Arma 3 Warlords full mission build in 10 minutes

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  • Опубліковано 20 січ 2025

КОМЕНТАРІ • 39

  • @Bloo57999
    @Bloo57999 5 років тому +14

    I'm definitely going to make a takistan takeover warlords scenario with the CUP mods. With roaming pkp pickups, and massive entrenchments of insurgents everywhere!

    • @milsimsyhrus5662
      @milsimsyhrus5662  5 років тому +1

      Make sure to upload it to the workshop so I can play

  • @papiew1
    @papiew1 4 місяці тому

    You saved my custom scenario! The other guides neglect the custom spawn marker and that you don't sync all the units to the OPFOR/BLUFOR base. Thanks!

  • @hummusandtobacconist1279
    @hummusandtobacconist1279 5 років тому +2

    This was so helpful, now I can make an all asset warlords. Actual tanks here we come

  • @alexsmith7069
    @alexsmith7069 5 років тому +2

    Thanks man so much my buds and I are gonna have fun now bc of this, ty for choosing good music too btw.

  • @vikingthor8060
    @vikingthor8060 4 роки тому

    Brilliant I set up a warlords Tanoa after watching this absolutely brilliant, thanks

  • @starhammeryt
    @starhammeryt Рік тому

    Do you or anyone reading this know how to add a runway to call in in aircraft at?

  • @IlhamDefraN
    @IlhamDefraN 5 років тому +1

    how to make respawn in SP mode? i mean i have no problem if it played in MP but i don't figured out how to able respawn if played in SP

    • @milsimsyhrus5662
      @milsimsyhrus5662  5 років тому

      Single player respawn is a bit different to multiplayer. You'd need to handle deaths differently. I might add a video about it this week.

  • @esgrimaok
    @esgrimaok 5 років тому +4

    Can you say me the name of the music please?? I want it!! THANKS!!!

    • @milsimsyhrus5662
      @milsimsyhrus5662  5 років тому +4

      Hungarian Rhapsody number 2

    • @esgrimaok
      @esgrimaok 5 років тому

      @@milsimsyhrus5662 thank you very much!!! :)

  • @KarlKeesel
    @KarlKeesel 2 роки тому

    I have a cuestion, the ai start with infantry but later on they spawn tanks?

  • @ThunderChief666
    @ThunderChief666 3 роки тому

    So if I wanted to say.... have the US Army woodland go against the CSAT Pacific, how would I set that up? I got the factions out but they still pull from the normal nato and csat pools

  • @thedoctorroth
    @thedoctorroth 2 роки тому

    Is there anyway to edit the list themselves and add additional vehicles and infantry to the list? I know about the .ext text file way but I just want to add a couple things without the need to write out the entire 'NATO default' list from scratch just to add a couple things.
    I want to recruit a mk6 gunner and his asst. so i can assemble mortar teams. and a sandstorm vehicle for rocket strikes.
    1.Is there a way to include the entire NATO default list in a .ext then just add my additions without having to type each unit of the default list seperately? Basically just a quick way of adding a thing or two to the default lists already in place.
    2. Is there a way to edit the default list itself in the config viewer to add the additional recruit options without the need for a .ext?
    I also have the PBO manager but have no clue how to approach accessing/editing these lists. Any help would be greatly appreciated, I'm going crazy trying to figure this out.

  • @joshuameaders8053
    @joshuameaders8053 4 місяці тому

    audio warning?

  • @SuperPITSteelers
    @SuperPITSteelers 5 років тому

    How do I get the Sector Spawn modules to work properly? I have them synced to the sector for which I want them to serve as garrison spawn points, but I keep being sent to the random spawn point the game assigns, which in some cases is in a very precarious spot (i.e. 5 feet from walking off a rather tall rock). It's very annoying, and it rather sours the otherwise pretty well done and fleshed out Warlords map I've spent now 6 hours making...

