+Arioch IV That might be a valid counter. The snake would be so fucking suprised that she let the soldier go, or at least developed a trauma against trying to constrict humans in the future :D .
+GaratghDeloi going off a rather poor luck lp i'm watching, nobody would be motor-boating very long... the constriction damage is 2 per turn, and soldiers start with 4-5 health. even if they were at full health a unit's only gonna last 2-3 turns, maybe a little longer with upgrades. plus constricting snakes are instinctively going to keep squeezing until the prey is dead on fear of retaliation, i would assume alien snakes would feel the same, female issues or not.
Yahtzee has a point about the alien soldiers. I would think the game would be much more compelling if your early-on enemies were in fact, other humans who bought the alien propaganda of their own free will. Another compelling game mechanic would be the danger of recruiting spies and traitors into your own ranks. You'd have to use intel to vet possible recruits and ward off internal sabotage attempts.
You make a good point. Another missed opportunity, in my opinion, is the lack of utilization of captured soldiers. Sure you can rescue them later on, but think of all the possibilities that could have been. What if a captured soldier was interrogated, and could potentially prompt a base defense mission if successfully coerced? Or what if the captured soldier was indoctrinated into Advent, and then turned into some sort of super, boss alien monster?
Who gives a FLYING FUCK if a mechanic in a turn based tactics game is 100% reaalistic or not? "Uhhhh, how the fuck can the Queen in chess move so far? It's totally unrealistic man."
If you pay attention to the first hour, you did. There is a cutscenes that shows footage from EU with something like "they were running thousands of wargame simulations using your brain", hence the multiple successful playthroughs being nullified in the canon.
Krebons1200 I haven’t played through xcom 2 yet because I suck but do you remember the base invasion mission from XCOM enemy within? My head canon is that you lost that battle and were hooked up to the simulation thingy then, and that’s when the divergence between reality and what was a simulation occurs
The game actually (partially) explains some of the problems you point out. Yes, the aliens warn each other when you break concealment: they are psionically linked to each other, including the exalt. I'm told that the last few missions explain why people readily accepted the space nazis monsters as their new overlords (aside from the snaketits). As for the resistance doing fuck-all until The Commandy One is released from suspended animation, well, it's because The Commandy One is The One. To the point that the aliens themselves were using his brain to make strategy plans (basically you spent twenty years playing XCOM:EU while the ancient ethereals were taking notes and using the results to teach their entire army how to behave. That might also explains a lot of things.) And all the enemies are different from the first installation. The sectoids for example are half-human now. So you do have to research them all over again, even if the archives of XCOM weren't destroyed when the aliens took over. For the helicarriers and the suspicious lack of UFOs however, I've got nothing.
+Kaian -a-coel My impression from the end of the game is most of the UFOs and their armies were off fighting the unnamed enemy that crippled the Elders in the first place. They're summoning in their infinite armies from somewhere at the end of the game.
+Kaian -a-coel UFOs do turn up if you don't counter the 'hunt XCOM' dark events. If they catch you they will shoot down your helicarrier, forcing you to do a base defense mission that involves taking out an EMP beacon thingy and a wave of ADVENT dudes trying to get aboard.
+nerd1000ify But, they really should spend the whole game hunting XCOM seeing how they bother ruining the civilians day with their "retaliation" assault. They could lampshade XCOM making aircrafts with the destroyed alien machinery you have to clear out.
@@starkiller1289 there is a mod for WOTC that gives a roll every time you send out troops for a guerilla op a chance for the Aliens to shoot down the skyranger. Your job is to prevent the aliens from reaching Firebrand and to stop the beacon inside the UFO from sending more troops. after that then you will have to hold your ground until the Avenger comes to pick uo the skyranger.
Also there are UFO landings you can check out in the later stages of the game. Do not bother will killing the beacon, there is usually a sectopod inside the UFO and your chance of revealing it is quite big.
People wouldn't accept a giant snake as the new local constable, but a giant snake with arms and breasts? Blimey sign me up for three! I should probably go now.
5:08 I find PC Hissy rather endearing. And did you see the way he bravely used civilians as shields when those XCOM insurgents attacked? And the complaints box has stayed empty for months ever since he rigged it to spray human-dissolving acid. Someone's working extra hard for a *promotion*!
The last scene strikes me as accurate, I'm pretty sure a sizeable portion of the population would be okay with snake policemen. Considering they'd be snake policewomen.
.....well look at the vipers....while i gotta say no to it i doubt there aren't people who would like to be “interogated“ if you get what i mean.....iew...
I mean, if Naga ended up coming down, acting as the Police, and just kinda lived among us? I would be perfectly fine with that. Leave the Rodents of Unusual Size out as a bribe, stay in doors, and ensure that if I do end up being screwed, it is more literal where I am not going to have them choking me to death, but as a kink.
+DubstepLemon that's pretty much the point of Zero Punctuation no matter how much you like a game you'll still happily watch Yahtzee smack it the fuck down
+DubstepLemon I can agree with him, it is kind of meh in terms of actually being what it tells you it is. However pointing out it is kind of lack luster for a squeal does not mean its a bad game. Dark Souls 2 is also meh but it is a damn fun game, I think its actually more fun to play then DS1 simply because of the improved gameplay.
+DubstepLemon Partly because, while I liked XCOM2 better than XCOM 2013, everything Yahtzee said about it is true. The concealment makes no sense, there is some gameplay-story segregation, and the percentage chances are more than a little annoying. Still, I think XCOM 2 is the better game (at least in my opinion) because it manages to avoid being unnecessarily punishing and have some more interesting enemies.
Adam Sherman "and the percentage chances are more than a little annoying." - From what I get you pretty much work around 40% chance every single time you try to do anything unless you are in their face and flanking. Yesterday I missed a 99% change, it was so sad it wasn't even funny.
