Absolutely spot on. Anyone who comes at this with "get good" or similar bullshit, you are a minority here. It's a video game, not a sport. It's for fun. Just because you need a million flashing buttons to make you feel like you're having fun doesn't mean it's fun for everyone else. Go play a pokie machine. The content can be challenging without needing a million addons and having some weird Rain Man shit going on to do it, and other games have proved this.
Agree. Blizz caters to a very wide variety of skill and ability levels pretty well IMHO. Maybe create raid groups that all addons are banned to que for them. They'd just need to eliminate a bunch of mechanics and detect users' addons..
I'm not playing enough of end game content to really have an opinion on it BUT, they should design the game in a way that they are simply not needed. Like 99% of other games don't need them. Why do I need them in WoW to play the game, especially in high end, properly? The game should provide all the info I need by itself.
As a MT for many years of Wow I can tell you almost every boss fight was just me looking at it's back or front while a fireworks show goes off. I think the effects are cool and it's awesome to see 20+ spells exploding all over a boss but I really loved all the fights with adds because when the fight was divided I could actually see something even if getting people to understand which target to burn was like pulling teeth.
As a casual player that's been gone for some years and came back the amount of buttons pushes now is insane. Blizzard has clearly bent the knee to the elitist and taken the fun out of the game
The problem to my mind is the classes. I can't play my mage without add-ons because there is too much noise and too many procs and effects that are really just self-interactions that don't serve much purpose from a gameplay perspective. Of course all this visual noise that I'm creating is compounding with the visual noise from everybody else, which is in turn compounding with the boss, making the flow of the fight hard to discern. On top of that, the sheer amount of these things being added across all specs on a practically monthly basis means that I can't tell what's a player effect because there is no way for me to know all the player effects. It also makes the server lag... I'd happily play without weakauras, but I can't. If they do not change the classes but do remove weakauras, I will be forced to quit. I can't play my own spec in that scenario.
This is a really good point in this discussion. I think what's concerning is that the discussion of Weakauras is centered on the encounters. But it's also a very helpful tool for class mechanics as well. They have a spell alert for Maelstrom Weapon, but I still need a weakaura because the default one only goes up to 5 stacks. In the default game, you have a spell alert for the first five, then you have to look at a small icon for the rest. To me, that's not intuitive and it's just one example.
@ Absolutely. It’s very overlooked. There are a lot of these weird omissions from Blizzard, too. For the longest time pretty much every important proc of fire mage wasn’t showing. For extra hilarity, Sun King’s Blessing’s build-up buff and proc have the same name and icon. Firemind had no visual, sound, or indicator at all until last patch. And that’s a 250% damage buff to pyroblast if hard-casted. Kind of important! Similarly to Maelstrom, Glacial Spike works like combo points but there is no display. Worse still, they can drop off in combat and there is no time for this at all. Oh, and arcane has that exact display… If they’re not prepared to make the visuals and make it readable, we just shouldn’t have it.
As someone with pretty severe ADHD, if i genuinely wont be able to play without ad-dons. there are way too many things on screen to keep track of that aren't visually Represented well enough on screen for my brain to notice. if they change this without also changing accessibility in game i just wont play it.
I know that for me personally, most of the specs are a challenge. Things like combo points and other resource management isn't too difficult on its own. But then you have classes with 10 or more cooldowns, dots, or other mechanics that are just really hard to track without some help. I think one of the concerning parts of this conversation is that so much of it revolves around boss encounters, but class design also plays a significant part in addon dependence.
@@The_Kephas I'm with you on that part. The devs are so focused on outsmarting the addons when designing boss encounters that it turns into a chaotic mess on the screen, making addons essential to avoid eating up the mechanics. My fear, knowing Blizzard, is that they'll remove addons but won't put in the effort to improve class design or the telegraphing of mechanics.