  • @theman7050
    @theman7050 4 роки тому

    Is there a way to allow fast travel to contested sector even if it is captured by enemies? I play single player and its a pain to see AI slug it on foot for that long.

  • @AlternatywnyJA
    @AlternatywnyJA Рік тому

    you know how to get CUP units in Warlords

  • @metalfusion1319
    @metalfusion1319 6 років тому

    How do I see how big the sectors are? Without guessing the distance with in the settings of the sector?

    • @milsimsyhrus5662
      @milsimsyhrus5662  6 років тому +1

      Yeah that's something that annoys me a bit too. A trick I use is I place a trigger down with square shape and adjust the radius until I get the size I want, then set the sector to the same radius.

    • @metalfusion1319
      @metalfusion1319 6 років тому

      Milsim Syhrus ahh, that’s a tad annoying, thanks though!

  • @maxwasacz7875
    @maxwasacz7875 3 роки тому

    is that Tchaikovsky

  • @KomradeMatt
    @KomradeMatt 4 роки тому

    How would you set it up so that it is PVE?

  • @dillonhaynes6427
    @dillonhaynes6427 3 роки тому

    What's a good size for sectors? Is 250 the max I should do? I'm doing Altis

  • @JessieSams1776
    @JessieSams1776 5 років тому

    Hey I made a warlords game with no mods but my friends cannot see asset list. Do you know what would cause this? I can see it.

    • @milsimsyhrus5662
      @milsimsyhrus5662  5 років тому

      As in they can't see the requisition menu?
      I saw someone post something similar on my other video. Apparently they fixed it by syncing the init module to the blufor base... weird, but it worked apparently

  • @gianniskapa9214
    @gianniskapa9214 4 роки тому

    wait why don't i have the cfg stuff you do?

    • @milsimsyhrus5662
      @milsimsyhrus5662  4 роки тому

      This is a pretty old video. I think they changed some of the menus since then.

  • @Chinx313
    @Chinx313 6 років тому

    Really helpful vid... Making my first warlords mission and got thinking, do you think it's possible to make a small city sized warlords mission, i.e fighting through Agios K. to Kavala. A more CQB focus...
    Also, triggers and other effects you'd normally use in campaign type mission. Is that a bit much or might it work?

    • @milsimsyhrus5662
      @milsimsyhrus5662  6 років тому

      I gave that kind of thing a try. It can be done, you just have to be prepared to trial-and-error your way through the sector placement - too close together and the auto-kill for locked sectors overlap.
      I might add another tutorial about adding specific things to the sectors and triggers etc.

    • @Chinx313
      @Chinx313 6 років тому

      Is it possible to drop the auto kill zone?
      Also all Blufor snipers are Altis units even though I used A3PacficInfantry, help

    • @milsimsyhrus5662
      @milsimsyhrus5662  6 років тому +1

      Not to my knowledge unfortunately. Also I think there isn't actually a pacific sniper (without using marksmen DLC). You may need to set up a custom list to add the sniper (lush) to the list.

    • @milsimsyhrus5662
      @milsimsyhrus5662  5 років тому +1

      Hey Chinx, the new update added the ability to reduce the zone fyi ;)

    • @Chinx313
      @Chinx313 5 років тому

      @@milsimsyhrus5662 thanks for the update 👍 never thought you'd remember a lil ol comment. Haven't touched arma since before the update so I haven't even seen it. But sounds like the perfect WL CQC style scenario might just be possible

  • @generaldemestos2950
    @generaldemestos2950 5 років тому

    Hi, amazing vid, quick question. the cfgwl preset list... is it possible to change it to say a modded force? trying to find it but im kinda lost in all this editing stuff. P.S i love the video subtitles XD

    • @milsimsyhrus5662
      @milsimsyhrus5662  5 років тому

      Yep. Have a browse through my videos. I did a quick breakdown of it

  • @busetugrul
    @busetugrul 5 років тому

    thanks..

  • @laytal_28
    @laytal_28 4 роки тому

    fk this music but nice tuto