Faling voxels in Godot, second "first" attempt

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  • Опубліковано 24 вер 2024
  • Yeah, this is weird
    #GodotEngine #GameDevelopment #Shaders #GameDev #GodotTutorials #IndieGames #GameDesign #Programming #JewelByteGames

КОМЕНТАРІ • 4

  • @charliemossop4057
    @charliemossop4057 7 днів тому

    awesome stuff! looks like you got a good ground work to use!

  • @eugenech.2450
    @eugenech.2450 7 днів тому +1

    I see stuff you do from time to time, interesting. Are you making your own "block" game in Godot? What language you use?

    • @JewelByte
      @JewelByte  6 днів тому

      Actualy i thinking what i need to do after, but now i just try to complete my idea with this type of voxels. And i use GLSL in compute shaders, and gdscript, i feel i need to use c# but for prototype gd feels fine)

    • @eugenech.2450
      @eugenech.2450 6 днів тому +1

      Ah yes, prototype in GDScript, remake it in C#. Cool stuff.