Coffee Break Hero - By "rouge" did you mean "rogue", and by "lite" did you mean "like" (i.e., a game that plays like Rogue)? Or is "low-calorie makeup" a new genre? ;-) Sadly, I suspect you won't see any official patch to fix XCOM 2's bugs (except possibly crash bugs). Firaxis is too busy working on (paid) "expansions". Some of the bugs probably will be fixed when the Long War guys release their big mod, but some things are just hard-coded and impossible to fix by modders, same as with the first game. In fact, a lot of bugs are _exactly_ identical to ones in Firaxis' first XCOM, so they're probably just reusing most of the code (with updated graphics). Welcome to AAA game publishing in 2016: release before it's ready, let modders (try to) fix your bugs for free, and then milk more money out of early adopters with paid DLC. I guess Firaxis is learning from Bethesda. :-P IMO, Long War Studios should get together with Goldhawk Interactive (and possibly Julian Gollop, who is making games again) and just put their effort into Xenonauts 2, instead of trying to fix Firaxis' screw-ups.
@@diddlypoop Which is kinda the problem. Yahtzee reviews games as they exist at the time. The same as any other reviewer. It is also a subjective review, again like every other one. You shouldn't treat a review as a final say on if you will enjoy a game. Go find a lets play or an hour of uncut footage of the game to see if it would interest you. Don't use reviews or trailers or such as a decision maker. It was a lot better when you could get a demo of a game to play for a few hours to see if the gameplay was what you wanted, rather than the current bullshots the industry gives.
@@diddlypoop Going back to your initial comment, the DS1 and 2 relationship is solved similarly, with Scholar of the First Sin improving DS2 greatly and making imo the best Souls game out there.
I find I quite like PC Hissy. They seem like an upstanding fellow who probably won't eat me or dissolve my face at the first chance. And ever since they took over, vermin levels have plummeted and arrests are at an all time low. Other than the weirdly high missing persons spike, everything seems to be working out alright.
You forget the most important attributes of the giant snakes when it comes to human interaction, specifically the ones that are spherical, grapefruit sized, and attached to their chest... thats right, their venom glands!(actual excuse given for snektits)
At 3:32, that's actually exactly it. All the Aline ground troops are linked telepathically to each other, so if you alert 1 group, you alert all of them.
Then why do they not help each other? That's just a BS excuse that makes no sense if you actually think about it. Don't try to obscure an obvious gameplay mechanic as something meaningful and logical.
So how do they not know you're in the vicinity the second Firebrand gets within a mile of the landing site if they communicate and operate psionically? and don't say "their psionics don't work that way," every squad ends up having a sectoid within like, a week.
Cause you brain fuck them in the tutorial, by removing command from web, you force ethereals to overwork themselves to point when there starting to act like rts player that suddenly has to play 2 games at once, while thinking about third one that's about to start.
Though they do have a point about one thing. How is it that when you kill off all the aliens in one group before another arrives, how do they still know where you are? They no longer have a live feed of your locations. For all they know you could've booked it down a street and they're sweeping an area that has no enemies in it.
Jacek N I know this is late, but the answer is... gameplay. The problem is in later missions you can be facing down 30 aliens+. If every single pod responded immediately you would be overwhelmed extremely quickly. LW2 “fixes” this in some way by actually making nearby pods respond, but not all of them.
+max larsen i was walking down the street and some snake constopal came up to me and started hugging me and one thing led to another and... i gave her the full service, like you should! but now she wants to move in with me, open a shared bank account, go fine dining and the worst is she wants to move to Phoenix Arizona! i asked why not move to Nevada but she then said last time she was there she was arrested by the US Air Force for flying under the influence. so.. that ain't happening she said. TO BE CONTINUED??????????!
It's probably because some fucktard on reddit brought up Beaglerush not liking Yahtee's opinion on XCOM 2 and there was some massive shitstorm. Welp. Imma go download that.
the guy who made the mod said he tried to contact yahtzee to get his approval but got no response, and if yahtzee had a problem with the mod he would retract it or change all voices for silence
I'm pretty sure that if the constable was a lamia instead of a snake, we would already be lining up Hissy to be a US president. Anyone ever seen the manga "Monster Musume"? A New York Times bestseller.
I think the first point Yahtzee made was easily explained. It's the tutorial mission, and yeah, you are still giving the orders, but your orders have been pre-determined. You can't change from the scripted set of orders because you, the Commander, aren't actually giving the orders, you're in the enemy's stasis vault.
I'm still convinced that XCOM2 is as perfect as a sequel as it can get. It's the same, which is what we want, but from a complete different angle. In XCOM2 you're now doing what the aliens were doing, you're even being hunted down by an UFO. So it's not sloppy at all in that regard, there's a clear idea for the sequel to exist and I love it. Plus the whole "yo the aliens took over" is super interesting. However especially the WotC does feel really incomplete. I want more story and worldbuilding of this dystopia. And yeah, going to megacities and having to fight normal humans who believe in ADVENT's lies would have been cool, because then we'd be the one doing the terror missions, even if involuntarily. Flip the sides completely. As for the story, I'm okay with it being all over the place. I just want more of it.
The point about them detonating a box despite the fact you're in concealment is a perfect one. I guess Advent gets so bored when you're not there that they blow of data vaults full of important data for funsies, so they have an excuse to rebuild it the next day, giving them something to do.
Advent, the NSA of the future. Collecting peoples nudes and browsing them all day. But they'll be burning all those files if you try to go looking for them.
3:24 Yahtzee, unlike the regular stealth-game guard idiots, aliens actually have "EARS". They use these amazing devices to HEAR the giant bursts of gunfire and explosions happening about forty metres away.
+Inventor Raccoon I think his point was once they DO know you are around, any and all stealth is lost..even if your guys have not been seen by the next group, the next group upon hearing ONE noise or seeing ONE Soldier...immediately know where ALL your soldiers are hiding anywhere on the map. and also they have Ears? are they also able to see through walls? once they "know" you are there you literally cannot hide anywhere to surprise the next group as the run over to help.
The stealth is not to "take your time" It's obviously a mechanic for making aggressive first moves since the missions are timed. Just because stealth is for "taking your time" in other games does not mean that's the only way it can be used for any game.
The insistence on timed missions was the worst part of this sequel, and completely defeats the purpose of concealment if you've got to book it to get to the objective. At least they made it easily mod-able so I could increase those mission timers (remove them and the game simply becomes too easy)
@@novaseer Aside for that, "timers" have always been rather forgiving to begin with. Even a complete non-factor when it comes to the Avatar project doomclock (it's basically impossible to lose a campaign because of it unless you are mentally challenged and do everything wrong). I feel like most of the complains about it come from people who didn't actually play the game more than few hours. If at all.
