Distance Maps - VRay 6 for Rhino

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  • Опубліковано 5 жов 2024

КОМЕНТАРІ • 15

  • @ryanleethomas
    @ryanleethomas Рік тому

    Excited for the parametric use cases here for landscape design!

  • @samoxflox9261
    @samoxflox9261 Рік тому +1

    the issue that you cannot hide the sphere otherwise the effect will disappear ? ... of course you can use a small point or so ... but is it the way?

    • @tombudd15
      @tombudd15  Рік тому +2

      Hi Samox, you can make the object invisible in the render but selecting the object, going to the properties panel, selecting its VRay properties and turning off the visible tick box

  • @agdrawings_
    @agdrawings_ Рік тому

    Hi Tom, another excellent video. Can all of the Vray principles be applied to the Rhino 7 renderer?

  • @m3g4game
    @m3g4game Рік тому +1

    It can't seem to be working with Scatters, only on Fur for some reason.

    • @floppy12k
      @floppy12k Рік тому

      same i cant get it to work

  • @MarkDojčinovič
    @MarkDojčinovič Рік тому

    Hello. Have you maybe tried the opposite type of distance mapping, so that the grass is only placed away from the object? I mostly work with meters and when I try to do so, the distance specified seems not to work. It might just be the global scaling option of fur, since some huge numbers like 100 still make an empty patch of grass around the selected object, but it seems like 10 times smaller than the specified 100.
    Is there a way to make the density of grass in your example more gradual, not with so sharp edge? My first thought would be to place a texture in distance map, but that does not work at all.
    Thank you for your time.
    Cheers

  • @nunomota9838
    @nunomota9838 Рік тому

    Do you know a way to do a zebra crossing with cubes and distance map? a lot of tutorials for 3dmax but with the exception that it need to turn invisible the objects (cubes that make the zebra crossing) in render but not in the scene! i think there are no way of doing that in rhino and sketchup version

    • @tombudd15
      @tombudd15  Рік тому +1

      Hi Nuno, when using VRay you can make objects invisible in the render by selecting the object, going to the properties window and under Vray properties you can make certain objects invisble to the render by still visible within the model

  • @JahKubRu1
    @JahKubRu1 Рік тому +1

    Hi Tom, could You make also dirt shader tutorial?

    • @tombudd15
      @tombudd15  Рік тому +2

      Thanks for the comment, yes I've actually got one in the works!

  • @brendancook3192
    @brendancook3192 Рік тому

    Hi Tom love your videos. Do you know of a way to make v-ray trees or better yet just the leaves transparent so they don’t hide the building behind them? I haven’t found a way to do it directly in vray. Maybe there’s a way to do it with some clever layer manipulation in photoshop but I haven’t been able to figure it out. Thanks

    • @JahKubRu1
      @JahKubRu1 Рік тому

      You need to add transculency

    • @brendancook3192
      @brendancook3192 Рік тому

      @@JahKubRu1 doesn’t that just let light shine through? I want to change the actual opacity not just translucency

    • @JahKubRu1
      @JahKubRu1 Рік тому

      @@brendancook3192 have You tried?
      i have many times and it works for materials like candles, leaves, or lighting covers. it will be shine trough those materials.