Bro you have no idea how many hours of my past two days was spent in watching your tutorials for Daz3d and Blender. very informative, very thorough. thank you for your contribution.
Great helpful video, the REALLY important thing to note is as you say, the Base setting. If you miss this, you can end up with your item not importing back properly, Great Helpful Video. Cheers. Paul
I love you mate! Brilliant tutorial, I had never used Blender before, and what I've learnt from you tonight about morphing has just opened up a whole new world of possibilites for me! Thanks!
hi great tutorial. one tip that helps a lot when using blenders sculpting brushes, press Shift+LMB will turn the brush into smooth mode, it's great if you have lumpy areas, especially when it comes to cloth just to smooth out the area instead of fiddling around with draw brush. keep up the good work.
Blender isn't that difficult to use, once you get past all the shortcuts that you see people using in the tutorials. Blender is another tool that you can add to you tool belt. Also you don't need to learn everything about blender just enough to do what you need to do.
Hi Parmy, I love this tutorial - keep coming back to it and have it running now whenever I'm doing morphs! Like the way you've indexed the timeline as well. Many thanks.
This video was great. Best tutorial for what I needed that I've found. It was easy to understand, easy to follow, and just all around easy. I'm not completely happy with how my own morph turned out, but I'm sure I'll get better with experience. Thanks for this.
this helped me create a custom morph of a bikini for my male charecter , kinda funny but hey thanks parmy for creating short and crisp tuts. like these
Great tut Parmy. Do you know by chance how to unweld a seam on a piece of clothing to be able to create morphs to open it? A tutorial on that would be most welcome.
Thanks for your question. Unfortunately my abilities for 3D modelling inside Blender are lacking as I am more focused on story writing and creating comics. I hope to learn this skill and share it as I believe the possibilities would be endless.
Hello Parmy, many thanks for the great tutorial! I wonder if you've ever considered engaging Clo3D on the clothing process described in the tutorial. I am just learning about Clo3D and it would be great to hear your opinion on how it could integrate with Daz. Thanks again!
Thanks for your comment. My goal is to tell compelling stories in the graphic novel medium, so I won't be looking into Clo3D specifically. I know some Daz3D PA's (Published Artists) use Clo3D and Marvelous Designer to create clothes and then import these clothes into Daz Studio to configure and sell on the Daz3D website. I believe that you can create morphs for clothing in Clo3D using a similar process.
Given that the only part of the clothing under the jacket that you are meant to actually see, is the bit coming out underneath the bottom of the jacket....would it not just make much more sense to turn all the other parts of that clothing prop invisible? That would eliminate the poke-through even in more extreme poses. And just use something like photoshop to tidy things up. Would save a lot of time as opposed to faffing around with Blender for individual poses.
You are correct. The current method that I use now is the one in your comment. However I also wanted to show that you can create your own clothing morphs using Blender.
21:40 and thats why I would prefer to use Meshgrabber instead of this moving around between 2 softwares, I can see it live and can adjust it to the current pose/scene.
I've actually got meshgrabber, but I don't like it. I prefer blender because it gives you more control and options. However as always there is no right or wrong tool. The best tool is whatever works for you.
@@ParmyBaddhan you DONT like mesh grabber O_o? but... you can use it INSTANT, I have it as shortcut on SHIFT+M , so everytime I see a pokethrough i can move it short, before/after dforce or when a item dont have dforce.
Is it possible to go into Blender using the new bridge, make small changes, then go back into Daz in a seamless way? (I mean, without exporting and importing intermediate files). Using Blender to "fix" Daz character clothing looks really useful. Really appreciate all your tutorials.
At 22:54 you say "I don't think this T-Shirt is DForce friendly", but using DForce should be possible: I think all you need to do is select the T-Shirt, and go to Edit>Object>Geometry>Add DForce Modifier: Dynamic Surface. You should then be able to run a simulation to get the kind of effect you want. That said, one issue I've ran into with this method is that, when there is poke through between the clothes and the figure, then the simulation won't work well. But the solution I use for that is precisely the method in this video: get rid of the poke through with Blender. So rather than viewing this as a replacement to DForce, you can view it as a way to set up a preliminary pose to which to apply DForce.
I have a pair of high heel boots model in obj format + textures and i want to convert them to be usable on Victoria 4.2 figure. Is any of your tutorials ideal to guide me do this?
