There should be more rally like missions, they are the best by a long shot, idk why exploring 5 meters of map feels so good, but they should do more of that.
It would be nice to get more buff status indicators, like for example some indication of when your conditional set bonuses are up, or your w-engine buffs. That kind of thing would help take some of the guess work out of keeping the buffs flowing.
Bro I am so happy you are in the ZZZ community one of the few consistent content creators that seems positive about the game and future thank u fighting game god iyo
In addition to manual mode I hope they allow you to edit how strict the target assist in the game is, atm you can be on one side of an arena and pressing any button will automatically lock onto the "nearest" enemy who could be on the other side of the arena which I think is silly and takes a ton of control away from the player. Instead of a small cone like it is in most games it's a giant circle the size of half the arena, sometimes I'll want to reposition or change enemy mid combo but unless you target lock another enemy you're practically always glued to your current enemy. Also less generous dodge/switch windows for challenge mode would be really cool, and making it so switching doesn't count as a way to deal with "red" attacks. Switching should be riskier than dodging as it allows for more dmg a lot of the time, it's really dumb how you can switch both gold and red attacks most of the time. Even if you miss time a switch half the time the hitbox won't even hit you so you're almost never punished for miss timing or using the wrong move.
You can still control who gets the chain started now. Ultimates aside (since you can’t cancel them) you just don’t perform the last hit in a basic or skill attack and the chain doesn’t activate. Dodging, or switching, right before the last hit will not activate the chain. Meaning you can still have control over who starts it off. It just takes some practice. Also giving enemies more hp may now make them harder by itself, so games usually add enemies hitting harder as well. There’s a myriad of ways to make a game more difficult, but those are the tried and true ways most games go about it. Giving complexity to an enemy by itself isn’t going to make an enemy harder because if you can blow them up and one shot them, all of that goes out of the window. I think all 3 would be the best way to go about it. More hp, hits are harder, and giving them complexity in their moves set/aggro.
@@Kyroliger yup! This is exactly what I’ve been doing for my own combos, but bringing manual mode back gives options for some new variables to exist now. I’m excited!
I sure hope they don’t nerf Grace and Rina’s bust sizes, I’m still sad Nicole got hit by the nerf before release 😔 I hope the change is actually somethin like making Soldier 11’s visor a bit more transparent cuz it’s pretty fkn opaque.
What 5 is saying is that you can set your ingame profile pic to any of the characters you own. Before we only had the stock avatars and the NECF exclusive avatars. Now we can set them to thw characters. They'll probably add exclusive versions of each character avatar as NECF exclusives, just like how HSR releases exclusive avatars with every Nameless Glory.
Agent look thing idk what it'll be. Lots of ppl, in some cases myself included, have complained about how many characters look like children (even if they go around riding motorcycles and driving trucks). I think it's way too late to change the look of those characters, but maybe the future idol characters will be less loli-like? Other than that, I've seen several folks complaining about Soldier 11's look. But with her already being in the game, I feel like it's too late to change her appearance as well. Maybe they'll introduce some character skins for alternative (hopefully canon) visuals for characters sooner rather than later? Like Ellen in her high school uniform. Or the agent visual thing they mentioned only applies to characters that aren't in the game as of yet. Honestly wish they had been more forthcoming about it.
Honestly, manual mode the way it used to work sounds more tedious on characters like Zhu Yuan or Lycoan since you are holding their attack buttons pretty consistently anyway. Granted, I haven't tried it yet, so I could be completely wrong
Tbh I want more bosses to have attacks that eat multiple guard point bars so there's more strategy in using them as a resource. Also I think casuals start locking in when they start losing their guard bars.
i dont think enemies need to be more agro or even have their health/damage increased for the game to be harder/more technical, they just need to make it so enemies dont get staggered locked by every attack in the game.
@@expoltergeist9358 Only trash mobs can get stun locked, and even then some attack real fast before you can get to them (Critical 3) elites and above cant be stagered with attacks.
