Dang, this looks like something straight out of Halo 2 Anniversary, amazing work! The lighting, set design, and the enemy encounters are well thought. And the music is the cherry on top of the cake
I can't stress how amazing this map is. The atmosphere, Forerunner aesthetics, combat sequences, sounds and scripts. All of it is crafted for an incredible experience, as if you were playing an official mission straight from any of the Halo campaigns! Again, great stuff dude.
Every time I see Infinite Hunters, I'm reminded how we've been robbed of the Hunter dance and instead, have been given a H4 bullet sponge. Sad times indeed.
GOD I can't wait to play this and all these other cool new campaign maps, but I'd say your work is a league of its own. Great work! The music is really what does it for me lol
The community would just bash them for not making the Flood come back in the Campaign, under the misguided idea that you NEED the Flood for a good Halo title. If 343 did add them to the Campaign they'd just complain that they undid halo 3 even more by having the Flood come back
OMG!! That's awesome. The environment and the perfect attention to details. It could be better if you add some call outs or interface messages for the player, because in some parts it feels so empty and with an unclear objective. Keep it up! ;)/🎉
This is really well made and the construction of the environment is beautiful. A real treat to have seen this. Some feedback: many of the doors/halls forward were obscured or not obvious as the way you needed to go and could benefit from standing out more. The room with the gold elite and locked door, for example - I never even suspected the wall was where you needed to go. The music was also a great touch, but after 10 straight minutes it was a little repetitive. Just need to break it up with some silence.
I prefer this to Halo 2 Anniversary. Just a tip: I think it’d be better if music wasn’t playing throughout the entire mission. Music loses its impact if it’s playing throughout the entire mission and it should be left to make memorable encounters even more memorable.
@@ChefandTheArbistor the problem was my budgets were almost completely used in these two maps before the music update came out and the scripts were already so complicated that the music scripts didn't really work that great. On the part 2 I managed to only get one song playing.
Would be cool if Custom Campaigns became an official feature in the next Halo with Custom Cutscenes etc like in Halo custom edition. Would be an alternative to Firefight but similar to spartan Ops.
Really wish they had a button to preview the music in the scripting(no idea if there is or not) instead of go start game and then here it, well ok if im working on campaign map im not gonna start from the beginning to then make my way to the point just to see if thats the one i want 😅
You know it’s a very nice blend of a lot of different forerunner play spaces seen in previous games. I saw a bit of CE/2 but there’s a bit of Halo 4 in there too. I love that.
Can anyone advise me the process of finding this specifically with the AI fights ? Everytime I download the custom game it’s always slayer and never firefight/with the AI enemy’s , on god someone walk me thru cuz im missing out on quality content like this honestly lol username tubzlokz818
Dang, this looks like something straight out of Halo 2 Anniversary, amazing work! The lighting, set design, and the enemy encounters are well thought. And the music is the cherry on top of the cake
I can't stress how amazing this map is.
The atmosphere, Forerunner aesthetics, combat sequences, sounds and scripts. All of it is crafted for an incredible experience, as if you were playing an official mission straight from any of the Halo campaigns!
Again, great stuff dude.
@@generalhasashi Thank you so much! I only wish there was a bigger forge budget to make bigger maps
the forerunner architecture is literally perfect, the level design gives me halo ce / halo 2 vibes!
how did he make so many small little grooves/textures on the boxes and walls… it looks so forerunner and so much like what bungie did in the past
Every time I see Infinite Hunters, I'm reminded how we've been robbed of the Hunter dance and instead, have been given a H4 bullet sponge.
Sad times indeed.
GOD I can't wait to play this and all these other cool new campaign maps, but I'd say your work is a league of its own. Great work! The music is really what does it for me lol
@@birchbranch2739 thank you! The music really was a game changer.
Reminds me of The Sacred Icon.
I certainly hope so, seeing as most of this geometry is identical to the mission: Sacred icon
That's awesome, love the way you recreated the sentinel factory from H2
This looks amazing! Love the halo 2 inspiration!
Aesthetic beauty and excellent campaign abound! Can't wait for the next mission on the ship!
I would love for 343 to go out of their way and make Flood for infinite so we can make custom flood themed campaigns
The community would just bash them for not making the Flood come back in the Campaign, under the misguided idea that you NEED the Flood for a good Halo title. If 343 did add them to the Campaign they'd just complain that they undid halo 3 even more by having the Flood come back
TOP NOTCH DETAILS INTHIS MAP!! I’m liking and subscribing now:) I appreciate your hard work!!!!!
Wait, is this the campaign DLC? Awesome!!!
How did you come to that conclusion, lmao
@@defaultgraycatWith this little thing called "humor"
Dude nailed the sentinel wall vibe
Superb ragdoll at 9:13, great mission also
OMG!! That's awesome. The environment and the perfect attention to details. It could be better if you add some call outs or interface messages for the player, because in some parts it feels so empty and with an unclear objective. Keep it up! ;)/🎉
This is really well made and the construction of the environment is beautiful. A real treat to have seen this.
Some feedback: many of the doors/halls forward were obscured or not obvious as the way you needed to go and could benefit from standing out more. The room with the gold elite and locked door, for example - I never even suspected the wall was where you needed to go. The music was also a great touch, but after 10 straight minutes it was a little repetitive. Just need to break it up with some silence.
Nice work! Im gonna post a playthrough of it 💯 halo fans need to see this
I prefer this to Halo 2 Anniversary. Just a tip: I think it’d be better if music wasn’t playing throughout the entire mission. Music loses its impact if it’s playing throughout the entire mission and it should be left to make memorable encounters even more memorable.
@@ChefandTheArbistor the problem was my budgets were almost completely used in these two maps before the music update came out and the scripts were already so complicated that the music scripts didn't really work that great. On the part 2 I managed to only get one song playing.
Would be cool if Custom Campaigns became an official feature in the next Halo with Custom Cutscenes etc like in Halo custom edition. Would be an alternative to Firefight but similar to spartan Ops.
Badazz. Thank you Slayer994!
Ughh yes straight Halo 2 energy with this one with a pinch of CE at the end ❤️🔥🤟
Awesome map!
This looks a lot like the level Sacred Icon.
Love the Halo 2 vibes
(H2 is the best)
que buena recreacion de estos niveles :D
Really wish they had a button to preview the music in the scripting(no idea if there is or not) instead of go start game and then here it, well ok if im working on campaign map im not gonna start from the beginning to then make my way to the point just to see if thats the one i want 😅
Please. Add the Adjuntant Resolution Boss in the 7:46 part, acting like a Destructor from H2 👀🙌🏼
I was gonna add Adjutant Resolution in part 1 but I ran out of budget sadly. Had some other cool ideas too.
Looks like delta halo but de aged.
Dang, is this also with the new music scripting?
@@MonteRicard yes
You know it’s a very nice blend of a lot of different forerunner play spaces seen in previous games. I saw a bit of CE/2 but there’s a bit of Halo 4 in there too. I love that.
Infinity potential wasted by mismanagement. Awesome content,🙏🫵✌️
Can anyone advise me the process of finding this specifically with the AI fights ? Everytime I download the custom game it’s always slayer and never firefight/with the AI enemy’s , on god someone walk me thru cuz im missing out on quality content like this honestly lol username tubzlokz818
@@SabbathSaint if you're talking about this one I have the gamemodes in the description