Wanted to try Daz soon for stylized characters that will be imported and rendered in Blender with Eevee. Need help to understand about their software here, just a question about the pricing of their software. So basically, what I understand is Daz Studio is free forever when you registered it, but for extra poses, meshes or characters, you have to buy from the daz shop? Or it's free for 30 days something like Photoshop and other subscription-based applications?
Yes, you are correct. Daz Studio is free forever when you register and you can buy extra content from the Daz3D shop or other websites that sell Daz Studio content e.g. Renderosity, if you wish to do so. I can also confirm that Daz Studio is not a subscription based application like Photoshop.
@@ParmyBaddhan Thank you for the reply! I appreciate it, just registered earlier but is still learning about the UI, originally a 2D digital illustrator with Inkscape and Krita, but decided to try another 2 free softwares but in 3d, Blender then now Daz Studio.
@@jdt3556 I have used Daz for about 10 months and Blender for 6. I think picking up Daz as a Blender user is not a bad idea. Basically, Blender is an educator's worst nightmare incarnated. You have to pick up one feature at a time in Blender which is the most inefficient way of learning but there is no other way around it. As a result, you have to focus and learn one feature and expand from there. But most of us wants the result as soon as possible. In 3D though, there are a lot of elements involved to get to that final render. Lighting alone is a whole category requiring learning of its own. Daz provides a fully rigged human template which is nice since it is going to take a quite awhile to learn to scupt a human figure and to rig it. Most of 2D artists who use Daz seem to use it for this reason. They pose a Genesis figure and bring it to Blender or other 3D modeling software and set up the scene for a render and do a lot of painting in Photoshop. I would recommend using Daz Studio as long as you don't spend any money on their assets until you get the full grasp of all the necessary functions primarily posing, material, environment, lingting, and camera manipulations.
There is no best character it is all subjective. I look for the following when purchasing figures:- 1) Are they in HD? 2) Look at the small thumbnail images and not the main splash image to see what render quality you can expect 3) Use the Daz Deals Web Browser Plugin, to see renders of the character by Daz3D forum members 4) I also look at the detail of the skin textures if I want a ready out of the box solution 5) In the small thumbnails of the character look at the thumbnail showing the eye details. If these eye details are of high quality then it is very likely that the character will have high quality skin, etc... 6) Finally here are some of my favourite vendors when it comes to purchasing figures, Emrys www.daz3d.com/emrys, Raiya www.daz3d.com/raiya, Mousso www.daz3d.com/mousso, Daz Originals (especially the newer figures) www.daz3d.com/daz-originals#index=0&filter_compat_figures=Genesis%208%20Male&filtered=1 I hope the above information helps.
I must be missing something. I followed the video part by part, but my morph just moves the shirt I edited up in the Y-axis while increasing scale, or down in the Y-axis while decreasing scale. Large or big, I don't see the changes I made? I'm confusion.
You have to make sure that the morph is applied to the clothing item in the exact position that you exported it. The character should be in the 0 x, 0 y and 0 z translate position before exporting anything to create the morph in blender. In blender we don't move (translate) the character or clothing position. Use the tools to create your morph for the clothing item. When you are applying the clothing morph the character must be in the 0 x, 0 y and 0 z translate position. Let me know if this works.
First of all, great video, thanks for your help :) I think i do exact the same but if i load the Morph Loader he says "Geometry did not match, failed to create morph." Where is my mistake? ^^
Make sure the resolution of the item you wish to export is the only item in the scene that is visible and the resolution of that item is set to basic in the parameters tab. Also be mindful that you don't overdo the sculpting inside blender as you may over deform the geometry of the clothing, which Daz Studio does not like. Let me know if this works.
Do I need to hide cameras, spotlights and other things besides the figure when I export them for editing in Blender? It seems when I import the morph back into DazStudio, the morph doesn't work like it's supposed to (like in your video) and gives me a very weird stretching in zagged lines.
Yes, you have to hide everything that you don't want to export including any cameras or lights. In the video I didn't have any cameras or lights in the scene tab, which I forgot to mention.
It took me a day digging around the internet with the right keywords to find that Michael 4 and the clothing that came with the figure is legacy content and thus does not have weight mapping, making it impossible to save a morph asset unless I convert it to weight mapping, which mess up the original fitting. I ultimately gave up on Blender and used Hexagon with Soft Selection, created a morph and sent it back to Daz using the bridge. This worked but I couldn’t figure out how to save it as a cr2 file to be loaded next time the clothing is loaded so I saved it in a separate folder as obj and found a workaround by using morph loader pro (which did not work for me using blender, says no delta skipping node) and it finally worked, there’s a morph for me but with extra steps.