Its not even nearly as bad as it was in dragon flight. I switched to holy from ret and the amount of extra keybinds i had to create was absolutely insane. When i complained about it i was told "lol just download healboat". After 3 hours of tweaking my UI for healing, and setting up healbot.......i could finally play holy pally. Worst part was it was ranked below the easier heal specs at the end of DF.......but it was like a sunk cost fallacy for me at that point lol. Your average new player is unlikely to have that sort of dedication. They will feel overwhelmed(or kicked from groups) and will just give up
My issue with the add-on problem, is that over the years they've homogenized the classes so much, and geared all the play style toward Mythic raiding and M+ so every class is just a series of procs and cooldowns. So, now I prefer to run add-ons so that I can actually still see the game I'm playing, instead of just staring at my spell bar the whole time. As a side note, I have to give you major credit for transmogging your hunter to look like a monk so it actually uses a staff instead of just punching. That's a good idea right there.
I no longer care about mythic raid loot. In fact, more gear makes the boss even more chaotic, specially those horrendous boss designs where you trigger phases based on boss health. Raid CDs no longer match the previous strat, you can try to be smart and adapt moving things around. Then you realize there is no way, because the figth is hardwired to be killed in that one specific way and you end with the infamous... "STOP DPS" My point was: Maybe if raid didn't require to setup multiple Weakauras, ERT notes, disabling BigWigs options to stop them to short circuit with a weakaura functionality, and no more stop dps. Maybe I would focus more on loot and game experience rather than watching a clock [02:40] the whole time.
I installed WeakAuras today and wasn't into the game for an estimated 15 minutes when bam, that addon froze the computer requiring me to do a reboot! The first thing I did before playing again was to remove the addon. Not going to use something that will freeze my computer, especially if I'm doing something critical.
I feel like if they had the OPTION to completely disable other people's effects would be a massive improvement, better game performance, less color soup , more clarity of what to do Many times when i play uhdk with desecrate my tank would move out cause he didnt know what it was, i did explain ofc but yeah As for classes that are hard without addons i dont have anything
I think that reducing spell effects is a great solution and it's proven to work in Final Fantasy XIV. It may not fix the problem entirely, but it's a major step in the right direction.
I think GSE and all the other addon download numbers speak for their self-nobody cares or wants 15 different keypresses. Thats more for the 1% hardcore group. Its why there are probably more addon downloads than Wow. Seriously it's so bad they are recycling classic. Its a transmog and mount collection game now and only if gse stays active so u dont have to remember settings when you flip between toons.
As someone who can see ok with glasses. I totally agree with you. The visual clutter is such a mess. Makes things so hard to see an play. An yes, i don't play with any boss add-ons. I hate the excess noises and screen prompts... but to run with the guild, the require the use of them. An somehow they can check who has it or not. Cause they always point me out when I don't have it enabled... but I try to learn the bosses as I encounter them Which in this day an age of wow is a big no by the community. But I am curious as to what blizz devs have planned.
fully agree with you man. reason i use addons for the most part is cause the way the game is designed i need to use some addons to be able to play the game right. and some addons i have are just for pure convenience. raid/dungeon fights there is way to much going on so dbm and gtfo are a must have. and these 10+ button rotations is alot to handle now days. when i was younger sure it was alot easier but as the years go on these huge rotations are alot to handle along with the crazy mechanics and stuff so im forced to use certain addons to play the game correctly.
I understood that their efforts to nerf addons is a part of increasing the native accessibility of the game so they can port it to consoles. Something more akin to FFXIV where playing on controller and creating macros is a very easy thing to do.
The reason you wouldn’t need addons in FFXIV is you can set only your buffs and debuffs to show and make them any size you want. Given how much more customizable WOWs UI is comparatively, I am surprised it doesn’t do this already. You can also split the boss’s cast bar away and make it any size so tracking casts and your own buffs/debuff is fairly easy. FFXIV also uses voice lines and sounds to reinforce both your rotation and what the boss is doing. So long as wow depends on an addon to do that, they won’t design encounters with this in mind. I am currently enjoying wow more than FFXIV because FFXIV is just completely failing at scalable content (you are either asleep it’s so easy or need to treat every encounter savage and above like a college class). In wow all content is like a ladder which helps start at a comfortable difficulty and climb and I enjoy that but I do wish that wow designed their encounters and rotations to be a little cleaner to tackle.
