Get Started with AR in Unity in 6 minutes!

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  • Опубліковано 8 бер 2021
  • This video will show you how to get started with making an augmented reality game in Unity 2020 by setting up AR Foundation for Google's AR Core for Android, Apple's AR Kit for iOS, Windows Mixed Reality Devices, Magic Leap, and other augmented reality devices that work with Unity3d. Just choose your appropriate AR Plugin from the XR Plugin Management window. 2021 is a great time to get started with AR game development especially with the Apple Glasses, Microsoft Hololens, NReal, and other cool devices coming out on the horizon.
    -----------------------------------------------------------------------------------------------------------------------------------------------------------------
    If you're having problems with building, try going to File / Build Settings / Player Settings / Player. Then under "Other Settings" delete Vulkan from the Graphics APIs. Also, if you're using Android, set the minimum build to Android 24.
    ---------------------------------------------------------------------------------------------------------------------------------------------------------------
    AR Cursor Image: github.com/Novaborn-dev/Get-S...
    Repo:
    github.com/Novaborn-dev/Get-S...
    Follow me on Twitter:
    / novaborngames
    ------------------------------------------------------------------------------------------------------------------------------------------------------------------
    #augmentedreality #unity #ardev #gamedev #unity3d​​​

КОМЕНТАРІ • 211

  • @Novaborn
    @Novaborn  3 роки тому +36

    If you're having problems with building, try going to File -> Build Settings -> Player Settings -> Player. Then under "Other Settings" delete Vulkan from the Graphics APIs. Also, if you're using Android, set the minimum build to Android 24.

    • @samilgozuboz392
      @samilgozuboz392 3 роки тому

      hello how can I test my ar app realtime in unity ?

    • @iamtech4585
      @iamtech4585 2 роки тому

      Hi i am going to bulid smart home renovation App on unity so please help me & give me your advice

    • @shahzadmasood4511
      @shahzadmasood4511 2 роки тому

      I am using Unity2020.3.14f with JDK8_201U updates. It gives me multiple errors during the "Build and Run". Can you please share what combination of Unity, JDK, SDK etc. you have used on your system for this.

    • @shahzadmasood4511
      @shahzadmasood4511 2 роки тому +3

      OK. I have resolved the issues and errors. I am sharing solution here just in case if anyone else is faced with similar problem. What I did was to lower my SDK version in Android Studio from Level 31 to 30. Installed Update for SDK level 30 (Google ARM64) and I also changed my JDK from OpenJDK 1.8_301U to OpenJDK8.1_150. I also changed Player setting in unity before build. I changed max API level from "highest installed" to Level 29. Now I have no issues. Good luck.

    • @vjcubastreams
      @vjcubastreams 2 роки тому

      Would you do a video explainning the steps to connect an iPhone and also an Android tablet so we can test the thing? I have my android tablet with the developer option activated but it does nothing... Also, what would be the best way to export an app so most people can use it for free on whatever divide they have? Thank you so much! Your video is way much illustrative than the tutorials about AR in Unity website.

  • @massacred666
    @massacred666 3 роки тому +38

    As a designer, this was the only Unity AR tutorial I've found that works, thanks to all sorts of things being depreciated and poorly documented elsewhere. Thank you very much, young man.
    *EDIT*: I'd also really like a tutorial on using AR for something like a god game - so there's a 3d scene and you can interact with it, such as spawning different objects and colouring them using a UI. Could be pretty fun!

    • @xrmasiso
      @xrmasiso 2 роки тому +6

      i actually have an updated set of tutorials that will work through 2022 if you are interested!

    • @TheAyushSomani
      @TheAyushSomani Рік тому +1

      ​@@xrmasiso Hey, I am interested in those tutorials. Could you please share those?
      Thanks in advance. :D

  • @magicalflyer
    @magicalflyer 3 роки тому +11

    Just like TheGreatMassacre said, this is the only AR tutorial that works. Thanks! I hope you'll make another AR tutorial with image augmentation later on.

  • @pangdev7327
    @pangdev7327 3 роки тому +7

    Nice to see a video on AR from you, I've been experimenting a few app ideas myself around this lately and I thought you explained it brilliantly! Would definitely be interested in more of this kind of content :)

    • @Novaborn
      @Novaborn  3 роки тому +1

      Thanks, really appreciate it! I am definitely going to try to make more of these types of videos. I think it's going to be a pretty cool industry to be a part of in the future.