I have a question. Let's say I feel the sleeves of a coat are too long and decide to delete a part of them in blender, how can I then export the coat back into daz with the new sleeves. It gives me error if I try to do it as morph...
Morphs can only be created when you don't add or remove geometry from the item. Instructions below to import clothing that has geometry added or deleted into Daz Studio. 1) Have your character in the default pose in the default position (x=0,y=0,z=0) 2) File-->Import to import the edited clothing 3) Use the transfer utility, See this Tutorial for more info, vimeo.com/247723210 4) You may need to resolve issues with weight maps especially with tight areas like the shoulders, armpits, crotch, hips, elbows and knees. I hope this helps.
Yes, I believe you can do this with any 3D modelling software. Esha who is a Daz3D PA uses Wings3D to create her products, which have many morphs included with them.
@@ParmyBaddhan But, for those who can't afford zBrush and Modo (like me!) Blender is a wonderful solution! Thank you for continuing to do these instructional videos, they are very appreciated!
@@ImmortalMomentsArt I can't afford ZBrush or Modo too and that shouldn't stop us from learning the skills in order to reach our goals and dreams. There is always a way to reach your big beautiful goals and dreams.
I'm experiencing a problem... I can export clothes and objects from DAZ to Blender, but Blender just can't import characterl like Victoria 7. I tried changing the whole model to Base resolution and removing any hair but it just doesn't work. Anyone else had similar problems?
I have done everything and still get the error geometry did not match. I did everything step by step. even trying to export the model, did absolutely nothing, then export back to daz, try older version blender, your blender, new blender 3.0. Nothing working
Thanks for your request. I would love to help you, but creating clothing is not my area of expertise. You can use blender (free) or other 3D modelling software to create clothing.
Sorry, but we need to extend our knowledge if we wish to reach mastery of Daz Studio. We won't always be jumping into Blender, but I needed to share what I learned because that's how I learn.
@@ParmyBaddhan I dont think I will ever install blender :< there are rumors, that daz studio will cooperate with other softwares, thats why the new bridges got just released, maybe Iray will loose its support.
The main reason this message appears is because you have added or taken away geometry inside Blender. I believe ZBrush is the better option to create morphs if you have access to it.
чел, какой ты нудныйЮ понимаю что твои уроки полезные и все такое, но боже, посмотрт на эти которе говорят окей че наму нужно сджелать IK нет поблем, да окс там не все поймешь сразу, ноу лучше перемотать и останвить чем смотреть тебя и или ускорять втое виде. это реально лчень сложно. твои уроки очень полезные я не спорю. но делай плиз это чуть быстрее и не так утомительнее , круто когда показываются нажаится клавишь и новички могут остановиться ипосмотреть на что в тот или иной момент нажал учитель. быстрого роста нам! пис!
🌟 Purchase Tiger Dragon: The Rebirth Today ⬇️
» parmybaddhan.com/masterygritcomics
Bro you have no idea how many hours of my past two days was spent in watching your tutorials for Daz3d and Blender. very informative, very thorough. thank you for your contribution.
Thanks for you kind comment. Keep learning and you will create your dream renders.
Great helpful video, the REALLY important thing to note is as you say, the Base setting. If you miss this, you can end up with your item not importing back properly, Great Helpful Video. Cheers. Paul
Thanks for your kind comment.
This is excellent Parmy, you're such a star. Thanks again.
Thanks for the kind comment. Now go create your very own custom morphs.
I love you mate! Brilliant tutorial, I had never used Blender before, and what I've learnt from you tonight about morphing has just opened up a whole new world of possibilites for me! Thanks!
Thanks for your kind comment. Happy to help you achieve your Daz Studio goals.
hi great tutorial. one tip that helps a lot when using blenders sculpting brushes, press Shift+LMB will turn the brush into smooth mode, it's great if you have lumpy areas, especially when it comes to cloth just to smooth out the area instead of fiddling around with draw brush. keep up the good work.
Thanks for sharing your knowledge, It's very much appreciated.
Yet another very informative video! I've downloaded blender and start learning because of your tutorials! Thanks a lot!
Blender isn't that difficult to use, once you get past all the shortcuts that you see people using in the tutorials. Blender is another tool that you can add to you tool belt. Also you don't need to learn everything about blender just enough to do what you need to do.
Thank you so much to make that hard stuff so easy !
You are so welcome!