@@Theheadless1858 I think FF also does a better job at telegraphs. Particularly when it comes to where to stand on the ground. Blizzard tends to go more for style at the cost of intuitive design and that, along with not being able to control how many effects you can see, creates the "color soup". I agree that it would be better for the game not to require the addons. Thinking of playing Elden Ring with DBM makes the game sound so much worse. But I think the crux of my issue is the significance of the changes that need to be made. It took them twenty years to allow players to edit their UI natively.
Yea. We need to get rid of them...because it will make people play the game longer increasing the numbers they need to impress shareholders and investors when it comes time. It's not only about active subs but about number of players per hour because the longer people are in the game the more likely they are to take part in the In-game services. This is just a fact. People get attached to their toon, see a race they didn't pick and want to buy a race change, then they see the deal for a bundle and might get that. You see where I'm going with this? Of course they want to get rid of Deadliy Boss Mods so our raids can take as long to beat as they used to in Vanilla. We have to physically learn the mechanics, experience them and share our experiences among our fellow raiders to tune in each boss kill.
I don't believe it's deeply experienced players. It's players who live off these addons and I'm sure if they got rid of them they won't be so called experienced as you may believe. They would get exposed for the top 2% of being a shame. GSE has those top mythic plus players using them because per example the so called #1 assassin rogue in the world uses it.
Yeah, will never happen, they will need to pretty much redesign the end game, they are having problems with M+/Raid balance, class balance etc, and now you want to add a full rework of late-game mechanics? this should have been done 19 years ago
so just implement the most used addons like ability to navigate quests and others into the games main function. theyre trying to move to console i think to partner with microsoft to influx/dose waves of new players
Ya same as most others are saying I understand the nerfing which I'm all for since I don't use anything other the GSE since I'm not great with so many abilities to use and then I hate when people use the damage meter and call out saying hey your not doing enough dps by like 1% and kick instantly so annoying and the weakaura give me so much clutter on screen and in chat I can't tell what truly happens so honestly I wish those go away this game does have the capability not to have those needed it's kinda like osrs and rs3 osrs has all the help that basically make sthe game just click one button and then you don't need to do anything which made me never play it maybe not best way to describe but I feel like it's better just plain like wow can be with having to play the classic version for the plainness if that makes sense but other then that will see what happenes
The bad part is that game is deisgned aroudn addons, and addons are designed to counter mechnaics the game has, so its a circle of bad design. The only way to fix this is 1, ban addons that telll you what to do and 2 make the fights clear enough that you know what you should do without watching guides and using addons. 3 the colors and skills should be more easy to read, theres too much clutter on screen.
I agree, though I think fixing the game should come before banning the addons so that people can play the game. It's a question of is it better to have the game super easy temporarily or unplayable temporarily? But the crux of the issue for me is the massive undertaking that will go into this. Class design, encounter design, fixing previous encounter designs, major UI improvements, and so much more. It took them twenty years to add a UI edit mode into the game. Which is also why I think improving the game should come first.
@@The_Kephas Well season 2 is great start, since we will get new stuff and new content in general. They could ban the addons and make the encounters better.
If you think blizz nerfing addons will be great you are wrong. they make game not easier they make it harder. there gonna be more private auras, you will track more things. its always with blizz. like they did with cc changes, tank nerfs and everything went wrong and blizz doesnt admit their fault. good wishes but they will fail i 100% i garantuee
I would love that so much if add ons would just be taken off all together. For classic too. I never have used add ons in classic or any of the blizzard games. At this point there are so many add ons and code you can do where your not even playing the game at that point, in my opinon.
What would define skill in a raid group then? Currently players don't want DPS meters, so we can't tell by their damage output. Not having visual effects, so the skill of being able to manage multiple mechanics goes out the window. What exactly do we exact developers to do as challenge for raids? Every fight in the game right now is possible without addons once you know the mechanics, the triggers, and what they look like. Addons are not *required*. I'd say the hardest fight right now to do that without an addon is Broodmother.