    • @tweenagelightforce
      @tweenagelightforce 2 роки тому

      This does not work. The capsules don't generate or my fbx files. Joke.

  • @vistaero
    @vistaero Рік тому +1

    Still working to this day. Thanks a lot for making it only 6 minutes! I really don't need some 30 minutes video just to try out this feature. I hope you return to making tutorials!

  • @scottmauer7214
    @scottmauer7214 2 роки тому +13

    Thank for making this! I was getting a lot NullReferenceException: Object reference not set to an instance of an object.
    05-03 00:51:18.571 30490 30554 E Unity : at ARCursor.UpdateCursor () [0x00000] in :0
    05-03 00:51:18.571 30490 30554 E Unity : at ARCursor.Update () [0x00000] in :0
    ...but it was because the AR Camera that Unity installed with the AR Origin did *not* have MainCamera as a tag. I added that tag to the AR Camera and now it works!

  • @kingsoonkit9234
    @kingsoonkit9234 Рік тому +1

    This is such a nice tutorial! Had fun playing around with it

  • @MichelZelff
    @MichelZelff 2 роки тому

    I wish you'd make more! BEst AR tutorial I've seen yet

  • @caveman1905
    @caveman1905 11 місяців тому +1

    love the detail in the video. I would love to see more about making the app as well for your phone and setting it all up for a game. maybe makena mulitplayer ar game and show how it works. I hope your still making videos!

  • @andreluizbrazil1810
    @andreluizbrazil1810 2 роки тому

    Awesome video, Novaborn, thank you very much for this :)

  • @Kalahee
    @Kalahee 2 роки тому

    I wonder if there is any way to maintain those position in a save file. I feel like I would probably need to set a GPS position to first origin, and whenever I load scene to offset the difference between old and new GPS position of AR origin to each placed object, am i right?.

  • @bryanzednanreh2665
    @bryanzednanreh2665 2 роки тому

    Thank you so much! I did it today.

  • @tirkdiamond
    @tirkdiamond 3 роки тому

    Thank you so much! I needed a small demo app to check if I can run AR apps on my phone. :D

    • @Dodomba
      @Dodomba 2 роки тому

      lol and for this you use this tutorial instead of nstalling a ar app you are hardcore xD

    • @tirkdiamond
      @tirkdiamond 2 роки тому

      @@Dodomba I had to create an AR app, so I needed to see if I can make an AR app that works on my phone 😜

  • @aliahmed7618
    @aliahmed7618 Рік тому

    Thanks for the quick and very useful tutorial. How can I hide or disable surface line edges?

  • @geralcastillo5818
    @geralcastillo5818 2 роки тому +1

    It worked! Thanks

  • @SergioRazgriz
    @SergioRazgriz 2 роки тому

    Hi,great tutorial, is there anyway to make it so it places different objects,for example first a red cube, then selecting a blue cube , and place that one, thanks :)

  • @remains7209
    @remains7209 2 роки тому +5

    Had to change ar session camera to main by changing tag. Then the raycast started working.

  • @jeromecostes9702
    @jeromecostes9702 2 роки тому

    thanks for you video, i have a question is it possible to use it for placing complex object like a house for example?

    • @SkullKrusher017
      @SkullKrusher017 2 роки тому

      yes you can place any game object you make

  • @adityasprojects7126
    @adityasprojects7126 3 роки тому +4

    Can u pls make a video on persistent cloud anchors.. Following which can u do a video on indoor navigation. I need this for one of my projects I have been trying to develop. there are no such videos online. Thanks

  • @ariyanhridoy5844
    @ariyanhridoy5844 2 роки тому

    hey bro I want to learn AR development what should I do?
    and do you have any tutorials series for AR learning for beginners?

  • @khoryuezhen9860
    @khoryuezhen9860 2 роки тому

    May I ask to make an AR marker scan to launch the app?