Hi Parmy, I love this tutorial - keep coming back to it and have it running now whenever I'm doing morphs! Like the way you've indexed the timeline as well. Many thanks.
Glad it was helpful!
This video was great. Best tutorial for what I needed that I've found. It was easy to understand, easy to follow, and just all around easy. I'm not completely happy with how my own morph turned out, but I'm sure I'll get better with experience. Thanks for this.
Thanks for the kind comment. Practice = Progress. Keep going and you will master this key skill.
Thank you, thank you. That was great! I was having trouble in that area. Very helpful. Keep it up.
Thanks for your kind comment. I hope this video helped you to achieve your goals.
this helped me create a custom morph of a bikini for my male charecter , kinda funny but hey thanks parmy for creating short and crisp tuts. like these
A very creative application of the skills you learned in this video.
Great tut Parmy. Do you know by chance how to unweld a seam on a piece of clothing to be able to create morphs to open it? A tutorial on that would be most welcome.
Thanks for your question. Unfortunately my abilities for 3D modelling inside Blender are lacking as I am more focused on story writing and creating comics. I hope to learn this skill and share it as I believe the possibilities would be endless.
@@ParmyBaddhan I'll remind you when you start posting tutorials again :)
Hello Parmy, many thanks for the great tutorial! I wonder if you've ever considered engaging Clo3D on the clothing process described in the tutorial. I am just learning about Clo3D and it would be great to hear your opinion on how it could integrate with Daz. Thanks again!
Thanks for your comment.
My goal is to tell compelling stories in the graphic novel medium, so I won't be looking into Clo3D specifically.
I know some Daz3D PA's (Published Artists) use Clo3D and Marvelous Designer to create clothes and then import these clothes into Daz Studio to configure and sell on the Daz3D website.
I believe that you can create morphs for clothing in Clo3D using a similar process.
Another great video, thank you!
Thanks for the kind comment.
Given that the only part of the clothing under the jacket that you are meant to actually see, is the bit coming out underneath the bottom of the jacket....would it not just make much more sense to turn all the other parts of that clothing prop invisible? That would eliminate the poke-through even in more extreme poses. And just use something like photoshop to tidy things up.
Would save a lot of time as opposed to faffing around with Blender for individual poses.
You are correct. The current method that I use now is the one in your comment. However I also wanted to show that you can create your own clothing morphs using Blender.
Very useful, thank you!
Glad it was helpful!
Excellent! Thank you, Parmy!
You're welcome.
AWESOME I NEEDED THIS!! THANKS
Happy to help!
👏👏👏 Great tutorial. Thanks
Thanks for the kind comment. Blender is a great alternative to create morphs, however using ZBrush will get you better results.
Always great stuff
Thanks for your kind comment. Have fun making the most of the clothes in your content library.
21:40 and thats why I would prefer to use Meshgrabber instead of this moving around between 2 softwares, I can see it live and can adjust it to the current pose/scene.
Had same question thought about mesh grabber.. I never used it though so not sure the difference...
@@hakzolot mesh grabber is a MUST HAVE! you NEED IT ;) + the rotations addon!
@@hakzolot ua-cam.com/video/XLmI_MAqJ_U/v-deo.html
see this, to understand how easy it is.
I've actually got meshgrabber, but I don't like it. I prefer blender because it gives you more control and options. However as always there is no right or wrong tool. The best tool is whatever works for you.
@@ParmyBaddhan you DONT like mesh grabber O_o? but... you can use it INSTANT, I have it as shortcut on SHIFT+M , so everytime I see a pokethrough i can move it short, before/after dforce or when a item dont have dforce.
Fantastic tutorial...
Thanks for your very kind comment.
In the thumbnail for the video the two figures are holding up their shirts and it looks really natural... How did you do that?
By using the proportional editing in blender as discussed in this video, 28:00
Is it possible to go into Blender using the new bridge, make small changes, then go back into Daz in a seamless way? (I mean, without exporting and importing intermediate files). Using Blender to "fix" Daz character clothing looks really useful. Really appreciate all your tutorials.
Check out this video here which will explain the process better than I can, ua-cam.com/video/TEXzmUSzX30/v-deo.html
Hey man love your tutorials
Glad you like them!
At 22:54 you say "I don't think this T-Shirt is DForce friendly", but using DForce should be possible:
I think all you need to do is select the T-Shirt, and go to Edit>Object>Geometry>Add DForce Modifier: Dynamic Surface.
You should then be able to run a simulation to get the kind of effect you want.
