#152
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- Опубліковано 2 лют 2025
- This pure fullspeed track should be a very doable STM if you're comfortable with the style, and isn't the worst even if you aren't. Even so, the unconnected loop at the end will probably require a few STM paced tries until you get one that can make it through no matter who you are. Like most other true fullspped styled tracks, you should focus on speed preservation and carry through since that speed continues to build and build depending on how fast the previous parts were.
Start off going slight left after you land. There's a variable ways to be successful at the jump into the first checkpoint. What I tried to aim for was to air brake right after jumping and then trying to hit the back wheels on the road to plant the front wheels early. This brake is optional though and I sometimes found if I had a straight enough jump not air braking would do just as well or even be a bit faster. Really just try both and feel it out if you need to air brake or not.
After you land you'll probably need to steer right to not crash and set up for the next part.
Try to hit the full booster, meaning that you don't touch it from the side, but from the back or perfectly on the corner. You can either drive around the small jump entirely, or use the blue light on the road to line up your right tires with and go on 2 wheels.
I did a small right steer to initiate a nosedive before the jump to transition into the loop. This is optional, but might give you a tiny bit more speed you can continue to snowball into more speed on the next parts of the track.
Keep middle-left for the entire loop and steer left as you exit, getting pretty close to the left side of the checkpoint.
Setup the tiny drop down onto the quarter pipes angled left, but let go of steering before and as you transition. Exit the quarterpipes as close to the left as you can as well, right into a short speedslide. Given I'm not a fullspeed pro at all, I don't exactly know how to explain how to do it. Usually for it you'd want to look at how much the drift marks overlap behind your car, but for this I found more success just feeling it out and hoping that it worked.
Set up for the big drop down angled and going right. The previous turn needs to be tight enough to facilitate this and you can even steer right to set it up if your angle and position is too far left. Start steering hard left as you cross the checkpoint and then tap right to nosedive right before your front wheels leave the surface. Done right, this should let you land super early on the downhill part of the road with a low jump and a sharp nosedive, carrying more speed onward.
Take the wallride like any other stadium wallride, keeping it low in and out and shallow in the middle. Entering the wallride, you should be as close to the inside corner as you can, while having a shallow angle, so you have to do turn in quite early and hard. When exiting, be weary of the small lip that sticks out. Make sure you go above that since clipping that lip means a dead run.
For the end, there's a speedslide, which again I didn't really understand and just kept trying to do it from feel. I think here though, looking at the drift mark overlap does help quite a bit unlike the other one. I feel like you want to hold the slid at about 40-50% tire mark overlap, but I don't entirely know lol.
For the final unconnected loop you can get a solid boost in consistency if you air brake while upside-down. For the most part though, you just have to hope. I believe steering as little as possible should also help your chances, but who knows how in the world these unconnected loops work. The loop will just kill your run most of the time frustratingly enough, but it does let you through in one pieces every so often.
After that, don't choke the ending while keeping things tight to the right wall, or stay further away if you know you have the pace and can safe it. The randsteins you drive over here can also randomly kill your run which is a sad, sad thing if that happens.
152/200 Super Trackmasters
Streamed on: August 16, 2022
Rank (All Platforms): 37th
Time to beat: 40.648 (+0.016)
Difficulty tier: 4/8 (Moderately Hard)
Watch me live: / minhs2
Statistics spreadsheet: bit.ly/STMStats
TM Turbo Center: bit.ly/TMTurbo...
Replay download: drive.google.c...
that was a very manly scream after the run hahaha