  • @rabihasan9764
    @rabihasan9764 2 роки тому

    bro, I need your help. suppose I have completed a project and now i wanna set this on a constant surface to let it be seen by everyone closer to that. so how am I supposed to do that? I mean process. Please lemme know

  • @Just_Paulo
    @Just_Paulo Рік тому +1

    I did everything exactly as the video, but i keep getting a black screen. My head gears have been on this case for 2 school days now and I can't seem to figure out how to get this to work. It's not showing the phone's camera feed. I have no idea what to do anymore

  • @musicgotmelike9668
    @musicgotmelike9668 Рік тому +5

    For everyone wondering why the cursor is not moving: Tag the ARCamera of the ARSessionOrigin Object as MainCamera! Hope this helps:)

    • @kohweizhen483
      @kohweizhen483 Рік тому +1

      thanks, I though that my Update() not running almost half hour.

    • @zaks7
      @zaks7 Рік тому +1

      Lifesaver!

  • @pags6480
    @pags6480 Рік тому

    Do you have any example on how to rotate the image? My target is to have a human body laying on the floor

  • @NoCodeFilmmaker
    @NoCodeFilmmaker Рік тому

    How can I do this but with the Echo3D SDK and without those planes showing?

  • @yairyamagucci9059
    @yairyamagucci9059 2 роки тому

    when i place my object, the camera switches to the main camera? Any way to fix? I tried deleting the Main Camera but then cursor doesn't move

  • @kamalsaadgeekversion3721
    @kamalsaadgeekversion3721 2 роки тому

    Could export for ios or android using AR Foundation without changing my code ??

  • @larrychou1715
    @larrychou1715 2 роки тому +9

    Thank you for this!
    On 3:45, I'm having trouble to get those three slots appear as in your video.
    Do you know which part I might be doing it wrong?
    *When I typed public GameObject, the text GameObject didn't turn green like yours.

    • @larrychou1715
      @larrychou1715 2 роки тому +3

      *Update: Saw a different comment/error from Katharina L, and her suggestion of adding "using UnityEngine.XR.ARFoundation;" solved this issue!

    • @avawishingyouwell1318
      @avawishingyouwell1318 2 роки тому +1

      @@larrychou1715 thank you so much . i got the same problem :D

    • @DizzleEdits
      @DizzleEdits 2 роки тому

      @@larrychou1715 Had the same, thank you so much!!

    • @Inkognico_btm_racing
      @Inkognico_btm_racing 2 роки тому +2

      Do you have any solution? Have the same problem

    • @michellevawer5207
      @michellevawer5207 Рік тому

      add:
      using UnityEngine.XR.ARFoundation;
      in the namespaces at the top

  • @HabibYo
    @HabibYo 2 роки тому +1

    how to change the line renderer design?

  • @eeww4510
    @eeww4510 Рік тому +2

    Nice Video! But I got a problem when I run my unity AR project my phone and laptop just show black screen. I have no idea how to fix this....
    Do you know how to fix this.
    My unity version is 2022.1.20f1.

  •  2 роки тому +2

    Hi. I met this bug right after finish my step at 3:37. Are there any recommendations for me. Thank you
    Assets\ARCursor.cs(9,12): error CS0246: The type or namespace name 'ARRayCastManager' could not be found (are you missing a using directive or an assembly reference?)

    • @tomtomh5
      @tomtomh5 2 роки тому +4

      Make sure you've added using UnityEngine.XR.ARFoundation; to your System.Collections at the top of the code.

    • @jstuffss
      @jstuffss 2 роки тому +1

      @@tomtomh5 i cannot add that, its not found in XR after UnityEngine and i have all my packages up to date including arcore and arkit

    • @volgalgzkaradagoglu
      @volgalgzkaradagoglu Рік тому +1

      I have the same problem

    • @luketechco
      @luketechco Рік тому

      Same issue @novaborn. Can you explain?

  • @ryanw5500
    @ryanw5500 Рік тому

    I didn't choose universal render pipeline. Everytime I press play it takes me to a black screen even with Unity Remote. I need help.

  • @Uncle_Fame1
    @Uncle_Fame1 Рік тому +2

    I follow every step and got stuck at 3.43 My code cant find ARRaycastManager I using VS Code Unity Editor Vertion 2021.3.16f1

  • @ajinjoseph1
    @ajinjoseph1 2 роки тому

    can i do it for web? or have to put the application in the phone

  • @JordanJalles
    @JordanJalles 2 роки тому +9

    I've gone through this tutorial starting from the AR template provided by Unity. After building from on both Mac and PC, both platforms create the cursor at the origin point and it does not update. What should I do?

