Wrath of Ashardalon Part Two: Into the Dungeon

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  • Опубліковано 12 вер 2024
  • It's time. Time to test ourselves and see if we can survive alone in the cavern beneath Firestorm Peak.
    Please note that I am playing the 2011 version of the game. I'm not sure if the rules have been updated or clarified so feel free to chime in if I am doing something outdated!

КОМЕНТАРІ • 12

  • @pencilpauli9442
    @pencilpauli9442 3 роки тому +2

    Tito is a smasher! His problem is that he smashes walls and the floor instead of the hero! lol
    Great fun thanks, Chrissie!
    Looking forward to the next episode

  • @drcfungis2045
    @drcfungis2045 3 роки тому +1

    lol, theses sets are very hard playing as a solo character, good luck / skill . We shall see in part three. I enjoy playing all the sets and using the different monsters. Keep up the great work.

    • @SoloMcLaughlin
      @SoloMcLaughlin  3 роки тому

      I think this will be my only solo map because you can get really run over without a partner or two!

  • @GeekGamers01
    @GeekGamers01 3 роки тому +2

    Oof, this captures the ups and downs of the game for sure... you didn’t end up using it, but if I were playing I would not have said I could shoot my bow around the corner to that snake (at the beginning, before it moved). No LOS around the corner (as I play)-can’t recall if that’s the rule or no. Nice vid.

    • @Viktor14_
      @Viktor14_ 3 роки тому +1

      It doesn't make sense but the rules say nothing about LOS, just the number of tiles and if there is a clean path to the target (no walls / doors)

    • @SoloMcLaughlin
      @SoloMcLaughlin  3 роки тому +1

      Yup, there is no line of sight in the rules. Makes it much easier to play since you don't have to worry about it. I just imagine the characters can lean around corners!

    • @ChitsandCats
      @ChitsandCats 3 роки тому

      @@SoloMcLaughlin Yes, that is correct, there is no LOS, unlike in Descent where LOS is a thing. And tracked and checked. I would've played it like you did. But as a skirmish wargamer, it is kind of weird :)

    • @CommDante
      @CommDante 2 роки тому

      @@ChitsandCats
      It's more of a puzzle game... most enemies move from spawn-point to spawn point (per tile) while heroes have different grid speeds ... also, only 1 treasure when killing multiple per turn?

  • @SirThecos
    @SirThecos 3 роки тому +3

    Ah, cool - there's the second part already. 😁

  • @thegamingbarbarian8200
    @thegamingbarbarian8200 3 роки тому +1

    Great run so far.

  • @Enroth186
    @Enroth186 3 роки тому

    @18:20 I believe the earthquake still does 1 damage, even on a miss (it says so on the card).

    • @SoloMcLaughlin
      @SoloMcLaughlin  3 роки тому

      Oh, I think you are right. Never understood why they used such a tiny font!