As crap as they are they were a necessary evil, the definitive strategy that a lot of people had in EU was overwatch crawling, which made the game super easy, they tried to fix it with timers to different degrees of success and failure
LMAO, I loved how you pointed out how stupid it is that the aliens are rigging their stuff to blow despite not knowing you're there. I hate how much this game relies on timed missions.
While that's true you shouldn't give devs slack for poor game design because modders can fix them because if that's the case then there's no reason for devs to even try to make better games
+Comedi Nyan I think he tried to say that since modders can fix stuff, devs might come under the impression that they don't need to bother with making their games better. *cpt. obvious flies away*
+Thomas Scally Yes but this isn't about something that was completely absent that should've been in the game in the first place, this is about tweaking a small gameplay feature to your preference.
I don't know if this has ever been done, but it would be kinda neat to play a game where you play a military commander who has been captured and needs to plan an attack on the enemy base and his own rescue, get in contact with your troops, and avoid getting caught
I don't know why he didn't mention XCOM 2's mod compatibility. Though I think it's because XCOM modders fixed all the problems he brought up in the first week... and improved the game tenfold!
+Lone Wanderer "I don't know why he didn't mention XCOM 2's mod compatibility. Though I think it's because XCOM modders fixed all the problems he brought up in the first week... and improved the game tenfold!" What a stupid thing to say. Absolutely, fucking irrelevant. It's a game's job to be good on purchase, and not good only when the customers, themselves, have un-fucked it.
+justin canu well, actually it does, because in a lot of games the most you can mod is change the color of your armor or weapon and in XCOM they acknowledged what mods can do for the game and made it a priority to make it moddable.
When the aliens revealed all their bizarre monster troops to the populace any doubt of their supposedly good intentions was silenced by other humans with cries of racism and tetrapod privilege.
+Threeshades Anyone who says something nasty about the psionic death orbs, robots with rocket launchers and digital wizards either dies a painful death by lasers or a painful death by being beaten to death by Tumblr activists.
+Threeshades Which they were correct about, nothing is wrong with the monster troops aside from the fact that they're being controlled by elders. Humans have just as much capacity to be our enemies as the "scary-looking" aliens do. (In fact we mostly fight other humans altered to able to be controlled easier.) What mostly silenced the humans is the ability the aliens had to cure all the diseases that had plagued humanity for so long.
+Threeshades got that the wrong way round there mate. Anyone who protests against the Lizard creature overlords who ate their mum gets dismissed with sarky comments by other Lizard creature overlords. #AllLizardLivesMatter #AnitaSarkeesianIsWrongAboutTheLizards
I don't know, if the snake police doesn't eat pets then I would think they would be pretty fucking awesome. The nude half human half aliens on the other hand would creep me right the FUCK out!
They are the only ones comfortable in their own skin.... Which his heartbreaking, The only one's truly comfortable in their skin, must inevitably shed it.
+Riko Wolfin and what about the mutons and the mechs not to mention the other ones that are seen less often by the populace but are seen even more so when you get to work
The timed explosives on stuff when you're stealthed from the start always bothered me to no end. The hell is the point of stealth if I'm being rushed the whole damn time lol
well, XCOM 2 is one of the most fun games I have ever played. but I won't dislike because I can accept the fact that Yahtzee has a different opinion than mine. _praise me i'm a special snowflake who can accept other people's opinions_
As a long time fan of X-Com, and someone who really enjoys X-Com 2, everything said in this video is astoundingly accurate, and even quite understated at times. Also, how are a horde of Killbots that fire into a mob of civilians, killing 4 to hit one of my guys, still considered 'benevolent' overlords? Surely the citizens would have caught on by now...
To be fair, whilst these are fair complaints to an extent, the game is a lot better than this review would have you believe. The learning curve is a lot steeper over the previous game, and the bugs are annoying, but neither are deal breakers. I played X-Com 2 start to finish twice in a row, immediately. I had a blast. It's not as polished in some ways as the first game but it's much more complex and unpredictable. I'm looking forward to seeing what DLC they put together, if any of it is as good as Enemy Within was then I'm going to be starting it up again in no time.
fuckin' crazy how all the aliens know where you are when just one of them sees you, almost like it's established they've got a telepathic link, odd, hmm.
To be fair at 3:55 ZeroPunctuation, they rigged their own stuff to blow because the Resistance sabotaged the transport train they were using, and they don't want it to fall into enemy hands. They're guarding the item so that you can't get your clammy hands on it and defuse the explosive because they expect XCOM to come around and try to salvage the stuff.
Also your insertion is not really sneaky when a plane drops you off in the middle of the city, maybe they know XCOM is there but not exactly where so before they do show up they want their Intel destroyed
And now I want a Harvest Moon or Animal Crossing type of game where you happen to be living in a town after an alien invasion and conquest. That sounds highly amusing.
+Teckniphobia A Harvest Moon sorta one would probably be more you living in one of those resistance camps. Manage your independent farming lifestyle while arming up and recruiting for your XCOM benefactors.
Sword accuracy is a double-edged... sword. One time I missed the same sectoid 5 times with the sword, but in that same mission, the same sectoid mind controlled my other ranger, of whom missed a slash on my medic twice.
+Oblivion9873 you must not have played the long war then. i loved xcom 2, it was amazingly fun. but i hated how everything felt so rushed with the timers on every single mission. overall i think the first game (with the long war) is far superior.. that being said, im looking forward to the dlc for 2
+Riftweaver1981 Looking at the Base games without mods they both have their merit, I'm personally enjoying Xcom 2 more than EU, I can't really tell why though.
I think what worked for XCOM: Enemy Unknown was that they took the old PC games and completely overhauled the interface and gameplay to work on a console. XCOM 2 brought it back to the PC but did nothing to smooth the transition back.
Immediately returned to this video after the xcom chimera squad trailer to say PC Hissy is now canon
PC Hissy will now be a hero!
All hail PC Hissy!
People seem to be a little too on board with giant snakes people now...