    • @AnFonE
      @AnFonE 2 роки тому +1

      I managed to fix this by changing the reference from the main camera in the script to the AR Camera by creating a reference to it and using that to cast the ray instead.

  • @anangkabulprastyo1561
    @anangkabulprastyo1561 2 роки тому

    Hi, i have multiple object, how to add multiple object in this screen?

  • @Piipperi800
    @Piipperi800 Рік тому +2

    This is mostly a great tutorial, however, I cannot get the cursor to move. I can find planes, and when not using the cursor, I can place objects wherever I want to. But when using the cursor, I can't place objects and the cursor is just placed at the start to the location where my phone was at the start of the app.

  • @tobeythebullymaguire7804
    @tobeythebullymaguire7804 3 роки тому +5

    Thank you for the great tutorial !! You deserve more views !
    Btw, I have no problem when exporting to android and the AR also works fine. Its just that the ar cursor is too close to the camera view.
    Do you happen to know why ? Because I already tried to scale down the ar cursor image size to 0.05 in the inspector but still the ar cursor too close to the camera.

    • @Novaborn
      @Novaborn  3 роки тому +2

      Weird... The only thing I can think of is the cursor is still too big or maybe you a plane wasn't detected yet so the cursor is at the origin position (which is the same position you started your phone at). Did you try the GitHub repo I uploaded? You should try that and let me know if it works for you. I can make some updates to the repo if it doesn't work because my goal was for it to work outside of the box.

    • @Novaborn
      @Novaborn  3 роки тому

      And thanks for the compliment!

    • @tobeythebullymaguire7804
      @tobeythebullymaguire7804 3 роки тому

      @@Novaborn Hi, I tried your github repo but when I import it into an empty Unity project, it displays this error: Library\PackageCache\com.unity.render-pipelines.core@10.3.1\Runtime\Textures\TextureXR.cs(42,45): error CS0117: 'GraphicsDeviceType' does not contain a definition for 'PlayStation5'

    • @Novaborn
      @Novaborn  3 роки тому +1

      @@tobeythebullymaguire7804 Check out this thread I found online: forum.unity.com/threads/universal-render-pipeline-and-unity-2020-2.1061450/ They say a more up to date Unity version may fix the error?

    • @tobeythebullymaguire7804
      @tobeythebullymaguire7804 3 роки тому +1

      @@Novaborn Oh I see because right now my project is not set in URP. Just a normal project without URP environment. Is it possible that could be the cause ?

  • @kimcodz8011
    @kimcodz8011 Рік тому

    4:06 how did you drag the ray cast manager to the ray cast game object? I'm having a hard time doing that haha

  • @volgalgzkaradagoglu
    @volgalgzkaradagoglu Рік тому +1

    Despite scaling down AR Cursor a lot, it still looks huge on app, and nothing happens when I click it. Months ago I couldn't even make it work, it was a syntax error so probably this one's my fault too. This is a short and great tutorial, thank you very much!

  • @JHONTHERAP
    @JHONTHERAP 2 роки тому

    to open app in my device(poco 3 pro xiaomi) and the acces camera a close app help my please master
    al abrir la aplicacion y ssoliciatr acceso a la camara se cierra gracias necesito ayuda

  • @vicky_ramadhan
    @vicky_ramadhan 2 роки тому

    How to set up button back on camera action

  • @lishu9120
    @lishu9120 3 роки тому +8

    Hi I got an error saying: Assets/ARCursor.cs(9,12): error CS0246: The type or namespace name 'ARRaycastManager' could not be found (are you missing a using directive or an assembly reference?) I added ar raycast manager to the ar session origin as you said, but there is no raycast prefab shows up. appreciate your help!

    • @katharinalandisch4516
      @katharinalandisch4516 3 роки тому +14

      hey, I got the same error. I could fix it with adding "using UnityEngine.XR.ARFoundation;" to the beginning of the code right beneath "using UnityEngine;" - maybe this helps you too!

    • @lishu9120
      @lishu9120 3 роки тому +1

      @@katharinalandisch4516 hey, your reply save my life! it works!

    • @aravindamunasinghe1487
      @aravindamunasinghe1487 2 роки тому

      @@katharinalandisch4516 You saved my time!

    • @annanirvana
      @annanirvana 2 роки тому

      @@katharinalandisch4516 THANK YOU

    • @Dodomba
      @Dodomba 2 роки тому

      @@katharinalandisch4516 thanks!