Yeah, there was supposed to be 2 more videos that dropped while I was gone, but I couldn’t make the thumbnails at EVO soooo now they’re just gonna drop this week. 😅
I have read it already. I am really looking for to the line up preset. I had complained about the lack of the presets in the first survey, I am glad they are implementing it so quickly.
13:15 on the agent look, it’s likely Miyabi. Go rewatch the scene at the end of the Chapter 2 Interlude with her and Zhu Yuan and you’ll notice a difference.
Idk i think the weekly bosses and niniveh can be pretty challenging. Maybe my agents are undergeared defense wise but each of their attacks deal at least a fifth of an agent's hp and they attack pretty frequently.
Too often I find myself waiting out chain attack if I happen to be on Ellen so I can get out her 2nd EX attack, which activates the chain again, thennnn I swap. Yes, manual mode GOOD.
Not being force to do chain atk is really nice Now all i want is to switch character with 1 2 3 instead of space next and c previous which is kinda confusing during combat
I gotta ask cuz I'm curious, what fighting games you focusing in on rn? Used to teach fighting games at college for a casual organization. Skull girls is prolly one of my faves just cuz the game let's you play so many ways.
Street Fighter 6, but after this weekend I'm gonna start giving time to Tekken 8 again. I strongly dislike the game, but the mental fortitude you build in that game is crazy.
@@IyoXS I loved bullying people in tekken 7 with Lucky Chloe, california rolling my friends was hilarious. Haven't gotten tekken 8 myself but I'd prolly play Victor or Eddy.
I think or hope that the agent look improvements they will do will be fixing or adjusting some of the clipping you see on some of the models, for example in cutscenes anby will cross her arms and her armor will clip into her chest, and an even better example is nekomata's tails clip into her shorts, which is a small thing but hopefully they notice that in the future so less characters clip or they just fix it somehow...
Bro who out here saying they smashing they’re way through? I had to get technical and learn the game mechanics just to get to end game even though I just wanted to be on easy story mode😭
I didn’t even get involved on purpose. That’s the worst part. Lmao The original video stayed within my own audience and then react CCs took it to an entirely new level. I was blown back.
The unnecessary drama is caused by those who make videos with inflammatory titles about cc's they disagree with, even using these cc's faces in their thumbnails.
@@IyoXS That's not surprising. There were constant people in everyone's chat for a week going "did you hear about Iyo?", "Did you react to Iyo?", "Did you hear Iyo's bad take?!" until various CCs broke down thinking it was something they had to respond/react to. A lot of react CCs seem to be completely oblivious when they're getting one-guyed into attacking other CCs for the drama audience's amusement.
@@AnimeGeniuss simply he is the one who start everything and now all the fighting games streamer hard cancel him by proving all the terms he use are faulse even more in ZZZ cause now with my test only Sanhua and Changli have move that can be called kara cancel and its only the buffer of their forte during their ult.
You keep saying ymsruff about your usual outro, but if been looking at your stream VODs and I can't find any standaard outro. Could you elaborate what your usual outro was?
"i dont care about phone players" as a pc player, i dont think it will ever get to a level where phone players would be left behind (of course i dont have internal data from hoyoverse) but i think there needs to be a higher difficulty endgame mode that only rewards little polychromes and a vanity item maybe from the tippy top difficulty? I dont think leaving phone players behind is it Iyo
@@ababilashari9970 Nowhere am I saying to leave phone players behind. To elaborate on what I’m saying, it’s more about not limiting the game’s potential behind what a mobile only player is capable of doing, and less about them not being able to gain rewards at all. There are still a lot of factors that go into a conversation like that, which is a little bit on why I kept that portion brief. It’s a good conversation to be had, but one that can go back and forth on what someone else values.
@@IyoXSZZZ will be just like Genshin where the game will be held back by mobile. It's the majority of the eastern market so they're never going to hinder the phone players.
@@IyoXS as someone who lives in China, I highly doubt that the game will not switch its focus away from mobile players as a top priority. Mobile gaming in China is King over console and PC gaming because in China, their lives heavily depend on their mobile phones (almost everything is done through Apps in daily life) in general and it not nearly as common for them to have gaming computers or consoles. I know a lot of people who play hoyo games in China they all only play on phones, I have a gaming laptop but I am the only one I know here with one. Also most of the time, the only time they have to play during the day is when they are transporting to or from work or school, and on weekends many still have a lot of work. So if the mobile players in China feel like the games are catering the game more to PC players over them, it will be a huge issue and I don't think the company will want to go there.