I, for one, welcome our alien snek comrades.
@@Fezzie_ Torque was a real helpful agent, great for locking down guardians before they can get a shield off
Yahtzee: I just don't think people would accept a giant snake as the new local constable.
Chimera Squad: HAHAHHAHAHAHHAHAHAHHAHAHA!!!!
I can't wait for Yahtzees reaction to seeing that his quick joke is now canon :D
Chimera Squad: Hold by brood.
Torque kicks ass. Even if she has a history of eating Canadians.
Yeah except part of the game was the clash between the locals and chimera squad.
@@Ajc-ni3xn it's not a comment about that. It's a comment about how peoples are making a rule34 of Torque
Some idiot has tried to motorboat a Viper, I just know it.
+Thunderhooves When she's got you constricted, there's not much else to do.
Arioch IV BRMBRMRMRMRMRMRMRMRM
+Arioch IV That might be a valid counter. The snake would be so fucking suprised that she let the soldier go, or at least developed a trauma against trying to constrict humans in the future :D .
+GaratghDeloi going off a rather poor luck lp i'm watching, nobody would be motor-boating very long... the constriction damage is 2 per turn, and soldiers start with 4-5 health. even if they were at full health a unit's only gonna last 2-3 turns, maybe a little longer with upgrades. plus constricting snakes are instinctively going to keep squeezing until the prey is dead on fear of retaliation, i would assume alien snakes would feel the same, female issues or not.
+Thunderhooves I suspect, considering that those are allegedly venom sacs, that this would end poorly.
Yahtzee has a point about the alien soldiers. I would think the game would be much more compelling if your early-on enemies were in fact, other humans who bought the alien propaganda of their own free will. Another compelling game mechanic would be the danger of recruiting spies and traitors into your own ranks. You'd have to use intel to vet possible recruits and ward off internal sabotage attempts.
Somebody get the modders on that.
Wasn't that the expansion for XCOM:EU (the one this is a sequel to)
You fight EXALT later on (In May, I think?) , and you can't recruit spies.
You make a good point. Another missed opportunity, in my opinion, is the lack of utilization of captured soldiers. Sure you can rescue them later on, but think of all the possibilities that could have been. What if a captured soldier was interrogated, and could potentially prompt a base defense mission if successfully coerced? Or what if the captured soldier was indoctrinated into Advent, and then turned into some sort of super, boss alien monster?
Who gives a FLYING FUCK if a mechanic in a turn based tactics game is 100% reaalistic or not? "Uhhhh, how the fuck can the Queen in chess move so far? It's totally unrealistic man."
there's something oddly cute about a cobra in a tiny hat
ikr?
Ikr
All the vipers in XCOM are female though...
(Somebody is jerking off to this)
@darksnake nerdmaster Of course someone is, it’s me
I love how XCOM 2 assumes that you got your ass handed to you last time.
If you pay attention to the first hour, you did. There is a cutscenes that shows footage from EU with something like "they were running thousands of wargame simulations using your brain", hence the multiple successful playthroughs being nullified in the canon.
+Zero Jake (Jacob) so basically, there was no point to playing XCOM 1, according to this game?
+Krebons1200 eeyup! Just like Final Fantasy 13-2!
No? The justification for it is that it's a parallel universe, you still win in XCOM 1.
Krebons1200 I haven’t played through xcom 2 yet because I suck but do you remember the base invasion mission from XCOM enemy within? My head canon is that you lost that battle and were hooked up to the simulation thingy then, and that’s when the divergence between reality and what was a simulation occurs
The game actually (partially) explains some of the problems you point out. Yes, the aliens warn each other when you break concealment: they are psionically linked to each other, including the exalt. I'm told that the last few missions explain why people readily accepted the space nazis monsters as their new overlords (aside from the snaketits).
As for the resistance doing fuck-all until The Commandy One is released from suspended animation, well, it's because The Commandy One is The One. To the point that the aliens themselves were using his brain to make strategy plans (basically you spent twenty years playing XCOM:EU while the ancient ethereals were taking notes and using the results to teach their entire army how to behave. That might also explains a lot of things.)
And all the enemies are different from the first installation. The sectoids for example are half-human now. So you do have to research them all over again, even if the archives of XCOM weren't destroyed when the aliens took over.
For the helicarriers and the suspicious lack of UFOs however, I've got nothing.
+Kaian -a-coel My impression from the end of the game is most of the UFOs and their armies were off fighting the unnamed enemy that crippled the Elders in the first place. They're summoning in their infinite armies from somewhere at the end of the game.
+Kaian -a-coel UFOs do turn up if you don't counter the 'hunt XCOM' dark events. If they catch you they will shoot down your helicarrier, forcing you to do a base defense mission that involves taking out an EMP beacon thingy and a wave of ADVENT dudes trying to get aboard.
+nerd1000ify But, they really should spend the whole game hunting XCOM seeing how they bother ruining the civilians day with their "retaliation" assault. They could lampshade XCOM making aircrafts with the destroyed alien machinery you have to clear out.
@@starkiller1289 there is a mod for WOTC that gives a roll every time you send out troops for a guerilla op a chance for the Aliens to shoot down the skyranger. Your job is to prevent the aliens from reaching Firebrand and to stop the beacon inside the UFO from sending more troops. after that then you will have to hold your ground until the Avenger comes to pick uo the skyranger.
Also there are UFO landings you can check out in the later stages of the game. Do not bother will killing the beacon, there is usually a sectopod inside the UFO and your chance of revealing it is quite big.
PC hissy is now an actual thing
Yeah, chimera squad right?
Pffft, rule34 made it a thing a long time ago.
...I wish I was joking.
@@deusexvesania1702 coward.
Aaaaaaannnnnndddd.....PC Hissy is now part of the police force in XCOM Chimera.
People wouldn't accept a giant snake as the new local constable, but a giant snake with arms and breasts? Blimey sign me up for three!
I should probably go now.
In the immortal words of Patrick Star "I'll take 20"
+MadDemon64 You're double famous now.
+MadDemon64 Miia the Naga from Monster Musume immediately comes to mind, although with more humanoid features. XD
@@palindinX
At least be sure it can and does consent.