  • @anonymousanonymous5693
    @anonymousanonymous5693 2 роки тому

    Thank youuu!!

  • @lku0716
    @lku0716 2 роки тому +1

    Once I touch the screen, I want to make an object come out only once.
    Does anyone know how to do it? ㅠㅠ

  • @rainkaryllcarcuevas9002
    @rainkaryllcarcuevas9002 Рік тому

    Assets\ARCursor.cs(36,34): error CS0029: Cannot implicitly convert type 'UnityEngine.Vector3' to 'UnityEngine.Quaternion'
    Can someone help me? Thank you

  • @rdvn_ckc
    @rdvn_ckc Рік тому

    Hello friends, I am making an application with augmented reality in unity. When I build my application for windows, the pc min camera does not turn on, how can I solve it? can you help me?

  • @SkullKrusher017
    @SkullKrusher017 2 роки тому +4

    I get a black screen
    Edit: fixed. Go to build settings and check AR Kit or AR Core

  • @omenbarker2876
    @omenbarker2876 Рік тому

    How to display teks in image target produk with ar foundation

  • @mrcamds
    @mrcamds 2 роки тому

    i have a question if i want just put only one object no multiple objects what i should modify?

  • @trexup6716
    @trexup6716 2 роки тому

    im havin a problem with the script. when it's put in the ar cursor i don't have extra options its all greyed out under the name. im extremely new to coding. so plz dont give me some super technical answer

  • @rehmanullahkhan7389
    @rehmanullahkhan7389 3 роки тому +1

    Please make a tutorial on video playback using XR Foundation and Unity

    • @xrmasiso
      @xrmasiso 2 роки тому

      i might make one too, come visit!

  • @TheIronicExistence
    @TheIronicExistence Рік тому

    after creating new game objects in script, no new member variable slots are populated? hmm...

  • @leodiclemente5848
    @leodiclemente5848 2 роки тому +4

    Hi, im tryng to build & run it, get no debug errors, make everything correct, but when i launch the app it crash right after unity's logo.
    i'm using 2020.3.18f1 Unity and Samsung s21+ with android 11 on it.
    also i'm using minimum API level to 24 and automatic for target.
    Can u help me fix this?
    Thanks

  • @irlsolidspace
    @irlsolidspace Рік тому +1

    Just amazing, thanks. How about an AR app where QR Codes trigger different info being displayed, including data from a web source (Like SharePoint), or step by step instructions. 1 QR code to clean coffee machine, 1 QR Code to make coffee.

  • @mrri5155
    @mrri5155 Рік тому +1

    I want to try it, but my Android is still the Marsmellow version 🙂

  • @denizaslan6682
    @denizaslan6682 3 роки тому +1

    Great tutorial. thanks. Also, How can we get only 1 object with 1 touch. I do not want to change objects position after touching the screen 2nd or 3rd times.

    • @Novaborn
      @Novaborn  3 роки тому +5

      I haven't tested it, but you can probably try...
      1) Add a new member variable
      private GameObject placedObject;
      2) Change the Update to:
      void Update()
      {
      if (useCursor)
      {
      UpdateCursor();
      }
      if (objectToPlace != null && Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Began)
      {
      if (useCursor)
      {
      if (placedObject != null)
      {
      Destroy(placedObject);
      }
      placedObject = GameObject.Instantiate(objectToPlace, transform.position, transform.rotation);
      }
      else
      {
      List hits = new List();
      raycastManager.Raycast(Input.GetTouch(0).position, hits, UnityEngine.XR.ARSubsystems.TrackableType.Planes);
      if (hits.Count > 0)
      {
      if (placedObject != null)
      {
      Destroy(placedObject);
      }
      placedObject = GameObject.Instantiate(objectToPlace, hits[0].pose.position, hits[0].pose.rotation);
      }
      }
      }
      }

    •  3 роки тому

      @@Novaborn It does'nt work. Any try another guys?

    • @AlexMartire
      @AlexMartire 2 роки тому

      @ Any luck?

  • @GeospatialTechnologies
    @GeospatialTechnologies 3 роки тому +1

    Hi, I am trying to build an AR app using ARCore in Unity. I have ten
    images and ten URL links to websites; I need to link the ten images with
    those ten URL links. Simply, when I scan the image with the phone's
    camera, I want the URL to open directly. Could you help me by explaining how can I do that?