I feel like there’s a some misrepresentation of what I was saying in the video, intentional or not, so I’d like to clarify. What I argued was that when players die to non-intuitive mechanics, it doesn’t necessarily reflect a lack of skill. If a mechanic isn’t presented clearly and a player has no idea what to do, their failure isn’t due to ignoring a visible challenge-it’s due to poor conveyance of the mechanic itself. Developers should design intuitive boss mechanics that clearly communicate what’s happening so players can take responsibility for addressing them. When I fail in games like Elden Ring, Final Fantasy XIV, or Tears of the Kingdom, it’s because I understood what killed me but couldn’t execute. That’s a skill challenge. I also respectfully disagree with the notion that WoW is fully playable without add-ons, even when mechanics are known. My critique in the video was that WoW’s mechanics, as represented on-screen, are often unclear, creating unnecessary reliance on add-ons for many players. Let’s not sidestep this issue or mischaracterize my argument-it’s central to the discussion.
Yeah, it really depends. They want to dial back the need for players to depend on addons. That's reassuring, but it's also a colossal undertaking. The fact that I still need an addon to make the font readable for me after 20 years of playing this game doesn't fill me with a lot of confidence. Accessibility is a massive undertaking. That's why addons can be a huge asset. But I agree with Blizzard and a lot of people that addons have created some problems for the game. Fundamentally, using DBM isn't exactly fun to me either.
Absolutely spot on. Anyone who comes at this with "get good" or similar bullshit, you are a minority here. It's a video game, not a sport. It's for fun. Just because you need a million flashing buttons to make you feel like you're having fun doesn't mean it's fun for everyone else. Go play a pokie machine. The content can be challenging without needing a million addons and having some weird Rain Man shit going on to do it, and other games have proved this.
Thank you!
Agree. Blizz caters to a very wide variety of skill and ability levels pretty well IMHO.
Maybe create raid groups that all addons are banned to que for them.
They'd just need to eliminate a bunch of mechanics and detect users' addons..
I'm not playing enough of end game content to really have an opinion on it BUT, they should design the game in a way that they are simply not needed. Like 99% of other games don't need them. Why do I need them in WoW to play the game, especially in high end, properly? The game should provide all the info I need by itself.
As a MT for many years of Wow I can tell you almost every boss fight was just me looking at it's back or front while a fireworks show goes off. I think the effects are cool and it's awesome to see 20+ spells exploding all over a boss but I really loved all the fights with adds because when the fight was divided I could actually see something even if getting people to understand which target to burn was like pulling teeth.
As a casual player that's been gone for some years and came back the amount of buttons pushes now is insane. Blizzard has clearly bent the knee to the elitist and taken the fun out of the game
No.
lol
The problem to my mind is the classes. I can't play my mage without add-ons because there is too much noise and too many procs and effects that are really just self-interactions that don't serve much purpose from a gameplay perspective.
Of course all this visual noise that I'm creating is compounding with the visual noise from everybody else, which is in turn compounding with the boss, making the flow of the fight hard to discern.
On top of that, the sheer amount of these things being added across all specs on a practically monthly basis means that I can't tell what's a player effect because there is no way for me to know all the player effects.
It also makes the server lag...
I'd happily play without weakauras, but I can't. If they do not change the classes but do remove weakauras, I will be forced to quit. I can't play my own spec in that scenario.
This is a really good point in this discussion. I think what's concerning is that the discussion of Weakauras is centered on the encounters. But it's also a very helpful tool for class mechanics as well.
They have a spell alert for Maelstrom Weapon, but I still need a weakaura because the default one only goes up to 5 stacks. In the default game, you have a spell alert for the first five, then you have to look at a small icon for the rest. To me, that's not intuitive and it's just one example.