Btw, nearly all life has genitalia, go wild.
Depends on.behaviur
I want a sitcom now about a cop thats a king cobra named Constable Hissy. I need this.
And his partner is Lana Lamia.
Tony Davis YES!!
+SuperInsanewolf I could see Adult Swim picking this up. I mean, they've green lit dumber shows. :D
Duplicate post
+SuperInsanewolf Was laughing so hard I had trouble hitting the thumb up.
5:08 I find PC Hissy rather endearing. And did you see the way he bravely used civilians as shields when those XCOM insurgents attacked? And the complaints box has stayed empty for months ever since he rigged it to spray human-dissolving acid. Someone's working extra hard for a *promotion*!
+Daniel Hale we should make a tea shirt
The last scene strikes me as accurate, I'm pretty sure a sizeable portion of the population would be okay with snake policemen.
Considering they'd be snake policewomen.
Two weird fetishes at the same time.
.....well look at the vipers....while i gotta say no to it i doubt there aren't people who would like to be “interogated“ if you get what i mean.....iew...
I mean, if Naga ended up coming down, acting as the Police, and just kinda lived among us? I would be perfectly fine with that. Leave the Rodents of Unusual Size out as a bribe, stay in doors, and ensure that if I do end up being screwed, it is more literal where I am not going to have them choking me to death, but as a kink.
( ͡° ͜ʖ ͡°)
Xcom: Chimera Squad should be right up your alley.
Last time I came this early my dog ran away
+Blank Space
OMG WTF DUDE?
AGGGHHH
yay
+Blank Space this makes me sad
No
+Blank Space
yes
I really like XCOM 2 but you ripping on it was fucking hilarious
+DubstepLemon that's pretty much the point of Zero Punctuation
no matter how much you like a game you'll still happily watch Yahtzee smack it the fuck down
Gentlemanly Jerk True
+DubstepLemon I can agree with him, it is kind of meh in terms of actually being what it tells you it is. However pointing out it is kind of lack luster for a squeal does not mean its a bad game. Dark Souls 2 is also meh but it is a damn fun game, I think its actually more fun to play then DS1 simply because of the improved gameplay.
+DubstepLemon Partly because, while I liked XCOM2 better than XCOM 2013, everything Yahtzee said about it is true. The concealment makes no sense, there is some gameplay-story segregation, and the percentage chances are more than a little annoying. Still, I think XCOM 2 is the better game (at least in my opinion) because it manages to avoid being unnecessarily punishing and have some more interesting enemies.
Adam Sherman "and the percentage chances are more than a little annoying."
- From what I get you pretty much work around 40% chance every single time you try to do anything unless you are in their face and flanking. Yesterday I missed a 99% change, it was so sad it wasn't even funny.
PC Hissy is now cannon.
Like for real, xcom chimera squad.
Let's hope he remembers the PC hissy joke when he gets around to his review of Chimera Squad.
@@Vaprous He didn't
"FTL - a slightly more fun game"
Jahtzee Croshaw, 2016
*Yahtzee
+IronideDeath *crohtzee yashaw
IronideDeath I admit the typo, but I regret nothing.
+Pelle Olsson - The word "slightly" is doing a lot of work in that sentence.
Coffee Break Hero - By "rouge" did you mean "rogue", and by "lite" did you mean "like" (i.e., a game that plays like Rogue)? Or is "low-calorie makeup" a new genre? ;-)
Sadly, I suspect you won't see any official patch to fix XCOM 2's bugs (except possibly crash bugs). Firaxis is too busy working on (paid) "expansions". Some of the bugs probably will be fixed when the Long War guys release their big mod, but some things are just hard-coded and impossible to fix by modders, same as with the first game.
In fact, a lot of bugs are _exactly_ identical to ones in Firaxis' first XCOM, so they're probably just reusing most of the code (with updated graphics).
Welcome to AAA game publishing in 2016: release before it's ready, let modders (try to) fix your bugs for free, and then milk more money out of early adopters with paid DLC. I guess Firaxis is learning from Bethesda. :-P
IMO, Long War Studios should get together with Goldhawk Interactive (and possibly Julian Gollop, who is making games again) and just put their effort into Xenonauts 2, instead of trying to fix Firaxis' screw-ups.
Note: I would absolutely accept a viper as my local constable. if any of them are looking for a job call me.
You forgot one thing.
Snake waifus.
+Business Cat I second this comment
+Business Cat i want to fug the snek
Ayy lmao
Ayy lmao
+Business Cat erm.... what? explain, i am genuently curious.
I almost never disagree with Yahtzee.
That being said I think XCom 2 is a large improvement on Enemy Unknown
+CuppaJoe The chances of him liking it were pretty high. I guess the RNG messed up again.
@Omegan101 Yeah, XCOM 2 isn't too fun, until you get WOTC. That changes a LOT. And then you need to get mods to finish it off.
@@diddlypoop Which is kinda the problem. Yahtzee reviews games as they exist at the time. The same as any other reviewer. It is also a subjective review, again like every other one. You shouldn't treat a review as a final say on if you will enjoy a game. Go find a lets play or an hour of uncut footage of the game to see if it would interest you. Don't use reviews or trailers or such as a decision maker. It was a lot better when you could get a demo of a game to play for a few hours to see if the gameplay was what you wanted, rather than the current bullshots the industry gives.
@@Gamerboi99 Uh... okay?
@@diddlypoop Going back to your initial comment, the DS1 and 2 relationship is solved similarly, with Scholar of the First Sin improving DS2 greatly and making imo the best Souls game out there.
In all honesty I'd be pretty accepting of our new ledy snek tiddie over lords.
Praise be
I find I quite like PC Hissy. They seem like an upstanding fellow who probably won't eat me or dissolve my face at the first chance. And ever since they took over, vermin levels have plummeted and arrests are at an all time low. Other than the weirdly high missing persons spike, everything seems to be working out alright.
He's been eating people, Jim.
Maybe not Hissy himself, but his associates.
You forget the most important attributes of the giant snakes when it comes to human interaction, specifically the ones that are spherical, grapefruit sized, and attached to their chest... thats right, their venom glands!(actual excuse given for snektits)
+Gentleman Man bro, where do you live that has grapefruit that size, and can i move there?