    • @avroraflorestina2314
      @avroraflorestina2314 3 роки тому

      In that case, wouldn't it be better to just imitate what a QR code does? I think you can make a script that when it scans the image, a link will show up but I don't think Unity supports an auto-open browser app for security purposes, so the user might need to click the link.
      Or you could go the fancy way of making a built-in browser interface and have it opened when the user scanned the image, that way there is no need to click the link or making them open the native browser.

    • @GeospatialTechnologies
      @GeospatialTechnologies 3 роки тому

      @@avroraflorestina2314 Thank you so much for your reply! Actually, I did it and I am sure that Unity supports an auto-open browser app. Currently, the problem is how can switch between the Links and the videos, as I have 17 scanned images; 7 images should open videos and 10 images should open links. When I scan one image the video and the link open together, but I need to open the links with the correlated images and the videos with the correlated images separately. I am stuck at this point in the C# code and I am still struggling to solve this problem. Thank you for your help!

  • @Raydamick
    @Raydamick 2 роки тому +4

    for some reason it keeps saying that I can't use ARRaycastmanager since I am not using the right namespace, But when I tell it to use the right name space it still tells me it can't be found. any tips?

    • @J.H.hhhhhhhhh
      @J.H.hhhhhhhhh 2 роки тому +1

      Same here

    • @michellevawer5207
      @michellevawer5207 Рік тому

      you added this name space exactly like this at the top of the script? (line 4)
      using UnityEngine.XR.ARFoundation;
      ?

  • @the3dcapybara
    @the3dcapybara 2 роки тому

    It works for me, only when I turn off URP

  • @wolfanderson9318
    @wolfanderson9318 2 роки тому +2

    I got completely lost at 3:30 when you started talking about the script. I don’t even know how that came up on the screen, but it isn’t doing that on my end

  • @Hemanutd14
    @Hemanutd14 3 роки тому

    Hey I'm trying to build the app, it shows me "UnityEditor.BuildPlayerWindow+BuildMethodException" : 2 errors
    How do I resolve it?

    • @LoayAltal
      @LoayAltal 2 роки тому

      turn off vulkun as per the pinned comment

  • @ikhwanmz
    @ikhwanmz 2 роки тому

    why my 3d object not facing camera?

  • @soumikchakraborty7842
    @soumikchakraborty7842 2 роки тому

    It says sdk value need to be updated to 24, currently its 19. Help me with it. I did change it in the player option still it doesnt work. :(

    • @xrmasiso
      @xrmasiso 2 роки тому

      did you figure it out? im publishing a set of tuts on using the newest unity and making sure everything works well if you are interested come visit!

  • @GOOD_MOTHER
    @GOOD_MOTHER 2 роки тому

    nice tutorial :D

  • @real_xeyo
    @real_xeyo Рік тому

    I can't get it to work as it keeps asking for Google AR which isn't for android

  • @w1sh20
    @w1sh20 3 роки тому +1

    Hello from Russia!
    You tried very well, I liked everything very much. I would like to continue to study from your videos)

    • @xrmasiso
      @xrmasiso 2 роки тому

      i make some myself too, if you want to come visit!

  • @anothermadguywastaken
    @anothermadguywastaken 2 роки тому +2

    For some reason I get black screen every time I try to launch it. Tried a lot of things but nothing works. I really need to fix this asap, pls help!

    • @anothermadguywastaken
      @anothermadguywastaken 2 роки тому +2

      UPD: Apparently, AR Foundation doesn't work with Unity Remote. Just building directly on my phone worked. Im kinda pissed bcs spent so much time to find solution

    • @mohamedmzalifx4659
      @mohamedmzalifx4659 Рік тому

      @@anothermadguywastaken what doesi t mean ? can you explain please ?

  • @kalakrutidesigns3299
    @kalakrutidesigns3299 3 роки тому +2

    Hey nice video.. We buit an AR app.. Can we add VR mode to that app.. Plz help..

    • @Novaborn
      @Novaborn  3 роки тому

      If its a mobile app, I guess you can do a Cardboard app combination with your app? I don't even know if Cardboard is supported by Unity off the top of my head still, but I assume it is.

