For the Temple Guard Champion, a charmed shield is clutch for challenges. Additionally, potion of speed and/or venom of the firefly frog on him can make him quite the surprise in a challenge, or even potion of strength. another option, if you couldn't fit it in on a character, ruby ring of ruin is perfectly hidden on him
Would kroxigors be able to use hand weapons to be able to use their I3? the hand weapons rule says "Unless specified otherwise, all models are assumed to be equipped with a hand weapon", does it not showing in equipment list count as "specified otherwise"
Skinks are by far the best unit in this list point for point you are exactly right, my list started with 2 units of 10 and has evolved to 4 units of 12 lol and with lots of experimentation and recording value, javelins are better and cheaper since if you move with blowpipes and are long range than poison can’t work with multi-shot since you need 7s to hit
Not saying it makes them worth it but the salamander and razordon packs in melee the handlers confer their attacks to the beast. 4 attacks each with wicked claws feels pretty good
And Razor Standard would stack that to AB 3 and then the natural -1 would make it a total of AP -4 on 6's to wound. At best, a unit would only get 6+ (5+ if using Meteroic Armor).
Really enjoying the old world content, especially the army breakdowns! Keep it up!
For the Temple Guard Champion, a charmed shield is clutch for challenges. Additionally, potion of speed and/or venom of the firefly frog on him can make him quite the surprise in a challenge, or even potion of strength. another option, if you couldn't fit it in on a character, ruby ring of ruin is perfectly hidden on him
Skinks with javelins are the best unit! The swarm is a sleeped on gem in the index
Would kroxigors be able to use hand weapons to be able to use their I3? the hand weapons rule says "Unless specified otherwise, all models are assumed to be equipped with a hand weapon", does it not showing in equipment list count as "specified otherwise"
Yes
Bound spells sadly do not get a +1 to cast from the Engine, as the FAQ clarified that it is the item that casts a bound spell, not the caster.
Jungle Swarms are amazing, four bases is the magic number 👍
Man is there an upper limit to swarm numbers! I just played a game using some and to me they were the best thing in the list
Skinks are by far the best unit in this list point for point you are exactly right, my list started with 2 units of 10 and has evolved to 4 units of 12 lol and with lots of experimentation and recording value, javelins are better and cheaper since if you move with blowpipes and are long range than poison can’t work with multi-shot since you need 7s to hit
But you don´t have to use the multi-shot, so you can also use a single-shot, if you otherwise need a 7 to hit...
I was running skinks as 10 but I think now 12 is better because you have to loose 4 before taking a panic test
Not saying it makes them worth it but the salamander and razordon packs in melee the handlers confer their attacks to the beast. 4 attacks each with wicked claws feels pretty good
Halberd have AB 1 as well.
And Razor Standard would stack that to AB 3 and then the natural -1 would make it a total of AP -4 on 6's to wound. At best, a unit would only get 6+ (5+ if using Meteroic Armor).
Regarding the list at the end.. May have misunderstood but how did you get an Old Blood and a Skink Priest in a 1750? I read it as 1 per 1000?
Think it may have been a mistake in his list there! I’ll let Dave know he’s been pulling shenanigans! Good spot!
Would you consider linking the first video in the description or pinned comment?
I’ll do it now! Sorry it will be missed your time watching it!
definetly skink heavy.
Kroxigor not working?
No, it’s not just You chum 😉
Haha I think we were just so enamoured with skinks after Dave’s weekend of javalin use!
❤🦎