No she can't Kara Cancel immediately. But I heard that if you do Negative-Edging first, you can transition to Goober Cancelling and then you can now execute Kara-cancelling
The auto-collect reward feature is such a lazy fix... it's the kind of inherit issue with gacha games - everything is time or resource gated so people are forced to repeat things that are not fun. In a normal single player game if you miss something then you just move on.
I think it is now. because after you do Negativ-Edging, Goober Cancelling will be smoother to execute unlike when you do Kara cancel first. so yes it is easier now than before.
Hoyo is reluctant to increase difficulty because for this kind of gacha games people can easily get frustrated and angry for having to do things they don't like just to get those rewards. I say just give us an option to set higher difficulty (especially for main story) without the need for extra reward.
Even Iyo himself who can t even pass holo dif 4 in his account when many people already pass holo dif 6 at his lvl with the same investissement. Or that he talk about shiyu def max dif by being only lvl 32 oe 34 😂
Yeh, actual difficulty is related more to patterns and learning enemy moveset, it's more things you got to look for but if done well it's also more things to find counterplay around for fun. The good old make them a HP and damage sponge enemy is not raising difficulty but raising annoyance.
Hear me out, one enemy 'captain' with more hp, buffs enemies in the same stage as him with more speed, minimum 50% boost. The buffs are stopped if hes stunned, and all enemies get a short stagger, if all enemies are killed while he's still alive, hes forced into stunned state immediately with an extra multiplier to damage taken while stunned.
7:29 I don't get how ppl speak about difficulty while they've not even reached lvl45 and swarm mode with plus corruptions dealing with one of the top hardest bosses in the game! Bruh I hope this is Ur second account cuz if Ur still Lvl 36 then you haven't seen all these shit.
I wasn't able to play for a week which is why I'm not to a higher level like my peers. I... also just like to enjoy the game without blitzing through it. lol But, I have already played the critical stages of Shiyu Defense thanks to friends who are at that stage in the game. It's all gravy.
@@IyoXS I personally enjoy the game while spending the min expected hrs just to do daily and weekly stuff, still im 43 atm. Ppl who are "blitzing through" they're right now 45+/50. Tho still I don't get why ppl are whining about difficulty in fckin gatcha game! It's OK I don't want everything to be dark souls difficult! Gatcha are made to chill, play ur daily and weekly, gamba and collect waifus and get excited with new story/update/character that comes out! Simple as that! Fighting is just fine in ZZZ, characters are amazing, LIT BGM. If ppl want something more challenging they can just play something else EZ.
Watch all the cry babies who hated the game or felt it too easy and didnt practice ganna start feeling the grind then whine the games too unfair or punishing… Cant make these ppl happy..
Manual mode would be a cool thing to try, I didn't get to try it before since i wasn't in the beta 🫡. So I'd say that's the main thing im looking forward to.
But can you negative edge tho?
Finally a new video from the one who should be praised
You know the vibes.
@@IyoXS real recognizes real. All the drama is just free marketing. Just do what you do best bruh.
The new mintpicker
finally. with the new update i can negative edge in peace
There should be more rally like missions, they are the best by a long shot, idk why exploring 5 meters of map feels so good, but they should do more of that.
I kara cancelled this patch so hard I negative edged.
Manual Mode returning is obviously my favorite change, but what's yours?
I remembered a beta had the option, didn't understood why they removed it in the first place tho. Yeah the manual mode is great.
Less Tv interaction is plug but not being forced into a chain attack is gonna be lit
@cyfemi Funnily enough when negative edge actually gets in this game, I’ll flip.
@cyfemiwhat is that
Harder combat and hopfully they add human like bosses
here we go i need some new tech jargon to learn with this so called fighting gamer elite
It would be nice to get more buff status indicators, like for example some indication of when your conditional set bonuses are up, or your w-engine buffs. That kind of thing would help take some of the guess work out of keeping the buffs flowing.