69 likes confirmed
XD
At 3:32, that's actually exactly it. All the Aline ground troops are linked telepathically to each other, so if you alert 1 group, you alert all of them.
Then why do they not help each other? That's just a BS excuse that makes no sense if you actually think about it.
Don't try to obscure an obvious gameplay mechanic as something meaningful and logical.
So how do they not know you're in the vicinity the second Firebrand gets within a mile of the landing site if they communicate and operate psionically?
and don't say "their psionics don't work that way," every squad ends up having a sectoid within like, a week.
Cause you brain fuck them in the tutorial, by removing command from web, you force ethereals to overwork themselves to point when there starting to act like rts player that suddenly has to play 2 games at once, while thinking about third one that's about to start.
Though they do have a point about one thing. How is it that when you kill off all the aliens in one group before another arrives, how do they still know where you are? They no longer have a live feed of your locations. For all they know you could've booked it down a street and they're sweeping an area that has no enemies in it.
Jacek N I know this is late, but the answer is... gameplay.
The problem is in later missions you can be facing down 30 aliens+. If every single pod responded immediately you would be overwhelmed extremely quickly.
LW2 “fixes” this in some way by actually making nearby pods respond, but not all of them.
This PC Hissy character seems likable enough, fanfic writers, you have 3 days to write me something Shiddy.
+max larsen Don't you mean something... Shissy?~
*Laughtrack plays*
+max larsen
i was walking down the street and some snake constopal came up to me and started hugging me and one thing led to another and... i gave her the full service, like you should! but now she wants to move in with me, open a shared bank account, go fine dining and the worst is she wants to move to Phoenix Arizona! i asked why not move to Nevada but she then said last time she was there she was arrested by the US Air Force for flying under the influence. so.. that ain't happening she said.
TO BE CONTINUED??????????!
ishouldgetalif3 9/10 needed more fellatio
max larsen i usally do better when i'm drunk out of my mind.
One of the best voicepacks mods for the game : Yahtzee. Fucking hilarious and very well done. I recommend it.
I think the snakes having mammalian-female traits goes a long way towards having people accept them.
Well... that ending joke has a whole new context now...
Does Yahtzee know that there is now a voicepack mod of him for xcom 2 on steam workshop?
Wait really?
I have it. It came out today.
WillKazeOh Sweet.
It's probably because some fucktard on reddit brought up Beaglerush not liking Yahtee's opinion on XCOM 2 and there was some massive shitstorm. Welp. Imma go download that.
the guy who made the mod said he tried to contact yahtzee to get his approval but got no response, and if yahtzee had a problem with the mod he would retract it or change all voices for silence
"Listen the fuck up guys, our comrades in the field are dying for your right to dress like a complete tosser".
I'm pretty sure that if the constable was a lamia instead of a snake, we would already be lining up Hissy to be a US president.
Anyone ever seen the manga "Monster Musume"? A New York Times bestseller.
Is Constable Hissy going to be a fan character?
I hope so.
+Almighty Loaf You bet your sweet loaf it is
it happened
I don't know have you asked this lady called Torque?
I think the first point Yahtzee made was easily explained. It's the tutorial mission, and yeah, you are still giving the orders, but your orders have been pre-determined. You can't change from the scripted set of orders because you, the Commander, aren't actually giving the orders, you're in the enemy's stasis vault.
XCOM 2 for me is better in most ways than XCOM 2011. Both are phenomenally good games.
PC Hissy is a real thing now in Xcom Chimera
some one made a yatzee voice mod
Adam Altman is it on steam tho?
Robert jørgensen yea
in what game/thing?
***** xcom 2
I can't find it on the workshop. What is it called?
And now pc hissy is canon
I'm still convinced that XCOM2 is as perfect as a sequel as it can get. It's the same, which is what we want, but from a complete different angle. In XCOM2 you're now doing what the aliens were doing, you're even being hunted down by an UFO.
So it's not sloppy at all in that regard, there's a clear idea for the sequel to exist and I love it. Plus the whole "yo the aliens took over" is super interesting. However especially the WotC does feel really incomplete. I want more story and worldbuilding of this dystopia. And yeah, going to megacities and having to fight normal humans who believe in ADVENT's lies would have been cool, because then we'd be the one doing the terror missions, even if involuntarily. Flip the sides completely.
As for the story, I'm okay with it being all over the place. I just want more of it.
The point about them detonating a box despite the fact you're in concealment is a perfect one. I guess Advent gets so bored when you're not there that they blow of data vaults full of important data for funsies, so they have an excuse to rebuild it the next day, giving them something to do.
+Kodasa Sinclair
Could also be that they were already detonating stuff. Basically like cleaning your browsing history before anyone knows.
Advent, the NSA of the future. Collecting peoples nudes and browsing them all day. But they'll be burning all those files if you try to go looking for them.
"Giant Snake as the new local constable." Lol
PC Hissy should be a mascot for ZP
+FirstName LastName Your name and profile picture are the best
konvict49 You haven't seen my UA-cam Channel Art and G+ Account Background yet.
They are equally impressive Good Sir
Well this is now hilarious with chimera squad and snake cop :D
4 years! It took 4 years to make a snake officer.
Warning: like about 70% of the comments you're about to see will be about snake women. xD
+Swordofswordom : stop lying. 95% of the comments will be about snek women.
And yet, when randomly browsing them you will find ones that aren't far more than 5% of the time.
*Scrolls through 4 months later and only about half of the comments are about snake woman*
Damn, I missed the 95% chance.
Kylee Smalley
Now it is down to 20%.
i noticed
what about that ending? a giant glowing hole in the middle of the pacific ocean. is the next game going to be called X-COM Pacific Rim?
Xcom: Terror from the Deep remake?
X-COM HALF LIFE 2: EPISODE 2
TERROR FROM THE DEEEEEP.
...
Wait, this isn't X-Com 2: Terror from the Deep?...
... ... OOOOOOOH...