@ Absolutely. It’s very overlooked. There are a lot of these weird omissions from Blizzard, too. For the longest time pretty much every important proc of fire mage wasn’t showing. For extra hilarity, Sun King’s Blessing’s build-up buff and proc have the same name and icon. Firemind had no visual, sound, or indicator at all until last patch. And that’s a 250% damage buff to pyroblast if hard-casted. Kind of important!
Similarly to Maelstrom, Glacial Spike works like combo points but there is no display. Worse still, they can drop off in combat and there is no time for this at all. Oh, and arcane has that exact display…
If they’re not prepared to make the visuals and make it readable, we just shouldn’t have it.
As someone with pretty severe ADHD, if i genuinely wont be able to play without ad-dons. there are way too many things on screen to keep track of that aren't visually Represented well enough on screen for my brain to notice. if they change this without also changing accessibility in game i just wont play it.
right now there are specs you could literally cant play with out addons , example holy paladins
I know that for me personally, most of the specs are a challenge. Things like combo points and other resource management isn't too difficult on its own. But then you have classes with 10 or more cooldowns, dots, or other mechanics that are just really hard to track without some help.
I think one of the concerning parts of this conversation is that so much of it revolves around boss encounters, but class design also plays a significant part in addon dependence.
@@The_Kephas I'm with you on that part. The devs are so focused on outsmarting the addons when designing boss encounters that it turns into a chaotic mess on the screen, making addons essential to avoid eating up the mechanics. My fear, knowing Blizzard, is that they'll remove addons but won't put in the effort to improve class design or the telegraphing of mechanics.
Its not even nearly as bad as it was in dragon flight. I switched to holy from ret and the amount of extra keybinds i had to create was absolutely insane. When i complained about it i was told "lol just download healboat". After 3 hours of tweaking my UI for healing, and setting up healbot.......i could finally play holy pally. Worst part was it was ranked below the easier heal specs at the end of DF.......but it was like a sunk cost fallacy for me at that point lol. Your average new player is unlikely to have that sort of dedication. They will feel overwhelmed(or kicked from groups) and will just give up
My issue with the add-on problem, is that over the years they've homogenized the classes so much, and geared all the play style toward Mythic raiding and M+ so every class is just a series of procs and cooldowns. So, now I prefer to run add-ons so that I can actually still see the game I'm playing, instead of just staring at my spell bar the whole time.
As a side note, I have to give you major credit for transmogging your hunter to look like a monk so it actually uses a staff instead of just punching. That's a good idea right there.
I love your dps meter set up
I no longer care about mythic raid loot.
In fact, more gear makes the boss even more chaotic, specially those horrendous boss designs where you trigger phases based on boss health.
Raid CDs no longer match the previous strat, you can try to be smart and adapt moving things around. Then you realize there is no way, because the figth is hardwired to be killed in that one specific way and you end with the infamous... "STOP DPS"
My point was: Maybe if raid didn't require to setup multiple Weakauras, ERT notes, disabling BigWigs options to stop them to short circuit with a weakaura functionality, and no more stop dps. Maybe I would focus more on loot and game experience rather than watching a clock [02:40] the whole time.
I installed WeakAuras today and wasn't into the game for an estimated 15 minutes when bam, that addon froze the computer requiring me to do a reboot! The first thing I did before playing again was to remove the addon. Not going to use something that will freeze my computer, especially if I'm doing something critical.
I feel like if they had the OPTION to completely disable other people's effects would be a massive improvement, better game performance, less color soup , more clarity of what to do
Many times when i play uhdk with desecrate my tank would move out cause he didnt know what it was, i did explain ofc but yeah
As for classes that are hard without addons i dont have anything
I think that reducing spell effects is a great solution and it's proven to work in Final Fantasy XIV. It may not fix the problem entirely, but it's a major step in the right direction.
I think GSE and all the other addon download numbers speak for their self-nobody cares or wants 15 different keypresses. Thats more for the 1% hardcore group. Its why there are probably more addon downloads than Wow. Seriously it's so bad they are recycling classic. Its a transmog and mount collection game now and only if gse stays active so u dont have to remember settings when you flip between toons.
