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- Опубліковано 20 сер 2024
- Major Update in Ledge Detection (Part1) - Unity Tutorial
If I had the ledge script for every single ledge in the game, level design would be extremely difficult. From this point on, we only use the ledge detector.
In the next video, I'll work on calibration so that the player can climb to the upper platform.
Files are available here:
drive.google.c...
Download this project:
github.com/Rou...
Tutorial playlist:
• 2.5D Platformer - Unit...
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If I had the ledge script for every single ledge in the game, level design would be extremely difficult. From this point on, we only use the ledge detector.
In the next video, I'll work on calibration so that the player can climb to the upper platform.
Files are available here:
drive.google.com/drive/folders/17Lfpa5r-3zeR1jaT0eJ4nqIR3pkU9ABE?usp=sharing
Download this project:
github.com/RoundBearChoi/2.5D_Platformer_Unity
Tutorial playlist:
ua-cam.com/play/PLWYGofN_jX5BupV2xLjU1HUvujl_yDIN6.html
Any questions/comments? Join us on discord:
discord.gg/hAFTgcA
Lol, I was yelling..LAST IF, GRABING LEDGE, IT'S FALSE, IT'S FALSE.... thanks for the tutorial... Great as always.
i'm not exactly sure what you're referring to. but have fun :)
clean tutorial, nice example of optimization
thanks :) i haven't started optimizing things yet but i hope you enjoy the videos!
@@Roundbeargames it seemed the removal of the ledge logic from the environment was a good optimization to me but maybe that's just cleanup
@@KavanBahrami i see. It might be a cleanup but it wont improve performance :) i plan on optimizing in the later stages
i swear you are my Hero
Thank you 🐻👍
Just subbed👍
awesome :)
really cool system!
thanks!
gj
yo
걍 꾸준함으로 가즈앙~! ♨♨♨
완성할때까지 꾸준히 가즈앗~ ^ㅅ^
so you just detect if it's climbable with two colliders? didn't know that this was a thing
yes. but ofc specific implementation depends on what you're doing
Nice work dude!
But how is void OnTriggerEnter works if there is no RigidBody attached on Platform gameobject and theres no enabled IsTrigger checkbox on Platform collider?
When i deleted all ledges and did same things as you did then my ledge checker gameobject wont be able to detect collisions, because the platform's collider doesnt have IsTrigger collider.
For me its work only when i attach rigidbody to platform an set checkbox IsTrigger for platform's collider component.
In your video you dont have set IsTrigger collider of platform too.
So how is that works? Maybe i missed something?
hi there. pls check out the repository. you only need rigidbody in one of the colliders. in this case it's the character. i also have istrigger colliders on the character.
docs.unity3d.com/ScriptReference/Collider.OnTriggerEnter.html
Bro this was good tutorial can i have a copy of this ?
Links are in description
Hey bro,how much is realistic to make in unity the same quality climbing as in Assassin's Creed? time - 3,12
the moment where he climbs onto the railing
ua-cam.com/video/AktmOf7-fbM/v-deo.html
Hey there. If you google stuff youll find that people have already come up with similar systems in unity. Whether its gonna be the same quality depends on each project.
@@Roundbeargames
I haven’t found anything yet to have the same granularity, but I continue to search, thanks for the tutorials, you're really cool
@@chanceview5212 thanks. You wont find anything thats a perfect match for you. You have to research and do experiments. Enjoy :)