I actually like the concept of X-com: Pacific Rim. "Commander You must deal with the alien's berserkers with your 250 ft. tall mech." :)
I'm up for XCOM 3: resurgence
3:24 Yahtzee, unlike the regular stealth-game guard idiots, aliens actually have "EARS". They use these amazing devices to HEAR the giant bursts of gunfire and explosions happening about forty metres away.
yeah but they don't come to help unless you see them.
yet refuse to interfere with said bursts of gunfire and explosions untill you manage to reveal them in the fog of war
Riftweaver1981 Yeah, but expecting them to act like XCOM suddenly popped out of a garbage can next to them is a bit unreasonable.
Inventor Raccoon but arming their supplies to blow up without even knowing there is a threat in the area is perfectly reasonable, right?
+Inventor Raccoon
I think his point was once they DO know you are around, any and all stealth is lost..even if your guys have not been seen by the next group, the next group upon hearing ONE noise or seeing ONE Soldier...immediately know where ALL your soldiers are hiding anywhere on the map.
and also they have Ears? are they also able to see through walls? once they "know" you are there you literally cannot hide anywhere to surprise the next group as the run over to help.
And now PC Hissy has signed on with Chimera Squad...
5:08 Here you go, you guys come for this right
The last time we came this early Silent Hills was still in development.
+Konami I know you've left this comment everywhere, but I'm still gonna upvote it every time.
+Konami ... *sobs inconsolably*
Konami Forever!
(This channel has no content)
P.C. Hissy is a swell chap. She loves giving everyone kisses.
+TigerKirby215 Female chaps are called chappettes. Yes the British are weird, we know.
+Core Brute Wait, really?
XFreeStyleZX Yup.
+Core Brute topkektus.
Core Brute Why can't chaps give kisses?
Fucking brilliant. Loved PC hissy.
The stealth is not to "take your time"
It's obviously a mechanic for making aggressive first moves since the missions are timed. Just because stealth is for "taking your time" in other games does not mean that's the only way it can be used for any game.
Whawpenshaw the true concealment mod was freaken awsome
The insistence on timed missions was the worst part of this sequel, and completely defeats the purpose of concealment if you've got to book it to get to the objective. At least they made it easily mod-able so I could increase those mission timers (remove them and the game simply becomes too easy)
You don't even need to mod it. There's a Second Wave option that doubles turn timers.
@@novaseer Don't forgot about the war you wage on the chosen
@@novaseer Aside for that, "timers" have always been rather forgiving to begin with.
Even a complete non-factor when it comes to the Avatar project doomclock (it's basically impossible to lose a campaign because of it unless you are mentally challenged and do everything wrong).
I feel like most of the complains about it come from people who didn't actually play the game more than few hours. If at all.
As crap as they are they were a necessary evil, the definitive strategy that a lot of people had in EU was overwatch crawling, which made the game super easy, they tried to fix it with timers to different degrees of success and failure
LMAO, I loved how you pointed out how stupid it is that the aliens are rigging their stuff to blow despite not knowing you're there. I hate how much this game relies on timed missions.
3:35 That's why there is already a mod that doesn't start timer until you exit concealment.
While that's true you shouldn't give devs slack for poor game design because modders can fix them because if that's the case then there's no reason for devs to even try to make better games
Thomas Scally I know that we are talking under "zero punctuation" video, but please, use punctuation as I didn't get what you were trying to say.
+Comedi Nyan I think he tried to say that since modders can fix stuff, devs might come under the impression that they don't need to bother with making their games better.
*cpt. obvious flies away*
+Thomas Scally Yes but this isn't about something that was completely absent that should've been in the game in the first place, this is about tweaking a small gameplay feature to your preference.
+Thomas Scally truth of the day here
Yahtzee:Hello PC Hissy, How's the brood?
Torque:What did you just call me?
I don't know if this has ever been done, but it would be kinda neat to play a game where you play a military commander who has been captured and needs to plan an attack on the enemy base and his own rescue, get in contact with your troops, and avoid getting caught
+BoB n fishy Oh my god, I would play that. It'll combine elements from the escapist and XCOM.
And now PC Hissy is a thing. Yes I came here just to say that.
I don't know why he didn't mention XCOM 2's mod compatibility. Though I think it's because XCOM modders fixed all the problems he brought up in the first week... and improved the game tenfold!
He probably didn't have time to bother with mods. Saying the game is meh straight out of the digital box is much easier.
+Lone Wanderer
"I don't know why he didn't mention XCOM 2's mod compatibility. Though I think it's because XCOM modders fixed all the problems he brought up in the first week... and improved the game tenfold!"
What a stupid thing to say.
Absolutely, fucking irrelevant. It's a game's job to be good on purchase, and not good only when the customers, themselves, have un-fucked it.
Myes Do you want the game to be delayed?
Because something the fans did doesn't change what the developers put out on shelves.
+justin canu well, actually it does, because in a lot of games the most you can mod is change the color of your armor or weapon and in XCOM they acknowledged what mods can do for the game and made it a priority to make it moddable.
I love Xcom 2, but as always this Zero Punctuation is too good
not accepting snektits as our new masters and overlords?
smh tbh fam
" i'm very well Pc Hissy , Hows the brood " i fkn died at this hahahha
I really want to see his face when he did the pc hissey voice.
When the aliens revealed all their bizarre monster troops to the populace any doubt of their supposedly good intentions was silenced by other humans with cries of racism and tetrapod privilege.
+Threeshades Anyone who says something nasty about the psionic death orbs, robots with rocket launchers and digital wizards either dies a painful death by lasers or a painful death by being beaten to death by Tumblr activists.
+Threeshades #SnakeMonsterLivesMatter
+Threeshades Which they were correct about, nothing is wrong with the monster troops aside from the fact that they're being controlled by elders. Humans have just as much capacity to be our enemies as the "scary-looking" aliens do. (In fact we mostly fight other humans altered to able to be controlled easier.)
What mostly silenced the humans is the ability the aliens had to cure all the diseases that had plagued humanity for so long.
+Threeshades got that the wrong way round there mate. Anyone who protests against the Lizard creature overlords who ate their mum gets dismissed with sarky comments by other Lizard creature overlords.
#AllLizardLivesMatter
#AnitaSarkeesianIsWrongAboutTheLizards
@@neilcaff
Anita is wrong about everything, and if she was right the universe would rewrite itself to make her wrong.