I hope they add some kind of horde/ endless mode. That would be dope!
Bro I am so happy you are in the ZZZ community one of the few consistent content creators that seems positive about the game and future thank u fighting game god iyo
Instructions unclear. I positive edged, and now my setup is a mess.
In addition to manual mode I hope they allow you to edit how strict the target assist in the game is, atm you can be on one side of an arena and pressing any button will automatically lock onto the "nearest" enemy who could be on the other side of the arena which I think is silly and takes a ton of control away from the player. Instead of a small cone like it is in most games it's a giant circle the size of half the arena, sometimes I'll want to reposition or change enemy mid combo but unless you target lock another enemy you're practically always glued to your current enemy.
Also less generous dodge/switch windows for challenge mode would be really cool, and making it so switching doesn't count as a way to deal with "red" attacks. Switching should be riskier than dodging as it allows for more dmg a lot of the time, it's really dumb how you can switch both gold and red attacks most of the time. Even if you miss time a switch half the time the hitbox won't even hit you so you're almost never punished for miss timing or using the wrong move.
@@alyeva457 TRUE! This!
You can still control who gets the chain started now. Ultimates aside (since you can’t cancel them) you just don’t perform the last hit in a basic or skill attack and the chain doesn’t activate. Dodging, or switching, right before the last hit will not activate the chain. Meaning you can still have control over who starts it off. It just takes some practice.
Also giving enemies more hp may now make them harder by itself, so games usually add enemies hitting harder as well. There’s a myriad of ways to make a game more difficult, but those are the tried and true ways most games go about it. Giving complexity to an enemy by itself isn’t going to make an enemy harder because if you can blow them up and one shot them, all of that goes out of the window. I think all 3 would be the best way to go about it. More hp, hits are harder, and giving them complexity in their moves set/aggro.
@@Kyroliger yup! This is exactly what I’ve been doing for my own combos, but bringing manual mode back gives options for some new variables to exist now. I’m excited!
@@IyoXSagreed!
I do this often but I can't lie, not finishing last hit and avoiding most ex skill feels wrong lol
@@smittywababla I feel that lol
We negative gooning with this one 🗣️
TIME FOR MORE NEGATIVE EDGEING
nah kara cancelling
Nah Goober Cancel is better
He tried to negative edge but got kuro cancelled instead
They need to add pre-set teams (team 1, 2, 3 etc.) so that we don’t have constantly change out characters one by one
I have no idea what the devs were smoking that made the voices tell them to omit this feature at launch.
@@stephymink HAHAHAHAHA
13:10 I'm afraid of these.. Improvements.. being censorship. Please do not touch Lucy! Take Piper and her armpits i don't care, just leave Lucy alone.
I sure hope they don’t nerf Grace and Rina’s bust sizes, I’m still sad Nicole got hit by the nerf before release 😔
I hope the change is actually somethin like making Soldier 11’s visor a bit more transparent cuz it’s pretty fkn opaque.
Bro, why her armpits?! LMAO
I can understand censoring the underage characters. Hopefully they wont touch the mature characters.
Back like we never left. I'm already sold on the presets, so everything else sounds like an absolute feast. We eating good.
I'm asking in the survey to remove manual mode when it drops and change it to Auto mode so the game plays itself
What 5 is saying is that you can set your ingame profile pic to any of the characters you own. Before we only had the stock avatars and the NECF exclusive avatars. Now we can set them to thw characters. They'll probably add exclusive versions of each character avatar as NECF exclusives, just like how HSR releases exclusive avatars with every Nameless Glory.
Agent look thing idk what it'll be. Lots of ppl, in some cases myself included, have complained about how many characters look like children (even if they go around riding motorcycles and driving trucks). I think it's way too late to change the look of those characters, but maybe the future idol characters will be less loli-like?
Other than that, I've seen several folks complaining about Soldier 11's look. But with her already being in the game, I feel like it's too late to change her appearance as well. Maybe they'll introduce some character skins for alternative (hopefully canon) visuals for characters sooner rather than later? Like Ellen in her high school uniform.