  • @aniyabetts3059
    @aniyabetts3059 3 роки тому +1

    Can youn please do a tutorial using 2d image trcking for like a flyer to play a video with the new updated unity

    • @Novaborn
      @Novaborn  3 роки тому +1

      That's actually a really good idea, I'll put it on the list, thanks.

    • @tweenagelightforce
      @tweenagelightforce 2 роки тому

      Brah this is joke. Does not work.

  • @YOUVISHStudios
    @YOUVISHStudios Рік тому

    3:39
    GameObject not showing in the Inspector

  • @raivologins9299
    @raivologins9299 Рік тому

    How to hide plane?

  • @creativeyuppie3585
    @creativeyuppie3585 2 роки тому +1

    Hi im trying to create a virtusl reality art gallery for my nfts can you teach me?

  • @davidson4101
    @davidson4101 3 роки тому +2

    amazing

    • @Novaborn
      @Novaborn  3 роки тому

      Thanks for the compliment!

    • @davidson4101
      @davidson4101 3 роки тому

      i am brazilian i know a channel that create games they are brazilian help them?

  • @DynastySheep
    @DynastySheep 2 роки тому +1

    Nothing spawns when I press the screen

  • @kiddosstudio1399
    @kiddosstudio1399 3 роки тому +1

    my app did not work on my phone... just open and then force closed.. may u have solution for it? thanks

  • @leeanthonyamoin3507
    @leeanthonyamoin3507 3 роки тому

    I'm using a free version of Unity, can I still use AR Foundation?

    • @bez_topora
      @bez_topora 2 роки тому

      yes

    • @xrmasiso
      @xrmasiso 2 роки тому +1

      yeah, that should not be a problem. i am making a tutorial that goes through all the free programs you can use for this.

  • @130rne
    @130rne 2 роки тому

    ViewportToScreenPoint is a vector3

  • @keiranscottenock6371
    @keiranscottenock6371 Рік тому

    Idk if anyone will see this but if you do I'm trying to this for ios and I keep getting this error Assets\ARCursor.cs(38,34): error CS0029: Cannot implicitly convert type 'UnityEngine.Quaternion' to 'UnityEngine.Vector3'
    Does anyone know how to fix it?

    • @ARTHUR-cd2le
      @ARTHUR-cd2le Рік тому

      yeah i had the same problem. Its a type error, go to your script. You probably have typed "transform.rotation = hits[0].pose.position;", you need to change pose.position to pose.rotation

    • @ARTHUR-cd2le
      @ARTHUR-cd2le Рік тому

      or the other way around

    • @ARTHUR-cd2le
      @ARTHUR-cd2le Рік тому

      hope it helps

  • @mfz3
    @mfz3 Рік тому

    Ok, but the last 10 seconds of the video didn't need to slap that hard XD

  • @SkullKrusher017
    @SkullKrusher017 2 роки тому +1

    For some reason my cursor doesn't move with the camera it just stays in one place with the capsule

    • @dogadogan
      @dogadogan 2 роки тому

      I have the same issue. Were you able to fix this?

    • @SkullKrusher017
      @SkullKrusher017 2 роки тому

      @@dogadogan unfortunately not

    • @dogadogan
      @dogadogan 2 роки тому +1

      @@SkullKrusher017 I was able to fix it by changing the AR camera's tag to Main camera!

    • @SkullKrusher017
      @SkullKrusher017 2 роки тому

      @@dogadogan thank you so much!

    • @shakerx33
      @shakerx33 2 роки тому

      @@dogadogan Thanks man, you saved my day!

  • @virtualcity365
    @virtualcity365 3 роки тому +1

    Did you delete MainCamera?

    • @Novaborn
      @Novaborn  3 роки тому +1

      just find the camera in the hierarchy. There's a search box. Search for "cam" and you'll find it. Just delete it from there.

    • @virtualcity365
      @virtualcity365 3 роки тому +1

      @@Novaborn It's very important . Because someone didn't know that. If he build that before he didn't know . He would be false.

  • @Systummmyadav
    @Systummmyadav Рік тому

    Hello sir....I want a help with regarding my AR project

  • @aniyabetts3059
    @aniyabetts3059 3 роки тому

    Im having trouble getting my member variable slots to appear???? HELP 3:50

    • @Novaborn
      @Novaborn  3 роки тому

      That usually happens to me when I have an error in the code. Unity fails to compile because of the error in the code and it doesn't update the member variables.