That said, one issue I've ran into with this method is that, when there is poke through between the clothes and the figure, then the simulation won't work well. But the solution I use for that is precisely the method in this video: get rid of the poke through with Blender.
So rather than viewing this as a replacement to DForce, you can view it as a way to set up a preliminary pose to which to apply DForce.
My one goes crazy
I have a pair of high heel boots model in obj format + textures and i want to convert them to be usable on Victoria 4.2 figure. Is any of your tutorials ideal to guide me do this?
anyway just cool tutorial) its was really helpful thank you!
you are the best
I appreciate the kind comment and support.
Wanted to try Daz soon for stylized characters that will be imported and rendered in Blender with Eevee. Need help to understand about their software here, just a question about the pricing of their software.
So basically, what I understand is Daz Studio is free forever when you registered it, but for extra poses, meshes or characters, you have to buy from the daz shop?
Or it's free for 30 days something like Photoshop and other subscription-based applications?
Yes, you are correct. Daz Studio is free forever when you register and you can buy extra content from the Daz3D shop or other websites that sell Daz Studio content e.g. Renderosity, if you wish to do so. I can also confirm that Daz Studio is not a subscription based application like Photoshop.
@@ParmyBaddhan Thank you for the reply! I appreciate it, just registered earlier but is still learning about the UI, originally a 2D digital illustrator with Inkscape and Krita, but decided to try another 2 free softwares but in 3d, Blender then now Daz Studio.
@@jdt3556 I have used Daz for about 10 months and Blender for 6. I think picking up Daz as a Blender user is not a bad idea. Basically, Blender is an educator's worst nightmare incarnated. You have to pick up one feature at a time in Blender which is the most inefficient way of learning but there is no other way around it. As a result, you have to focus and learn one feature and expand from there. But most of us wants the result as soon as possible. In 3D though, there are a lot of elements involved to get to that final render. Lighting alone is a whole category requiring learning of its own. Daz provides a fully rigged human template which is nice since it is going to take a quite awhile to learn to scupt a human figure and to rig it. Most of 2D artists who use Daz seem to use it for this reason. They pose a Genesis figure and bring it to Blender or other 3D modeling software and set up the scene for a render and do a lot of painting in Photoshop. I would recommend using Daz Studio as long as you don't spend any money on their assets until you get the full grasp of all the necessary functions primarily posing, material, environment, lingting, and camera manipulations.
What do you think is the best male character to use?
There is no best character it is all subjective. I look for the following when purchasing figures:-
1) Are they in HD?
2) Look at the small thumbnail images and not the main splash image to see what render quality you can expect
3) Use the Daz Deals Web Browser Plugin, to see renders of the character by Daz3D forum members
4) I also look at the detail of the skin textures if I want a ready out of the box solution
5) In the small thumbnails of the character look at the thumbnail showing the eye details. If these eye details are of high quality then it is very likely that the character will have high quality skin, etc...
6) Finally here are some of my favourite vendors when it comes to purchasing figures, Emrys www.daz3d.com/emrys, Raiya www.daz3d.com/raiya, Mousso www.daz3d.com/mousso, Daz Originals (especially the newer figures) www.daz3d.com/daz-originals#index=0&filter_compat_figures=Genesis%208%20Male&filtered=1
I hope the above information helps.
@@ParmyBaddhan thank you so much, bro. This is very helpful
I must be missing something. I followed the video part by part, but my morph just moves the shirt I edited up in the Y-axis while increasing scale, or down in the Y-axis while decreasing scale. Large or big, I don't see the changes I made? I'm confusion.
You have to make sure that the morph is applied to the clothing item in the exact position that you exported it.
The character should be in the 0 x, 0 y and 0 z translate position before exporting anything to create the morph in blender. In blender we don't move (translate) the character or clothing position. Use the tools to create your morph for the clothing item.
When you are applying the clothing morph the character must be in the 0 x, 0 y and 0 z translate position.
Let me know if this works.
First of all, great video, thanks for your help :) I think i do exact the same but if i load the Morph Loader he says "Geometry did not match, failed to create morph." Where is my mistake? ^^
Make sure the resolution of the item you wish to export is the only item in the scene that is visible and the resolution of that item is set to basic in the parameters tab.
Also be mindful that you don't overdo the sculpting inside blender as you may over deform the geometry of the clothing, which Daz Studio does not like.
Let me know if this works.