Or the agent visual thing they mentioned only applies to characters that aren't in the game as of yet. Honestly wish they had been more forthcoming about it.
Honestly, manual mode the way it used to work sounds more tedious on characters like Zhu Yuan or Lycoan since you are holding their attack buttons pretty consistently anyway. Granted, I haven't tried it yet, so I could be completely wrong
Tbh I want more bosses to have attacks that eat multiple guard point bars so there's more strategy in using them as a resource. Also I think casuals start locking in when they start losing their guard bars.
I would also like this.
i dont think enemies need to be more agro or even have their health/damage increased for the game to be harder/more technical, they just need to make it so enemies dont get staggered locked by every attack in the game.
Nah, how much damage you take makes a big difference, it leaves less room for error.
@@flameofanor1415 you're never gonna get hit if you can just button mash to stun luck most enemies to death
@@expoltergeist9358 Only trash mobs can get stun locked, and even then some attack real fast before you can get to them (Critical 3) elites and above cant be stagered with attacks.
Yo what up, hope you had fun at evo, nice to see you rolling out content so so despite just getting back!
Yeah, there was supposed to be 2 more videos that dropped while I was gone, but I couldn’t make the thumbnails at EVO soooo now they’re just gonna drop this week. 😅
I have read it already. I am really looking for to the line up preset. I had complained about the lack of the presets in the first survey, I am glad they are implementing it so quickly.
Damm so nothing on the anomaly build up icon or customizable UI to enlarge/set on screen
What you mean? Anomoly characters comes with a lupe 🤷🏻♂️
I sure hope it's as you say and challenge = aggresive af enemies. I've never played a game where damage sponges don't feel cringe, lame and lazy af
13:15 on the agent look, it’s likely Miyabi. Go rewatch the scene at the end of the Chapter 2 Interlude with her and Zhu Yuan and you’ll notice a difference.
wym
Yeah, In game Miyabi is ugly lmao
@@smittywababla miyabi is really old CBT1 model
CN players are saying that Miyabi in game model looks awful in the game, and it does look so bad when i first saw her during the hollow zero mode
Oh that's what they're going to improve? That's actually a damn good thing!
it's mainly the eyes
@@IyoXS on 4chan they got all sort of miyabi meme where they seperate her eye even futher
Idk i think the weekly bosses and niniveh can be pretty challenging. Maybe my agents are undergeared defense wise but each of their attacks deal at least a fifth of an agent's hp and they attack pretty frequently.
Too often I find myself waiting out chain attack if I happen to be on Ellen so I can get out her 2nd EX attack, which activates the chain again, thennnn I swap. Yes, manual mode GOOD.
Not being force to do chain atk is really nice
Now all i want is to switch character with 1 2 3 instead of space next and c previous which is kinda confusing during combat
Yeah, the C input is such a weird choice for them.
Omg this changes everything, what do we do about kara cancel swap back swap back negative edging now!?
Now you gotta learn how to Reverse B-Hop and FADC for maximum potential. 🫡
I gotta ask cuz I'm curious, what fighting games you focusing in on rn? Used to teach fighting games at college for a casual organization. Skull girls is prolly one of my faves just cuz the game let's you play so many ways.
Street Fighter 6, but after this weekend I'm gonna start giving time to Tekken 8 again. I strongly dislike the game, but the mental fortitude you build in that game is crazy.
@@IyoXS I loved bullying people in tekken 7 with Lucky Chloe, california rolling my friends was hilarious. Haven't gotten tekken 8 myself but I'd prolly play Victor or Eddy.
@@Flamelance_Accendostay drama free and don't find out😂
I think or hope that the agent look improvements they will do will be fixing or adjusting some of the clipping you see on some of the models, for example in cutscenes anby will cross her arms and her armor will clip into her chest, and an even better example is nekomata's tails clip into her shorts, which is a small thing but hopefully they notice that in the future so less characters clip or they just fix it somehow...
Been playing with Backbone PlayStation controller for iPhone W or L?