As someone who can see ok with glasses. I totally agree with you. The visual clutter is such a mess. Makes things so hard to see an play. An yes, i don't play with any boss add-ons. I hate the excess noises and screen prompts... but to run with the guild, the require the use of them. An somehow they can check who has it or not. Cause they always point me out when I don't have it enabled... but I try to learn the bosses as I encounter them
Which in this day an age of wow is a big no by the community. But I am curious as to what blizz devs have planned.
fully agree with you man. reason i use addons for the most part is cause the way the game is designed i need to use some addons to be able to play the game right. and some addons i have are just for pure convenience. raid/dungeon fights there is way to much going on so dbm and gtfo are a must have. and these 10+ button rotations is alot to handle now days. when i was younger sure it was alot easier but as the years go on these huge rotations are alot to handle along with the crazy mechanics and stuff so im forced to use certain addons to play the game correctly.
I understood that their efforts to nerf addons is a part of increasing the native accessibility of the game so they can port it to consoles. Something more akin to FFXIV where playing on controller and creating macros is a very easy thing to do.
The reason you wouldn’t need addons in FFXIV is you can set only your buffs and debuffs to show and make them any size you want. Given how much more customizable WOWs UI is comparatively, I am surprised it doesn’t do this already. You can also split the boss’s cast bar away and make it any size so tracking casts and your own buffs/debuff is fairly easy. FFXIV also uses voice lines and sounds to reinforce both your rotation and what the boss is doing. So long as wow depends on an addon to do that, they won’t design encounters with this in mind.
I am currently enjoying wow more than FFXIV because FFXIV is just completely failing at scalable content (you are either asleep it’s so easy or need to treat every encounter savage and above like a college class). In wow all content is like a ladder which helps start at a comfortable difficulty and climb and I enjoy that but I do wish that wow designed their encounters and rotations to be a little cleaner to tackle.
@@Theheadless1858 I think FF also does a better job at telegraphs. Particularly when it comes to where to stand on the ground. Blizzard tends to go more for style at the cost of intuitive design and that, along with not being able to control how many effects you can see, creates the "color soup".
I agree that it would be better for the game not to require the addons. Thinking of playing Elden Ring with DBM makes the game sound so much worse. But I think the crux of my issue is the significance of the changes that need to be made.
It took them twenty years to allow players to edit their UI natively.
Boss fight designs need a completely fresh approach
Yeah, I think it's going to require a pretty drastic overhaul.
If they ever fully removed addons I’d permanently retire from playing the game….
@ hell no you can’t have my account lol I’ve got twenty years on it
Yea. We need to get rid of them...because it will make people play the game longer increasing the numbers they need to impress shareholders and investors when it comes time. It's not only about active subs but about number of players per hour because the longer people are in the game the more likely they are to take part in the In-game services. This is just a fact. People get attached to their toon, see a race they didn't pick and want to buy a race change, then they see the deal for a bundle and might get that. You see where I'm going with this? Of course they want to get rid of Deadliy Boss Mods so our raids can take as long to beat as they used to in Vanilla. We have to physically learn the mechanics, experience them and share our experiences among our fellow raiders to tune in each boss kill.
hardcore should get better ui for quests
Yeah WoW's visuals are the worst of any current high skill video game.
I like your ui and I can see just fine. Just need glasses to read, drive, goto movies.
I don't believe it's deeply experienced players. It's players who live off these addons and I'm sure if they got rid of them they won't be so called experienced as you may believe. They would get exposed for the top 2% of being a shame. GSE has those top mythic plus players using them because per example the so called #1 assassin rogue in the world uses it.