Do I need to hide cameras, spotlights and other things besides the figure when I export them for editing in Blender? It seems when I import the morph back into DazStudio, the morph doesn't work like it's supposed to (like in your video) and gives me a very weird stretching in zagged lines.
Yes, you have to hide everything that you don't want to export including any cameras or lights. In the video I didn't have any cameras or lights in the scene tab, which I forgot to mention.
It took me a day digging around the internet with the right keywords to find that Michael 4 and the clothing that came with the figure is legacy content and thus does not have weight mapping, making it impossible to save a morph asset unless I convert it to weight mapping, which mess up the original fitting. I ultimately gave up on Blender and used Hexagon with Soft Selection, created a morph and sent it back to Daz using the bridge. This worked but I couldn’t figure out how to save it as a cr2 file to be loaded next time the clothing is loaded so I saved it in a separate folder as obj and found a workaround by using morph loader pro (which did not work for me using blender, says no delta skipping node) and it finally worked, there’s a morph for me but with extra steps.
I have a question. Let's say I feel the sleeves of a coat are too long and decide to delete a part of them in blender, how can I then export the coat back into daz with the new sleeves. It gives me error if I try to do it as morph...
Morphs can only be created when you don't add or remove geometry from the item. Instructions below to import clothing that has geometry added or deleted into Daz Studio.
1) Have your character in the default pose in the default position (x=0,y=0,z=0)
2) File-->Import to import the edited clothing
3) Use the transfer utility, See this Tutorial for more info, vimeo.com/247723210
4) You may need to resolve issues with weight maps especially with tight areas like the shoulders, armpits, crotch, hips, elbows and knees.
I hope this helps.
Do you know whether these techniques can be used with Wings3D?
Yes, I believe you can do this with any 3D modelling software. Esha who is a Daz3D PA uses Wings3D to create her products, which have many morphs included with them.
@@ParmyBaddhan Actually, she uses Modo and then zBrush now. But she did used to use Wings3D.
@@ImmortalMomentsArt Thanks for the update. This is the path to Mastery. Start with something, anything, make progress and continually evolve.
@@ParmyBaddhan But, for those who can't afford zBrush and Modo (like me!) Blender is a wonderful solution! Thank you for continuing to do these instructional videos, they are very appreciated!
@@ImmortalMomentsArt I can't afford ZBrush or Modo too and that shouldn't stop us from learning the skills in order to reach our goals and dreams. There is always a way to reach your big beautiful goals and dreams.
I'm experiencing a problem... I can export clothes and objects from DAZ to Blender, but Blender just can't import characterl like Victoria 7. I tried changing the whole model to Base resolution and removing any hair but it just doesn't work. Anyone else had similar problems?
I have done everything and still get the error geometry did not match. I did everything step by step. even trying to export the model, did absolutely nothing, then export back to daz, try older version blender, your blender, new blender 3.0. Nothing working
Could you please make video " how to create hijab and islamic clothes " ???
Thanks for your request. I would love to help you, but creating clothing is not my area of expertise. You can use blender (free) or other 3D modelling software to create clothing.
@@ParmyBaddhan thanks for your comment and your suggest ... please keep on making videos you are the best
oh no don't do that... you wanna convert me into a blender user :o how dare you! My rare time ;(
LoL ha for real ... I just saw that Daz came out with a few new bridges one of them Daz to Blender...
Sorry, but we need to extend our knowledge if we wish to reach mastery of Daz Studio. We won't always be jumping into Blender, but I needed to share what I learned because that's how I learn.
@@ParmyBaddhan I dont think I will ever install blender :< there are rumors, that daz studio will cooperate with other softwares, thats why the new bridges got just released, maybe Iray will loose its support.
Have you learned
Warning: Geometry did not match, failed to create morph.
The main reason this message appears is because you have added or taken away geometry inside Blender.
I believe ZBrush is the better option to create morphs if you have access to it.
Okay just try mae usefull tutorial in 2 minutes, its boost your channel as minimum
чел, какой ты нудныйЮ понимаю что твои уроки полезные и все такое, но боже, посмотрт на эти которе говорят окей че наму нужно сджелать IK нет поблем, да окс там не все поймешь сразу, ноу лучше перемотать и останвить чем смотреть тебя и или ускорять втое виде. это реально лчень сложно. твои уроки очень полезные я не спорю. но делай плиз это чуть быстрее и не так утомительнее , круто когда показываются нажаится клавишь и новички могут остановиться ипосмотреть на что в тот или иной момент нажал учитель. быстрого роста нам! пис!