@@thelastgamurai Hard W
W - same. So comfy.
Bro who out here saying they smashing they’re way through? I had to get technical and learn the game mechanics just to get to end game even though I just wanted to be on easy story mode😭
4:44 Actually u can cancel chain attacks by ur ult
Better gacha rate?
Hope that new game mode delivers.
All those combat mechanics only to end up with time trials Genshin Abyss 2.0 as endgame is just not it.
Bro chill with he difficulty bro not even DMC is that fucking hard man
Welcome back Iyo 👍🏻🔥
@@Ch40ticC4su4l Happy to be back, big dawg!
Iyo, please continue doing what you love and promise your audience that you will no longer be involved in unnecessary dramas
I didn’t even get involved on purpose. That’s the worst part. Lmao The original video stayed within my own audience and then react CCs took it to an entirely new level. I was blown back.
The unnecessary drama is caused by those who make videos with inflammatory titles about cc's they disagree with, even using these cc's faces in their thumbnails.
@@IyoXS That's not surprising. There were constant people in everyone's chat for a week going "did you hear about Iyo?", "Did you react to Iyo?", "Did you hear Iyo's bad take?!" until various CCs broke down thinking it was something they had to respond/react to. A lot of react CCs seem to be completely oblivious when they're getting one-guyed into attacking other CCs for the drama audience's amusement.
@@IyoXS bro if you dont see your part in causing all that then its destined to happen again because now you have no idea how to prevent it.
@@AnimeGeniuss simply he is the one who start everything and now all the fighting games streamer hard cancel him by proving all the terms he use are faulse even more in ZZZ cause now with my test only Sanhua and Changli have move that can be called kara cancel and its only the buffer of their forte during their ult.
Hey wb get those beast guides out And dont keep tech to your circle im interested btw
I got y'all! You guys are rocking with me so I'm gonna do my best to pump 'em out.
You keep saying ymsruff about your usual outro, but if been looking at your stream VODs and I can't find any standaard outro. Could you elaborate what your usual outro was?
That is a huge thumbnail. Yes. 🧐
"i dont care about phone players"
as a pc player, i dont think it will ever get to a level where phone players would be left behind (of course i dont have internal data from hoyoverse) but i think there needs to be a higher difficulty endgame mode that only rewards little polychromes and a vanity item maybe from the tippy top difficulty?
I dont think leaving phone players behind is it Iyo
@@ababilashari9970 Nowhere am I saying to leave phone players behind. To elaborate on what I’m saying, it’s more about not limiting the game’s potential behind what a mobile only player is capable of doing, and less about them not being able to gain rewards at all.
There are still a lot of factors that go into a conversation like that, which is a little bit on why I kept that portion brief. It’s a good conversation to be had, but one that can go back and forth on what someone else values.
@@IyoXSZZZ will be just like Genshin where the game will be held back by mobile. It's the majority of the eastern market so they're never going to hinder the phone players.
@@IyoXS as someone who lives in China, I highly doubt that the game will not switch its focus away from mobile players as a top priority. Mobile gaming in China is King over console and PC gaming because in China, their lives heavily depend on their mobile phones (almost everything is done through Apps in daily life) in general and it not nearly as common for them to have gaming computers or consoles. I know a lot of people who play hoyo games in China they all only play on phones, I have a gaming laptop but I am the only one I know here with one. Also most of the time, the only time they have to play during the day is when they are transporting to or from work or school, and on weekends many still have a lot of work. So if the mobile players in China feel like the games are catering the game more to PC players over them, it will be a huge issue and I don't think the company will want to go there.
@@IyoXS Mobile is king in the market they actually value. Which is China. So, the game will always be designed around mobile.
can we get a goober cancel guide new tech?
Nah making the game more difficult is the last thing devs will do. This ain't elden ring. Quickest way to lose casual players.
Can you Kara Cancel with Zhu Yuan?
nah but i definitely negative edged to her
No she can't Kara Cancel immediately. But I heard that if you do Negative-Edging first, you can transition to Goober Cancelling and then you can now execute Kara-cancelling
The auto-collect reward feature is such a lazy fix... it's the kind of inherit issue with gacha games - everything is time or resource gated so people are forced to repeat things that are not fun. In a normal single player game if you miss something then you just move on.