    • @sjoerdplat8833
      @sjoerdplat8833 3 роки тому

      @@Novaborn I am having the same issue as @Aniya Betts. It seems to be due to an error in the code, it can't seem to find the object ARRaycastManager, do you know how I can fix this?

    • @joshkerber4097
      @joshkerber4097 3 роки тому

      You'll need "using UnityEngine.XR.ARFoundation;" (seen in @Sandeep's comment).

    • @SkullKrusher017
      @SkullKrusher017 2 роки тому

      @@sjoerdplat8833 how did you fix this?

    • @butzigaming3640
      @butzigaming3640 2 роки тому

      @@joshkerber4097 Can you help me finding the Comment?

  • @abeldaniel216
    @abeldaniel216 2 роки тому

    using a vuforia

  • @alteredalley
    @alteredalley 10 місяців тому

    ❤❤❤❤❤

  • @sangeetsargamsagar4639
    @sangeetsargamsagar4639 3 роки тому +2

    Make a dart game in ar ... 😁
    Just a flat cylinder... With some darts to shoot

    • @Novaborn
      @Novaborn  3 роки тому +1

      Nice!

    • @sangeetsargamsagar4639
      @sangeetsargamsagar4639 3 роки тому

      @@Novaborn waiting ❤️❤️
      Or make a Combat game like old console games . 1v1 fist fights .. with local 2 player VR... So two kids can compete on ar in reality!

  • @thebaltsology246
    @thebaltsology246 2 роки тому

    This help me a lot, I was able to put new object on my AR. the question now is how to rotate it.

  • @saberpotatoboy4151
    @saberpotatoboy4151 2 роки тому

    Every time i try press run on xcode for mac, i get the error "Build Failed: 14174 duplicate symbols for architecture arm64". Could someone help me with this?

    • @xrmasiso
      @xrmasiso 2 роки тому +1

      can you check what the xcode log says when it outputs that error? i also make tutorials on my channel and might be able to help

    • @luketechco
      @luketechco Рік тому

      Change the bundle identifier to a unique name (can be anything) in Project Settings.

  • @yadonkus
    @yadonkus Рік тому

    This doesnt work; Same problem as others in the comments. The cursor appears at origin and just sits in the same place, despite planes clearly being displayed on screen.

    • @yadonkus
      @yadonkus Рік тому

      Update: Found from another comment - under AR Session Origin, right click AR Camera, and click properties. Then near the top of that window, under 'tag' change that to MainCamera.

  • @rsrivishwanath6724
    @rsrivishwanath6724 Рік тому

    not working as intended😶

  • @l3igK
    @l3igK 2 роки тому

    Hey Ik its been a while but can you make a new tut just for me PloX :)
    If you respond I will leave you my idea. maybe you could even help me create my app idea, it has a good use case!

  • @nooruddinzeeshan918
    @nooruddinzeeshan918 3 роки тому

    you have 290 subs but still able to monetize it?

  • @chouroukkaidi8955
    @chouroukkaidi8955 2 роки тому +3

    when I run and build the app, my android shows a black screen even when the app was build successfully .. I've tried many methods to fix that but still didn't find the solution .. could anyone help me, please

    • @AnFonE
      @AnFonE 2 роки тому

      Did you manage to fix this? Does the app just close? If so, read my comment above.

    • @noahhuelsman
      @noahhuelsman 2 роки тому

      you may have to enable the XR management packages again in Package Manager

    • @mohamedmzalifx4659
      @mohamedmzalifx4659 Рік тому

      hi! did you find a solution ? i have same problem

  • @ibrahimgadli2583
    @ibrahimgadli2583 3 роки тому +2

    Was too fast in some areas

    • @Novaborn
      @Novaborn  3 роки тому +2

      That's what happens when you cram a bunch of content in 6 minutes unfortunately. :'(

  • @LightedRiddles
    @LightedRiddles 2 роки тому

    Basiclly 7 minute it is 6:59 minutes

  • @tweenagelightforce
    @tweenagelightforce 2 роки тому +1

    This does not work. Just a floating pink disc. Waste of time.

  • @4WordsMediaNorth
    @4WordsMediaNorth 3 роки тому

    What?

  • @annexgroup6878
    @annexgroup6878 3 роки тому

    Nope.