECT games in xbox 360 last years of life

  • @Eddies_Bra-att-ha-grejer
    @Eddies_Bra-att-ha-grejer 6 днів тому

    1:50 The remote dongle actually contained the software used to decode DVDs. This was for licensing reasons, that way they only had to license the codec per dongle sold rather than per console.

  • @quajay187
    @quajay187 Місяць тому +10

    Game Pass to me at least... seems to also give the titles a cheap 'great value' feel. Like, they aren't confidant enough in the game to just sell on its own.
    But yes, M$ three biggest mistakes for the Xbox brand...
    1. Play Anywhere.
    2. Over reliance on Game Pass.
    3. Buying every studio known to man just on pure impulse.

  • @OutwardLyric
    @OutwardLyric Місяць тому +6

    The fact that you really think Fable, Kotor 1 & 2 (games you forgot btw for the original Xbox btw) Morrowind, Panzer Dragoon, Forza, Gotham Racing, Jade Empire, Crimson Skies, MechAssault couldn't sell the original Xbox without halo is insane because that is a huge lineup of exclusive games for the original Xbox, especially morrowind which sold over 4 million copies. The fact you really think the 360 and original Xbox only were successful because of luck and forgot to include any other sorts of information for how Xbox ramped up their exclusives that came out on the 360 as well is downright disingenuous. Not to mention how the 360 started backwards compatibility for future Xbox consoles going forward. Did you really even do any proper research when making this video man?

  • @Erlaxis
    @Erlaxis Місяць тому +1

    I doubt they ever cared about anything but the high profile IPs. They wanted Elder Scrolls, Doom, etc. The only reason they didn't close those studios earlier was to avoid it impacting the ABK deal. Well, in the case of Tango, they also needed them to complete the Hi Fi PS5 port before firing them.

  • @littleabigail4328
    @littleabigail4328 13 днів тому +1

    Microsoft absolutely bungling the XBone was literally the worst generation to flop on. That was the generation where people started to build up digital game libraries and thus would be far less inclined to switch console makers once the next generation came around and be required to buy all their shit again. So the majority of people were locked into Sony consoles meaning the PS5 had a massive advantage from the get go.
    That’s not even getting into the Series X being more powerful then the PS5 but the demanded game feature parity with the Series S from Microsoft absolutely gimping the X.

  • @robarksey2070
    @robarksey2070 Місяць тому +9

    The original xbox was great, i never bought the 360 but i bought the xbox s which i still have, it played every dvd i put in it and player is still working. i disagree with the controller discussion, to me the playstation controller had always looked the same and didnt take anything from xbox.

    • @smhsophie
      @smhsophie Місяць тому +5

      you really think the ps5 controller didn’t change to be more like xbox?

    • @sobversion3
      @sobversion3 Місяць тому

      ​@smhsophie the DualSense and DS4 for PS4 are phenomenal and are so because they mimicked the general size & weight of the Xbox controller. With that said, I hope they never copy the offset sticks #KeepItParallelSony

    • @conchobar
      @conchobar Місяць тому

      Xbox 360 gave us the game paradigm in Gears of War that Sony first party studios follow to a fault: Third Person, over the shoulder, Narrative based action game, with QTEs, and large set pieces. If you play God of War 3, then play the 2018 reboot, its obvious God of War got that Gears of War treatmemt. Kratos even looks like a COG now. 😂

  • @karpai5427
    @karpai5427 Місяць тому +3

    Don't give them ideas.

  • @mountainmgtow5421
    @mountainmgtow5421 21 день тому +2

    I am not a fan boy of Microsoft or its consoles, but I disagree with a lot of what you mentioned.
    Their controllers are great, and the Duke is awesome. I love it.

  • @marks2807
    @marks2807 Місяць тому +1

    3:54 I bought the original X-Box for Knights of the Old Republic, then fond out about Halo.

  • @godzilla4189
    @godzilla4189 Місяць тому +5

    The Xbox One ended up being the Sega Saturn for Microsoft, and nwo the Series X/S is the Dreamcast. I honestly don't see a new console afterwards.

  • @guillermocervisalmeron2209
    @guillermocervisalmeron2209 Місяць тому +4

    So Xbox is EA

  • @GlitchedPerception
    @GlitchedPerception 6 днів тому +1

    I remember the red ring of death. The solution: overheat your console even more lol.

  • @d.g.8790
    @d.g.8790 28 днів тому +1

    One other Xbox One downside to throw on the heap was it was reported as to have slightly less graphical power than the PS4.

    • @Ashitaka0815
      @Ashitaka0815 8 днів тому

      Yeah but slightly, history has shown again and again that as long as you have games people want, having the better hardware doesn't mean much.

    • @BlueEyedVibeChecker
      @BlueEyedVibeChecker 5 днів тому

      Never understood the claim to be honest.
      The GPU and CPU are the same, just slightly faster, but the RAM is DDR3 instead of DDR5 so apparently that makes it weaker.
      They were barely different from each other, it was only accepted because Microsoft screwed the launch of the Xbox One.

  • @chrishelton20
    @chrishelton20 Місяць тому +4

    For a poor kid who didn't have a PC (I was lucky to have a console)I was just happy to get my hands on games like Morrowind or KOTOR

    • @BlazeMakesGames
      @BlazeMakesGames  Місяць тому +2

      I mean I'm not saying that console gaming isn't viable or even that (at least for a time) it never made sense to buy an Xbox of any variety. In fact my point is that they were doing pretty well for the first couple of generations that they were in the race. It's just that they mostly only did that well because of luck and seemingly didn't bother to use that time to actually learn anything about the industry. So as soon as the training wheels were off and their luck ran out, it seems that Xbox immediately dived off a cliff

  • @blakedmc1989RaveHD
    @blakedmc1989RaveHD Місяць тому +5

    yea as much as Microsoft had no clue about gaming, but i'd rather them managing game studios over Disney....
    just let dat sink in for a bit

  • @Treblaine
    @Treblaine 11 годин тому

    It wasn't all Halo, as of August 2007 (just before Halo 3) the total sales of all Halo games was 14 million units but Xbox Original had sold 24 million units.
    Fable, GTA, Splinter Cell and Ninja Gaiden were big sellers. The Xbox was the only way to play Doom 3 or Half Life 2 on consoles.

  • @DustinRudzinski
    @DustinRudzinski 29 днів тому

    The requiring the remote adapter was MS' way of paying the royalty required to license DVD technology. Since Sony was on the board that invented DVDs, they didn't have to pay this royalty, so that's why PS2 was able to just include it.