There's no ME in ZZZ i guess
Will manual mode allow easier goober cancelling?
I think it is now. because after you do Negativ-Edging, Goober Cancelling will be smoother to execute unlike when you do Kara cancel first. so yes it is easier now than before.
Hoyo is reluctant to increase difficulty because for this kind of gacha games people can easily get frustrated and angry for having to do things they don't like just to get those rewards. I say just give us an option to set higher difficulty (especially for main story) without the need for extra reward.
Even Iyo himself who can t even pass holo dif 4 in his account when many people already pass holo dif 6 at his lvl with the same investissement. Or that he talk about shiyu def max dif by being only lvl 32 oe 34 😂
Bruh manual mode sounds dumb as fffff lol
Yeh, actual difficulty is related more to patterns and learning enemy moveset, it's more things you got to look for but if done well it's also more things to find counterplay around for fun. The good old make them a HP and damage sponge enemy is not raising difficulty but raising annoyance.
8:06 i play on my phone
With a ps5 controller 🙂
Iyo’s arm got fooked up by holding back all the rabid haters lmao 😂😂
You know bro you should probably get off twitter too. Ain’t good for no one.
Every day as of late, I've been forcing myself off the website. LOL
I'm very excited for manual mode! So many of my combos have been interrupted by chain attacks, and the mobs hit the ground before I can juggle.
The King is back. 👑👑👑
Nah the Clown is back 🤡🤡🤡
@@Ojizan You're right here
@@Ilint the 🤡 has removed my comment just now. Yup I agree
hi mister iyo
Hello mister Moom.
@@IyoXS :O MISTER?
The improvements are very satisfying. This game has already made a ton of money and will continue to evolve.
Yooooooo what up
Yoooo what up my boy!
Damn I'm early. What up?
Yoooo! It’s like 11 for me right now. 😅
@@IyoXS loving the vids bro. Love the FGC aspect and view of everything. You my go-to
@@davidm3678 Ayyye! That helps keep my head up, big dawg. I appreciate that!
Hear me out, one enemy 'captain' with more hp, buffs enemies in the same stage as him with more speed, minimum 50% boost. The buffs are stopped if hes stunned, and all enemies get a short stagger, if all enemies are killed while he's still alive, hes forced into stunned state immediately with an extra multiplier to damage taken while stunned.
13:19 anby's shoes in the pause menu....
Yeah game is too easy so I decided to try with soloing or with under-leveled characters... and suddenly the combat becomes more fun.
7:29 I don't get how ppl speak about difficulty while they've not even reached lvl45 and swarm mode with plus corruptions dealing with one of the top hardest bosses in the game! Bruh I hope this is Ur second account cuz if Ur still Lvl 36 then you haven't seen all these shit.
I wasn't able to play for a week which is why I'm not to a higher level like my peers. I... also just like to enjoy the game without blitzing through it. lol But, I have already played the critical stages of Shiyu Defense thanks to friends who are at that stage in the game. It's all gravy.
@@IyoXS I personally enjoy the game while spending the min expected hrs just to do daily and weekly stuff, still im 43 atm. Ppl who are "blitzing through" they're right now 45+/50. Tho still I don't get why ppl are whining about difficulty in fckin gatcha game! It's OK I don't want everything to be dark souls difficult! Gatcha are made to chill, play ur daily and weekly, gamba and collect waifus and get excited with new story/update/character that comes out! Simple as that! Fighting is just fine in ZZZ, characters are amazing, LIT BGM. If ppl want something more challenging they can just play something else EZ.
Watch all the cry babies who hated the game or felt it too easy and didnt practice ganna start feeling the grind then whine the games too unfair or punishing… Cant make these ppl happy..
Guys you're being negative and edgy to the guy give him a break
Welcome to the internet
Manual mode would be a cool thing to try, I didn't get to try it before since i wasn't in the beta 🫡. So I'd say that's the main thing im looking forward to.