Yeah, will never happen, they will need to pretty much redesign the end game, they are having problems with M+/Raid balance, class balance etc, and now you want to add a full rework of late-game mechanics? this should have been done 19 years ago
so just implement the most used addons like ability to navigate quests and others into the games main function. theyre trying to move to console i think to partner with microsoft to influx/dose waves of new players
Ya same as most others are saying I understand the nerfing which I'm all for since I don't use anything other the GSE since I'm not great with so many abilities to use and then I hate when people use the damage meter and call out saying hey your not doing enough dps by like 1% and kick instantly so annoying and the weakaura give me so much clutter on screen and in chat I can't tell what truly happens so honestly I wish those go away this game does have the capability not to have those needed it's kinda like osrs and rs3 osrs has all the help that basically make sthe game just click one button and then you don't need to do anything which made me never play it maybe not best way to describe but I feel like it's better just plain like wow can be with having to play the classic version for the plainness if that makes sense but other then that will see what happenes
deadlyboss mod has made teh fights so isnane that its an arms race because everyone has that mod
The bad part is that game is deisgned aroudn addons, and addons are designed to counter mechnaics the game has, so its a circle of bad design. The only way to fix this is 1, ban addons that telll you what to do and 2 make the fights clear enough that you know what you should do without watching guides and using addons. 3 the colors and skills should be more easy to read, theres too much clutter on screen.
I agree, though I think fixing the game should come before banning the addons so that people can play the game. It's a question of is it better to have the game super easy temporarily or unplayable temporarily?
But the crux of the issue for me is the massive undertaking that will go into this. Class design, encounter design, fixing previous encounter designs, major UI improvements, and so much more. It took them twenty years to add a UI edit mode into the game. Which is also why I think improving the game should come first.
@@The_Kephas Well season 2 is great start, since we will get new stuff and new content in general. They could ban the addons and make the encounters better.
Gse要永續不可以被禁止,不然太累了
They better not ban addons cause then the game will be unplayable lol
If you think blizz nerfing addons will be great you are wrong. they make game not easier they make it harder. there gonna be more private auras, you will track more things. its always with blizz. like they did with cc changes, tank nerfs and everything went wrong and blizz doesnt admit their fault. good wishes but they will fail i 100% i garantuee
I would love that so much if add ons would just be taken off all together. For classic too. I never have used add ons in classic or any of the blizzard games. At this point there are so many add ons and code you can do where your not even playing the game at that point, in my opinon.
Really blizzard…. How about no…..
What would define skill in a raid group then? Currently players don't want DPS meters, so we can't tell by their damage output. Not having visual effects, so the skill of being able to manage multiple mechanics goes out the window. What exactly do we exact developers to do as challenge for raids? Every fight in the game right now is possible without addons once you know the mechanics, the triggers, and what they look like. Addons are not *required*. I'd say the hardest fight right now to do that without an addon is Broodmother.
I feel like there’s a some misrepresentation of what I was saying in the video, intentional or not, so I’d like to clarify.
What I argued was that when players die to non-intuitive mechanics, it doesn’t necessarily reflect a lack of skill. If a mechanic isn’t presented clearly and a player has no idea what to do, their failure isn’t due to ignoring a visible challenge-it’s due to poor conveyance of the mechanic itself.
Developers should design intuitive boss mechanics that clearly communicate what’s happening so players can take responsibility for addressing them. When I fail in games like Elden Ring, Final Fantasy XIV, or Tears of the Kingdom, it’s because I understood what killed me but couldn’t execute. That’s a skill challenge.
I also respectfully disagree with the notion that WoW is fully playable without add-ons, even when mechanics are known. My critique in the video was that WoW’s mechanics, as represented on-screen, are often unclear, creating unnecessary reliance on add-ons for many players. Let’s not sidestep this issue or mischaracterize my argument-it’s central to the discussion.
@The_Kephas Well said, cleared up my confusion Immediately. Thank you for taking the time to dive into that!
Nerf addons and make it even harder for new players. Well depends how they nerf it.
Yeah, it really depends. They want to dial back the need for players to depend on addons. That's reassuring, but it's also a colossal undertaking. The fact that I still need an addon to make the font readable for me after 20 years of playing this game doesn't fill me with a lot of confidence.
Accessibility is a massive undertaking. That's why addons can be a huge asset. But I agree with Blizzard and a lot of people that addons have created some problems for the game. Fundamentally, using DBM isn't exactly fun to me either.