I don't know, if the snake police doesn't eat pets then I would think they would be pretty fucking awesome.
The nude half human half aliens on the other hand would creep me right the FUCK out!
+Riko Wolfin Then again if the snake police eats pets, that would be pretty fucking awesome too!
+Riko Wolfin yea why are they naked they are the only ones
They are the only ones comfortable in their own skin....
Which his heartbreaking, The only one's truly comfortable in their skin, must inevitably shed it.
+Riko Wolfin and what about the mutons and the mechs not to mention the other ones that are seen less often by the populace but are seen even more so when you get to work
If you mean the Berserkers…
BARA
That’s all I have to say
Oh, also masochists!
XD
The timed explosives on stuff when you're stealthed from the start always bothered me to no end. The hell is the point of stealth if I'm being rushed the whole damn time lol
well, XCOM 2 is one of the most fun games I have ever played.
but I won't dislike because I can accept the fact that Yahtzee has a different opinion than mine.
_praise me i'm a special snowflake who can accept other people's opinions_
*praises you*
As a long time fan of X-Com, and someone who really enjoys X-Com 2, everything said in this video is astoundingly accurate, and even quite understated at times. Also, how are a horde of Killbots that fire into a mob of civilians, killing 4 to hit one of my guys, still considered 'benevolent' overlords? Surely the citizens would have caught on by now...
To be fair, whilst these are fair complaints to an extent, the game is a lot better than this review would have you believe. The learning curve is a lot steeper over the previous game, and the bugs are annoying, but neither are deal breakers. I played X-Com 2 start to finish twice in a row, immediately. I had a blast. It's not as polished in some ways as the first game but it's much more complex and unpredictable. I'm looking forward to seeing what DLC they put together, if any of it is as good as Enemy Within was then I'm going to be starting it up again in no time.
you must be new here.
Not really.
I think it's if anything too easy on the game. I plane did not like x com 2.
Yahtzee in Groucho Marx glasses at 3:45 is the most adorable thing I've seen on Zero Punctuation.
I dunno, PC Hissy seems like a amiable chap.
fuckin' crazy how all the aliens know where you are when just one of them sees you, almost like it's established they've got a telepathic link, odd, hmm.
Oh silly Yahtzee, verbs have more than three conjugations.
+Nathan Higgins And I believe the relevant ones were "conquered", "conquering" and "will have conquered".
Immediately came back to hear the origin of PC Hissy.
With Chimera Squad on the way, PC Hissy is now a reality.
Am I the only one that would like to see PC Hissy teaming up with Alligator Loki
Remeber the time when the xcom devs slipped yahtzee into enemy within? that was pretty fun.
Yahtzee would be pleased to find out that you do return to concealment after an engagement in Chimera Squad via the _Breach_ mechanic.
Pc hissy is the best
I for one am looking forward to working with PC Hissy in XCOPS.
To be fair at 3:55 ZeroPunctuation, they rigged their own stuff to blow because the Resistance sabotaged the transport train they were using, and they don't want it to fall into enemy hands. They're guarding the item so that you can't get your clammy hands on it and defuse the explosive because they expect XCOM to come around and try to salvage the stuff.
Also your insertion is not really sneaky when a plane drops you off in the middle of the city, maybe they know XCOM is there but not exactly where so before they do show up they want their Intel destroyed
*Hunie..POP*
*Hunie..POP*
*Hunie..POP*
I'd like to see that too, but we already know that Yahtzee doesn't take suggestions.
+Paradox Acres *Hanny... POOP*
you've got my attention. what's this Hunie Pop game all about?
Don't stop one day he will listen
+jan de man Porn.
I lost it at PC Hissy
Hey as long as it does its job properly I will happily accept a giant Snake as the town cop.
And now I want a Harvest Moon or Animal Crossing type of game where you happen to be living in a town after an alien invasion and conquest. That sounds highly amusing.
+Teckniphobia A Harvest Moon sorta one would probably be more you living in one of those resistance camps. Manage your independent farming lifestyle while arming up and recruiting for your XCOM benefactors.
PC Hissy has actually been very popular with humans. In fact she is more popular than the hybrids
Er... Yahtzee DOES know this is essentially alternate history, not a direct continuation of XCOM's story, right?
+Lord Typh He clearly didn't understand it no.
Wish there was an update video on War of the Chosen
Sword accuracy is a double-edged... sword. One time I missed the same sectoid 5 times with the sword, but in that same mission, the same sectoid mind controlled my other ranger, of whom missed a slash on my medic twice.
Why did I watch this at night when I'm supposed to be keeping quiet and not nearly waking the entire house?
Well I, for one, welcome our new king cobra overlords.
Well, queen cobra judging by dem titties.
Gotta appreciate that "How's the Brood?" Question.
I actually liked Xcom2 more than the first
+Oblivion9873 you must not have played the long war then. i loved xcom 2, it was amazingly fun. but i hated how everything felt so rushed with the timers on every single mission. overall i think the first game (with the long war) is far superior.. that being said, im looking forward to the dlc for 2
+Riftweaver1981 Looking at the Base games without mods they both have their merit, I'm personally enjoying Xcom 2 more than EU, I can't really tell why though.
+Riftweaver1981 Have played long war.
Still like XCOM 2 better.
+Riftweaver1981
long war is a mod
+Oblivion9873 I agree, I think XCOM 2 is better, but like Yahtzee said, it deserves a bit of criticism for not doing much new.
that P.C hissy part made me laugh so hard
I am shocked and appalled beyond measure! That image of a "moon of saturn" was in fact one of Triton, the largest moon of Neptune. For shame!
the
**missed missed missed missed**
while he was talking was too fucking accurate
The last joke is funny knowing Xcom3
It's not XCOM 3
I'd love to see a zero punctuation on the ace attorney series. He'd have a field day with that series
Wow last time I came this early there wasn't 80 millions versions of this joke
+GreatSwordOfVictory Make that 80 million and 1.
I think what worked for XCOM: Enemy Unknown was that they took the old PC games and completely overhauled the interface and gameplay to work on a console. XCOM 2 brought it back to the PC but did nothing to smooth the transition back.